Fixing fonts to use constant color instead of variable.
Change-Id: Ia590dfed482f82b7bc748c25b7b1592efea5b68c
diff --git a/rsContext.cpp b/rsContext.cpp
index 681f83e..dfdeb98 100644
--- a/rsContext.cpp
+++ b/rsContext.cpp
@@ -263,38 +263,18 @@
{
char buffer[128];
sprintf(buffer, "Frame %i ms, Script %i ms", mTimeMSLastFrame, mTimeMSLastScript);
- /*float oldR = mStateVertex.color[0];
- float oldG = mStateVertex.color[1];
- float oldB = mStateVertex.color[2];
- float oldA = mStateVertex.color[3];*/
+ float oldR, oldG, oldB, oldA;
+ mStateFont.getFontColor(&oldR, &oldG, &oldB, &oldA);
float shadowCol = 0.2f;
- /*mStateVertex.color[0] = shadowCol;
- mStateVertex.color[1] = shadowCol;
- mStateVertex.color[2] = shadowCol;
- mStateVertex.color[3] = 1.0f;
- if (!checkVersion2_0()) {
- glColor4f(shadowCol, shadowCol, shadowCol, 1.0f);
- }*/
+ mStateFont.setFontColor(shadowCol, shadowCol, shadowCol, 1.0f);
mStateFont.renderText(buffer, 5, getHeight() - 5);
- /*float textCol = 0.9f;
- mStateVertex.color[0] = textCol;
- mStateVertex.color[1] = textCol;
- mStateVertex.color[2] = textCol;
- mStateVertex.color[3] = 1.0f;
- if (!checkVersion2_0()) {
- glColor4f(textCol, textCol, textCol, 1.0f);
- }*/
+ float textCol = 0.9f;
+ mStateFont.setFontColor(textCol, textCol, textCol, 1.0f);
mStateFont.renderText(buffer, 4, getHeight() - 6);
- /*mStateVertex.color[0] = oldR;
- mStateVertex.color[1] = oldG;
- mStateVertex.color[2] = oldB;
- mStateVertex.color[3] = oldA;
- if (!checkVersion2_0()) {
- glColor4f(oldR, oldG, oldB, oldA);
- }*/
+ mStateFont.setFontColor(oldR, oldG, oldB, oldA);
}
void * Context::threadProc(void *vrsc)