Start splitting allocation into hal and core.
Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
diff --git a/driver/rsdAllocation.cpp b/driver/rsdAllocation.cpp
new file mode 100644
index 0000000..f58fe1a
--- /dev/null
+++ b/driver/rsdAllocation.cpp
@@ -0,0 +1,397 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#include "rsdCore.h"
+#include "rsdBcc.h"
+#include "rsdRuntime.h"
+#include "rsdAllocation.h"
+
+#include "rsAllocation.h"
+
+#include <GLES/gl.h>
+#include <GLES2/gl2.h>
+#include <GLES/glext.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+
+
+const static GLenum gFaceOrder[] = {
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+};
+
+
+static void Update2DTexture(const Allocation *alloc, const void *ptr, uint32_t xoff, uint32_t yoff,
+ uint32_t lod, RsAllocationCubemapFace face,
+ uint32_t w, uint32_t h) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ const GLenum type = alloc->mHal.state.type->getElement()->getComponent().getGLType();
+ const GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
+ rsAssert(drv->textureID);
+ glBindTexture(drv->glTarget, drv->textureID);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ GLenum t = GL_TEXTURE_2D;
+ if (alloc->mHal.state.hasFaces) {
+ t = gFaceOrder[face];
+ }
+ glTexSubImage2D(t, lod, xoff, yoff, w, h, format, type, ptr);
+}
+
+
+static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ GLenum type = alloc->mHal.state.type->getElement()->getComponent().getGLType();
+ GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
+
+ glBindTexture(drv->glTarget, drv->textureID);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ uint32_t faceCount = 1;
+ if (alloc->mHal.state.hasFaces) {
+ faceCount = 6;
+ }
+
+ rsdGLCheckError(rsc, "Upload2DTexture 1 ");
+ for (uint32_t face = 0; face < faceCount; face ++) {
+ for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) {
+ const uint8_t *p = (const uint8_t *)drv->mallocPtr;
+ p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0);
+
+ GLenum t = GL_TEXTURE_2D;
+ if (alloc->mHal.state.hasFaces) {
+ t = gFaceOrder[face];
+ }
+
+ if (isFirstUpload) {
+ glTexImage2D(t, lod, format,
+ alloc->mHal.state.type->getLODDimX(lod),
+ alloc->mHal.state.type->getLODDimY(lod),
+ 0, format, type, p);
+ } else {
+ glTexSubImage2D(t, lod, 0, 0,
+ alloc->mHal.state.type->getLODDimX(lod),
+ alloc->mHal.state.type->getLODDimY(lod),
+ format, type, p);
+ }
+ }
+ }
+
+ if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
+ glGenerateMipmap(drv->glTarget);
+ }
+ rsdGLCheckError(rsc, "Upload2DTexture");
+}
+
+static void UploadToTexture(const Context *rsc, const Allocation *alloc) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ GLenum type = alloc->mHal.state.type->getElement()->getComponent().getGLType();
+ GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
+
+ if (!type || !format) {
+ return;
+ }
+
+ if (!alloc->getPtr()) {
+ return;
+ }
+
+ bool isFirstUpload = false;
+
+ if (!drv->textureID) {
+ glGenTextures(1, &drv->textureID);
+ isFirstUpload = true;
+ }
+
+ Upload2DTexture(rsc, alloc, isFirstUpload);
+
+ if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
+ if (drv->mallocPtr) {
+ free(drv->mallocPtr);
+ drv->mallocPtr = NULL;
+ }
+ }
+ rsdGLCheckError(rsc, "UploadToTexture");
+}
+
+static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
+ if (!format) {
+ return;
+ }
+
+ if (!drv->renderTargetID) {
+ glGenRenderbuffers(1, &drv->renderTargetID);
+
+ if (!drv->renderTargetID) {
+ // This should generally not happen
+ LOGE("allocateRenderTarget failed to gen mRenderTargetID");
+ rsc->dumpDebug();
+ return;
+ }
+ glBindRenderbuffer(GL_RENDERBUFFER, drv->renderTargetID);
+ glRenderbufferStorage(GL_RENDERBUFFER, format,
+ alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY);
+ }
+ rsdGLCheckError(rsc, "AllocateRenderTarget");
+}
+
+static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ rsAssert(!alloc->mHal.state.type->getDimY());
+ rsAssert(!alloc->mHal.state.type->getDimZ());
+
+ //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
+
+ if (!drv->bufferID) {
+ glGenBuffers(1, &drv->bufferID);
+ }
+ if (!drv->bufferID) {
+ LOGE("Upload to buffer object failed");
+ drv->uploadDeferred = true;
+ return;
+ }
+ glBindBuffer(drv->glTarget, drv->bufferID);
+ glBufferData(drv->glTarget, alloc->mHal.state.type->getSizeBytes(),
+ drv->mallocPtr, GL_DYNAMIC_DRAW);
+ glBindBuffer(drv->glTarget, 0);
+ rsdGLCheckError(rsc, "UploadToBufferObject");
+}
+
+bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
+ DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation));
+ if (!drv) {
+ return false;
+ }
+
+ void * ptr = malloc(alloc->mHal.state.type->getSizeBytes());
+ if (!ptr) {
+ free(drv);
+ return false;
+ }
+
+ drv->glTarget = GL_NONE;
+ if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
+ if (alloc->mHal.state.hasFaces) {
+ drv->glTarget = GL_TEXTURE_CUBE_MAP;
+ } else {
+ drv->glTarget = GL_TEXTURE_2D;
+ }
+ } else {
+ if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
+ drv->glTarget = GL_ARRAY_BUFFER;
+ }
+ }
+
+ alloc->mHal.drvState.mallocPtr = ptr;
+ drv->mallocPtr = (uint8_t *)ptr;
+ alloc->mHal.drv = drv;
+ if (forceZero) {
+ memset(ptr, 0, alloc->mHal.state.type->getSizeBytes());
+ }
+
+ if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
+ drv->uploadDeferred = true;
+ }
+ return true;
+}
+
+void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ if (drv->bufferID) {
+ // Causes a SW crash....
