Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
diff --git a/rsProgramFragment.h b/rsProgramFragment.h
index 1cf9ca7..3d28946 100644
--- a/rsProgramFragment.h
+++ b/rsProgramFragment.h
@@ -25,8 +25,7 @@
 
 class ProgramFragmentState;
 
-class ProgramFragment : public Program
-{
+class ProgramFragment : public Program {
 public:
     ProgramFragment(Context *rsc, const char * shaderText,
                              uint32_t shaderLength, const uint32_t * params,
@@ -49,8 +48,7 @@
     int32_t mTextureUniformIndexStart;
 };
 
-class ProgramFragmentState
-{
+class ProgramFragmentState {
 public:
     ProgramFragmentState();
     ~ProgramFragmentState();
@@ -65,7 +63,6 @@
     ObjectBaseRef<ProgramFragment> mLast;
 };
 
-
 }
 }
 #endif