Change RS to use the passed surface size rather than EGL size.
Its possible that during a resize the EGL information could be stale so
caching this is bad.  The surface size should always be correct.

Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685

Conflicts:

	libs/rs/rsProgramStore.cpp
	libs/rs/rsProgramStore.h
diff --git a/rsProgramFragment.h b/rsProgramFragment.h
index 9fa565d..db91524 100644
--- a/rsProgramFragment.h
+++ b/rsProgramFragment.h
@@ -57,7 +57,7 @@
     ~ProgramFragmentState();
 
     ProgramFragment *mPF;
-    void init(Context *rsc, int32_t w, int32_t h);
+    void init(Context *rsc);
     void deinit(Context *rsc);
 
     ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];