+ //LOGV(" mBufferID %i", mBufferID);
+ //glDeleteBuffers(1, &mBufferID);
+ //mBufferID = 0;
+ }
+ if (drv->textureID) {
+ glDeleteTextures(1, &drv->textureID);
+ drv->textureID = 0;
+ }
+ if (drv->renderTargetID) {
+ glDeleteRenderbuffers(1, &drv->renderTargetID);
+ drv->renderTargetID = 0;
+ }
+
+ if (drv->mallocPtr) {
+ free(drv->mallocPtr);
+ drv->mallocPtr = NULL;
+ }
+ free(drv);
+ alloc->mHal.drv = NULL;
+}
+
+void rsdAllocationResize(const Context *rsc, const Allocation *alloc,
+ const Type *newType, bool zeroNew) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ drv->mallocPtr = (uint8_t *)realloc(drv->mallocPtr, newType->getSizeBytes());
+
+ // fixme
+ ((Allocation *)alloc)->mHal.drvState.mallocPtr = drv->mallocPtr;
+
+ const uint32_t oldDimX = alloc->mHal.state.dimensionX;
+ const uint32_t dimX = newType->getDimX();
+
+ if (dimX > oldDimX) {
+ const Element *e = alloc->mHal.state.type->getElement();
+ uint32_t stride = e->getSizeBytes();
+ memset(((uint8_t *)drv->mallocPtr) + stride * oldDimX, 0, stride * (dimX - oldDimX));
+ }
+}
+
+
+
+void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
+ RsAllocationUsageType src) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ if (!drv->uploadDeferred) {
+ return;
+ }
+
+ rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
+
+ if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
+ UploadToTexture(rsc, alloc);
+ } else {
+ if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
+ AllocateRenderTarget(rsc, alloc);
+ }
+ }
+ if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
+ UploadToBufferObject(rsc, alloc);
+ }
+
+ drv->uploadDeferred = false;
+}
+
+void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+ drv->uploadDeferred = true;
+}
+
+void rsdAllocationData1D(const Context *rsc, const Allocation *alloc,
+ uint32_t xoff, uint32_t lod, uint32_t count,
+ const void *data, uint32_t sizeBytes) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes();
+ uint8_t * ptr = drv->mallocPtr;
+ ptr += eSize * xoff;
+ uint32_t size = count * eSize;
+
+ if (alloc->mHal.state.hasReferences) {
+ alloc->incRefs(data, count);
+ alloc->decRefs(ptr, count);
+ }
+
+ memcpy(ptr, data, size);
+ drv->uploadDeferred = true;
+}
+
+void rsdAllocationData2D(const Context *rsc, const Allocation *alloc,
+ uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
+ uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ uint32_t eSize = alloc->mHal.state.elementSizeBytes;
+ uint32_t lineSize = eSize * w;
+ uint32_t destW = alloc->mHal.state.dimensionX;
+
+ if (drv->mallocPtr) {
+ const uint8_t *src = static_cast<const uint8_t *>(data);
+ uint8_t *dst = drv->mallocPtr;
+ dst += alloc->mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff);
+
+ for (uint32_t line=yoff; line < (yoff+h); line++) {
+ if (alloc->mHal.state.hasReferences) {
+ alloc->incRefs(src, w);
+ alloc->decRefs(dst, w);
+ }
+ memcpy(dst, src, lineSize);
+ src += lineSize;
+ dst += destW * eSize;
+ }
+ drv->uploadDeferred = true;
+ } else {
+ Update2DTexture(alloc, data, xoff, yoff, lod, face, w, h);
+ }
+}
+
+void rsdAllocationData3D(const Context *rsc, const Allocation *alloc,
+ uint32_t xoff, uint32_t yoff, uint32_t zoff,
+ uint32_t lod, RsAllocationCubemapFace face,
+ uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) {
+
+}
+
+void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc,
+ uint32_t x,
+ const void *data, uint32_t cIdx, uint32_t sizeBytes) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ uint32_t eSize = alloc->mHal.state.elementSizeBytes;
+ uint8_t * ptr = drv->mallocPtr;
+ ptr += eSize * x;
+
+ const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
+ ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
+
+ if (alloc->mHal.state.hasReferences) {
+ e->incRefs(data);
+ e->decRefs(ptr);
+ }
+
+ memcpy(ptr, data, sizeBytes);
+ drv->uploadDeferred = true;
+}
+
+void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc,
+ uint32_t x, uint32_t y,
+ const void *data, uint32_t cIdx, uint32_t sizeBytes) {
+ DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+
+ uint32_t eSize = alloc->mHal.state.elementSizeBytes;
+ uint8_t * ptr = drv->mallocPtr;
+ ptr += eSize * (x + y * alloc->mHal.state.dimensionX);
+
+ const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
+ ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
+
+ if (alloc->mHal.state.hasReferences) {
+ e->incRefs(data);
+ e->decRefs(ptr);
+ }
+
+ memcpy(ptr, data, sizeBytes);
+ drv->uploadDeferred = true;
+}
+
+