migrate opengl and system from  development/tools

- components under system are moved one directory up like all other HALs

Change-Id: I03b870b870d83b247ac398cadfb155f03c9adfa0
diff --git a/system/GLESv1/Android.mk b/system/GLESv1/Android.mk
new file mode 100644
index 0000000..97356b7
--- /dev/null
+++ b/system/GLESv1/Android.mk
@@ -0,0 +1,12 @@
+LOCAL_PATH := $(call my-dir)
+
+### GLESv1 implementation ###########################################
+$(call emugl-begin-shared-library,libGLESv1_CM_emulation)
+$(call emugl-import,libOpenglSystemCommon libGLESv1_enc lib_renderControl_enc)
+
+LOCAL_CFLAGS += -DLOG_TAG=\"GLES_emulation\" -DGL_GLEXT_PROTOTYPES
+
+LOCAL_SRC_FILES := gl.cpp
+LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
+
+$(call emugl-end-module)
diff --git a/system/GLESv1/gl.cpp b/system/GLESv1/gl.cpp
new file mode 100644
index 0000000..8ecb504
--- /dev/null
+++ b/system/GLESv1/gl.cpp
@@ -0,0 +1,146 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "EGLClientIface.h"
+#include "HostConnection.h"
+#include "GLEncoder.h"
+#include "GLES/gl.h"
+#include "GLES/glext.h"
+#include "ErrorLog.h"
+#include "gralloc_cb.h"
+#include "ThreadInfo.h"
+
+
+//XXX: fix this macro to get the context from fast tls path
+#define GET_CONTEXT GLEncoder * ctx = getEGLThreadInfo()->hostConn->glEncoder();
+
+#include "gl_entry.cpp"
+
+//The functions table
+#include "gl_ftable.h"
+
+static EGLClient_eglInterface * s_egl = NULL;
+static EGLClient_glesInterface * s_gl = NULL;
+
+#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
+    HostConnection *hostCon = HostConnection::get(); \
+    if (!hostCon) { \
+        ALOGE("egl: Failed to get host connection\n"); \
+        return ret; \
+    } \
+    renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
+    if (!rcEnc) { \
+        ALOGE("egl: Failed to get renderControl encoder context\n"); \
+        return ret; \
+    }
+
+//GL extensions
+void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image)
+{
+    DBG("glEGLImageTargetTexture2DOES v1 target=%#x image=%p", target, image);
+    //TODO: check error - we don't have a way to set gl error
+    android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
+
+    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
+        return;
+    }
+
+    if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
+        return;
+    }
+
+    GET_CONTEXT;
+    DEFINE_AND_VALIDATE_HOST_CONNECTION();
+
+    ctx->override2DTextureTarget(target);
+    rcEnc->rcBindTexture(rcEnc,
+            ((cb_handle_t *)(native_buffer->handle))->hostHandle);
+    ctx->restore2DTextureTarget();
+
+    return;
+}
+
+void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image)
+{
+    DBG("glEGLImageTargetRenderbufferStorageOES v1 target=%#x image=%p",
+            target, image);
+    //TODO: check error - we don't have a way to set gl error
+    android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
+
+    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
+        return;
+    }
+
+    if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
+        return;
+    }
+
+    DEFINE_AND_VALIDATE_HOST_CONNECTION();
+    rcEnc->rcBindRenderbuffer(rcEnc,
+            ((cb_handle_t *)(native_buffer->handle))->hostHandle);
+
+    return;
+}
+
+void * getProcAddress(const char * procname)
+{
+    // search in GL function table
+    for (int i=0; i<gl_num_funcs; i++) {
+        if (!strcmp(gl_funcs_by_name[i].name, procname)) {
+            return gl_funcs_by_name[i].proc;
+        }
+    }
+    return NULL;
+}
+
+void finish()
+{
+    glFinish();
+}
+
+const GLubyte *my_glGetString (void *self, GLenum name)
+{
+    if (s_egl) {
+        return (const GLubyte*)s_egl->getGLString(name);
+    }
+    return NULL;
+}
+
+void init()
+{
+    GET_CONTEXT;
+    ctx->set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES);
+    ctx->set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES);
+    ctx->set_glGetString(my_glGetString);
+}
+
+extern "C" {
+EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface)
+{
+    s_egl = eglIface;
+
+    if (!s_gl) {
+        s_gl = new EGLClient_glesInterface();
+        s_gl->getProcAddress = getProcAddress;
+        s_gl->finish = finish;
+        s_gl->init = init;
+    }
+
+    return s_gl;
+}
+} //extern
+
+
diff --git a/system/GLESv1_enc/Android.mk b/system/GLESv1_enc/Android.mk
new file mode 100644
index 0000000..fd12395
--- /dev/null
+++ b/system/GLESv1_enc/Android.mk
@@ -0,0 +1,19 @@
+LOCAL_PATH := $(call my-dir)
+
+### GLESv1_enc Encoder ###########################################
+$(call emugl-begin-shared-library,libGLESv1_enc)
+
+LOCAL_CFLAGS += -DLOG_TAG=\"emuglGLESv1_enc\"
+
+LOCAL_SRC_FILES := \
+        GLEncoder.cpp \
+        GLEncoderUtils.cpp \
+        gl_client_context.cpp \
+        gl_enc.cpp \
+        gl_entry.cpp
+
+$(call emugl-import,libOpenglCodecCommon)
+$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
+$(call emugl-export,C_INCLUDES,$(intermediates))
+
+$(call emugl-end-module)
diff --git a/system/GLESv1_enc/GLEncoder.cpp b/system/GLESv1_enc/GLEncoder.cpp
new file mode 100644
index 0000000..4414f24
--- /dev/null
+++ b/system/GLESv1_enc/GLEncoder.cpp
@@ -0,0 +1,989 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "GLEncoder.h"
+#include "glUtils.h"
+#include "FixedBuffer.h"
+#include <cutils/log.h>
+#include <assert.h>
+
+#ifndef MIN
+#define MIN(a, b) ((a) < (b) ? (a) : (b))
+#endif
+
+static GLubyte *gVendorString= (GLubyte *) "Android";
+static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0";
+static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0";
+static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point;
+
+#define SET_ERROR_IF(condition,err) if((condition)) {                            \
+        ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
+        ctx->setError(err);                                    \
+        return;                                                  \
+    }
+
+
+#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) {                \
+        ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
+        ctx->setError(err);                                    \
+        return ret;                                              \
+    }
+
+GLenum GLEncoder::s_glGetError(void * self)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    GLenum err = ctx->getError();
+    if(err != GL_NO_ERROR) {
+        ctx->setError(GL_NO_ERROR);
+        return err;
+    }
+
+    return ctx->m_glGetError_enc(self);
+
+}
+
+GLint * GLEncoder::getCompressedTextureFormats()
+{
+    if (m_compressedTextureFormats == NULL) {
+        this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
+                            &m_num_compressedTextureFormats);
+        if (m_num_compressedTextureFormats > 0) {
+            // get number of texture formats;
+            m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
+            this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
+        }
+    }
+    return m_compressedTextureFormats;
+}
+
+void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    GLClientState* state = ctx->m_state;
+
+    switch (param) {
+    case GL_COMPRESSED_TEXTURE_FORMATS: {
+        GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
+        if (ctx->m_num_compressedTextureFormats > 0 &&
+                compressedTextureFormats != NULL) {
+            memcpy(ptr, compressedTextureFormats,
+                   ctx->m_num_compressedTextureFormats * sizeof(GLint));
+        }
+        break;
+    }
+
+    case GL_MAX_TEXTURE_UNITS:
+        ctx->m_glGetIntegerv_enc(self, param, ptr);
+        *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
+        break;
+
+    case GL_TEXTURE_BINDING_2D:
+        *ptr = state->getBoundTexture(GL_TEXTURE_2D);
+        break;
+
+    case GL_TEXTURE_BINDING_EXTERNAL_OES:
+        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
+        break;
+
+    default:
+        if (!state->getClientStateParameter<GLint>(param,ptr)) {
+            ctx->m_glGetIntegerv_enc(self, param, ptr);
+        }
+        break;
+    }
+}
+
+void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    GLClientState* state = ctx->m_state;
+
+    switch (param) {
+    case GL_COMPRESSED_TEXTURE_FORMATS: {
+        GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
+        if (ctx->m_num_compressedTextureFormats > 0 &&
+                compressedTextureFormats != NULL) {
+            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+                ptr[i] = (GLfloat) compressedTextureFormats[i];
+            }
+        }
+        break;
+    }
+
+    case GL_MAX_TEXTURE_UNITS:
+        ctx->m_glGetFloatv_enc(self, param, ptr);
+        *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
+        break;
+
+    case GL_TEXTURE_BINDING_2D:
+        *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
+        break;
+
+    case GL_TEXTURE_BINDING_EXTERNAL_OES:
+        *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
+        break;
+
+    default:
+        if (!state->getClientStateParameter<GLfloat>(param,ptr)) {
+            ctx->m_glGetFloatv_enc(self, param, ptr);
+        }
+        break;
+    }
+}
+
+void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    GLClientState* state = ctx->m_state;
+
+    switch (param) {
+    case GL_COMPRESSED_TEXTURE_FORMATS: {
+        GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
+        if (ctx->m_num_compressedTextureFormats > 0 &&
+                compressedTextureFormats != NULL) {
+            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+                ptr[i] =  compressedTextureFormats[i] << 16;
+            }
+        }
+        break;
+    }
+
+    case GL_MAX_TEXTURE_UNITS:
+        ctx->m_glGetFixedv_enc(self, param, ptr);
+        *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
+        break;
+
+    case GL_TEXTURE_BINDING_2D:
+        *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16;
+        break;
+
+    case GL_TEXTURE_BINDING_EXTERNAL_OES:
+        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16;
+        break;
+
+    default:
+        if (!state->getClientStateParameter<GLfixed>(param,ptr)) {
+            ctx->m_glGetFixedv_enc(self, param, ptr);
+        }
+        break;
+    }
+}
+
+void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    GLClientState* state = ctx->m_state;
+
+    switch (param) {
+    case GL_COMPRESSED_TEXTURE_FORMATS: {
+        GLint* compressedTextureFormats = ctx->getCompressedTextureFormats();
+        if (ctx->m_num_compressedTextureFormats > 0 &&
+                compressedTextureFormats != NULL) {
+            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+                ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
+            }
+        }
+        break;
+    }
+
+    case GL_TEXTURE_BINDING_2D:
+        *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
+        break;
+
+    case GL_TEXTURE_BINDING_EXTERNAL_OES:
+        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
+                ? GL_TRUE : GL_FALSE;
+        break;
+
+    default:
+        if (!state->getClientStateParameter<GLboolean>(param,ptr)) {
+            ctx->m_glGetBooleanv_enc(self, param, ptr);
+        }
+        break;
+    }
+}
+
+void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params)
+{
+    GLEncoder * ctx = (GLEncoder *) self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->getClientStatePointer(param,params);
+}
+
+void GLEncoder::s_glFlush(void *self)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    ctx->m_glFlush_enc(self);
+    ctx->m_stream->flush();
+}
+
+const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name)
+{
+    GLubyte *retval =  (GLubyte *) "";
+    switch(name) {
+    case GL_VENDOR:
+        retval = gVendorString;
+        break;
+    case GL_RENDERER:
+        retval = gRendererString;
+        break;
+    case GL_VERSION:
+        retval = gVersionString;
+        break;
+    case GL_EXTENSIONS:
+        retval = gExtensionsString;
+        break;
+    }
+    return retval;
+}
+
+void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    ctx->m_glPixelStorei_enc(ctx, param, value);
+    ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei");
+    ctx->m_state->setPixelStore(param, value);
+}
+
+void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data);
+}
+
+void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data);
+}
+
+void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->setActiveTexture(texture - GL_TEXTURE0);
+}
+
+void GLEncoder::s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY);
+    ctx->m_state->setState(loc, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES);
+    ctx->m_state->setState(loc, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES);
+    ctx->m_state->setState(loc, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glEnableClientState(void *self, GLenum state)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    assert(ctx->m_state != NULL);
+    int loc = ctx->m_state->getLocation(state);
+    ctx->m_state->enable(loc, 1);
+}
+
+void GLEncoder::s_glDisableClientState(void *self, GLenum state)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    assert(ctx->m_state != NULL);
+    int loc = ctx->m_state->getLocation(state);
+    ctx->m_state->enable(loc, 0);
+}
+
+GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    assert(ctx->m_state != NULL);
+    int loc = ctx->m_state->getLocation(cap);
+    const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
+
+    if (state!=NULL)
+      return state->enabled;
+
+    return ctx->m_glIsEnabled_enc(self,cap);
+}
+
+void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->bindBuffer(target, id);
+    // TODO set error state if needed;
+    ctx->m_glBindBuffer_enc(self, target, id);
+}
+
+void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    GLuint bufferId = ctx->m_state->getBuffer(target);
+    SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
+    SET_ERROR_IF(size<0, GL_INVALID_VALUE);
+
+    ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
+    ctx->m_glBufferData_enc(self, target, size, data, usage);
+}
+
+void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    GLuint bufferId = ctx->m_state->getBuffer(target);
+    SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
+
+    GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
+    SET_ERROR_IF(res, res);
+
+    ctx->m_glBufferSubData_enc(self, target, offset, size, data);
+}
+
+void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
+{
+    GLEncoder *ctx = (GLEncoder *) self;
+    SET_ERROR_IF(n<0, GL_INVALID_VALUE);
+    for (int i=0; i<n; i++) {
+        ctx->m_shared->deleteBufferData(buffers[i]);
+        ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
+    }
+}
+
+void GLEncoder::sendVertexData(unsigned int first, unsigned int count)
+{
+    assert(m_state != NULL);
+    for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
+        bool enableDirty;
+        const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
+
+        // do not process if state not valid
+        if (!state) continue;
+
+        // do not send disable state if state was already disabled
+        if (!enableDirty && !state->enabled) continue;
+
+        if ( i >= GLClientState::TEXCOORD0_LOCATION &&
+            i <= GLClientState::TEXCOORD7_LOCATION ) {
+            m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION);
+        }
+
+        if (state->enabled) {
+
+            if (enableDirty)
+                m_glEnableClientState_enc(this, state->glConst);
+
+            unsigned int datalen = state->elementSize * count;
+            int stride = state->stride;
+            if (stride == 0) stride = state->elementSize;
+            int firstIndex = stride * first;
+
+            if (state->bufferObject == 0) {
+
+                switch(i) {
+                case GLClientState::VERTEX_LOCATION:
+                    this->glVertexPointerData(this, state->size, state->type, state->stride,
+                                              (unsigned char *)state->data + firstIndex, datalen);
+                    break;
+                case GLClientState::NORMAL_LOCATION:
+                    this->glNormalPointerData(this, state->type, state->stride,
+                                              (unsigned char *)state->data + firstIndex, datalen);
+                    break;
+                case GLClientState::COLOR_LOCATION:
+                    this->glColorPointerData(this, state->size, state->type, state->stride,
+                                             (unsigned char *)state->data + firstIndex, datalen);
+                    break;
+                case GLClientState::TEXCOORD0_LOCATION:
+                case GLClientState::TEXCOORD1_LOCATION:
+                case GLClientState::TEXCOORD2_LOCATION:
+                case GLClientState::TEXCOORD3_LOCATION:
+                case GLClientState::TEXCOORD4_LOCATION:
+                case GLClientState::TEXCOORD5_LOCATION:
+                case GLClientState::TEXCOORD6_LOCATION:
+                case GLClientState::TEXCOORD7_LOCATION:
+                    this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride,
+                                                (unsigned char *)state->data + firstIndex, datalen);
+                    break;
+                case GLClientState::POINTSIZE_LOCATION:
+                    this->glPointSizePointerData(this, state->type, state->stride,
+                                                 (unsigned char *) state->data + firstIndex, datalen);
+                    break;
+                case GLClientState::WEIGHT_LOCATION:
+                    this->glWeightPointerData(this, state->size, state->type, state->stride,
+                                              (unsigned char * ) state->data + firstIndex, datalen);
+                    break;
+                case GLClientState::MATRIXINDEX_LOCATION:
+                    this->glMatrixIndexPointerData(this, state->size, state->type, state->stride,
+                                                  (unsigned char *)state->data + firstIndex, datalen);
+                    break;
+                }
+            } else {
+                this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
+
+                switch(i) {
+                case GLClientState::VERTEX_LOCATION:
+                    this->glVertexPointerOffset(this, state->size, state->type, state->stride,
+                                                (GLuint)state->data + firstIndex);
+                    break;
+                case GLClientState::NORMAL_LOCATION:
+                    this->glNormalPointerOffset(this, state->type, state->stride,
+                                                (GLuint) state->data + firstIndex);
+                    break;
+                case GLClientState::POINTSIZE_LOCATION:
+                    this->glPointSizePointerOffset(this, state->type, state->stride,
+                                                   (GLuint) state->data + firstIndex);
+                    break;
+                case GLClientState::COLOR_LOCATION:
+                    this->glColorPointerOffset(this, state->size, state->type, state->stride,
+                                               (GLuint) state->data + firstIndex);
+                    break;
+                case GLClientState::TEXCOORD0_LOCATION:
+                case GLClientState::TEXCOORD1_LOCATION:
+                case GLClientState::TEXCOORD2_LOCATION:
+                case GLClientState::TEXCOORD3_LOCATION:
+                case GLClientState::TEXCOORD4_LOCATION:
+                case GLClientState::TEXCOORD5_LOCATION:
+                case GLClientState::TEXCOORD6_LOCATION:
+                case GLClientState::TEXCOORD7_LOCATION:
+                    this->glTexCoordPointerOffset(this, state->size, state->type, state->stride,
+                                                  (GLuint) state->data + firstIndex);
+                    break;
+                case GLClientState::WEIGHT_LOCATION:
+                    this->glWeightPointerOffset(this,state->size,state->type,state->stride,
+                                                (GLuint)state->data+firstIndex);
+                    break;
+                case GLClientState::MATRIXINDEX_LOCATION:
+                    this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride,
+                                              (GLuint)state->data+firstIndex);
+                    break;
+                }                
+                this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
+            }
+        } else {
+            this->m_glDisableClientState_enc(this, state->glConst);
+        }
+    }
+}
+
+void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+
+    ctx->sendVertexData(first, count);
+    ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count);
+}
+
+void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+
+    GLEncoder *ctx = (GLEncoder *)self;
+    assert(ctx->m_state != NULL);
+    SET_ERROR_IF(count<0, GL_INVALID_VALUE);
+
+    bool has_immediate_arrays = false;
+    bool has_indirect_arrays = false;
+
+    for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
+        const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
+        if (state->enabled) {
+            if (state->bufferObject != 0) {
+                has_indirect_arrays = true;
+            } else {
+                has_immediate_arrays = true;
+            }
+        }
+    }
+
+    if (!has_immediate_arrays && !has_indirect_arrays) {
+        ALOGE("glDrawElements: no data bound to the command - ignoring\n");
+        return;
+    }
+
+    bool adjustIndices = true;
+    if (ctx->m_state->currentIndexVbo() != 0) {
+        if (!has_immediate_arrays) {
+            ctx->sendVertexData(0, count);
+            ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
+            ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices);
+            adjustIndices = false;
+        } else {
+            BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
+            ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
+            indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
+        }
+    } 
+    if (adjustIndices) {
+        void *adjustedIndices = (void*)indices;
+        int minIndex = 0, maxIndex = 0;
+
+        switch(type) {
+        case GL_BYTE:
+        case GL_UNSIGNED_BYTE:
+            GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
+            if (minIndex != 0) {
+                adjustedIndices =  ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
+                GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
+                                                 (unsigned char *)adjustedIndices,
+                                                 count, -minIndex);
+            }
+            break;
+        case GL_SHORT:
+        case GL_UNSIGNED_SHORT:
+            GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
+            if (minIndex != 0) {
+                adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
+                GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
+                                                 (unsigned short *)adjustedIndices,
+                                                 count, -minIndex);
+            }
+            break;
+        default:
+            ALOGE("unsupported index buffer type %d\n", type);
+        }
+        if (has_indirect_arrays || 1) {
+            ctx->sendVertexData(minIndex, maxIndex - minIndex + 1);
+            ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
+                                      count * glSizeof(type));
+            // XXX - OPTIMIZATION (see the other else branch) should be implemented
+            if(!has_indirect_arrays) {
+                //ALOGD("unoptimized drawelements !!!\n");
+            }
+        } else {
+            // we are all direct arrays and immidate mode index array -
+            // rebuild the arrays and the index array;
+            ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
+        }
+    }
+}
+
+void GLEncoder::s_glActiveTexture(void* self, GLenum texture)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    GLClientState* state = ctx->m_state;
+    GLenum err;
+
+    if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) {
+        ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
+        ctx->setError(err);
+        return;
+    }
+
+    ctx->m_glActiveTexture_enc(ctx, texture);
+}
+
+void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    GLClientState* state = ctx->m_state;
+    GLenum err;
+
+    GLboolean firstUse;
+    if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) {
+        ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
+        ctx->setError(err);
+        return;
+    }
+
+    if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
+        ctx->m_glBindTexture_enc(ctx, target, texture);
+        return;
+    }
+
+    GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+
+    if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
+        // set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D
+        ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
+        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+                GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+                GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+                GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+        if (target != priorityTarget) {
+            ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
+                    state->getBoundTexture(GL_TEXTURE_2D));
+        }
+    }
+
+    if (target == priorityTarget) {
+        ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
+    }
+}
+
+void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    GLClientState* state = ctx->m_state;
+
+    state->deleteTextures(n, textures);
+    ctx->m_glDeleteTextures_enc(ctx, n, textures);
+}
+
+void GLEncoder::s_glDisable(void* self, GLenum cap)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    GLClientState* state = ctx->m_state;
+
+    if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
+        GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
+        state->disableTextureTarget(cap);
+        GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
+
+        if (prevTarget != currTarget) {
+            if (currTarget == GL_INVALID_ENUM) {
+                ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D);
+                currTarget = GL_TEXTURE_2D;
+            }
+            // maintain the invariant that when TEXTURE_EXTERNAL_OES is
+            // disabled, the TEXTURE_2D binding is active, even if
+            // TEXTURE_2D is also disabled.
+            ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
+                    state->getBoundTexture(currTarget));
+        }
+
+    } else {
+        ctx->m_glDisable_enc(ctx, cap);
+    }
+}
+
+void GLEncoder::s_glEnable(void* self, GLenum cap)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    GLClientState* state = ctx->m_state;
+
+    if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
+        GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
+        state->enableTextureTarget(cap);
+        GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
+
+        if (prevTarget != currTarget) {
+            if (prevTarget == GL_INVALID_ENUM) {
+                ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D);
+            }
+            if (currTarget == GL_TEXTURE_EXTERNAL_OES) {
+                ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
+                        state->getBoundTexture(currTarget));
+            }
+        }
+
+    } else {
+        ctx->m_glEnable_enc(ctx, cap);
+    }
+}
+
+void GLEncoder::s_glGetTexParameterfv(void* self,
+        GLenum target, GLenum pname, GLfloat* params)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
+    }
+}
+
+void GLEncoder::s_glGetTexParameteriv(void* self,
+        GLenum target, GLenum pname, GLint* params)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    switch (pname) {
+    case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+        *params = 1;
+        break;
+
+    default:
+        if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+            ctx->override2DTextureTarget(target);
+            ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
+            ctx->restore2DTextureTarget();
+        } else {
+            ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
+        }
+        break;
+    }
+}
+
+void GLEncoder::s_glGetTexParameterxv(void* self,
+        GLenum target, GLenum pname, GLfixed* params)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params);
+    }
+}
+
+static bool isValidTextureExternalParam(GLenum pname, GLenum param)
+{
+    switch (pname) {
+    case GL_TEXTURE_MIN_FILTER:
+    case GL_TEXTURE_MAG_FILTER:
+        return param == GL_NEAREST || param == GL_LINEAR;
+
+    case GL_TEXTURE_WRAP_S:
+    case GL_TEXTURE_WRAP_T:
+        return param == GL_CLAMP_TO_EDGE;
+
+    case GL_GENERATE_MIPMAP:
+        return param == GL_FALSE;
+
+    default:
+        return true;
+    }
+}
+
+void GLEncoder::s_glTexParameterf(void* self,
+        GLenum target, GLenum pname, GLfloat param)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)param)),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameterf_enc(ctx, target, pname, param);
+    }
+}
+
+void GLEncoder::s_glTexParameterfv(void* self,
+        GLenum target, GLenum pname, const GLfloat* params)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)params[0])),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
+    }
+}
+
+void GLEncoder::s_glTexParameteri(void* self,
+        GLenum target, GLenum pname, GLint param)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)param)),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameteri_enc(ctx, target, pname, param);
+    }
+}
+
+void GLEncoder::s_glTexParameterx(void* self,
+        GLenum target, GLenum pname, GLfixed param)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)param)),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameterx_enc(ctx, target, pname, param);
+    }
+}
+
+void GLEncoder::s_glTexParameteriv(void* self,
+        GLenum target, GLenum pname, const GLint* params)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)params[0])),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
+    }
+}
+
+void GLEncoder::s_glTexParameterxv(void* self,
+        GLenum target, GLenum pname, const GLfixed* params)
+{
+    GLEncoder* ctx = (GLEncoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)params[0])),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameterxv_enc(ctx, target, pname, params);
+    }
+}
+
+void GLEncoder::override2DTextureTarget(GLenum target)
+{
+    if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
+        target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
+            m_glBindTexture_enc(this, GL_TEXTURE_2D,
+                    m_state->getBoundTexture(target));
+    }
+}
+
+void GLEncoder::restore2DTextureTarget()
+{
+    GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+    m_glBindTexture_enc(this, GL_TEXTURE_2D,
+            m_state->getBoundTexture(priorityTarget));
+}
+
+GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
+{
+    m_initialized = false;
+    m_state = NULL;
+    m_error = GL_NO_ERROR;
+    m_num_compressedTextureFormats = 0;
+    m_compressedTextureFormats = NULL;
+    // overrides;
+    m_glFlush_enc = set_glFlush(s_glFlush);
+    m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei);
+    m_glVertexPointer_enc = set_glVertexPointer(s_glVertexPointer);
+    m_glNormalPointer_enc = set_glNormalPointer(s_glNormalPointer);
+    m_glColorPointer_enc = set_glColorPointer(s_glColorPointer);
+    m_glPointSizePointerOES_enc = set_glPointSizePointerOES(s_glPointsizePointer);
+    m_glClientActiveTexture_enc = set_glClientActiveTexture(s_glClientActiveTexture);
+    m_glTexCoordPointer_enc = set_glTexCoordPointer(s_glTexcoordPointer);
+    m_glMatrixIndexPointerOES_enc = set_glMatrixIndexPointerOES(s_glMatrixIndexPointerOES);
+    m_glWeightPointerOES_enc = set_glWeightPointerOES(s_glWeightPointerOES);
+
+    m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv);
+    m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv);
+    m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv);
+    m_glGetFixedv_enc = set_glGetFixedv(s_glGetFixedv);
+    m_glGetPointerv_enc = set_glGetPointerv(s_glGetPointerv);
+
+    m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer);
+    m_glBufferData_enc = set_glBufferData(s_glBufferData);
+    m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData);
+    m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers);
+
+    m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState);
+    m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState);
+    m_glIsEnabled_enc = set_glIsEnabled(s_glIsEnabled);
+    m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays);
+    m_glDrawElements_enc = set_glDrawElements(s_glDrawElements);
+    set_glGetString(s_glGetString);
+    set_glFinish(s_glFinish);
+    m_glGetError_enc = set_glGetError(s_glGetError);
+
+    m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
+    m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
+    m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
+    m_glDisable_enc = set_glDisable(s_glDisable);
+    m_glEnable_enc = set_glEnable(s_glEnable);
+    m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
+    m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
+    m_glGetTexParameterxv_enc = set_glGetTexParameterxv(s_glGetTexParameterxv);
+    m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
+    m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
+    m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
+    m_glTexParameterx_enc = set_glTexParameterx(s_glTexParameterx);
+    m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
+    m_glTexParameterxv_enc = set_glTexParameterxv(s_glTexParameterxv);
+}
+
+GLEncoder::~GLEncoder()
+{
+    delete [] m_compressedTextureFormats;
+}
+
+size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
+{
+    assert(m_state != NULL);
+    return m_state->pixelDataSize(width, height, format, type, pack);
+}
+
+void GLEncoder::s_glFinish(void *self)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    ctx->glFinishRoundTrip(self);
+}
diff --git a/system/GLESv1_enc/GLEncoder.h b/system/GLESv1_enc/GLEncoder.h
new file mode 100644
index 0000000..effc53f
--- /dev/null
+++ b/system/GLESv1_enc/GLEncoder.h
@@ -0,0 +1,149 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GL_ENCODER_H_
+#define _GL_ENCODER_H_
+
+#include "gl_enc.h"
+#include "GLClientState.h"
+#include "GLSharedGroup.h"
+#include "FixedBuffer.h"
+
+class GLEncoder : public gl_encoder_context_t {
+
+public:
+    GLEncoder(IOStream *stream);
+    virtual ~GLEncoder();
+    void setClientState(GLClientState *state) {
+        m_state = state;
+    }
+    void setSharedGroup(GLSharedGroupPtr shared) { m_shared = shared; }
+    void flush() { m_stream->flush(); }
+    size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
+
+    void setInitialized(){ m_initialized = true; };
+    bool isInitialized(){ return m_initialized; };
+
+    virtual void setError(GLenum error){ m_error = error; };
+    virtual GLenum getError() { return m_error; };
+
+    void override2DTextureTarget(GLenum target);
+    void restore2DTextureTarget();
+
+private:
+
+    bool    m_initialized;
+    GLClientState *m_state;
+    GLSharedGroupPtr m_shared;
+    GLenum  m_error;
+    FixedBuffer m_fixedBuffer;
+    GLint *m_compressedTextureFormats;
+    GLint m_num_compressedTextureFormats;
+
+    GLint *getCompressedTextureFormats();
+    // original functions;
+    glGetError_client_proc_t    m_glGetError_enc;
+    glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
+    glGetFloatv_client_proc_t m_glGetFloatv_enc;
+    glGetFixedv_client_proc_t m_glGetFixedv_enc;
+    glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
+    glGetPointerv_client_proc_t m_glGetPointerv_enc;
+
+    glPixelStorei_client_proc_t m_glPixelStorei_enc;
+    glVertexPointer_client_proc_t m_glVertexPointer_enc;
+    glNormalPointer_client_proc_t m_glNormalPointer_enc;
+    glColorPointer_client_proc_t m_glColorPointer_enc;
+    glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc;
+    glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc;
+    glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc;
+    glMatrixIndexPointerOES_client_proc_t m_glMatrixIndexPointerOES_enc;
+    glWeightPointerOES_client_proc_t m_glWeightPointerOES_enc;
+
+    glBindBuffer_client_proc_t m_glBindBuffer_enc;
+    glBufferData_client_proc_t m_glBufferData_enc;
+    glBufferSubData_client_proc_t m_glBufferSubData_enc;
+    glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
+    
+    glEnableClientState_client_proc_t m_glEnableClientState_enc;
+    glDisableClientState_client_proc_t m_glDisableClientState_enc;
+    glIsEnabled_client_proc_t m_glIsEnabled_enc;
+    glDrawArrays_client_proc_t m_glDrawArrays_enc;
+    glDrawElements_client_proc_t m_glDrawElements_enc;
+    glFlush_client_proc_t m_glFlush_enc;
+
+    glActiveTexture_client_proc_t m_glActiveTexture_enc;
+    glBindTexture_client_proc_t m_glBindTexture_enc;
+    glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
+    glDisable_client_proc_t m_glDisable_enc;
+    glEnable_client_proc_t m_glEnable_enc;
+    glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
+    glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
+    glGetTexParameterxv_client_proc_t m_glGetTexParameterxv_enc;
+    glTexParameterf_client_proc_t m_glTexParameterf_enc;
+    glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
+    glTexParameteri_client_proc_t m_glTexParameteri_enc;
+    glTexParameterx_client_proc_t m_glTexParameterx_enc;
+    glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
+    glTexParameterxv_client_proc_t m_glTexParameterxv_enc;
+
+    // statics
+    static GLenum s_glGetError(void * self);
+    static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
+    static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
+    static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
+    static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr);
+    static void s_glGetPointerv(void *self, GLenum pname, GLvoid **params);
+
+    static void s_glFlush(void * self);
+    static const GLubyte * s_glGetString(void *self, GLenum name);
+    static void s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
+    static void s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data);
+    static void s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
+    static void s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data);
+    static void s_glClientActiveTexture(void *self, GLenum texture);
+    static void s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
+    static void s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
+    static void s_glWeightPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
+    static void s_glDisableClientState(void *self, GLenum state);
+    static void s_glEnableClientState(void *self, GLenum state);
+    static GLboolean s_glIsEnabled(void *self, GLenum cap);
+    static void s_glBindBuffer(void *self, GLenum target, GLuint id);
+    static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
+    static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
+    static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
+
+    static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
+    static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
+    static void s_glPixelStorei(void *self, GLenum param, GLint value);
+
+    static void s_glFinish(void *self);
+    void sendVertexData(unsigned first, unsigned count);
+
+    static void s_glActiveTexture(void* self, GLenum texture);
+    static void s_glBindTexture(void* self, GLenum target, GLuint texture);
+    static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
+    static void s_glDisable(void* self, GLenum cap);
+    static void s_glEnable(void* self, GLenum cap);
+    static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
+    static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
+    static void s_glGetTexParameterxv(void* self, GLenum target, GLenum pname, GLfixed* params);
+    static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
+    static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
+    static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
+    static void s_glTexParameterx(void* self, GLenum target, GLenum pname, GLfixed param);
+    static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
+    static void s_glTexParameterxv(void* self, GLenum target, GLenum pname, const GLfixed* params);
+};
+#endif
diff --git a/system/GLESv1_enc/GLEncoderUtils.cpp b/system/GLESv1_enc/GLEncoderUtils.cpp
new file mode 100644
index 0000000..7866d53
--- /dev/null
+++ b/system/GLESv1_enc/GLEncoderUtils.cpp
@@ -0,0 +1,24 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include <stdio.h>
+#include <stdlib.h>
+#include "GLEncoder.h"
+
+size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
+{
+    GLEncoder *ctx = (GLEncoder *)self;
+    return ctx->pixelDataSize(width, height, format, type, pack);
+}
diff --git a/system/GLESv1_enc/GLEncoderUtils.h b/system/GLESv1_enc/GLEncoderUtils.h
new file mode 100644
index 0000000..1d0c847
--- /dev/null
+++ b/system/GLESv1_enc/GLEncoderUtils.h
@@ -0,0 +1,22 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef GL_ENCODER_UTILS_H
+#define GL_ENCLODER_UTILS_H
+
+extern "C" {
+    size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
+};
+#endif
diff --git a/system/GLESv1_enc/gl_client_context.cpp b/system/GLESv1_enc/gl_client_context.cpp
new file mode 100644
index 0000000..a5fd04b
--- /dev/null
+++ b/system/GLESv1_enc/gl_client_context.cpp
@@ -0,0 +1,308 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "gl_client_context.h"
+
+
+#include <stdio.h>
+
+int gl_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
+{
+	void *ptr;
+
+	ptr = getProc("glAlphaFunc", userData); set_glAlphaFunc((glAlphaFunc_client_proc_t)ptr);
+	ptr = getProc("glClearColor", userData); set_glClearColor((glClearColor_client_proc_t)ptr);
+	ptr = getProc("glClearDepthf", userData); set_glClearDepthf((glClearDepthf_client_proc_t)ptr);
+	ptr = getProc("glClipPlanef", userData); set_glClipPlanef((glClipPlanef_client_proc_t)ptr);
+	ptr = getProc("glColor4f", userData); set_glColor4f((glColor4f_client_proc_t)ptr);
+	ptr = getProc("glDepthRangef", userData); set_glDepthRangef((glDepthRangef_client_proc_t)ptr);
+	ptr = getProc("glFogf", userData); set_glFogf((glFogf_client_proc_t)ptr);
+	ptr = getProc("glFogfv", userData); set_glFogfv((glFogfv_client_proc_t)ptr);
+	ptr = getProc("glFrustumf", userData); set_glFrustumf((glFrustumf_client_proc_t)ptr);
+	ptr = getProc("glGetClipPlanef", userData); set_glGetClipPlanef((glGetClipPlanef_client_proc_t)ptr);
+	ptr = getProc("glGetFloatv", userData); set_glGetFloatv((glGetFloatv_client_proc_t)ptr);
+	ptr = getProc("glGetLightfv", userData); set_glGetLightfv((glGetLightfv_client_proc_t)ptr);
+	ptr = getProc("glGetMaterialfv", userData); set_glGetMaterialfv((glGetMaterialfv_client_proc_t)ptr);
+	ptr = getProc("glGetTexEnvfv", userData); set_glGetTexEnvfv((glGetTexEnvfv_client_proc_t)ptr);
+	ptr = getProc("glGetTexParameterfv", userData); set_glGetTexParameterfv((glGetTexParameterfv_client_proc_t)ptr);
+	ptr = getProc("glLightModelf", userData); set_glLightModelf((glLightModelf_client_proc_t)ptr);
+	ptr = getProc("glLightModelfv", userData); set_glLightModelfv((glLightModelfv_client_proc_t)ptr);
+	ptr = getProc("glLightf", userData); set_glLightf((glLightf_client_proc_t)ptr);
+	ptr = getProc("glLightfv", userData); set_glLightfv((glLightfv_client_proc_t)ptr);
+	ptr = getProc("glLineWidth", userData); set_glLineWidth((glLineWidth_client_proc_t)ptr);
+	ptr = getProc("glLoadMatrixf", userData); set_glLoadMatrixf((glLoadMatrixf_client_proc_t)ptr);
+	ptr = getProc("glMaterialf", userData); set_glMaterialf((glMaterialf_client_proc_t)ptr);
+	ptr = getProc("glMaterialfv", userData); set_glMaterialfv((glMaterialfv_client_proc_t)ptr);
+	ptr = getProc("glMultMatrixf", userData); set_glMultMatrixf((glMultMatrixf_client_proc_t)ptr);
+	ptr = getProc("glMultiTexCoord4f", userData); set_glMultiTexCoord4f((glMultiTexCoord4f_client_proc_t)ptr);
+	ptr = getProc("glNormal3f", userData); set_glNormal3f((glNormal3f_client_proc_t)ptr);
+	ptr = getProc("glOrthof", userData); set_glOrthof((glOrthof_client_proc_t)ptr);
+	ptr = getProc("glPointParameterf", userData); set_glPointParameterf((glPointParameterf_client_proc_t)ptr);
+	ptr = getProc("glPointParameterfv", userData); set_glPointParameterfv((glPointParameterfv_client_proc_t)ptr);
+	ptr = getProc("glPointSize", userData); set_glPointSize((glPointSize_client_proc_t)ptr);
+	ptr = getProc("glPolygonOffset", userData); set_glPolygonOffset((glPolygonOffset_client_proc_t)ptr);
+	ptr = getProc("glRotatef", userData); set_glRotatef((glRotatef_client_proc_t)ptr);
+	ptr = getProc("glScalef", userData); set_glScalef((glScalef_client_proc_t)ptr);
+	ptr = getProc("glTexEnvf", userData); set_glTexEnvf((glTexEnvf_client_proc_t)ptr);
+	ptr = getProc("glTexEnvfv", userData); set_glTexEnvfv((glTexEnvfv_client_proc_t)ptr);
+	ptr = getProc("glTexParameterf", userData); set_glTexParameterf((glTexParameterf_client_proc_t)ptr);
+	ptr = getProc("glTexParameterfv", userData); set_glTexParameterfv((glTexParameterfv_client_proc_t)ptr);
+	ptr = getProc("glTranslatef", userData); set_glTranslatef((glTranslatef_client_proc_t)ptr);
+	ptr = getProc("glActiveTexture", userData); set_glActiveTexture((glActiveTexture_client_proc_t)ptr);
+	ptr = getProc("glAlphaFuncx", userData); set_glAlphaFuncx((glAlphaFuncx_client_proc_t)ptr);
+	ptr = getProc("glBindBuffer", userData); set_glBindBuffer((glBindBuffer_client_proc_t)ptr);
+	ptr = getProc("glBindTexture", userData); set_glBindTexture((glBindTexture_client_proc_t)ptr);
+	ptr = getProc("glBlendFunc", userData); set_glBlendFunc((glBlendFunc_client_proc_t)ptr);
+	ptr = getProc("glBufferData", userData); set_glBufferData((glBufferData_client_proc_t)ptr);
+	ptr = getProc("glBufferSubData", userData); set_glBufferSubData((glBufferSubData_client_proc_t)ptr);
+	ptr = getProc("glClear", userData); set_glClear((glClear_client_proc_t)ptr);
+	ptr = getProc("glClearColorx", userData); set_glClearColorx((glClearColorx_client_proc_t)ptr);
+	ptr = getProc("glClearDepthx", userData); set_glClearDepthx((glClearDepthx_client_proc_t)ptr);
+	ptr = getProc("glClearStencil", userData); set_glClearStencil((glClearStencil_client_proc_t)ptr);
+	ptr = getProc("glClientActiveTexture", userData); set_glClientActiveTexture((glClientActiveTexture_client_proc_t)ptr);
+	ptr = getProc("glColor4ub", userData); set_glColor4ub((glColor4ub_client_proc_t)ptr);
+	ptr = getProc("glColor4x", userData); set_glColor4x((glColor4x_client_proc_t)ptr);
+	ptr = getProc("glColorMask", userData); set_glColorMask((glColorMask_client_proc_t)ptr);
+	ptr = getProc("glColorPointer", userData); set_glColorPointer((glColorPointer_client_proc_t)ptr);
+	ptr = getProc("glCompressedTexImage2D", userData); set_glCompressedTexImage2D((glCompressedTexImage2D_client_proc_t)ptr);
+	ptr = getProc("glCompressedTexSubImage2D", userData); set_glCompressedTexSubImage2D((glCompressedTexSubImage2D_client_proc_t)ptr);
+	ptr = getProc("glCopyTexImage2D", userData); set_glCopyTexImage2D((glCopyTexImage2D_client_proc_t)ptr);
+	ptr = getProc("glCopyTexSubImage2D", userData); set_glCopyTexSubImage2D((glCopyTexSubImage2D_client_proc_t)ptr);
+	ptr = getProc("glCullFace", userData); set_glCullFace((glCullFace_client_proc_t)ptr);
+	ptr = getProc("glDeleteBuffers", userData); set_glDeleteBuffers((glDeleteBuffers_client_proc_t)ptr);
+	ptr = getProc("glDeleteTextures", userData); set_glDeleteTextures((glDeleteTextures_client_proc_t)ptr);
+	ptr = getProc("glDepthFunc", userData); set_glDepthFunc((glDepthFunc_client_proc_t)ptr);
+	ptr = getProc("glDepthMask", userData); set_glDepthMask((glDepthMask_client_proc_t)ptr);
+	ptr = getProc("glDepthRangex", userData); set_glDepthRangex((glDepthRangex_client_proc_t)ptr);
+	ptr = getProc("glDisable", userData); set_glDisable((glDisable_client_proc_t)ptr);
+	ptr = getProc("glDisableClientState", userData); set_glDisableClientState((glDisableClientState_client_proc_t)ptr);
+	ptr = getProc("glDrawArrays", userData); set_glDrawArrays((glDrawArrays_client_proc_t)ptr);
+	ptr = getProc("glDrawElements", userData); set_glDrawElements((glDrawElements_client_proc_t)ptr);
+	ptr = getProc("glEnable", userData); set_glEnable((glEnable_client_proc_t)ptr);
+	ptr = getProc("glEnableClientState", userData); set_glEnableClientState((glEnableClientState_client_proc_t)ptr);
+	ptr = getProc("glFinish", userData); set_glFinish((glFinish_client_proc_t)ptr);
+	ptr = getProc("glFlush", userData); set_glFlush((glFlush_client_proc_t)ptr);
+	ptr = getProc("glFogx", userData); set_glFogx((glFogx_client_proc_t)ptr);
+	ptr = getProc("glFogxv", userData); set_glFogxv((glFogxv_client_proc_t)ptr);
+	ptr = getProc("glFrontFace", userData); set_glFrontFace((glFrontFace_client_proc_t)ptr);
+	ptr = getProc("glFrustumx", userData); set_glFrustumx((glFrustumx_client_proc_t)ptr);
+	ptr = getProc("glGetBooleanv", userData); set_glGetBooleanv((glGetBooleanv_client_proc_t)ptr);
+	ptr = getProc("glGetBufferParameteriv", userData); set_glGetBufferParameteriv((glGetBufferParameteriv_client_proc_t)ptr);
+	ptr = getProc("glClipPlanex", userData); set_glClipPlanex((glClipPlanex_client_proc_t)ptr);
+	ptr = getProc("glGenBuffers", userData); set_glGenBuffers((glGenBuffers_client_proc_t)ptr);
+	ptr = getProc("glGenTextures", userData); set_glGenTextures((glGenTextures_client_proc_t)ptr);
+	ptr = getProc("glGetError", userData); set_glGetError((glGetError_client_proc_t)ptr);
+	ptr = getProc("glGetFixedv", userData); set_glGetFixedv((glGetFixedv_client_proc_t)ptr);
+	ptr = getProc("glGetIntegerv", userData); set_glGetIntegerv((glGetIntegerv_client_proc_t)ptr);
+	ptr = getProc("glGetLightxv", userData); set_glGetLightxv((glGetLightxv_client_proc_t)ptr);
+	ptr = getProc("glGetMaterialxv", userData); set_glGetMaterialxv((glGetMaterialxv_client_proc_t)ptr);
+	ptr = getProc("glGetPointerv", userData); set_glGetPointerv((glGetPointerv_client_proc_t)ptr);
+	ptr = getProc("glGetString", userData); set_glGetString((glGetString_client_proc_t)ptr);
+	ptr = getProc("glGetTexEnviv", userData); set_glGetTexEnviv((glGetTexEnviv_client_proc_t)ptr);
+	ptr = getProc("glGetTexEnvxv", userData); set_glGetTexEnvxv((glGetTexEnvxv_client_proc_t)ptr);
+	ptr = getProc("glGetTexParameteriv", userData); set_glGetTexParameteriv((glGetTexParameteriv_client_proc_t)ptr);
+	ptr = getProc("glGetTexParameterxv", userData); set_glGetTexParameterxv((glGetTexParameterxv_client_proc_t)ptr);
+	ptr = getProc("glHint", userData); set_glHint((glHint_client_proc_t)ptr);
+	ptr = getProc("glIsBuffer", userData); set_glIsBuffer((glIsBuffer_client_proc_t)ptr);
+	ptr = getProc("glIsEnabled", userData); set_glIsEnabled((glIsEnabled_client_proc_t)ptr);
+	ptr = getProc("glIsTexture", userData); set_glIsTexture((glIsTexture_client_proc_t)ptr);
+	ptr = getProc("glLightModelx", userData); set_glLightModelx((glLightModelx_client_proc_t)ptr);
+	ptr = getProc("glLightModelxv", userData); set_glLightModelxv((glLightModelxv_client_proc_t)ptr);
+	ptr = getProc("glLightx", userData); set_glLightx((glLightx_client_proc_t)ptr);
+	ptr = getProc("glLightxv", userData); set_glLightxv((glLightxv_client_proc_t)ptr);
+	ptr = getProc("glLineWidthx", userData); set_glLineWidthx((glLineWidthx_client_proc_t)ptr);
+	ptr = getProc("glLoadIdentity", userData); set_glLoadIdentity((glLoadIdentity_client_proc_t)ptr);
+	ptr = getProc("glLoadMatrixx", userData); set_glLoadMatrixx((glLoadMatrixx_client_proc_t)ptr);
+	ptr = getProc("glLogicOp", userData); set_glLogicOp((glLogicOp_client_proc_t)ptr);
+	ptr = getProc("glMaterialx", userData); set_glMaterialx((glMaterialx_client_proc_t)ptr);
+	ptr = getProc("glMaterialxv", userData); set_glMaterialxv((glMaterialxv_client_proc_t)ptr);
+	ptr = getProc("glMatrixMode", userData); set_glMatrixMode((glMatrixMode_client_proc_t)ptr);
+	ptr = getProc("glMultMatrixx", userData); set_glMultMatrixx((glMultMatrixx_client_proc_t)ptr);
+	ptr = getProc("glMultiTexCoord4x", userData); set_glMultiTexCoord4x((glMultiTexCoord4x_client_proc_t)ptr);
+	ptr = getProc("glNormal3x", userData); set_glNormal3x((glNormal3x_client_proc_t)ptr);
+	ptr = getProc("glNormalPointer", userData); set_glNormalPointer((glNormalPointer_client_proc_t)ptr);
+	ptr = getProc("glOrthox", userData); set_glOrthox((glOrthox_client_proc_t)ptr);
+	ptr = getProc("glPixelStorei", userData); set_glPixelStorei((glPixelStorei_client_proc_t)ptr);
+	ptr = getProc("glPointParameterx", userData); set_glPointParameterx((glPointParameterx_client_proc_t)ptr);
+	ptr = getProc("glPointParameterxv", userData); set_glPointParameterxv((glPointParameterxv_client_proc_t)ptr);
+	ptr = getProc("glPointSizex", userData); set_glPointSizex((glPointSizex_client_proc_t)ptr);
+	ptr = getProc("glPolygonOffsetx", userData); set_glPolygonOffsetx((glPolygonOffsetx_client_proc_t)ptr);
+	ptr = getProc("glPopMatrix", userData); set_glPopMatrix((glPopMatrix_client_proc_t)ptr);
+	ptr = getProc("glPushMatrix", userData); set_glPushMatrix((glPushMatrix_client_proc_t)ptr);
+	ptr = getProc("glReadPixels", userData); set_glReadPixels((glReadPixels_client_proc_t)ptr);
+	ptr = getProc("glRotatex", userData); set_glRotatex((glRotatex_client_proc_t)ptr);
+	ptr = getProc("glSampleCoverage", userData); set_glSampleCoverage((glSampleCoverage_client_proc_t)ptr);
+	ptr = getProc("glSampleCoveragex", userData); set_glSampleCoveragex((glSampleCoveragex_client_proc_t)ptr);
+	ptr = getProc("glScalex", userData); set_glScalex((glScalex_client_proc_t)ptr);
+	ptr = getProc("glScissor", userData); set_glScissor((glScissor_client_proc_t)ptr);
+	ptr = getProc("glShadeModel", userData); set_glShadeModel((glShadeModel_client_proc_t)ptr);
+	ptr = getProc("glStencilFunc", userData); set_glStencilFunc((glStencilFunc_client_proc_t)ptr);
+	ptr = getProc("glStencilMask", userData); set_glStencilMask((glStencilMask_client_proc_t)ptr);
+	ptr = getProc("glStencilOp", userData); set_glStencilOp((glStencilOp_client_proc_t)ptr);
+	ptr = getProc("glTexCoordPointer", userData); set_glTexCoordPointer((glTexCoordPointer_client_proc_t)ptr);
+	ptr = getProc("glTexEnvi", userData); set_glTexEnvi((glTexEnvi_client_proc_t)ptr);
+	ptr = getProc("glTexEnvx", userData); set_glTexEnvx((glTexEnvx_client_proc_t)ptr);
+	ptr = getProc("glTexEnviv", userData); set_glTexEnviv((glTexEnviv_client_proc_t)ptr);
+	ptr = getProc("glTexEnvxv", userData); set_glTexEnvxv((glTexEnvxv_client_proc_t)ptr);
+	ptr = getProc("glTexImage2D", userData); set_glTexImage2D((glTexImage2D_client_proc_t)ptr);
+	ptr = getProc("glTexParameteri", userData); set_glTexParameteri((glTexParameteri_client_proc_t)ptr);
+	ptr = getProc("glTexParameterx", userData); set_glTexParameterx((glTexParameterx_client_proc_t)ptr);
+	ptr = getProc("glTexParameteriv", userData); set_glTexParameteriv((glTexParameteriv_client_proc_t)ptr);
+	ptr = getProc("glTexParameterxv", userData); set_glTexParameterxv((glTexParameterxv_client_proc_t)ptr);
+	ptr = getProc("glTexSubImage2D", userData); set_glTexSubImage2D((glTexSubImage2D_client_proc_t)ptr);
+	ptr = getProc("glTranslatex", userData); set_glTranslatex((glTranslatex_client_proc_t)ptr);
+	ptr = getProc("glVertexPointer", userData); set_glVertexPointer((glVertexPointer_client_proc_t)ptr);
+	ptr = getProc("glViewport", userData); set_glViewport((glViewport_client_proc_t)ptr);
+	ptr = getProc("glPointSizePointerOES", userData); set_glPointSizePointerOES((glPointSizePointerOES_client_proc_t)ptr);
+	ptr = getProc("glVertexPointerOffset", userData); set_glVertexPointerOffset((glVertexPointerOffset_client_proc_t)ptr);
+	ptr = getProc("glColorPointerOffset", userData); set_glColorPointerOffset((glColorPointerOffset_client_proc_t)ptr);
+	ptr = getProc("glNormalPointerOffset", userData); set_glNormalPointerOffset((glNormalPointerOffset_client_proc_t)ptr);
+	ptr = getProc("glPointSizePointerOffset", userData); set_glPointSizePointerOffset((glPointSizePointerOffset_client_proc_t)ptr);
+	ptr = getProc("glTexCoordPointerOffset", userData); set_glTexCoordPointerOffset((glTexCoordPointerOffset_client_proc_t)ptr);
+	ptr = getProc("glWeightPointerOffset", userData); set_glWeightPointerOffset((glWeightPointerOffset_client_proc_t)ptr);
+	ptr = getProc("glMatrixIndexPointerOffset", userData); set_glMatrixIndexPointerOffset((glMatrixIndexPointerOffset_client_proc_t)ptr);
+	ptr = getProc("glVertexPointerData", userData); set_glVertexPointerData((glVertexPointerData_client_proc_t)ptr);
+	ptr = getProc("glColorPointerData", userData); set_glColorPointerData((glColorPointerData_client_proc_t)ptr);
+	ptr = getProc("glNormalPointerData", userData); set_glNormalPointerData((glNormalPointerData_client_proc_t)ptr);
+	ptr = getProc("glTexCoordPointerData", userData); set_glTexCoordPointerData((glTexCoordPointerData_client_proc_t)ptr);
+	ptr = getProc("glPointSizePointerData", userData); set_glPointSizePointerData((glPointSizePointerData_client_proc_t)ptr);
+	ptr = getProc("glWeightPointerData", userData); set_glWeightPointerData((glWeightPointerData_client_proc_t)ptr);
+	ptr = getProc("glMatrixIndexPointerData", userData); set_glMatrixIndexPointerData((glMatrixIndexPointerData_client_proc_t)ptr);
+	ptr = getProc("glDrawElementsOffset", userData); set_glDrawElementsOffset((glDrawElementsOffset_client_proc_t)ptr);
+	ptr = getProc("glDrawElementsData", userData); set_glDrawElementsData((glDrawElementsData_client_proc_t)ptr);
+	ptr = getProc("glGetCompressedTextureFormats", userData); set_glGetCompressedTextureFormats((glGetCompressedTextureFormats_client_proc_t)ptr);
+	ptr = getProc("glFinishRoundTrip", userData); set_glFinishRoundTrip((glFinishRoundTrip_client_proc_t)ptr);
+	ptr = getProc("glBlendEquationSeparateOES", userData); set_glBlendEquationSeparateOES((glBlendEquationSeparateOES_client_proc_t)ptr);
+	ptr = getProc("glBlendFuncSeparateOES", userData); set_glBlendFuncSeparateOES((glBlendFuncSeparateOES_client_proc_t)ptr);
+	ptr = getProc("glBlendEquationOES", userData); set_glBlendEquationOES((glBlendEquationOES_client_proc_t)ptr);
+	ptr = getProc("glDrawTexsOES", userData); set_glDrawTexsOES((glDrawTexsOES_client_proc_t)ptr);
+	ptr = getProc("glDrawTexiOES", userData); set_glDrawTexiOES((glDrawTexiOES_client_proc_t)ptr);
+	ptr = getProc("glDrawTexxOES", userData); set_glDrawTexxOES((glDrawTexxOES_client_proc_t)ptr);
+	ptr = getProc("glDrawTexsvOES", userData); set_glDrawTexsvOES((glDrawTexsvOES_client_proc_t)ptr);
+	ptr = getProc("glDrawTexivOES", userData); set_glDrawTexivOES((glDrawTexivOES_client_proc_t)ptr);
+	ptr = getProc("glDrawTexxvOES", userData); set_glDrawTexxvOES((glDrawTexxvOES_client_proc_t)ptr);
+	ptr = getProc("glDrawTexfOES", userData); set_glDrawTexfOES((glDrawTexfOES_client_proc_t)ptr);
+	ptr = getProc("glDrawTexfvOES", userData); set_glDrawTexfvOES((glDrawTexfvOES_client_proc_t)ptr);
+	ptr = getProc("glEGLImageTargetTexture2DOES", userData); set_glEGLImageTargetTexture2DOES((glEGLImageTargetTexture2DOES_client_proc_t)ptr);
