Change RS to use the passed surface size rather than EGL size.
Its possible that during a resize the EGL information could be stale so
caching this is bad. The surface size should always be correct.
Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685
Conflicts:
libs/rs/rsProgramStore.cpp
libs/rs/rsProgramStore.h
diff --git a/rsProgramFragment.h b/rsProgramFragment.h
index 9fa565d..db91524 100644
--- a/rsProgramFragment.h
+++ b/rsProgramFragment.h
@@ -57,7 +57,7 @@
~ProgramFragmentState();
ProgramFragment *mPF;
- void init(Context *rsc, int32_t w, int32_t h);
+ void init(Context *rsc);
void deinit(Context *rsc);
ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];