Support constant and varying colors in ProgramFragment.
Change-Id: I16ce84ff427016f3a1923594efc718eca32dd7f2
diff --git a/rsProgramFragment.h b/rsProgramFragment.h
index e5bbe1b..7c1598e 100644
--- a/rsProgramFragment.h
+++ b/rsProgramFragment.h
@@ -44,6 +44,8 @@
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; }
static ProgramFragment *createFromStream(Context *rsc, IStream *stream);
+ void setConstantColor(float, float, float, float);
+
protected:
// Hacks to create a program for now
uint32_t mTextureFormats[MAX_TEXTURE];
@@ -51,6 +53,10 @@
RsTexEnvMode mEnvModes[MAX_TEXTURE];
uint32_t mTextureEnableMask;
bool mPointSpriteEnable;
+ bool mVaryingColor;
+
+ float mConstantColor[4];
+ int32_t mConstantColorUniformIndex;
};
class ProgramFragmentState