Piping texture names through shader builder.
Fixing uint size_t mismatch.
Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
diff --git a/driver/rsdProgramFragment.h b/driver/rsdProgramFragment.h
index 366cb40..b03a9fe 100644
--- a/driver/rsdProgramFragment.h
+++ b/driver/rsdProgramFragment.h
@@ -22,7 +22,9 @@
bool rsdProgramFragmentInit(const android::renderscript::Context *rsc,
const android::renderscript::ProgramFragment *,
- const char* shader, uint32_t shaderLen);
+ const char* shader, size_t shaderLen,
+ const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength);
void rsdProgramFragmentSetActive(const android::renderscript::Context *rsc,
const android::renderscript::ProgramFragment *);
void rsdProgramFragmentDestroy(const android::renderscript::Context *rsc,