+	ptr = getProc("glEGLImageTargetRenderbufferStorageOES", userData); set_glEGLImageTargetRenderbufferStorageOES((glEGLImageTargetRenderbufferStorageOES_client_proc_t)ptr);
+	ptr = getProc("glAlphaFuncxOES", userData); set_glAlphaFuncxOES((glAlphaFuncxOES_client_proc_t)ptr);
+	ptr = getProc("glClearColorxOES", userData); set_glClearColorxOES((glClearColorxOES_client_proc_t)ptr);
+	ptr = getProc("glClearDepthxOES", userData); set_glClearDepthxOES((glClearDepthxOES_client_proc_t)ptr);
+	ptr = getProc("glClipPlanexOES", userData); set_glClipPlanexOES((glClipPlanexOES_client_proc_t)ptr);
+	ptr = getProc("glClipPlanexIMG", userData); set_glClipPlanexIMG((glClipPlanexIMG_client_proc_t)ptr);
+	ptr = getProc("glColor4xOES", userData); set_glColor4xOES((glColor4xOES_client_proc_t)ptr);
+	ptr = getProc("glDepthRangexOES", userData); set_glDepthRangexOES((glDepthRangexOES_client_proc_t)ptr);
+	ptr = getProc("glFogxOES", userData); set_glFogxOES((glFogxOES_client_proc_t)ptr);
+	ptr = getProc("glFogxvOES", userData); set_glFogxvOES((glFogxvOES_client_proc_t)ptr);
+	ptr = getProc("glFrustumxOES", userData); set_glFrustumxOES((glFrustumxOES_client_proc_t)ptr);
+	ptr = getProc("glGetClipPlanexOES", userData); set_glGetClipPlanexOES((glGetClipPlanexOES_client_proc_t)ptr);
+	ptr = getProc("glGetClipPlanex", userData); set_glGetClipPlanex((glGetClipPlanex_client_proc_t)ptr);
+	ptr = getProc("glGetFixedvOES", userData); set_glGetFixedvOES((glGetFixedvOES_client_proc_t)ptr);
+	ptr = getProc("glGetLightxvOES", userData); set_glGetLightxvOES((glGetLightxvOES_client_proc_t)ptr);
+	ptr = getProc("glGetMaterialxvOES", userData); set_glGetMaterialxvOES((glGetMaterialxvOES_client_proc_t)ptr);
+	ptr = getProc("glGetTexEnvxvOES", userData); set_glGetTexEnvxvOES((glGetTexEnvxvOES_client_proc_t)ptr);
+	ptr = getProc("glGetTexParameterxvOES", userData); set_glGetTexParameterxvOES((glGetTexParameterxvOES_client_proc_t)ptr);
+	ptr = getProc("glLightModelxOES", userData); set_glLightModelxOES((glLightModelxOES_client_proc_t)ptr);
+	ptr = getProc("glLightModelxvOES", userData); set_glLightModelxvOES((glLightModelxvOES_client_proc_t)ptr);
+	ptr = getProc("glLightxOES", userData); set_glLightxOES((glLightxOES_client_proc_t)ptr);
+	ptr = getProc("glLightxvOES", userData); set_glLightxvOES((glLightxvOES_client_proc_t)ptr);
+	ptr = getProc("glLineWidthxOES", userData); set_glLineWidthxOES((glLineWidthxOES_client_proc_t)ptr);
+	ptr = getProc("glLoadMatrixxOES", userData); set_glLoadMatrixxOES((glLoadMatrixxOES_client_proc_t)ptr);
+	ptr = getProc("glMaterialxOES", userData); set_glMaterialxOES((glMaterialxOES_client_proc_t)ptr);
+	ptr = getProc("glMaterialxvOES", userData); set_glMaterialxvOES((glMaterialxvOES_client_proc_t)ptr);
+	ptr = getProc("glMultMatrixxOES", userData); set_glMultMatrixxOES((glMultMatrixxOES_client_proc_t)ptr);
+	ptr = getProc("glMultiTexCoord4xOES", userData); set_glMultiTexCoord4xOES((glMultiTexCoord4xOES_client_proc_t)ptr);
+	ptr = getProc("glNormal3xOES", userData); set_glNormal3xOES((glNormal3xOES_client_proc_t)ptr);
+	ptr = getProc("glOrthoxOES", userData); set_glOrthoxOES((glOrthoxOES_client_proc_t)ptr);
+	ptr = getProc("glPointParameterxOES", userData); set_glPointParameterxOES((glPointParameterxOES_client_proc_t)ptr);
+	ptr = getProc("glPointParameterxvOES", userData); set_glPointParameterxvOES((glPointParameterxvOES_client_proc_t)ptr);
+	ptr = getProc("glPointSizexOES", userData); set_glPointSizexOES((glPointSizexOES_client_proc_t)ptr);
+	ptr = getProc("glPolygonOffsetxOES", userData); set_glPolygonOffsetxOES((glPolygonOffsetxOES_client_proc_t)ptr);
+	ptr = getProc("glRotatexOES", userData); set_glRotatexOES((glRotatexOES_client_proc_t)ptr);
+	ptr = getProc("glSampleCoveragexOES", userData); set_glSampleCoveragexOES((glSampleCoveragexOES_client_proc_t)ptr);
+	ptr = getProc("glScalexOES", userData); set_glScalexOES((glScalexOES_client_proc_t)ptr);
+	ptr = getProc("glTexEnvxOES", userData); set_glTexEnvxOES((glTexEnvxOES_client_proc_t)ptr);
+	ptr = getProc("glTexEnvxvOES", userData); set_glTexEnvxvOES((glTexEnvxvOES_client_proc_t)ptr);
+	ptr = getProc("glTexParameterxOES", userData); set_glTexParameterxOES((glTexParameterxOES_client_proc_t)ptr);
+	ptr = getProc("glTexParameterxvOES", userData); set_glTexParameterxvOES((glTexParameterxvOES_client_proc_t)ptr);
+	ptr = getProc("glTranslatexOES", userData); set_glTranslatexOES((glTranslatexOES_client_proc_t)ptr);
+	ptr = getProc("glIsRenderbufferOES", userData); set_glIsRenderbufferOES((glIsRenderbufferOES_client_proc_t)ptr);
+	ptr = getProc("glBindRenderbufferOES", userData); set_glBindRenderbufferOES((glBindRenderbufferOES_client_proc_t)ptr);
+	ptr = getProc("glDeleteRenderbuffersOES", userData); set_glDeleteRenderbuffersOES((glDeleteRenderbuffersOES_client_proc_t)ptr);
+	ptr = getProc("glGenRenderbuffersOES", userData); set_glGenRenderbuffersOES((glGenRenderbuffersOES_client_proc_t)ptr);
+	ptr = getProc("glRenderbufferStorageOES", userData); set_glRenderbufferStorageOES((glRenderbufferStorageOES_client_proc_t)ptr);
+	ptr = getProc("glGetRenderbufferParameterivOES", userData); set_glGetRenderbufferParameterivOES((glGetRenderbufferParameterivOES_client_proc_t)ptr);
+	ptr = getProc("glIsFramebufferOES", userData); set_glIsFramebufferOES((glIsFramebufferOES_client_proc_t)ptr);
+	ptr = getProc("glBindFramebufferOES", userData); set_glBindFramebufferOES((glBindFramebufferOES_client_proc_t)ptr);
+	ptr = getProc("glDeleteFramebuffersOES", userData); set_glDeleteFramebuffersOES((glDeleteFramebuffersOES_client_proc_t)ptr);
+	ptr = getProc("glGenFramebuffersOES", userData); set_glGenFramebuffersOES((glGenFramebuffersOES_client_proc_t)ptr);
+	ptr = getProc("glCheckFramebufferStatusOES", userData); set_glCheckFramebufferStatusOES((glCheckFramebufferStatusOES_client_proc_t)ptr);
+	ptr = getProc("glFramebufferRenderbufferOES", userData); set_glFramebufferRenderbufferOES((glFramebufferRenderbufferOES_client_proc_t)ptr);
+	ptr = getProc("glFramebufferTexture2DOES", userData); set_glFramebufferTexture2DOES((glFramebufferTexture2DOES_client_proc_t)ptr);
+	ptr = getProc("glGetFramebufferAttachmentParameterivOES", userData); set_glGetFramebufferAttachmentParameterivOES((glGetFramebufferAttachmentParameterivOES_client_proc_t)ptr);
+	ptr = getProc("glGenerateMipmapOES", userData); set_glGenerateMipmapOES((glGenerateMipmapOES_client_proc_t)ptr);
+	ptr = getProc("glMapBufferOES", userData); set_glMapBufferOES((glMapBufferOES_client_proc_t)ptr);
+	ptr = getProc("glUnmapBufferOES", userData); set_glUnmapBufferOES((glUnmapBufferOES_client_proc_t)ptr);
+	ptr = getProc("glGetBufferPointervOES", userData); set_glGetBufferPointervOES((glGetBufferPointervOES_client_proc_t)ptr);
+	ptr = getProc("glCurrentPaletteMatrixOES", userData); set_glCurrentPaletteMatrixOES((glCurrentPaletteMatrixOES_client_proc_t)ptr);
+	ptr = getProc("glLoadPaletteFromModelViewMatrixOES", userData); set_glLoadPaletteFromModelViewMatrixOES((glLoadPaletteFromModelViewMatrixOES_client_proc_t)ptr);
+	ptr = getProc("glMatrixIndexPointerOES", userData); set_glMatrixIndexPointerOES((glMatrixIndexPointerOES_client_proc_t)ptr);
+	ptr = getProc("glWeightPointerOES", userData); set_glWeightPointerOES((glWeightPointerOES_client_proc_t)ptr);
+	ptr = getProc("glQueryMatrixxOES", userData); set_glQueryMatrixxOES((glQueryMatrixxOES_client_proc_t)ptr);
+	ptr = getProc("glDepthRangefOES", userData); set_glDepthRangefOES((glDepthRangefOES_client_proc_t)ptr);
+	ptr = getProc("glFrustumfOES", userData); set_glFrustumfOES((glFrustumfOES_client_proc_t)ptr);
+	ptr = getProc("glOrthofOES", userData); set_glOrthofOES((glOrthofOES_client_proc_t)ptr);
+	ptr = getProc("glClipPlanefOES", userData); set_glClipPlanefOES((glClipPlanefOES_client_proc_t)ptr);
+	ptr = getProc("glClipPlanefIMG", userData); set_glClipPlanefIMG((glClipPlanefIMG_client_proc_t)ptr);
+	ptr = getProc("glGetClipPlanefOES", userData); set_glGetClipPlanefOES((glGetClipPlanefOES_client_proc_t)ptr);
+	ptr = getProc("glClearDepthfOES", userData); set_glClearDepthfOES((glClearDepthfOES_client_proc_t)ptr);
+	ptr = getProc("glTexGenfOES", userData); set_glTexGenfOES((glTexGenfOES_client_proc_t)ptr);
+	ptr = getProc("glTexGenfvOES", userData); set_glTexGenfvOES((glTexGenfvOES_client_proc_t)ptr);
+	ptr = getProc("glTexGeniOES", userData); set_glTexGeniOES((glTexGeniOES_client_proc_t)ptr);
+	ptr = getProc("glTexGenivOES", userData); set_glTexGenivOES((glTexGenivOES_client_proc_t)ptr);
+	ptr = getProc("glTexGenxOES", userData); set_glTexGenxOES((glTexGenxOES_client_proc_t)ptr);
+	ptr = getProc("glTexGenxvOES", userData); set_glTexGenxvOES((glTexGenxvOES_client_proc_t)ptr);
+	ptr = getProc("glGetTexGenfvOES", userData); set_glGetTexGenfvOES((glGetTexGenfvOES_client_proc_t)ptr);
+	ptr = getProc("glGetTexGenivOES", userData); set_glGetTexGenivOES((glGetTexGenivOES_client_proc_t)ptr);
+	ptr = getProc("glGetTexGenxvOES", userData); set_glGetTexGenxvOES((glGetTexGenxvOES_client_proc_t)ptr);
+	ptr = getProc("glBindVertexArrayOES", userData); set_glBindVertexArrayOES((glBindVertexArrayOES_client_proc_t)ptr);
+	ptr = getProc("glDeleteVertexArraysOES", userData); set_glDeleteVertexArraysOES((glDeleteVertexArraysOES_client_proc_t)ptr);
+	ptr = getProc("glGenVertexArraysOES", userData); set_glGenVertexArraysOES((glGenVertexArraysOES_client_proc_t)ptr);
+	ptr = getProc("glIsVertexArrayOES", userData); set_glIsVertexArrayOES((glIsVertexArrayOES_client_proc_t)ptr);
+	ptr = getProc("glDiscardFramebufferEXT", userData); set_glDiscardFramebufferEXT((glDiscardFramebufferEXT_client_proc_t)ptr);
+	ptr = getProc("glMultiDrawArraysEXT", userData); set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)ptr);
+	ptr = getProc("glMultiDrawElementsEXT", userData); set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)ptr);
+	ptr = getProc("glMultiDrawArraysSUN", userData); set_glMultiDrawArraysSUN((glMultiDrawArraysSUN_client_proc_t)ptr);
+	ptr = getProc("glMultiDrawElementsSUN", userData); set_glMultiDrawElementsSUN((glMultiDrawElementsSUN_client_proc_t)ptr);
+	ptr = getProc("glRenderbufferStorageMultisampleIMG", userData); set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_client_proc_t)ptr);
+	ptr = getProc("glFramebufferTexture2DMultisampleIMG", userData); set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_client_proc_t)ptr);
+	ptr = getProc("glDeleteFencesNV", userData); set_glDeleteFencesNV((glDeleteFencesNV_client_proc_t)ptr);
+	ptr = getProc("glGenFencesNV", userData); set_glGenFencesNV((glGenFencesNV_client_proc_t)ptr);
+	ptr = getProc("glIsFenceNV", userData); set_glIsFenceNV((glIsFenceNV_client_proc_t)ptr);
+	ptr = getProc("glTestFenceNV", userData); set_glTestFenceNV((glTestFenceNV_client_proc_t)ptr);
+	ptr = getProc("glGetFenceivNV", userData); set_glGetFenceivNV((glGetFenceivNV_client_proc_t)ptr);
+	ptr = getProc("glFinishFenceNV", userData); set_glFinishFenceNV((glFinishFenceNV_client_proc_t)ptr);
+	ptr = getProc("glSetFenceNV", userData); set_glSetFenceNV((glSetFenceNV_client_proc_t)ptr);
+	ptr = getProc("glGetDriverControlsQCOM", userData); set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_client_proc_t)ptr);
+	ptr = getProc("glGetDriverControlStringQCOM", userData); set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_client_proc_t)ptr);
+	ptr = getProc("glEnableDriverControlQCOM", userData); set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_client_proc_t)ptr);
+	ptr = getProc("glDisableDriverControlQCOM", userData); set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetTexturesQCOM", userData); set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetBuffersQCOM", userData); set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetRenderbuffersQCOM", userData); set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetFramebuffersQCOM", userData); set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetTexLevelParameterivQCOM", userData); set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtTexObjectStateOverrideiQCOM", userData); set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetTexSubImageQCOM", userData); set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetBufferPointervQCOM", userData); set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetShadersQCOM", userData); set_glExtGetShadersQCOM((glExtGetShadersQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetProgramsQCOM", userData); set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtIsProgramBinaryQCOM", userData); set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetProgramBinarySourceQCOM", userData); set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)ptr);
+	ptr = getProc("glStartTilingQCOM", userData); set_glStartTilingQCOM((glStartTilingQCOM_client_proc_t)ptr);
+	ptr = getProc("glEndTilingQCOM", userData); set_glEndTilingQCOM((glEndTilingQCOM_client_proc_t)ptr);
+	return 0;
+}
+
diff --git a/system/GLESv1_enc/gl_client_context.h b/system/GLESv1_enc/gl_client_context.h
new file mode 100644
index 0000000..c0b83ad
--- /dev/null
+++ b/system/GLESv1_enc/gl_client_context.h
@@ -0,0 +1,603 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __gl_client_context_t_h
+#define __gl_client_context_t_h
+
+#include "gl_client_proc.h"
+
+
+struct gl_client_context_t {
+
+	glAlphaFunc_client_proc_t glAlphaFunc;
+	glClearColor_client_proc_t glClearColor;
+	glClearDepthf_client_proc_t glClearDepthf;
+	glClipPlanef_client_proc_t glClipPlanef;
+	glColor4f_client_proc_t glColor4f;
+	glDepthRangef_client_proc_t glDepthRangef;
+	glFogf_client_proc_t glFogf;
+	glFogfv_client_proc_t glFogfv;
+	glFrustumf_client_proc_t glFrustumf;
+	glGetClipPlanef_client_proc_t glGetClipPlanef;
+	glGetFloatv_client_proc_t glGetFloatv;
+	glGetLightfv_client_proc_t glGetLightfv;
+	glGetMaterialfv_client_proc_t glGetMaterialfv;
+	glGetTexEnvfv_client_proc_t glGetTexEnvfv;
+	glGetTexParameterfv_client_proc_t glGetTexParameterfv;
+	glLightModelf_client_proc_t glLightModelf;
+	glLightModelfv_client_proc_t glLightModelfv;
+	glLightf_client_proc_t glLightf;
+	glLightfv_client_proc_t glLightfv;
+	glLineWidth_client_proc_t glLineWidth;
+	glLoadMatrixf_client_proc_t glLoadMatrixf;
+	glMaterialf_client_proc_t glMaterialf;
+	glMaterialfv_client_proc_t glMaterialfv;
+	glMultMatrixf_client_proc_t glMultMatrixf;
+	glMultiTexCoord4f_client_proc_t glMultiTexCoord4f;
+	glNormal3f_client_proc_t glNormal3f;
+	glOrthof_client_proc_t glOrthof;
+	glPointParameterf_client_proc_t glPointParameterf;
+	glPointParameterfv_client_proc_t glPointParameterfv;
+	glPointSize_client_proc_t glPointSize;
+	glPolygonOffset_client_proc_t glPolygonOffset;
+	glRotatef_client_proc_t glRotatef;
+	glScalef_client_proc_t glScalef;
+	glTexEnvf_client_proc_t glTexEnvf;
+	glTexEnvfv_client_proc_t glTexEnvfv;
+	glTexParameterf_client_proc_t glTexParameterf;
+	glTexParameterfv_client_proc_t glTexParameterfv;
+	glTranslatef_client_proc_t glTranslatef;
+	glActiveTexture_client_proc_t glActiveTexture;
+	glAlphaFuncx_client_proc_t glAlphaFuncx;
+	glBindBuffer_client_proc_t glBindBuffer;
+	glBindTexture_client_proc_t glBindTexture;
+	glBlendFunc_client_proc_t glBlendFunc;
+	glBufferData_client_proc_t glBufferData;
+	glBufferSubData_client_proc_t glBufferSubData;
+	glClear_client_proc_t glClear;
+	glClearColorx_client_proc_t glClearColorx;
+	glClearDepthx_client_proc_t glClearDepthx;
+	glClearStencil_client_proc_t glClearStencil;
+	glClientActiveTexture_client_proc_t glClientActiveTexture;
+	glColor4ub_client_proc_t glColor4ub;
+	glColor4x_client_proc_t glColor4x;
+	glColorMask_client_proc_t glColorMask;
+	glColorPointer_client_proc_t glColorPointer;
+	glCompressedTexImage2D_client_proc_t glCompressedTexImage2D;
+	glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D;
+	glCopyTexImage2D_client_proc_t glCopyTexImage2D;
+	glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D;
+	glCullFace_client_proc_t glCullFace;
+	glDeleteBuffers_client_proc_t glDeleteBuffers;
+	glDeleteTextures_client_proc_t glDeleteTextures;
+	glDepthFunc_client_proc_t glDepthFunc;
+	glDepthMask_client_proc_t glDepthMask;
+	glDepthRangex_client_proc_t glDepthRangex;
+	glDisable_client_proc_t glDisable;
+	glDisableClientState_client_proc_t glDisableClientState;
+	glDrawArrays_client_proc_t glDrawArrays;
+	glDrawElements_client_proc_t glDrawElements;
+	glEnable_client_proc_t glEnable;
+	glEnableClientState_client_proc_t glEnableClientState;
+	glFinish_client_proc_t glFinish;
+	glFlush_client_proc_t glFlush;
+	glFogx_client_proc_t glFogx;
+	glFogxv_client_proc_t glFogxv;
+	glFrontFace_client_proc_t glFrontFace;
+	glFrustumx_client_proc_t glFrustumx;
+	glGetBooleanv_client_proc_t glGetBooleanv;
+	glGetBufferParameteriv_client_proc_t glGetBufferParameteriv;
+	glClipPlanex_client_proc_t glClipPlanex;
+	glGenBuffers_client_proc_t glGenBuffers;
+	glGenTextures_client_proc_t glGenTextures;
+	glGetError_client_proc_t glGetError;
+	glGetFixedv_client_proc_t glGetFixedv;
+	glGetIntegerv_client_proc_t glGetIntegerv;
+	glGetLightxv_client_proc_t glGetLightxv;
+	glGetMaterialxv_client_proc_t glGetMaterialxv;
+	glGetPointerv_client_proc_t glGetPointerv;
+	glGetString_client_proc_t glGetString;
+	glGetTexEnviv_client_proc_t glGetTexEnviv;
+	glGetTexEnvxv_client_proc_t glGetTexEnvxv;
+	glGetTexParameteriv_client_proc_t glGetTexParameteriv;
+	glGetTexParameterxv_client_proc_t glGetTexParameterxv;
+	glHint_client_proc_t glHint;
+	glIsBuffer_client_proc_t glIsBuffer;
+	glIsEnabled_client_proc_t glIsEnabled;
+	glIsTexture_client_proc_t glIsTexture;
+	glLightModelx_client_proc_t glLightModelx;
+	glLightModelxv_client_proc_t glLightModelxv;
+	glLightx_client_proc_t glLightx;
+	glLightxv_client_proc_t glLightxv;
+	glLineWidthx_client_proc_t glLineWidthx;
+	glLoadIdentity_client_proc_t glLoadIdentity;
+	glLoadMatrixx_client_proc_t glLoadMatrixx;
+	glLogicOp_client_proc_t glLogicOp;
+	glMaterialx_client_proc_t glMaterialx;
+	glMaterialxv_client_proc_t glMaterialxv;
+	glMatrixMode_client_proc_t glMatrixMode;
+	glMultMatrixx_client_proc_t glMultMatrixx;
+	glMultiTexCoord4x_client_proc_t glMultiTexCoord4x;
+	glNormal3x_client_proc_t glNormal3x;
+	glNormalPointer_client_proc_t glNormalPointer;
+	glOrthox_client_proc_t glOrthox;
+	glPixelStorei_client_proc_t glPixelStorei;
+	glPointParameterx_client_proc_t glPointParameterx;
+	glPointParameterxv_client_proc_t glPointParameterxv;
+	glPointSizex_client_proc_t glPointSizex;
+	glPolygonOffsetx_client_proc_t glPolygonOffsetx;
+	glPopMatrix_client_proc_t glPopMatrix;
+	glPushMatrix_client_proc_t glPushMatrix;
+	glReadPixels_client_proc_t glReadPixels;
+	glRotatex_client_proc_t glRotatex;
+	glSampleCoverage_client_proc_t glSampleCoverage;
+	glSampleCoveragex_client_proc_t glSampleCoveragex;
+	glScalex_client_proc_t glScalex;
+	glScissor_client_proc_t glScissor;
+	glShadeModel_client_proc_t glShadeModel;
+	glStencilFunc_client_proc_t glStencilFunc;
+	glStencilMask_client_proc_t glStencilMask;
+	glStencilOp_client_proc_t glStencilOp;
+	glTexCoordPointer_client_proc_t glTexCoordPointer;
+	glTexEnvi_client_proc_t glTexEnvi;
+	glTexEnvx_client_proc_t glTexEnvx;
+	glTexEnviv_client_proc_t glTexEnviv;
+	glTexEnvxv_client_proc_t glTexEnvxv;
+	glTexImage2D_client_proc_t glTexImage2D;
+	glTexParameteri_client_proc_t glTexParameteri;
+	glTexParameterx_client_proc_t glTexParameterx;
+	glTexParameteriv_client_proc_t glTexParameteriv;
+	glTexParameterxv_client_proc_t glTexParameterxv;
+	glTexSubImage2D_client_proc_t glTexSubImage2D;
+	glTranslatex_client_proc_t glTranslatex;
+	glVertexPointer_client_proc_t glVertexPointer;
+	glViewport_client_proc_t glViewport;
+	glPointSizePointerOES_client_proc_t glPointSizePointerOES;
+	glVertexPointerOffset_client_proc_t glVertexPointerOffset;
+	glColorPointerOffset_client_proc_t glColorPointerOffset;
+	glNormalPointerOffset_client_proc_t glNormalPointerOffset;
+	glPointSizePointerOffset_client_proc_t glPointSizePointerOffset;
+	glTexCoordPointerOffset_client_proc_t glTexCoordPointerOffset;
+	glWeightPointerOffset_client_proc_t glWeightPointerOffset;
+	glMatrixIndexPointerOffset_client_proc_t glMatrixIndexPointerOffset;
+	glVertexPointerData_client_proc_t glVertexPointerData;
+	glColorPointerData_client_proc_t glColorPointerData;
+	glNormalPointerData_client_proc_t glNormalPointerData;
+	glTexCoordPointerData_client_proc_t glTexCoordPointerData;
+	glPointSizePointerData_client_proc_t glPointSizePointerData;
+	glWeightPointerData_client_proc_t glWeightPointerData;
+	glMatrixIndexPointerData_client_proc_t glMatrixIndexPointerData;
+	glDrawElementsOffset_client_proc_t glDrawElementsOffset;
+	glDrawElementsData_client_proc_t glDrawElementsData;
+	glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
+	glFinishRoundTrip_client_proc_t glFinishRoundTrip;
+	glBlendEquationSeparateOES_client_proc_t glBlendEquationSeparateOES;
+	glBlendFuncSeparateOES_client_proc_t glBlendFuncSeparateOES;
+	glBlendEquationOES_client_proc_t glBlendEquationOES;
+	glDrawTexsOES_client_proc_t glDrawTexsOES;
+	glDrawTexiOES_client_proc_t glDrawTexiOES;
+	glDrawTexxOES_client_proc_t glDrawTexxOES;
+	glDrawTexsvOES_client_proc_t glDrawTexsvOES;
+	glDrawTexivOES_client_proc_t glDrawTexivOES;
+	glDrawTexxvOES_client_proc_t glDrawTexxvOES;
+	glDrawTexfOES_client_proc_t glDrawTexfOES;
+	glDrawTexfvOES_client_proc_t glDrawTexfvOES;
+	glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES;
+	glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES;
+	glAlphaFuncxOES_client_proc_t glAlphaFuncxOES;
+	glClearColorxOES_client_proc_t glClearColorxOES;
+	glClearDepthxOES_client_proc_t glClearDepthxOES;
+	glClipPlanexOES_client_proc_t glClipPlanexOES;
+	glClipPlanexIMG_client_proc_t glClipPlanexIMG;
+	glColor4xOES_client_proc_t glColor4xOES;
+	glDepthRangexOES_client_proc_t glDepthRangexOES;
+	glFogxOES_client_proc_t glFogxOES;
+	glFogxvOES_client_proc_t glFogxvOES;
+	glFrustumxOES_client_proc_t glFrustumxOES;
+	glGetClipPlanexOES_client_proc_t glGetClipPlanexOES;
+	glGetClipPlanex_client_proc_t glGetClipPlanex;
+	glGetFixedvOES_client_proc_t glGetFixedvOES;
+	glGetLightxvOES_client_proc_t glGetLightxvOES;
+	glGetMaterialxvOES_client_proc_t glGetMaterialxvOES;
+	glGetTexEnvxvOES_client_proc_t glGetTexEnvxvOES;
+	glGetTexParameterxvOES_client_proc_t glGetTexParameterxvOES;
+	glLightModelxOES_client_proc_t glLightModelxOES;
+	glLightModelxvOES_client_proc_t glLightModelxvOES;
+	glLightxOES_client_proc_t glLightxOES;
+	glLightxvOES_client_proc_t glLightxvOES;
+	glLineWidthxOES_client_proc_t glLineWidthxOES;
+	glLoadMatrixxOES_client_proc_t glLoadMatrixxOES;
+	glMaterialxOES_client_proc_t glMaterialxOES;
+	glMaterialxvOES_client_proc_t glMaterialxvOES;
+	glMultMatrixxOES_client_proc_t glMultMatrixxOES;
+	glMultiTexCoord4xOES_client_proc_t glMultiTexCoord4xOES;
+	glNormal3xOES_client_proc_t glNormal3xOES;
+	glOrthoxOES_client_proc_t glOrthoxOES;
+	glPointParameterxOES_client_proc_t glPointParameterxOES;
+	glPointParameterxvOES_client_proc_t glPointParameterxvOES;
+	glPointSizexOES_client_proc_t glPointSizexOES;
+	glPolygonOffsetxOES_client_proc_t glPolygonOffsetxOES;
+	glRotatexOES_client_proc_t glRotatexOES;
+	glSampleCoveragexOES_client_proc_t glSampleCoveragexOES;
+	glScalexOES_client_proc_t glScalexOES;
+	glTexEnvxOES_client_proc_t glTexEnvxOES;
+	glTexEnvxvOES_client_proc_t glTexEnvxvOES;
+	glTexParameterxOES_client_proc_t glTexParameterxOES;
+	glTexParameterxvOES_client_proc_t glTexParameterxvOES;
+	glTranslatexOES_client_proc_t glTranslatexOES;
+	glIsRenderbufferOES_client_proc_t glIsRenderbufferOES;
+	glBindRenderbufferOES_client_proc_t glBindRenderbufferOES;
+	glDeleteRenderbuffersOES_client_proc_t glDeleteRenderbuffersOES;
+	glGenRenderbuffersOES_client_proc_t glGenRenderbuffersOES;
+	glRenderbufferStorageOES_client_proc_t glRenderbufferStorageOES;
+	glGetRenderbufferParameterivOES_client_proc_t glGetRenderbufferParameterivOES;
+	glIsFramebufferOES_client_proc_t glIsFramebufferOES;
+	glBindFramebufferOES_client_proc_t glBindFramebufferOES;
+	glDeleteFramebuffersOES_client_proc_t glDeleteFramebuffersOES;
+	glGenFramebuffersOES_client_proc_t glGenFramebuffersOES;
+	glCheckFramebufferStatusOES_client_proc_t glCheckFramebufferStatusOES;
+	glFramebufferRenderbufferOES_client_proc_t glFramebufferRenderbufferOES;
+	glFramebufferTexture2DOES_client_proc_t glFramebufferTexture2DOES;
+	glGetFramebufferAttachmentParameterivOES_client_proc_t glGetFramebufferAttachmentParameterivOES;
+	glGenerateMipmapOES_client_proc_t glGenerateMipmapOES;
+	glMapBufferOES_client_proc_t glMapBufferOES;
+	glUnmapBufferOES_client_proc_t glUnmapBufferOES;
+	glGetBufferPointervOES_client_proc_t glGetBufferPointervOES;
+	glCurrentPaletteMatrixOES_client_proc_t glCurrentPaletteMatrixOES;
+	glLoadPaletteFromModelViewMatrixOES_client_proc_t glLoadPaletteFromModelViewMatrixOES;
+	glMatrixIndexPointerOES_client_proc_t glMatrixIndexPointerOES;
+	glWeightPointerOES_client_proc_t glWeightPointerOES;
+	glQueryMatrixxOES_client_proc_t glQueryMatrixxOES;
+	glDepthRangefOES_client_proc_t glDepthRangefOES;
+	glFrustumfOES_client_proc_t glFrustumfOES;
+	glOrthofOES_client_proc_t glOrthofOES;
+	glClipPlanefOES_client_proc_t glClipPlanefOES;
+	glClipPlanefIMG_client_proc_t glClipPlanefIMG;
+	glGetClipPlanefOES_client_proc_t glGetClipPlanefOES;
+	glClearDepthfOES_client_proc_t glClearDepthfOES;
+	glTexGenfOES_client_proc_t glTexGenfOES;
+	glTexGenfvOES_client_proc_t glTexGenfvOES;
+	glTexGeniOES_client_proc_t glTexGeniOES;
+	glTexGenivOES_client_proc_t glTexGenivOES;
+	glTexGenxOES_client_proc_t glTexGenxOES;
+	glTexGenxvOES_client_proc_t glTexGenxvOES;
+	glGetTexGenfvOES_client_proc_t glGetTexGenfvOES;
+	glGetTexGenivOES_client_proc_t glGetTexGenivOES;
+	glGetTexGenxvOES_client_proc_t glGetTexGenxvOES;
+	glBindVertexArrayOES_client_proc_t glBindVertexArrayOES;
+	glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES;
+	glGenVertexArraysOES_client_proc_t glGenVertexArraysOES;
+	glIsVertexArrayOES_client_proc_t glIsVertexArrayOES;
+	glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT;
+	glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT;
+	glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT;
+	glMultiDrawArraysSUN_client_proc_t glMultiDrawArraysSUN;
+	glMultiDrawElementsSUN_client_proc_t glMultiDrawElementsSUN;
+	glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG;
+	glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG;
+	glDeleteFencesNV_client_proc_t glDeleteFencesNV;
+	glGenFencesNV_client_proc_t glGenFencesNV;
+	glIsFenceNV_client_proc_t glIsFenceNV;
+	glTestFenceNV_client_proc_t glTestFenceNV;
+	glGetFenceivNV_client_proc_t glGetFenceivNV;
+	glFinishFenceNV_client_proc_t glFinishFenceNV;
+	glSetFenceNV_client_proc_t glSetFenceNV;
+	glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM;
+	glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM;
+	glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM;
+	glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM;
+	glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM;
+	glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM;
+	glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM;
+	glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM;
+	glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM;
+	glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM;
+	glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM;
+	glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM;
+	glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM;
+	glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM;
+	glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM;
+	glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM;
+	glStartTilingQCOM_client_proc_t glStartTilingQCOM;
+	glEndTilingQCOM_client_proc_t glEndTilingQCOM;
+	//Accessors 
+	virtual glAlphaFunc_client_proc_t set_glAlphaFunc(glAlphaFunc_client_proc_t f) { glAlphaFunc_client_proc_t retval = glAlphaFunc; glAlphaFunc = f; return retval;}
+	virtual glClearColor_client_proc_t set_glClearColor(glClearColor_client_proc_t f) { glClearColor_client_proc_t retval = glClearColor; glClearColor = f; return retval;}
+	virtual glClearDepthf_client_proc_t set_glClearDepthf(glClearDepthf_client_proc_t f) { glClearDepthf_client_proc_t retval = glClearDepthf; glClearDepthf = f; return retval;}
+	virtual glClipPlanef_client_proc_t set_glClipPlanef(glClipPlanef_client_proc_t f) { glClipPlanef_client_proc_t retval = glClipPlanef; glClipPlanef = f; return retval;}
+	virtual glColor4f_client_proc_t set_glColor4f(glColor4f_client_proc_t f) { glColor4f_client_proc_t retval = glColor4f; glColor4f = f; return retval;}
+	virtual glDepthRangef_client_proc_t set_glDepthRangef(glDepthRangef_client_proc_t f) { glDepthRangef_client_proc_t retval = glDepthRangef; glDepthRangef = f; return retval;}
+	virtual glFogf_client_proc_t set_glFogf(glFogf_client_proc_t f) { glFogf_client_proc_t retval = glFogf; glFogf = f; return retval;}
+	virtual glFogfv_client_proc_t set_glFogfv(glFogfv_client_proc_t f) { glFogfv_client_proc_t retval = glFogfv; glFogfv = f; return retval;}
+	virtual glFrustumf_client_proc_t set_glFrustumf(glFrustumf_client_proc_t f) { glFrustumf_client_proc_t retval = glFrustumf; glFrustumf = f; return retval;}
+	virtual glGetClipPlanef_client_proc_t set_glGetClipPlanef(glGetClipPlanef_client_proc_t f) { glGetClipPlanef_client_proc_t retval = glGetClipPlanef; glGetClipPlanef = f; return retval;}
+	virtual glGetFloatv_client_proc_t set_glGetFloatv(glGetFloatv_client_proc_t f) { glGetFloatv_client_proc_t retval = glGetFloatv; glGetFloatv = f; return retval;}
+	virtual glGetLightfv_client_proc_t set_glGetLightfv(glGetLightfv_client_proc_t f) { glGetLightfv_client_proc_t retval = glGetLightfv; glGetLightfv = f; return retval;}
+	virtual glGetMaterialfv_client_proc_t set_glGetMaterialfv(glGetMaterialfv_client_proc_t f) { glGetMaterialfv_client_proc_t retval = glGetMaterialfv; glGetMaterialfv = f; return retval;}
+	virtual glGetTexEnvfv_client_proc_t set_glGetTexEnvfv(glGetTexEnvfv_client_proc_t f) { glGetTexEnvfv_client_proc_t retval = glGetTexEnvfv; glGetTexEnvfv = f; return retval;}
+	virtual glGetTexParameterfv_client_proc_t set_glGetTexParameterfv(glGetTexParameterfv_client_proc_t f) { glGetTexParameterfv_client_proc_t retval = glGetTexParameterfv; glGetTexParameterfv = f; return retval;}
+	virtual glLightModelf_client_proc_t set_glLightModelf(glLightModelf_client_proc_t f) { glLightModelf_client_proc_t retval = glLightModelf; glLightModelf = f; return retval;}
+	virtual glLightModelfv_client_proc_t set_glLightModelfv(glLightModelfv_client_proc_t f) { glLightModelfv_client_proc_t retval = glLightModelfv; glLightModelfv = f; return retval;}
+	virtual glLightf_client_proc_t set_glLightf(glLightf_client_proc_t f) { glLightf_client_proc_t retval = glLightf; glLightf = f; return retval;}
+	virtual glLightfv_client_proc_t set_glLightfv(glLightfv_client_proc_t f) { glLightfv_client_proc_t retval = glLightfv; glLightfv = f; return retval;}
+	virtual glLineWidth_client_proc_t set_glLineWidth(glLineWidth_client_proc_t f) { glLineWidth_client_proc_t retval = glLineWidth; glLineWidth = f; return retval;}
+	virtual glLoadMatrixf_client_proc_t set_glLoadMatrixf(glLoadMatrixf_client_proc_t f) { glLoadMatrixf_client_proc_t retval = glLoadMatrixf; glLoadMatrixf = f; return retval;}
+	virtual glMaterialf_client_proc_t set_glMaterialf(glMaterialf_client_proc_t f) { glMaterialf_client_proc_t retval = glMaterialf; glMaterialf = f; return retval;}
+	virtual glMaterialfv_client_proc_t set_glMaterialfv(glMaterialfv_client_proc_t f) { glMaterialfv_client_proc_t retval = glMaterialfv; glMaterialfv = f; return retval;}
+	virtual glMultMatrixf_client_proc_t set_glMultMatrixf(glMultMatrixf_client_proc_t f) { glMultMatrixf_client_proc_t retval = glMultMatrixf; glMultMatrixf = f; return retval;}
+	virtual glMultiTexCoord4f_client_proc_t set_glMultiTexCoord4f(glMultiTexCoord4f_client_proc_t f) { glMultiTexCoord4f_client_proc_t retval = glMultiTexCoord4f; glMultiTexCoord4f = f; return retval;}
+	virtual glNormal3f_client_proc_t set_glNormal3f(glNormal3f_client_proc_t f) { glNormal3f_client_proc_t retval = glNormal3f; glNormal3f = f; return retval;}
+	virtual glOrthof_client_proc_t set_glOrthof(glOrthof_client_proc_t f) { glOrthof_client_proc_t retval = glOrthof; glOrthof = f; return retval;}
+	virtual glPointParameterf_client_proc_t set_glPointParameterf(glPointParameterf_client_proc_t f) { glPointParameterf_client_proc_t retval = glPointParameterf; glPointParameterf = f; return retval;}
+	virtual glPointParameterfv_client_proc_t set_glPointParameterfv(glPointParameterfv_client_proc_t f) { glPointParameterfv_client_proc_t retval = glPointParameterfv; glPointParameterfv = f; return retval;}
+	virtual glPointSize_client_proc_t set_glPointSize(glPointSize_client_proc_t f) { glPointSize_client_proc_t retval = glPointSize; glPointSize = f; return retval;}
+	virtual glPolygonOffset_client_proc_t set_glPolygonOffset(glPolygonOffset_client_proc_t f) { glPolygonOffset_client_proc_t retval = glPolygonOffset; glPolygonOffset = f; return retval;}
+	virtual glRotatef_client_proc_t set_glRotatef(glRotatef_client_proc_t f) { glRotatef_client_proc_t retval = glRotatef; glRotatef = f; return retval;}
+	virtual glScalef_client_proc_t set_glScalef(glScalef_client_proc_t f) { glScalef_client_proc_t retval = glScalef; glScalef = f; return retval;}
+	virtual glTexEnvf_client_proc_t set_glTexEnvf(glTexEnvf_client_proc_t f) { glTexEnvf_client_proc_t retval = glTexEnvf; glTexEnvf = f; return retval;}
+	virtual glTexEnvfv_client_proc_t set_glTexEnvfv(glTexEnvfv_client_proc_t f) { glTexEnvfv_client_proc_t retval = glTexEnvfv; glTexEnvfv = f; return retval;}
+	virtual glTexParameterf_client_proc_t set_glTexParameterf(glTexParameterf_client_proc_t f) { glTexParameterf_client_proc_t retval = glTexParameterf; glTexParameterf = f; return retval;}
+	virtual glTexParameterfv_client_proc_t set_glTexParameterfv(glTexParameterfv_client_proc_t f) { glTexParameterfv_client_proc_t retval = glTexParameterfv; glTexParameterfv = f; return retval;}
+	virtual glTranslatef_client_proc_t set_glTranslatef(glTranslatef_client_proc_t f) { glTranslatef_client_proc_t retval = glTranslatef; glTranslatef = f; return retval;}
+	virtual glActiveTexture_client_proc_t set_glActiveTexture(glActiveTexture_client_proc_t f) { glActiveTexture_client_proc_t retval = glActiveTexture; glActiveTexture = f; return retval;}
+	virtual glAlphaFuncx_client_proc_t set_glAlphaFuncx(glAlphaFuncx_client_proc_t f) { glAlphaFuncx_client_proc_t retval = glAlphaFuncx; glAlphaFuncx = f; return retval;}
+	virtual glBindBuffer_client_proc_t set_glBindBuffer(glBindBuffer_client_proc_t f) { glBindBuffer_client_proc_t retval = glBindBuffer; glBindBuffer = f; return retval;}
+	virtual glBindTexture_client_proc_t set_glBindTexture(glBindTexture_client_proc_t f) { glBindTexture_client_proc_t retval = glBindTexture; glBindTexture = f; return retval;}
+	virtual glBlendFunc_client_proc_t set_glBlendFunc(glBlendFunc_client_proc_t f) { glBlendFunc_client_proc_t retval = glBlendFunc; glBlendFunc = f; return retval;}
+	virtual glBufferData_client_proc_t set_glBufferData(glBufferData_client_proc_t f) { glBufferData_client_proc_t retval = glBufferData; glBufferData = f; return retval;}
+	virtual glBufferSubData_client_proc_t set_glBufferSubData(glBufferSubData_client_proc_t f) { glBufferSubData_client_proc_t retval = glBufferSubData; glBufferSubData = f; return retval;}
+	virtual glClear_client_proc_t set_glClear(glClear_client_proc_t f) { glClear_client_proc_t retval = glClear; glClear = f; return retval;}
+	virtual glClearColorx_client_proc_t set_glClearColorx(glClearColorx_client_proc_t f) { glClearColorx_client_proc_t retval = glClearColorx; glClearColorx = f; return retval;}
+	virtual glClearDepthx_client_proc_t set_glClearDepthx(glClearDepthx_client_proc_t f) { glClearDepthx_client_proc_t retval = glClearDepthx; glClearDepthx = f; return retval;}
+	virtual glClearStencil_client_proc_t set_glClearStencil(glClearStencil_client_proc_t f) { glClearStencil_client_proc_t retval = glClearStencil; glClearStencil = f; return retval;}
+	virtual glClientActiveTexture_client_proc_t set_glClientActiveTexture(glClientActiveTexture_client_proc_t f) { glClientActiveTexture_client_proc_t retval = glClientActiveTexture; glClientActiveTexture = f; return retval;}
+	virtual glColor4ub_client_proc_t set_glColor4ub(glColor4ub_client_proc_t f) { glColor4ub_client_proc_t retval = glColor4ub; glColor4ub = f; return retval;}
+	virtual glColor4x_client_proc_t set_glColor4x(glColor4x_client_proc_t f) { glColor4x_client_proc_t retval = glColor4x; glColor4x = f; return retval;}
+	virtual glColorMask_client_proc_t set_glColorMask(glColorMask_client_proc_t f) { glColorMask_client_proc_t retval = glColorMask; glColorMask = f; return retval;}
+	virtual glColorPointer_client_proc_t set_glColorPointer(glColorPointer_client_proc_t f) { glColorPointer_client_proc_t retval = glColorPointer; glColorPointer = f; return retval;}
+	virtual glCompressedTexImage2D_client_proc_t set_glCompressedTexImage2D(glCompressedTexImage2D_client_proc_t f) { glCompressedTexImage2D_client_proc_t retval = glCompressedTexImage2D; glCompressedTexImage2D = f; return retval;}
+	virtual glCompressedTexSubImage2D_client_proc_t set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_client_proc_t f) { glCompressedTexSubImage2D_client_proc_t retval = glCompressedTexSubImage2D; glCompressedTexSubImage2D = f; return retval;}
+	virtual glCopyTexImage2D_client_proc_t set_glCopyTexImage2D(glCopyTexImage2D_client_proc_t f) { glCopyTexImage2D_client_proc_t retval = glCopyTexImage2D; glCopyTexImage2D = f; return retval;}
+	virtual glCopyTexSubImage2D_client_proc_t set_glCopyTexSubImage2D(glCopyTexSubImage2D_client_proc_t f) { glCopyTexSubImage2D_client_proc_t retval = glCopyTexSubImage2D; glCopyTexSubImage2D = f; return retval;}
+	virtual glCullFace_client_proc_t set_glCullFace(glCullFace_client_proc_t f) { glCullFace_client_proc_t retval = glCullFace; glCullFace = f; return retval;}
+	virtual glDeleteBuffers_client_proc_t set_glDeleteBuffers(glDeleteBuffers_client_proc_t f) { glDeleteBuffers_client_proc_t retval = glDeleteBuffers; glDeleteBuffers = f; return retval;}
+	virtual glDeleteTextures_client_proc_t set_glDeleteTextures(glDeleteTextures_client_proc_t f) { glDeleteTextures_client_proc_t retval = glDeleteTextures; glDeleteTextures = f; return retval;}
+	virtual glDepthFunc_client_proc_t set_glDepthFunc(glDepthFunc_client_proc_t f) { glDepthFunc_client_proc_t retval = glDepthFunc; glDepthFunc = f; return retval;}
+	virtual glDepthMask_client_proc_t set_glDepthMask(glDepthMask_client_proc_t f) { glDepthMask_client_proc_t retval = glDepthMask; glDepthMask = f; return retval;}
+	virtual glDepthRangex_client_proc_t set_glDepthRangex(glDepthRangex_client_proc_t f) { glDepthRangex_client_proc_t retval = glDepthRangex; glDepthRangex = f; return retval;}
+	virtual glDisable_client_proc_t set_glDisable(glDisable_client_proc_t f) { glDisable_client_proc_t retval = glDisable; glDisable = f; return retval;}
+	virtual glDisableClientState_client_proc_t set_glDisableClientState(glDisableClientState_client_proc_t f) { glDisableClientState_client_proc_t retval = glDisableClientState; glDisableClientState = f; return retval;}
+	virtual glDrawArrays_client_proc_t set_glDrawArrays(glDrawArrays_client_proc_t f) { glDrawArrays_client_proc_t retval = glDrawArrays; glDrawArrays = f; return retval;}
+	virtual glDrawElements_client_proc_t set_glDrawElements(glDrawElements_client_proc_t f) { glDrawElements_client_proc_t retval = glDrawElements; glDrawElements = f; return retval;}
+	virtual glEnable_client_proc_t set_glEnable(glEnable_client_proc_t f) { glEnable_client_proc_t retval = glEnable; glEnable = f; return retval;}
+	virtual glEnableClientState_client_proc_t set_glEnableClientState(glEnableClientState_client_proc_t f) { glEnableClientState_client_proc_t retval = glEnableClientState; glEnableClientState = f; return retval;}
+	virtual glFinish_client_proc_t set_glFinish(glFinish_client_proc_t f) { glFinish_client_proc_t retval = glFinish; glFinish = f; return retval;}
+	virtual glFlush_client_proc_t set_glFlush(glFlush_client_proc_t f) { glFlush_client_proc_t retval = glFlush; glFlush = f; return retval;}
+	virtual glFogx_client_proc_t set_glFogx(glFogx_client_proc_t f) { glFogx_client_proc_t retval = glFogx; glFogx = f; return retval;}
+	virtual glFogxv_client_proc_t set_glFogxv(glFogxv_client_proc_t f) { glFogxv_client_proc_t retval = glFogxv; glFogxv = f; return retval;}
+	virtual glFrontFace_client_proc_t set_glFrontFace(glFrontFace_client_proc_t f) { glFrontFace_client_proc_t retval = glFrontFace; glFrontFace = f; return retval;}
+	virtual glFrustumx_client_proc_t set_glFrustumx(glFrustumx_client_proc_t f) { glFrustumx_client_proc_t retval = glFrustumx; glFrustumx = f; return retval;}
+	virtual glGetBooleanv_client_proc_t set_glGetBooleanv(glGetBooleanv_client_proc_t f) { glGetBooleanv_client_proc_t retval = glGetBooleanv; glGetBooleanv = f; return retval;}
+	virtual glGetBufferParameteriv_client_proc_t set_glGetBufferParameteriv(glGetBufferParameteriv_client_proc_t f) { glGetBufferParameteriv_client_proc_t retval = glGetBufferParameteriv; glGetBufferParameteriv = f; return retval;}
+	virtual glClipPlanex_client_proc_t set_glClipPlanex(glClipPlanex_client_proc_t f) { glClipPlanex_client_proc_t retval = glClipPlanex; glClipPlanex = f; return retval;}
+	virtual glGenBuffers_client_proc_t set_glGenBuffers(glGenBuffers_client_proc_t f) { glGenBuffers_client_proc_t retval = glGenBuffers; glGenBuffers = f; return retval;}
+	virtual glGenTextures_client_proc_t set_glGenTextures(glGenTextures_client_proc_t f) { glGenTextures_client_proc_t retval = glGenTextures; glGenTextures = f; return retval;}
+	virtual glGetError_client_proc_t set_glGetError(glGetError_client_proc_t f) { glGetError_client_proc_t retval = glGetError; glGetError = f; return retval;}
+	virtual glGetFixedv_client_proc_t set_glGetFixedv(glGetFixedv_client_proc_t f) { glGetFixedv_client_proc_t retval = glGetFixedv; glGetFixedv = f; return retval;}
+	virtual glGetIntegerv_client_proc_t set_glGetIntegerv(glGetIntegerv_client_proc_t f) { glGetIntegerv_client_proc_t retval = glGetIntegerv; glGetIntegerv = f; return retval;}
+	virtual glGetLightxv_client_proc_t set_glGetLightxv(glGetLightxv_client_proc_t f) { glGetLightxv_client_proc_t retval = glGetLightxv; glGetLightxv = f; return retval;}
+	virtual glGetMaterialxv_client_proc_t set_glGetMaterialxv(glGetMaterialxv_client_proc_t f) { glGetMaterialxv_client_proc_t retval = glGetMaterialxv; glGetMaterialxv = f; return retval;}
+	virtual glGetPointerv_client_proc_t set_glGetPointerv(glGetPointerv_client_proc_t f) { glGetPointerv_client_proc_t retval = glGetPointerv; glGetPointerv = f; return retval;}
+	virtual glGetString_client_proc_t set_glGetString(glGetString_client_proc_t f) { glGetString_client_proc_t retval = glGetString; glGetString = f; return retval;}
+	virtual glGetTexEnviv_client_proc_t set_glGetTexEnviv(glGetTexEnviv_client_proc_t f) { glGetTexEnviv_client_proc_t retval = glGetTexEnviv; glGetTexEnviv = f; return retval;}
+	virtual glGetTexEnvxv_client_proc_t set_glGetTexEnvxv(glGetTexEnvxv_client_proc_t f) { glGetTexEnvxv_client_proc_t retval = glGetTexEnvxv; glGetTexEnvxv = f; return retval;}
+	virtual glGetTexParameteriv_client_proc_t set_glGetTexParameteriv(glGetTexParameteriv_client_proc_t f) { glGetTexParameteriv_client_proc_t retval = glGetTexParameteriv; glGetTexParameteriv = f; return retval;}
+	virtual glGetTexParameterxv_client_proc_t set_glGetTexParameterxv(glGetTexParameterxv_client_proc_t f) { glGetTexParameterxv_client_proc_t retval = glGetTexParameterxv; glGetTexParameterxv = f; return retval;}
+	virtual glHint_client_proc_t set_glHint(glHint_client_proc_t f) { glHint_client_proc_t retval = glHint; glHint = f; return retval;}
+	virtual glIsBuffer_client_proc_t set_glIsBuffer(glIsBuffer_client_proc_t f) { glIsBuffer_client_proc_t retval = glIsBuffer; glIsBuffer = f; return retval;}
+	virtual glIsEnabled_client_proc_t set_glIsEnabled(glIsEnabled_client_proc_t f) { glIsEnabled_client_proc_t retval = glIsEnabled; glIsEnabled = f; return retval;}
+	virtual glIsTexture_client_proc_t set_glIsTexture(glIsTexture_client_proc_t f) { glIsTexture_client_proc_t retval = glIsTexture; glIsTexture = f; return retval;}
+	virtual glLightModelx_client_proc_t set_glLightModelx(glLightModelx_client_proc_t f) { glLightModelx_client_proc_t retval = glLightModelx; glLightModelx = f; return retval;}
+	virtual glLightModelxv_client_proc_t set_glLightModelxv(glLightModelxv_client_proc_t f) { glLightModelxv_client_proc_t retval = glLightModelxv; glLightModelxv = f; return retval;}
+	virtual glLightx_client_proc_t set_glLightx(glLightx_client_proc_t f) { glLightx_client_proc_t retval = glLightx; glLightx = f; return retval;}
+	virtual glLightxv_client_proc_t set_glLightxv(glLightxv_client_proc_t f) { glLightxv_client_proc_t retval = glLightxv; glLightxv = f; return retval;}
+	virtual glLineWidthx_client_proc_t set_glLineWidthx(glLineWidthx_client_proc_t f) { glLineWidthx_client_proc_t retval = glLineWidthx; glLineWidthx = f; return retval;}
+	virtual glLoadIdentity_client_proc_t set_glLoadIdentity(glLoadIdentity_client_proc_t f) { glLoadIdentity_client_proc_t retval = glLoadIdentity; glLoadIdentity = f; return retval;}
+	virtual glLoadMatrixx_client_proc_t set_glLoadMatrixx(glLoadMatrixx_client_proc_t f) { glLoadMatrixx_client_proc_t retval = glLoadMatrixx; glLoadMatrixx = f; return retval;}
+	virtual glLogicOp_client_proc_t set_glLogicOp(glLogicOp_client_proc_t f) { glLogicOp_client_proc_t retval = glLogicOp; glLogicOp = f; return retval;}
+	virtual glMaterialx_client_proc_t set_glMaterialx(glMaterialx_client_proc_t f) { glMaterialx_client_proc_t retval = glMaterialx; glMaterialx = f; return retval;}
+	virtual glMaterialxv_client_proc_t set_glMaterialxv(glMaterialxv_client_proc_t f) { glMaterialxv_client_proc_t retval = glMaterialxv; glMaterialxv = f; return retval;}
+	virtual glMatrixMode_client_proc_t set_glMatrixMode(glMatrixMode_client_proc_t f) { glMatrixMode_client_proc_t retval = glMatrixMode; glMatrixMode = f; return retval;}
+	virtual glMultMatrixx_client_proc_t set_glMultMatrixx(glMultMatrixx_client_proc_t f) { glMultMatrixx_client_proc_t retval = glMultMatrixx; glMultMatrixx = f; return retval;}
+	virtual glMultiTexCoord4x_client_proc_t set_glMultiTexCoord4x(glMultiTexCoord4x_client_proc_t f) { glMultiTexCoord4x_client_proc_t retval = glMultiTexCoord4x; glMultiTexCoord4x = f; return retval;}
+	virtual glNormal3x_client_proc_t set_glNormal3x(glNormal3x_client_proc_t f) { glNormal3x_client_proc_t retval = glNormal3x; glNormal3x = f; return retval;}
+	virtual glNormalPointer_client_proc_t set_glNormalPointer(glNormalPointer_client_proc_t f) { glNormalPointer_client_proc_t retval = glNormalPointer; glNormalPointer = f; return retval;}
+	virtual glOrthox_client_proc_t set_glOrthox(glOrthox_client_proc_t f) { glOrthox_client_proc_t retval = glOrthox; glOrthox = f; return retval;}
+	virtual glPixelStorei_client_proc_t set_glPixelStorei(glPixelStorei_client_proc_t f) { glPixelStorei_client_proc_t retval = glPixelStorei; glPixelStorei = f; return retval;}
+	virtual glPointParameterx_client_proc_t set_glPointParameterx(glPointParameterx_client_proc_t f) { glPointParameterx_client_proc_t retval = glPointParameterx; glPointParameterx = f; return retval;}
+	virtual glPointParameterxv_client_proc_t set_glPointParameterxv(glPointParameterxv_client_proc_t f) { glPointParameterxv_client_proc_t retval = glPointParameterxv; glPointParameterxv = f; return retval;}
+	virtual glPointSizex_client_proc_t set_glPointSizex(glPointSizex_client_proc_t f) { glPointSizex_client_proc_t retval = glPointSizex; glPointSizex = f; return retval;}
+	virtual glPolygonOffsetx_client_proc_t set_glPolygonOffsetx(glPolygonOffsetx_client_proc_t f) { glPolygonOffsetx_client_proc_t retval = glPolygonOffsetx; glPolygonOffsetx = f; return retval;}
+	virtual glPopMatrix_client_proc_t set_glPopMatrix(glPopMatrix_client_proc_t f) { glPopMatrix_client_proc_t retval = glPopMatrix; glPopMatrix = f; return retval;}
+	virtual glPushMatrix_client_proc_t set_glPushMatrix(glPushMatrix_client_proc_t f) { glPushMatrix_client_proc_t retval = glPushMatrix; glPushMatrix = f; return retval;}
+	virtual glReadPixels_client_proc_t set_glReadPixels(glReadPixels_client_proc_t f) { glReadPixels_client_proc_t retval = glReadPixels; glReadPixels = f; return retval;}
+	virtual glRotatex_client_proc_t set_glRotatex(glRotatex_client_proc_t f) { glRotatex_client_proc_t retval = glRotatex; glRotatex = f; return retval;}
+	virtual glSampleCoverage_client_proc_t set_glSampleCoverage(glSampleCoverage_client_proc_t f) { glSampleCoverage_client_proc_t retval = glSampleCoverage; glSampleCoverage = f; return retval;}
+	virtual glSampleCoveragex_client_proc_t set_glSampleCoveragex(glSampleCoveragex_client_proc_t f) { glSampleCoveragex_client_proc_t retval = glSampleCoveragex; glSampleCoveragex = f; return retval;}
+	virtual glScalex_client_proc_t set_glScalex(glScalex_client_proc_t f) { glScalex_client_proc_t retval = glScalex; glScalex = f; return retval;}
+	virtual glScissor_client_proc_t set_glScissor(glScissor_client_proc_t f) { glScissor_client_proc_t retval = glScissor; glScissor = f; return retval;}
+	virtual glShadeModel_client_proc_t set_glShadeModel(glShadeModel_client_proc_t f) { glShadeModel_client_proc_t retval = glShadeModel; glShadeModel = f; return retval;}
+	virtual glStencilFunc_client_proc_t set_glStencilFunc(glStencilFunc_client_proc_t f) { glStencilFunc_client_proc_t retval = glStencilFunc; glStencilFunc = f; return retval;}
+	virtual glStencilMask_client_proc_t set_glStencilMask(glStencilMask_client_proc_t f) { glStencilMask_client_proc_t retval = glStencilMask; glStencilMask = f; return retval;}
+	virtual glStencilOp_client_proc_t set_glStencilOp(glStencilOp_client_proc_t f) { glStencilOp_client_proc_t retval = glStencilOp; glStencilOp = f; return retval;}
+	virtual glTexCoordPointer_client_proc_t set_glTexCoordPointer(glTexCoordPointer_client_proc_t f) { glTexCoordPointer_client_proc_t retval = glTexCoordPointer; glTexCoordPointer = f; return retval;}
+	virtual glTexEnvi_client_proc_t set_glTexEnvi(glTexEnvi_client_proc_t f) { glTexEnvi_client_proc_t retval = glTexEnvi; glTexEnvi = f; return retval;}
+	virtual glTexEnvx_client_proc_t set_glTexEnvx(glTexEnvx_client_proc_t f) { glTexEnvx_client_proc_t retval = glTexEnvx; glTexEnvx = f; return retval;}
+	virtual glTexEnviv_client_proc_t set_glTexEnviv(glTexEnviv_client_proc_t f) { glTexEnviv_client_proc_t retval = glTexEnviv; glTexEnviv = f; return retval;}
+	virtual glTexEnvxv_client_proc_t set_glTexEnvxv(glTexEnvxv_client_proc_t f) { glTexEnvxv_client_proc_t retval = glTexEnvxv; glTexEnvxv = f; return retval;}
+	virtual glTexImage2D_client_proc_t set_glTexImage2D(glTexImage2D_client_proc_t f) { glTexImage2D_client_proc_t retval = glTexImage2D; glTexImage2D = f; return retval;}
+	virtual glTexParameteri_client_proc_t set_glTexParameteri(glTexParameteri_client_proc_t f) { glTexParameteri_client_proc_t retval = glTexParameteri; glTexParameteri = f; return retval;}
+	virtual glTexParameterx_client_proc_t set_glTexParameterx(glTexParameterx_client_proc_t f) { glTexParameterx_client_proc_t retval = glTexParameterx; glTexParameterx = f; return retval;}
+	virtual glTexParameteriv_client_proc_t set_glTexParameteriv(glTexParameteriv_client_proc_t f) { glTexParameteriv_client_proc_t retval = glTexParameteriv; glTexParameteriv = f; return retval;}
+	virtual glTexParameterxv_client_proc_t set_glTexParameterxv(glTexParameterxv_client_proc_t f) { glTexParameterxv_client_proc_t retval = glTexParameterxv; glTexParameterxv = f; return retval;}
+	virtual glTexSubImage2D_client_proc_t set_glTexSubImage2D(glTexSubImage2D_client_proc_t f) { glTexSubImage2D_client_proc_t retval = glTexSubImage2D; glTexSubImage2D = f; return retval;}
+	virtual glTranslatex_client_proc_t set_glTranslatex(glTranslatex_client_proc_t f) { glTranslatex_client_proc_t retval = glTranslatex; glTranslatex = f; return retval;}
+	virtual glVertexPointer_client_proc_t set_glVertexPointer(glVertexPointer_client_proc_t f) { glVertexPointer_client_proc_t retval = glVertexPointer; glVertexPointer = f; return retval;}
+	virtual glViewport_client_proc_t set_glViewport(glViewport_client_proc_t f) { glViewport_client_proc_t retval = glViewport; glViewport = f; return retval;}
+	virtual glPointSizePointerOES_client_proc_t set_glPointSizePointerOES(glPointSizePointerOES_client_proc_t f) { glPointSizePointerOES_client_proc_t retval = glPointSizePointerOES; glPointSizePointerOES = f; return retval;}
+	virtual glVertexPointerOffset_client_proc_t set_glVertexPointerOffset(glVertexPointerOffset_client_proc_t f) { glVertexPointerOffset_client_proc_t retval = glVertexPointerOffset; glVertexPointerOffset = f; return retval;}
+	virtual glColorPointerOffset_client_proc_t set_glColorPointerOffset(glColorPointerOffset_client_proc_t f) { glColorPointerOffset_client_proc_t retval = glColorPointerOffset; glColorPointerOffset = f; return retval;}
+	virtual glNormalPointerOffset_client_proc_t set_glNormalPointerOffset(glNormalPointerOffset_client_proc_t f) { glNormalPointerOffset_client_proc_t retval = glNormalPointerOffset; glNormalPointerOffset = f; return retval;}
+	virtual glPointSizePointerOffset_client_proc_t set_glPointSizePointerOffset(glPointSizePointerOffset_client_proc_t f) { glPointSizePointerOffset_client_proc_t retval = glPointSizePointerOffset; glPointSizePointerOffset = f; return retval;}
+	virtual glTexCoordPointerOffset_client_proc_t set_glTexCoordPointerOffset(glTexCoordPointerOffset_client_proc_t f) { glTexCoordPointerOffset_client_proc_t retval = glTexCoordPointerOffset; glTexCoordPointerOffset = f; return retval;}
+	virtual glWeightPointerOffset_client_proc_t set_glWeightPointerOffset(glWeightPointerOffset_client_proc_t f) { glWeightPointerOffset_client_proc_t retval = glWeightPointerOffset; glWeightPointerOffset = f; return retval;}
+	virtual glMatrixIndexPointerOffset_client_proc_t set_glMatrixIndexPointerOffset(glMatrixIndexPointerOffset_client_proc_t f) { glMatrixIndexPointerOffset_client_proc_t retval = glMatrixIndexPointerOffset; glMatrixIndexPointerOffset = f; return retval;}
+	virtual glVertexPointerData_client_proc_t set_glVertexPointerData(glVertexPointerData_client_proc_t f) { glVertexPointerData_client_proc_t retval = glVertexPointerData; glVertexPointerData = f; return retval;}
+	virtual glColorPointerData_client_proc_t set_glColorPointerData(glColorPointerData_client_proc_t f) { glColorPointerData_client_proc_t retval = glColorPointerData; glColorPointerData = f; return retval;}
+	virtual glNormalPointerData_client_proc_t set_glNormalPointerData(glNormalPointerData_client_proc_t f) { glNormalPointerData_client_proc_t retval = glNormalPointerData; glNormalPointerData = f; return retval;}
+	virtual glTexCoordPointerData_client_proc_t set_glTexCoordPointerData(glTexCoordPointerData_client_proc_t f) { glTexCoordPointerData_client_proc_t retval = glTexCoordPointerData; glTexCoordPointerData = f; return retval;}
+	virtual glPointSizePointerData_client_proc_t set_glPointSizePointerData(glPointSizePointerData_client_proc_t f) { glPointSizePointerData_client_proc_t retval = glPointSizePointerData; glPointSizePointerData = f; return retval;}
+	virtual glWeightPointerData_client_proc_t set_glWeightPointerData(glWeightPointerData_client_proc_t f) { glWeightPointerData_client_proc_t retval = glWeightPointerData; glWeightPointerData = f; return retval;}
+	virtual glMatrixIndexPointerData_client_proc_t set_glMatrixIndexPointerData(glMatrixIndexPointerData_client_proc_t f) { glMatrixIndexPointerData_client_proc_t retval = glMatrixIndexPointerData; glMatrixIndexPointerData = f; return retval;}
+	virtual glDrawElementsOffset_client_proc_t set_glDrawElementsOffset(glDrawElementsOffset_client_proc_t f) { glDrawElementsOffset_client_proc_t retval = glDrawElementsOffset; glDrawElementsOffset = f; return retval;}
+	virtual glDrawElementsData_client_proc_t set_glDrawElementsData(glDrawElementsData_client_proc_t f) { glDrawElementsData_client_proc_t retval = glDrawElementsData; glDrawElementsData = f; return retval;}
+	virtual glGetCompressedTextureFormats_client_proc_t set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_client_proc_t f) { glGetCompressedTextureFormats_client_proc_t retval = glGetCompressedTextureFormats; glGetCompressedTextureFormats = f; return retval;}
+	virtual glFinishRoundTrip_client_proc_t set_glFinishRoundTrip(glFinishRoundTrip_client_proc_t f) { glFinishRoundTrip_client_proc_t retval = glFinishRoundTrip; glFinishRoundTrip = f; return retval;}
+	virtual glBlendEquationSeparateOES_client_proc_t set_glBlendEquationSeparateOES(glBlendEquationSeparateOES_client_proc_t f) { glBlendEquationSeparateOES_client_proc_t retval = glBlendEquationSeparateOES; glBlendEquationSeparateOES = f; return retval;}
+	virtual glBlendFuncSeparateOES_client_proc_t set_glBlendFuncSeparateOES(glBlendFuncSeparateOES_client_proc_t f) { glBlendFuncSeparateOES_client_proc_t retval = glBlendFuncSeparateOES; glBlendFuncSeparateOES = f; return retval;}
+	virtual glBlendEquationOES_client_proc_t set_glBlendEquationOES(glBlendEquationOES_client_proc_t f) { glBlendEquationOES_client_proc_t retval = glBlendEquationOES; glBlendEquationOES = f; return retval;}
+	virtual glDrawTexsOES_client_proc_t set_glDrawTexsOES(glDrawTexsOES_client_proc_t f) { glDrawTexsOES_client_proc_t retval = glDrawTexsOES; glDrawTexsOES = f; return retval;}
+	virtual glDrawTexiOES_client_proc_t set_glDrawTexiOES(glDrawTexiOES_client_proc_t f) { glDrawTexiOES_client_proc_t retval = glDrawTexiOES; glDrawTexiOES = f; return retval;}
+	virtual glDrawTexxOES_client_proc_t set_glDrawTexxOES(glDrawTexxOES_client_proc_t f) { glDrawTexxOES_client_proc_t retval = glDrawTexxOES; glDrawTexxOES = f; return retval;}
+	virtual glDrawTexsvOES_client_proc_t set_glDrawTexsvOES(glDrawTexsvOES_client_proc_t f) { glDrawTexsvOES_client_proc_t retval = glDrawTexsvOES; glDrawTexsvOES = f; return retval;}
+	virtual glDrawTexivOES_client_proc_t set_glDrawTexivOES(glDrawTexivOES_client_proc_t f) { glDrawTexivOES_client_proc_t retval = glDrawTexivOES; glDrawTexivOES = f; return retval;}
+	virtual glDrawTexxvOES_client_proc_t set_glDrawTexxvOES(glDrawTexxvOES_client_proc_t f) { glDrawTexxvOES_client_proc_t retval = glDrawTexxvOES; glDrawTexxvOES = f; return retval;}
+	virtual glDrawTexfOES_client_proc_t set_glDrawTexfOES(glDrawTexfOES_client_proc_t f) { glDrawTexfOES_client_proc_t retval = glDrawTexfOES; glDrawTexfOES = f; return retval;}
+	virtual glDrawTexfvOES_client_proc_t set_glDrawTexfvOES(glDrawTexfvOES_client_proc_t f) { glDrawTexfvOES_client_proc_t retval = glDrawTexfvOES; glDrawTexfvOES = f; return retval;}
+	virtual glEGLImageTargetTexture2DOES_client_proc_t set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_client_proc_t f) { glEGLImageTargetTexture2DOES_client_proc_t retval = glEGLImageTargetTexture2DOES; glEGLImageTargetTexture2DOES = f; return retval;}
+	virtual glEGLImageTargetRenderbufferStorageOES_client_proc_t set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_client_proc_t f) { glEGLImageTargetRenderbufferStorageOES_client_proc_t retval = glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetRenderbufferStorageOES = f; return retval;}
+	virtual glAlphaFuncxOES_client_proc_t set_glAlphaFuncxOES(glAlphaFuncxOES_client_proc_t f) { glAlphaFuncxOES_client_proc_t retval = glAlphaFuncxOES; glAlphaFuncxOES = f; return retval;}
+	virtual glClearColorxOES_client_proc_t set_glClearColorxOES(glClearColorxOES_client_proc_t f) { glClearColorxOES_client_proc_t retval = glClearColorxOES; glClearColorxOES = f; return retval;}
