Now utilizing ability to bind constants. Fixing small copy/paste typo. Change-Id: I8ca993f3e894214b710bea019dfd65822a4cd88f
diff --git a/rsScriptC_LibGL.cpp b/rsScriptC_LibGL.cpp index 611a6a7..643cd8e 100644 --- a/rsScriptC_LibGL.cpp +++ b/rsScriptC_LibGL.cpp
@@ -56,10 +56,10 @@ pf->bindAllocation(rsc, a, slot); } -void rsrBindConstant(Context *rsc, Script *sc, ProgramVertex *pf, uint32_t slot, Allocation *a) { +void rsrBindConstant(Context *rsc, Script *sc, ProgramVertex *pv, uint32_t slot, Allocation *a) { CHECK_OBJ_OR_NULL(a); - CHECK_OBJ(pf); - pf->bindAllocation(rsc, a, slot); + CHECK_OBJ(pv); + pv->bindAllocation(rsc, a, slot); } void rsrBindSampler(Context *rsc, Script *sc, ProgramFragment *pf, uint32_t slot, Sampler *s) {