| commit | d2db90dac71a2ed152a9ad106c4676c25a82cb2a | [log] [tgz] |
|---|---|---|
| author | Doug Horn <[email protected]> | Fri Jan 08 11:54:25 2021 -0800 |
| committer | Doug Horn <[email protected]> | Fri Jan 08 11:54:25 2021 -0800 |
| tree | 8e13e2cd5c47a4b7ffc750cdba2f44a7699eb887 | |
| parent | 3ef985d09f3f62a058fe1f1e1d0e2a4556f6bb1a [diff] |
Fix misspelled ANDROID_EMU_async_frame_commands Change-Id: I9e02820c84be20e9399bff4e451f71906ac8ef46
Graphics Streaming Kit is a code generator that makes it easier to serialize and forward graphics API calls from one place to another:
Make sure the latest CMake is installed. Make sure you are using Clang as your CC and CXX. Then
mkdir build cd build cmake . ../ make -j24
Make sure the latest CMake is installed. Make sure Visual Studio 2019 is installed on your system along with all the Clang C++ toolchain components. Then
mkdir build cd build cmake . ../ -A x64 -T ClangCL
A solution file should be generated. Then open the solution file in Visual studio and build the gfxstream_backend target.
Be in the Android build system. Then
m libgfxstream_backend
It then ends up in out/host
libgfxstream_backend.(dll|so|dylib)
There are a bunch of test executables generated. They require libEGL.so and libGLESv2.so and libvulkan.so to be available, possibly from your GPU vendor or ANGLE, in the $LD_LIBRARY_PATH.
There are a bunch of test executables generated. They require libEGL.dll and libGLESv2.dll and vulkan-1.dll to be available, possibly from your GPU vendor or ANGLE, in the %PATH%.
These are currently not built due to the dependency on system libEGL/libvulkan to run correctly.
CMakeLists.txt: specifies all host-side build targets. This includes all backends along with client/server setups that live only on the host. SomeAndroid.bp: specifies all guest-side build targets for Android:BUILD.gn: specifies all guest-side build targets for Fuchsiabase/: common libraries that are built for both the guest and host. Contains utility code related to synchronization, threading, and suballocation.protocols/: implementations of protocols for various graphics APIs. May contain code generators to make it easy to regen the protocol based on certain things.host-common/: implementations of host-side support code that makes it easier to run the server in a variety of virtual device environments. Contains concrete implementations of auxiliary virtual devices such as Address Space Device and Goldfish Pipe.stream-servers/: implementations of various backends for various graphics APIs that consume protocol. gfxstream-virtio-gpu-renderer.cpp contains a virtio-gpu backend implementation.