Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
diff --git a/rsScript.h b/rsScript.h
index 25a21c1..d32f116 100644
--- a/rsScript.h
+++ b/rsScript.h
@@ -19,11 +19,15 @@
#include "rsAllocation.h"
+
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
-
+class ProgramVertex;
+class ProgramFragment;
+class ProgramRaster;
+class ProgramFragmentStore;
class Script : public ObjectBase
{
@@ -40,37 +44,10 @@
float mClearDepth;
uint32_t mClearStencil;
- enum StateVertex {
- VTX_ORTHO_WINDOW,
- VTX_ORTHO_NORMALIZED,
- VTX_PROJECTION,
- VTX_PARENT
- };
- StateVertex mStateVertex;
-
- enum StateRaster {
- RASTER_FLAT,
- RASTER_SMOOTH,
- RASTER_PARENT
- };
- StateRaster mStateRaster;
-
- enum StateFragment {
- FRAGMENT_COLOR,
- FRAGMENT_TEX_REPLACE,
- FRAGMENT_TEX_MODULATE,
- FRAGMENT_PARENT
- };
- StateFragment mStateFragment;
-
- enum StateFragmentStore {
- FRAGMENT_STORE_ALWAYS_REPLACE,
- FRAGMENT_STORE_ALWAYS_BLEND,
- FRAGMENT_STORE_DEPTH_LESS_REPLACE,
- FRAGMENT_STORE_DEPTH_LESS_BLEND,
- FRAGMENT_STORE_PARENT
- };
- StateFragmentStore mStateFragmentStore;
+ ObjectBaseRef<ProgramVertex> mVertex;
+ ObjectBaseRef<ProgramFragment> mFragment;
+ //ObjectBaseRef<ProgramRaster> mRaster;
+ ObjectBaseRef<ProgramFragmentStore> mFragmentStore;
};
Enviroment_t mEnviroment;