Put back framebuffer snapshot load call

Bug: 263269265
Change-Id: Ib5abf21b2da9e99ea8eadae8153a986b2d051fcc
diff --git a/stream-servers/RendererImpl.cpp b/stream-servers/RendererImpl.cpp
index e84377b..cecdada 100644
--- a/stream-servers/RendererImpl.cpp
+++ b/stream-servers/RendererImpl.cpp
@@ -24,6 +24,7 @@
 #include "RenderThread.h"
 #include "aemu/base/system/System.h"
 #include "aemu/base/threads/WorkerThread.h"
+#include "gl/EmulatedEglFenceSync.h"
 #include "host-common/logging.h"
 #include "snapshot/common.h"
 
@@ -368,6 +369,9 @@
 
     bool res = true;
 
+    res = fb->onLoad(stream, textureLoader);
+    gfxstream::EmulatedEglFenceSync::onLoad(stream);
+
     return res;
 }