Piping texture names through shader builder.
Fixing uint size_t mismatch.
Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
diff --git a/rsProgramVertex.cpp b/rsProgramVertex.cpp
index 871caac..c8a53ea 100644
--- a/rsProgramVertex.cpp
+++ b/rsProgramVertex.cpp
@@ -21,11 +21,13 @@
using namespace android::renderscript;
-ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText,
- uint32_t shaderLength, const uint32_t * params,
- uint32_t paramLength)
+ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, size_t shaderLength,
+ const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
+
+ const uint32_t * params, size_t paramLength)
: Program(rsc, shaderText, shaderLength, params, paramLength) {
- mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader.string(), mUserShader.length());
+ mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader.string(), mUserShader.length(),
+ textureNames, textureNamesCount, textureNamesLength);
}
ProgramVertex::~ProgramVertex() {
@@ -191,8 +193,8 @@
tmp[2] = RS_PROGRAM_PARAM_INPUT;
tmp[3] = (uint32_t)attrElem.get();
- ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(),
- shaderString.length(), tmp, 4);
+ ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(), shaderString.length(),
+ NULL, 0, NULL, tmp, 4);
Allocation *alloc = Allocation::createAllocation(rsc, inputType.get(),
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
pv->bindAllocation(rsc, alloc, 0);
@@ -229,10 +231,13 @@
namespace android {
namespace renderscript {
-RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText,
- size_t shaderLength, const uint32_t * params,
- size_t paramLength) {
- ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength);
+RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, size_t shaderLength,
+ const char** textureNames, size_t textureNamesCount,
+ const size_t *textureNamesLength,
+ const uint32_t * params, size_t paramLength) {
+ ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength,
+ textureNames, textureNamesCount, textureNamesLength,
+ params, paramLength);
pv->incUserRef();
return pv;
}