+	virtual glClearDepthxOES_client_proc_t set_glClearDepthxOES(glClearDepthxOES_client_proc_t f) { glClearDepthxOES_client_proc_t retval = glClearDepthxOES; glClearDepthxOES = f; return retval;}
+	virtual glClipPlanexOES_client_proc_t set_glClipPlanexOES(glClipPlanexOES_client_proc_t f) { glClipPlanexOES_client_proc_t retval = glClipPlanexOES; glClipPlanexOES = f; return retval;}
+	virtual glClipPlanexIMG_client_proc_t set_glClipPlanexIMG(glClipPlanexIMG_client_proc_t f) { glClipPlanexIMG_client_proc_t retval = glClipPlanexIMG; glClipPlanexIMG = f; return retval;}
+	virtual glColor4xOES_client_proc_t set_glColor4xOES(glColor4xOES_client_proc_t f) { glColor4xOES_client_proc_t retval = glColor4xOES; glColor4xOES = f; return retval;}
+	virtual glDepthRangexOES_client_proc_t set_glDepthRangexOES(glDepthRangexOES_client_proc_t f) { glDepthRangexOES_client_proc_t retval = glDepthRangexOES; glDepthRangexOES = f; return retval;}
+	virtual glFogxOES_client_proc_t set_glFogxOES(glFogxOES_client_proc_t f) { glFogxOES_client_proc_t retval = glFogxOES; glFogxOES = f; return retval;}
+	virtual glFogxvOES_client_proc_t set_glFogxvOES(glFogxvOES_client_proc_t f) { glFogxvOES_client_proc_t retval = glFogxvOES; glFogxvOES = f; return retval;}
+	virtual glFrustumxOES_client_proc_t set_glFrustumxOES(glFrustumxOES_client_proc_t f) { glFrustumxOES_client_proc_t retval = glFrustumxOES; glFrustumxOES = f; return retval;}
+	virtual glGetClipPlanexOES_client_proc_t set_glGetClipPlanexOES(glGetClipPlanexOES_client_proc_t f) { glGetClipPlanexOES_client_proc_t retval = glGetClipPlanexOES; glGetClipPlanexOES = f; return retval;}
+	virtual glGetClipPlanex_client_proc_t set_glGetClipPlanex(glGetClipPlanex_client_proc_t f) { glGetClipPlanex_client_proc_t retval = glGetClipPlanex; glGetClipPlanex = f; return retval;}
+	virtual glGetFixedvOES_client_proc_t set_glGetFixedvOES(glGetFixedvOES_client_proc_t f) { glGetFixedvOES_client_proc_t retval = glGetFixedvOES; glGetFixedvOES = f; return retval;}
+	virtual glGetLightxvOES_client_proc_t set_glGetLightxvOES(glGetLightxvOES_client_proc_t f) { glGetLightxvOES_client_proc_t retval = glGetLightxvOES; glGetLightxvOES = f; return retval;}
+	virtual glGetMaterialxvOES_client_proc_t set_glGetMaterialxvOES(glGetMaterialxvOES_client_proc_t f) { glGetMaterialxvOES_client_proc_t retval = glGetMaterialxvOES; glGetMaterialxvOES = f; return retval;}
+	virtual glGetTexEnvxvOES_client_proc_t set_glGetTexEnvxvOES(glGetTexEnvxvOES_client_proc_t f) { glGetTexEnvxvOES_client_proc_t retval = glGetTexEnvxvOES; glGetTexEnvxvOES = f; return retval;}
+	virtual glGetTexParameterxvOES_client_proc_t set_glGetTexParameterxvOES(glGetTexParameterxvOES_client_proc_t f) { glGetTexParameterxvOES_client_proc_t retval = glGetTexParameterxvOES; glGetTexParameterxvOES = f; return retval;}
+	virtual glLightModelxOES_client_proc_t set_glLightModelxOES(glLightModelxOES_client_proc_t f) { glLightModelxOES_client_proc_t retval = glLightModelxOES; glLightModelxOES = f; return retval;}
+	virtual glLightModelxvOES_client_proc_t set_glLightModelxvOES(glLightModelxvOES_client_proc_t f) { glLightModelxvOES_client_proc_t retval = glLightModelxvOES; glLightModelxvOES = f; return retval;}
+	virtual glLightxOES_client_proc_t set_glLightxOES(glLightxOES_client_proc_t f) { glLightxOES_client_proc_t retval = glLightxOES; glLightxOES = f; return retval;}
+	virtual glLightxvOES_client_proc_t set_glLightxvOES(glLightxvOES_client_proc_t f) { glLightxvOES_client_proc_t retval = glLightxvOES; glLightxvOES = f; return retval;}
+	virtual glLineWidthxOES_client_proc_t set_glLineWidthxOES(glLineWidthxOES_client_proc_t f) { glLineWidthxOES_client_proc_t retval = glLineWidthxOES; glLineWidthxOES = f; return retval;}
+	virtual glLoadMatrixxOES_client_proc_t set_glLoadMatrixxOES(glLoadMatrixxOES_client_proc_t f) { glLoadMatrixxOES_client_proc_t retval = glLoadMatrixxOES; glLoadMatrixxOES = f; return retval;}
+	virtual glMaterialxOES_client_proc_t set_glMaterialxOES(glMaterialxOES_client_proc_t f) { glMaterialxOES_client_proc_t retval = glMaterialxOES; glMaterialxOES = f; return retval;}
+	virtual glMaterialxvOES_client_proc_t set_glMaterialxvOES(glMaterialxvOES_client_proc_t f) { glMaterialxvOES_client_proc_t retval = glMaterialxvOES; glMaterialxvOES = f; return retval;}
+	virtual glMultMatrixxOES_client_proc_t set_glMultMatrixxOES(glMultMatrixxOES_client_proc_t f) { glMultMatrixxOES_client_proc_t retval = glMultMatrixxOES; glMultMatrixxOES = f; return retval;}
+	virtual glMultiTexCoord4xOES_client_proc_t set_glMultiTexCoord4xOES(glMultiTexCoord4xOES_client_proc_t f) { glMultiTexCoord4xOES_client_proc_t retval = glMultiTexCoord4xOES; glMultiTexCoord4xOES = f; return retval;}
+	virtual glNormal3xOES_client_proc_t set_glNormal3xOES(glNormal3xOES_client_proc_t f) { glNormal3xOES_client_proc_t retval = glNormal3xOES; glNormal3xOES = f; return retval;}
+	virtual glOrthoxOES_client_proc_t set_glOrthoxOES(glOrthoxOES_client_proc_t f) { glOrthoxOES_client_proc_t retval = glOrthoxOES; glOrthoxOES = f; return retval;}
+	virtual glPointParameterxOES_client_proc_t set_glPointParameterxOES(glPointParameterxOES_client_proc_t f) { glPointParameterxOES_client_proc_t retval = glPointParameterxOES; glPointParameterxOES = f; return retval;}
+	virtual glPointParameterxvOES_client_proc_t set_glPointParameterxvOES(glPointParameterxvOES_client_proc_t f) { glPointParameterxvOES_client_proc_t retval = glPointParameterxvOES; glPointParameterxvOES = f; return retval;}
+	virtual glPointSizexOES_client_proc_t set_glPointSizexOES(glPointSizexOES_client_proc_t f) { glPointSizexOES_client_proc_t retval = glPointSizexOES; glPointSizexOES = f; return retval;}
+	virtual glPolygonOffsetxOES_client_proc_t set_glPolygonOffsetxOES(glPolygonOffsetxOES_client_proc_t f) { glPolygonOffsetxOES_client_proc_t retval = glPolygonOffsetxOES; glPolygonOffsetxOES = f; return retval;}
+	virtual glRotatexOES_client_proc_t set_glRotatexOES(glRotatexOES_client_proc_t f) { glRotatexOES_client_proc_t retval = glRotatexOES; glRotatexOES = f; return retval;}
+	virtual glSampleCoveragexOES_client_proc_t set_glSampleCoveragexOES(glSampleCoveragexOES_client_proc_t f) { glSampleCoveragexOES_client_proc_t retval = glSampleCoveragexOES; glSampleCoveragexOES = f; return retval;}
+	virtual glScalexOES_client_proc_t set_glScalexOES(glScalexOES_client_proc_t f) { glScalexOES_client_proc_t retval = glScalexOES; glScalexOES = f; return retval;}
+	virtual glTexEnvxOES_client_proc_t set_glTexEnvxOES(glTexEnvxOES_client_proc_t f) { glTexEnvxOES_client_proc_t retval = glTexEnvxOES; glTexEnvxOES = f; return retval;}
+	virtual glTexEnvxvOES_client_proc_t set_glTexEnvxvOES(glTexEnvxvOES_client_proc_t f) { glTexEnvxvOES_client_proc_t retval = glTexEnvxvOES; glTexEnvxvOES = f; return retval;}
+	virtual glTexParameterxOES_client_proc_t set_glTexParameterxOES(glTexParameterxOES_client_proc_t f) { glTexParameterxOES_client_proc_t retval = glTexParameterxOES; glTexParameterxOES = f; return retval;}
+	virtual glTexParameterxvOES_client_proc_t set_glTexParameterxvOES(glTexParameterxvOES_client_proc_t f) { glTexParameterxvOES_client_proc_t retval = glTexParameterxvOES; glTexParameterxvOES = f; return retval;}
+	virtual glTranslatexOES_client_proc_t set_glTranslatexOES(glTranslatexOES_client_proc_t f) { glTranslatexOES_client_proc_t retval = glTranslatexOES; glTranslatexOES = f; return retval;}
+	virtual glIsRenderbufferOES_client_proc_t set_glIsRenderbufferOES(glIsRenderbufferOES_client_proc_t f) { glIsRenderbufferOES_client_proc_t retval = glIsRenderbufferOES; glIsRenderbufferOES = f; return retval;}
+	virtual glBindRenderbufferOES_client_proc_t set_glBindRenderbufferOES(glBindRenderbufferOES_client_proc_t f) { glBindRenderbufferOES_client_proc_t retval = glBindRenderbufferOES; glBindRenderbufferOES = f; return retval;}
+	virtual glDeleteRenderbuffersOES_client_proc_t set_glDeleteRenderbuffersOES(glDeleteRenderbuffersOES_client_proc_t f) { glDeleteRenderbuffersOES_client_proc_t retval = glDeleteRenderbuffersOES; glDeleteRenderbuffersOES = f; return retval;}
+	virtual glGenRenderbuffersOES_client_proc_t set_glGenRenderbuffersOES(glGenRenderbuffersOES_client_proc_t f) { glGenRenderbuffersOES_client_proc_t retval = glGenRenderbuffersOES; glGenRenderbuffersOES = f; return retval;}
+	virtual glRenderbufferStorageOES_client_proc_t set_glRenderbufferStorageOES(glRenderbufferStorageOES_client_proc_t f) { glRenderbufferStorageOES_client_proc_t retval = glRenderbufferStorageOES; glRenderbufferStorageOES = f; return retval;}
+	virtual glGetRenderbufferParameterivOES_client_proc_t set_glGetRenderbufferParameterivOES(glGetRenderbufferParameterivOES_client_proc_t f) { glGetRenderbufferParameterivOES_client_proc_t retval = glGetRenderbufferParameterivOES; glGetRenderbufferParameterivOES = f; return retval;}
+	virtual glIsFramebufferOES_client_proc_t set_glIsFramebufferOES(glIsFramebufferOES_client_proc_t f) { glIsFramebufferOES_client_proc_t retval = glIsFramebufferOES; glIsFramebufferOES = f; return retval;}
+	virtual glBindFramebufferOES_client_proc_t set_glBindFramebufferOES(glBindFramebufferOES_client_proc_t f) { glBindFramebufferOES_client_proc_t retval = glBindFramebufferOES; glBindFramebufferOES = f; return retval;}
+	virtual glDeleteFramebuffersOES_client_proc_t set_glDeleteFramebuffersOES(glDeleteFramebuffersOES_client_proc_t f) { glDeleteFramebuffersOES_client_proc_t retval = glDeleteFramebuffersOES; glDeleteFramebuffersOES = f; return retval;}
+	virtual glGenFramebuffersOES_client_proc_t set_glGenFramebuffersOES(glGenFramebuffersOES_client_proc_t f) { glGenFramebuffersOES_client_proc_t retval = glGenFramebuffersOES; glGenFramebuffersOES = f; return retval;}
+	virtual glCheckFramebufferStatusOES_client_proc_t set_glCheckFramebufferStatusOES(glCheckFramebufferStatusOES_client_proc_t f) { glCheckFramebufferStatusOES_client_proc_t retval = glCheckFramebufferStatusOES; glCheckFramebufferStatusOES = f; return retval;}
+	virtual glFramebufferRenderbufferOES_client_proc_t set_glFramebufferRenderbufferOES(glFramebufferRenderbufferOES_client_proc_t f) { glFramebufferRenderbufferOES_client_proc_t retval = glFramebufferRenderbufferOES; glFramebufferRenderbufferOES = f; return retval;}
+	virtual glFramebufferTexture2DOES_client_proc_t set_glFramebufferTexture2DOES(glFramebufferTexture2DOES_client_proc_t f) { glFramebufferTexture2DOES_client_proc_t retval = glFramebufferTexture2DOES; glFramebufferTexture2DOES = f; return retval;}
+	virtual glGetFramebufferAttachmentParameterivOES_client_proc_t set_glGetFramebufferAttachmentParameterivOES(glGetFramebufferAttachmentParameterivOES_client_proc_t f) { glGetFramebufferAttachmentParameterivOES_client_proc_t retval = glGetFramebufferAttachmentParameterivOES; glGetFramebufferAttachmentParameterivOES = f; return retval;}
+	virtual glGenerateMipmapOES_client_proc_t set_glGenerateMipmapOES(glGenerateMipmapOES_client_proc_t f) { glGenerateMipmapOES_client_proc_t retval = glGenerateMipmapOES; glGenerateMipmapOES = f; return retval;}
+	virtual glMapBufferOES_client_proc_t set_glMapBufferOES(glMapBufferOES_client_proc_t f) { glMapBufferOES_client_proc_t retval = glMapBufferOES; glMapBufferOES = f; return retval;}
+	virtual glUnmapBufferOES_client_proc_t set_glUnmapBufferOES(glUnmapBufferOES_client_proc_t f) { glUnmapBufferOES_client_proc_t retval = glUnmapBufferOES; glUnmapBufferOES = f; return retval;}
+	virtual glGetBufferPointervOES_client_proc_t set_glGetBufferPointervOES(glGetBufferPointervOES_client_proc_t f) { glGetBufferPointervOES_client_proc_t retval = glGetBufferPointervOES; glGetBufferPointervOES = f; return retval;}
+	virtual glCurrentPaletteMatrixOES_client_proc_t set_glCurrentPaletteMatrixOES(glCurrentPaletteMatrixOES_client_proc_t f) { glCurrentPaletteMatrixOES_client_proc_t retval = glCurrentPaletteMatrixOES; glCurrentPaletteMatrixOES = f; return retval;}
+	virtual glLoadPaletteFromModelViewMatrixOES_client_proc_t set_glLoadPaletteFromModelViewMatrixOES(glLoadPaletteFromModelViewMatrixOES_client_proc_t f) { glLoadPaletteFromModelViewMatrixOES_client_proc_t retval = glLoadPaletteFromModelViewMatrixOES; glLoadPaletteFromModelViewMatrixOES = f; return retval;}
+	virtual glMatrixIndexPointerOES_client_proc_t set_glMatrixIndexPointerOES(glMatrixIndexPointerOES_client_proc_t f) { glMatrixIndexPointerOES_client_proc_t retval = glMatrixIndexPointerOES; glMatrixIndexPointerOES = f; return retval;}
+	virtual glWeightPointerOES_client_proc_t set_glWeightPointerOES(glWeightPointerOES_client_proc_t f) { glWeightPointerOES_client_proc_t retval = glWeightPointerOES; glWeightPointerOES = f; return retval;}
+	virtual glQueryMatrixxOES_client_proc_t set_glQueryMatrixxOES(glQueryMatrixxOES_client_proc_t f) { glQueryMatrixxOES_client_proc_t retval = glQueryMatrixxOES; glQueryMatrixxOES = f; return retval;}
+	virtual glDepthRangefOES_client_proc_t set_glDepthRangefOES(glDepthRangefOES_client_proc_t f) { glDepthRangefOES_client_proc_t retval = glDepthRangefOES; glDepthRangefOES = f; return retval;}
+	virtual glFrustumfOES_client_proc_t set_glFrustumfOES(glFrustumfOES_client_proc_t f) { glFrustumfOES_client_proc_t retval = glFrustumfOES; glFrustumfOES = f; return retval;}
+	virtual glOrthofOES_client_proc_t set_glOrthofOES(glOrthofOES_client_proc_t f) { glOrthofOES_client_proc_t retval = glOrthofOES; glOrthofOES = f; return retval;}
+	virtual glClipPlanefOES_client_proc_t set_glClipPlanefOES(glClipPlanefOES_client_proc_t f) { glClipPlanefOES_client_proc_t retval = glClipPlanefOES; glClipPlanefOES = f; return retval;}
+	virtual glClipPlanefIMG_client_proc_t set_glClipPlanefIMG(glClipPlanefIMG_client_proc_t f) { glClipPlanefIMG_client_proc_t retval = glClipPlanefIMG; glClipPlanefIMG = f; return retval;}
+	virtual glGetClipPlanefOES_client_proc_t set_glGetClipPlanefOES(glGetClipPlanefOES_client_proc_t f) { glGetClipPlanefOES_client_proc_t retval = glGetClipPlanefOES; glGetClipPlanefOES = f; return retval;}
+	virtual glClearDepthfOES_client_proc_t set_glClearDepthfOES(glClearDepthfOES_client_proc_t f) { glClearDepthfOES_client_proc_t retval = glClearDepthfOES; glClearDepthfOES = f; return retval;}
+	virtual glTexGenfOES_client_proc_t set_glTexGenfOES(glTexGenfOES_client_proc_t f) { glTexGenfOES_client_proc_t retval = glTexGenfOES; glTexGenfOES = f; return retval;}
+	virtual glTexGenfvOES_client_proc_t set_glTexGenfvOES(glTexGenfvOES_client_proc_t f) { glTexGenfvOES_client_proc_t retval = glTexGenfvOES; glTexGenfvOES = f; return retval;}
+	virtual glTexGeniOES_client_proc_t set_glTexGeniOES(glTexGeniOES_client_proc_t f) { glTexGeniOES_client_proc_t retval = glTexGeniOES; glTexGeniOES = f; return retval;}
+	virtual glTexGenivOES_client_proc_t set_glTexGenivOES(glTexGenivOES_client_proc_t f) { glTexGenivOES_client_proc_t retval = glTexGenivOES; glTexGenivOES = f; return retval;}
+	virtual glTexGenxOES_client_proc_t set_glTexGenxOES(glTexGenxOES_client_proc_t f) { glTexGenxOES_client_proc_t retval = glTexGenxOES; glTexGenxOES = f; return retval;}
+	virtual glTexGenxvOES_client_proc_t set_glTexGenxvOES(glTexGenxvOES_client_proc_t f) { glTexGenxvOES_client_proc_t retval = glTexGenxvOES; glTexGenxvOES = f; return retval;}
+	virtual glGetTexGenfvOES_client_proc_t set_glGetTexGenfvOES(glGetTexGenfvOES_client_proc_t f) { glGetTexGenfvOES_client_proc_t retval = glGetTexGenfvOES; glGetTexGenfvOES = f; return retval;}
+	virtual glGetTexGenivOES_client_proc_t set_glGetTexGenivOES(glGetTexGenivOES_client_proc_t f) { glGetTexGenivOES_client_proc_t retval = glGetTexGenivOES; glGetTexGenivOES = f; return retval;}
+	virtual glGetTexGenxvOES_client_proc_t set_glGetTexGenxvOES(glGetTexGenxvOES_client_proc_t f) { glGetTexGenxvOES_client_proc_t retval = glGetTexGenxvOES; glGetTexGenxvOES = f; return retval;}
+	virtual glBindVertexArrayOES_client_proc_t set_glBindVertexArrayOES(glBindVertexArrayOES_client_proc_t f) { glBindVertexArrayOES_client_proc_t retval = glBindVertexArrayOES; glBindVertexArrayOES = f; return retval;}
+	virtual glDeleteVertexArraysOES_client_proc_t set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_client_proc_t f) { glDeleteVertexArraysOES_client_proc_t retval = glDeleteVertexArraysOES; glDeleteVertexArraysOES = f; return retval;}
+	virtual glGenVertexArraysOES_client_proc_t set_glGenVertexArraysOES(glGenVertexArraysOES_client_proc_t f) { glGenVertexArraysOES_client_proc_t retval = glGenVertexArraysOES; glGenVertexArraysOES = f; return retval;}
+	virtual glIsVertexArrayOES_client_proc_t set_glIsVertexArrayOES(glIsVertexArrayOES_client_proc_t f) { glIsVertexArrayOES_client_proc_t retval = glIsVertexArrayOES; glIsVertexArrayOES = f; return retval;}
+	virtual glDiscardFramebufferEXT_client_proc_t set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_client_proc_t f) { glDiscardFramebufferEXT_client_proc_t retval = glDiscardFramebufferEXT; glDiscardFramebufferEXT = f; return retval;}
+	virtual glMultiDrawArraysEXT_client_proc_t set_glMultiDrawArraysEXT(glMultiDrawArraysEXT_client_proc_t f) { glMultiDrawArraysEXT_client_proc_t retval = glMultiDrawArraysEXT; glMultiDrawArraysEXT = f; return retval;}
+	virtual glMultiDrawElementsEXT_client_proc_t set_glMultiDrawElementsEXT(glMultiDrawElementsEXT_client_proc_t f) { glMultiDrawElementsEXT_client_proc_t retval = glMultiDrawElementsEXT; glMultiDrawElementsEXT = f; return retval;}
+	virtual glMultiDrawArraysSUN_client_proc_t set_glMultiDrawArraysSUN(glMultiDrawArraysSUN_client_proc_t f) { glMultiDrawArraysSUN_client_proc_t retval = glMultiDrawArraysSUN; glMultiDrawArraysSUN = f; return retval;}
+	virtual glMultiDrawElementsSUN_client_proc_t set_glMultiDrawElementsSUN(glMultiDrawElementsSUN_client_proc_t f) { glMultiDrawElementsSUN_client_proc_t retval = glMultiDrawElementsSUN; glMultiDrawElementsSUN = f; return retval;}
+	virtual glRenderbufferStorageMultisampleIMG_client_proc_t set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_client_proc_t f) { glRenderbufferStorageMultisampleIMG_client_proc_t retval = glRenderbufferStorageMultisampleIMG; glRenderbufferStorageMultisampleIMG = f; return retval;}
+	virtual glFramebufferTexture2DMultisampleIMG_client_proc_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_client_proc_t f) { glFramebufferTexture2DMultisampleIMG_client_proc_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;}
+	virtual glDeleteFencesNV_client_proc_t set_glDeleteFencesNV(glDeleteFencesNV_client_proc_t f) { glDeleteFencesNV_client_proc_t retval = glDeleteFencesNV; glDeleteFencesNV = f; return retval;}
+	virtual glGenFencesNV_client_proc_t set_glGenFencesNV(glGenFencesNV_client_proc_t f) { glGenFencesNV_client_proc_t retval = glGenFencesNV; glGenFencesNV = f; return retval;}
+	virtual glIsFenceNV_client_proc_t set_glIsFenceNV(glIsFenceNV_client_proc_t f) { glIsFenceNV_client_proc_t retval = glIsFenceNV; glIsFenceNV = f; return retval;}
+	virtual glTestFenceNV_client_proc_t set_glTestFenceNV(glTestFenceNV_client_proc_t f) { glTestFenceNV_client_proc_t retval = glTestFenceNV; glTestFenceNV = f; return retval;}
+	virtual glGetFenceivNV_client_proc_t set_glGetFenceivNV(glGetFenceivNV_client_proc_t f) { glGetFenceivNV_client_proc_t retval = glGetFenceivNV; glGetFenceivNV = f; return retval;}
+	virtual glFinishFenceNV_client_proc_t set_glFinishFenceNV(glFinishFenceNV_client_proc_t f) { glFinishFenceNV_client_proc_t retval = glFinishFenceNV; glFinishFenceNV = f; return retval;}
+	virtual glSetFenceNV_client_proc_t set_glSetFenceNV(glSetFenceNV_client_proc_t f) { glSetFenceNV_client_proc_t retval = glSetFenceNV; glSetFenceNV = f; return retval;}
+	virtual glGetDriverControlsQCOM_client_proc_t set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_client_proc_t f) { glGetDriverControlsQCOM_client_proc_t retval = glGetDriverControlsQCOM; glGetDriverControlsQCOM = f; return retval;}
+	virtual glGetDriverControlStringQCOM_client_proc_t set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_client_proc_t f) { glGetDriverControlStringQCOM_client_proc_t retval = glGetDriverControlStringQCOM; glGetDriverControlStringQCOM = f; return retval;}
+	virtual glEnableDriverControlQCOM_client_proc_t set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_client_proc_t f) { glEnableDriverControlQCOM_client_proc_t retval = glEnableDriverControlQCOM; glEnableDriverControlQCOM = f; return retval;}
+	virtual glDisableDriverControlQCOM_client_proc_t set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_client_proc_t f) { glDisableDriverControlQCOM_client_proc_t retval = glDisableDriverControlQCOM; glDisableDriverControlQCOM = f; return retval;}
+	virtual glExtGetTexturesQCOM_client_proc_t set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_client_proc_t f) { glExtGetTexturesQCOM_client_proc_t retval = glExtGetTexturesQCOM; glExtGetTexturesQCOM = f; return retval;}
+	virtual glExtGetBuffersQCOM_client_proc_t set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_client_proc_t f) { glExtGetBuffersQCOM_client_proc_t retval = glExtGetBuffersQCOM; glExtGetBuffersQCOM = f; return retval;}
+	virtual glExtGetRenderbuffersQCOM_client_proc_t set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_client_proc_t f) { glExtGetRenderbuffersQCOM_client_proc_t retval = glExtGetRenderbuffersQCOM; glExtGetRenderbuffersQCOM = f; return retval;}
+	virtual glExtGetFramebuffersQCOM_client_proc_t set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_client_proc_t f) { glExtGetFramebuffersQCOM_client_proc_t retval = glExtGetFramebuffersQCOM; glExtGetFramebuffersQCOM = f; return retval;}
+	virtual glExtGetTexLevelParameterivQCOM_client_proc_t set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_client_proc_t f) { glExtGetTexLevelParameterivQCOM_client_proc_t retval = glExtGetTexLevelParameterivQCOM; glExtGetTexLevelParameterivQCOM = f; return retval;}
+	virtual glExtTexObjectStateOverrideiQCOM_client_proc_t set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_client_proc_t f) { glExtTexObjectStateOverrideiQCOM_client_proc_t retval = glExtTexObjectStateOverrideiQCOM; glExtTexObjectStateOverrideiQCOM = f; return retval;}
+	virtual glExtGetTexSubImageQCOM_client_proc_t set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_client_proc_t f) { glExtGetTexSubImageQCOM_client_proc_t retval = glExtGetTexSubImageQCOM; glExtGetTexSubImageQCOM = f; return retval;}
+	virtual glExtGetBufferPointervQCOM_client_proc_t set_glExtGetBufferPointervQCOM(glExtGetBufferPointervQCOM_client_proc_t f) { glExtGetBufferPointervQCOM_client_proc_t retval = glExtGetBufferPointervQCOM; glExtGetBufferPointervQCOM = f; return retval;}
+	virtual glExtGetShadersQCOM_client_proc_t set_glExtGetShadersQCOM(glExtGetShadersQCOM_client_proc_t f) { glExtGetShadersQCOM_client_proc_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM = f; return retval;}
+	virtual glExtGetProgramsQCOM_client_proc_t set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_client_proc_t f) { glExtGetProgramsQCOM_client_proc_t retval = glExtGetProgramsQCOM; glExtGetProgramsQCOM = f; return retval;}
+	virtual glExtIsProgramBinaryQCOM_client_proc_t set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_client_proc_t f) { glExtIsProgramBinaryQCOM_client_proc_t retval = glExtIsProgramBinaryQCOM; glExtIsProgramBinaryQCOM = f; return retval;}
+	virtual glExtGetProgramBinarySourceQCOM_client_proc_t set_glExtGetProgramBinarySourceQCOM(glExtGetProgramBinarySourceQCOM_client_proc_t f) { glExtGetProgramBinarySourceQCOM_client_proc_t retval = glExtGetProgramBinarySourceQCOM; glExtGetProgramBinarySourceQCOM = f; return retval;}
+	virtual glStartTilingQCOM_client_proc_t set_glStartTilingQCOM(glStartTilingQCOM_client_proc_t f) { glStartTilingQCOM_client_proc_t retval = glStartTilingQCOM; glStartTilingQCOM = f; return retval;}
+	virtual glEndTilingQCOM_client_proc_t set_glEndTilingQCOM(glEndTilingQCOM_client_proc_t f) { glEndTilingQCOM_client_proc_t retval = glEndTilingQCOM; glEndTilingQCOM = f; return retval;}
+	 virtual ~gl_client_context_t() {}
+
+	typedef gl_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
+	static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
+	int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
+	virtual void setError(unsigned int  error){};
+	virtual unsigned int getError(){ return 0; };
+};
+
+#endif
diff --git a/system/GLESv1_enc/gl_client_proc.h b/system/GLESv1_enc/gl_client_proc.h
new file mode 100644
index 0000000..a188657
--- /dev/null
+++ b/system/GLESv1_enc/gl_client_proc.h
@@ -0,0 +1,305 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __gl_client_proc_t_h
+#define __gl_client_proc_t_h
+
+
+
+#include "gl_types.h"
+#ifndef gl_APIENTRY
+#define gl_APIENTRY 
+#endif
+typedef void (gl_APIENTRY *glAlphaFunc_client_proc_t) (void * ctx, GLenum, GLclampf);
+typedef void (gl_APIENTRY *glClearColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf);
+typedef void (gl_APIENTRY *glClearDepthf_client_proc_t) (void * ctx, GLclampf);
+typedef void (gl_APIENTRY *glClipPlanef_client_proc_t) (void * ctx, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glColor4f_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glDepthRangef_client_proc_t) (void * ctx, GLclampf, GLclampf);
+typedef void (gl_APIENTRY *glFogf_client_proc_t) (void * ctx, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glFogfv_client_proc_t) (void * ctx, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glFrustumf_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glGetClipPlanef_client_proc_t) (void * ctx, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glGetFloatv_client_proc_t) (void * ctx, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glGetLightfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glGetMaterialfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glGetTexEnvfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glGetTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glLightModelf_client_proc_t) (void * ctx, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glLightModelfv_client_proc_t) (void * ctx, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glLightf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glLightfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glLineWidth_client_proc_t) (void * ctx, GLfloat);
+typedef void (gl_APIENTRY *glLoadMatrixf_client_proc_t) (void * ctx, const GLfloat*);
+typedef void (gl_APIENTRY *glMaterialf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glMaterialfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glMultMatrixf_client_proc_t) (void * ctx, const GLfloat*);
+typedef void (gl_APIENTRY *glMultiTexCoord4f_client_proc_t) (void * ctx, GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glNormal3f_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glOrthof_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glPointParameterf_client_proc_t) (void * ctx, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glPointParameterfv_client_proc_t) (void * ctx, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glPointSize_client_proc_t) (void * ctx, GLfloat);
+typedef void (gl_APIENTRY *glPolygonOffset_client_proc_t) (void * ctx, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glRotatef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glScalef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glTexEnvf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glTexEnvfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glTexParameterf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glTranslatef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glAlphaFuncx_client_proc_t) (void * ctx, GLenum, GLclampx);
+typedef void (gl_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl_APIENTRY *glBlendFunc_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef void (gl_APIENTRY *glBufferData_client_proc_t) (void * ctx, GLenum, GLsizeiptr, const GLvoid*, GLenum);
+typedef void (gl_APIENTRY *glBufferSubData_client_proc_t) (void * ctx, GLenum, GLintptr, GLsizeiptr, const GLvoid*);
+typedef void (gl_APIENTRY *glClear_client_proc_t) (void * ctx, GLbitfield);
+typedef void (gl_APIENTRY *glClearColorx_client_proc_t) (void * ctx, GLclampx, GLclampx, GLclampx, GLclampx);
+typedef void (gl_APIENTRY *glClearDepthx_client_proc_t) (void * ctx, GLclampx);
+typedef void (gl_APIENTRY *glClearStencil_client_proc_t) (void * ctx, GLint);
+typedef void (gl_APIENTRY *glClientActiveTexture_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glColor4ub_client_proc_t) (void * ctx, GLubyte, GLubyte, GLubyte, GLubyte);
+typedef void (gl_APIENTRY *glColor4x_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean);
+typedef void (gl_APIENTRY *glColorPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glCompressedTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glCompressedTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glCopyTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+typedef void (gl_APIENTRY *glCopyTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+typedef void (gl_APIENTRY *glCullFace_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glDeleteBuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl_APIENTRY *glDeleteTextures_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl_APIENTRY *glDepthFunc_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean);
+typedef void (gl_APIENTRY *glDepthRangex_client_proc_t) (void * ctx, GLclampx, GLclampx);
+typedef void (gl_APIENTRY *glDisable_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glDisableClientState_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glDrawArrays_client_proc_t) (void * ctx, GLenum, GLint, GLsizei);
+typedef void (gl_APIENTRY *glDrawElements_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, const GLvoid*);
+typedef void (gl_APIENTRY *glEnable_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glEnableClientState_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glFinish_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glFlush_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glFogx_client_proc_t) (void * ctx, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glFogxv_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glFrontFace_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glFrustumx_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*);
+typedef void (gl_APIENTRY *glGetBufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef void (gl_APIENTRY *glClipPlanex_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glGenBuffers_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl_APIENTRY *glGenTextures_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef GLenum (gl_APIENTRY *glGetError_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glGetFixedv_client_proc_t) (void * ctx, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetIntegerv_client_proc_t) (void * ctx, GLenum, GLint*);
+typedef void (gl_APIENTRY *glGetLightxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetMaterialxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetPointerv_client_proc_t) (void * ctx, GLenum, GLvoid**);
+typedef const GLubyte* (gl_APIENTRY *glGetString_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glGetTexEnviv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef void (gl_APIENTRY *glGetTexEnvxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef void (gl_APIENTRY *glGetTexParameterxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glHint_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef GLboolean (gl_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum);
+typedef GLboolean (gl_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glLightModelx_client_proc_t) (void * ctx, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glLightModelxv_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glLightx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glLightxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glLineWidthx_client_proc_t) (void * ctx, GLfixed);
+typedef void (gl_APIENTRY *glLoadIdentity_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glLoadMatrixx_client_proc_t) (void * ctx, const GLfixed*);
+typedef void (gl_APIENTRY *glLogicOp_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glMaterialx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glMaterialxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glMatrixMode_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glMultMatrixx_client_proc_t) (void * ctx, const GLfixed*);
+typedef void (gl_APIENTRY *glMultiTexCoord4x_client_proc_t) (void * ctx, GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glNormal3x_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glNormalPointer_client_proc_t) (void * ctx, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glOrthox_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glPixelStorei_client_proc_t) (void * ctx, GLenum, GLint);
+typedef void (gl_APIENTRY *glPointParameterx_client_proc_t) (void * ctx, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glPointParameterxv_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glPointSizex_client_proc_t) (void * ctx, GLfixed);
+typedef void (gl_APIENTRY *glPolygonOffsetx_client_proc_t) (void * ctx, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glPopMatrix_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glPushMatrix_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glReadPixels_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
+typedef void (gl_APIENTRY *glRotatex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean);
+typedef void (gl_APIENTRY *glSampleCoveragex_client_proc_t) (void * ctx, GLclampx, GLboolean);
+typedef void (gl_APIENTRY *glScalex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glScissor_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
+typedef void (gl_APIENTRY *glShadeModel_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint);
+typedef void (gl_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glStencilOp_client_proc_t) (void * ctx, GLenum, GLenum, GLenum);
+typedef void (gl_APIENTRY *glTexCoordPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glTexEnvi_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
+typedef void (gl_APIENTRY *glTexEnvx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glTexEnviv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*);
+typedef void (gl_APIENTRY *glTexEnvxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
+typedef void (gl_APIENTRY *glTexParameteri_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
+typedef void (gl_APIENTRY *glTexParameterx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*);
+typedef void (gl_APIENTRY *glTexParameterxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
+typedef void (gl_APIENTRY *glTranslatex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glVertexPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glViewport_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
+typedef void (gl_APIENTRY *glPointSizePointerOES_client_proc_t) (void * ctx, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glVertexPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glColorPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glNormalPointerOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glPointSizePointerOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glTexCoordPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glWeightPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glMatrixIndexPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glVertexPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glColorPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glNormalPointerData_client_proc_t) (void * ctx, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glTexCoordPointerData_client_proc_t) (void * ctx, GLint, GLint, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glPointSizePointerData_client_proc_t) (void * ctx, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glWeightPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glMatrixIndexPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glDrawElementsOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLuint);
+typedef void (gl_APIENTRY *glDrawElementsData_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, void*, GLuint);
+typedef void (gl_APIENTRY *glGetCompressedTextureFormats_client_proc_t) (void * ctx, int, GLint*);
+typedef int (gl_APIENTRY *glFinishRoundTrip_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glBlendEquationSeparateOES_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef void (gl_APIENTRY *glBlendFuncSeparateOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum);
+typedef void (gl_APIENTRY *glBlendEquationOES_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glDrawTexsOES_client_proc_t) (void * ctx, GLshort, GLshort, GLshort, GLshort, GLshort);
+typedef void (gl_APIENTRY *glDrawTexiOES_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint, GLint);
+typedef void (gl_APIENTRY *glDrawTexxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glDrawTexsvOES_client_proc_t) (void * ctx, const GLshort*);
+typedef void (gl_APIENTRY *glDrawTexivOES_client_proc_t) (void * ctx, const GLint*);
+typedef void (gl_APIENTRY *glDrawTexxvOES_client_proc_t) (void * ctx, const GLfixed*);
+typedef void (gl_APIENTRY *glDrawTexfOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glDrawTexfvOES_client_proc_t) (void * ctx, const GLfloat*);
+typedef void (gl_APIENTRY *glEGLImageTargetTexture2DOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES);
+typedef void (gl_APIENTRY *glEGLImageTargetRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES);
+typedef void (gl_APIENTRY *glAlphaFuncxOES_client_proc_t) (void * ctx, GLenum, GLclampx);
+typedef void (gl_APIENTRY *glClearColorxOES_client_proc_t) (void * ctx, GLclampx, GLclampx, GLclampx, GLclampx);
+typedef void (gl_APIENTRY *glClearDepthxOES_client_proc_t) (void * ctx, GLclampx);
+typedef void (gl_APIENTRY *glClipPlanexOES_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glClipPlanexIMG_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glColor4xOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glDepthRangexOES_client_proc_t) (void * ctx, GLclampx, GLclampx);
+typedef void (gl_APIENTRY *glFogxOES_client_proc_t) (void * ctx, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glFogxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glFrustumxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glGetClipPlanexOES_client_proc_t) (void * ctx, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetClipPlanex_client_proc_t) (void * ctx, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetFixedvOES_client_proc_t) (void * ctx, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetLightxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetMaterialxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetTexEnvxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetTexParameterxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glLightModelxOES_client_proc_t) (void * ctx, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glLightModelxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glLightxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glLightxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glLineWidthxOES_client_proc_t) (void * ctx, GLfixed);
+typedef void (gl_APIENTRY *glLoadMatrixxOES_client_proc_t) (void * ctx, const GLfixed*);
+typedef void (gl_APIENTRY *glMaterialxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glMaterialxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glMultMatrixxOES_client_proc_t) (void * ctx, const GLfixed*);
+typedef void (gl_APIENTRY *glMultiTexCoord4xOES_client_proc_t) (void * ctx, GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glNormal3xOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glOrthoxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glPointParameterxOES_client_proc_t) (void * ctx, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glPointParameterxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glPointSizexOES_client_proc_t) (void * ctx, GLfixed);
+typedef void (gl_APIENTRY *glPolygonOffsetxOES_client_proc_t) (void * ctx, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glRotatexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glSampleCoveragexOES_client_proc_t) (void * ctx, GLclampx, GLboolean);
+typedef void (gl_APIENTRY *glScalexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glTexEnvxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glTexEnvxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glTexParameterxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glTexParameterxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glTranslatexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
+typedef GLboolean (gl_APIENTRY *glIsRenderbufferOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glBindRenderbufferOES_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl_APIENTRY *glDeleteRenderbuffersOES_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl_APIENTRY *glGenRenderbuffersOES_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl_APIENTRY *glRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLenum, GLsizei, GLsizei);
+typedef void (gl_APIENTRY *glGetRenderbufferParameterivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef GLboolean (gl_APIENTRY *glIsFramebufferOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glBindFramebufferOES_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl_APIENTRY *glDeleteFramebuffersOES_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl_APIENTRY *glGenFramebuffersOES_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef GLenum (gl_APIENTRY *glCheckFramebufferStatusOES_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glFramebufferRenderbufferOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint);
+typedef void (gl_APIENTRY *glFramebufferTexture2DOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint);
+typedef void (gl_APIENTRY *glGetFramebufferAttachmentParameterivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLint*);
+typedef void (gl_APIENTRY *glGenerateMipmapOES_client_proc_t) (void * ctx, GLenum);
+typedef void* (gl_APIENTRY *glMapBufferOES_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef GLboolean (gl_APIENTRY *glUnmapBufferOES_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glGetBufferPointervOES_client_proc_t) (void * ctx, GLenum, GLenum, GLvoid**);
+typedef void (gl_APIENTRY *glCurrentPaletteMatrixOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glLoadPaletteFromModelViewMatrixOES_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glMatrixIndexPointerOES_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glWeightPointerOES_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
+typedef GLbitfield (gl_APIENTRY *glQueryMatrixxOES_client_proc_t) (void * ctx, GLfixed*, GLint*);
+typedef void (gl_APIENTRY *glDepthRangefOES_client_proc_t) (void * ctx, GLclampf, GLclampf);
+typedef void (gl_APIENTRY *glFrustumfOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glOrthofOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glClipPlanefOES_client_proc_t) (void * ctx, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glClipPlanefIMG_client_proc_t) (void * ctx, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glGetClipPlanefOES_client_proc_t) (void * ctx, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glClearDepthfOES_client_proc_t) (void * ctx, GLclampf);
+typedef void (gl_APIENTRY *glTexGenfOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glTexGenfvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glTexGeniOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
+typedef void (gl_APIENTRY *glTexGenivOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*);
+typedef void (gl_APIENTRY *glTexGenxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glTexGenxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glGetTexGenfvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glGetTexGenivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef void (gl_APIENTRY *glGetTexGenxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glBindVertexArrayOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glDeleteVertexArraysOES_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl_APIENTRY *glGenVertexArraysOES_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef GLboolean (gl_APIENTRY *glIsVertexArrayOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glDiscardFramebufferEXT_client_proc_t) (void * ctx, GLenum, GLsizei, const GLenum*);
+typedef void (gl_APIENTRY *glMultiDrawArraysEXT_client_proc_t) (void * ctx, GLenum, GLint*, GLsizei*, GLsizei);
+typedef void (gl_APIENTRY *glMultiDrawElementsEXT_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
+typedef void (gl_APIENTRY *glMultiDrawArraysSUN_client_proc_t) (void * ctx, GLenum, GLint*, GLsizei*, GLsizei);
+typedef void (gl_APIENTRY *glMultiDrawElementsSUN_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
+typedef void (gl_APIENTRY *glRenderbufferStorageMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+typedef void (gl_APIENTRY *glFramebufferTexture2DMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+typedef void (gl_APIENTRY *glDeleteFencesNV_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl_APIENTRY *glGenFencesNV_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef GLboolean (gl_APIENTRY *glIsFenceNV_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl_APIENTRY *glTestFenceNV_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glGetFenceivNV_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
+typedef void (gl_APIENTRY *glFinishFenceNV_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glSetFenceNV_client_proc_t) (void * ctx, GLuint, GLenum);
+typedef void (gl_APIENTRY *glGetDriverControlsQCOM_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*);
+typedef void (gl_APIENTRY *glGetDriverControlStringQCOM_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (gl_APIENTRY *glEnableDriverControlQCOM_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glDisableDriverControlQCOM_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glExtGetTexturesQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl_APIENTRY *glExtGetBuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl_APIENTRY *glExtGetRenderbuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl_APIENTRY *glExtGetFramebuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl_APIENTRY *glExtGetTexLevelParameterivQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLint, GLenum, GLint*);
+typedef void (gl_APIENTRY *glExtTexObjectStateOverrideiQCOM_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
+typedef void (gl_APIENTRY *glExtGetTexSubImageQCOM_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
+typedef void (gl_APIENTRY *glExtGetBufferPointervQCOM_client_proc_t) (void * ctx, GLenum, GLvoid**);
+typedef void (gl_APIENTRY *glExtGetShadersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl_APIENTRY *glExtGetProgramsQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef GLboolean (gl_APIENTRY *glExtIsProgramBinaryQCOM_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glExtGetProgramBinarySourceQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLchar*, GLint*);
+typedef void (gl_APIENTRY *glStartTilingQCOM_client_proc_t) (void * ctx, GLuint, GLuint, GLuint, GLuint, GLbitfield);
+typedef void (gl_APIENTRY *glEndTilingQCOM_client_proc_t) (void * ctx, GLbitfield);
+
+
+#endif
diff --git a/system/GLESv1_enc/gl_enc.cpp b/system/GLESv1_enc/gl_enc.cpp
new file mode 100644
index 0000000..0a343df
--- /dev/null
+++ b/system/GLESv1_enc/gl_enc.cpp
@@ -0,0 +1,5184 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "gl_opcodes.h"
+
+#include "gl_enc.h"
+
+
+#include <stdio.h>
+static void enc_unsupported()
+{
+	ALOGE("Function is unsupported\n");
+}
+
+void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glAlphaFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &func, 4); ptr += 4;
+		memcpy(ptr, &ref, 4); ptr += 4;
+}
+
+void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &red, 4); ptr += 4;
+		memcpy(ptr, &green, 4); ptr += 4;
+		memcpy(ptr, &blue, 4); ptr += 4;
+		memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glClearDepthf_enc(void *self , GLclampf depth)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &depth, 4); ptr += 4;
+}
+
+void glClipPlanef_enc(void *self , GLenum plane, const GLfloat* equation)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_equation =  (4 * sizeof(float));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_equation + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &plane, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_equation; ptr += 4;
+	memcpy(ptr, equation, __size_equation);ptr += __size_equation;
+}
+
+void glColor4f_enc(void *self , GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glColor4f;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &red, 4); ptr += 4;
+		memcpy(ptr, &green, 4); ptr += 4;
+		memcpy(ptr, &blue, 4); ptr += 4;
+		memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glFogf_enc(void *self , GLenum pname, GLfloat param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFogf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glFogfv_enc(void *self , GLenum pname, const GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFogfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFrustumf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &left, 4); ptr += 4;
+		memcpy(ptr, &right, 4); ptr += 4;
+		memcpy(ptr, &bottom, 4); ptr += 4;
+		memcpy(ptr, &top, 4); ptr += 4;
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glGetClipPlanef_enc(void *self , GLenum pname, GLfloat* eqn)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_eqn =  (4 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_eqn + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
+	stream->readback(eqn, __size_eqn);
+}
+
+void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetLightfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &light, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetMaterialfv_enc(void *self , GLenum face, GLenum pname, GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetTexEnvfv_enc(void *self , GLenum env, GLenum pname, GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &env, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glLightModelf_enc(void *self , GLenum pname, GLfloat param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLightModelf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glLightModelfv_enc(void *self , GLenum pname, const GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLightModelfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLightf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &light, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLightfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &light, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glLineWidth_enc(void *self , GLfloat width)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &width, 4); ptr += 4;
+}
+
+void glLoadMatrixf_enc(void *self , const GLfloat* m)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_m =  (16 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_m + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLoadMatrixf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_m; ptr += 4;
+	memcpy(ptr, m, __size_m);ptr += __size_m;
+}
+
+void glMaterialf_enc(void *self , GLenum face, GLenum pname, GLfloat param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMaterialf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glMaterialfv_enc(void *self , GLenum face, GLenum pname, const GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glMultMatrixf_enc(void *self , const GLfloat* m)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_m =  (16 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_m + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMultMatrixf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_m; ptr += 4;
+	memcpy(ptr, m, __size_m);ptr += __size_m;
+}
+
+void glMultiTexCoord4f_enc(void *self , GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMultiTexCoord4f;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &s, 4); ptr += 4;
+		memcpy(ptr, &t, 4); ptr += 4;
+		memcpy(ptr, &r, 4); ptr += 4;
+		memcpy(ptr, &q, 4); ptr += 4;
+}
+
+void glNormal3f_enc(void *self , GLfloat nx, GLfloat ny, GLfloat nz)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glNormal3f;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &nx, 4); ptr += 4;
+		memcpy(ptr, &ny, 4); ptr += 4;
+		memcpy(ptr, &nz, 4); ptr += 4;
+}
+
+void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glOrthof;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &left, 4); ptr += 4;
+		memcpy(ptr, &right, 4); ptr += 4;
+		memcpy(ptr, &bottom, 4); ptr += 4;
+		memcpy(ptr, &top, 4); ptr += 4;
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glPointParameterf_enc(void *self , GLenum pname, GLfloat param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPointParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glPointParameterfv_enc(void *self , GLenum pname, const GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPointParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glPointSize_enc(void *self , GLfloat size)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPointSize;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &size, 4); ptr += 4;
+}
+
+void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &factor, 4); ptr += 4;
+		memcpy(ptr, &units, 4); ptr += 4;
+}
+
+void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glRotatef;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &angle, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glScalef_enc(void *self , GLfloat x, GLfloat y, GLfloat z)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glScalef;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glTexEnvf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexEnvf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexEnvfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTranslatef_enc(void *self , GLfloat x, GLfloat y, GLfloat z)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTranslatef;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glActiveTexture_enc(void *self , GLenum texture)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &texture, 4); ptr += 4;
+}
+
+void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glAlphaFuncx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &func, 4); ptr += 4;
+		memcpy(ptr, &ref, 4); ptr += 4;
+}
+
+void glBindBuffer_enc(void *self , GLenum target, GLuint buffer)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &buffer, 4); ptr += 4;
+}
+
+void glBindTexture_enc(void *self , GLenum target, GLuint texture)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &texture, 4); ptr += 4;
+}
+
+void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &sfactor, 4); ptr += 4;
+		memcpy(ptr, &dfactor, 4); ptr += 4;
+}
+
+void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  size;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &size, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	memcpy(ptr, data, __size_data);ptr += __size_data;
+		memcpy(ptr, &usage, 4); ptr += 4;
+}
+
+void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  size;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &offset, 4); ptr += 4;
+		memcpy(ptr, &size, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	memcpy(ptr, data, __size_data);ptr += __size_data;
+}
+
+void glClear_enc(void *self , GLbitfield mask)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glClearColorx_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClearColorx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &red, 4); ptr += 4;
+		memcpy(ptr, &green, 4); ptr += 4;
+		memcpy(ptr, &blue, 4); ptr += 4;
+		memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glClearDepthx_enc(void *self , GLclampx depth)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClearDepthx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &depth, 4); ptr += 4;
+}
+
+void glClearStencil_enc(void *self , GLint s)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &s, 4); ptr += 4;
+}
+
+void glClientActiveTexture_enc(void *self , GLenum texture)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClientActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &texture, 4); ptr += 4;
+}
+
+void glColor4ub_enc(void *self , GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 1 + 1 + 1 + 1;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glColor4ub;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &red, 1); ptr += 1;
+		memcpy(ptr, &green, 1); ptr += 1;
+		memcpy(ptr, &blue, 1); ptr += 1;
+		memcpy(ptr, &alpha, 1); ptr += 1;
+}
+
+void glColor4x_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glColor4x;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &red, 4); ptr += 4;
+		memcpy(ptr, &green, 4); ptr += 4;
+		memcpy(ptr, &blue, 4); ptr += 4;
+		memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 1 + 1 + 1 + 1;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &red, 1); ptr += 1;
+		memcpy(ptr, &green, 1); ptr += 1;
+		memcpy(ptr, &blue, 1); ptr += 1;
+		memcpy(ptr, &alpha, 1); ptr += 1;
+}
+
+void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data = ((data != NULL) ?  imageSize : 0);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &internalformat, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &border, 4); ptr += 4;
+		memcpy(ptr, &imageSize, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data;
+}
+
+void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  imageSize;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &xoffset, 4); ptr += 4;
+		memcpy(ptr, &yoffset, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &imageSize, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	memcpy(ptr, data, __size_data);ptr += __size_data;
+}
+
+void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &internalformat, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &border, 4); ptr += 4;
+}
+
+void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &xoffset, 4); ptr += 4;
+		memcpy(ptr, &yoffset, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glCullFace_enc(void *self , GLenum mode)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_buffers =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_buffers + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
+	memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers;
+}
+
+void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_textures =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_textures + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_textures; ptr += 4;
+	memcpy(ptr, textures, __size_textures);ptr += __size_textures;
+}
+
+void glDepthFunc_enc(void *self , GLenum func)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &func, 4); ptr += 4;
+}
+
+void glDepthMask_enc(void *self , GLboolean flag)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 1;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &flag, 1); ptr += 1;
+}
+
+void glDepthRangex_enc(void *self , GLclampx zNear, GLclampx zFar)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDepthRangex;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glDisable_enc(void *self , GLenum cap)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &cap, 4); ptr += 4;
+}
+
+void glDisableClientState_enc(void *self , GLenum array)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDisableClientState;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &array, 4); ptr += 4;
+}
+
+void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+		memcpy(ptr, &first, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+}
+
