Code cleanup to make formatting consistent
across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
diff --git a/rsProgramFragment.h b/rsProgramFragment.h
index 1cf9ca7..3d28946 100644
--- a/rsProgramFragment.h
+++ b/rsProgramFragment.h
@@ -25,8 +25,7 @@
class ProgramFragmentState;
-class ProgramFragment : public Program
-{
+class ProgramFragment : public Program {
public:
ProgramFragment(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
@@ -49,8 +48,7 @@
int32_t mTextureUniformIndexStart;
};
-class ProgramFragmentState
-{
+class ProgramFragmentState {
public:
ProgramFragmentState();
~ProgramFragmentState();
@@ -65,7 +63,6 @@
ObjectBaseRef<ProgramFragment> mLast;
};
-
}
}
#endif