Adding freetype font rendering to renderscript.

Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19
diff --git a/rsFont.h b/rsFont.h
new file mode 100644
index 0000000..8d1556d
--- /dev/null
+++ b/rsFont.h
@@ -0,0 +1,209 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_FONT_H
+#define ANDROID_RS_FONT_H
+
+#include "RenderScript.h"
+#include "rsStream.h"
+#include <utils/String8.h>
+#include <utils/Vector.h>
+#include <utils/KeyedVector.h>
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+// ---------------------------------------------------------------------------
+namespace android {
+
+namespace renderscript {
+
+class FontState;
+
+class Font : public ObjectBase
+{
+public:
+    ~Font();
+
+    // Pointer to the utf data, length of data, where to start, number of glyphs ot read
+    // (each glyph may be longer than a char because we are dealing with utf data)
+    // Last two variables are the initial pen position
+    void renderUTF(const char *text, uint32_t len, uint32_t start, int numGlyphs, int x, int y);
+
+    // Currently files do not get serialized,
+    // but we need to inherit from ObjectBase for ref tracking
+    virtual void serialize(OStream *stream) const {
+    }
+    virtual RsA3DClassID getClassId() const {
+        return RS_A3D_CLASS_ID_UNKNOWN;
+    }
+
+    static Font * create(Context *rsc, const char *name, uint32_t fontSize, uint32_t dpi);
+
+protected:
+
+    friend class FontState;
+
+    void invalidateTextureCache();
+    struct CachedGlyphInfo
+    {
+        // Has the cache been invalidated?
+        bool mIsValid;
+        // Location of the cached glyph in the bitmap
+        // in case we need to resize the texture
+        uint32_t mBitmapMinX;
+        uint32_t mBitmapMinY;
+        uint32_t mBitmapWidth;
+        uint32_t mBitmapHeight;
+        // Also cache texture coords for the quad
+        float mBitmapMinU;
+        float mBitmapMinV;
+        float mBitmapMaxU;
+        float mBitmapMaxV;
+        // Minimize how much we call freetype
+        FT_UInt mGlyphIndex;
+        FT_Vector mAdvance;
+        // Values below contain a glyph's origin in the bitmap
+        FT_Int mBitmapLeft;
+        FT_Int mBitmapTop;
+        // Hold on to the bitmap in case cache is invalidated
+        FT_Bitmap mBitmap;
+        bool mBitmapValid;
+    };
+
+    String8 mFontName;
+    uint32_t mFontSize;
+    uint32_t mDpi;
+
+    Font(Context *rsc);
+    bool init(const char *name, uint32_t fontSize, uint32_t dpi);
+
+    FT_Face mFace;
+    bool mInitialized;
+    bool mHasKerning;
+
+    DefaultKeyedVector<uint32_t, CachedGlyphInfo* > mCachedGlyphs;
+
+    CachedGlyphInfo *cacheGlyph(uint32_t glyph);
+    void updateGlyphCache(CachedGlyphInfo *glyph);
+    void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y);
+};
+
+class FontState
+{
+public:
+    FontState();
+    ~FontState();
+
+    void init(Context *rsc);
+    void deinit(Context *rsc);
+
+    ObjectBaseRef<Font> mDefault;
+    ObjectBaseRef<Font> mLast;
+
+    void renderText(const char *text, uint32_t len, uint32_t startIndex, int numGlyphs, int x, int y);
+    void renderText(const char *text, int x, int y);
+    void renderText(Allocation *alloc, int x, int y);
+    void renderText(Allocation *alloc, uint32_t start, int len, int x, int y);
+
+protected:
+
+    friend class Font;
+
+    struct CacheTextureLine
+    {
+        uint32_t mMaxHeight;
+        uint32_t mMaxWidth;
+        uint32_t mCurrentRow;
+        uint32_t mCurrentCol;
+
+        CacheTextureLine(uint32_t maxHeight, uint32_t maxWidth, uint32_t currentRow, uint32_t currentCol) :
+            mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow), mCurrentCol(currentCol) {
+        }
+
+        bool fitBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY) {
+            if((uint32_t)bitmap->rows > mMaxHeight) {
+                return false;
+            }
+
+            if(mCurrentCol + (uint32_t)bitmap->width < mMaxWidth) {
+               *retOriginX = mCurrentCol;
+               *retOriginY = mCurrentRow;
+               mCurrentCol += bitmap->width;
+               return true;
+            }
+
+            return false;
+        }
+    };
+
+    Vector<CacheTextureLine*> mCacheLines;
+
+    Context *mRSC;
+
+    // Free type library, we only need one copy
+    FT_Library mLibrary;
+    Vector<Font*> mActiveFonts;
+
+    // Render state for the font
+    ObjectBaseRef<ProgramFragment> mFontShaderF;
+    ObjectBaseRef<Sampler> mFontSampler;
+    ObjectBaseRef<ProgramStore> mFontProgramStore;
+    void initRenderState();
+
+    // Texture to cache glyph bitmaps
+    ObjectBaseRef<Allocation> mTextTexture;
+    void initTextTexture();
+
+    bool cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY);
+    const Type* getCacheTextureType() {
+        return mTextTexture->getType();
+    }
+
+    void flushAllAndInvalidate();
+
+    // Pointer to vertex data to speed up frame to frame work
+    float *mTextMeshPtr;
+    uint32_t mCurrentQuadIndex;
+    uint32_t mMaxNumberOfQuads;
+
+    void initVertexArrayBuffers();
+    ObjectBaseRef<Allocation> mIndexBuffer;
+    ObjectBaseRef<Allocation> mVertexArray;
+
+
+    bool mInitialized;
+
+    void checkInit();
+
+    void issueDrawCommand();
+
+    void appendMeshQuad(float x1, float y1, float z1,
+                          float u1, float v1,
+                          float x2, float y2, float z2,
+                          float u2, float v2,
+                          float x3, float y3, float z3,
+                          float u3, float v3,
+                          float x4, float y4, float z4,
+                          float u4, float v4);
+
+};
+
+
+}
+}
+
+#endif