Runtime support for invocables in ScriptGroups

This also includes support for InvokeID

Change-Id: I5b59df166ea30b309b8dd9623825ac0e72d03856
diff --git a/rsScriptGroup2.cpp b/rsScriptGroup2.cpp
index 488c752..df97c9e 100644
--- a/rsScriptGroup2.cpp
+++ b/rsScriptGroup2.cpp
@@ -6,22 +6,22 @@
 namespace renderscript {
 
 void ScriptGroup2::execute(Context* rsc) {
-  if (rsc->mHal.funcs.scriptgroup.execute) {
-    rsc->mHal.funcs.scriptgroup.execute(rsc, this);
-  }
+    if (rsc->mHal.funcs.scriptgroup.execute) {
+        rsc->mHal.funcs.scriptgroup.execute(rsc, this);
+    }
 }
 
 RsScriptGroup2 rsi_ScriptGroup2Create(Context* rsc, const char* cacheDir,
                                       size_t cacheDirLength,
                                       RsClosure* closures, size_t numClosures) {
-  ScriptGroup2* group = new ScriptGroup2(rsc, cacheDir, (Closure**)closures, numClosures);
+    ScriptGroup2* group = new ScriptGroup2(rsc, cacheDir, (Closure**)closures, numClosures);
 
-  // Create a device-specific implementation by calling the device driver
-  if (rsc->mHal.funcs.scriptgroup.init) {
-    rsc->mHal.funcs.scriptgroup.init(rsc, group);
-  }
+    // Create a device-specific implementation by calling the device driver
+    if (rsc->mHal.funcs.scriptgroup.init) {
+        rsc->mHal.funcs.scriptgroup.init(rsc, group);
+    }
 
-  return group;
+    return group;
 }
 
 }  // namespace renderscript