+void glEnable_enc(void *self , GLenum cap)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &cap, 4); ptr += 4;
+}
+
+void glEnableClientState_enc(void *self , GLenum array)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glEnableClientState;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &array, 4); ptr += 4;
+}
+
+void glFinish_enc(void *self )
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+}
+
+void glFlush_enc(void *self )
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+}
+
+void glFogx_enc(void *self , GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFogx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glFogxv_enc(void *self , GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFogxv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glFrontFace_enc(void *self , GLenum mode)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glFrustumx_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFrustumx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &left, 4); ptr += 4;
+		memcpy(ptr, &right, 4); ptr += 4;
+		memcpy(ptr, &bottom, 4); ptr += 4;
+		memcpy(ptr, &top, 4); ptr += 4;
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLboolean));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glClipPlanex_enc(void *self , GLenum pname, const GLfixed* eqn)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_eqn =  (4 * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_eqn + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
+	memcpy(ptr, eqn, __size_eqn);ptr += __size_eqn;
+}
+
+void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_buffers =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_buffers + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
+	stream->readback(buffers, __size_buffers);
+}
+
+void glGenTextures_enc(void *self , GLsizei n, GLuint* textures)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_textures =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_textures + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_textures; ptr += 4;
+	stream->readback(textures, __size_textures);
+}
+
+GLenum glGetError_enc(void *self )
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+
+	GLenum retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void glGetFixedv_enc(void *self , GLenum pname, GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetFixedv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetIntegerv_enc(void *self , GLenum pname, GLint* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetLightxv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &light, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetMaterialxv_enc(void *self , GLenum face, GLenum pname, GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetTexEnviv_enc(void *self , GLenum env, GLenum pname, GLint* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &env, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetTexEnvxv_enc(void *self , GLenum env, GLenum pname, GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &env, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetTexParameterxv_enc(void *self , GLenum target, GLenum pname, GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glHint_enc(void *self , GLenum target, GLenum mode)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+GLboolean glIsBuffer_enc(void *self , GLuint buffer)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &buffer, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+GLboolean glIsEnabled_enc(void *self , GLenum cap)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &cap, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+GLboolean glIsTexture_enc(void *self , GLuint texture)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &texture, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+void glLightModelx_enc(void *self , GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLightModelx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glLightModelxv_enc(void *self , GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLightModelxv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLightx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &light, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLightxv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &light, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glLineWidthx_enc(void *self , GLfixed width)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLineWidthx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &width, 4); ptr += 4;
+}
+
+void glLoadIdentity_enc(void *self )
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLoadIdentity;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+}
+
+void glLoadMatrixx_enc(void *self , const GLfixed* m)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_m =  (16 * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_m + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLoadMatrixx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_m; ptr += 4;
+	memcpy(ptr, m, __size_m);ptr += __size_m;
+}
+
+void glLogicOp_enc(void *self , GLenum opcode)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLogicOp;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &opcode, 4); ptr += 4;
+}
+
+void glMaterialx_enc(void *self , GLenum face, GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMaterialx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glMaterialxv_enc(void *self , GLenum face, GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glMatrixMode_enc(void *self , GLenum mode)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMatrixMode;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glMultMatrixx_enc(void *self , const GLfixed* m)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_m =  (16 * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_m + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMultMatrixx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_m; ptr += 4;
+	memcpy(ptr, m, __size_m);ptr += __size_m;
+}
+
+void glMultiTexCoord4x_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMultiTexCoord4x;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &s, 4); ptr += 4;
+		memcpy(ptr, &t, 4); ptr += 4;
+		memcpy(ptr, &r, 4); ptr += 4;
+		memcpy(ptr, &q, 4); ptr += 4;
+}
+
+void glNormal3x_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glNormal3x;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &nx, 4); ptr += 4;
+		memcpy(ptr, &ny, 4); ptr += 4;
+		memcpy(ptr, &nz, 4); ptr += 4;
+}
+
+void glOrthox_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glOrthox;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &left, 4); ptr += 4;
+		memcpy(ptr, &right, 4); ptr += 4;
+		memcpy(ptr, &bottom, 4); ptr += 4;
+		memcpy(ptr, &top, 4); ptr += 4;
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glPixelStorei_enc(void *self , GLenum pname, GLint param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glPointParameterx_enc(void *self , GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPointParameterx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glPointParameterxv_enc(void *self , GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPointParameterxv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glPointSizex_enc(void *self , GLfixed size)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPointSizex;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &size, 4); ptr += 4;
+}
+
+void glPolygonOffsetx_enc(void *self , GLfixed factor, GLfixed units)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPolygonOffsetx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &factor, 4); ptr += 4;
+		memcpy(ptr, &units, 4); ptr += 4;
+}
+
+void glPopMatrix_enc(void *self )
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPopMatrix;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+}
+
+void glPushMatrix_enc(void *self )
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPushMatrix;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+}
+
+void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_pixels =  pixelDataSize(self, width, height, format, type, 1);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_pixels; ptr += 4;
+	stream->readback(pixels, __size_pixels);
+}
+
+void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glRotatex;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &angle, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 1;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &value, 4); ptr += 4;
+		memcpy(ptr, &invert, 1); ptr += 1;
+}
+
+void glSampleCoveragex_enc(void *self , GLclampx value, GLboolean invert)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 1;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glSampleCoveragex;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &value, 4); ptr += 4;
+		memcpy(ptr, &invert, 1); ptr += 1;
+}
+
+void glScalex_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glScalex;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glShadeModel_enc(void *self , GLenum mode)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glShadeModel;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &func, 4); ptr += 4;
+		memcpy(ptr, &ref, 4); ptr += 4;
+		memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glStencilMask_enc(void *self , GLuint mask)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &fail, 4); ptr += 4;
+		memcpy(ptr, &zfail, 4); ptr += 4;
+		memcpy(ptr, &zpass, 4); ptr += 4;
+}
+
+void glTexEnvi_enc(void *self , GLenum target, GLenum pname, GLint param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexEnvi;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexEnvx_enc(void *self , GLenum target, GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexEnvx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexEnviv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexEnvxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_pixels = ((pixels != NULL) ?  pixelDataSize(self, width, height, format, type, 0) : 0);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+	ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+	int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &internalformat, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &border, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_pixels,4);
+	if (pixels != NULL) stream->writeFully(pixels, __size_pixels);
+}
+
+void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexParameterx_enc(void *self , GLenum target, GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexParameterx;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexParameterxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_pixels =  pixelDataSize(self, width, height, format, type, 0);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+	ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+	int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &xoffset, 4); ptr += 4;
+		memcpy(ptr, &yoffset, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_pixels,4);
+	stream->writeFully(pixels, __size_pixels);
+}
+
+void glTranslatex_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTranslatex;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glVertexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glVertexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &size, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+		memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glColorPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glColorPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &size, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+		memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glNormalPointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glNormalPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+		memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glPointSizePointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPointSizePointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+		memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glTexCoordPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexCoordPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &size, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+		memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glWeightPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glWeightPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &size, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+		memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glMatrixIndexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMatrixIndexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &size, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+		memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glVertexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  datalen;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glVertexPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &size, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
+		memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glColorPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  datalen;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glColorPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &size, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
+		memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glNormalPointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  datalen;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glNormalPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 3, type, stride, datalen);ptr += __size_data;
+		memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glTexCoordPointerData_enc(void *self , GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  datalen;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexCoordPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &unit, 4); ptr += 4;
+		memcpy(ptr, &size, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
+		memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glPointSizePointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  datalen;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPointSizePointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 1, type, stride, datalen);ptr += __size_data;
+		memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glWeightPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  datalen;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glWeightPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &size, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data;
+		memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glMatrixIndexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  datalen;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMatrixIndexPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &size, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &stride, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data;
+		memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  datalen;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	memcpy(ptr, data, __size_data);ptr += __size_data;
+		memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_formats =  (count * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_formats + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &count, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_formats; ptr += 4;
+	stream->readback(formats, __size_formats);
+}
+
+int glFinishRoundTrip_enc(void *self )
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+
+	int retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void glBlendEquationSeparateOES_enc(void *self , GLenum modeRGB, GLenum modeAlpha)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBlendEquationSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &modeRGB, 4); ptr += 4;
+		memcpy(ptr, &modeAlpha, 4); ptr += 4;
+}
+
+void glBlendFuncSeparateOES_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBlendFuncSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &srcRGB, 4); ptr += 4;
+		memcpy(ptr, &dstRGB, 4); ptr += 4;
+		memcpy(ptr, &srcAlpha, 4); ptr += 4;
+		memcpy(ptr, &dstAlpha, 4); ptr += 4;
+}
+
+void glBlendEquationOES_enc(void *self , GLenum mode)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBlendEquationOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glDrawTexsOES_enc(void *self , GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 2 + 2 + 2 + 2 + 2;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawTexsOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 2); ptr += 2;
+		memcpy(ptr, &y, 2); ptr += 2;
+		memcpy(ptr, &z, 2); ptr += 2;
+		memcpy(ptr, &width, 2); ptr += 2;
+		memcpy(ptr, &height, 2); ptr += 2;
+}
+
+void glDrawTexiOES_enc(void *self , GLint x, GLint y, GLint z, GLint width, GLint height)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawTexiOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glDrawTexxOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawTexxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glDrawTexsvOES_enc(void *self , const GLshort* coords)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_coords =  (5 * sizeof(GLshort));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_coords + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawTexsvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_coords; ptr += 4;
+	memcpy(ptr, coords, __size_coords);ptr += __size_coords;
+}
+
+void glDrawTexivOES_enc(void *self , const GLint* coords)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_coords =  (5 * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_coords + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawTexivOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_coords; ptr += 4;
+	memcpy(ptr, coords, __size_coords);ptr += __size_coords;
+}
+
+void glDrawTexxvOES_enc(void *self , const GLfixed* coords)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_coords =  (5 * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_coords + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawTexxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_coords; ptr += 4;
+	memcpy(ptr, coords, __size_coords);ptr += __size_coords;
+}
+
+void glDrawTexfOES_enc(void *self , GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawTexfOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glDrawTexfvOES_enc(void *self , const GLfloat* coords)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_coords =  (5 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_coords + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawTexfvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_coords; ptr += 4;
+	memcpy(ptr, coords, __size_coords);ptr += __size_coords;
+}
+
+void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &image, 4); ptr += 4;
+}
+
+void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &image, 4); ptr += 4;
+}
+
+void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glAlphaFuncxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &func, 4); ptr += 4;
+		memcpy(ptr, &ref, 4); ptr += 4;
+}
+
+void glClearColorxOES_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClearColorxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &red, 4); ptr += 4;
+		memcpy(ptr, &green, 4); ptr += 4;
+		memcpy(ptr, &blue, 4); ptr += 4;
+		memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glClearDepthxOES_enc(void *self , GLclampx depth)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClearDepthxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &depth, 4); ptr += 4;
+}
+
+void glClipPlanexOES_enc(void *self , GLenum plane, const GLfixed* equation)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_equation =  (4 * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_equation + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &plane, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_equation; ptr += 4;
+	memcpy(ptr, equation, __size_equation);ptr += __size_equation;
+}
+
+void glClipPlanexIMG_enc(void *self , GLenum plane, const GLfixed* equation)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_equation =  (4 * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_equation + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClipPlanexIMG;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &plane, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_equation; ptr += 4;
+	memcpy(ptr, equation, __size_equation);ptr += __size_equation;
+}
+
+void glColor4xOES_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glColor4xOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &red, 4); ptr += 4;
+		memcpy(ptr, &green, 4); ptr += 4;
+		memcpy(ptr, &blue, 4); ptr += 4;
+		memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glDepthRangexOES_enc(void *self , GLclampx zNear, GLclampx zFar)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDepthRangexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glFogxOES_enc(void *self , GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFogxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glFogxvOES_enc(void *self , GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFogxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glFrustumxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFrustumxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &left, 4); ptr += 4;
+		memcpy(ptr, &right, 4); ptr += 4;
+		memcpy(ptr, &bottom, 4); ptr += 4;
+		memcpy(ptr, &top, 4); ptr += 4;
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glGetClipPlanexOES_enc(void *self , GLenum pname, GLfixed* eqn)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_eqn =  (4 * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_eqn + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
+	stream->readback(eqn, __size_eqn);
+}
+
+void glGetClipPlanex_enc(void *self , GLenum pname, GLfixed* eqn)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_eqn =  (4 * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_eqn + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
+	stream->readback(eqn, __size_eqn);
+}
+
+void glGetFixedvOES_enc(void *self , GLenum pname, GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetFixedvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &light, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetMaterialxvOES_enc(void *self , GLenum face, GLenum pname, GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetTexEnvxvOES_enc(void *self , GLenum env, GLenum pname, GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &env, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glLightModelxOES_enc(void *self , GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLightModelxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glLightModelxvOES_enc(void *self , GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLightModelxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLightxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &light, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &light, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glLineWidthxOES_enc(void *self , GLfixed width)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLineWidthxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &width, 4); ptr += 4;
+}
+
+void glLoadMatrixxOES_enc(void *self , const GLfixed* m)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_m =  (16 * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_m + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLoadMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_m; ptr += 4;
+	memcpy(ptr, m, __size_m);ptr += __size_m;
+}
+
+void glMaterialxOES_enc(void *self , GLenum face, GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMaterialxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glMaterialxvOES_enc(void *self , GLenum face, GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glMultMatrixxOES_enc(void *self , const GLfixed* m)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_m =  (16 * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_m + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMultMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_m; ptr += 4;
+	memcpy(ptr, m, __size_m);ptr += __size_m;
+}
+
+void glMultiTexCoord4xOES_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glMultiTexCoord4xOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &s, 4); ptr += 4;
+		memcpy(ptr, &t, 4); ptr += 4;
+		memcpy(ptr, &r, 4); ptr += 4;
+		memcpy(ptr, &q, 4); ptr += 4;
+}
+
+void glNormal3xOES_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glNormal3xOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &nx, 4); ptr += 4;
+		memcpy(ptr, &ny, 4); ptr += 4;
+		memcpy(ptr, &nz, 4); ptr += 4;
+}
+
+void glOrthoxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glOrthoxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &left, 4); ptr += 4;
+		memcpy(ptr, &right, 4); ptr += 4;
+		memcpy(ptr, &bottom, 4); ptr += 4;
+		memcpy(ptr, &top, 4); ptr += 4;
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glPointParameterxOES_enc(void *self , GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPointParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glPointParameterxvOES_enc(void *self , GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPointParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glPointSizexOES_enc(void *self , GLfixed size)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPointSizexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &size, 4); ptr += 4;
+}
+
+void glPolygonOffsetxOES_enc(void *self , GLfixed factor, GLfixed units)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPolygonOffsetxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &factor, 4); ptr += 4;
+		memcpy(ptr, &units, 4); ptr += 4;
+}
+
+void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glRotatexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &angle, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glSampleCoveragexOES_enc(void *self , GLclampx value, GLboolean invert)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 1;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glSampleCoveragexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &value, 4); ptr += 4;
+		memcpy(ptr, &invert, 1); ptr += 1;
+}
+
+void glScalexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glScalexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glTexEnvxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexEnvxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexEnvxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexParameterxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTranslatexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTranslatexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+}
+
+GLboolean glIsRenderbufferOES_enc(void *self , GLuint renderbuffer)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &renderbuffer, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+void glBindRenderbufferOES_enc(void *self , GLenum target, GLuint renderbuffer)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBindRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &renderbuffer, 4); ptr += 4;
+}
+
+void glDeleteRenderbuffersOES_enc(void *self , GLsizei n, const GLuint* renderbuffers)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_renderbuffers =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
+	memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers;
+}
+
+void glGenRenderbuffersOES_enc(void *self , GLsizei n, GLuint* renderbuffers)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_renderbuffers =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
+	stream->readback(renderbuffers, __size_renderbuffers);
+}
+
+void glRenderbufferStorageOES_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &internalformat, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glGetRenderbufferParameterivOES_enc(void *self , GLenum target, GLenum pname, GLint* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetRenderbufferParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+GLboolean glIsFramebufferOES_enc(void *self , GLuint framebuffer)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &framebuffer, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+void glBindFramebufferOES_enc(void *self , GLenum target, GLuint framebuffer)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBindFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &framebuffer, 4); ptr += 4;
+}
+
+void glDeleteFramebuffersOES_enc(void *self , GLsizei n, const GLuint* framebuffers)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_framebuffers =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
+	memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers;
+}
+
+void glGenFramebuffersOES_enc(void *self , GLsizei n, GLuint* framebuffers)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_framebuffers =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
+	stream->readback(framebuffers, __size_framebuffers);
+}
+
+GLenum glCheckFramebufferStatusOES_enc(void *self , GLenum target)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCheckFramebufferStatusOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+
+	GLenum retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void glFramebufferRenderbufferOES_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFramebufferRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &attachment, 4); ptr += 4;
+		memcpy(ptr, &renderbuffertarget, 4); ptr += 4;
+		memcpy(ptr, &renderbuffer, 4); ptr += 4;
+}
+
+void glFramebufferTexture2DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFramebufferTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &attachment, 4); ptr += 4;
+		memcpy(ptr, &textarget, 4); ptr += 4;
+		memcpy(ptr, &texture, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+}
+
+void glGetFramebufferAttachmentParameterivOES_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetFramebufferAttachmentParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &attachment, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGenerateMipmapOES_enc(void *self , GLenum target)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenerateMipmapOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+}
+
+GLboolean glUnmapBufferOES_enc(void *self , GLenum target)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+void glCurrentPaletteMatrixOES_enc(void *self , GLuint matrixpaletteindex)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCurrentPaletteMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &matrixpaletteindex, 4); ptr += 4;
+}
+
+void glLoadPaletteFromModelViewMatrixOES_enc(void *self )
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLoadPaletteFromModelViewMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+}
+
+GLbitfield glQueryMatrixxOES_enc(void *self , GLfixed* mantissa, GLint* exponent)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_mantissa =  (16 * sizeof(GLfixed));
+	const unsigned int __size_exponent =  (16 * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_mantissa + __size_exponent + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glQueryMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_mantissa; ptr += 4;
+	*(unsigned int *)(ptr) = __size_exponent; ptr += 4;
+	stream->readback(mantissa, __size_mantissa);
+	stream->readback(exponent, __size_exponent);
+
+	GLbitfield retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void glDepthRangefOES_enc(void *self , GLclampf zNear, GLclampf zFar)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDepthRangefOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glFrustumfOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFrustumfOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &left, 4); ptr += 4;
+		memcpy(ptr, &right, 4); ptr += 4;
+		memcpy(ptr, &bottom, 4); ptr += 4;
+		memcpy(ptr, &top, 4); ptr += 4;
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glOrthofOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glOrthofOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &left, 4); ptr += 4;
+		memcpy(ptr, &right, 4); ptr += 4;
+		memcpy(ptr, &bottom, 4); ptr += 4;
+		memcpy(ptr, &top, 4); ptr += 4;
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glClipPlanefOES_enc(void *self , GLenum plane, const GLfloat* equation)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_equation =  (4 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_equation + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &plane, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_equation; ptr += 4;
+	memcpy(ptr, equation, __size_equation);ptr += __size_equation;
+}
+
+void glClipPlanefIMG_enc(void *self , GLenum plane, const GLfloat* equation)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_equation =  (4 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_equation + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClipPlanefIMG;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &plane, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_equation; ptr += 4;
+	memcpy(ptr, equation, __size_equation);ptr += __size_equation;
+}
+
+void glGetClipPlanefOES_enc(void *self , GLenum pname, GLfloat* eqn)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_eqn =  (4 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_eqn + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
+	stream->readback(eqn, __size_eqn);
+}
+
+void glClearDepthfOES_enc(void *self , GLclampf depth)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClearDepthfOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &depth, 4); ptr += 4;
+}
+
+void glTexGenfOES_enc(void *self , GLenum coord, GLenum pname, GLfloat param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexGenfOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &coord, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, const GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &coord, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexGeniOES_enc(void *self , GLenum coord, GLenum pname, GLint param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexGeniOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &coord, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexGenivOES_enc(void *self , GLenum coord, GLenum pname, const GLint* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &coord, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexGenxOES_enc(void *self , GLenum coord, GLenum pname, GLfixed param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexGenxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &coord, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, const GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &coord, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glGetTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, GLfloat* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &coord, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glGetTexGenivOES_enc(void *self , GLenum coord, GLenum pname, GLint* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &coord, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glGetTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, GLfixed* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfixed));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &coord, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glBindVertexArrayOES_enc(void *self , GLuint array)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &array, 4); ptr += 4;
+}
+
+void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_arrays =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_arrays + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_arrays; ptr += 4;
+	memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays;
+}
+
+void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_arrays =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_arrays + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_arrays; ptr += 4;
+	stream->readback(arrays, __size_arrays);
+}
+
+GLboolean glIsVertexArrayOES_enc(void *self , GLuint array)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &array, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_attachments =  (numAttachments * sizeof(const GLenum));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_attachments + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &numAttachments, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_attachments; ptr += 4;
+	memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments;
+}
+
+void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glRenderbufferStorageMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &samples, 4); ptr += 4;
+		memcpy(ptr, &internalformat, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFramebufferTexture2DMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &attachment, 4); ptr += 4;
+		memcpy(ptr, &textarget, 4); ptr += 4;
+		memcpy(ptr, &texture, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &samples, 4); ptr += 4;
+}
+
+void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_fences =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_fences + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteFencesNV;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_fences; ptr += 4;
+	memcpy(ptr, fences, __size_fences);ptr += __size_fences;
+}
+
+void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_fences =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_fences + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenFencesNV;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_fences; ptr += 4;
+	memcpy(ptr, fences, __size_fences);ptr += __size_fences;
+}
+
+GLboolean glIsFenceNV_enc(void *self , GLuint fence)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &fence, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+GLboolean glTestFenceNV_enc(void *self , GLuint fence)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTestFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &fence, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetFenceivNV;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &fence, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glFinishFenceNV_enc(void *self , GLuint fence)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFinishFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &fence, 4); ptr += 4;
+}
+
+void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glSetFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &fence, 4); ptr += 4;
+		memcpy(ptr, &condition, 4); ptr += 4;
+}
+
+void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_num =  (1 * sizeof(GLint));
+	const unsigned int __size_driverControls =  (size * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_num + 4 + __size_driverControls + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetDriverControlsQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_num; ptr += 4;
+		memcpy(ptr, &size, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_driverControls; ptr += 4;
+	stream->readback(num, __size_num);
+	stream->readback(driverControls, __size_driverControls);
+}
+
+void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_length =  (1 * sizeof(GLsizei));
+	const unsigned int __size_driverControlString =  (1 * sizeof(GLchar));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_length + __size_driverControlString + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetDriverControlStringQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &driverControl, 4); ptr += 4;
+		memcpy(ptr, &bufSize, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_length; ptr += 4;
+	*(unsigned int *)(ptr) = __size_driverControlString; ptr += 4;
+	stream->readback(length, __size_length);
+	stream->readback(driverControlString, __size_driverControlString);
+}
+
+void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glEnableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &driverControl, 4); ptr += 4;
+}
+
+void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDisableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &driverControl, 4); ptr += 4;
+}
+
+void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_textures =  (maxTextures * sizeof(GLuint));
+	const unsigned int __size_numTextures =  (1 * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_textures + 4 + __size_numTextures + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glExtGetTexturesQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_textures; ptr += 4;
+		memcpy(ptr, &maxTextures, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_numTextures; ptr += 4;
+	stream->readback(textures, __size_textures);
+	stream->readback(numTextures, __size_numTextures);
+}
+
+void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_buffers =  (maxBuffers * sizeof(GLuint));
+	const unsigned int __size_numBuffers =  (1 * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_buffers + 4 + __size_numBuffers + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glExtGetBuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
+		memcpy(ptr, &maxBuffers, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_numBuffers; ptr += 4;
+	stream->readback(buffers, __size_buffers);
+	stream->readback(numBuffers, __size_numBuffers);
+}
+
+void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_renderbuffers =  (maxRenderbuffers * sizeof(GLuint));
+	const unsigned int __size_numRenderbuffers =  (1 * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_renderbuffers + 4 + __size_numRenderbuffers + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glExtGetRenderbuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
+		memcpy(ptr, &maxRenderbuffers, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_numRenderbuffers; ptr += 4;
+	stream->readback(renderbuffers, __size_renderbuffers);
+	stream->readback(numRenderbuffers, __size_numRenderbuffers);
+}
+
+void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_framebuffers =  (maxFramebuffers * sizeof(GLuint));
+	const unsigned int __size_numFramebuffers =  (1 * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_framebuffers + 4 + __size_numFramebuffers + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glExtGetFramebuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
+		memcpy(ptr, &maxFramebuffers, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_numFramebuffers; ptr += 4;
+	stream->readback(framebuffers, __size_framebuffers);
+	stream->readback(numFramebuffers, __size_numFramebuffers);
+}
+
+void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glExtGetTexLevelParameterivQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &texture, 4); ptr += 4;
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glExtTexObjectStateOverrideiQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_texels =  (depth * pixelDataSize(self, width, height, format, type, 0));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_texels + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glExtGetTexSubImageQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &xoffset, 4); ptr += 4;
+		memcpy(ptr, &yoffset, 4); ptr += 4;
+		memcpy(ptr, &zoffset, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &depth, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_texels; ptr += 4;
+	stream->readback(texels, __size_texels);
+}
+
+void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_shaders =  (maxShaders * sizeof(GLuint));
+	const unsigned int __size_numShaders =  (1 * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_shaders + 4 + __size_numShaders + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glExtGetShadersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_shaders; ptr += 4;
+		memcpy(ptr, &maxShaders, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_numShaders; ptr += 4;
+	stream->readback(shaders, __size_shaders);
+	stream->readback(numShaders, __size_numShaders);
+}
+
+void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_programs =  (maxPrograms * sizeof(GLuint));
+	const unsigned int __size_numPrograms =  (1 * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_programs + 4 + __size_numPrograms + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glExtGetProgramsQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_programs; ptr += 4;
+		memcpy(ptr, &maxPrograms, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_numPrograms; ptr += 4;
+	stream->readback(programs, __size_programs);
+	stream->readback(numPrograms, __size_numPrograms);
+}
+
+GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glExtIsProgramBinaryQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glStartTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &preserveMask, 4); ptr += 4;
+}
+
+void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask)
+{
+
+	gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glEndTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &preserveMask, 4); ptr += 4;
+}
+
+gl_encoder_context_t::gl_encoder_context_t(IOStream *stream)
+{
+	m_stream = stream;
+
+	set_glAlphaFunc(glAlphaFunc_enc);
+	set_glClearColor(glClearColor_enc);
+	set_glClearDepthf(glClearDepthf_enc);
+	set_glClipPlanef(glClipPlanef_enc);
+	set_glColor4f(glColor4f_enc);
+	set_glDepthRangef(glDepthRangef_enc);
+	set_glFogf(glFogf_enc);
+	set_glFogfv(glFogfv_enc);
+	set_glFrustumf(glFrustumf_enc);
+	set_glGetClipPlanef(glGetClipPlanef_enc);
+	set_glGetFloatv(glGetFloatv_enc);
+	set_glGetLightfv(glGetLightfv_enc);
+	set_glGetMaterialfv(glGetMaterialfv_enc);
+	set_glGetTexEnvfv(glGetTexEnvfv_enc);
+	set_glGetTexParameterfv(glGetTexParameterfv_enc);
+	set_glLightModelf(glLightModelf_enc);
+	set_glLightModelfv(glLightModelfv_enc);
+	set_glLightf(glLightf_enc);
+	set_glLightfv(glLightfv_enc);
+	set_glLineWidth(glLineWidth_enc);
+	set_glLoadMatrixf(glLoadMatrixf_enc);
+	set_glMaterialf(glMaterialf_enc);
+	set_glMaterialfv(glMaterialfv_enc);
+	set_glMultMatrixf(glMultMatrixf_enc);
+	set_glMultiTexCoord4f(glMultiTexCoord4f_enc);
+	set_glNormal3f(glNormal3f_enc);
+	set_glOrthof(glOrthof_enc);
+	set_glPointParameterf(glPointParameterf_enc);
+	set_glPointParameterfv(glPointParameterfv_enc);
+	set_glPointSize(glPointSize_enc);
+	set_glPolygonOffset(glPolygonOffset_enc);
+	set_glRotatef(glRotatef_enc);
+	set_glScalef(glScalef_enc);
+	set_glTexEnvf(glTexEnvf_enc);
+	set_glTexEnvfv(glTexEnvfv_enc);
+	set_glTexParameterf(glTexParameterf_enc);
+	set_glTexParameterfv(glTexParameterfv_enc);
+	set_glTranslatef(glTranslatef_enc);
+	set_glActiveTexture(glActiveTexture_enc);
+	set_glAlphaFuncx(glAlphaFuncx_enc);
+	set_glBindBuffer(glBindBuffer_enc);
+	set_glBindTexture(glBindTexture_enc);
+	set_glBlendFunc(glBlendFunc_enc);
+	set_glBufferData(glBufferData_enc);
+	set_glBufferSubData(glBufferSubData_enc);
+	set_glClear(glClear_enc);
+	set_glClearColorx(glClearColorx_enc);
+	set_glClearDepthx(glClearDepthx_enc);
+	set_glClearStencil(glClearStencil_enc);
+	set_glClientActiveTexture(glClientActiveTexture_enc);
+	set_glColor4ub(glColor4ub_enc);
+	set_glColor4x(glColor4x_enc);
+	set_glColorMask(glColorMask_enc);
+	set_glColorPointer((glColorPointer_client_proc_t)(enc_unsupported));
+	set_glCompressedTexImage2D(glCompressedTexImage2D_enc);
+	set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_enc);
+	set_glCopyTexImage2D(glCopyTexImage2D_enc);
+	set_glCopyTexSubImage2D(glCopyTexSubImage2D_enc);
+	set_glCullFace(glCullFace_enc);
+	set_glDeleteBuffers(glDeleteBuffers_enc);
+	set_glDeleteTextures(glDeleteTextures_enc);
+	set_glDepthFunc(glDepthFunc_enc);
+	set_glDepthMask(glDepthMask_enc);
+	set_glDepthRangex(glDepthRangex_enc);
+	set_glDisable(glDisable_enc);
+	set_glDisableClientState(glDisableClientState_enc);
+	set_glDrawArrays(glDrawArrays_enc);
+	set_glDrawElements((glDrawElements_client_proc_t)(enc_unsupported));
+	set_glEnable(glEnable_enc);
+	set_glEnableClientState(glEnableClientState_enc);
+	set_glFinish(glFinish_enc);
+	set_glFlush(glFlush_enc);
+	set_glFogx(glFogx_enc);
+	set_glFogxv(glFogxv_enc);
+	set_glFrontFace(glFrontFace_enc);
+	set_glFrustumx(glFrustumx_enc);
+	set_glGetBooleanv(glGetBooleanv_enc);
+	set_glGetBufferParameteriv(glGetBufferParameteriv_enc);
+	set_glClipPlanex(glClipPlanex_enc);
+	set_glGenBuffers(glGenBuffers_enc);
+	set_glGenTextures(glGenTextures_enc);
+	set_glGetError(glGetError_enc);
+	set_glGetFixedv(glGetFixedv_enc);
+	set_glGetIntegerv(glGetIntegerv_enc);
+	set_glGetLightxv(glGetLightxv_enc);
+	set_glGetMaterialxv(glGetMaterialxv_enc);
+	set_glGetPointerv((glGetPointerv_client_proc_t)(enc_unsupported));
+	set_glGetString((glGetString_client_proc_t)(enc_unsupported));
+	set_glGetTexEnviv(glGetTexEnviv_enc);
+	set_glGetTexEnvxv(glGetTexEnvxv_enc);
+	set_glGetTexParameteriv(glGetTexParameteriv_enc);
+	set_glGetTexParameterxv(glGetTexParameterxv_enc);
+	set_glHint(glHint_enc);
+	set_glIsBuffer(glIsBuffer_enc);
+	set_glIsEnabled(glIsEnabled_enc);
+	set_glIsTexture(glIsTexture_enc);
+	set_glLightModelx(glLightModelx_enc);
+	set_glLightModelxv(glLightModelxv_enc);
+	set_glLightx(glLightx_enc);
+	set_glLightxv(glLightxv_enc);
+	set_glLineWidthx(glLineWidthx_enc);
+	set_glLoadIdentity(glLoadIdentity_enc);
+	set_glLoadMatrixx(glLoadMatrixx_enc);
+	set_glLogicOp(glLogicOp_enc);
+	set_glMaterialx(glMaterialx_enc);
+	set_glMaterialxv(glMaterialxv_enc);
+	set_glMatrixMode(glMatrixMode_enc);
+	set_glMultMatrixx(glMultMatrixx_enc);
+	set_glMultiTexCoord4x(glMultiTexCoord4x_enc);
+	set_glNormal3x(glNormal3x_enc);
+	set_glNormalPointer((glNormalPointer_client_proc_t)(enc_unsupported));
+	set_glOrthox(glOrthox_enc);
+	set_glPixelStorei(glPixelStorei_enc);
+	set_glPointParameterx(glPointParameterx_enc);
+	set_glPointParameterxv(glPointParameterxv_enc);
+	set_glPointSizex(glPointSizex_enc);
+	set_glPolygonOffsetx(glPolygonOffsetx_enc);
+	set_glPopMatrix(glPopMatrix_enc);
+	set_glPushMatrix(glPushMatrix_enc);
+	set_glReadPixels(glReadPixels_enc);
+	set_glRotatex(glRotatex_enc);
+	set_glSampleCoverage(glSampleCoverage_enc);
+	set_glSampleCoveragex(glSampleCoveragex_enc);
+	set_glScalex(glScalex_enc);
+	set_glScissor(glScissor_enc);
+	set_glShadeModel(glShadeModel_enc);
+	set_glStencilFunc(glStencilFunc_enc);
+	set_glStencilMask(glStencilMask_enc);
+	set_glStencilOp(glStencilOp_enc);
+	set_glTexCoordPointer((glTexCoordPointer_client_proc_t)(enc_unsupported));
+	set_glTexEnvi(glTexEnvi_enc);
+	set_glTexEnvx(glTexEnvx_enc);
+	set_glTexEnviv(glTexEnviv_enc);
+	set_glTexEnvxv(glTexEnvxv_enc);
+	set_glTexImage2D(glTexImage2D_enc);
+	set_glTexParameteri(glTexParameteri_enc);
+	set_glTexParameterx(glTexParameterx_enc);
+	set_glTexParameteriv(glTexParameteriv_enc);
+	set_glTexParameterxv(glTexParameterxv_enc);
+	set_glTexSubImage2D(glTexSubImage2D_enc);
+	set_glTranslatex(glTranslatex_enc);
+	set_glVertexPointer((glVertexPointer_client_proc_t)(enc_unsupported));
+	set_glViewport(glViewport_enc);
+	set_glPointSizePointerOES((glPointSizePointerOES_client_proc_t)(enc_unsupported));
+	set_glVertexPointerOffset(glVertexPointerOffset_enc);
+	set_glColorPointerOffset(glColorPointerOffset_enc);
+	set_glNormalPointerOffset(glNormalPointerOffset_enc);
+	set_glPointSizePointerOffset(glPointSizePointerOffset_enc);
+	set_glTexCoordPointerOffset(glTexCoordPointerOffset_enc);
+	set_glWeightPointerOffset(glWeightPointerOffset_enc);
+	set_glMatrixIndexPointerOffset(glMatrixIndexPointerOffset_enc);
+	set_glVertexPointerData(glVertexPointerData_enc);
+	set_glColorPointerData(glColorPointerData_enc);
+	set_glNormalPointerData(glNormalPointerData_enc);
+	set_glTexCoordPointerData(glTexCoordPointerData_enc);
+	set_glPointSizePointerData(glPointSizePointerData_enc);
+	set_glWeightPointerData(glWeightPointerData_enc);
+	set_glMatrixIndexPointerData(glMatrixIndexPointerData_enc);
+	set_glDrawElementsOffset(glDrawElementsOffset_enc);
+	set_glDrawElementsData(glDrawElementsData_enc);
+	set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_enc);
+	set_glFinishRoundTrip(glFinishRoundTrip_enc);
+	set_glBlendEquationSeparateOES(glBlendEquationSeparateOES_enc);
+	set_glBlendFuncSeparateOES(glBlendFuncSeparateOES_enc);
+	set_glBlendEquationOES(glBlendEquationOES_enc);
+	set_glDrawTexsOES(glDrawTexsOES_enc);
+	set_glDrawTexiOES(glDrawTexiOES_enc);
+	set_glDrawTexxOES(glDrawTexxOES_enc);
+	set_glDrawTexsvOES(glDrawTexsvOES_enc);
+	set_glDrawTexivOES(glDrawTexivOES_enc);
+	set_glDrawTexxvOES(glDrawTexxvOES_enc);
+	set_glDrawTexfOES(glDrawTexfOES_enc);
+	set_glDrawTexfvOES(glDrawTexfvOES_enc);
+	set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_enc);
+	set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_enc);
+	set_glAlphaFuncxOES(glAlphaFuncxOES_enc);
+	set_glClearColorxOES(glClearColorxOES_enc);
+	set_glClearDepthxOES(glClearDepthxOES_enc);
+	set_glClipPlanexOES(glClipPlanexOES_enc);
+	set_glClipPlanexIMG(glClipPlanexIMG_enc);
+	set_glColor4xOES(glColor4xOES_enc);
+	set_glDepthRangexOES(glDepthRangexOES_enc);
+	set_glFogxOES(glFogxOES_enc);
+	set_glFogxvOES(glFogxvOES_enc);
+	set_glFrustumxOES(glFrustumxOES_enc);
+	set_glGetClipPlanexOES(glGetClipPlanexOES_enc);
+	set_glGetClipPlanex(glGetClipPlanex_enc);
+	set_glGetFixedvOES(glGetFixedvOES_enc);
+	set_glGetLightxvOES(glGetLightxvOES_enc);
+	set_glGetMaterialxvOES(glGetMaterialxvOES_enc);
+	set_glGetTexEnvxvOES(glGetTexEnvxvOES_enc);
+	set_glGetTexParameterxvOES(glGetTexParameterxvOES_enc);
+	set_glLightModelxOES(glLightModelxOES_enc);
+	set_glLightModelxvOES(glLightModelxvOES_enc);
+	set_glLightxOES(glLightxOES_enc);
+	set_glLightxvOES(glLightxvOES_enc);
+	set_glLineWidthxOES(glLineWidthxOES_enc);
+	set_glLoadMatrixxOES(glLoadMatrixxOES_enc);
+	set_glMaterialxOES(glMaterialxOES_enc);
+	set_glMaterialxvOES(glMaterialxvOES_enc);
+	set_glMultMatrixxOES(glMultMatrixxOES_enc);
+	set_glMultiTexCoord4xOES(glMultiTexCoord4xOES_enc);
+	set_glNormal3xOES(glNormal3xOES_enc);
+	set_glOrthoxOES(glOrthoxOES_enc);
+	set_glPointParameterxOES(glPointParameterxOES_enc);
+	set_glPointParameterxvOES(glPointParameterxvOES_enc);
+	set_glPointSizexOES(glPointSizexOES_enc);
+	set_glPolygonOffsetxOES(glPolygonOffsetxOES_enc);
+	set_glRotatexOES(glRotatexOES_enc);
+	set_glSampleCoveragexOES(glSampleCoveragexOES_enc);
+	set_glScalexOES(glScalexOES_enc);
+	set_glTexEnvxOES(glTexEnvxOES_enc);
+	set_glTexEnvxvOES(glTexEnvxvOES_enc);
+	set_glTexParameterxOES(glTexParameterxOES_enc);
+	set_glTexParameterxvOES(glTexParameterxvOES_enc);
+	set_glTranslatexOES(glTranslatexOES_enc);
+	set_glIsRenderbufferOES(glIsRenderbufferOES_enc);
+	set_glBindRenderbufferOES(glBindRenderbufferOES_enc);
+	set_glDeleteRenderbuffersOES(glDeleteRenderbuffersOES_enc);
+	set_glGenRenderbuffersOES(glGenRenderbuffersOES_enc);
+	set_glRenderbufferStorageOES(glRenderbufferStorageOES_enc);
+	set_glGetRenderbufferParameterivOES(glGetRenderbufferParameterivOES_enc);
+	set_glIsFramebufferOES(glIsFramebufferOES_enc);
+	set_glBindFramebufferOES(glBindFramebufferOES_enc);
+	set_glDeleteFramebuffersOES(glDeleteFramebuffersOES_enc);
+	set_glGenFramebuffersOES(glGenFramebuffersOES_enc);
+	set_glCheckFramebufferStatusOES(glCheckFramebufferStatusOES_enc);
+	set_glFramebufferRenderbufferOES(glFramebufferRenderbufferOES_enc);
+	set_glFramebufferTexture2DOES(glFramebufferTexture2DOES_enc);
+	set_glGetFramebufferAttachmentParameterivOES(glGetFramebufferAttachmentParameterivOES_enc);
+	set_glGenerateMipmapOES(glGenerateMipmapOES_enc);
+	set_glMapBufferOES((glMapBufferOES_client_proc_t)(enc_unsupported));
+	set_glUnmapBufferOES(glUnmapBufferOES_enc);
+	set_glGetBufferPointervOES((glGetBufferPointervOES_client_proc_t)(enc_unsupported));
+	set_glCurrentPaletteMatrixOES(glCurrentPaletteMatrixOES_enc);
+	set_glLoadPaletteFromModelViewMatrixOES(glLoadPaletteFromModelViewMatrixOES_enc);
+	set_glMatrixIndexPointerOES((glMatrixIndexPointerOES_client_proc_t)(enc_unsupported));
+	set_glWeightPointerOES((glWeightPointerOES_client_proc_t)(enc_unsupported));
+	set_glQueryMatrixxOES(glQueryMatrixxOES_enc);
+	set_glDepthRangefOES(glDepthRangefOES_enc);
+	set_glFrustumfOES(glFrustumfOES_enc);
+	set_glOrthofOES(glOrthofOES_enc);
+	set_glClipPlanefOES(glClipPlanefOES_enc);
+	set_glClipPlanefIMG(glClipPlanefIMG_enc);
+	set_glGetClipPlanefOES(glGetClipPlanefOES_enc);
+	set_glClearDepthfOES(glClearDepthfOES_enc);
+	set_glTexGenfOES(glTexGenfOES_enc);
+	set_glTexGenfvOES(glTexGenfvOES_enc);
+	set_glTexGeniOES(glTexGeniOES_enc);
+	set_glTexGenivOES(glTexGenivOES_enc);
+	set_glTexGenxOES(glTexGenxOES_enc);
+	set_glTexGenxvOES(glTexGenxvOES_enc);
+	set_glGetTexGenfvOES(glGetTexGenfvOES_enc);
+	set_glGetTexGenivOES(glGetTexGenivOES_enc);
+	set_glGetTexGenxvOES(glGetTexGenxvOES_enc);
+	set_glBindVertexArrayOES(glBindVertexArrayOES_enc);
+	set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_enc);
+	set_glGenVertexArraysOES(glGenVertexArraysOES_enc);
+	set_glIsVertexArrayOES(glIsVertexArrayOES_enc);
+	set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_enc);
+	set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)(enc_unsupported));
+	set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)(enc_unsupported));
+	set_glMultiDrawArraysSUN((glMultiDrawArraysSUN_client_proc_t)(enc_unsupported));
+	set_glMultiDrawElementsSUN((glMultiDrawElementsSUN_client_proc_t)(enc_unsupported));
+	set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_enc);
+	set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_enc);
+	set_glDeleteFencesNV(glDeleteFencesNV_enc);
+	set_glGenFencesNV(glGenFencesNV_enc);
+	set_glIsFenceNV(glIsFenceNV_enc);
+	set_glTestFenceNV(glTestFenceNV_enc);
+	set_glGetFenceivNV(glGetFenceivNV_enc);
+	set_glFinishFenceNV(glFinishFenceNV_enc);
+	set_glSetFenceNV(glSetFenceNV_enc);
+	set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_enc);
+	set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_enc);
+	set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_enc);
+	set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_enc);
+	set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_enc);
+	set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_enc);
+	set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_enc);
+	set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_enc);
+	set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_enc);
+	set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_enc);
+	set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_enc);
+	set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)(enc_unsupported));
+	set_glExtGetShadersQCOM(glExtGetShadersQCOM_enc);
+	set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_enc);
+	set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_enc);
+	set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)(enc_unsupported));
+	set_glStartTilingQCOM(glStartTilingQCOM_enc);
+	set_glEndTilingQCOM(glEndTilingQCOM_enc);
+}
+
diff --git a/system/GLESv1_enc/gl_enc.h b/system/GLESv1_enc/gl_enc.h
new file mode 100644
index 0000000..d8a23e4
--- /dev/null
+++ b/system/GLESv1_enc/gl_enc.h
@@ -0,0 +1,316 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+#ifndef GUARD_gl_encoder_context_t
+#define GUARD_gl_encoder_context_t
+
+#include "IOStream.h"
+#include "gl_client_context.h"
+
+
+#include "glUtils.h"
+#include "GLEncoderUtils.h"
+
+struct gl_encoder_context_t : public gl_client_context_t {
+
+	IOStream *m_stream;
+
+	gl_encoder_context_t(IOStream *stream);
+
+
+};
+
+extern "C" {
+	void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref);
+	void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+	void glClearDepthf_enc(void *self , GLclampf depth);
+	void glClipPlanef_enc(void *self , GLenum plane, const GLfloat* equation);
+	void glColor4f_enc(void *self , GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+	void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar);
+	void glFogf_enc(void *self , GLenum pname, GLfloat param);
+	void glFogfv_enc(void *self , GLenum pname, const GLfloat* params);
