Reduce swiftshader logspam on exit
It might be a legacy swiftshader bug because it does not happen on
SwANGLE or hardware GPU.
So let's not spam errors.
Bug: 284523053
Change-Id: I276686cde2defed2173c0cdd64a649fbe70d7f1d
diff --git a/host/gl/ReadbackWorkerGl.cpp b/host/gl/ReadbackWorkerGl.cpp
index 98bc9d4..7b02f6c 100644
--- a/host/gl/ReadbackWorkerGl.cpp
+++ b/host/gl/ReadbackWorkerGl.cpp
@@ -47,13 +47,7 @@
}
ReadbackWorkerGl::~ReadbackWorkerGl() {
- s_gles2.glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- s_gles2.glBindBuffer(GL_COPY_READ_BUFFER, 0);
- for (auto& r : mTrackedDisplays) {
- s_gles2.glDeleteBuffers(r.second.mBuffers.size(), &r.second.mBuffers[0]);
- }
-
- mFlushSurface->getContextHelper()->teardownContext();
+ // Context not available on exit
}
void ReadbackWorkerGl::initReadbackForDisplay(uint32_t displayId, uint32_t w, uint32_t h) {