Making shader compilation errors throw a Java exception.
Change-Id: I612142b6fe1b75eab62e89950c3bea6f326cb730
diff --git a/driver/rsdShader.cpp b/driver/rsdShader.cpp
index c70193a..62b5b46 100644
--- a/driver/rsdShader.cpp
+++ b/driver/rsdShader.cpp
@@ -190,12 +190,11 @@
char* buf = (char*) malloc(infoLen);
if (buf) {
RSD_CALL_GL(glGetShaderInfoLog, mShaderID, infoLen, NULL, buf);
- ALOGE("Could not compile shader \n%s\n", buf);
+ rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, buf);
free(buf);
}
RSD_CALL_GL(glDeleteShader, mShaderID);
mShaderID = 0;
- rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,");
return false;
}
}