commit | 7ed04b0d8a42100ff93ac02ec33df7e18c7047e9 | [log] [tgz] |
---|---|---|
author | Idan Raiter <[email protected]> | Wed Oct 26 15:26:32 2022 -0700 |
committer | Idan Raiter <[email protected]> | Thu Nov 03 15:55:13 2022 -0700 |
tree | ca49baaeebaba506be274d39c2de77acc8a0ef7e | |
parent | f637759b35a48c00cf590c7b932c02e4eb6e7855 [diff] |
Introduce gfxstream parameters / stream_renderer_init Parameters offer the ability to pass gfxstream more data. We can use a parameter wherever a feature may have required information beyond just being on or off. To clean up, we can move the existing metrics callbacks into a parameter. Now, implementations without metrics callbacks can omit the STREAM_RENDERER_METRICS_CALLBACK_... from the parameter list. An advantage is that we can introduce new parameters without breaking the FFI boundary. If a parameter's data needs to change, a new key should be added and the old one deprecated and removed after sufficient time has passed. Bug: b/249823013 Test: presubmit & downstream Change-Id: I6465183aacdb06a65499d6236513dbec25a5c5c2
Graphics Streaming Kit is a code generator that makes it easier to serialize and forward graphics API calls from one place to another:
Make sure the latest CMake is installed. Make sure the opengl lib is installed. Otherwise, sudo apt-get install libglu1-mesa-dev freeglut3-dev mesa-common-dev Make sure you are using Clang as your CC
and clang++ as yourCXX
. Then
mkdir build cd build cmake . ../ make -j24
Unit tests:
make test
Make sure the latest CMake is installed. Make sure Visual Studio 2019 is installed on your system along with all the Clang C++ toolchain components. Then
mkdir build cd build cmake . ../ -A x64 -T ClangCL
A solution file should be generated. Then open the solution file in Visual studio and build the gfxstream_backend
target.
Be in the Android build system. Then
m libgfxstream_backend
It then ends up in out/host
This also builds for Android on-device.
libgfxstream_backend.(dll|so|dylib)
Check out the gfxstream-protocols repo at ../../../external/gfxstream-protocols
relative to the root directory of this repo, and run the scripts/generate-vulkan-sources.sh
script in the gfxstream-protocols
root folder.
If you're in an AOSP checkout, this will also modify contents of the guest Vulkan encoder in ../goldfish-opengl
.
First, build build/gfxstream-generic-apigen
. Then run
scripts/generate-apigen-source.sh
There are a bunch of test executables generated. They require libEGL.so
and libGLESv2.so
and libvulkan.so
to be available, possibly from your GPU vendor or ANGLE, in the $LD_LIBRARY_PATH
.
There are a bunch of test executables generated. They require libEGL.dll
and libGLESv2.dll
and vulkan-1.dll
to be available, possibly from your GPU vendor or ANGLE, in the %PATH%
.
These are currently not built due to the dependency on system libEGL/libvulkan to run correctly.
CMakeLists.txt
: specifies all host-side build targets. This includes all backends along with client/server setups that live only on the host. SomeAndroid.bp
: specifies all guest-side build targets for Android:BUILD.gn
: specifies all guest-side build targets for Fuchsiabase/
: common libraries that are built for both the guest and host. Contains utility code related to synchronization, threading, and suballocation.protocols/
: implementations of protocols for various graphics APIs. May contain code generators to make it easy to regen the protocol based on certain things.host-common/
: implementations of host-side support code that makes it easier to run the server in a variety of virtual device environments. Contains concrete implementations of auxiliary virtual devices such as Address Space Device and Goldfish Pipe.stream-servers/
: implementations of various backends for various graphics APIs that consume protocol. gfxstream-virtio-gpu-renderer.cpp
contains a virtio-gpu backend implementation.