| commit | e111d0d6f8b63cd00603d0d45b31c465f4e2bbd8 | [log] [tgz] |
|---|---|---|
| author | Greg Schlomoff <[email protected]> | Thu May 19 14:40:32 2022 -0700 |
| committer | Greg Schlomoff <[email protected]> | Wed May 25 09:44:26 2022 -0700 |
| tree | ffd555150928f5a38ba7eb5639af698c81898c83 | |
| parent | ea4695e5fa8f2d45f43d7bab7fb52aa4f9791d00 [diff] |
Run clang-format on files in stream-servers/vulkan (except auto-generated files). DO NOT ATTEMPT TO MERGE THIS COMMIT. Instead, simply follow the steps below to reproduce this change on your local repository: cd stream-servers/vulkan clang-format -i *.cpp *.h # Revert auto-generated files: grep -l "\(Autogenerated module\)\|\(DO NOT EDIT\)" *.cpp *.h | xargs git checkout (Note: on Windows, be sure to use a Visual Studio command prompt) Auto-generated files will be addressed separately by adding clang-format as a final pass in the codegen script. Test: compile Change-Id: I0cc3c38d14465c3753f53af6e3887c66ea73103a
Graphics Streaming Kit is a code generator that makes it easier to serialize and forward graphics API calls from one place to another:
Make sure the latest CMake is installed. Make sure the opengl lib is installed. Otherwise, sudo apt-get install libglu1-mesa-dev freeglut3-dev mesa-common-dev Make sure you are using Clang as your CC and clang++ as yourCXX. Then
mkdir build cd build cmake . ../ make -j24
Unit tests:
make test
Make sure the latest CMake is installed. Make sure Visual Studio 2019 is installed on your system along with all the Clang C++ toolchain components. Then
mkdir build cd build cmake . ../ -A x64 -T ClangCL
A solution file should be generated. Then open the solution file in Visual studio and build the gfxstream_backend target.
Be in the Android build system. Then
m libgfxstream_backend
It then ends up in out/host
This also builds for Android on-device.
libgfxstream_backend.(dll|so|dylib)
scripts/generate-vulkan-sources.sh
If you're in an AOSP checkout, this will also modify contents of the guest Vulkan encoder in ../goldfish-opengl.
First, build build/gfxstream-generic-apigen. Then run
scripts/generate-apigen-source.sh
There are a bunch of test executables generated. They require libEGL.so and libGLESv2.so and libvulkan.so to be available, possibly from your GPU vendor or ANGLE, in the $LD_LIBRARY_PATH.
There are a bunch of test executables generated. They require libEGL.dll and libGLESv2.dll and vulkan-1.dll to be available, possibly from your GPU vendor or ANGLE, in the %PATH%.
These are currently not built due to the dependency on system libEGL/libvulkan to run correctly.
CMakeLists.txt: specifies all host-side build targets. This includes all backends along with client/server setups that live only on the host. SomeAndroid.bp: specifies all guest-side build targets for Android:BUILD.gn: specifies all guest-side build targets for Fuchsiabase/: common libraries that are built for both the guest and host. Contains utility code related to synchronization, threading, and suballocation.protocols/: implementations of protocols for various graphics APIs. May contain code generators to make it easy to regen the protocol based on certain things.host-common/: implementations of host-side support code that makes it easier to run the server in a variety of virtual device environments. Contains concrete implementations of auxiliary virtual devices such as Address Space Device and Goldfish Pipe.stream-servers/: implementations of various backends for various graphics APIs that consume protocol. gfxstream-virtio-gpu-renderer.cpp contains a virtio-gpu backend implementation.