+	void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+	void glGetClipPlanef_enc(void *self , GLenum pname, GLfloat* eqn);
+	void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params);
+	void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params);
+	void glGetMaterialfv_enc(void *self , GLenum face, GLenum pname, GLfloat* params);
+	void glGetTexEnvfv_enc(void *self , GLenum env, GLenum pname, GLfloat* params);
+	void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params);
+	void glLightModelf_enc(void *self , GLenum pname, GLfloat param);
+	void glLightModelfv_enc(void *self , GLenum pname, const GLfloat* params);
+	void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param);
+	void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params);
+	void glLineWidth_enc(void *self , GLfloat width);
+	void glLoadMatrixf_enc(void *self , const GLfloat* m);
+	void glMaterialf_enc(void *self , GLenum face, GLenum pname, GLfloat param);
+	void glMaterialfv_enc(void *self , GLenum face, GLenum pname, const GLfloat* params);
+	void glMultMatrixf_enc(void *self , const GLfloat* m);
+	void glMultiTexCoord4f_enc(void *self , GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+	void glNormal3f_enc(void *self , GLfloat nx, GLfloat ny, GLfloat nz);
+	void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+	void glPointParameterf_enc(void *self , GLenum pname, GLfloat param);
+	void glPointParameterfv_enc(void *self , GLenum pname, const GLfloat* params);
+	void glPointSize_enc(void *self , GLfloat size);
+	void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units);
+	void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+	void glScalef_enc(void *self , GLfloat x, GLfloat y, GLfloat z);
+	void glTexEnvf_enc(void *self , GLenum target, GLenum pname, GLfloat param);
+	void glTexEnvfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params);
+	void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param);
+	void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params);
+	void glTranslatef_enc(void *self , GLfloat x, GLfloat y, GLfloat z);
+	void glActiveTexture_enc(void *self , GLenum texture);
+	void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref);
+	void glBindBuffer_enc(void *self , GLenum target, GLuint buffer);
+	void glBindTexture_enc(void *self , GLenum target, GLuint texture);
+	void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor);
+	void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+	void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+	void glClear_enc(void *self , GLbitfield mask);
+	void glClearColorx_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+	void glClearDepthx_enc(void *self , GLclampx depth);
+	void glClearStencil_enc(void *self , GLint s);
+	void glClientActiveTexture_enc(void *self , GLenum texture);
+	void glColor4ub_enc(void *self , GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+	void glColor4x_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+	void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+	void glColorPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+	void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+	void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+	void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+	void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+	void glCullFace_enc(void *self , GLenum mode);
+	void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers);
+	void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures);
+	void glDepthFunc_enc(void *self , GLenum func);
+	void glDepthMask_enc(void *self , GLboolean flag);
+	void glDepthRangex_enc(void *self , GLclampx zNear, GLclampx zFar);
+	void glDisable_enc(void *self , GLenum cap);
+	void glDisableClientState_enc(void *self , GLenum array);
+	void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count);
+	void glDrawElements_enc(void *self , GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+	void glEnable_enc(void *self , GLenum cap);
+	void glEnableClientState_enc(void *self , GLenum array);
+	void glFinish_enc(void *self );
+	void glFlush_enc(void *self );
+	void glFogx_enc(void *self , GLenum pname, GLfixed param);
+	void glFogxv_enc(void *self , GLenum pname, const GLfixed* params);
+	void glFrontFace_enc(void *self , GLenum mode);
+	void glFrustumx_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+	void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params);
+	void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
+	void glClipPlanex_enc(void *self , GLenum pname, const GLfixed* eqn);
+	void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers);
+	void glGenTextures_enc(void *self , GLsizei n, GLuint* textures);
+	GLenum glGetError_enc(void *self );
+	void glGetFixedv_enc(void *self , GLenum pname, GLfixed* params);
+	void glGetIntegerv_enc(void *self , GLenum pname, GLint* params);
+	void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params);
+	void glGetMaterialxv_enc(void *self , GLenum face, GLenum pname, GLfixed* params);
+	void glGetPointerv_enc(void *self , GLenum pname, GLvoid** params);
+	const GLubyte* glGetString_enc(void *self , GLenum name);
+	void glGetTexEnviv_enc(void *self , GLenum env, GLenum pname, GLint* params);
+	void glGetTexEnvxv_enc(void *self , GLenum env, GLenum pname, GLfixed* params);
+	void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
+	void glGetTexParameterxv_enc(void *self , GLenum target, GLenum pname, GLfixed* params);
+	void glHint_enc(void *self , GLenum target, GLenum mode);
+	GLboolean glIsBuffer_enc(void *self , GLuint buffer);
+	GLboolean glIsEnabled_enc(void *self , GLenum cap);
+	GLboolean glIsTexture_enc(void *self , GLuint texture);
+	void glLightModelx_enc(void *self , GLenum pname, GLfixed param);
+	void glLightModelxv_enc(void *self , GLenum pname, const GLfixed* params);
+	void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param);
+	void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params);
+	void glLineWidthx_enc(void *self , GLfixed width);
+	void glLoadIdentity_enc(void *self );
+	void glLoadMatrixx_enc(void *self , const GLfixed* m);
+	void glLogicOp_enc(void *self , GLenum opcode);
+	void glMaterialx_enc(void *self , GLenum face, GLenum pname, GLfixed param);
+	void glMaterialxv_enc(void *self , GLenum face, GLenum pname, const GLfixed* params);
+	void glMatrixMode_enc(void *self , GLenum mode);
+	void glMultMatrixx_enc(void *self , const GLfixed* m);
+	void glMultiTexCoord4x_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+	void glNormal3x_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz);
+	void glNormalPointer_enc(void *self , GLenum type, GLsizei stride, const GLvoid* pointer);
+	void glOrthox_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+	void glPixelStorei_enc(void *self , GLenum pname, GLint param);
+	void glPointParameterx_enc(void *self , GLenum pname, GLfixed param);
+	void glPointParameterxv_enc(void *self , GLenum pname, const GLfixed* params);
+	void glPointSizex_enc(void *self , GLfixed size);
+	void glPolygonOffsetx_enc(void *self , GLfixed factor, GLfixed units);
+	void glPopMatrix_enc(void *self );
+	void glPushMatrix_enc(void *self );
+	void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+	void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+	void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert);
+	void glSampleCoveragex_enc(void *self , GLclampx value, GLboolean invert);
+	void glScalex_enc(void *self , GLfixed x, GLfixed y, GLfixed z);
+	void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
+	void glShadeModel_enc(void *self , GLenum mode);
+	void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask);
+	void glStencilMask_enc(void *self , GLuint mask);
+	void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass);
+	void glTexCoordPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+	void glTexEnvi_enc(void *self , GLenum target, GLenum pname, GLint param);
+	void glTexEnvx_enc(void *self , GLenum target, GLenum pname, GLfixed param);
+	void glTexEnviv_enc(void *self , GLenum target, GLenum pname, const GLint* params);
+	void glTexEnvxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params);
+	void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+	void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param);
+	void glTexParameterx_enc(void *self , GLenum target, GLenum pname, GLfixed param);
+	void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params);
+	void glTexParameterxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params);
+	void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+	void glTranslatex_enc(void *self , GLfixed x, GLfixed y, GLfixed z);
+	void glVertexPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+	void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
+	void glPointSizePointerOES_enc(void *self , GLenum type, GLsizei stride, const GLvoid* pointer);
+	void glVertexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
+	void glColorPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
+	void glNormalPointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset);
+	void glPointSizePointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset);
+	void glTexCoordPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
+	void glWeightPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
+	void glMatrixIndexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
+	void glVertexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glColorPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glNormalPointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glTexCoordPointerData_enc(void *self , GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glPointSizePointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glWeightPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glMatrixIndexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset);
+	void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
+	void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats);
+	int glFinishRoundTrip_enc(void *self );
+	void glBlendEquationSeparateOES_enc(void *self , GLenum modeRGB, GLenum modeAlpha);
+	void glBlendFuncSeparateOES_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+	void glBlendEquationOES_enc(void *self , GLenum mode);
+	void glDrawTexsOES_enc(void *self , GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+	void glDrawTexiOES_enc(void *self , GLint x, GLint y, GLint z, GLint width, GLint height);
+	void glDrawTexxOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+	void glDrawTexsvOES_enc(void *self , const GLshort* coords);
+	void glDrawTexivOES_enc(void *self , const GLint* coords);
+	void glDrawTexxvOES_enc(void *self , const GLfixed* coords);
+	void glDrawTexfOES_enc(void *self , GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+	void glDrawTexfvOES_enc(void *self , const GLfloat* coords);
+	void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image);
+	void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image);
+	void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref);
+	void glClearColorxOES_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+	void glClearDepthxOES_enc(void *self , GLclampx depth);
+	void glClipPlanexOES_enc(void *self , GLenum plane, const GLfixed* equation);
+	void glClipPlanexIMG_enc(void *self , GLenum plane, const GLfixed* equation);
+	void glColor4xOES_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+	void glDepthRangexOES_enc(void *self , GLclampx zNear, GLclampx zFar);
+	void glFogxOES_enc(void *self , GLenum pname, GLfixed param);
+	void glFogxvOES_enc(void *self , GLenum pname, const GLfixed* params);
+	void glFrustumxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+	void glGetClipPlanexOES_enc(void *self , GLenum pname, GLfixed* eqn);
+	void glGetClipPlanex_enc(void *self , GLenum pname, GLfixed* eqn);
+	void glGetFixedvOES_enc(void *self , GLenum pname, GLfixed* params);
+	void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params);
+	void glGetMaterialxvOES_enc(void *self , GLenum face, GLenum pname, GLfixed* params);
+	void glGetTexEnvxvOES_enc(void *self , GLenum env, GLenum pname, GLfixed* params);
+	void glGetTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, GLfixed* params);
+	void glLightModelxOES_enc(void *self , GLenum pname, GLfixed param);
+	void glLightModelxvOES_enc(void *self , GLenum pname, const GLfixed* params);
+	void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param);
+	void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params);
+	void glLineWidthxOES_enc(void *self , GLfixed width);
+	void glLoadMatrixxOES_enc(void *self , const GLfixed* m);
+	void glMaterialxOES_enc(void *self , GLenum face, GLenum pname, GLfixed param);
+	void glMaterialxvOES_enc(void *self , GLenum face, GLenum pname, const GLfixed* params);
+	void glMultMatrixxOES_enc(void *self , const GLfixed* m);
+	void glMultiTexCoord4xOES_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+	void glNormal3xOES_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz);
+	void glOrthoxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+	void glPointParameterxOES_enc(void *self , GLenum pname, GLfixed param);
+	void glPointParameterxvOES_enc(void *self , GLenum pname, const GLfixed* params);
+	void glPointSizexOES_enc(void *self , GLfixed size);
+	void glPolygonOffsetxOES_enc(void *self , GLfixed factor, GLfixed units);
+	void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+	void glSampleCoveragexOES_enc(void *self , GLclampx value, GLboolean invert);
+	void glScalexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z);
+	void glTexEnvxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param);
+	void glTexEnvxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params);
+	void glTexParameterxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param);
+	void glTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params);
+	void glTranslatexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z);
+	GLboolean glIsRenderbufferOES_enc(void *self , GLuint renderbuffer);
+	void glBindRenderbufferOES_enc(void *self , GLenum target, GLuint renderbuffer);
+	void glDeleteRenderbuffersOES_enc(void *self , GLsizei n, const GLuint* renderbuffers);
+	void glGenRenderbuffersOES_enc(void *self , GLsizei n, GLuint* renderbuffers);
+	void glRenderbufferStorageOES_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+	void glGetRenderbufferParameterivOES_enc(void *self , GLenum target, GLenum pname, GLint* params);
+	GLboolean glIsFramebufferOES_enc(void *self , GLuint framebuffer);
+	void glBindFramebufferOES_enc(void *self , GLenum target, GLuint framebuffer);
+	void glDeleteFramebuffersOES_enc(void *self , GLsizei n, const GLuint* framebuffers);
+	void glGenFramebuffersOES_enc(void *self , GLsizei n, GLuint* framebuffers);
+	GLenum glCheckFramebufferStatusOES_enc(void *self , GLenum target);
+	void glFramebufferRenderbufferOES_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+	void glFramebufferTexture2DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+	void glGetFramebufferAttachmentParameterivOES_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params);
+	void glGenerateMipmapOES_enc(void *self , GLenum target);
+	void* glMapBufferOES_enc(void *self , GLenum target, GLenum access);
+	GLboolean glUnmapBufferOES_enc(void *self , GLenum target);
+	void glGetBufferPointervOES_enc(void *self , GLenum target, GLenum pname, GLvoid** params);
+	void glCurrentPaletteMatrixOES_enc(void *self , GLuint matrixpaletteindex);
+	void glLoadPaletteFromModelViewMatrixOES_enc(void *self );
+	void glMatrixIndexPointerOES_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+	void glWeightPointerOES_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+	GLbitfield glQueryMatrixxOES_enc(void *self , GLfixed* mantissa, GLint* exponent);
+	void glDepthRangefOES_enc(void *self , GLclampf zNear, GLclampf zFar);
+	void glFrustumfOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+	void glOrthofOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+	void glClipPlanefOES_enc(void *self , GLenum plane, const GLfloat* equation);
+	void glClipPlanefIMG_enc(void *self , GLenum plane, const GLfloat* equation);
+	void glGetClipPlanefOES_enc(void *self , GLenum pname, GLfloat* eqn);
+	void glClearDepthfOES_enc(void *self , GLclampf depth);
+	void glTexGenfOES_enc(void *self , GLenum coord, GLenum pname, GLfloat param);
+	void glTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, const GLfloat* params);
+	void glTexGeniOES_enc(void *self , GLenum coord, GLenum pname, GLint param);
+	void glTexGenivOES_enc(void *self , GLenum coord, GLenum pname, const GLint* params);
+	void glTexGenxOES_enc(void *self , GLenum coord, GLenum pname, GLfixed param);
+	void glTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, const GLfixed* params);
+	void glGetTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, GLfloat* params);
+	void glGetTexGenivOES_enc(void *self , GLenum coord, GLenum pname, GLint* params);
+	void glGetTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, GLfixed* params);
+	void glBindVertexArrayOES_enc(void *self , GLuint array);
+	void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays);
+	void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays);
+	GLboolean glIsVertexArrayOES_enc(void *self , GLuint array);
+	void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments);
+	void glMultiDrawArraysEXT_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+	void glMultiDrawElementsEXT_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+	void glMultiDrawArraysSUN_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+	void glMultiDrawElementsSUN_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+	void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+	void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+	void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences);
+	void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences);
+	GLboolean glIsFenceNV_enc(void *self , GLuint fence);
+	GLboolean glTestFenceNV_enc(void *self , GLuint fence);
+	void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params);
+	void glFinishFenceNV_enc(void *self , GLuint fence);
+	void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition);
+	void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls);
+	void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
+	void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl);
+	void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl);
+	void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures);
+	void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
+	void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
+	void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
+	void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
+	void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param);
+	void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
+	void glExtGetBufferPointervQCOM_enc(void *self , GLenum target, GLvoid** params);
+	void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders);
+	void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms);
+	GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program);
+	void glExtGetProgramBinarySourceQCOM_enc(void *self , GLuint program, GLenum shadertype, GLchar* source, GLint* length);
+	void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+	void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask);
+};
+#endif
\ No newline at end of file
diff --git a/system/GLESv1_enc/gl_entry.cpp b/system/GLESv1_enc/gl_entry.cpp
new file mode 100644
index 0000000..b43df09
--- /dev/null
+++ b/system/GLESv1_enc/gl_entry.cpp
@@ -0,0 +1,2066 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#include <stdio.h>
+#include <stdlib.h>
+#include "gl_client_context.h"
+
+#ifndef GL_TRUE
+extern "C" {
+	void glAlphaFunc(GLenum func, GLclampf ref);
+	void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+	void glClearDepthf(GLclampf depth);
+	void glClipPlanef(GLenum plane, const GLfloat* equation);
+	void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+	void glDepthRangef(GLclampf zNear, GLclampf zFar);
+	void glFogf(GLenum pname, GLfloat param);
+	void glFogfv(GLenum pname, const GLfloat* params);
+	void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+	void glGetClipPlanef(GLenum pname, GLfloat* eqn);
+	void glGetFloatv(GLenum pname, GLfloat* params);
+	void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
+	void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
+	void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params);
+	void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
+	void glLightModelf(GLenum pname, GLfloat param);
+	void glLightModelfv(GLenum pname, const GLfloat* params);
+	void glLightf(GLenum light, GLenum pname, GLfloat param);
+	void glLightfv(GLenum light, GLenum pname, const GLfloat* params);
+	void glLineWidth(GLfloat width);
+	void glLoadMatrixf(const GLfloat* m);
+	void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+	void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params);
+	void glMultMatrixf(const GLfloat* m);
+	void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+	void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+	void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+	void glPointParameterf(GLenum pname, GLfloat param);
+	void glPointParameterfv(GLenum pname, const GLfloat* params);
+	void glPointSize(GLfloat size);
+	void glPolygonOffset(GLfloat factor, GLfloat units);
+	void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+	void glScalef(GLfloat x, GLfloat y, GLfloat z);
+	void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+	void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params);
+	void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+	void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
+	void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+	void glActiveTexture(GLenum texture);
+	void glAlphaFuncx(GLenum func, GLclampx ref);
+	void glBindBuffer(GLenum target, GLuint buffer);
+	void glBindTexture(GLenum target, GLuint texture);
+	void glBlendFunc(GLenum sfactor, GLenum dfactor);
+	void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+	void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+	void glClear(GLbitfield mask);
+	void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+	void glClearDepthx(GLclampx depth);
+	void glClearStencil(GLint s);
+	void glClientActiveTexture(GLenum texture);
+	void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+	void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+	void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+	void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+	void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+	void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+	void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+	void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+	void glCullFace(GLenum mode);
+	void glDeleteBuffers(GLsizei n, const GLuint* buffers);
+	void glDeleteTextures(GLsizei n, const GLuint* textures);
+	void glDepthFunc(GLenum func);
+	void glDepthMask(GLboolean flag);
+	void glDepthRangex(GLclampx zNear, GLclampx zFar);
+	void glDisable(GLenum cap);
+	void glDisableClientState(GLenum array);
+	void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+	void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+	void glEnable(GLenum cap);
+	void glEnableClientState(GLenum array);
+	void glFinish();
+	void glFlush();
+	void glFogx(GLenum pname, GLfixed param);
+	void glFogxv(GLenum pname, const GLfixed* params);
+	void glFrontFace(GLenum mode);
+	void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+	void glGetBooleanv(GLenum pname, GLboolean* params);
+	void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
+	void glClipPlanex(GLenum pname, const GLfixed* eqn);
+	void glGenBuffers(GLsizei n, GLuint* buffers);
+	void glGenTextures(GLsizei n, GLuint* textures);
+	GLenum glGetError();
+	void glGetFixedv(GLenum pname, GLfixed* params);
+	void glGetIntegerv(GLenum pname, GLint* params);
+	void glGetLightxv(GLenum light, GLenum pname, GLfixed* params);
+	void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params);
+	void glGetPointerv(GLenum pname, GLvoid** params);
+	const GLubyte* glGetString(GLenum name);
+	void glGetTexEnviv(GLenum env, GLenum pname, GLint* params);
+	void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params);
+	void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
+	void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params);
+	void glHint(GLenum target, GLenum mode);
+	GLboolean glIsBuffer(GLuint buffer);
+	GLboolean glIsEnabled(GLenum cap);
+	GLboolean glIsTexture(GLuint texture);
+	void glLightModelx(GLenum pname, GLfixed param);
+	void glLightModelxv(GLenum pname, const GLfixed* params);
+	void glLightx(GLenum light, GLenum pname, GLfixed param);
+	void glLightxv(GLenum light, GLenum pname, const GLfixed* params);
+	void glLineWidthx(GLfixed width);
+	void glLoadIdentity();
+	void glLoadMatrixx(const GLfixed* m);
+	void glLogicOp(GLenum opcode);
+	void glMaterialx(GLenum face, GLenum pname, GLfixed param);
+	void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params);
+	void glMatrixMode(GLenum mode);
+	void glMultMatrixx(const GLfixed* m);
+	void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+	void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
+	void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer);
+	void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+	void glPixelStorei(GLenum pname, GLint param);
+	void glPointParameterx(GLenum pname, GLfixed param);
+	void glPointParameterxv(GLenum pname, const GLfixed* params);
+	void glPointSizex(GLfixed size);
+	void glPolygonOffsetx(GLfixed factor, GLfixed units);
+	void glPopMatrix();
+	void glPushMatrix();
+	void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+	void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+	void glSampleCoverage(GLclampf value, GLboolean invert);
+	void glSampleCoveragex(GLclampx value, GLboolean invert);
+	void glScalex(GLfixed x, GLfixed y, GLfixed z);
+	void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+	void glShadeModel(GLenum mode);
+	void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+	void glStencilMask(GLuint mask);
+	void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+	void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+	void glTexEnvi(GLenum target, GLenum pname, GLint param);
+	void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
+	void glTexEnviv(GLenum target, GLenum pname, const GLint* params);
+	void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params);
+	void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+	void glTexParameteri(GLenum target, GLenum pname, GLint param);
+	void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
+	void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
+	void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params);
+	void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+	void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
+	void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+	void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+	void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer);
+	void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+	void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+	void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset);
+	void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset);
+	void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+	void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+	void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+	void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+	void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
+	void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
+	void glGetCompressedTextureFormats(int count, GLint* formats);
+	int glFinishRoundTrip();
+	void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
+	void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+	void glBlendEquationOES(GLenum mode);
+	void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+	void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
+	void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+	void glDrawTexsvOES(const GLshort* coords);
+	void glDrawTexivOES(const GLint* coords);
+	void glDrawTexxvOES(const GLfixed* coords);
+	void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+	void glDrawTexfvOES(const GLfloat* coords);
+	void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+	void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+	void glAlphaFuncxOES(GLenum func, GLclampx ref);
+	void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+	void glClearDepthxOES(GLclampx depth);
+	void glClipPlanexOES(GLenum plane, const GLfixed* equation);
+	void glClipPlanexIMG(GLenum plane, const GLfixed* equation);
+	void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+	void glDepthRangexOES(GLclampx zNear, GLclampx zFar);
+	void glFogxOES(GLenum pname, GLfixed param);
+	void glFogxvOES(GLenum pname, const GLfixed* params);
+	void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+	void glGetClipPlanexOES(GLenum pname, GLfixed* eqn);
+	void glGetClipPlanex(GLenum pname, GLfixed* eqn);
+	void glGetFixedvOES(GLenum pname, GLfixed* params);
+	void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params);
+	void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params);
+	void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params);
+	void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params);
+	void glLightModelxOES(GLenum pname, GLfixed param);
+	void glLightModelxvOES(GLenum pname, const GLfixed* params);
+	void glLightxOES(GLenum light, GLenum pname, GLfixed param);
+	void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params);
+	void glLineWidthxOES(GLfixed width);
+	void glLoadMatrixxOES(const GLfixed* m);
+	void glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
+	void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params);
+	void glMultMatrixxOES(const GLfixed* m);
+	void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+	void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz);
+	void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+	void glPointParameterxOES(GLenum pname, GLfixed param);
+	void glPointParameterxvOES(GLenum pname, const GLfixed* params);
+	void glPointSizexOES(GLfixed size);
+	void glPolygonOffsetxOES(GLfixed factor, GLfixed units);
+	void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+	void glSampleCoveragexOES(GLclampx value, GLboolean invert);
+	void glScalexOES(GLfixed x, GLfixed y, GLfixed z);
+	void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
+	void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params);
+	void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
+	void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params);
+	void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z);
+	GLboolean glIsRenderbufferOES(GLuint renderbuffer);
+	void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
+	void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
+	void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
+	void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+	void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
+	GLboolean glIsFramebufferOES(GLuint framebuffer);
+	void glBindFramebufferOES(GLenum target, GLuint framebuffer);
+	void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
+	void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers);
+	GLenum glCheckFramebufferStatusOES(GLenum target);
+	void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+	void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+	void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+	void glGenerateMipmapOES(GLenum target);
+	void* glMapBufferOES(GLenum target, GLenum access);
+	GLboolean glUnmapBufferOES(GLenum target);
+	void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params);
+	void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
+	void glLoadPaletteFromModelViewMatrixOES();
+	void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+	void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+	GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent);
+	void glDepthRangefOES(GLclampf zNear, GLclampf zFar);
+	void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+	void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+	void glClipPlanefOES(GLenum plane, const GLfloat* equation);
+	void glClipPlanefIMG(GLenum plane, const GLfloat* equation);
+	void glGetClipPlanefOES(GLenum pname, GLfloat* eqn);
+	void glClearDepthfOES(GLclampf depth);
+	void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
+	void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params);
+	void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
+	void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params);
+	void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
+	void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params);
+	void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params);
+	void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params);
+	void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params);
+	void glBindVertexArrayOES(GLuint array);
+	void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
+	void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
+	GLboolean glIsVertexArrayOES(GLuint array);
+	void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
+	void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+	void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+	void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+	void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+	void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+	void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+	void glDeleteFencesNV(GLsizei n, const GLuint* fences);
+	void glGenFencesNV(GLsizei n, GLuint* fences);
+	GLboolean glIsFenceNV(GLuint fence);
+	GLboolean glTestFenceNV(GLuint fence);
+	void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
+	void glFinishFenceNV(GLuint fence);
+	void glSetFenceNV(GLuint fence, GLenum condition);
+	void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
+	void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
+	void glEnableDriverControlQCOM(GLuint driverControl);
+	void glDisableDriverControlQCOM(GLuint driverControl);
+	void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
+	void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
+	void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
+	void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
+	void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
+	void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
+	void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
+	void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params);
+	void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
+	void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
+	GLboolean glExtIsProgramBinaryQCOM(GLuint program);
+	void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
+	void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+	void glEndTilingQCOM(GLbitfield preserveMask);
+};
+
+#endif
+#ifndef GET_CONTEXT
+static gl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
+void gl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
+#define GET_CONTEXT gl_client_context_t * ctx = getCurrentContext() 
+#endif
+
+void glAlphaFunc(GLenum func, GLclampf ref)
+{
+	GET_CONTEXT; 
+	 ctx->glAlphaFunc(ctx, func, ref);
+}
+
+void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+	GET_CONTEXT; 
+	 ctx->glClearColor(ctx, red, green, blue, alpha);
+}
+
+void glClearDepthf(GLclampf depth)
+{
+	GET_CONTEXT; 
+	 ctx->glClearDepthf(ctx, depth);
+}
+
+void glClipPlanef(GLenum plane, const GLfloat* equation)
+{
+	GET_CONTEXT; 
+	 ctx->glClipPlanef(ctx, plane, equation);
+}
+
+void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+	GET_CONTEXT; 
+	 ctx->glColor4f(ctx, red, green, blue, alpha);
+}
+
+void glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+	GET_CONTEXT; 
+	 ctx->glDepthRangef(ctx, zNear, zFar);
+}
+
+void glFogf(GLenum pname, GLfloat param)
+{
+	GET_CONTEXT; 
+	 ctx->glFogf(ctx, pname, param);
+}
+
+void glFogfv(GLenum pname, const GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glFogfv(ctx, pname, params);
+}
+
+void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+	GET_CONTEXT; 
+	 ctx->glFrustumf(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glGetClipPlanef(GLenum pname, GLfloat* eqn)
+{
+	GET_CONTEXT; 
+	 ctx->glGetClipPlanef(ctx, pname, eqn);
+}
+
+void glGetFloatv(GLenum pname, GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetFloatv(ctx, pname, params);
+}
+
+void glGetLightfv(GLenum light, GLenum pname, GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetLightfv(ctx, light, pname, params);
+}
+
+void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetMaterialfv(ctx, face, pname, params);
+}
+
+void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetTexEnvfv(ctx, env, pname, params);
+}
+
+void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetTexParameterfv(ctx, target, pname, params);
+}
+
+void glLightModelf(GLenum pname, GLfloat param)
+{
+	GET_CONTEXT; 
+	 ctx->glLightModelf(ctx, pname, param);
+}
+
+void glLightModelfv(GLenum pname, const GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glLightModelfv(ctx, pname, params);
+}
+
+void glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+	GET_CONTEXT; 
+	 ctx->glLightf(ctx, light, pname, param);
+}
+
+void glLightfv(GLenum light, GLenum pname, const GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glLightfv(ctx, light, pname, params);
+}
+
+void glLineWidth(GLfloat width)
+{
+	GET_CONTEXT; 
+	 ctx->glLineWidth(ctx, width);
+}
+
+void glLoadMatrixf(const GLfloat* m)
+{
+	GET_CONTEXT; 
+	 ctx->glLoadMatrixf(ctx, m);
+}
+
+void glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+	GET_CONTEXT; 
+	 ctx->glMaterialf(ctx, face, pname, param);
+}
+
+void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glMaterialfv(ctx, face, pname, params);
+}
+
+void glMultMatrixf(const GLfloat* m)
+{
+	GET_CONTEXT; 
+	 ctx->glMultMatrixf(ctx, m);
+}
+
+void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+	GET_CONTEXT; 
+	 ctx->glMultiTexCoord4f(ctx, target, s, t, r, q);
+}
+
+void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+	GET_CONTEXT; 
+	 ctx->glNormal3f(ctx, nx, ny, nz);
+}
+
+void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+	GET_CONTEXT; 
+	 ctx->glOrthof(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glPointParameterf(GLenum pname, GLfloat param)
+{
+	GET_CONTEXT; 
+	 ctx->glPointParameterf(ctx, pname, param);
+}
+
+void glPointParameterfv(GLenum pname, const GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glPointParameterfv(ctx, pname, params);
+}
+
+void glPointSize(GLfloat size)
+{
+	GET_CONTEXT; 
+	 ctx->glPointSize(ctx, size);
+}
+
+void glPolygonOffset(GLfloat factor, GLfloat units)
+{
+	GET_CONTEXT; 
+	 ctx->glPolygonOffset(ctx, factor, units);
+}
+
+void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+	GET_CONTEXT; 
+	 ctx->glRotatef(ctx, angle, x, y, z);
+}
+
+void glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+	GET_CONTEXT; 
+	 ctx->glScalef(ctx, x, y, z);
+}
+
+void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+	GET_CONTEXT; 
+	 ctx->glTexEnvf(ctx, target, pname, param);
+}
+
+void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glTexEnvfv(ctx, target, pname, params);
+}
+
+void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+	GET_CONTEXT; 
+	 ctx->glTexParameterf(ctx, target, pname, param);
+}
+
+void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glTexParameterfv(ctx, target, pname, params);
+}
+
+void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+	GET_CONTEXT; 
+	 ctx->glTranslatef(ctx, x, y, z);
+}
+
+void glActiveTexture(GLenum texture)
+{
+	GET_CONTEXT; 
+	 ctx->glActiveTexture(ctx, texture);
+}
+
+void glAlphaFuncx(GLenum func, GLclampx ref)
+{
+	GET_CONTEXT; 
+	 ctx->glAlphaFuncx(ctx, func, ref);
+}
+
+void glBindBuffer(GLenum target, GLuint buffer)
+{
+	GET_CONTEXT; 
+	 ctx->glBindBuffer(ctx, target, buffer);
+}
+
+void glBindTexture(GLenum target, GLuint texture)
+{
+	GET_CONTEXT; 
+	 ctx->glBindTexture(ctx, target, texture);
+}
+
+void glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+	GET_CONTEXT; 
+	 ctx->glBlendFunc(ctx, sfactor, dfactor);
+}
+
+void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+	GET_CONTEXT; 
+	 ctx->glBufferData(ctx, target, size, data, usage);
+}
+
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+	GET_CONTEXT; 
+	 ctx->glBufferSubData(ctx, target, offset, size, data);
+}
+
+void glClear(GLbitfield mask)
+{
+	GET_CONTEXT; 
+	 ctx->glClear(ctx, mask);
+}
+
+void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+	GET_CONTEXT; 
+	 ctx->glClearColorx(ctx, red, green, blue, alpha);
+}
+
+void glClearDepthx(GLclampx depth)
+{
+	GET_CONTEXT; 
+	 ctx->glClearDepthx(ctx, depth);
+}
+
+void glClearStencil(GLint s)
+{
+	GET_CONTEXT; 
+	 ctx->glClearStencil(ctx, s);
+}
+
+void glClientActiveTexture(GLenum texture)
+{
+	GET_CONTEXT; 
+	 ctx->glClientActiveTexture(ctx, texture);
+}
+
+void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+	GET_CONTEXT; 
+	 ctx->glColor4ub(ctx, red, green, blue, alpha);
+}
+
+void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+	GET_CONTEXT; 
+	 ctx->glColor4x(ctx, red, green, blue, alpha);
+}
+
+void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+	GET_CONTEXT; 
+	 ctx->glColorMask(ctx, red, green, blue, alpha);
+}
+
+void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+	GET_CONTEXT; 
+	 ctx->glColorPointer(ctx, size, type, stride, pointer);
+}
+
+void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+	GET_CONTEXT; 
+	 ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
+}
+
+void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+	GET_CONTEXT; 
+	 ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+	GET_CONTEXT; 
+	 ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
+}
+
+void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+	GET_CONTEXT; 
+	 ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void glCullFace(GLenum mode)
+{
+	GET_CONTEXT; 
+	 ctx->glCullFace(ctx, mode);
+}
+
+void glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+	GET_CONTEXT; 
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glDeleteBuffers(ctx, n, buffers);
+}
+
+void glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+	GET_CONTEXT; 
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glDeleteTextures(ctx, n, textures);
+}
+
+void glDepthFunc(GLenum func)
+{
+	GET_CONTEXT; 
+	 ctx->glDepthFunc(ctx, func);
+}
+
+void glDepthMask(GLboolean flag)
+{
+	GET_CONTEXT; 
+	 ctx->glDepthMask(ctx, flag);
+}
+
+void glDepthRangex(GLclampx zNear, GLclampx zFar)
+{
+	GET_CONTEXT; 
+	 ctx->glDepthRangex(ctx, zNear, zFar);
+}
+
+void glDisable(GLenum cap)
+{
+	GET_CONTEXT; 
+	 ctx->glDisable(ctx, cap);
+}
+
+void glDisableClientState(GLenum array)
+{
+	GET_CONTEXT; 
+	 ctx->glDisableClientState(ctx, array);
+}
+
+void glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+	GET_CONTEXT; 
+	 ctx->glDrawArrays(ctx, mode, first, count);
+}
+
+void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+	GET_CONTEXT; 
+	 ctx->glDrawElements(ctx, mode, count, type, indices);
+}
+
+void glEnable(GLenum cap)
+{
+	GET_CONTEXT; 
+	 ctx->glEnable(ctx, cap);
+}
+
+void glEnableClientState(GLenum array)
+{
+	GET_CONTEXT; 
+	 ctx->glEnableClientState(ctx, array);
+}
+
+void glFinish()
+{
+	GET_CONTEXT; 
+	 ctx->glFinish(ctx);
+}
+
+void glFlush()
+{
+	GET_CONTEXT; 
+	 ctx->glFlush(ctx);
+}
+
+void glFogx(GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glFogx(ctx, pname, param);
+}
+
+void glFogxv(GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glFogxv(ctx, pname, params);
+}
+
+void glFrontFace(GLenum mode)
+{
+	GET_CONTEXT; 
+	 ctx->glFrontFace(ctx, mode);
+}
+
+void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+	GET_CONTEXT; 
+	 ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glGetBooleanv(GLenum pname, GLboolean* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetBooleanv(ctx, pname, params);
+}
+
+void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetBufferParameteriv(ctx, target, pname, params);
+}
+
+void glClipPlanex(GLenum pname, const GLfixed* eqn)
+{
+	GET_CONTEXT; 
+	 ctx->glClipPlanex(ctx, pname, eqn);
+}
+
+void glGenBuffers(GLsizei n, GLuint* buffers)
+{
+	GET_CONTEXT; 
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glGenBuffers(ctx, n, buffers);
+}
+
+void glGenTextures(GLsizei n, GLuint* textures)
+{
+	GET_CONTEXT; 
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glGenTextures(ctx, n, textures);
+}
+
+GLenum glGetError()
+{
+	GET_CONTEXT; 
+	 return ctx->glGetError(ctx);
+}
+
+void glGetFixedv(GLenum pname, GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetFixedv(ctx, pname, params);
+}
+
+void glGetIntegerv(GLenum pname, GLint* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetIntegerv(ctx, pname, params);
+}
+
+void glGetLightxv(GLenum light, GLenum pname, GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetLightxv(ctx, light, pname, params);
+}
+
+void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetMaterialxv(ctx, face, pname, params);
+}
+
+void glGetPointerv(GLenum pname, GLvoid** params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetPointerv(ctx, pname, params);
+}
+
+const GLubyte* glGetString(GLenum name)
+{
+	GET_CONTEXT; 
+	 return ctx->glGetString(ctx, name);
+}
+
+void glGetTexEnviv(GLenum env, GLenum pname, GLint* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetTexEnviv(ctx, env, pname, params);
+}
+
+void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetTexEnvxv(ctx, env, pname, params);
+}
+
+void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetTexParameteriv(ctx, target, pname, params);
+}
+
+void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetTexParameterxv(ctx, target, pname, params);
+}
+
+void glHint(GLenum target, GLenum mode)
+{
+	GET_CONTEXT; 
+	 ctx->glHint(ctx, target, mode);
+}
+
+GLboolean glIsBuffer(GLuint buffer)
+{
+	GET_CONTEXT; 
+	 return ctx->glIsBuffer(ctx, buffer);
+}
+
+GLboolean glIsEnabled(GLenum cap)
+{
+	GET_CONTEXT; 
+	 return ctx->glIsEnabled(ctx, cap);
+}
+
+GLboolean glIsTexture(GLuint texture)
+{
+	GET_CONTEXT; 
+	 return ctx->glIsTexture(ctx, texture);
+}
+
+void glLightModelx(GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glLightModelx(ctx, pname, param);
+}
+
+void glLightModelxv(GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glLightModelxv(ctx, pname, params);
+}
+
+void glLightx(GLenum light, GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glLightx(ctx, light, pname, param);
+}
+
+void glLightxv(GLenum light, GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glLightxv(ctx, light, pname, params);
+}
+
+void glLineWidthx(GLfixed width)
+{
+	GET_CONTEXT; 
+	 ctx->glLineWidthx(ctx, width);
+}
+
+void glLoadIdentity()
+{
+	GET_CONTEXT; 
+	 ctx->glLoadIdentity(ctx);
+}
+
+void glLoadMatrixx(const GLfixed* m)
+{
+	GET_CONTEXT; 
+	 ctx->glLoadMatrixx(ctx, m);
+}
+
+void glLogicOp(GLenum opcode)
+{
+	GET_CONTEXT; 
+	 ctx->glLogicOp(ctx, opcode);
+}
+
+void glMaterialx(GLenum face, GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glMaterialx(ctx, face, pname, param);
+}
+
+void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glMaterialxv(ctx, face, pname, params);
+}
+
+void glMatrixMode(GLenum mode)
+{
+	GET_CONTEXT; 
+	 ctx->glMatrixMode(ctx, mode);
+}
+
+void glMultMatrixx(const GLfixed* m)
+{
+	GET_CONTEXT; 
+	 ctx->glMultMatrixx(ctx, m);
+}
+
+void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+	GET_CONTEXT; 
+	 ctx->glMultiTexCoord4x(ctx, target, s, t, r, q);
+}
+
+void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
+{
+	GET_CONTEXT; 
+	 ctx->glNormal3x(ctx, nx, ny, nz);
+}
+
+void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+	GET_CONTEXT; 
+	 ctx->glNormalPointer(ctx, type, stride, pointer);
+}
+
+void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+	GET_CONTEXT; 
+	 ctx->glOrthox(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glPixelStorei(GLenum pname, GLint param)
+{
+	GET_CONTEXT; 
+	 ctx->glPixelStorei(ctx, pname, param);
+}
+
+void glPointParameterx(GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glPointParameterx(ctx, pname, param);
+}
+
+void glPointParameterxv(GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glPointParameterxv(ctx, pname, params);
+}
+
+void glPointSizex(GLfixed size)
+{
+	GET_CONTEXT; 
+	 ctx->glPointSizex(ctx, size);
+}
+
+void glPolygonOffsetx(GLfixed factor, GLfixed units)
+{
+	GET_CONTEXT; 
+	 ctx->glPolygonOffsetx(ctx, factor, units);
+}
+
+void glPopMatrix()
+{
+	GET_CONTEXT; 
+	 ctx->glPopMatrix(ctx);
+}
+
+void glPushMatrix()
+{
+	GET_CONTEXT; 
+	 ctx->glPushMatrix(ctx);
+}
+
+void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+	GET_CONTEXT; 
+	 ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
+}
+
+void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+	GET_CONTEXT; 
+	 ctx->glRotatex(ctx, angle, x, y, z);
+}
+
+void glSampleCoverage(GLclampf value, GLboolean invert)
+{
+	GET_CONTEXT; 
+	 ctx->glSampleCoverage(ctx, value, invert);
+}
+
+void glSampleCoveragex(GLclampx value, GLboolean invert)
+{
+	GET_CONTEXT; 
+	 ctx->glSampleCoveragex(ctx, value, invert);
+}
+
+void glScalex(GLfixed x, GLfixed y, GLfixed z)
+{
+	GET_CONTEXT; 
+	 ctx->glScalex(ctx, x, y, z);
+}
+
+void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+	GET_CONTEXT; 
+	 ctx->glScissor(ctx, x, y, width, height);
+}
+
+void glShadeModel(GLenum mode)
+{
+	GET_CONTEXT; 
+	 ctx->glShadeModel(ctx, mode);
+}
+
+void glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+	GET_CONTEXT; 
+	 ctx->glStencilFunc(ctx, func, ref, mask);
+}
+
+void glStencilMask(GLuint mask)
+{
+	GET_CONTEXT; 
+	 ctx->glStencilMask(ctx, mask);
+}
+
+void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+	GET_CONTEXT; 
+	 ctx->glStencilOp(ctx, fail, zfail, zpass);
+}
+
+void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+	GET_CONTEXT; 
+	 ctx->glTexCoordPointer(ctx, size, type, stride, pointer);
+}
+
+void glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+	GET_CONTEXT; 
+	 ctx->glTexEnvi(ctx, target, pname, param);
+}
+
+void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glTexEnvx(ctx, target, pname, param);
+}
+
+void glTexEnviv(GLenum target, GLenum pname, const GLint* params)
+{
+	GET_CONTEXT; 
+	 ctx->glTexEnviv(ctx, target, pname, params);
+}
+
+void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glTexEnvxv(ctx, target, pname, params);
+}
+
+void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+	GET_CONTEXT; 
+	 ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+void glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+	GET_CONTEXT; 
+	 ctx->glTexParameteri(ctx, target, pname, param);
+}
+
+void glTexParameterx(GLenum target, GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glTexParameterx(ctx, target, pname, param);
+}
+
+void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+	GET_CONTEXT; 
+	 ctx->glTexParameteriv(ctx, target, pname, params);
+}
+
+void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glTexParameterxv(ctx, target, pname, params);
+}
+
+void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+	GET_CONTEXT; 
+	 ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
+{
+	GET_CONTEXT; 
+	 ctx->glTranslatex(ctx, x, y, z);
+}
+
+void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+	GET_CONTEXT; 
+	 ctx->glVertexPointer(ctx, size, type, stride, pointer);
+}
+
+void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+	GET_CONTEXT; 
+	 ctx->glViewport(ctx, x, y, width, height);
+}
+
+void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+	GET_CONTEXT; 
+	 ctx->glPointSizePointerOES(ctx, type, stride, pointer);
+}
+
+void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+	GET_CONTEXT; 
+	 ctx->glVertexPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+	GET_CONTEXT; 
+	 ctx->glColorPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset)
+{
+	GET_CONTEXT; 
+	 ctx->glNormalPointerOffset(ctx, type, stride, offset);
+}
+
+void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset)
+{
+	GET_CONTEXT; 
+	 ctx->glPointSizePointerOffset(ctx, type, stride, offset);
+}
+
+void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+	GET_CONTEXT; 
+	 ctx->glTexCoordPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+	GET_CONTEXT; 
+	 ctx->glWeightPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+	GET_CONTEXT; 
+	 ctx->glMatrixIndexPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+	GET_CONTEXT; 
+	 ctx->glVertexPointerData(ctx, size, type, stride, data, datalen);
+}
+
+void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+	GET_CONTEXT; 
+	 ctx->glColorPointerData(ctx, size, type, stride, data, datalen);
+}
+
+void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+	GET_CONTEXT; 
+	 ctx->glNormalPointerData(ctx, type, stride, data, datalen);
+}
+
+void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+	GET_CONTEXT; 
+	 ctx->glTexCoordPointerData(ctx, unit, size, type, stride, data, datalen);
+}
+
+void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+	GET_CONTEXT; 
+	 ctx->glPointSizePointerData(ctx, type, stride, data, datalen);
+}
+
+void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+	GET_CONTEXT; 
+	 ctx->glWeightPointerData(ctx, size, type, stride, data, datalen);
+}
+
+void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+	GET_CONTEXT; 
+	 ctx->glMatrixIndexPointerData(ctx, size, type, stride, data, datalen);
+}
+
+void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
+{
+	GET_CONTEXT; 
+	 ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
+}
+
+void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
+{
+	GET_CONTEXT; 
+	 ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
+}
+
+void glGetCompressedTextureFormats(int count, GLint* formats)
+{
+	GET_CONTEXT; 
+	 ctx->glGetCompressedTextureFormats(ctx, count, formats);
+}
+
+int glFinishRoundTrip()
+{
+	GET_CONTEXT; 
+	 return ctx->glFinishRoundTrip(ctx);
+}
+
+void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
+{
+	GET_CONTEXT; 
+	 ctx->glBlendEquationSeparateOES(ctx, modeRGB, modeAlpha);
+}
+
+void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+	GET_CONTEXT; 
+	 ctx->glBlendFuncSeparateOES(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void glBlendEquationOES(GLenum mode)
+{
+	GET_CONTEXT; 
+	 ctx->glBlendEquationOES(ctx, mode);
+}
+
+void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+{
+	GET_CONTEXT; 
+	 ctx->glDrawTexsOES(ctx, x, y, z, width, height);
+}
+
+void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
+{
+	GET_CONTEXT; 
+	 ctx->glDrawTexiOES(ctx, x, y, z, width, height);
+}
+
+void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+{
+	GET_CONTEXT; 
+	 ctx->glDrawTexxOES(ctx, x, y, z, width, height);
+}
+
+void glDrawTexsvOES(const GLshort* coords)
+{
+	GET_CONTEXT; 
+	 ctx->glDrawTexsvOES(ctx, coords);
+}
+
+void glDrawTexivOES(const GLint* coords)
+{
+	GET_CONTEXT; 
+	 ctx->glDrawTexivOES(ctx, coords);
+}
+
+void glDrawTexxvOES(const GLfixed* coords)
+{
+	GET_CONTEXT; 
+	 ctx->glDrawTexxvOES(ctx, coords);
+}
+
+void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+{
+	GET_CONTEXT; 
+	 ctx->glDrawTexfOES(ctx, x, y, z, width, height);
+}
+
+void glDrawTexfvOES(const GLfloat* coords)
+{
+	GET_CONTEXT; 
+	 ctx->glDrawTexfvOES(ctx, coords);
+}
+
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+	GET_CONTEXT; 
+	 ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
+}
+
+void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+	GET_CONTEXT; 
+	 ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
+}
+
+void glAlphaFuncxOES(GLenum func, GLclampx ref)
+{
+	GET_CONTEXT; 
+	 ctx->glAlphaFuncxOES(ctx, func, ref);
+}
+
+void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+	GET_CONTEXT; 
+	 ctx->glClearColorxOES(ctx, red, green, blue, alpha);
+}
+
+void glClearDepthxOES(GLclampx depth)
+{
+	GET_CONTEXT; 
+	 ctx->glClearDepthxOES(ctx, depth);
+}
+
+void glClipPlanexOES(GLenum plane, const GLfixed* equation)
+{
+	GET_CONTEXT; 
+	 ctx->glClipPlanexOES(ctx, plane, equation);
+}
+
+void glClipPlanexIMG(GLenum plane, const GLfixed* equation)
+{
+	GET_CONTEXT; 
+	 ctx->glClipPlanexIMG(ctx, plane, equation);
+}
+
+void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+	GET_CONTEXT; 
+	 ctx->glColor4xOES(ctx, red, green, blue, alpha);
+}
+
+void glDepthRangexOES(GLclampx zNear, GLclampx zFar)
+{
+	GET_CONTEXT; 
+	 ctx->glDepthRangexOES(ctx, zNear, zFar);
+}
+
+void glFogxOES(GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glFogxOES(ctx, pname, param);
+}
+
+void glFogxvOES(GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glFogxvOES(ctx, pname, params);
+}
+
+void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+	GET_CONTEXT; 
+	 ctx->glFrustumxOES(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glGetClipPlanexOES(GLenum pname, GLfixed* eqn)
+{
+	GET_CONTEXT; 
+	 ctx->glGetClipPlanexOES(ctx, pname, eqn);
+}
+
+void glGetClipPlanex(GLenum pname, GLfixed* eqn)
+{
+	GET_CONTEXT; 
+	 ctx->glGetClipPlanex(ctx, pname, eqn);
+}
+
+void glGetFixedvOES(GLenum pname, GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetFixedvOES(ctx, pname, params);
+}
+
+void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetLightxvOES(ctx, light, pname, params);
+}
+
+void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetMaterialxvOES(ctx, face, pname, params);
+}
+
+void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetTexEnvxvOES(ctx, env, pname, params);
+}
+
+void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetTexParameterxvOES(ctx, target, pname, params);
+}
+
+void glLightModelxOES(GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glLightModelxOES(ctx, pname, param);
+}
+
+void glLightModelxvOES(GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glLightModelxvOES(ctx, pname, params);
+}
+
+void glLightxOES(GLenum light, GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glLightxOES(ctx, light, pname, param);
+}
+
+void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glLightxvOES(ctx, light, pname, params);
+}
+
+void glLineWidthxOES(GLfixed width)
+{
+	GET_CONTEXT; 
+	 ctx->glLineWidthxOES(ctx, width);
+}
+
+void glLoadMatrixxOES(const GLfixed* m)
+{
+	GET_CONTEXT; 
+	 ctx->glLoadMatrixxOES(ctx, m);
+}
+
+void glMaterialxOES(GLenum face, GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glMaterialxOES(ctx, face, pname, param);
+}
+
+void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glMaterialxvOES(ctx, face, pname, params);
+}
+
+void glMultMatrixxOES(const GLfixed* m)
+{
+	GET_CONTEXT; 
+	 ctx->glMultMatrixxOES(ctx, m);
+}
+
+void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+	GET_CONTEXT; 
+	 ctx->glMultiTexCoord4xOES(ctx, target, s, t, r, q);
+}
+
+void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz)
+{
+	GET_CONTEXT; 
+	 ctx->glNormal3xOES(ctx, nx, ny, nz);
+}
+
+void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+	GET_CONTEXT; 
+	 ctx->glOrthoxOES(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glPointParameterxOES(GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glPointParameterxOES(ctx, pname, param);
+}
+
