vulkan: add decoder context
Gather the objects injected to VkDecoder in a separate struct.
Change-Id: I5d78f3624f4af2785351ec098533213bf4908c15
diff --git a/stream-servers/RenderThread.cpp b/stream-servers/RenderThread.cpp
index ce0f882..3429736 100644
--- a/stream-servers/RenderThread.cpp
+++ b/stream-servers/RenderThread.cpp
@@ -26,6 +26,7 @@
#include "RenderThreadInfo.h"
#include "RendererImpl.h"
#include "RingStream.h"
+#include "VkDecoderContext.h"
#include "apigen-codec-common/ChecksumCalculatorThreadInfo.h"
#include "base/HealthMonitor.h"
#include "base/Lock.h"
@@ -448,10 +449,13 @@
// Note: It's risky to limit Vulkan decoding to one thread,
// so we do it outside the limiter
if (tInfo.m_vkInfo) {
+ VkDecoderContext context = {
+ .processName = processName,
+ .gfxApiLogger = &gfxLogger,
+ .healthMonitor = &FrameBuffer::getFB()->getHealthMonitor(),
+ };
last = tInfo.m_vkInfo->m_vkDec.decode(readBuf.buf(), readBuf.validData(), ioStream,
- seqnoPtr, gfxLogger,
- FrameBuffer::getFB()->getHealthMonitor(),
- processName);
+ seqnoPtr, context);
if (last > 0) {
readBuf.consume(last);
progress = true;