Fixing fonts to use constant color instead of variable.

Change-Id: Ia590dfed482f82b7bc748c25b7b1592efea5b68c
diff --git a/rsContext.cpp b/rsContext.cpp
index 681f83e..dfdeb98 100644
--- a/rsContext.cpp
+++ b/rsContext.cpp
@@ -263,38 +263,18 @@
 {
     char buffer[128];
     sprintf(buffer, "Frame %i ms, Script %i ms", mTimeMSLastFrame, mTimeMSLastScript);
-    /*float oldR = mStateVertex.color[0];
-    float oldG = mStateVertex.color[1];
-    float oldB = mStateVertex.color[2];
-    float oldA = mStateVertex.color[3];*/
+    float oldR, oldG, oldB, oldA;
+    mStateFont.getFontColor(&oldR, &oldG, &oldB, &oldA);
 
     float shadowCol = 0.2f;
-    /*mStateVertex.color[0] = shadowCol;
-    mStateVertex.color[1] = shadowCol;
-    mStateVertex.color[2] = shadowCol;
-    mStateVertex.color[3] = 1.0f;
-    if (!checkVersion2_0()) {
-        glColor4f(shadowCol, shadowCol, shadowCol, 1.0f);
-    }*/
+    mStateFont.setFontColor(shadowCol, shadowCol, shadowCol, 1.0f);
     mStateFont.renderText(buffer, 5, getHeight() - 5);
 
-    /*float textCol = 0.9f;
-    mStateVertex.color[0] = textCol;
-    mStateVertex.color[1] = textCol;
-    mStateVertex.color[2] = textCol;
-    mStateVertex.color[3] = 1.0f;
-    if (!checkVersion2_0()) {
-        glColor4f(textCol, textCol, textCol, 1.0f);
-    }*/
+    float textCol = 0.9f;
+    mStateFont.setFontColor(textCol, textCol, textCol, 1.0f);
     mStateFont.renderText(buffer, 4, getHeight() - 6);
 
-    /*mStateVertex.color[0] = oldR;
-    mStateVertex.color[1] = oldG;
-    mStateVertex.color[2] = oldB;
-    mStateVertex.color[3] = oldA;
-    if (!checkVersion2_0()) {
-        glColor4f(oldR, oldG, oldB, oldA);
-    }*/
+    mStateFont.setFontColor(oldR, oldG, oldB, oldA);
 }
 
 void * Context::threadProc(void *vrsc)