Add prop to force cap compute threading.
bug=6124869
Change-Id: Ibf2cc388f3906cea2741382ff5e522e3b416393c
diff --git a/rsContext.cpp b/rsContext.cpp
index 1b51872..5e21763 100644
--- a/rsContext.cpp
+++ b/rsContext.cpp
@@ -178,10 +178,10 @@
mFragmentStore->setup(this, &mStateFragmentStore);
}
-static bool getProp(const char *str) {
+static uint32_t getProp(const char *str) {
char buf[PROPERTY_VALUE_MAX];
property_get(str, buf, "0");
- return 0 != strcmp(buf, "0");
+ return atoi(buf);
}
void Context::displayDebugStats() {
@@ -211,13 +211,14 @@
setpriority(PRIO_PROCESS, rsc->mNativeThreadId, ANDROID_PRIORITY_DISPLAY);
rsc->mThreadPriority = ANDROID_PRIORITY_DISPLAY;
#endif //ANDROID_RS_SERIALIZE
- rsc->props.mLogTimes = getProp("debug.rs.profile");
- rsc->props.mLogScripts = getProp("debug.rs.script");
- rsc->props.mLogObjects = getProp("debug.rs.object");
- rsc->props.mLogShaders = getProp("debug.rs.shader");
- rsc->props.mLogShadersAttr = getProp("debug.rs.shader.attributes");
- rsc->props.mLogShadersUniforms = getProp("debug.rs.shader.uniforms");
- rsc->props.mLogVisual = getProp("debug.rs.visual");
+ rsc->props.mLogTimes = getProp("debug.rs.profile") != 0;
+ rsc->props.mLogScripts = getProp("debug.rs.script") != 0;
+ rsc->props.mLogObjects = getProp("debug.rs.object") != 0;
+ rsc->props.mLogShaders = getProp("debug.rs.shader") != 0;
+ rsc->props.mLogShadersAttr = getProp("debug.rs.shader.attributes") != 0;
+ rsc->props.mLogShadersUniforms = getProp("debug.rs.shader.uniforms") != 0;
+ rsc->props.mLogVisual = getProp("debug.rs.visual") != 0;
+ rsc->props.mDebugMaxThreads = getProp("debug.rs.max-threads");
if (!rsdHalInit(rsc, 0, 0)) {
rsc->setError(RS_ERROR_FATAL_DRIVER, "Failed initializing GL");