Array type and allocation support
Change-Id: Ic09188a8ceb212634b4369eb1ffe42c6f249e3ed
diff --git a/rsProgramVertex.cpp b/rsProgramVertex.cpp
index baf1fff..3492f63 100644
--- a/rsProgramVertex.cpp
+++ b/rsProgramVertex.cpp
@@ -183,7 +183,7 @@
const Element *ebe2[] = {f4Elem.get(), f4Elem.get(), f3Elem.get(), f2Elem.get()};
ObjectBaseRef<const Element> attrElem = Element::create(rsc, 4, ebe2, ebn2);
- ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1, 0, 0, false, false, 0);
+ ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1);
const char *shaderString =
RS_SHADER_INTERNAL