Remove internal element builder and vector code.
Remove additional String8 references from shared includes.
Change-Id: Iede11384b9fc5a303d15d47fd4074c800dc6ad5f
diff --git a/rsProgram.cpp b/rsProgram.cpp
index 7114f29..806d1de 100644
--- a/rsProgram.cpp
+++ b/rsProgram.cpp
@@ -77,7 +77,9 @@
shaderText += internalTokenLen;
shaderLength -= internalTokenLen;
}
- mUserShader.setTo(shaderText, shaderLength);
+
+ mUserShader = rsuCopyString(shaderText, shaderLength);
+ mUserShaderLen = shaderLength;
}
Program::~Program() {
@@ -98,6 +100,12 @@
mHal.state.inputElementsCount = 0;
mHal.state.constantsCount = 0;
mHal.state.texturesCount = 0;
+
+ if (mUserShader != NULL) {
+ delete[] mUserShader;
+ mUserShader = NULL;
+ }
+ mUserShaderLen = 0;
}
bool Program::freeChildren() {
@@ -134,6 +142,9 @@
mConstants = NULL;
mIsInternal = false;
+
+ mUserShader = NULL;
+ mUserShaderLen = 0;
}
void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {