1. 6223721 Remove RS_SERVER macros and references to unused headers. by Miao Wang · 8 years ago
  2. 75e877d Add docs to C++ API. by Tim Murray · 11 years ago
  3. 84e3dea Add flags word to context initialization. by Tim Murray · 12 years ago
  4. 89daad6 Add basic support for intrinsics. Move sp<> into RScpp. by Tim Murray · 12 years ago
  5. 0b575de Add x86 server support. by Tim Murray · 12 years ago
  6. 84bf2b8 Move to smart pointers for refcounting RS contexts by Tim Murray · 12 years ago
  7. 69cccdf Make all references use smart pointers. by Jason Sams · 13 years ago
  8. a662edd Split cpp frontend to its own lib. by Jason Sams · 13 years ago[Renamed from RenderScript.h]
  9. e23d239 Starting to untangle header spaghetti. by Alex Sakhartchouk · 13 years ago
  10. b2e3dc5 More RS cpp binding work. All classes for by Jason Sams · 13 years ago
  11. 221a4b1 start new headers by Jason Sams · 13 years ago
  12. 3715b00 Rename three header files to free namespace for api. by Jason Sams · 13 years ago
  13. 31aca7d adding getters to Sampler ProgramRaster, ProgramStore, Element. by Alex Sakhartchouk · 13 years ago
  14. cbb0b8a Start using bcinfo components within librs. by Stephen Hines · 14 years ago
  15. b81a0eb More work to make libRS buildable on the host. by Alex Sakhartchouk · 14 years ago
  16. 789ca83 Move context and device creation out of the spec file. by Jason Sams · 14 years ago
  17. 186e591 Cleanup rs.spec file and code generator. by Jason Sams · 14 years ago
  18. bad8074 Start seperating out RS compute implementation. Create hal by Jason Sams · 14 years ago
  19. 7b3e9bd Fix for bug 3434228 by Alex Sakhartchouk · 14 years ago
  20. 77d9f4b Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  21. 099d7d3 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 14 years ago
  22. 5224a27 Additional loading methods for fonts and a3d files. Cleaned up error messages. by Alex Sakhartchouk · 14 years ago
  23. 4b45b89 Move adapter2D to a derived class from Allocation. by Jason Sams · 14 years ago
  24. a2aab8b Cleanup and refactoring of an earlier cl. by Alex Sakhartchouk · 14 years ago
  25. ebc5019 More API updates. by Jason Sams · 14 years ago
  26. 366c9c8 Allocation API update. by Jason Sams · 14 years ago
  27. 25413ec API review cleanup. by Jason Sams · 14 years ago
  28. 87319de More error checks by Jason Sams · 14 years ago
  29. 84e4027 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  30. aad4bc5 Handle user message ID 0 by Jason Sams · 14 years ago
  31. dc763f3 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  32. f0c1df4 Begin adding async allocation creation. by Jason Sams · 14 years ago
  33. 225afd3 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  34. 2353ae3 Async type creation. by Jason Sams · 14 years ago
  35. 6b8552a Begin hooking up SurfaceConfig. by Jason Sams · 14 years ago
  36. c8fb69e Adding average fps counter. Removing rsLight from libRS by Alex Sakhartchouk · 14 years ago
  37. 1103d8e Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 14 years ago
  38. 39cd317 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 15 years ago
  39. f47eec3 Remove OOB object destruction. by Jason Sams · 15 years ago
  40. ace3e01 1st cut of ForEach and test. by Jason Sams · 15 years ago
  41. d18c744 Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 15 years ago
  42. 4e9a7a8 Start of mesh API cleanup. by Alex Sakhartchouk · 15 years ago
  43. d3e0ad4 Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 15 years ago
  44. 5e9811f Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 15 years ago
  45. 2a63bf6 Begin using reflected files. by Jason Sams · 15 years ago
  46. b825f67 Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 15 years ago
  47. ccc010b Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 15 years ago
  48. c1ed589 checkpoint animations by Jason Sams · 15 years ago
  49. a2cf755 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 15 years ago
  50. fa84da2 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 15 years ago
  51. 4e17e0e Begin implementation of generated java files from RS files. by Jason Sams · 15 years ago
  52. 4820e8b Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  53. 433eca3 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  54. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  55. 7dad9c3 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  56. f2e4fa2 Continue es2 shader dev by Jason Sams · 15 years ago
  57. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  58. 613cad1 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  59. 8c401ef Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  60. 8287c0c Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  61. a2b54c4 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  62. 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  63. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 16 years ago
  64. e015841 Point Sprites by Jason Sams · 16 years ago
  65. 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 16 years ago
  66. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
  67. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
  68. a5597fc 1st cut of a3d file loader. by Jason Sams · 16 years ago
  69. a89371c Begin adding mesh by Jason Sams · 16 years ago
  70. 62bc1db All light source objects. by Jason Sams · 16 years ago
  71. 52a9f52 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 16 years ago
  72. 6678e9b Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 16 years ago
  73. 326e0dd Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 16 years ago