implement finish
Change-Id: If1ec99d0dbcf7aebf9d90d7779bf3ff34a8963f2
diff --git a/rsContext.cpp b/rsContext.cpp
index 5cafd97..145759e 100644
--- a/rsContext.cpp
+++ b/rsContext.cpp
@@ -510,6 +510,7 @@
mDPI = 96;
mIsContextLite = false;
memset(&watchdog, 0, sizeof(watchdog));
+ memset(&mHal, 0, sizeof(mHal));
mForceCpu = false;
mContextType = RS_CONTEXT_TYPE_NORMAL;
mSynchronous = false;
@@ -721,6 +722,12 @@
}
#endif
+void Context::finish() {
+ if (mHal.funcs.finish) {
+ mHal.funcs.finish(this);
+ }
+}
+
void Context::assignName(ObjectBase *obj, const char *name, uint32_t len) {
rsAssert(!obj->getName());
obj->setName(name, len);
@@ -785,6 +792,7 @@
namespace renderscript {
void rsi_ContextFinish(Context *rsc) {
+ rsc->finish();
}
void rsi_ContextBindRootScript(Context *rsc, RsScript vs) {