+void glPointParameterxvOES(GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glPointParameterxvOES(ctx, pname, params);
+}
+
+void glPointSizexOES(GLfixed size)
+{
+	GET_CONTEXT; 
+	 ctx->glPointSizexOES(ctx, size);
+}
+
+void glPolygonOffsetxOES(GLfixed factor, GLfixed units)
+{
+	GET_CONTEXT; 
+	 ctx->glPolygonOffsetxOES(ctx, factor, units);
+}
+
+void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+	GET_CONTEXT; 
+	 ctx->glRotatexOES(ctx, angle, x, y, z);
+}
+
+void glSampleCoveragexOES(GLclampx value, GLboolean invert)
+{
+	GET_CONTEXT; 
+	 ctx->glSampleCoveragexOES(ctx, value, invert);
+}
+
+void glScalexOES(GLfixed x, GLfixed y, GLfixed z)
+{
+	GET_CONTEXT; 
+	 ctx->glScalexOES(ctx, x, y, z);
+}
+
+void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glTexEnvxOES(ctx, target, pname, param);
+}
+
+void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glTexEnvxvOES(ctx, target, pname, params);
+}
+
+void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glTexParameterxOES(ctx, target, pname, param);
+}
+
+void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glTexParameterxvOES(ctx, target, pname, params);
+}
+
+void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z)
+{
+	GET_CONTEXT; 
+	 ctx->glTranslatexOES(ctx, x, y, z);
+}
+
+GLboolean glIsRenderbufferOES(GLuint renderbuffer)
+{
+	GET_CONTEXT; 
+	 return ctx->glIsRenderbufferOES(ctx, renderbuffer);
+}
+
+void glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
+{
+	GET_CONTEXT; 
+	 ctx->glBindRenderbufferOES(ctx, target, renderbuffer);
+}
+
+void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
+{
+	GET_CONTEXT; 
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glDeleteRenderbuffersOES(ctx, n, renderbuffers);
+}
+
+void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
+{
+	GET_CONTEXT; 
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glGenRenderbuffersOES(ctx, n, renderbuffers);
+}
+
+void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+	GET_CONTEXT; 
+	 ctx->glRenderbufferStorageOES(ctx, target, internalformat, width, height);
+}
+
+void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetRenderbufferParameterivOES(ctx, target, pname, params);
+}
+
+GLboolean glIsFramebufferOES(GLuint framebuffer)
+{
+	GET_CONTEXT; 
+	 return ctx->glIsFramebufferOES(ctx, framebuffer);
+}
+
+void glBindFramebufferOES(GLenum target, GLuint framebuffer)
+{
+	GET_CONTEXT; 
+	 ctx->glBindFramebufferOES(ctx, target, framebuffer);
+}
+
+void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
+{
+	GET_CONTEXT; 
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glDeleteFramebuffersOES(ctx, n, framebuffers);
+}
+
+void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers)
+{
+	GET_CONTEXT; 
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glGenFramebuffersOES(ctx, n, framebuffers);
+}
+
+GLenum glCheckFramebufferStatusOES(GLenum target)
+{
+	GET_CONTEXT; 
+	 return ctx->glCheckFramebufferStatusOES(ctx, target);
+}
+
+void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+	GET_CONTEXT; 
+	 ctx->glFramebufferRenderbufferOES(ctx, target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+	GET_CONTEXT; 
+	 ctx->glFramebufferTexture2DOES(ctx, target, attachment, textarget, texture, level);
+}
+
+void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetFramebufferAttachmentParameterivOES(ctx, target, attachment, pname, params);
+}
+
+void glGenerateMipmapOES(GLenum target)
+{
+	GET_CONTEXT; 
+	 ctx->glGenerateMipmapOES(ctx, target);
+}
+
+void* glMapBufferOES(GLenum target, GLenum access)
+{
+	GET_CONTEXT; 
+	 return ctx->glMapBufferOES(ctx, target, access);
+}
+
+GLboolean glUnmapBufferOES(GLenum target)
+{
+	GET_CONTEXT; 
+	 return ctx->glUnmapBufferOES(ctx, target);
+}
+
+void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetBufferPointervOES(ctx, target, pname, params);
+}
+
+void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)
+{
+	GET_CONTEXT; 
+	 ctx->glCurrentPaletteMatrixOES(ctx, matrixpaletteindex);
+}
+
+void glLoadPaletteFromModelViewMatrixOES()
+{
+	GET_CONTEXT; 
+	 ctx->glLoadPaletteFromModelViewMatrixOES(ctx);
+}
+
+void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+	GET_CONTEXT; 
+	 ctx->glMatrixIndexPointerOES(ctx, size, type, stride, pointer);
+}
+
+void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+	GET_CONTEXT; 
+	 ctx->glWeightPointerOES(ctx, size, type, stride, pointer);
+}
+
+GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent)
+{
+	GET_CONTEXT; 
+	 return ctx->glQueryMatrixxOES(ctx, mantissa, exponent);
+}
+
+void glDepthRangefOES(GLclampf zNear, GLclampf zFar)
+{
+	GET_CONTEXT; 
+	 ctx->glDepthRangefOES(ctx, zNear, zFar);
+}
+
+void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+	GET_CONTEXT; 
+	 ctx->glFrustumfOES(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+	GET_CONTEXT; 
+	 ctx->glOrthofOES(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glClipPlanefOES(GLenum plane, const GLfloat* equation)
+{
+	GET_CONTEXT; 
+	 ctx->glClipPlanefOES(ctx, plane, equation);
+}
+
+void glClipPlanefIMG(GLenum plane, const GLfloat* equation)
+{
+	GET_CONTEXT; 
+	 ctx->glClipPlanefIMG(ctx, plane, equation);
+}
+
+void glGetClipPlanefOES(GLenum pname, GLfloat* eqn)
+{
+	GET_CONTEXT; 
+	 ctx->glGetClipPlanefOES(ctx, pname, eqn);
+}
+
+void glClearDepthfOES(GLclampf depth)
+{
+	GET_CONTEXT; 
+	 ctx->glClearDepthfOES(ctx, depth);
+}
+
+void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param)
+{
+	GET_CONTEXT; 
+	 ctx->glTexGenfOES(ctx, coord, pname, param);
+}
+
+void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glTexGenfvOES(ctx, coord, pname, params);
+}
+
+void glTexGeniOES(GLenum coord, GLenum pname, GLint param)
+{
+	GET_CONTEXT; 
+	 ctx->glTexGeniOES(ctx, coord, pname, param);
+}
+
+void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params)
+{
+	GET_CONTEXT; 
+	 ctx->glTexGenivOES(ctx, coord, pname, params);
+}
+
+void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param)
+{
+	GET_CONTEXT; 
+	 ctx->glTexGenxOES(ctx, coord, pname, param);
+}
+
+void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glTexGenxvOES(ctx, coord, pname, params);
+}
+
+void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetTexGenfvOES(ctx, coord, pname, params);
+}
+
+void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetTexGenivOES(ctx, coord, pname, params);
+}
+
+void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetTexGenxvOES(ctx, coord, pname, params);
+}
+
+void glBindVertexArrayOES(GLuint array)
+{
+	GET_CONTEXT; 
+	 ctx->glBindVertexArrayOES(ctx, array);
+}
+
+void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
+{
+	GET_CONTEXT; 
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glDeleteVertexArraysOES(ctx, n, arrays);
+}
+
+void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
+{
+	GET_CONTEXT; 
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glGenVertexArraysOES(ctx, n, arrays);
+}
+
+GLboolean glIsVertexArrayOES(GLuint array)
+{
+	GET_CONTEXT; 
+	 return ctx->glIsVertexArrayOES(ctx, array);
+}
+
+void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+	GET_CONTEXT; 
+	 ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
+}
+
+void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
+{
+	GET_CONTEXT; 
+	 ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
+}
+
+void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
+{
+	GET_CONTEXT; 
+	 ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
+}
+
+void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
+{
+	GET_CONTEXT; 
+	 ctx->glMultiDrawArraysSUN(ctx, mode, first, count, primcount);
+}
+
+void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
+{
+	GET_CONTEXT; 
+	 ctx->glMultiDrawElementsSUN(ctx, mode, count, type, indices, primcount);
+}
+
+void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+	GET_CONTEXT; 
+	 ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
+}
+
+void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
+{
+	GET_CONTEXT; 
+	 ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
+}
+
+void glDeleteFencesNV(GLsizei n, const GLuint* fences)
+{
+	GET_CONTEXT; 
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glDeleteFencesNV(ctx, n, fences);
+}
+
+void glGenFencesNV(GLsizei n, GLuint* fences)
+{
+	GET_CONTEXT; 
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glGenFencesNV(ctx, n, fences);
+}
+
+GLboolean glIsFenceNV(GLuint fence)
+{
+	GET_CONTEXT; 
+	 return ctx->glIsFenceNV(ctx, fence);
+}
+
+GLboolean glTestFenceNV(GLuint fence)
+{
+	GET_CONTEXT; 
+	 return ctx->glTestFenceNV(ctx, fence);
+}
+
+void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
+{
+	GET_CONTEXT; 
+	 ctx->glGetFenceivNV(ctx, fence, pname, params);
+}
+
+void glFinishFenceNV(GLuint fence)
+{
+	GET_CONTEXT; 
+	 ctx->glFinishFenceNV(ctx, fence);
+}
+
+void glSetFenceNV(GLuint fence, GLenum condition)
+{
+	GET_CONTEXT; 
+	 ctx->glSetFenceNV(ctx, fence, condition);
+}
+
+void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
+{
+	GET_CONTEXT; 
+	 ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
+}
+
+void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
+{
+	GET_CONTEXT; 
+	 ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
+}
+
+void glEnableDriverControlQCOM(GLuint driverControl)
+{
+	GET_CONTEXT; 
+	 ctx->glEnableDriverControlQCOM(ctx, driverControl);
+}
+
+void glDisableDriverControlQCOM(GLuint driverControl)
+{
+	GET_CONTEXT; 
+	 ctx->glDisableDriverControlQCOM(ctx, driverControl);
+}
+
+void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
+{
+	GET_CONTEXT; 
+	 ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
+}
+
+void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
+{
+	GET_CONTEXT; 
+	 ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
+}
+
+void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
+{
+	GET_CONTEXT; 
+	 ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
+}
+
+void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
+{
+	GET_CONTEXT; 
+	 ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
+}
+
+void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
+{
+	GET_CONTEXT; 
+	 ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
+}
+
+void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
+{
+	GET_CONTEXT; 
+	 ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
+}
+
+void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
+{
+	GET_CONTEXT; 
+	 ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
+}
+
+void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params)
+{
+	GET_CONTEXT; 
+	 ctx->glExtGetBufferPointervQCOM(ctx, target, params);
+}
+
+void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
+{
+	GET_CONTEXT; 
+	 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
+}
+
+void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
+{
+	GET_CONTEXT; 
+	 ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
+}
+
+GLboolean glExtIsProgramBinaryQCOM(GLuint program)
+{
+	GET_CONTEXT; 
+	 return ctx->glExtIsProgramBinaryQCOM(ctx, program);
+}
+
+void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
+{
+	GET_CONTEXT; 
+	 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
+}
+
+void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
+{
+	GET_CONTEXT; 
+	 ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
+}
+
+void glEndTilingQCOM(GLbitfield preserveMask)
+{
+	GET_CONTEXT; 
+	 ctx->glEndTilingQCOM(ctx, preserveMask);
+}
+
diff --git a/system/GLESv1_enc/gl_ftable.h b/system/GLESv1_enc/gl_ftable.h
new file mode 100644
index 0000000..7201e7f
--- /dev/null
+++ b/system/GLESv1_enc/gl_ftable.h
@@ -0,0 +1,288 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __gl_client_ftable_t_h
+#define __gl_client_ftable_t_h
+
+
+static struct _gl_funcs_by_name {
+	const char *name;
+	void *proc;
+} gl_funcs_by_name[] = {
+	{"glAlphaFunc", (void*)glAlphaFunc},
+	{"glClearColor", (void*)glClearColor},
+	{"glClearDepthf", (void*)glClearDepthf},
+	{"glClipPlanef", (void*)glClipPlanef},
+	{"glColor4f", (void*)glColor4f},
+	{"glDepthRangef", (void*)glDepthRangef},
+	{"glFogf", (void*)glFogf},
+	{"glFogfv", (void*)glFogfv},
+	{"glFrustumf", (void*)glFrustumf},
+	{"glGetClipPlanef", (void*)glGetClipPlanef},
+	{"glGetFloatv", (void*)glGetFloatv},
+	{"glGetLightfv", (void*)glGetLightfv},
+	{"glGetMaterialfv", (void*)glGetMaterialfv},
+	{"glGetTexEnvfv", (void*)glGetTexEnvfv},
+	{"glGetTexParameterfv", (void*)glGetTexParameterfv},
+	{"glLightModelf", (void*)glLightModelf},
+	{"glLightModelfv", (void*)glLightModelfv},
+	{"glLightf", (void*)glLightf},
+	{"glLightfv", (void*)glLightfv},
+	{"glLineWidth", (void*)glLineWidth},
+	{"glLoadMatrixf", (void*)glLoadMatrixf},
+	{"glMaterialf", (void*)glMaterialf},
+	{"glMaterialfv", (void*)glMaterialfv},
+	{"glMultMatrixf", (void*)glMultMatrixf},
+	{"glMultiTexCoord4f", (void*)glMultiTexCoord4f},
+	{"glNormal3f", (void*)glNormal3f},
+	{"glOrthof", (void*)glOrthof},
+	{"glPointParameterf", (void*)glPointParameterf},
+	{"glPointParameterfv", (void*)glPointParameterfv},
+	{"glPointSize", (void*)glPointSize},
+	{"glPolygonOffset", (void*)glPolygonOffset},
+	{"glRotatef", (void*)glRotatef},
+	{"glScalef", (void*)glScalef},
+	{"glTexEnvf", (void*)glTexEnvf},
+	{"glTexEnvfv", (void*)glTexEnvfv},
+	{"glTexParameterf", (void*)glTexParameterf},
+	{"glTexParameterfv", (void*)glTexParameterfv},
+	{"glTranslatef", (void*)glTranslatef},
+	{"glActiveTexture", (void*)glActiveTexture},
+	{"glAlphaFuncx", (void*)glAlphaFuncx},
+	{"glBindBuffer", (void*)glBindBuffer},
+	{"glBindTexture", (void*)glBindTexture},
+	{"glBlendFunc", (void*)glBlendFunc},
+	{"glBufferData", (void*)glBufferData},
+	{"glBufferSubData", (void*)glBufferSubData},
+	{"glClear", (void*)glClear},
+	{"glClearColorx", (void*)glClearColorx},
+	{"glClearDepthx", (void*)glClearDepthx},
+	{"glClearStencil", (void*)glClearStencil},
+	{"glClientActiveTexture", (void*)glClientActiveTexture},
+	{"glColor4ub", (void*)glColor4ub},
+	{"glColor4x", (void*)glColor4x},
+	{"glColorMask", (void*)glColorMask},
+	{"glColorPointer", (void*)glColorPointer},
+	{"glCompressedTexImage2D", (void*)glCompressedTexImage2D},
+	{"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D},
+	{"glCopyTexImage2D", (void*)glCopyTexImage2D},
+	{"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D},
+	{"glCullFace", (void*)glCullFace},
+	{"glDeleteBuffers", (void*)glDeleteBuffers},
+	{"glDeleteTextures", (void*)glDeleteTextures},
+	{"glDepthFunc", (void*)glDepthFunc},
+	{"glDepthMask", (void*)glDepthMask},
+	{"glDepthRangex", (void*)glDepthRangex},
+	{"glDisable", (void*)glDisable},
+	{"glDisableClientState", (void*)glDisableClientState},
+	{"glDrawArrays", (void*)glDrawArrays},
+	{"glDrawElements", (void*)glDrawElements},
+	{"glEnable", (void*)glEnable},
+	{"glEnableClientState", (void*)glEnableClientState},
+	{"glFinish", (void*)glFinish},
+	{"glFlush", (void*)glFlush},
+	{"glFogx", (void*)glFogx},
+	{"glFogxv", (void*)glFogxv},
+	{"glFrontFace", (void*)glFrontFace},
+	{"glFrustumx", (void*)glFrustumx},
+	{"glGetBooleanv", (void*)glGetBooleanv},
+	{"glGetBufferParameteriv", (void*)glGetBufferParameteriv},
+	{"glClipPlanex", (void*)glClipPlanex},
+	{"glGenBuffers", (void*)glGenBuffers},
+	{"glGenTextures", (void*)glGenTextures},
+	{"glGetError", (void*)glGetError},
+	{"glGetFixedv", (void*)glGetFixedv},
+	{"glGetIntegerv", (void*)glGetIntegerv},
+	{"glGetLightxv", (void*)glGetLightxv},
+	{"glGetMaterialxv", (void*)glGetMaterialxv},
+	{"glGetPointerv", (void*)glGetPointerv},
+	{"glGetString", (void*)glGetString},
+	{"glGetTexEnviv", (void*)glGetTexEnviv},
+	{"glGetTexEnvxv", (void*)glGetTexEnvxv},
+	{"glGetTexParameteriv", (void*)glGetTexParameteriv},
+	{"glGetTexParameterxv", (void*)glGetTexParameterxv},
+	{"glHint", (void*)glHint},
+	{"glIsBuffer", (void*)glIsBuffer},
+	{"glIsEnabled", (void*)glIsEnabled},
+	{"glIsTexture", (void*)glIsTexture},
+	{"glLightModelx", (void*)glLightModelx},
+	{"glLightModelxv", (void*)glLightModelxv},
+	{"glLightx", (void*)glLightx},
+	{"glLightxv", (void*)glLightxv},
+	{"glLineWidthx", (void*)glLineWidthx},
+	{"glLoadIdentity", (void*)glLoadIdentity},
+	{"glLoadMatrixx", (void*)glLoadMatrixx},
+	{"glLogicOp", (void*)glLogicOp},
+	{"glMaterialx", (void*)glMaterialx},
+	{"glMaterialxv", (void*)glMaterialxv},
+	{"glMatrixMode", (void*)glMatrixMode},
+	{"glMultMatrixx", (void*)glMultMatrixx},
+	{"glMultiTexCoord4x", (void*)glMultiTexCoord4x},
+	{"glNormal3x", (void*)glNormal3x},
+	{"glNormalPointer", (void*)glNormalPointer},
+	{"glOrthox", (void*)glOrthox},
+	{"glPixelStorei", (void*)glPixelStorei},
+	{"glPointParameterx", (void*)glPointParameterx},
+	{"glPointParameterxv", (void*)glPointParameterxv},
+	{"glPointSizex", (void*)glPointSizex},
+	{"glPolygonOffsetx", (void*)glPolygonOffsetx},
+	{"glPopMatrix", (void*)glPopMatrix},
+	{"glPushMatrix", (void*)glPushMatrix},
+	{"glReadPixels", (void*)glReadPixels},
+	{"glRotatex", (void*)glRotatex},
+	{"glSampleCoverage", (void*)glSampleCoverage},
+	{"glSampleCoveragex", (void*)glSampleCoveragex},
+	{"glScalex", (void*)glScalex},
+	{"glScissor", (void*)glScissor},
+	{"glShadeModel", (void*)glShadeModel},
+	{"glStencilFunc", (void*)glStencilFunc},
+	{"glStencilMask", (void*)glStencilMask},
+	{"glStencilOp", (void*)glStencilOp},
+	{"glTexCoordPointer", (void*)glTexCoordPointer},
+	{"glTexEnvi", (void*)glTexEnvi},
+	{"glTexEnvx", (void*)glTexEnvx},
+	{"glTexEnviv", (void*)glTexEnviv},
+	{"glTexEnvxv", (void*)glTexEnvxv},
+	{"glTexImage2D", (void*)glTexImage2D},
+	{"glTexParameteri", (void*)glTexParameteri},
+	{"glTexParameterx", (void*)glTexParameterx},
+	{"glTexParameteriv", (void*)glTexParameteriv},
+	{"glTexParameterxv", (void*)glTexParameterxv},
+	{"glTexSubImage2D", (void*)glTexSubImage2D},
+	{"glTranslatex", (void*)glTranslatex},
+	{"glVertexPointer", (void*)glVertexPointer},
+	{"glViewport", (void*)glViewport},
+	{"glPointSizePointerOES", (void*)glPointSizePointerOES},
+	{"glBlendEquationSeparateOES", (void*)glBlendEquationSeparateOES},
+	{"glBlendFuncSeparateOES", (void*)glBlendFuncSeparateOES},
+	{"glBlendEquationOES", (void*)glBlendEquationOES},
+	{"glDrawTexsOES", (void*)glDrawTexsOES},
+	{"glDrawTexiOES", (void*)glDrawTexiOES},
+	{"glDrawTexxOES", (void*)glDrawTexxOES},
+	{"glDrawTexsvOES", (void*)glDrawTexsvOES},
+	{"glDrawTexivOES", (void*)glDrawTexivOES},
+	{"glDrawTexxvOES", (void*)glDrawTexxvOES},
+	{"glDrawTexfOES", (void*)glDrawTexfOES},
+	{"glDrawTexfvOES", (void*)glDrawTexfvOES},
+	{"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES},
+	{"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES},
+	{"glAlphaFuncxOES", (void*)glAlphaFuncxOES},
+	{"glClearColorxOES", (void*)glClearColorxOES},
+	{"glClearDepthxOES", (void*)glClearDepthxOES},
+	{"glClipPlanexOES", (void*)glClipPlanexOES},
+	{"glClipPlanexIMG", (void*)glClipPlanexIMG},
+	{"glColor4xOES", (void*)glColor4xOES},
+	{"glDepthRangexOES", (void*)glDepthRangexOES},
+	{"glFogxOES", (void*)glFogxOES},
+	{"glFogxvOES", (void*)glFogxvOES},
+	{"glFrustumxOES", (void*)glFrustumxOES},
+	{"glGetClipPlanexOES", (void*)glGetClipPlanexOES},
+	{"glGetClipPlanex", (void*)glGetClipPlanex},
+	{"glGetFixedvOES", (void*)glGetFixedvOES},
+	{"glGetLightxvOES", (void*)glGetLightxvOES},
+	{"glGetMaterialxvOES", (void*)glGetMaterialxvOES},
+	{"glGetTexEnvxvOES", (void*)glGetTexEnvxvOES},
+	{"glGetTexParameterxvOES", (void*)glGetTexParameterxvOES},
+	{"glLightModelxOES", (void*)glLightModelxOES},
+	{"glLightModelxvOES", (void*)glLightModelxvOES},
+	{"glLightxOES", (void*)glLightxOES},
+	{"glLightxvOES", (void*)glLightxvOES},
+	{"glLineWidthxOES", (void*)glLineWidthxOES},
+	{"glLoadMatrixxOES", (void*)glLoadMatrixxOES},
+	{"glMaterialxOES", (void*)glMaterialxOES},
+	{"glMaterialxvOES", (void*)glMaterialxvOES},
+	{"glMultMatrixxOES", (void*)glMultMatrixxOES},
+	{"glMultiTexCoord4xOES", (void*)glMultiTexCoord4xOES},
+	{"glNormal3xOES", (void*)glNormal3xOES},
+	{"glOrthoxOES", (void*)glOrthoxOES},
+	{"glPointParameterxOES", (void*)glPointParameterxOES},
+	{"glPointParameterxvOES", (void*)glPointParameterxvOES},
+	{"glPointSizexOES", (void*)glPointSizexOES},
+	{"glPolygonOffsetxOES", (void*)glPolygonOffsetxOES},
+	{"glRotatexOES", (void*)glRotatexOES},
+	{"glSampleCoveragexOES", (void*)glSampleCoveragexOES},
+	{"glScalexOES", (void*)glScalexOES},
+	{"glTexEnvxOES", (void*)glTexEnvxOES},
+	{"glTexEnvxvOES", (void*)glTexEnvxvOES},
+	{"glTexParameterxOES", (void*)glTexParameterxOES},
+	{"glTexParameterxvOES", (void*)glTexParameterxvOES},
+	{"glTranslatexOES", (void*)glTranslatexOES},
+	{"glIsRenderbufferOES", (void*)glIsRenderbufferOES},
+	{"glBindRenderbufferOES", (void*)glBindRenderbufferOES},
+	{"glDeleteRenderbuffersOES", (void*)glDeleteRenderbuffersOES},
+	{"glGenRenderbuffersOES", (void*)glGenRenderbuffersOES},
+	{"glRenderbufferStorageOES", (void*)glRenderbufferStorageOES},
+	{"glGetRenderbufferParameterivOES", (void*)glGetRenderbufferParameterivOES},
+	{"glIsFramebufferOES", (void*)glIsFramebufferOES},
+	{"glBindFramebufferOES", (void*)glBindFramebufferOES},
+	{"glDeleteFramebuffersOES", (void*)glDeleteFramebuffersOES},
+	{"glGenFramebuffersOES", (void*)glGenFramebuffersOES},
+	{"glCheckFramebufferStatusOES", (void*)glCheckFramebufferStatusOES},
+	{"glFramebufferRenderbufferOES", (void*)glFramebufferRenderbufferOES},
+	{"glFramebufferTexture2DOES", (void*)glFramebufferTexture2DOES},
+	{"glGetFramebufferAttachmentParameterivOES", (void*)glGetFramebufferAttachmentParameterivOES},
+	{"glGenerateMipmapOES", (void*)glGenerateMipmapOES},
+	{"glMapBufferOES", (void*)glMapBufferOES},
+	{"glUnmapBufferOES", (void*)glUnmapBufferOES},
+	{"glGetBufferPointervOES", (void*)glGetBufferPointervOES},
+	{"glCurrentPaletteMatrixOES", (void*)glCurrentPaletteMatrixOES},
+	{"glLoadPaletteFromModelViewMatrixOES", (void*)glLoadPaletteFromModelViewMatrixOES},
+	{"glMatrixIndexPointerOES", (void*)glMatrixIndexPointerOES},
+	{"glWeightPointerOES", (void*)glWeightPointerOES},
+	{"glQueryMatrixxOES", (void*)glQueryMatrixxOES},
+	{"glDepthRangefOES", (void*)glDepthRangefOES},
+	{"glFrustumfOES", (void*)glFrustumfOES},
+	{"glOrthofOES", (void*)glOrthofOES},
+	{"glClipPlanefOES", (void*)glClipPlanefOES},
+	{"glClipPlanefIMG", (void*)glClipPlanefIMG},
+	{"glGetClipPlanefOES", (void*)glGetClipPlanefOES},
+	{"glClearDepthfOES", (void*)glClearDepthfOES},
+	{"glTexGenfOES", (void*)glTexGenfOES},
+	{"glTexGenfvOES", (void*)glTexGenfvOES},
+	{"glTexGeniOES", (void*)glTexGeniOES},
+	{"glTexGenivOES", (void*)glTexGenivOES},
+	{"glTexGenxOES", (void*)glTexGenxOES},
+	{"glTexGenxvOES", (void*)glTexGenxvOES},
+	{"glGetTexGenfvOES", (void*)glGetTexGenfvOES},
+	{"glGetTexGenivOES", (void*)glGetTexGenivOES},
+	{"glGetTexGenxvOES", (void*)glGetTexGenxvOES},
+	{"glBindVertexArrayOES", (void*)glBindVertexArrayOES},
+	{"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES},
+	{"glGenVertexArraysOES", (void*)glGenVertexArraysOES},
+	{"glIsVertexArrayOES", (void*)glIsVertexArrayOES},
+	{"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT},
+	{"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT},
+	{"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT},
+	{"glMultiDrawArraysSUN", (void*)glMultiDrawArraysSUN},
+	{"glMultiDrawElementsSUN", (void*)glMultiDrawElementsSUN},
+	{"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG},
+	{"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG},
+	{"glDeleteFencesNV", (void*)glDeleteFencesNV},
+	{"glGenFencesNV", (void*)glGenFencesNV},
+	{"glIsFenceNV", (void*)glIsFenceNV},
+	{"glTestFenceNV", (void*)glTestFenceNV},
+	{"glGetFenceivNV", (void*)glGetFenceivNV},
+	{"glFinishFenceNV", (void*)glFinishFenceNV},
+	{"glSetFenceNV", (void*)glSetFenceNV},
+	{"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM},
+	{"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM},
+	{"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM},
+	{"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM},
+	{"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM},
+	{"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM},
+	{"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM},
+	{"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM},
+	{"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM},
+	{"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM},
+	{"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM},
+	{"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM},
+	{"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
+	{"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM},
+	{"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM},
+	{"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
+	{"glStartTilingQCOM", (void*)glStartTilingQCOM},
+	{"glEndTilingQCOM", (void*)glEndTilingQCOM},
+};
+static int gl_num_funcs = sizeof(gl_funcs_by_name) / sizeof(struct _gl_funcs_by_name);
+
+
+#endif
diff --git a/system/GLESv1_enc/gl_opcodes.h b/system/GLESv1_enc/gl_opcodes.h
new file mode 100644
index 0000000..319d0a1
--- /dev/null
+++ b/system/GLESv1_enc/gl_opcodes.h
@@ -0,0 +1,300 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __GUARD_gl_opcodes_h_
+#define __GUARD_gl_opcodes_h_
+
+#define OP_glAlphaFunc 					1024
+#define OP_glClearColor 					1025
+#define OP_glClearDepthf 					1026
+#define OP_glClipPlanef 					1027
+#define OP_glColor4f 					1028
+#define OP_glDepthRangef 					1029
+#define OP_glFogf 					1030
+#define OP_glFogfv 					1031
+#define OP_glFrustumf 					1032
+#define OP_glGetClipPlanef 					1033
+#define OP_glGetFloatv 					1034
+#define OP_glGetLightfv 					1035
+#define OP_glGetMaterialfv 					1036
+#define OP_glGetTexEnvfv 					1037
+#define OP_glGetTexParameterfv 					1038
+#define OP_glLightModelf 					1039
+#define OP_glLightModelfv 					1040
+#define OP_glLightf 					1041
+#define OP_glLightfv 					1042
+#define OP_glLineWidth 					1043
+#define OP_glLoadMatrixf 					1044
+#define OP_glMaterialf 					1045
+#define OP_glMaterialfv 					1046
+#define OP_glMultMatrixf 					1047
+#define OP_glMultiTexCoord4f 					1048
+#define OP_glNormal3f 					1049
+#define OP_glOrthof 					1050
+#define OP_glPointParameterf 					1051
+#define OP_glPointParameterfv 					1052
+#define OP_glPointSize 					1053
+#define OP_glPolygonOffset 					1054
+#define OP_glRotatef 					1055
+#define OP_glScalef 					1056
+#define OP_glTexEnvf 					1057
+#define OP_glTexEnvfv 					1058
+#define OP_glTexParameterf 					1059
+#define OP_glTexParameterfv 					1060
+#define OP_glTranslatef 					1061
+#define OP_glActiveTexture 					1062
+#define OP_glAlphaFuncx 					1063
+#define OP_glBindBuffer 					1064
+#define OP_glBindTexture 					1065
+#define OP_glBlendFunc 					1066
+#define OP_glBufferData 					1067
+#define OP_glBufferSubData 					1068
+#define OP_glClear 					1069
+#define OP_glClearColorx 					1070
+#define OP_glClearDepthx 					1071
+#define OP_glClearStencil 					1072
+#define OP_glClientActiveTexture 					1073
+#define OP_glColor4ub 					1074
+#define OP_glColor4x 					1075
+#define OP_glColorMask 					1076
+#define OP_glColorPointer 					1077
+#define OP_glCompressedTexImage2D 					1078
+#define OP_glCompressedTexSubImage2D 					1079
+#define OP_glCopyTexImage2D 					1080
+#define OP_glCopyTexSubImage2D 					1081
+#define OP_glCullFace 					1082
+#define OP_glDeleteBuffers 					1083
+#define OP_glDeleteTextures 					1084
+#define OP_glDepthFunc 					1085
+#define OP_glDepthMask 					1086
+#define OP_glDepthRangex 					1087
+#define OP_glDisable 					1088
+#define OP_glDisableClientState 					1089
+#define OP_glDrawArrays 					1090
+#define OP_glDrawElements 					1091
+#define OP_glEnable 					1092
+#define OP_glEnableClientState 					1093
+#define OP_glFinish 					1094
+#define OP_glFlush 					1095
+#define OP_glFogx 					1096
+#define OP_glFogxv 					1097
+#define OP_glFrontFace 					1098
+#define OP_glFrustumx 					1099
+#define OP_glGetBooleanv 					1100
+#define OP_glGetBufferParameteriv 					1101
+#define OP_glClipPlanex 					1102
+#define OP_glGenBuffers 					1103
+#define OP_glGenTextures 					1104
+#define OP_glGetError 					1105
+#define OP_glGetFixedv 					1106
+#define OP_glGetIntegerv 					1107
+#define OP_glGetLightxv 					1108
+#define OP_glGetMaterialxv 					1109
+#define OP_glGetPointerv 					1110
+#define OP_glGetString 					1111
+#define OP_glGetTexEnviv 					1112
+#define OP_glGetTexEnvxv 					1113
+#define OP_glGetTexParameteriv 					1114
+#define OP_glGetTexParameterxv 					1115
+#define OP_glHint 					1116
+#define OP_glIsBuffer 					1117
+#define OP_glIsEnabled 					1118
+#define OP_glIsTexture 					1119
+#define OP_glLightModelx 					1120
+#define OP_glLightModelxv 					1121
+#define OP_glLightx 					1122
+#define OP_glLightxv 					1123
+#define OP_glLineWidthx 					1124
+#define OP_glLoadIdentity 					1125
+#define OP_glLoadMatrixx 					1126
+#define OP_glLogicOp 					1127
+#define OP_glMaterialx 					1128
+#define OP_glMaterialxv 					1129
+#define OP_glMatrixMode 					1130
+#define OP_glMultMatrixx 					1131
+#define OP_glMultiTexCoord4x 					1132
+#define OP_glNormal3x 					1133
+#define OP_glNormalPointer 					1134
+#define OP_glOrthox 					1135
+#define OP_glPixelStorei 					1136
+#define OP_glPointParameterx 					1137
+#define OP_glPointParameterxv 					1138
+#define OP_glPointSizex 					1139
+#define OP_glPolygonOffsetx 					1140
+#define OP_glPopMatrix 					1141
+#define OP_glPushMatrix 					1142
+#define OP_glReadPixels 					1143
+#define OP_glRotatex 					1144
+#define OP_glSampleCoverage 					1145
+#define OP_glSampleCoveragex 					1146
+#define OP_glScalex 					1147
+#define OP_glScissor 					1148
+#define OP_glShadeModel 					1149
+#define OP_glStencilFunc 					1150
+#define OP_glStencilMask 					1151
+#define OP_glStencilOp 					1152
+#define OP_glTexCoordPointer 					1153
+#define OP_glTexEnvi 					1154
+#define OP_glTexEnvx 					1155
+#define OP_glTexEnviv 					1156
+#define OP_glTexEnvxv 					1157
+#define OP_glTexImage2D 					1158
+#define OP_glTexParameteri 					1159
+#define OP_glTexParameterx 					1160
+#define OP_glTexParameteriv 					1161
+#define OP_glTexParameterxv 					1162
+#define OP_glTexSubImage2D 					1163
+#define OP_glTranslatex 					1164
+#define OP_glVertexPointer 					1165
+#define OP_glViewport 					1166
+#define OP_glPointSizePointerOES 					1167
+#define OP_glVertexPointerOffset 					1168
+#define OP_glColorPointerOffset 					1169
+#define OP_glNormalPointerOffset 					1170
+#define OP_glPointSizePointerOffset 					1171
+#define OP_glTexCoordPointerOffset 					1172
+#define OP_glWeightPointerOffset 					1173
+#define OP_glMatrixIndexPointerOffset 					1174
+#define OP_glVertexPointerData 					1175
+#define OP_glColorPointerData 					1176
+#define OP_glNormalPointerData 					1177
+#define OP_glTexCoordPointerData 					1178
+#define OP_glPointSizePointerData 					1179
+#define OP_glWeightPointerData 					1180
+#define OP_glMatrixIndexPointerData 					1181
+#define OP_glDrawElementsOffset 					1182
+#define OP_glDrawElementsData 					1183
+#define OP_glGetCompressedTextureFormats 					1184
+#define OP_glFinishRoundTrip 					1185
+#define OP_glBlendEquationSeparateOES 					1186
+#define OP_glBlendFuncSeparateOES 					1187
+#define OP_glBlendEquationOES 					1188
+#define OP_glDrawTexsOES 					1189
+#define OP_glDrawTexiOES 					1190
+#define OP_glDrawTexxOES 					1191
+#define OP_glDrawTexsvOES 					1192
+#define OP_glDrawTexivOES 					1193
+#define OP_glDrawTexxvOES 					1194
+#define OP_glDrawTexfOES 					1195
+#define OP_glDrawTexfvOES 					1196
+#define OP_glEGLImageTargetTexture2DOES 					1197
+#define OP_glEGLImageTargetRenderbufferStorageOES 					1198
+#define OP_glAlphaFuncxOES 					1199
+#define OP_glClearColorxOES 					1200
+#define OP_glClearDepthxOES 					1201
+#define OP_glClipPlanexOES 					1202
+#define OP_glClipPlanexIMG 					1203
+#define OP_glColor4xOES 					1204
+#define OP_glDepthRangexOES 					1205
+#define OP_glFogxOES 					1206
+#define OP_glFogxvOES 					1207
+#define OP_glFrustumxOES 					1208
+#define OP_glGetClipPlanexOES 					1209
+#define OP_glGetClipPlanex 					1210
+#define OP_glGetFixedvOES 					1211
+#define OP_glGetLightxvOES 					1212
+#define OP_glGetMaterialxvOES 					1213
+#define OP_glGetTexEnvxvOES 					1214
+#define OP_glGetTexParameterxvOES 					1215
+#define OP_glLightModelxOES 					1216
+#define OP_glLightModelxvOES 					1217
+#define OP_glLightxOES 					1218
+#define OP_glLightxvOES 					1219
+#define OP_glLineWidthxOES 					1220
+#define OP_glLoadMatrixxOES 					1221
+#define OP_glMaterialxOES 					1222
+#define OP_glMaterialxvOES 					1223
+#define OP_glMultMatrixxOES 					1224
+#define OP_glMultiTexCoord4xOES 					1225
+#define OP_glNormal3xOES 					1226
+#define OP_glOrthoxOES 					1227
+#define OP_glPointParameterxOES 					1228
+#define OP_glPointParameterxvOES 					1229
+#define OP_glPointSizexOES 					1230
+#define OP_glPolygonOffsetxOES 					1231
+#define OP_glRotatexOES 					1232
+#define OP_glSampleCoveragexOES 					1233
+#define OP_glScalexOES 					1234
+#define OP_glTexEnvxOES 					1235
+#define OP_glTexEnvxvOES 					1236
+#define OP_glTexParameterxOES 					1237
+#define OP_glTexParameterxvOES 					1238
+#define OP_glTranslatexOES 					1239
+#define OP_glIsRenderbufferOES 					1240
+#define OP_glBindRenderbufferOES 					1241
+#define OP_glDeleteRenderbuffersOES 					1242
+#define OP_glGenRenderbuffersOES 					1243
+#define OP_glRenderbufferStorageOES 					1244
+#define OP_glGetRenderbufferParameterivOES 					1245
+#define OP_glIsFramebufferOES 					1246
+#define OP_glBindFramebufferOES 					1247
+#define OP_glDeleteFramebuffersOES 					1248
+#define OP_glGenFramebuffersOES 					1249
+#define OP_glCheckFramebufferStatusOES 					1250
+#define OP_glFramebufferRenderbufferOES 					1251
+#define OP_glFramebufferTexture2DOES 					1252
+#define OP_glGetFramebufferAttachmentParameterivOES 					1253
+#define OP_glGenerateMipmapOES 					1254
+#define OP_glMapBufferOES 					1255
+#define OP_glUnmapBufferOES 					1256
+#define OP_glGetBufferPointervOES 					1257
+#define OP_glCurrentPaletteMatrixOES 					1258
+#define OP_glLoadPaletteFromModelViewMatrixOES 					1259
+#define OP_glMatrixIndexPointerOES 					1260
+#define OP_glWeightPointerOES 					1261
+#define OP_glQueryMatrixxOES 					1262
+#define OP_glDepthRangefOES 					1263
+#define OP_glFrustumfOES 					1264
+#define OP_glOrthofOES 					1265
+#define OP_glClipPlanefOES 					1266
+#define OP_glClipPlanefIMG 					1267
+#define OP_glGetClipPlanefOES 					1268
+#define OP_glClearDepthfOES 					1269
+#define OP_glTexGenfOES 					1270
+#define OP_glTexGenfvOES 					1271
+#define OP_glTexGeniOES 					1272
+#define OP_glTexGenivOES 					1273
+#define OP_glTexGenxOES 					1274
+#define OP_glTexGenxvOES 					1275
+#define OP_glGetTexGenfvOES 					1276
+#define OP_glGetTexGenivOES 					1277
+#define OP_glGetTexGenxvOES 					1278
+#define OP_glBindVertexArrayOES 					1279
+#define OP_glDeleteVertexArraysOES 					1280
+#define OP_glGenVertexArraysOES 					1281
+#define OP_glIsVertexArrayOES 					1282
+#define OP_glDiscardFramebufferEXT 					1283
+#define OP_glMultiDrawArraysEXT 					1284
+#define OP_glMultiDrawElementsEXT 					1285
+#define OP_glMultiDrawArraysSUN 					1286
+#define OP_glMultiDrawElementsSUN 					1287
+#define OP_glRenderbufferStorageMultisampleIMG 					1288
+#define OP_glFramebufferTexture2DMultisampleIMG 					1289
+#define OP_glDeleteFencesNV 					1290
+#define OP_glGenFencesNV 					1291
+#define OP_glIsFenceNV 					1292
+#define OP_glTestFenceNV 					1293
+#define OP_glGetFenceivNV 					1294
+#define OP_glFinishFenceNV 					1295
+#define OP_glSetFenceNV 					1296
+#define OP_glGetDriverControlsQCOM 					1297
+#define OP_glGetDriverControlStringQCOM 					1298
+#define OP_glEnableDriverControlQCOM 					1299
+#define OP_glDisableDriverControlQCOM 					1300
+#define OP_glExtGetTexturesQCOM 					1301
+#define OP_glExtGetBuffersQCOM 					1302
+#define OP_glExtGetRenderbuffersQCOM 					1303
+#define OP_glExtGetFramebuffersQCOM 					1304
+#define OP_glExtGetTexLevelParameterivQCOM 					1305
+#define OP_glExtTexObjectStateOverrideiQCOM 					1306
+#define OP_glExtGetTexSubImageQCOM 					1307
+#define OP_glExtGetBufferPointervQCOM 					1308
+#define OP_glExtGetShadersQCOM 					1309
+#define OP_glExtGetProgramsQCOM 					1310
+#define OP_glExtIsProgramBinaryQCOM 					1311
+#define OP_glExtGetProgramBinarySourceQCOM 					1312
+#define OP_glStartTilingQCOM 					1313
+#define OP_glEndTilingQCOM 					1314
+#define OP_last 					1315
+
+
+#endif
diff --git a/system/GLESv1_enc/gl_types.h b/system/GLESv1_enc/gl_types.h
new file mode 100644
index 0000000..36fabfb
--- /dev/null
+++ b/system/GLESv1_enc/gl_types.h
@@ -0,0 +1,20 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __GL_TYPES__H
+#define __GL_TYPES__H
+
+#include "gl_base_types.h"
+#endif
diff --git a/system/GLESv2/Android.mk b/system/GLESv2/Android.mk
new file mode 100644
index 0000000..c299522
--- /dev/null
+++ b/system/GLESv2/Android.mk
@@ -0,0 +1,12 @@
+LOCAL_PATH := $(call my-dir)
+
+### GLESv2 implementation ###########################################
+$(call emugl-begin-shared-library,libGLESv2_emulation)
+$(call emugl-import,libOpenglSystemCommon libGLESv2_enc lib_renderControl_enc)
+
+LOCAL_CFLAGS += -DLOG_TAG=\"GLESv2_emulation\" -DGL_GLEXT_PROTOTYPES
+
+LOCAL_SRC_FILES := gl2.cpp
+LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
+
+$(call emugl-end-module)
diff --git a/system/GLESv2/gl2.cpp b/system/GLESv2/gl2.cpp
new file mode 100644
index 0000000..b32dd74
--- /dev/null
+++ b/system/GLESv2/gl2.cpp
@@ -0,0 +1,143 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "EGLClientIface.h"
+#include "HostConnection.h"
+#include "GL2Encoder.h"
+#include "GLES/gl.h"
+#include "GLES/glext.h"
+#include "ErrorLog.h"
+#include "gralloc_cb.h"
+#include "ThreadInfo.h"
+
+//XXX: fix this macro to get the context from fast tls path
+#define GET_CONTEXT GL2Encoder * ctx = getEGLThreadInfo()->hostConn->gl2Encoder();
+
+#include "gl2_entry.cpp"
+
+//The functions table
+#include "gl2_ftable.h"
+
+
+static EGLClient_eglInterface * s_egl = NULL;
+static EGLClient_glesInterface * s_gl = NULL;
+
+#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
+    HostConnection *hostCon = HostConnection::get(); \
+    if (!hostCon) { \
+        ALOGE("egl: Failed to get host connection\n"); \
+        return ret; \
+    } \
+    renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
+    if (!rcEnc) { \
+        ALOGE("egl: Failed to get renderControl encoder context\n"); \
+        return ret; \
+    }
+
+//GL extensions
+void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image)
+{
+    DBG("glEGLImageTargetTexture2DOES v2 target=%#x img=%p\n", target, image);
+    //TODO: check error - we don't have a way to set gl error
+    android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
+
+    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
+        return;
+    }
+
+    if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
+        return;
+    }
+
+    GET_CONTEXT;
+    DEFINE_AND_VALIDATE_HOST_CONNECTION();
+
+    ctx->override2DTextureTarget(target);
+    rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
+    ctx->restore2DTextureTarget();
+
+    return;
+}
+
+void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image)
+{
+    DBG("glEGLImageTargetRenderbufferStorageOES v2 image=%p\n", image);
+    //TODO: check error - we don't have a way to set gl error
+    android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
+
+    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
+        return;
+    }
+
+    if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
+        return;
+    }
+
+    DEFINE_AND_VALIDATE_HOST_CONNECTION();
+    rcEnc->rcBindRenderbuffer(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
+
+    return;
+}
+
+void * getProcAddress(const char * procname)
+{
+    // search in GL function table
+    for (int i=0; i<gl2_num_funcs; i++) {
+        if (!strcmp(gl2_funcs_by_name[i].name, procname)) {
+            return gl2_funcs_by_name[i].proc;
+        }
+    }
+    return NULL;
+}
+
+void finish()
+{
+    glFinish();
+}
+
+const GLubyte *my_glGetString (void *self, GLenum name)
+{
+    if (s_egl) {
+        return (const GLubyte*)s_egl->getGLString(name);
+    }
+    return NULL;
+}
+
+void init()
+{
+    GET_CONTEXT;
+    ctx->set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES);
+    ctx->set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES);
+    ctx->set_glGetString(my_glGetString);
+}
+
+extern "C" {
+EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface)
+{
+    s_egl = eglIface;
+
+    if (!s_gl) {
+        s_gl = new EGLClient_glesInterface();
+        s_gl->getProcAddress = getProcAddress;
+        s_gl->finish = finish;
+        s_gl->init = init;
+    }
+
+    return s_gl;
+}
+} //extern
+
+
diff --git a/system/GLESv2_enc/Android.mk b/system/GLESv2_enc/Android.mk
new file mode 100644
index 0000000..e76a175
--- /dev/null
+++ b/system/GLESv2_enc/Android.mk
@@ -0,0 +1,20 @@
+LOCAL_PATH := $(call my-dir)
+
+### GLESv2_enc Encoder ###########################################
+$(call emugl-begin-shared-library,libGLESv2_enc)
+
+LOCAL_SRC_FILES := \
+    GL2EncoderUtils.cpp \
+    GL2Encoder.cpp \
+    gl2_client_context.cpp \
+    gl2_enc.cpp \
+    gl2_entry.cpp
+
+LOCAL_CFLAGS += -DLOG_TAG=\"emuglGLESv2_enc\"
+
+$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
+$(call emugl-import,libOpenglCodecCommon)
+
+$(call emugl-end-module)
+
+
diff --git a/system/GLESv2_enc/GL2Encoder.cpp b/system/GLESv2_enc/GL2Encoder.cpp
new file mode 100644
index 0000000..7fc32b5
--- /dev/null
+++ b/system/GLESv2_enc/GL2Encoder.cpp
@@ -0,0 +1,1197 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "GL2Encoder.h"
+#include <assert.h>
+#include <ctype.h>
+
+#ifndef MIN
+#define MIN(a, b) ((a) < (b) ? (a) : (b))
+#endif
+
+static GLubyte *gVendorString= (GLubyte *) "Android";
+static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0";
+static GLubyte *gVersionString= (GLubyte *) "OpenGL ES 2.0";
+static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point;
+
+#define SET_ERROR_IF(condition,err) if((condition)) {                            \
+        ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
+        ctx->setError(err);                                    \
+        return;                                                  \
+    }
+
+
+#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) {                \
+        ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
+        ctx->setError(err);                                    \
+        return ret;                                              \
+    }
+
+
+GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
+{
+    m_initialized = false;
+    m_state = NULL;
+    m_error = GL_NO_ERROR;
+    m_num_compressedTextureFormats = 0;
+    m_compressedTextureFormats = NULL;
+    //overrides
+    m_glFlush_enc = set_glFlush(s_glFlush);
+    m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei);
+    m_glGetString_enc = set_glGetString(s_glGetString);
+    m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer);
+    m_glBufferData_enc = set_glBufferData(s_glBufferData);
+    m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData);
+    m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers);
+    m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays);
+    m_glDrawElements_enc = set_glDrawElements(s_glDrawElements);
+    m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv);
+    m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv);
+    m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv);
+    m_glVertexAttribPointer_enc = set_glVertexAttribPointer(s_glVertexAtrribPointer);
+    m_glEnableVertexAttribArray_enc = set_glEnableVertexAttribArray(s_glEnableVertexAttribArray);
+    m_glDisableVertexAttribArray_enc = set_glDisableVertexAttribArray(s_glDisableVertexAttribArray);
+    m_glGetVertexAttribiv_enc = set_glGetVertexAttribiv(s_glGetVertexAttribiv);
+    m_glGetVertexAttribfv_enc = set_glGetVertexAttribfv(s_glGetVertexAttribfv);
+    m_glGetVertexAttribPointerv = set_glGetVertexAttribPointerv(s_glGetVertexAttribPointerv);
+    set_glShaderSource(s_glShaderSource);
+    set_glFinish(s_glFinish);
+    m_glGetError_enc = set_glGetError(s_glGetError);
+    m_glLinkProgram_enc = set_glLinkProgram(s_glLinkProgram);
+    m_glDeleteProgram_enc = set_glDeleteProgram(s_glDeleteProgram);
+    m_glGetUniformiv_enc = set_glGetUniformiv(s_glGetUniformiv);
+    m_glGetUniformfv_enc = set_glGetUniformfv(s_glGetUniformfv);
+    m_glCreateProgram_enc = set_glCreateProgram(s_glCreateProgram);
+    m_glCreateShader_enc = set_glCreateShader(s_glCreateShader);
+    m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader);
+    m_glAttachShader_enc = set_glAttachShader(s_glAttachShader);
+    m_glDetachShader_enc = set_glDetachShader(s_glDetachShader);
+    m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation);
+    m_glUseProgram_enc = set_glUseProgram(s_glUseProgram);
+
+    m_glUniform1f_enc = set_glUniform1f(s_glUniform1f);
+    m_glUniform1fv_enc = set_glUniform1fv(s_glUniform1fv);
+    m_glUniform1i_enc = set_glUniform1i(s_glUniform1i);
+    m_glUniform1iv_enc = set_glUniform1iv(s_glUniform1iv);
+    m_glUniform2f_enc = set_glUniform2f(s_glUniform2f);
+    m_glUniform2fv_enc = set_glUniform2fv(s_glUniform2fv);
+    m_glUniform2i_enc = set_glUniform2i(s_glUniform2i);
+    m_glUniform2iv_enc = set_glUniform2iv(s_glUniform2iv);
+    m_glUniform3f_enc = set_glUniform3f(s_glUniform3f);
+    m_glUniform3fv_enc = set_glUniform3fv(s_glUniform3fv);
+    m_glUniform3i_enc = set_glUniform3i(s_glUniform3i);
+    m_glUniform3iv_enc = set_glUniform3iv(s_glUniform3iv);
+    m_glUniform4f_enc = set_glUniform4f(s_glUniform4f);
+    m_glUniform4fv_enc = set_glUniform4fv(s_glUniform4fv);
+    m_glUniform4i_enc = set_glUniform4i(s_glUniform4i);
+    m_glUniform4iv_enc = set_glUniform4iv(s_glUniform4iv);
+    m_glUniformMatrix2fv_enc = set_glUniformMatrix2fv(s_glUniformMatrix2fv);
+    m_glUniformMatrix3fv_enc = set_glUniformMatrix3fv(s_glUniformMatrix3fv);
+    m_glUniformMatrix4fv_enc = set_glUniformMatrix4fv(s_glUniformMatrix4fv);
+
+    m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
+    m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
+    m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
+    m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
+    m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
+    m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
+    m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
+    m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
+    m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
+}
+
+GL2Encoder::~GL2Encoder()
+{
+    delete m_compressedTextureFormats;
+}
+
+GLenum GL2Encoder::s_glGetError(void * self)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    GLenum err = ctx->getError();
+    if(err != GL_NO_ERROR) {
+        ctx->setError(GL_NO_ERROR);
+        return err;
+    }
+
+    return ctx->m_glGetError_enc(self);
+
+}
+
+void GL2Encoder::s_glFlush(void *self)
+{
+    GL2Encoder *ctx = (GL2Encoder *) self;
+    ctx->m_glFlush_enc(self);
+    ctx->m_stream->flush();
+}
+
+const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name)
+{
+    GLubyte *retval =  (GLubyte *) "";
+    switch(name) {
+    case GL_VENDOR:
+        retval = gVendorString;
+        break;
+    case GL_RENDERER:
+        retval = gRendererString;
+        break;
+    case GL_VERSION:
+        retval = gVersionString;
+        break;
+    case GL_EXTENSIONS:
+        retval = gExtensionsString;
+        break;
+    }
+    return retval;
+}
+
+void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    ctx->m_glPixelStorei_enc(ctx, param, value);
+    assert(ctx->m_state != NULL);
+    ctx->m_state->setPixelStore(param, value);
+}
+
+
+void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
+{
+    GL2Encoder *ctx = (GL2Encoder *) self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->bindBuffer(target, id);
+    // TODO set error state if needed;
+    ctx->m_glBindBuffer_enc(self, target, id);
+}
+
+void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
+{
+    GL2Encoder *ctx = (GL2Encoder *) self;
+    GLuint bufferId = ctx->m_state->getBuffer(target);
+    SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
+    SET_ERROR_IF(size<0, GL_INVALID_VALUE);
+
+    ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
+    ctx->m_glBufferData_enc(self, target, size, data, usage);
+}
+
+void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
+{
+    GL2Encoder *ctx = (GL2Encoder *) self;
+    GLuint bufferId = ctx->m_state->getBuffer(target);
+    SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
+
+    GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
+    SET_ERROR_IF(res, res);
+
+    ctx->m_glBufferSubData_enc(self, target, offset, size, data);
+}
+
+void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
+{
+    GL2Encoder *ctx = (GL2Encoder *) self;
+    SET_ERROR_IF(n<0, GL_INVALID_VALUE);
+    for (int i=0; i<n; i++) {
+        ctx->m_shared->deleteBufferData(buffers[i]);
+        ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
+    }
+}
+
+void GL2Encoder::s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    assert(ctx->m_state != NULL);
+    ctx->m_state->setState(indx, size, type, normalized, stride, ptr);
+}
+
+void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
+{
+    GL2Encoder *ctx = (GL2Encoder *) self;
+    assert(ctx->m_state != NULL);
+    GLClientState* state = ctx->m_state;
+
+    switch (param) {
+    case GL_NUM_SHADER_BINARY_FORMATS:
+        *ptr = 0;
+        break;
+    case GL_SHADER_BINARY_FORMATS:
+        // do nothing
+        break;
+
+    case GL_COMPRESSED_TEXTURE_FORMATS: {
+        GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
+        if (ctx->m_num_compressedTextureFormats > 0 &&
+                compressedTextureFormats != NULL) {
+            memcpy(ptr, compressedTextureFormats,
+                    ctx->m_num_compressedTextureFormats * sizeof(GLint));
+        }
+        break;
+    }
+
+    case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+    case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+    case GL_MAX_TEXTURE_IMAGE_UNITS:
+        ctx->m_glGetIntegerv_enc(self, param, ptr);
+        *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
+        break;
+
+    case GL_TEXTURE_BINDING_2D:
+        *ptr = state->getBoundTexture(GL_TEXTURE_2D);
+        break;
+    case GL_TEXTURE_BINDING_EXTERNAL_OES:
+        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
+        break;
+
+    default:
+        if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
+            ctx->m_glGetIntegerv_enc(self, param, ptr);
+        }
+        break;
+    }
+}
+
+
+void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    assert(ctx->m_state != NULL);
+    GLClientState* state = ctx->m_state;
+
+    switch (param) {
+    case GL_NUM_SHADER_BINARY_FORMATS:
+        *ptr = 0;
+        break;
+    case GL_SHADER_BINARY_FORMATS:
+        // do nothing
+        break;
+
+    case GL_COMPRESSED_TEXTURE_FORMATS: {
+        GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
+        if (ctx->m_num_compressedTextureFormats > 0 &&
+                compressedTextureFormats != NULL) {
+            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+                ptr[i] = (GLfloat) compressedTextureFormats[i];
+            }
+        }
+        break;
+    }
+
+    case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+    case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+    case GL_MAX_TEXTURE_IMAGE_UNITS:
+        ctx->m_glGetFloatv_enc(self, param, ptr);
+        *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
+        break;
+
+    case GL_TEXTURE_BINDING_2D:
+        *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
+        break;
+    case GL_TEXTURE_BINDING_EXTERNAL_OES:
+        *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
+        break;
+
+    default:
+        if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) {
+            ctx->m_glGetFloatv_enc(self, param, ptr);
+        }
+        break;
+    }
+}
+
+
+void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    assert(ctx->m_state != NULL);
+    GLClientState* state = ctx->m_state;
+
+    switch (param) {
+    case GL_NUM_SHADER_BINARY_FORMATS:
+        *ptr = GL_FALSE;
+        break;
+    case GL_SHADER_BINARY_FORMATS:
+        // do nothing
+        break;
+
+    case GL_COMPRESSED_TEXTURE_FORMATS: {
+        GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
+        if (ctx->m_num_compressedTextureFormats > 0 &&
+                compressedTextureFormats != NULL) {
+            for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+                ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
+            }
+        }
+        break;
+    }
+
+    case GL_TEXTURE_BINDING_2D:
+        *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
+        break;
+    case GL_TEXTURE_BINDING_EXTERNAL_OES:
+        *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
+                ? GL_TRUE : GL_FALSE;
+        break;
+
+    default:
+        if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) {
+            ctx->m_glGetBooleanv_enc(self, param, ptr);
+        }
+        break;
+    }
+}
+
+
+void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    assert(ctx->m_state);
+    ctx->m_state->enable(index, 1);
+}
+
+void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    assert(ctx->m_state);
+    ctx->m_state->enable(index, 0);
+}
+
+
+void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    assert(ctx->m_state);
+
+    if (!ctx->m_state->getVertexAttribParameter<GLint>(index, pname, params)) {
+        ctx->m_glGetVertexAttribiv_enc(self, index, pname, params);
+    }
+}
+
+void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    assert(ctx->m_state);
+
+    if (!ctx->m_state->getVertexAttribParameter<GLfloat>(index, pname, params)) {
+        ctx->m_glGetVertexAttribfv_enc(self, index, pname, params);
+    }
+}
+
+void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    if (ctx->m_state == NULL) return;
+
+    const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index);
+    if (va_state != NULL) {
+        *pointer = va_state->data;
+    }
+}
+
+
+void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count)
+{
+    assert(m_state);
+
+    for (int i = 0; i < m_state->nLocations(); i++) {
+        bool enableDirty;
+        const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
+
+        if (!state) {
+            continue;
+        }
+
+        if (!enableDirty && !state->enabled) {
+            continue;
+        }
+
+
+        if (state->enabled) {
+            m_glEnableVertexAttribArray_enc(this, i);
+
+            unsigned int datalen = state->elementSize * count;
+            int stride = state->stride == 0 ? state->elementSize : state->stride;
+            int firstIndex = stride * first;
+
+            if (state->bufferObject == 0) {
+                this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride,
+                                                (unsigned char *)state->data + firstIndex, datalen);
+            } else {
+                this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
+                this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride,
+                                                  (GLuint) state->data + firstIndex);
+                this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
+            }
+        } else {
+            this->m_glDisableVertexAttribArray_enc(this, i);
+        }
+    }
+}
+
+void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    ctx->sendVertexAttributes(first, count);
+    ctx->m_glDrawArrays_enc(ctx, mode, 0, count);
+}
+
+
+void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    assert(ctx->m_state != NULL);
+    SET_ERROR_IF(count<0, GL_INVALID_VALUE);
+
+    bool has_immediate_arrays = false;
+    bool has_indirect_arrays = false;
+    int nLocations = ctx->m_state->nLocations();
+
+    for (int i = 0; i < nLocations; i++) {
+        const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
+        if (state->enabled) {
+            if (state->bufferObject != 0) {
+                has_indirect_arrays = true;
+            } else {
+                has_immediate_arrays = true;
+            }
+        }
+    }
+
+    if (!has_immediate_arrays && !has_indirect_arrays) {
+        ALOGE("glDrawElements: no data bound to the command - ignoring\n");
+        return;
+    }
+
+    bool adjustIndices = true;
+    if (ctx->m_state->currentIndexVbo() != 0) {
+        if (!has_immediate_arrays) {
+            ctx->sendVertexAttributes(0, count);
+            ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
+            ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices);
+            adjustIndices = false;
+        } else {
+            BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
+            ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
+            indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
+        }
+    }
+    if (adjustIndices) {
+        void *adjustedIndices = (void*)indices;
+        int minIndex = 0, maxIndex = 0;
+
+        switch(type) {
+        case GL_BYTE:
+        case GL_UNSIGNED_BYTE:
+            GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
+            if (minIndex != 0) {
+                adjustedIndices =  ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
+                GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
+                                                 (unsigned char *)adjustedIndices,
+                                                 count, -minIndex);
+            }
+            break;
+        case GL_SHORT:
+        case GL_UNSIGNED_SHORT:
+            GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
+            if (minIndex != 0) {
+                adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
+                GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
+                                                  (unsigned short *)adjustedIndices,
+                                                  count, -minIndex);
+            }
+            break;
+        default:
+            ALOGE("unsupported index buffer type %d\n", type);
+        }
+        if (has_indirect_arrays || 1) {
+            ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1);
+            ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
+                                    count * glSizeof(type));
+            // XXX - OPTIMIZATION (see the other else branch) should be implemented
+            if(!has_indirect_arrays) {
+                //ALOGD("unoptimized drawelements !!!\n");
+            }
+        } else {
+            // we are all direct arrays and immidate mode index array -
+            // rebuild the arrays and the index array;
+            ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
+        }
+    }
+}
+
+
+GLint * GL2Encoder::getCompressedTextureFormats()
+{
+    if (m_compressedTextureFormats == NULL) {
+        this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
+                            &m_num_compressedTextureFormats);
+        if (m_num_compressedTextureFormats > 0) {
+            // get number of texture formats;
+            m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
+            this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
+        }
+    }
+    return m_compressedTextureFormats;
+}
+
+// Replace uses of samplerExternalOES with sampler2D, recording the names of
+// modified shaders in data. Also remove
+//   #extension GL_OES_EGL_image_external : require
+// statements.
