asg: fix snapshots not working while emulator is running

After this, we can use the snapshots UI to save/load asg snapshots
while the emulator is running.

Cherry-pick aosp/1532726

Change-Id: I8a7043d11a3f7ff62e23ea126e8d7076f8ad68f6
diff --git a/stream-servers/RenderThread.cpp b/stream-servers/RenderThread.cpp
index a6e85d9..a3d98dd 100644
--- a/stream-servers/RenderThread.cpp
+++ b/stream-servers/RenderThread.cpp
@@ -139,8 +139,14 @@
     assert(mState == SnapshotState::Empty);
     mStream.emplace();
     mState = SnapshotState::StartSaving;
-    if (mChannel) mChannel->pausePreSnapshot();
-    mCondVar.broadcastAndUnlock(&lock);
+    if (mRingStream) {
+        mRingStream->pausePreSnapshot();
+        // mCondVar.broadcastAndUnlock(&lock);
+    }
+    if (mChannel) {
+        mChannel->pausePreSnapshot();
+        mCondVar.broadcastAndUnlock(&lock);
+    }
 }
 
 void RenderThread::resume() {
@@ -150,10 +156,12 @@
     if (mState == SnapshotState::Empty) {
         return;
     }
+    if (mRingStream) mRingStream->resume();
     waitForSnapshotCompletion(&lock);
     mStream.clear();
     mState = SnapshotState::Empty;
     if (mChannel) mChannel->resume();
+    if (mRingStream) mRingStream->resume();
     mCondVar.broadcastAndUnlock(&lock);
 }