gfxstream: use absolute path for some code
Some code may be auto-generated, some may not be.
Eventually we want to move autogenerated code into specialized
directories, so it be generated but not necessarily checked
in [for certain cases].
Also, nuke codegen for CMakeLists.txt: we have multiple other
build systems now (Blueprint, meson), and it doesn't make
sense codegen one anymore.
BUG=296903491
TEST=compile
Change-Id: I63beff1726074268188694fbfeb803429ee96478
diff --git a/host/vulkan/cereal/Android.bp b/host/vulkan/cereal/Android.bp
index 1164fa7..a8072a5 100644
--- a/host/vulkan/cereal/Android.bp
+++ b/host/vulkan/cereal/Android.bp
@@ -9,8 +9,8 @@
cc_library_static {
name: "gfxstream_vulkan_cereal_host",
- defaults: [ "gfxstream_defaults" ],
- static_libs: [ "gfxstream_base" ],
+ defaults: ["gfxstream_defaults"],
+ static_libs: ["gfxstream_base"],
srcs: [
"common/goldfish_vk_extension_structs.cpp",
"common/goldfish_vk_marshaling.cpp",
@@ -21,6 +21,7 @@
],
header_libs: [
"gfxstream_vulkan_headers",
+ "gfxstream_vulkan_cereal_common",
],
export_header_lib_headers: [
"gfxstream_vulkan_headers",
@@ -29,5 +30,5 @@
"-DVK_ANDROID_native_buffer",
"-DVK_GOOGLE_address_space",
],
- export_include_dirs: [ "." ],
+ export_include_dirs: ["."],
}