+//
+// This implementation assumes the input has already been pre-processed. If not,
+// a few cases will be mishandled:
+//
+// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in
+//    the following code:
+//      #if 1
+//      uniform sampler2D mySampler;
+//      #else
+//      uniform samplerExternalOES mySampler;
+//      #endif
+//
+// 2. Comments that look like sampler declarations will be incorrectly modified
+//    and recorded:
+//      // samplerExternalOES hahaFooledYou
+//
+// 3. However, GLSL ES does not have a concatentation operator, so things like
+//    this (valid in C) are invalid and not a problem:
+//      #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME
+//      SAMPLER(ExternalOES, mySampler);
+//
+static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data)
+{
+    static const char STR_HASH_EXTENSION[] = "#extension";
+    static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external";
+    static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES";
+    static const char STR_SAMPLER2D_SPACE[]      = "sampler2D         ";
+
+    // -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements
+    char* c = str;
+    while ((c = strstr(c, STR_HASH_EXTENSION))) {
+        char* start = c;
+        c += sizeof(STR_HASH_EXTENSION)-1;
+        while (isspace(*c) && *c != '\0') {
+            c++;
+        }
+        if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL,
+                sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0)
+        {
+            // #extension statements are terminated by end of line
+            c = start;
+            while (*c != '\0' && *c != '\r' && *c != '\n') {
+                *c++ = ' ';
+            }
+        }
+    }
+
+    // -- replace "samplerExternalOES" with "sampler2D" and record name
+    c = str;
+    while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) {
+        // Make sure "samplerExternalOES" isn't a substring of a larger token
+        if (c == str || !isspace(*(c-1))) {
+            c++;
+            continue;
+        }
+        char* sampler_start = c;
+        c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1;
+        if (!isspace(*c) && *c != '\0') {
+            continue;
+        }
+
+        // capture sampler name
+        while (isspace(*c) && *c != '\0') {
+            c++;
+        }
+        if (!isalpha(*c) && *c != '_') {
+            // not an identifier
+            return false;
+        }
+        char* name_start = c;
+        do {
+            c++;
+        } while (isalnum(*c) || *c == '_');
+        data->samplerExternalNames.push_back(
+                android::String8(name_start, c - name_start));
+
+        // memcpy instead of strcpy since we don't want the NUL terminator
+        memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1);
+    }
+
+    return true;
+}
+
+void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
+{
+    GL2Encoder* ctx = (GL2Encoder*)self;
+    ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
+    SET_ERROR_IF(!shaderData, GL_INVALID_VALUE);
+
+    int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count);
+    char *str = new char[len + 1];
+    glUtilsPackStrings(str, (char**)string, (GLint*)length, count);
+
+    // TODO: pre-process str before calling replaceSamplerExternalWith2D().
+    // Perhaps we can borrow Mesa's pre-processor?
+
+    if (!replaceSamplerExternalWith2D(str, shaderData)) {
+        delete str;
+        ctx->setError(GL_OUT_OF_MEMORY);
+        return;
+    }
+
+    ctx->glShaderString(ctx, shader, str, len + 1);
+    delete str;
+}
+
+void GL2Encoder::s_glFinish(void *self)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    ctx->glFinishRoundTrip(self);
+}
+
+void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    ctx->m_glLinkProgram_enc(self, program);
+
+    GLint linkStatus = 0;
+    ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus);
+    if (!linkStatus)
+        return;
+
+    //get number of active uniforms in the program
+    GLint numUniforms=0;
+    ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms);
+    ctx->m_shared->initProgramData(program,numUniforms);
+
+    //get the length of the longest uniform name
+    GLint maxLength=0;
+    ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength);
+
+    GLint size;
+    GLenum type;
+    GLchar *name = new GLchar[maxLength+1];
+    GLint location;
+    //for each active uniform, get its size and starting location.
+    for (GLint i=0 ; i<numUniforms ; ++i)
+    {
+        ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
+        location = ctx->m_glGetUniformLocation_enc(self, program, name);
+        ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name);
+    }
+    ctx->m_shared->setupLocationShiftWAR(program);
+
+    delete[] name;
+}
+
+void GL2Encoder::s_glDeleteProgram(void *self, GLuint program)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    ctx->m_glDeleteProgram_enc(self, program);
+
+    ctx->m_shared->deleteProgramData(program);
+}
+
+void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
+    SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);
+    SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
+    ctx->m_glGetUniformiv_enc(self, program, hostLoc, params);
+}
+void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
+    SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location);
+    SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
+    ctx->m_glGetUniformfv_enc(self, program, hostLoc, params);
+}
+
+GLuint GL2Encoder::s_glCreateProgram(void * self)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLuint program = ctx->m_glCreateProgram_enc(self);
+    if (program!=0)
+        ctx->m_shared->addProgramData(program);
+    return program;
+}
+
+GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
+    if (shader != 0) {
+        if (!ctx->m_shared->addShaderData(shader)) {
+            ctx->m_glDeleteShader_enc(self, shader);
+            return 0;
+        }
+    }
+    return shader;
+}
+
+void GL2Encoder::s_glDeleteShader(void *self, GLenum shader)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    ctx->m_glDeleteShader_enc(self,shader);
+    ctx->m_shared->unrefShaderData(shader);
+}
+
+void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    ctx->m_glAttachShader_enc(self, program, shader);
+    ctx->m_shared->attachShader(program, shader);
+}
+
+void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    ctx->m_glDetachShader_enc(self, program, shader);
+    ctx->m_shared->detachShader(program, shader);
+}
+
+int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name)
+{
+    if (!name) return -1;
+
+    GL2Encoder *ctx = (GL2Encoder*)self;
+
+    // if we need the uniform location WAR
+    // parse array index from the end of the name string
+    int arrIndex = 0;
+    bool needLocationWAR = ctx->m_shared->needUniformLocationWAR(program);
+    if (needLocationWAR) {
+        int namelen = strlen(name);
+        if (name[namelen-1] == ']') {
+            char *brace = strrchr(name,'[');
+            if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) {
+                return -1;
+            }
+
+        }
+    }
+
+    int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name);
+    if (hostLoc >= 0 && needLocationWAR) {
+        return ctx->m_shared->locationWARHostToApp(program, hostLoc, arrIndex);
+    }
+    return hostLoc;
+}
+
+bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget)
+{
+    if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES)
+        return false;
+
+    m_state->setActiveTextureUnit(texUnit);
+
+    GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+    if (newTarget != oldTarget) {
+        if (newTarget == GL_TEXTURE_EXTERNAL_OES) {
+            m_state->disableTextureTarget(GL_TEXTURE_2D);
+            m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
+        } else {
+            m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
+            m_state->enableTextureTarget(GL_TEXTURE_2D);
+        }
+        m_glActiveTexture_enc(this, texUnit);
+        m_glBindTexture_enc(this, GL_TEXTURE_2D,
+                m_state->getBoundTexture(newTarget));
+        return true;
+    }
+
+    return false;
+}
+
+void GL2Encoder::s_glUseProgram(void *self, GLuint program)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLClientState* state = ctx->m_state;
+    GLSharedGroupPtr shared = ctx->m_shared;
+
+    ctx->m_glUseProgram_enc(self, program);
+    ctx->m_state->setCurrentProgram(program);
+
+    GLenum origActiveTexture = state->getActiveTextureUnit();
+    GLenum hostActiveTexture = origActiveTexture;
+    GLint samplerIdx = -1;
+    GLint samplerVal;
+    GLenum samplerTarget;
+    while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) {
+        if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS)
+            continue;
+        if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal,
+                samplerTarget))
+        {
+            hostActiveTexture = GL_TEXTURE0 + samplerVal;
+        }
+    }
+    state->setActiveTextureUnit(origActiveTexture);
+    if (hostActiveTexture != origActiveTexture) {
+        ctx->m_glActiveTexture_enc(self, origActiveTexture);
+    }
+}
+
+void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform1f_enc(self, hostLoc, x);
+}
+
+void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform1fv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLClientState* state = ctx->m_state;
+    GLSharedGroupPtr shared = ctx->m_shared;
+
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform1i_enc(self, hostLoc, x);
+
+    GLenum target;
+    if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) {
+        GLenum origActiveTexture = state->getActiveTextureUnit();
+        if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) {
+            ctx->m_glActiveTexture_enc(self, origActiveTexture);
+        }
+        state->setActiveTextureUnit(origActiveTexture);
+    }
+}
+
+void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform1iv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform2f_enc(self, hostLoc, x, y);
+}
+
+void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform2fv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform2i_enc(self, hostLoc, x, y);
+}
+
+void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform2iv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform3f_enc(self, hostLoc, x, y, z);
+}
+
+void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform3fv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform3i_enc(self, hostLoc, x, y, z);
+}
+
+void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform3iv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform4f_enc(self, hostLoc, x, y, z, w);
+}
+
+void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform4fv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform4i_enc(self, hostLoc, x, y, z, w);
+}
+
+void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniform4iv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value);
+}
+
+void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value);
+}
+
+void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+    GL2Encoder *ctx = (GL2Encoder*)self;
+    GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+    ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value);
+}
+
+void GL2Encoder::s_glActiveTexture(void* self, GLenum texture)
+{
+    GL2Encoder* ctx = (GL2Encoder*)self;
+    GLClientState* state = ctx->m_state;
+    GLenum err;
+
+    SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err);
+
+    ctx->m_glActiveTexture_enc(ctx, texture);
+}
+
+void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
+{
+    GL2Encoder* ctx = (GL2Encoder*)self;
+    GLClientState* state = ctx->m_state;
+    GLenum err;
+    GLboolean firstUse;
+
+    SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err);
+
+    if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
+        ctx->m_glBindTexture_enc(ctx, target, texture);
+        return;
+    }
+
+    GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+
+    if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
+        ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
+        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+                GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+                GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+                GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+        if (target != priorityTarget) {
+            ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
+                    state->getBoundTexture(GL_TEXTURE_2D));
+        }
+    }
+
+    if (target == priorityTarget) {
+        ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
+    }
+}
+
+void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
+{
+    GL2Encoder* ctx = (GL2Encoder*)self;
+    GLClientState* state = ctx->m_state;
+
+    state->deleteTextures(n, textures);
+    ctx->m_glDeleteTextures_enc(ctx, n, textures);
+}
+
+void GL2Encoder::s_glGetTexParameterfv(void* self,
+        GLenum target, GLenum pname, GLfloat* params)
+{
+    GL2Encoder* ctx = (GL2Encoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
+    }
+}
+
+void GL2Encoder::s_glGetTexParameteriv(void* self,
+        GLenum target, GLenum pname, GLint* params)
+{
+    GL2Encoder* ctx = (GL2Encoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    switch (pname) {
+    case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+        *params = 1;
+        break;
+
+    default:
+        if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+            ctx->override2DTextureTarget(target);
+            ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
+            ctx->restore2DTextureTarget();
+        } else {
+            ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
+        }
+        break;
+    }
+}
+
+static bool isValidTextureExternalParam(GLenum pname, GLenum param)
+{
+    switch (pname) {
+    case GL_TEXTURE_MIN_FILTER:
+    case GL_TEXTURE_MAG_FILTER:
+        return param == GL_NEAREST || param == GL_LINEAR;
+
+    case GL_TEXTURE_WRAP_S:
+    case GL_TEXTURE_WRAP_T:
+        return param == GL_CLAMP_TO_EDGE;
+
+    default:
+        return true;
+    }
+}
+
+void GL2Encoder::s_glTexParameterf(void* self,
+        GLenum target, GLenum pname, GLfloat param)
+{
+    GL2Encoder* ctx = (GL2Encoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)param)),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameterf_enc(ctx, target, pname, param);
+    }
+}
+
+void GL2Encoder::s_glTexParameterfv(void* self,
+        GLenum target, GLenum pname, const GLfloat* params)
+{
+    GL2Encoder* ctx = (GL2Encoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)params[0])),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
+    }
+}
+
+void GL2Encoder::s_glTexParameteri(void* self,
+        GLenum target, GLenum pname, GLint param)
+{
+    GL2Encoder* ctx = (GL2Encoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)param)),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameteri_enc(ctx, target, pname, param);
+    }
+}
+
+void GL2Encoder::s_glTexParameteriv(void* self,
+        GLenum target, GLenum pname, const GLint* params)
+{
+    GL2Encoder* ctx = (GL2Encoder*)self;
+    const GLClientState* state = ctx->m_state;
+
+    SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+            !isValidTextureExternalParam(pname, (GLenum)params[0])),
+            GL_INVALID_ENUM);
+
+    if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+        ctx->override2DTextureTarget(target);
+        ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
+        ctx->restore2DTextureTarget();
+    } else {
+        ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
+    }
+}
+
+void GL2Encoder::override2DTextureTarget(GLenum target)
+{
+    if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
+        target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
+            m_glBindTexture_enc(this, GL_TEXTURE_2D,
+                    m_state->getBoundTexture(target));
+    }
+}
+
+void GL2Encoder::restore2DTextureTarget()
+{
+    GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+    m_glBindTexture_enc(this, GL_TEXTURE_2D,
+            m_state->getBoundTexture(priorityTarget));
+}
diff --git a/system/GLESv2_enc/GL2Encoder.h b/system/GLESv2_enc/GL2Encoder.h
new file mode 100644
index 0000000..c6506a9
--- /dev/null
+++ b/system/GLESv2_enc/GL2Encoder.h
@@ -0,0 +1,216 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GL2_ENCODER_H_
+#define _GL2_ENCODER_H_
+
+#include "gl2_enc.h"
+#include "GLClientState.h"
+#include "GLSharedGroup.h"
+#include "FixedBuffer.h"
+
+
+class GL2Encoder : public gl2_encoder_context_t {
+public:
+    GL2Encoder(IOStream *stream);
+    virtual ~GL2Encoder();
+    void setClientState(GLClientState *state) {
+        m_state = state;
+    }
+    void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
+    const GLClientState *state() { return m_state; }
+    const GLSharedGroupPtr shared() { return m_shared; }
+    void flush() { m_stream->flush(); }
+
+    void setInitialized(){ m_initialized = true; };
+    bool isInitialized(){ return m_initialized; };
+
+    virtual void setError(GLenum error){ m_error = error; };
+    virtual GLenum getError() { return m_error; };
+
+    void override2DTextureTarget(GLenum target);
+    void restore2DTextureTarget();
+
+private:
+
+    bool    m_initialized;
+    GLClientState *m_state;
+    GLSharedGroupPtr m_shared;
+    GLenum  m_error;
+
+    GLint *m_compressedTextureFormats;
+    GLint m_num_compressedTextureFormats;
+    GLint *getCompressedTextureFormats();
+
+    FixedBuffer m_fixedBuffer;
+
+    void sendVertexAttributes(GLint first, GLsizei count);
+    bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
+
+    glGetError_client_proc_t    m_glGetError_enc;
+    static GLenum s_glGetError(void * self);
+
+    glFlush_client_proc_t m_glFlush_enc;
+    static void s_glFlush(void * self);
+
+    glPixelStorei_client_proc_t m_glPixelStorei_enc;
+    static void s_glPixelStorei(void *self, GLenum param, GLint value);
+
+    glGetString_client_proc_t m_glGetString_enc;
+    static const GLubyte * s_glGetString(void *self, GLenum name);
+
+    glBindBuffer_client_proc_t m_glBindBuffer_enc;
+    static void s_glBindBuffer(void *self, GLenum target, GLuint id);
+
+
+    glBufferData_client_proc_t m_glBufferData_enc;
+    static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
+    glBufferSubData_client_proc_t m_glBufferSubData_enc;
+    static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
+    glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
+    static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
+
+    glDrawArrays_client_proc_t m_glDrawArrays_enc;
+    static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
+
+    glDrawElements_client_proc_t m_glDrawElements_enc;
+    static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
+
+
+    glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
+    static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
+
+    glGetFloatv_client_proc_t m_glGetFloatv_enc;
+    static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
+
+    glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
+    static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
+
+    glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
+    static void s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type,
+                                        GLboolean normalized, GLsizei stride, const GLvoid * ptr);
+
+    glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
+    static void s_glEnableVertexAttribArray(void *self, GLuint index);
+
+    glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
+    static void s_glDisableVertexAttribArray(void *self, GLuint index);
+
+    glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
+    static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
+
+    glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
+    static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
+
+    glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv;
+    static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
+
+    static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length);
+
+    static void s_glFinish(void *self);
+
+    glLinkProgram_client_proc_t m_glLinkProgram_enc;
+    static void s_glLinkProgram(void *self, GLuint program);
+
+    glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
+    static void s_glDeleteProgram(void * self, GLuint program);
+
+    glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
+    static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
+
+    glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
+    static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
+
+    glCreateProgram_client_proc_t m_glCreateProgram_enc;
+    static GLuint s_glCreateProgram(void *self);
+
+    glCreateShader_client_proc_t m_glCreateShader_enc;
+    static GLuint s_glCreateShader(void *self, GLenum shaderType);
+
+    glDeleteShader_client_proc_t m_glDeleteShader_enc;
+    static void s_glDeleteShader(void *self, GLuint shader);
+
+    glAttachShader_client_proc_t m_glAttachShader_enc;
+    static void s_glAttachShader(void *self, GLuint program, GLuint shader);
+
+    glDetachShader_client_proc_t m_glDetachShader_enc;
+    static void s_glDetachShader(void *self, GLuint program, GLuint shader);
+
+    glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
+    static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
+    glUseProgram_client_proc_t m_glUseProgram_enc;
+
+    glUniform1f_client_proc_t m_glUniform1f_enc;
+    glUniform1fv_client_proc_t m_glUniform1fv_enc;
+    glUniform1i_client_proc_t m_glUniform1i_enc;
+    glUniform1iv_client_proc_t m_glUniform1iv_enc;
+    glUniform2f_client_proc_t m_glUniform2f_enc;
+    glUniform2fv_client_proc_t m_glUniform2fv_enc;
+    glUniform2i_client_proc_t m_glUniform2i_enc;
+    glUniform2iv_client_proc_t m_glUniform2iv_enc;
+    glUniform3f_client_proc_t m_glUniform3f_enc;
+    glUniform3fv_client_proc_t m_glUniform3fv_enc;
+    glUniform3i_client_proc_t m_glUniform3i_enc;
+    glUniform3iv_client_proc_t m_glUniform3iv_enc;
+    glUniform4f_client_proc_t m_glUniform4f_enc;
+    glUniform4fv_client_proc_t m_glUniform4fv_enc;
+    glUniform4i_client_proc_t m_glUniform4i_enc;
+    glUniform4iv_client_proc_t m_glUniform4iv_enc;
+    glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
+    glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
+    glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
+
+    static void s_glUseProgram(void *self, GLuint program);
+	static void s_glUniform1f(void *self , GLint location, GLfloat x);
+	static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
+	static void s_glUniform1i(void *self , GLint location, GLint x);
+	static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
+	static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
+	static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
+	static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
+	static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
+	static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
+	static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
+	static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
+	static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
+	static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+	static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
+	static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
+	static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
+	static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+	static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+	static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+    glActiveTexture_client_proc_t m_glActiveTexture_enc;
+    glBindTexture_client_proc_t m_glBindTexture_enc;
+    glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
+    glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
+    glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
+    glTexParameterf_client_proc_t m_glTexParameterf_enc;
+    glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
+    glTexParameteri_client_proc_t m_glTexParameteri_enc;
+    glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
+
+    static void s_glActiveTexture(void* self, GLenum texture);
+    static void s_glBindTexture(void* self, GLenum target, GLuint texture);
+    static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
+    static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
+    static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
+    static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
+    static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
+    static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
+    static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
+};
+#endif
diff --git a/system/GLESv2_enc/GL2EncoderUtils.cpp b/system/GLESv2_enc/GL2EncoderUtils.cpp
new file mode 100644
index 0000000..57d65c0
--- /dev/null
+++ b/system/GLESv2_enc/GL2EncoderUtils.cpp
@@ -0,0 +1,39 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include <stdio.h>
+#include <stdlib.h>
+#include "GL2Encoder.h"
+#include <assert.h>
+
+size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
+{
+    GL2Encoder *ctx = (GL2Encoder *)self;
+    assert (ctx->state() != NULL);
+    return ctx->state()->pixelDataSize(width, height, format, type, pack);
+}
+
+size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack)
+{
+    size_t layerSize = pixelDataSize(self, width, height, format, type, pack);
+    return layerSize * depth;
+}
+
+GLenum uniformType(void * self, GLuint program, GLint location)
+{
+    GL2Encoder * ctx = (GL2Encoder *) self;
+    assert (ctx->shared() != NULL);
+    return ctx->shared()->getProgramUniformType(program, location);
+}
diff --git a/system/GLESv2_enc/GL2EncoderUtils.h b/system/GLESv2_enc/GL2EncoderUtils.h
new file mode 100644
index 0000000..8e91aeb
--- /dev/null
+++ b/system/GLESv2_enc/GL2EncoderUtils.h
@@ -0,0 +1,24 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef GL2_ENCODER_UTILS_H
+#define GL2_ENCLODER_UTILS_H
+
+extern "C" {
+    size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
+    size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack);
+    GLenum uniformType(void * self, GLuint program, GLint location);
+};
+#endif
diff --git a/system/GLESv2_enc/gl2_client_context.cpp b/system/GLESv2_enc/gl2_client_context.cpp
new file mode 100644
index 0000000..e4e08b2
--- /dev/null
+++ b/system/GLESv2_enc/gl2_client_context.cpp
@@ -0,0 +1,225 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "gl2_client_context.h"
+
+
+#include <stdio.h>
+
+int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
+{
+	void *ptr;
+
+	ptr = getProc("glActiveTexture", userData); set_glActiveTexture((glActiveTexture_client_proc_t)ptr);
+	ptr = getProc("glAttachShader", userData); set_glAttachShader((glAttachShader_client_proc_t)ptr);
+	ptr = getProc("glBindAttribLocation", userData); set_glBindAttribLocation((glBindAttribLocation_client_proc_t)ptr);
+	ptr = getProc("glBindBuffer", userData); set_glBindBuffer((glBindBuffer_client_proc_t)ptr);
+	ptr = getProc("glBindFramebuffer", userData); set_glBindFramebuffer((glBindFramebuffer_client_proc_t)ptr);
+	ptr = getProc("glBindRenderbuffer", userData); set_glBindRenderbuffer((glBindRenderbuffer_client_proc_t)ptr);
+	ptr = getProc("glBindTexture", userData); set_glBindTexture((glBindTexture_client_proc_t)ptr);
+	ptr = getProc("glBlendColor", userData); set_glBlendColor((glBlendColor_client_proc_t)ptr);
+	ptr = getProc("glBlendEquation", userData); set_glBlendEquation((glBlendEquation_client_proc_t)ptr);
+	ptr = getProc("glBlendEquationSeparate", userData); set_glBlendEquationSeparate((glBlendEquationSeparate_client_proc_t)ptr);
+	ptr = getProc("glBlendFunc", userData); set_glBlendFunc((glBlendFunc_client_proc_t)ptr);
+	ptr = getProc("glBlendFuncSeparate", userData); set_glBlendFuncSeparate((glBlendFuncSeparate_client_proc_t)ptr);
+	ptr = getProc("glBufferData", userData); set_glBufferData((glBufferData_client_proc_t)ptr);
+	ptr = getProc("glBufferSubData", userData); set_glBufferSubData((glBufferSubData_client_proc_t)ptr);
+	ptr = getProc("glCheckFramebufferStatus", userData); set_glCheckFramebufferStatus((glCheckFramebufferStatus_client_proc_t)ptr);
+	ptr = getProc("glClear", userData); set_glClear((glClear_client_proc_t)ptr);
+	ptr = getProc("glClearColor", userData); set_glClearColor((glClearColor_client_proc_t)ptr);
+	ptr = getProc("glClearDepthf", userData); set_glClearDepthf((glClearDepthf_client_proc_t)ptr);
+	ptr = getProc("glClearStencil", userData); set_glClearStencil((glClearStencil_client_proc_t)ptr);
+	ptr = getProc("glColorMask", userData); set_glColorMask((glColorMask_client_proc_t)ptr);
+	ptr = getProc("glCompileShader", userData); set_glCompileShader((glCompileShader_client_proc_t)ptr);
+	ptr = getProc("glCompressedTexImage2D", userData); set_glCompressedTexImage2D((glCompressedTexImage2D_client_proc_t)ptr);
+	ptr = getProc("glCompressedTexSubImage2D", userData); set_glCompressedTexSubImage2D((glCompressedTexSubImage2D_client_proc_t)ptr);
+	ptr = getProc("glCopyTexImage2D", userData); set_glCopyTexImage2D((glCopyTexImage2D_client_proc_t)ptr);
+	ptr = getProc("glCopyTexSubImage2D", userData); set_glCopyTexSubImage2D((glCopyTexSubImage2D_client_proc_t)ptr);
+	ptr = getProc("glCreateProgram", userData); set_glCreateProgram((glCreateProgram_client_proc_t)ptr);
+	ptr = getProc("glCreateShader", userData); set_glCreateShader((glCreateShader_client_proc_t)ptr);
+	ptr = getProc("glCullFace", userData); set_glCullFace((glCullFace_client_proc_t)ptr);
+	ptr = getProc("glDeleteBuffers", userData); set_glDeleteBuffers((glDeleteBuffers_client_proc_t)ptr);
+	ptr = getProc("glDeleteFramebuffers", userData); set_glDeleteFramebuffers((glDeleteFramebuffers_client_proc_t)ptr);
+	ptr = getProc("glDeleteProgram", userData); set_glDeleteProgram((glDeleteProgram_client_proc_t)ptr);
+	ptr = getProc("glDeleteRenderbuffers", userData); set_glDeleteRenderbuffers((glDeleteRenderbuffers_client_proc_t)ptr);
+	ptr = getProc("glDeleteShader", userData); set_glDeleteShader((glDeleteShader_client_proc_t)ptr);
+	ptr = getProc("glDeleteTextures", userData); set_glDeleteTextures((glDeleteTextures_client_proc_t)ptr);
+	ptr = getProc("glDepthFunc", userData); set_glDepthFunc((glDepthFunc_client_proc_t)ptr);
+	ptr = getProc("glDepthMask", userData); set_glDepthMask((glDepthMask_client_proc_t)ptr);
+	ptr = getProc("glDepthRangef", userData); set_glDepthRangef((glDepthRangef_client_proc_t)ptr);
+	ptr = getProc("glDetachShader", userData); set_glDetachShader((glDetachShader_client_proc_t)ptr);
+	ptr = getProc("glDisable", userData); set_glDisable((glDisable_client_proc_t)ptr);
+	ptr = getProc("glDisableVertexAttribArray", userData); set_glDisableVertexAttribArray((glDisableVertexAttribArray_client_proc_t)ptr);
+	ptr = getProc("glDrawArrays", userData); set_glDrawArrays((glDrawArrays_client_proc_t)ptr);
+	ptr = getProc("glDrawElements", userData); set_glDrawElements((glDrawElements_client_proc_t)ptr);
+	ptr = getProc("glEnable", userData); set_glEnable((glEnable_client_proc_t)ptr);
+	ptr = getProc("glEnableVertexAttribArray", userData); set_glEnableVertexAttribArray((glEnableVertexAttribArray_client_proc_t)ptr);
+	ptr = getProc("glFinish", userData); set_glFinish((glFinish_client_proc_t)ptr);
+	ptr = getProc("glFlush", userData); set_glFlush((glFlush_client_proc_t)ptr);
+	ptr = getProc("glFramebufferRenderbuffer", userData); set_glFramebufferRenderbuffer((glFramebufferRenderbuffer_client_proc_t)ptr);
+	ptr = getProc("glFramebufferTexture2D", userData); set_glFramebufferTexture2D((glFramebufferTexture2D_client_proc_t)ptr);
+	ptr = getProc("glFrontFace", userData); set_glFrontFace((glFrontFace_client_proc_t)ptr);
+	ptr = getProc("glGenBuffers", userData); set_glGenBuffers((glGenBuffers_client_proc_t)ptr);
+	ptr = getProc("glGenerateMipmap", userData); set_glGenerateMipmap((glGenerateMipmap_client_proc_t)ptr);
+	ptr = getProc("glGenFramebuffers", userData); set_glGenFramebuffers((glGenFramebuffers_client_proc_t)ptr);
+	ptr = getProc("glGenRenderbuffers", userData); set_glGenRenderbuffers((glGenRenderbuffers_client_proc_t)ptr);
+	ptr = getProc("glGenTextures", userData); set_glGenTextures((glGenTextures_client_proc_t)ptr);
+	ptr = getProc("glGetActiveAttrib", userData); set_glGetActiveAttrib((glGetActiveAttrib_client_proc_t)ptr);
+	ptr = getProc("glGetActiveUniform", userData); set_glGetActiveUniform((glGetActiveUniform_client_proc_t)ptr);
+	ptr = getProc("glGetAttachedShaders", userData); set_glGetAttachedShaders((glGetAttachedShaders_client_proc_t)ptr);
+	ptr = getProc("glGetAttribLocation", userData); set_glGetAttribLocation((glGetAttribLocation_client_proc_t)ptr);
+	ptr = getProc("glGetBooleanv", userData); set_glGetBooleanv((glGetBooleanv_client_proc_t)ptr);
+	ptr = getProc("glGetBufferParameteriv", userData); set_glGetBufferParameteriv((glGetBufferParameteriv_client_proc_t)ptr);
+	ptr = getProc("glGetError", userData); set_glGetError((glGetError_client_proc_t)ptr);
+	ptr = getProc("glGetFloatv", userData); set_glGetFloatv((glGetFloatv_client_proc_t)ptr);
+	ptr = getProc("glGetFramebufferAttachmentParameteriv", userData); set_glGetFramebufferAttachmentParameteriv((glGetFramebufferAttachmentParameteriv_client_proc_t)ptr);
+	ptr = getProc("glGetIntegerv", userData); set_glGetIntegerv((glGetIntegerv_client_proc_t)ptr);
+	ptr = getProc("glGetProgramiv", userData); set_glGetProgramiv((glGetProgramiv_client_proc_t)ptr);
+	ptr = getProc("glGetProgramInfoLog", userData); set_glGetProgramInfoLog((glGetProgramInfoLog_client_proc_t)ptr);
+	ptr = getProc("glGetRenderbufferParameteriv", userData); set_glGetRenderbufferParameteriv((glGetRenderbufferParameteriv_client_proc_t)ptr);
+	ptr = getProc("glGetShaderiv", userData); set_glGetShaderiv((glGetShaderiv_client_proc_t)ptr);
+	ptr = getProc("glGetShaderInfoLog", userData); set_glGetShaderInfoLog((glGetShaderInfoLog_client_proc_t)ptr);
+	ptr = getProc("glGetShaderPrecisionFormat", userData); set_glGetShaderPrecisionFormat((glGetShaderPrecisionFormat_client_proc_t)ptr);
+	ptr = getProc("glGetShaderSource", userData); set_glGetShaderSource((glGetShaderSource_client_proc_t)ptr);
+	ptr = getProc("glGetString", userData); set_glGetString((glGetString_client_proc_t)ptr);
+	ptr = getProc("glGetTexParameterfv", userData); set_glGetTexParameterfv((glGetTexParameterfv_client_proc_t)ptr);
+	ptr = getProc("glGetTexParameteriv", userData); set_glGetTexParameteriv((glGetTexParameteriv_client_proc_t)ptr);
+	ptr = getProc("glGetUniformfv", userData); set_glGetUniformfv((glGetUniformfv_client_proc_t)ptr);
+	ptr = getProc("glGetUniformiv", userData); set_glGetUniformiv((glGetUniformiv_client_proc_t)ptr);
+	ptr = getProc("glGetUniformLocation", userData); set_glGetUniformLocation((glGetUniformLocation_client_proc_t)ptr);
+	ptr = getProc("glGetVertexAttribfv", userData); set_glGetVertexAttribfv((glGetVertexAttribfv_client_proc_t)ptr);
+	ptr = getProc("glGetVertexAttribiv", userData); set_glGetVertexAttribiv((glGetVertexAttribiv_client_proc_t)ptr);
+	ptr = getProc("glGetVertexAttribPointerv", userData); set_glGetVertexAttribPointerv((glGetVertexAttribPointerv_client_proc_t)ptr);
+	ptr = getProc("glHint", userData); set_glHint((glHint_client_proc_t)ptr);
+	ptr = getProc("glIsBuffer", userData); set_glIsBuffer((glIsBuffer_client_proc_t)ptr);
+	ptr = getProc("glIsEnabled", userData); set_glIsEnabled((glIsEnabled_client_proc_t)ptr);
+	ptr = getProc("glIsFramebuffer", userData); set_glIsFramebuffer((glIsFramebuffer_client_proc_t)ptr);
+	ptr = getProc("glIsProgram", userData); set_glIsProgram((glIsProgram_client_proc_t)ptr);
+	ptr = getProc("glIsRenderbuffer", userData); set_glIsRenderbuffer((glIsRenderbuffer_client_proc_t)ptr);
+	ptr = getProc("glIsShader", userData); set_glIsShader((glIsShader_client_proc_t)ptr);
+	ptr = getProc("glIsTexture", userData); set_glIsTexture((glIsTexture_client_proc_t)ptr);
+	ptr = getProc("glLineWidth", userData); set_glLineWidth((glLineWidth_client_proc_t)ptr);
+	ptr = getProc("glLinkProgram", userData); set_glLinkProgram((glLinkProgram_client_proc_t)ptr);
+	ptr = getProc("glPixelStorei", userData); set_glPixelStorei((glPixelStorei_client_proc_t)ptr);
+	ptr = getProc("glPolygonOffset", userData); set_glPolygonOffset((glPolygonOffset_client_proc_t)ptr);
+	ptr = getProc("glReadPixels", userData); set_glReadPixels((glReadPixels_client_proc_t)ptr);
+	ptr = getProc("glReleaseShaderCompiler", userData); set_glReleaseShaderCompiler((glReleaseShaderCompiler_client_proc_t)ptr);
+	ptr = getProc("glRenderbufferStorage", userData); set_glRenderbufferStorage((glRenderbufferStorage_client_proc_t)ptr);
+	ptr = getProc("glSampleCoverage", userData); set_glSampleCoverage((glSampleCoverage_client_proc_t)ptr);
+	ptr = getProc("glScissor", userData); set_glScissor((glScissor_client_proc_t)ptr);
+	ptr = getProc("glShaderBinary", userData); set_glShaderBinary((glShaderBinary_client_proc_t)ptr);
+	ptr = getProc("glShaderSource", userData); set_glShaderSource((glShaderSource_client_proc_t)ptr);
+	ptr = getProc("glStencilFunc", userData); set_glStencilFunc((glStencilFunc_client_proc_t)ptr);
+	ptr = getProc("glStencilFuncSeparate", userData); set_glStencilFuncSeparate((glStencilFuncSeparate_client_proc_t)ptr);
+	ptr = getProc("glStencilMask", userData); set_glStencilMask((glStencilMask_client_proc_t)ptr);
+	ptr = getProc("glStencilMaskSeparate", userData); set_glStencilMaskSeparate((glStencilMaskSeparate_client_proc_t)ptr);
+	ptr = getProc("glStencilOp", userData); set_glStencilOp((glStencilOp_client_proc_t)ptr);
+	ptr = getProc("glStencilOpSeparate", userData); set_glStencilOpSeparate((glStencilOpSeparate_client_proc_t)ptr);
+	ptr = getProc("glTexImage2D", userData); set_glTexImage2D((glTexImage2D_client_proc_t)ptr);
+	ptr = getProc("glTexParameterf", userData); set_glTexParameterf((glTexParameterf_client_proc_t)ptr);
+	ptr = getProc("glTexParameterfv", userData); set_glTexParameterfv((glTexParameterfv_client_proc_t)ptr);
+	ptr = getProc("glTexParameteri", userData); set_glTexParameteri((glTexParameteri_client_proc_t)ptr);
+	ptr = getProc("glTexParameteriv", userData); set_glTexParameteriv((glTexParameteriv_client_proc_t)ptr);
+	ptr = getProc("glTexSubImage2D", userData); set_glTexSubImage2D((glTexSubImage2D_client_proc_t)ptr);
+	ptr = getProc("glUniform1f", userData); set_glUniform1f((glUniform1f_client_proc_t)ptr);
+	ptr = getProc("glUniform1fv", userData); set_glUniform1fv((glUniform1fv_client_proc_t)ptr);
+	ptr = getProc("glUniform1i", userData); set_glUniform1i((glUniform1i_client_proc_t)ptr);
+	ptr = getProc("glUniform1iv", userData); set_glUniform1iv((glUniform1iv_client_proc_t)ptr);
+	ptr = getProc("glUniform2f", userData); set_glUniform2f((glUniform2f_client_proc_t)ptr);
+	ptr = getProc("glUniform2fv", userData); set_glUniform2fv((glUniform2fv_client_proc_t)ptr);
+	ptr = getProc("glUniform2i", userData); set_glUniform2i((glUniform2i_client_proc_t)ptr);
+	ptr = getProc("glUniform2iv", userData); set_glUniform2iv((glUniform2iv_client_proc_t)ptr);
+	ptr = getProc("glUniform3f", userData); set_glUniform3f((glUniform3f_client_proc_t)ptr);
+	ptr = getProc("glUniform3fv", userData); set_glUniform3fv((glUniform3fv_client_proc_t)ptr);
+	ptr = getProc("glUniform3i", userData); set_glUniform3i((glUniform3i_client_proc_t)ptr);
+	ptr = getProc("glUniform3iv", userData); set_glUniform3iv((glUniform3iv_client_proc_t)ptr);
+	ptr = getProc("glUniform4f", userData); set_glUniform4f((glUniform4f_client_proc_t)ptr);
+	ptr = getProc("glUniform4fv", userData); set_glUniform4fv((glUniform4fv_client_proc_t)ptr);
+	ptr = getProc("glUniform4i", userData); set_glUniform4i((glUniform4i_client_proc_t)ptr);
+	ptr = getProc("glUniform4iv", userData); set_glUniform4iv((glUniform4iv_client_proc_t)ptr);
+	ptr = getProc("glUniformMatrix2fv", userData); set_glUniformMatrix2fv((glUniformMatrix2fv_client_proc_t)ptr);
+	ptr = getProc("glUniformMatrix3fv", userData); set_glUniformMatrix3fv((glUniformMatrix3fv_client_proc_t)ptr);
+	ptr = getProc("glUniformMatrix4fv", userData); set_glUniformMatrix4fv((glUniformMatrix4fv_client_proc_t)ptr);
+	ptr = getProc("glUseProgram", userData); set_glUseProgram((glUseProgram_client_proc_t)ptr);
+	ptr = getProc("glValidateProgram", userData); set_glValidateProgram((glValidateProgram_client_proc_t)ptr);
+	ptr = getProc("glVertexAttrib1f", userData); set_glVertexAttrib1f((glVertexAttrib1f_client_proc_t)ptr);
+	ptr = getProc("glVertexAttrib1fv", userData); set_glVertexAttrib1fv((glVertexAttrib1fv_client_proc_t)ptr);
+	ptr = getProc("glVertexAttrib2f", userData); set_glVertexAttrib2f((glVertexAttrib2f_client_proc_t)ptr);
+	ptr = getProc("glVertexAttrib2fv", userData); set_glVertexAttrib2fv((glVertexAttrib2fv_client_proc_t)ptr);
+	ptr = getProc("glVertexAttrib3f", userData); set_glVertexAttrib3f((glVertexAttrib3f_client_proc_t)ptr);
+	ptr = getProc("glVertexAttrib3fv", userData); set_glVertexAttrib3fv((glVertexAttrib3fv_client_proc_t)ptr);
+	ptr = getProc("glVertexAttrib4f", userData); set_glVertexAttrib4f((glVertexAttrib4f_client_proc_t)ptr);
+	ptr = getProc("glVertexAttrib4fv", userData); set_glVertexAttrib4fv((glVertexAttrib4fv_client_proc_t)ptr);
+	ptr = getProc("glVertexAttribPointer", userData); set_glVertexAttribPointer((glVertexAttribPointer_client_proc_t)ptr);
+	ptr = getProc("glViewport", userData); set_glViewport((glViewport_client_proc_t)ptr);
+	ptr = getProc("glEGLImageTargetTexture2DOES", userData); set_glEGLImageTargetTexture2DOES((glEGLImageTargetTexture2DOES_client_proc_t)ptr);
+	ptr = getProc("glEGLImageTargetRenderbufferStorageOES", userData); set_glEGLImageTargetRenderbufferStorageOES((glEGLImageTargetRenderbufferStorageOES_client_proc_t)ptr);
+	ptr = getProc("glGetProgramBinaryOES", userData); set_glGetProgramBinaryOES((glGetProgramBinaryOES_client_proc_t)ptr);
+	ptr = getProc("glProgramBinaryOES", userData); set_glProgramBinaryOES((glProgramBinaryOES_client_proc_t)ptr);
+	ptr = getProc("glMapBufferOES", userData); set_glMapBufferOES((glMapBufferOES_client_proc_t)ptr);
+	ptr = getProc("glUnmapBufferOES", userData); set_glUnmapBufferOES((glUnmapBufferOES_client_proc_t)ptr);
+	ptr = getProc("glTexImage3DOES", userData); set_glTexImage3DOES((glTexImage3DOES_client_proc_t)ptr);
+	ptr = getProc("glTexSubImage3DOES", userData); set_glTexSubImage3DOES((glTexSubImage3DOES_client_proc_t)ptr);
+	ptr = getProc("glCopyTexSubImage3DOES", userData); set_glCopyTexSubImage3DOES((glCopyTexSubImage3DOES_client_proc_t)ptr);
+	ptr = getProc("glCompressedTexImage3DOES", userData); set_glCompressedTexImage3DOES((glCompressedTexImage3DOES_client_proc_t)ptr);
+	ptr = getProc("glCompressedTexSubImage3DOES", userData); set_glCompressedTexSubImage3DOES((glCompressedTexSubImage3DOES_client_proc_t)ptr);
+	ptr = getProc("glFramebufferTexture3DOES", userData); set_glFramebufferTexture3DOES((glFramebufferTexture3DOES_client_proc_t)ptr);
+	ptr = getProc("glBindVertexArrayOES", userData); set_glBindVertexArrayOES((glBindVertexArrayOES_client_proc_t)ptr);
+	ptr = getProc("glDeleteVertexArraysOES", userData); set_glDeleteVertexArraysOES((glDeleteVertexArraysOES_client_proc_t)ptr);
+	ptr = getProc("glGenVertexArraysOES", userData); set_glGenVertexArraysOES((glGenVertexArraysOES_client_proc_t)ptr);
+	ptr = getProc("glIsVertexArrayOES", userData); set_glIsVertexArrayOES((glIsVertexArrayOES_client_proc_t)ptr);
+	ptr = getProc("glDiscardFramebufferEXT", userData); set_glDiscardFramebufferEXT((glDiscardFramebufferEXT_client_proc_t)ptr);
+	ptr = getProc("glMultiDrawArraysEXT", userData); set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)ptr);
+	ptr = getProc("glMultiDrawElementsEXT", userData); set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)ptr);
+	ptr = getProc("glGetPerfMonitorGroupsAMD", userData); set_glGetPerfMonitorGroupsAMD((glGetPerfMonitorGroupsAMD_client_proc_t)ptr);
+	ptr = getProc("glGetPerfMonitorCountersAMD", userData); set_glGetPerfMonitorCountersAMD((glGetPerfMonitorCountersAMD_client_proc_t)ptr);
+	ptr = getProc("glGetPerfMonitorGroupStringAMD", userData); set_glGetPerfMonitorGroupStringAMD((glGetPerfMonitorGroupStringAMD_client_proc_t)ptr);
+	ptr = getProc("glGetPerfMonitorCounterStringAMD", userData); set_glGetPerfMonitorCounterStringAMD((glGetPerfMonitorCounterStringAMD_client_proc_t)ptr);
+	ptr = getProc("glGetPerfMonitorCounterInfoAMD", userData); set_glGetPerfMonitorCounterInfoAMD((glGetPerfMonitorCounterInfoAMD_client_proc_t)ptr);
+	ptr = getProc("glGenPerfMonitorsAMD", userData); set_glGenPerfMonitorsAMD((glGenPerfMonitorsAMD_client_proc_t)ptr);
+	ptr = getProc("glDeletePerfMonitorsAMD", userData); set_glDeletePerfMonitorsAMD((glDeletePerfMonitorsAMD_client_proc_t)ptr);
+	ptr = getProc("glSelectPerfMonitorCountersAMD", userData); set_glSelectPerfMonitorCountersAMD((glSelectPerfMonitorCountersAMD_client_proc_t)ptr);
+	ptr = getProc("glBeginPerfMonitorAMD", userData); set_glBeginPerfMonitorAMD((glBeginPerfMonitorAMD_client_proc_t)ptr);
+	ptr = getProc("glEndPerfMonitorAMD", userData); set_glEndPerfMonitorAMD((glEndPerfMonitorAMD_client_proc_t)ptr);
+	ptr = getProc("glGetPerfMonitorCounterDataAMD", userData); set_glGetPerfMonitorCounterDataAMD((glGetPerfMonitorCounterDataAMD_client_proc_t)ptr);
+	ptr = getProc("glRenderbufferStorageMultisampleIMG", userData); set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_client_proc_t)ptr);
+	ptr = getProc("glFramebufferTexture2DMultisampleIMG", userData); set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_client_proc_t)ptr);
+	ptr = getProc("glDeleteFencesNV", userData); set_glDeleteFencesNV((glDeleteFencesNV_client_proc_t)ptr);
+	ptr = getProc("glGenFencesNV", userData); set_glGenFencesNV((glGenFencesNV_client_proc_t)ptr);
+	ptr = getProc("glIsFenceNV", userData); set_glIsFenceNV((glIsFenceNV_client_proc_t)ptr);
+	ptr = getProc("glTestFenceNV", userData); set_glTestFenceNV((glTestFenceNV_client_proc_t)ptr);
+	ptr = getProc("glGetFenceivNV", userData); set_glGetFenceivNV((glGetFenceivNV_client_proc_t)ptr);
+	ptr = getProc("glFinishFenceNV", userData); set_glFinishFenceNV((glFinishFenceNV_client_proc_t)ptr);
+	ptr = getProc("glSetFenceNV", userData); set_glSetFenceNV((glSetFenceNV_client_proc_t)ptr);
+	ptr = getProc("glCoverageMaskNV", userData); set_glCoverageMaskNV((glCoverageMaskNV_client_proc_t)ptr);
+	ptr = getProc("glCoverageOperationNV", userData); set_glCoverageOperationNV((glCoverageOperationNV_client_proc_t)ptr);
+	ptr = getProc("glGetDriverControlsQCOM", userData); set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_client_proc_t)ptr);
+	ptr = getProc("glGetDriverControlStringQCOM", userData); set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_client_proc_t)ptr);
+	ptr = getProc("glEnableDriverControlQCOM", userData); set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_client_proc_t)ptr);
+	ptr = getProc("glDisableDriverControlQCOM", userData); set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetTexturesQCOM", userData); set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetBuffersQCOM", userData); set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetRenderbuffersQCOM", userData); set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetFramebuffersQCOM", userData); set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetTexLevelParameterivQCOM", userData); set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtTexObjectStateOverrideiQCOM", userData); set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetTexSubImageQCOM", userData); set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetBufferPointervQCOM", userData); set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetShadersQCOM", userData); set_glExtGetShadersQCOM((glExtGetShadersQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetProgramsQCOM", userData); set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtIsProgramBinaryQCOM", userData); set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_client_proc_t)ptr);
+	ptr = getProc("glExtGetProgramBinarySourceQCOM", userData); set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)ptr);
+	ptr = getProc("glStartTilingQCOM", userData); set_glStartTilingQCOM((glStartTilingQCOM_client_proc_t)ptr);
+	ptr = getProc("glEndTilingQCOM", userData); set_glEndTilingQCOM((glEndTilingQCOM_client_proc_t)ptr);
+	ptr = getProc("glVertexAttribPointerData", userData); set_glVertexAttribPointerData((glVertexAttribPointerData_client_proc_t)ptr);
+	ptr = getProc("glVertexAttribPointerOffset", userData); set_glVertexAttribPointerOffset((glVertexAttribPointerOffset_client_proc_t)ptr);
+	ptr = getProc("glDrawElementsOffset", userData); set_glDrawElementsOffset((glDrawElementsOffset_client_proc_t)ptr);
+	ptr = getProc("glDrawElementsData", userData); set_glDrawElementsData((glDrawElementsData_client_proc_t)ptr);
+	ptr = getProc("glGetCompressedTextureFormats", userData); set_glGetCompressedTextureFormats((glGetCompressedTextureFormats_client_proc_t)ptr);
+	ptr = getProc("glShaderString", userData); set_glShaderString((glShaderString_client_proc_t)ptr);
+	ptr = getProc("glFinishRoundTrip", userData); set_glFinishRoundTrip((glFinishRoundTrip_client_proc_t)ptr);
+	return 0;
+}
+
diff --git a/system/GLESv2_enc/gl2_client_context.h b/system/GLESv2_enc/gl2_client_context.h
new file mode 100644
index 0000000..7f0abcd
--- /dev/null
+++ b/system/GLESv2_enc/gl2_client_context.h
@@ -0,0 +1,437 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __gl2_client_context_t_h
+#define __gl2_client_context_t_h
+
+#include "gl2_client_proc.h"
+
+
+struct gl2_client_context_t {
+
+	glActiveTexture_client_proc_t glActiveTexture;
+	glAttachShader_client_proc_t glAttachShader;
+	glBindAttribLocation_client_proc_t glBindAttribLocation;
+	glBindBuffer_client_proc_t glBindBuffer;
+	glBindFramebuffer_client_proc_t glBindFramebuffer;
