Piping texture names through shader builder. Fixing uint size_t mismatch. Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
diff --git a/rsProgram.cpp b/rsProgram.cpp index 8061515..7114f29 100644 --- a/rsProgram.cpp +++ b/rsProgram.cpp
@@ -20,8 +20,8 @@ using namespace android; using namespace android::renderscript; -Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength, - const uint32_t * params, uint32_t paramLength) +Program::Program(Context *rsc, const char * shaderText, size_t shaderLength, + const uint32_t * params, size_t paramLength) : ProgramBase(rsc) { initMemberVars();