+	glBindRenderbuffer_client_proc_t glBindRenderbuffer;
+	glBindTexture_client_proc_t glBindTexture;
+	glBlendColor_client_proc_t glBlendColor;
+	glBlendEquation_client_proc_t glBlendEquation;
+	glBlendEquationSeparate_client_proc_t glBlendEquationSeparate;
+	glBlendFunc_client_proc_t glBlendFunc;
+	glBlendFuncSeparate_client_proc_t glBlendFuncSeparate;
+	glBufferData_client_proc_t glBufferData;
+	glBufferSubData_client_proc_t glBufferSubData;
+	glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus;
+	glClear_client_proc_t glClear;
+	glClearColor_client_proc_t glClearColor;
+	glClearDepthf_client_proc_t glClearDepthf;
+	glClearStencil_client_proc_t glClearStencil;
+	glColorMask_client_proc_t glColorMask;
+	glCompileShader_client_proc_t glCompileShader;
+	glCompressedTexImage2D_client_proc_t glCompressedTexImage2D;
+	glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D;
+	glCopyTexImage2D_client_proc_t glCopyTexImage2D;
+	glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D;
+	glCreateProgram_client_proc_t glCreateProgram;
+	glCreateShader_client_proc_t glCreateShader;
+	glCullFace_client_proc_t glCullFace;
+	glDeleteBuffers_client_proc_t glDeleteBuffers;
+	glDeleteFramebuffers_client_proc_t glDeleteFramebuffers;
+	glDeleteProgram_client_proc_t glDeleteProgram;
+	glDeleteRenderbuffers_client_proc_t glDeleteRenderbuffers;
+	glDeleteShader_client_proc_t glDeleteShader;
+	glDeleteTextures_client_proc_t glDeleteTextures;
+	glDepthFunc_client_proc_t glDepthFunc;
+	glDepthMask_client_proc_t glDepthMask;
+	glDepthRangef_client_proc_t glDepthRangef;
+	glDetachShader_client_proc_t glDetachShader;
+	glDisable_client_proc_t glDisable;
+	glDisableVertexAttribArray_client_proc_t glDisableVertexAttribArray;
+	glDrawArrays_client_proc_t glDrawArrays;
+	glDrawElements_client_proc_t glDrawElements;
+	glEnable_client_proc_t glEnable;
+	glEnableVertexAttribArray_client_proc_t glEnableVertexAttribArray;
+	glFinish_client_proc_t glFinish;
+	glFlush_client_proc_t glFlush;
+	glFramebufferRenderbuffer_client_proc_t glFramebufferRenderbuffer;
+	glFramebufferTexture2D_client_proc_t glFramebufferTexture2D;
+	glFrontFace_client_proc_t glFrontFace;
+	glGenBuffers_client_proc_t glGenBuffers;
+	glGenerateMipmap_client_proc_t glGenerateMipmap;
+	glGenFramebuffers_client_proc_t glGenFramebuffers;
+	glGenRenderbuffers_client_proc_t glGenRenderbuffers;
+	glGenTextures_client_proc_t glGenTextures;
+	glGetActiveAttrib_client_proc_t glGetActiveAttrib;
+	glGetActiveUniform_client_proc_t glGetActiveUniform;
+	glGetAttachedShaders_client_proc_t glGetAttachedShaders;
+	glGetAttribLocation_client_proc_t glGetAttribLocation;
+	glGetBooleanv_client_proc_t glGetBooleanv;
+	glGetBufferParameteriv_client_proc_t glGetBufferParameteriv;
+	glGetError_client_proc_t glGetError;
+	glGetFloatv_client_proc_t glGetFloatv;
+	glGetFramebufferAttachmentParameteriv_client_proc_t glGetFramebufferAttachmentParameteriv;
+	glGetIntegerv_client_proc_t glGetIntegerv;
+	glGetProgramiv_client_proc_t glGetProgramiv;
+	glGetProgramInfoLog_client_proc_t glGetProgramInfoLog;
+	glGetRenderbufferParameteriv_client_proc_t glGetRenderbufferParameteriv;
+	glGetShaderiv_client_proc_t glGetShaderiv;
+	glGetShaderInfoLog_client_proc_t glGetShaderInfoLog;
+	glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat;
+	glGetShaderSource_client_proc_t glGetShaderSource;
+	glGetString_client_proc_t glGetString;
+	glGetTexParameterfv_client_proc_t glGetTexParameterfv;
+	glGetTexParameteriv_client_proc_t glGetTexParameteriv;
+	glGetUniformfv_client_proc_t glGetUniformfv;
+	glGetUniformiv_client_proc_t glGetUniformiv;
+	glGetUniformLocation_client_proc_t glGetUniformLocation;
+	glGetVertexAttribfv_client_proc_t glGetVertexAttribfv;
+	glGetVertexAttribiv_client_proc_t glGetVertexAttribiv;
+	glGetVertexAttribPointerv_client_proc_t glGetVertexAttribPointerv;
+	glHint_client_proc_t glHint;
+	glIsBuffer_client_proc_t glIsBuffer;
+	glIsEnabled_client_proc_t glIsEnabled;
+	glIsFramebuffer_client_proc_t glIsFramebuffer;
+	glIsProgram_client_proc_t glIsProgram;
+	glIsRenderbuffer_client_proc_t glIsRenderbuffer;
+	glIsShader_client_proc_t glIsShader;
+	glIsTexture_client_proc_t glIsTexture;
+	glLineWidth_client_proc_t glLineWidth;
+	glLinkProgram_client_proc_t glLinkProgram;
+	glPixelStorei_client_proc_t glPixelStorei;
+	glPolygonOffset_client_proc_t glPolygonOffset;
+	glReadPixels_client_proc_t glReadPixels;
+	glReleaseShaderCompiler_client_proc_t glReleaseShaderCompiler;
+	glRenderbufferStorage_client_proc_t glRenderbufferStorage;
+	glSampleCoverage_client_proc_t glSampleCoverage;
+	glScissor_client_proc_t glScissor;
+	glShaderBinary_client_proc_t glShaderBinary;
+	glShaderSource_client_proc_t glShaderSource;
+	glStencilFunc_client_proc_t glStencilFunc;
+	glStencilFuncSeparate_client_proc_t glStencilFuncSeparate;
+	glStencilMask_client_proc_t glStencilMask;
+	glStencilMaskSeparate_client_proc_t glStencilMaskSeparate;
+	glStencilOp_client_proc_t glStencilOp;
+	glStencilOpSeparate_client_proc_t glStencilOpSeparate;
+	glTexImage2D_client_proc_t glTexImage2D;
+	glTexParameterf_client_proc_t glTexParameterf;
+	glTexParameterfv_client_proc_t glTexParameterfv;
+	glTexParameteri_client_proc_t glTexParameteri;
+	glTexParameteriv_client_proc_t glTexParameteriv;
+	glTexSubImage2D_client_proc_t glTexSubImage2D;
+	glUniform1f_client_proc_t glUniform1f;
+	glUniform1fv_client_proc_t glUniform1fv;
+	glUniform1i_client_proc_t glUniform1i;
+	glUniform1iv_client_proc_t glUniform1iv;
+	glUniform2f_client_proc_t glUniform2f;
+	glUniform2fv_client_proc_t glUniform2fv;
+	glUniform2i_client_proc_t glUniform2i;
+	glUniform2iv_client_proc_t glUniform2iv;
+	glUniform3f_client_proc_t glUniform3f;
+	glUniform3fv_client_proc_t glUniform3fv;
+	glUniform3i_client_proc_t glUniform3i;
+	glUniform3iv_client_proc_t glUniform3iv;
+	glUniform4f_client_proc_t glUniform4f;
+	glUniform4fv_client_proc_t glUniform4fv;
+	glUniform4i_client_proc_t glUniform4i;
+	glUniform4iv_client_proc_t glUniform4iv;
+	glUniformMatrix2fv_client_proc_t glUniformMatrix2fv;
+	glUniformMatrix3fv_client_proc_t glUniformMatrix3fv;
+	glUniformMatrix4fv_client_proc_t glUniformMatrix4fv;
+	glUseProgram_client_proc_t glUseProgram;
+	glValidateProgram_client_proc_t glValidateProgram;
+	glVertexAttrib1f_client_proc_t glVertexAttrib1f;
+	glVertexAttrib1fv_client_proc_t glVertexAttrib1fv;
+	glVertexAttrib2f_client_proc_t glVertexAttrib2f;
+	glVertexAttrib2fv_client_proc_t glVertexAttrib2fv;
+	glVertexAttrib3f_client_proc_t glVertexAttrib3f;
+	glVertexAttrib3fv_client_proc_t glVertexAttrib3fv;
+	glVertexAttrib4f_client_proc_t glVertexAttrib4f;
+	glVertexAttrib4fv_client_proc_t glVertexAttrib4fv;
+	glVertexAttribPointer_client_proc_t glVertexAttribPointer;
+	glViewport_client_proc_t glViewport;
+	glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES;
+	glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES;
+	glGetProgramBinaryOES_client_proc_t glGetProgramBinaryOES;
+	glProgramBinaryOES_client_proc_t glProgramBinaryOES;
+	glMapBufferOES_client_proc_t glMapBufferOES;
+	glUnmapBufferOES_client_proc_t glUnmapBufferOES;
+	glTexImage3DOES_client_proc_t glTexImage3DOES;
+	glTexSubImage3DOES_client_proc_t glTexSubImage3DOES;
+	glCopyTexSubImage3DOES_client_proc_t glCopyTexSubImage3DOES;
+	glCompressedTexImage3DOES_client_proc_t glCompressedTexImage3DOES;
+	glCompressedTexSubImage3DOES_client_proc_t glCompressedTexSubImage3DOES;
+	glFramebufferTexture3DOES_client_proc_t glFramebufferTexture3DOES;
+	glBindVertexArrayOES_client_proc_t glBindVertexArrayOES;
+	glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES;
+	glGenVertexArraysOES_client_proc_t glGenVertexArraysOES;
+	glIsVertexArrayOES_client_proc_t glIsVertexArrayOES;
+	glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT;
+	glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT;
+	glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT;
+	glGetPerfMonitorGroupsAMD_client_proc_t glGetPerfMonitorGroupsAMD;
+	glGetPerfMonitorCountersAMD_client_proc_t glGetPerfMonitorCountersAMD;
+	glGetPerfMonitorGroupStringAMD_client_proc_t glGetPerfMonitorGroupStringAMD;
+	glGetPerfMonitorCounterStringAMD_client_proc_t glGetPerfMonitorCounterStringAMD;
+	glGetPerfMonitorCounterInfoAMD_client_proc_t glGetPerfMonitorCounterInfoAMD;
+	glGenPerfMonitorsAMD_client_proc_t glGenPerfMonitorsAMD;
+	glDeletePerfMonitorsAMD_client_proc_t glDeletePerfMonitorsAMD;
+	glSelectPerfMonitorCountersAMD_client_proc_t glSelectPerfMonitorCountersAMD;
+	glBeginPerfMonitorAMD_client_proc_t glBeginPerfMonitorAMD;
+	glEndPerfMonitorAMD_client_proc_t glEndPerfMonitorAMD;
+	glGetPerfMonitorCounterDataAMD_client_proc_t glGetPerfMonitorCounterDataAMD;
+	glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG;
+	glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG;
+	glDeleteFencesNV_client_proc_t glDeleteFencesNV;
+	glGenFencesNV_client_proc_t glGenFencesNV;
+	glIsFenceNV_client_proc_t glIsFenceNV;
+	glTestFenceNV_client_proc_t glTestFenceNV;
+	glGetFenceivNV_client_proc_t glGetFenceivNV;
+	glFinishFenceNV_client_proc_t glFinishFenceNV;
+	glSetFenceNV_client_proc_t glSetFenceNV;
+	glCoverageMaskNV_client_proc_t glCoverageMaskNV;
+	glCoverageOperationNV_client_proc_t glCoverageOperationNV;
+	glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM;
+	glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM;
+	glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM;
+	glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM;
+	glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM;
+	glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM;
+	glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM;
+	glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM;
+	glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM;
+	glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM;
+	glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM;
+	glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM;
+	glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM;
+	glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM;
+	glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM;
+	glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM;
+	glStartTilingQCOM_client_proc_t glStartTilingQCOM;
+	glEndTilingQCOM_client_proc_t glEndTilingQCOM;
+	glVertexAttribPointerData_client_proc_t glVertexAttribPointerData;
+	glVertexAttribPointerOffset_client_proc_t glVertexAttribPointerOffset;
+	glDrawElementsOffset_client_proc_t glDrawElementsOffset;
+	glDrawElementsData_client_proc_t glDrawElementsData;
+	glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
+	glShaderString_client_proc_t glShaderString;
+	glFinishRoundTrip_client_proc_t glFinishRoundTrip;
+	//Accessors 
+	virtual glActiveTexture_client_proc_t set_glActiveTexture(glActiveTexture_client_proc_t f) { glActiveTexture_client_proc_t retval = glActiveTexture; glActiveTexture = f; return retval;}
+	virtual glAttachShader_client_proc_t set_glAttachShader(glAttachShader_client_proc_t f) { glAttachShader_client_proc_t retval = glAttachShader; glAttachShader = f; return retval;}
+	virtual glBindAttribLocation_client_proc_t set_glBindAttribLocation(glBindAttribLocation_client_proc_t f) { glBindAttribLocation_client_proc_t retval = glBindAttribLocation; glBindAttribLocation = f; return retval;}
+	virtual glBindBuffer_client_proc_t set_glBindBuffer(glBindBuffer_client_proc_t f) { glBindBuffer_client_proc_t retval = glBindBuffer; glBindBuffer = f; return retval;}
+	virtual glBindFramebuffer_client_proc_t set_glBindFramebuffer(glBindFramebuffer_client_proc_t f) { glBindFramebuffer_client_proc_t retval = glBindFramebuffer; glBindFramebuffer = f; return retval;}
+	virtual glBindRenderbuffer_client_proc_t set_glBindRenderbuffer(glBindRenderbuffer_client_proc_t f) { glBindRenderbuffer_client_proc_t retval = glBindRenderbuffer; glBindRenderbuffer = f; return retval;}
+	virtual glBindTexture_client_proc_t set_glBindTexture(glBindTexture_client_proc_t f) { glBindTexture_client_proc_t retval = glBindTexture; glBindTexture = f; return retval;}
+	virtual glBlendColor_client_proc_t set_glBlendColor(glBlendColor_client_proc_t f) { glBlendColor_client_proc_t retval = glBlendColor; glBlendColor = f; return retval;}
+	virtual glBlendEquation_client_proc_t set_glBlendEquation(glBlendEquation_client_proc_t f) { glBlendEquation_client_proc_t retval = glBlendEquation; glBlendEquation = f; return retval;}
+	virtual glBlendEquationSeparate_client_proc_t set_glBlendEquationSeparate(glBlendEquationSeparate_client_proc_t f) { glBlendEquationSeparate_client_proc_t retval = glBlendEquationSeparate; glBlendEquationSeparate = f; return retval;}
+	virtual glBlendFunc_client_proc_t set_glBlendFunc(glBlendFunc_client_proc_t f) { glBlendFunc_client_proc_t retval = glBlendFunc; glBlendFunc = f; return retval;}
+	virtual glBlendFuncSeparate_client_proc_t set_glBlendFuncSeparate(glBlendFuncSeparate_client_proc_t f) { glBlendFuncSeparate_client_proc_t retval = glBlendFuncSeparate; glBlendFuncSeparate = f; return retval;}
+	virtual glBufferData_client_proc_t set_glBufferData(glBufferData_client_proc_t f) { glBufferData_client_proc_t retval = glBufferData; glBufferData = f; return retval;}
+	virtual glBufferSubData_client_proc_t set_glBufferSubData(glBufferSubData_client_proc_t f) { glBufferSubData_client_proc_t retval = glBufferSubData; glBufferSubData = f; return retval;}
+	virtual glCheckFramebufferStatus_client_proc_t set_glCheckFramebufferStatus(glCheckFramebufferStatus_client_proc_t f) { glCheckFramebufferStatus_client_proc_t retval = glCheckFramebufferStatus; glCheckFramebufferStatus = f; return retval;}
+	virtual glClear_client_proc_t set_glClear(glClear_client_proc_t f) { glClear_client_proc_t retval = glClear; glClear = f; return retval;}
+	virtual glClearColor_client_proc_t set_glClearColor(glClearColor_client_proc_t f) { glClearColor_client_proc_t retval = glClearColor; glClearColor = f; return retval;}
+	virtual glClearDepthf_client_proc_t set_glClearDepthf(glClearDepthf_client_proc_t f) { glClearDepthf_client_proc_t retval = glClearDepthf; glClearDepthf = f; return retval;}
+	virtual glClearStencil_client_proc_t set_glClearStencil(glClearStencil_client_proc_t f) { glClearStencil_client_proc_t retval = glClearStencil; glClearStencil = f; return retval;}
+	virtual glColorMask_client_proc_t set_glColorMask(glColorMask_client_proc_t f) { glColorMask_client_proc_t retval = glColorMask; glColorMask = f; return retval;}
+	virtual glCompileShader_client_proc_t set_glCompileShader(glCompileShader_client_proc_t f) { glCompileShader_client_proc_t retval = glCompileShader; glCompileShader = f; return retval;}
+	virtual glCompressedTexImage2D_client_proc_t set_glCompressedTexImage2D(glCompressedTexImage2D_client_proc_t f) { glCompressedTexImage2D_client_proc_t retval = glCompressedTexImage2D; glCompressedTexImage2D = f; return retval;}
+	virtual glCompressedTexSubImage2D_client_proc_t set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_client_proc_t f) { glCompressedTexSubImage2D_client_proc_t retval = glCompressedTexSubImage2D; glCompressedTexSubImage2D = f; return retval;}
+	virtual glCopyTexImage2D_client_proc_t set_glCopyTexImage2D(glCopyTexImage2D_client_proc_t f) { glCopyTexImage2D_client_proc_t retval = glCopyTexImage2D; glCopyTexImage2D = f; return retval;}
+	virtual glCopyTexSubImage2D_client_proc_t set_glCopyTexSubImage2D(glCopyTexSubImage2D_client_proc_t f) { glCopyTexSubImage2D_client_proc_t retval = glCopyTexSubImage2D; glCopyTexSubImage2D = f; return retval;}
+	virtual glCreateProgram_client_proc_t set_glCreateProgram(glCreateProgram_client_proc_t f) { glCreateProgram_client_proc_t retval = glCreateProgram; glCreateProgram = f; return retval;}
+	virtual glCreateShader_client_proc_t set_glCreateShader(glCreateShader_client_proc_t f) { glCreateShader_client_proc_t retval = glCreateShader; glCreateShader = f; return retval;}
+	virtual glCullFace_client_proc_t set_glCullFace(glCullFace_client_proc_t f) { glCullFace_client_proc_t retval = glCullFace; glCullFace = f; return retval;}
+	virtual glDeleteBuffers_client_proc_t set_glDeleteBuffers(glDeleteBuffers_client_proc_t f) { glDeleteBuffers_client_proc_t retval = glDeleteBuffers; glDeleteBuffers = f; return retval;}
+	virtual glDeleteFramebuffers_client_proc_t set_glDeleteFramebuffers(glDeleteFramebuffers_client_proc_t f) { glDeleteFramebuffers_client_proc_t retval = glDeleteFramebuffers; glDeleteFramebuffers = f; return retval;}
+	virtual glDeleteProgram_client_proc_t set_glDeleteProgram(glDeleteProgram_client_proc_t f) { glDeleteProgram_client_proc_t retval = glDeleteProgram; glDeleteProgram = f; return retval;}
+	virtual glDeleteRenderbuffers_client_proc_t set_glDeleteRenderbuffers(glDeleteRenderbuffers_client_proc_t f) { glDeleteRenderbuffers_client_proc_t retval = glDeleteRenderbuffers; glDeleteRenderbuffers = f; return retval;}
+	virtual glDeleteShader_client_proc_t set_glDeleteShader(glDeleteShader_client_proc_t f) { glDeleteShader_client_proc_t retval = glDeleteShader; glDeleteShader = f; return retval;}
+	virtual glDeleteTextures_client_proc_t set_glDeleteTextures(glDeleteTextures_client_proc_t f) { glDeleteTextures_client_proc_t retval = glDeleteTextures; glDeleteTextures = f; return retval;}
+	virtual glDepthFunc_client_proc_t set_glDepthFunc(glDepthFunc_client_proc_t f) { glDepthFunc_client_proc_t retval = glDepthFunc; glDepthFunc = f; return retval;}
+	virtual glDepthMask_client_proc_t set_glDepthMask(glDepthMask_client_proc_t f) { glDepthMask_client_proc_t retval = glDepthMask; glDepthMask = f; return retval;}
+	virtual glDepthRangef_client_proc_t set_glDepthRangef(glDepthRangef_client_proc_t f) { glDepthRangef_client_proc_t retval = glDepthRangef; glDepthRangef = f; return retval;}
+	virtual glDetachShader_client_proc_t set_glDetachShader(glDetachShader_client_proc_t f) { glDetachShader_client_proc_t retval = glDetachShader; glDetachShader = f; return retval;}
+	virtual glDisable_client_proc_t set_glDisable(glDisable_client_proc_t f) { glDisable_client_proc_t retval = glDisable; glDisable = f; return retval;}
+	virtual glDisableVertexAttribArray_client_proc_t set_glDisableVertexAttribArray(glDisableVertexAttribArray_client_proc_t f) { glDisableVertexAttribArray_client_proc_t retval = glDisableVertexAttribArray; glDisableVertexAttribArray = f; return retval;}
+	virtual glDrawArrays_client_proc_t set_glDrawArrays(glDrawArrays_client_proc_t f) { glDrawArrays_client_proc_t retval = glDrawArrays; glDrawArrays = f; return retval;}
+	virtual glDrawElements_client_proc_t set_glDrawElements(glDrawElements_client_proc_t f) { glDrawElements_client_proc_t retval = glDrawElements; glDrawElements = f; return retval;}
+	virtual glEnable_client_proc_t set_glEnable(glEnable_client_proc_t f) { glEnable_client_proc_t retval = glEnable; glEnable = f; return retval;}
+	virtual glEnableVertexAttribArray_client_proc_t set_glEnableVertexAttribArray(glEnableVertexAttribArray_client_proc_t f) { glEnableVertexAttribArray_client_proc_t retval = glEnableVertexAttribArray; glEnableVertexAttribArray = f; return retval;}
+	virtual glFinish_client_proc_t set_glFinish(glFinish_client_proc_t f) { glFinish_client_proc_t retval = glFinish; glFinish = f; return retval;}
+	virtual glFlush_client_proc_t set_glFlush(glFlush_client_proc_t f) { glFlush_client_proc_t retval = glFlush; glFlush = f; return retval;}
+	virtual glFramebufferRenderbuffer_client_proc_t set_glFramebufferRenderbuffer(glFramebufferRenderbuffer_client_proc_t f) { glFramebufferRenderbuffer_client_proc_t retval = glFramebufferRenderbuffer; glFramebufferRenderbuffer = f; return retval;}
+	virtual glFramebufferTexture2D_client_proc_t set_glFramebufferTexture2D(glFramebufferTexture2D_client_proc_t f) { glFramebufferTexture2D_client_proc_t retval = glFramebufferTexture2D; glFramebufferTexture2D = f; return retval;}
+	virtual glFrontFace_client_proc_t set_glFrontFace(glFrontFace_client_proc_t f) { glFrontFace_client_proc_t retval = glFrontFace; glFrontFace = f; return retval;}
+	virtual glGenBuffers_client_proc_t set_glGenBuffers(glGenBuffers_client_proc_t f) { glGenBuffers_client_proc_t retval = glGenBuffers; glGenBuffers = f; return retval;}
+	virtual glGenerateMipmap_client_proc_t set_glGenerateMipmap(glGenerateMipmap_client_proc_t f) { glGenerateMipmap_client_proc_t retval = glGenerateMipmap; glGenerateMipmap = f; return retval;}
+	virtual glGenFramebuffers_client_proc_t set_glGenFramebuffers(glGenFramebuffers_client_proc_t f) { glGenFramebuffers_client_proc_t retval = glGenFramebuffers; glGenFramebuffers = f; return retval;}
+	virtual glGenRenderbuffers_client_proc_t set_glGenRenderbuffers(glGenRenderbuffers_client_proc_t f) { glGenRenderbuffers_client_proc_t retval = glGenRenderbuffers; glGenRenderbuffers = f; return retval;}
+	virtual glGenTextures_client_proc_t set_glGenTextures(glGenTextures_client_proc_t f) { glGenTextures_client_proc_t retval = glGenTextures; glGenTextures = f; return retval;}
+	virtual glGetActiveAttrib_client_proc_t set_glGetActiveAttrib(glGetActiveAttrib_client_proc_t f) { glGetActiveAttrib_client_proc_t retval = glGetActiveAttrib; glGetActiveAttrib = f; return retval;}
+	virtual glGetActiveUniform_client_proc_t set_glGetActiveUniform(glGetActiveUniform_client_proc_t f) { glGetActiveUniform_client_proc_t retval = glGetActiveUniform; glGetActiveUniform = f; return retval;}
+	virtual glGetAttachedShaders_client_proc_t set_glGetAttachedShaders(glGetAttachedShaders_client_proc_t f) { glGetAttachedShaders_client_proc_t retval = glGetAttachedShaders; glGetAttachedShaders = f; return retval;}
+	virtual glGetAttribLocation_client_proc_t set_glGetAttribLocation(glGetAttribLocation_client_proc_t f) { glGetAttribLocation_client_proc_t retval = glGetAttribLocation; glGetAttribLocation = f; return retval;}
+	virtual glGetBooleanv_client_proc_t set_glGetBooleanv(glGetBooleanv_client_proc_t f) { glGetBooleanv_client_proc_t retval = glGetBooleanv; glGetBooleanv = f; return retval;}
+	virtual glGetBufferParameteriv_client_proc_t set_glGetBufferParameteriv(glGetBufferParameteriv_client_proc_t f) { glGetBufferParameteriv_client_proc_t retval = glGetBufferParameteriv; glGetBufferParameteriv = f; return retval;}
+	virtual glGetError_client_proc_t set_glGetError(glGetError_client_proc_t f) { glGetError_client_proc_t retval = glGetError; glGetError = f; return retval;}
+	virtual glGetFloatv_client_proc_t set_glGetFloatv(glGetFloatv_client_proc_t f) { glGetFloatv_client_proc_t retval = glGetFloatv; glGetFloatv = f; return retval;}
+	virtual glGetFramebufferAttachmentParameteriv_client_proc_t set_glGetFramebufferAttachmentParameteriv(glGetFramebufferAttachmentParameteriv_client_proc_t f) { glGetFramebufferAttachmentParameteriv_client_proc_t retval = glGetFramebufferAttachmentParameteriv; glGetFramebufferAttachmentParameteriv = f; return retval;}
+	virtual glGetIntegerv_client_proc_t set_glGetIntegerv(glGetIntegerv_client_proc_t f) { glGetIntegerv_client_proc_t retval = glGetIntegerv; glGetIntegerv = f; return retval;}
+	virtual glGetProgramiv_client_proc_t set_glGetProgramiv(glGetProgramiv_client_proc_t f) { glGetProgramiv_client_proc_t retval = glGetProgramiv; glGetProgramiv = f; return retval;}
+	virtual glGetProgramInfoLog_client_proc_t set_glGetProgramInfoLog(glGetProgramInfoLog_client_proc_t f) { glGetProgramInfoLog_client_proc_t retval = glGetProgramInfoLog; glGetProgramInfoLog = f; return retval;}
+	virtual glGetRenderbufferParameteriv_client_proc_t set_glGetRenderbufferParameteriv(glGetRenderbufferParameteriv_client_proc_t f) { glGetRenderbufferParameteriv_client_proc_t retval = glGetRenderbufferParameteriv; glGetRenderbufferParameteriv = f; return retval;}
+	virtual glGetShaderiv_client_proc_t set_glGetShaderiv(glGetShaderiv_client_proc_t f) { glGetShaderiv_client_proc_t retval = glGetShaderiv; glGetShaderiv = f; return retval;}
+	virtual glGetShaderInfoLog_client_proc_t set_glGetShaderInfoLog(glGetShaderInfoLog_client_proc_t f) { glGetShaderInfoLog_client_proc_t retval = glGetShaderInfoLog; glGetShaderInfoLog = f; return retval;}
+	virtual glGetShaderPrecisionFormat_client_proc_t set_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_client_proc_t f) { glGetShaderPrecisionFormat_client_proc_t retval = glGetShaderPrecisionFormat; glGetShaderPrecisionFormat = f; return retval;}
+	virtual glGetShaderSource_client_proc_t set_glGetShaderSource(glGetShaderSource_client_proc_t f) { glGetShaderSource_client_proc_t retval = glGetShaderSource; glGetShaderSource = f; return retval;}
+	virtual glGetString_client_proc_t set_glGetString(glGetString_client_proc_t f) { glGetString_client_proc_t retval = glGetString; glGetString = f; return retval;}
+	virtual glGetTexParameterfv_client_proc_t set_glGetTexParameterfv(glGetTexParameterfv_client_proc_t f) { glGetTexParameterfv_client_proc_t retval = glGetTexParameterfv; glGetTexParameterfv = f; return retval;}
+	virtual glGetTexParameteriv_client_proc_t set_glGetTexParameteriv(glGetTexParameteriv_client_proc_t f) { glGetTexParameteriv_client_proc_t retval = glGetTexParameteriv; glGetTexParameteriv = f; return retval;}
+	virtual glGetUniformfv_client_proc_t set_glGetUniformfv(glGetUniformfv_client_proc_t f) { glGetUniformfv_client_proc_t retval = glGetUniformfv; glGetUniformfv = f; return retval;}
+	virtual glGetUniformiv_client_proc_t set_glGetUniformiv(glGetUniformiv_client_proc_t f) { glGetUniformiv_client_proc_t retval = glGetUniformiv; glGetUniformiv = f; return retval;}
+	virtual glGetUniformLocation_client_proc_t set_glGetUniformLocation(glGetUniformLocation_client_proc_t f) { glGetUniformLocation_client_proc_t retval = glGetUniformLocation; glGetUniformLocation = f; return retval;}
+	virtual glGetVertexAttribfv_client_proc_t set_glGetVertexAttribfv(glGetVertexAttribfv_client_proc_t f) { glGetVertexAttribfv_client_proc_t retval = glGetVertexAttribfv; glGetVertexAttribfv = f; return retval;}
+	virtual glGetVertexAttribiv_client_proc_t set_glGetVertexAttribiv(glGetVertexAttribiv_client_proc_t f) { glGetVertexAttribiv_client_proc_t retval = glGetVertexAttribiv; glGetVertexAttribiv = f; return retval;}
+	virtual glGetVertexAttribPointerv_client_proc_t set_glGetVertexAttribPointerv(glGetVertexAttribPointerv_client_proc_t f) { glGetVertexAttribPointerv_client_proc_t retval = glGetVertexAttribPointerv; glGetVertexAttribPointerv = f; return retval;}
+	virtual glHint_client_proc_t set_glHint(glHint_client_proc_t f) { glHint_client_proc_t retval = glHint; glHint = f; return retval;}
+	virtual glIsBuffer_client_proc_t set_glIsBuffer(glIsBuffer_client_proc_t f) { glIsBuffer_client_proc_t retval = glIsBuffer; glIsBuffer = f; return retval;}
+	virtual glIsEnabled_client_proc_t set_glIsEnabled(glIsEnabled_client_proc_t f) { glIsEnabled_client_proc_t retval = glIsEnabled; glIsEnabled = f; return retval;}
+	virtual glIsFramebuffer_client_proc_t set_glIsFramebuffer(glIsFramebuffer_client_proc_t f) { glIsFramebuffer_client_proc_t retval = glIsFramebuffer; glIsFramebuffer = f; return retval;}
+	virtual glIsProgram_client_proc_t set_glIsProgram(glIsProgram_client_proc_t f) { glIsProgram_client_proc_t retval = glIsProgram; glIsProgram = f; return retval;}
+	virtual glIsRenderbuffer_client_proc_t set_glIsRenderbuffer(glIsRenderbuffer_client_proc_t f) { glIsRenderbuffer_client_proc_t retval = glIsRenderbuffer; glIsRenderbuffer = f; return retval;}
+	virtual glIsShader_client_proc_t set_glIsShader(glIsShader_client_proc_t f) { glIsShader_client_proc_t retval = glIsShader; glIsShader = f; return retval;}
+	virtual glIsTexture_client_proc_t set_glIsTexture(glIsTexture_client_proc_t f) { glIsTexture_client_proc_t retval = glIsTexture; glIsTexture = f; return retval;}
+	virtual glLineWidth_client_proc_t set_glLineWidth(glLineWidth_client_proc_t f) { glLineWidth_client_proc_t retval = glLineWidth; glLineWidth = f; return retval;}
+	virtual glLinkProgram_client_proc_t set_glLinkProgram(glLinkProgram_client_proc_t f) { glLinkProgram_client_proc_t retval = glLinkProgram; glLinkProgram = f; return retval;}
+	virtual glPixelStorei_client_proc_t set_glPixelStorei(glPixelStorei_client_proc_t f) { glPixelStorei_client_proc_t retval = glPixelStorei; glPixelStorei = f; return retval;}
+	virtual glPolygonOffset_client_proc_t set_glPolygonOffset(glPolygonOffset_client_proc_t f) { glPolygonOffset_client_proc_t retval = glPolygonOffset; glPolygonOffset = f; return retval;}
+	virtual glReadPixels_client_proc_t set_glReadPixels(glReadPixels_client_proc_t f) { glReadPixels_client_proc_t retval = glReadPixels; glReadPixels = f; return retval;}
+	virtual glReleaseShaderCompiler_client_proc_t set_glReleaseShaderCompiler(glReleaseShaderCompiler_client_proc_t f) { glReleaseShaderCompiler_client_proc_t retval = glReleaseShaderCompiler; glReleaseShaderCompiler = f; return retval;}
+	virtual glRenderbufferStorage_client_proc_t set_glRenderbufferStorage(glRenderbufferStorage_client_proc_t f) { glRenderbufferStorage_client_proc_t retval = glRenderbufferStorage; glRenderbufferStorage = f; return retval;}
+	virtual glSampleCoverage_client_proc_t set_glSampleCoverage(glSampleCoverage_client_proc_t f) { glSampleCoverage_client_proc_t retval = glSampleCoverage; glSampleCoverage = f; return retval;}
+	virtual glScissor_client_proc_t set_glScissor(glScissor_client_proc_t f) { glScissor_client_proc_t retval = glScissor; glScissor = f; return retval;}
+	virtual glShaderBinary_client_proc_t set_glShaderBinary(glShaderBinary_client_proc_t f) { glShaderBinary_client_proc_t retval = glShaderBinary; glShaderBinary = f; return retval;}
+	virtual glShaderSource_client_proc_t set_glShaderSource(glShaderSource_client_proc_t f) { glShaderSource_client_proc_t retval = glShaderSource; glShaderSource = f; return retval;}
+	virtual glStencilFunc_client_proc_t set_glStencilFunc(glStencilFunc_client_proc_t f) { glStencilFunc_client_proc_t retval = glStencilFunc; glStencilFunc = f; return retval;}
+	virtual glStencilFuncSeparate_client_proc_t set_glStencilFuncSeparate(glStencilFuncSeparate_client_proc_t f) { glStencilFuncSeparate_client_proc_t retval = glStencilFuncSeparate; glStencilFuncSeparate = f; return retval;}
+	virtual glStencilMask_client_proc_t set_glStencilMask(glStencilMask_client_proc_t f) { glStencilMask_client_proc_t retval = glStencilMask; glStencilMask = f; return retval;}
+	virtual glStencilMaskSeparate_client_proc_t set_glStencilMaskSeparate(glStencilMaskSeparate_client_proc_t f) { glStencilMaskSeparate_client_proc_t retval = glStencilMaskSeparate; glStencilMaskSeparate = f; return retval;}
+	virtual glStencilOp_client_proc_t set_glStencilOp(glStencilOp_client_proc_t f) { glStencilOp_client_proc_t retval = glStencilOp; glStencilOp = f; return retval;}
+	virtual glStencilOpSeparate_client_proc_t set_glStencilOpSeparate(glStencilOpSeparate_client_proc_t f) { glStencilOpSeparate_client_proc_t retval = glStencilOpSeparate; glStencilOpSeparate = f; return retval;}
+	virtual glTexImage2D_client_proc_t set_glTexImage2D(glTexImage2D_client_proc_t f) { glTexImage2D_client_proc_t retval = glTexImage2D; glTexImage2D = f; return retval;}
+	virtual glTexParameterf_client_proc_t set_glTexParameterf(glTexParameterf_client_proc_t f) { glTexParameterf_client_proc_t retval = glTexParameterf; glTexParameterf = f; return retval;}
+	virtual glTexParameterfv_client_proc_t set_glTexParameterfv(glTexParameterfv_client_proc_t f) { glTexParameterfv_client_proc_t retval = glTexParameterfv; glTexParameterfv = f; return retval;}
+	virtual glTexParameteri_client_proc_t set_glTexParameteri(glTexParameteri_client_proc_t f) { glTexParameteri_client_proc_t retval = glTexParameteri; glTexParameteri = f; return retval;}
+	virtual glTexParameteriv_client_proc_t set_glTexParameteriv(glTexParameteriv_client_proc_t f) { glTexParameteriv_client_proc_t retval = glTexParameteriv; glTexParameteriv = f; return retval;}
+	virtual glTexSubImage2D_client_proc_t set_glTexSubImage2D(glTexSubImage2D_client_proc_t f) { glTexSubImage2D_client_proc_t retval = glTexSubImage2D; glTexSubImage2D = f; return retval;}
+	virtual glUniform1f_client_proc_t set_glUniform1f(glUniform1f_client_proc_t f) { glUniform1f_client_proc_t retval = glUniform1f; glUniform1f = f; return retval;}
+	virtual glUniform1fv_client_proc_t set_glUniform1fv(glUniform1fv_client_proc_t f) { glUniform1fv_client_proc_t retval = glUniform1fv; glUniform1fv = f; return retval;}
+	virtual glUniform1i_client_proc_t set_glUniform1i(glUniform1i_client_proc_t f) { glUniform1i_client_proc_t retval = glUniform1i; glUniform1i = f; return retval;}
+	virtual glUniform1iv_client_proc_t set_glUniform1iv(glUniform1iv_client_proc_t f) { glUniform1iv_client_proc_t retval = glUniform1iv; glUniform1iv = f; return retval;}
+	virtual glUniform2f_client_proc_t set_glUniform2f(glUniform2f_client_proc_t f) { glUniform2f_client_proc_t retval = glUniform2f; glUniform2f = f; return retval;}
+	virtual glUniform2fv_client_proc_t set_glUniform2fv(glUniform2fv_client_proc_t f) { glUniform2fv_client_proc_t retval = glUniform2fv; glUniform2fv = f; return retval;}
+	virtual glUniform2i_client_proc_t set_glUniform2i(glUniform2i_client_proc_t f) { glUniform2i_client_proc_t retval = glUniform2i; glUniform2i = f; return retval;}
+	virtual glUniform2iv_client_proc_t set_glUniform2iv(glUniform2iv_client_proc_t f) { glUniform2iv_client_proc_t retval = glUniform2iv; glUniform2iv = f; return retval;}
+	virtual glUniform3f_client_proc_t set_glUniform3f(glUniform3f_client_proc_t f) { glUniform3f_client_proc_t retval = glUniform3f; glUniform3f = f; return retval;}
+	virtual glUniform3fv_client_proc_t set_glUniform3fv(glUniform3fv_client_proc_t f) { glUniform3fv_client_proc_t retval = glUniform3fv; glUniform3fv = f; return retval;}
+	virtual glUniform3i_client_proc_t set_glUniform3i(glUniform3i_client_proc_t f) { glUniform3i_client_proc_t retval = glUniform3i; glUniform3i = f; return retval;}
+	virtual glUniform3iv_client_proc_t set_glUniform3iv(glUniform3iv_client_proc_t f) { glUniform3iv_client_proc_t retval = glUniform3iv; glUniform3iv = f; return retval;}
+	virtual glUniform4f_client_proc_t set_glUniform4f(glUniform4f_client_proc_t f) { glUniform4f_client_proc_t retval = glUniform4f; glUniform4f = f; return retval;}
+	virtual glUniform4fv_client_proc_t set_glUniform4fv(glUniform4fv_client_proc_t f) { glUniform4fv_client_proc_t retval = glUniform4fv; glUniform4fv = f; return retval;}
+	virtual glUniform4i_client_proc_t set_glUniform4i(glUniform4i_client_proc_t f) { glUniform4i_client_proc_t retval = glUniform4i; glUniform4i = f; return retval;}
+	virtual glUniform4iv_client_proc_t set_glUniform4iv(glUniform4iv_client_proc_t f) { glUniform4iv_client_proc_t retval = glUniform4iv; glUniform4iv = f; return retval;}
+	virtual glUniformMatrix2fv_client_proc_t set_glUniformMatrix2fv(glUniformMatrix2fv_client_proc_t f) { glUniformMatrix2fv_client_proc_t retval = glUniformMatrix2fv; glUniformMatrix2fv = f; return retval;}
+	virtual glUniformMatrix3fv_client_proc_t set_glUniformMatrix3fv(glUniformMatrix3fv_client_proc_t f) { glUniformMatrix3fv_client_proc_t retval = glUniformMatrix3fv; glUniformMatrix3fv = f; return retval;}
+	virtual glUniformMatrix4fv_client_proc_t set_glUniformMatrix4fv(glUniformMatrix4fv_client_proc_t f) { glUniformMatrix4fv_client_proc_t retval = glUniformMatrix4fv; glUniformMatrix4fv = f; return retval;}
+	virtual glUseProgram_client_proc_t set_glUseProgram(glUseProgram_client_proc_t f) { glUseProgram_client_proc_t retval = glUseProgram; glUseProgram = f; return retval;}
+	virtual glValidateProgram_client_proc_t set_glValidateProgram(glValidateProgram_client_proc_t f) { glValidateProgram_client_proc_t retval = glValidateProgram; glValidateProgram = f; return retval;}
+	virtual glVertexAttrib1f_client_proc_t set_glVertexAttrib1f(glVertexAttrib1f_client_proc_t f) { glVertexAttrib1f_client_proc_t retval = glVertexAttrib1f; glVertexAttrib1f = f; return retval;}
+	virtual glVertexAttrib1fv_client_proc_t set_glVertexAttrib1fv(glVertexAttrib1fv_client_proc_t f) { glVertexAttrib1fv_client_proc_t retval = glVertexAttrib1fv; glVertexAttrib1fv = f; return retval;}
+	virtual glVertexAttrib2f_client_proc_t set_glVertexAttrib2f(glVertexAttrib2f_client_proc_t f) { glVertexAttrib2f_client_proc_t retval = glVertexAttrib2f; glVertexAttrib2f = f; return retval;}
+	virtual glVertexAttrib2fv_client_proc_t set_glVertexAttrib2fv(glVertexAttrib2fv_client_proc_t f) { glVertexAttrib2fv_client_proc_t retval = glVertexAttrib2fv; glVertexAttrib2fv = f; return retval;}
+	virtual glVertexAttrib3f_client_proc_t set_glVertexAttrib3f(glVertexAttrib3f_client_proc_t f) { glVertexAttrib3f_client_proc_t retval = glVertexAttrib3f; glVertexAttrib3f = f; return retval;}
+	virtual glVertexAttrib3fv_client_proc_t set_glVertexAttrib3fv(glVertexAttrib3fv_client_proc_t f) { glVertexAttrib3fv_client_proc_t retval = glVertexAttrib3fv; glVertexAttrib3fv = f; return retval;}
+	virtual glVertexAttrib4f_client_proc_t set_glVertexAttrib4f(glVertexAttrib4f_client_proc_t f) { glVertexAttrib4f_client_proc_t retval = glVertexAttrib4f; glVertexAttrib4f = f; return retval;}
+	virtual glVertexAttrib4fv_client_proc_t set_glVertexAttrib4fv(glVertexAttrib4fv_client_proc_t f) { glVertexAttrib4fv_client_proc_t retval = glVertexAttrib4fv; glVertexAttrib4fv = f; return retval;}
+	virtual glVertexAttribPointer_client_proc_t set_glVertexAttribPointer(glVertexAttribPointer_client_proc_t f) { glVertexAttribPointer_client_proc_t retval = glVertexAttribPointer; glVertexAttribPointer = f; return retval;}
+	virtual glViewport_client_proc_t set_glViewport(glViewport_client_proc_t f) { glViewport_client_proc_t retval = glViewport; glViewport = f; return retval;}
+	virtual glEGLImageTargetTexture2DOES_client_proc_t set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_client_proc_t f) { glEGLImageTargetTexture2DOES_client_proc_t retval = glEGLImageTargetTexture2DOES; glEGLImageTargetTexture2DOES = f; return retval;}
+	virtual glEGLImageTargetRenderbufferStorageOES_client_proc_t set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_client_proc_t f) { glEGLImageTargetRenderbufferStorageOES_client_proc_t retval = glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetRenderbufferStorageOES = f; return retval;}
+	virtual glGetProgramBinaryOES_client_proc_t set_glGetProgramBinaryOES(glGetProgramBinaryOES_client_proc_t f) { glGetProgramBinaryOES_client_proc_t retval = glGetProgramBinaryOES; glGetProgramBinaryOES = f; return retval;}
+	virtual glProgramBinaryOES_client_proc_t set_glProgramBinaryOES(glProgramBinaryOES_client_proc_t f) { glProgramBinaryOES_client_proc_t retval = glProgramBinaryOES; glProgramBinaryOES = f; return retval;}
+	virtual glMapBufferOES_client_proc_t set_glMapBufferOES(glMapBufferOES_client_proc_t f) { glMapBufferOES_client_proc_t retval = glMapBufferOES; glMapBufferOES = f; return retval;}
+	virtual glUnmapBufferOES_client_proc_t set_glUnmapBufferOES(glUnmapBufferOES_client_proc_t f) { glUnmapBufferOES_client_proc_t retval = glUnmapBufferOES; glUnmapBufferOES = f; return retval;}
+	virtual glTexImage3DOES_client_proc_t set_glTexImage3DOES(glTexImage3DOES_client_proc_t f) { glTexImage3DOES_client_proc_t retval = glTexImage3DOES; glTexImage3DOES = f; return retval;}
+	virtual glTexSubImage3DOES_client_proc_t set_glTexSubImage3DOES(glTexSubImage3DOES_client_proc_t f) { glTexSubImage3DOES_client_proc_t retval = glTexSubImage3DOES; glTexSubImage3DOES = f; return retval;}
+	virtual glCopyTexSubImage3DOES_client_proc_t set_glCopyTexSubImage3DOES(glCopyTexSubImage3DOES_client_proc_t f) { glCopyTexSubImage3DOES_client_proc_t retval = glCopyTexSubImage3DOES; glCopyTexSubImage3DOES = f; return retval;}
+	virtual glCompressedTexImage3DOES_client_proc_t set_glCompressedTexImage3DOES(glCompressedTexImage3DOES_client_proc_t f) { glCompressedTexImage3DOES_client_proc_t retval = glCompressedTexImage3DOES; glCompressedTexImage3DOES = f; return retval;}
+	virtual glCompressedTexSubImage3DOES_client_proc_t set_glCompressedTexSubImage3DOES(glCompressedTexSubImage3DOES_client_proc_t f) { glCompressedTexSubImage3DOES_client_proc_t retval = glCompressedTexSubImage3DOES; glCompressedTexSubImage3DOES = f; return retval;}
+	virtual glFramebufferTexture3DOES_client_proc_t set_glFramebufferTexture3DOES(glFramebufferTexture3DOES_client_proc_t f) { glFramebufferTexture3DOES_client_proc_t retval = glFramebufferTexture3DOES; glFramebufferTexture3DOES = f; return retval;}
+	virtual glBindVertexArrayOES_client_proc_t set_glBindVertexArrayOES(glBindVertexArrayOES_client_proc_t f) { glBindVertexArrayOES_client_proc_t retval = glBindVertexArrayOES; glBindVertexArrayOES = f; return retval;}
+	virtual glDeleteVertexArraysOES_client_proc_t set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_client_proc_t f) { glDeleteVertexArraysOES_client_proc_t retval = glDeleteVertexArraysOES; glDeleteVertexArraysOES = f; return retval;}
+	virtual glGenVertexArraysOES_client_proc_t set_glGenVertexArraysOES(glGenVertexArraysOES_client_proc_t f) { glGenVertexArraysOES_client_proc_t retval = glGenVertexArraysOES; glGenVertexArraysOES = f; return retval;}
+	virtual glIsVertexArrayOES_client_proc_t set_glIsVertexArrayOES(glIsVertexArrayOES_client_proc_t f) { glIsVertexArrayOES_client_proc_t retval = glIsVertexArrayOES; glIsVertexArrayOES = f; return retval;}
+	virtual glDiscardFramebufferEXT_client_proc_t set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_client_proc_t f) { glDiscardFramebufferEXT_client_proc_t retval = glDiscardFramebufferEXT; glDiscardFramebufferEXT = f; return retval;}
+	virtual glMultiDrawArraysEXT_client_proc_t set_glMultiDrawArraysEXT(glMultiDrawArraysEXT_client_proc_t f) { glMultiDrawArraysEXT_client_proc_t retval = glMultiDrawArraysEXT; glMultiDrawArraysEXT = f; return retval;}
+	virtual glMultiDrawElementsEXT_client_proc_t set_glMultiDrawElementsEXT(glMultiDrawElementsEXT_client_proc_t f) { glMultiDrawElementsEXT_client_proc_t retval = glMultiDrawElementsEXT; glMultiDrawElementsEXT = f; return retval;}
+	virtual glGetPerfMonitorGroupsAMD_client_proc_t set_glGetPerfMonitorGroupsAMD(glGetPerfMonitorGroupsAMD_client_proc_t f) { glGetPerfMonitorGroupsAMD_client_proc_t retval = glGetPerfMonitorGroupsAMD; glGetPerfMonitorGroupsAMD = f; return retval;}
+	virtual glGetPerfMonitorCountersAMD_client_proc_t set_glGetPerfMonitorCountersAMD(glGetPerfMonitorCountersAMD_client_proc_t f) { glGetPerfMonitorCountersAMD_client_proc_t retval = glGetPerfMonitorCountersAMD; glGetPerfMonitorCountersAMD = f; return retval;}
+	virtual glGetPerfMonitorGroupStringAMD_client_proc_t set_glGetPerfMonitorGroupStringAMD(glGetPerfMonitorGroupStringAMD_client_proc_t f) { glGetPerfMonitorGroupStringAMD_client_proc_t retval = glGetPerfMonitorGroupStringAMD; glGetPerfMonitorGroupStringAMD = f; return retval;}
+	virtual glGetPerfMonitorCounterStringAMD_client_proc_t set_glGetPerfMonitorCounterStringAMD(glGetPerfMonitorCounterStringAMD_client_proc_t f) { glGetPerfMonitorCounterStringAMD_client_proc_t retval = glGetPerfMonitorCounterStringAMD; glGetPerfMonitorCounterStringAMD = f; return retval;}
+	virtual glGetPerfMonitorCounterInfoAMD_client_proc_t set_glGetPerfMonitorCounterInfoAMD(glGetPerfMonitorCounterInfoAMD_client_proc_t f) { glGetPerfMonitorCounterInfoAMD_client_proc_t retval = glGetPerfMonitorCounterInfoAMD; glGetPerfMonitorCounterInfoAMD = f; return retval;}
+	virtual glGenPerfMonitorsAMD_client_proc_t set_glGenPerfMonitorsAMD(glGenPerfMonitorsAMD_client_proc_t f) { glGenPerfMonitorsAMD_client_proc_t retval = glGenPerfMonitorsAMD; glGenPerfMonitorsAMD = f; return retval;}
+	virtual glDeletePerfMonitorsAMD_client_proc_t set_glDeletePerfMonitorsAMD(glDeletePerfMonitorsAMD_client_proc_t f) { glDeletePerfMonitorsAMD_client_proc_t retval = glDeletePerfMonitorsAMD; glDeletePerfMonitorsAMD = f; return retval;}
+	virtual glSelectPerfMonitorCountersAMD_client_proc_t set_glSelectPerfMonitorCountersAMD(glSelectPerfMonitorCountersAMD_client_proc_t f) { glSelectPerfMonitorCountersAMD_client_proc_t retval = glSelectPerfMonitorCountersAMD; glSelectPerfMonitorCountersAMD = f; return retval;}
+	virtual glBeginPerfMonitorAMD_client_proc_t set_glBeginPerfMonitorAMD(glBeginPerfMonitorAMD_client_proc_t f) { glBeginPerfMonitorAMD_client_proc_t retval = glBeginPerfMonitorAMD; glBeginPerfMonitorAMD = f; return retval;}
+	virtual glEndPerfMonitorAMD_client_proc_t set_glEndPerfMonitorAMD(glEndPerfMonitorAMD_client_proc_t f) { glEndPerfMonitorAMD_client_proc_t retval = glEndPerfMonitorAMD; glEndPerfMonitorAMD = f; return retval;}
+	virtual glGetPerfMonitorCounterDataAMD_client_proc_t set_glGetPerfMonitorCounterDataAMD(glGetPerfMonitorCounterDataAMD_client_proc_t f) { glGetPerfMonitorCounterDataAMD_client_proc_t retval = glGetPerfMonitorCounterDataAMD; glGetPerfMonitorCounterDataAMD = f; return retval;}
+	virtual glRenderbufferStorageMultisampleIMG_client_proc_t set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_client_proc_t f) { glRenderbufferStorageMultisampleIMG_client_proc_t retval = glRenderbufferStorageMultisampleIMG; glRenderbufferStorageMultisampleIMG = f; return retval;}
+	virtual glFramebufferTexture2DMultisampleIMG_client_proc_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_client_proc_t f) { glFramebufferTexture2DMultisampleIMG_client_proc_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;}
+	virtual glDeleteFencesNV_client_proc_t set_glDeleteFencesNV(glDeleteFencesNV_client_proc_t f) { glDeleteFencesNV_client_proc_t retval = glDeleteFencesNV; glDeleteFencesNV = f; return retval;}
+	virtual glGenFencesNV_client_proc_t set_glGenFencesNV(glGenFencesNV_client_proc_t f) { glGenFencesNV_client_proc_t retval = glGenFencesNV; glGenFencesNV = f; return retval;}
+	virtual glIsFenceNV_client_proc_t set_glIsFenceNV(glIsFenceNV_client_proc_t f) { glIsFenceNV_client_proc_t retval = glIsFenceNV; glIsFenceNV = f; return retval;}
+	virtual glTestFenceNV_client_proc_t set_glTestFenceNV(glTestFenceNV_client_proc_t f) { glTestFenceNV_client_proc_t retval = glTestFenceNV; glTestFenceNV = f; return retval;}
+	virtual glGetFenceivNV_client_proc_t set_glGetFenceivNV(glGetFenceivNV_client_proc_t f) { glGetFenceivNV_client_proc_t retval = glGetFenceivNV; glGetFenceivNV = f; return retval;}
+	virtual glFinishFenceNV_client_proc_t set_glFinishFenceNV(glFinishFenceNV_client_proc_t f) { glFinishFenceNV_client_proc_t retval = glFinishFenceNV; glFinishFenceNV = f; return retval;}
+	virtual glSetFenceNV_client_proc_t set_glSetFenceNV(glSetFenceNV_client_proc_t f) { glSetFenceNV_client_proc_t retval = glSetFenceNV; glSetFenceNV = f; return retval;}
+	virtual glCoverageMaskNV_client_proc_t set_glCoverageMaskNV(glCoverageMaskNV_client_proc_t f) { glCoverageMaskNV_client_proc_t retval = glCoverageMaskNV; glCoverageMaskNV = f; return retval;}
+	virtual glCoverageOperationNV_client_proc_t set_glCoverageOperationNV(glCoverageOperationNV_client_proc_t f) { glCoverageOperationNV_client_proc_t retval = glCoverageOperationNV; glCoverageOperationNV = f; return retval;}
+	virtual glGetDriverControlsQCOM_client_proc_t set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_client_proc_t f) { glGetDriverControlsQCOM_client_proc_t retval = glGetDriverControlsQCOM; glGetDriverControlsQCOM = f; return retval;}
+	virtual glGetDriverControlStringQCOM_client_proc_t set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_client_proc_t f) { glGetDriverControlStringQCOM_client_proc_t retval = glGetDriverControlStringQCOM; glGetDriverControlStringQCOM = f; return retval;}
+	virtual glEnableDriverControlQCOM_client_proc_t set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_client_proc_t f) { glEnableDriverControlQCOM_client_proc_t retval = glEnableDriverControlQCOM; glEnableDriverControlQCOM = f; return retval;}
+	virtual glDisableDriverControlQCOM_client_proc_t set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_client_proc_t f) { glDisableDriverControlQCOM_client_proc_t retval = glDisableDriverControlQCOM; glDisableDriverControlQCOM = f; return retval;}
+	virtual glExtGetTexturesQCOM_client_proc_t set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_client_proc_t f) { glExtGetTexturesQCOM_client_proc_t retval = glExtGetTexturesQCOM; glExtGetTexturesQCOM = f; return retval;}
+	virtual glExtGetBuffersQCOM_client_proc_t set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_client_proc_t f) { glExtGetBuffersQCOM_client_proc_t retval = glExtGetBuffersQCOM; glExtGetBuffersQCOM = f; return retval;}
+	virtual glExtGetRenderbuffersQCOM_client_proc_t set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_client_proc_t f) { glExtGetRenderbuffersQCOM_client_proc_t retval = glExtGetRenderbuffersQCOM; glExtGetRenderbuffersQCOM = f; return retval;}
+	virtual glExtGetFramebuffersQCOM_client_proc_t set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_client_proc_t f) { glExtGetFramebuffersQCOM_client_proc_t retval = glExtGetFramebuffersQCOM; glExtGetFramebuffersQCOM = f; return retval;}
+	virtual glExtGetTexLevelParameterivQCOM_client_proc_t set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_client_proc_t f) { glExtGetTexLevelParameterivQCOM_client_proc_t retval = glExtGetTexLevelParameterivQCOM; glExtGetTexLevelParameterivQCOM = f; return retval;}
+	virtual glExtTexObjectStateOverrideiQCOM_client_proc_t set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_client_proc_t f) { glExtTexObjectStateOverrideiQCOM_client_proc_t retval = glExtTexObjectStateOverrideiQCOM; glExtTexObjectStateOverrideiQCOM = f; return retval;}
+	virtual glExtGetTexSubImageQCOM_client_proc_t set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_client_proc_t f) { glExtGetTexSubImageQCOM_client_proc_t retval = glExtGetTexSubImageQCOM; glExtGetTexSubImageQCOM = f; return retval;}
+	virtual glExtGetBufferPointervQCOM_client_proc_t set_glExtGetBufferPointervQCOM(glExtGetBufferPointervQCOM_client_proc_t f) { glExtGetBufferPointervQCOM_client_proc_t retval = glExtGetBufferPointervQCOM; glExtGetBufferPointervQCOM = f; return retval;}
+	virtual glExtGetShadersQCOM_client_proc_t set_glExtGetShadersQCOM(glExtGetShadersQCOM_client_proc_t f) { glExtGetShadersQCOM_client_proc_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM = f; return retval;}
+	virtual glExtGetProgramsQCOM_client_proc_t set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_client_proc_t f) { glExtGetProgramsQCOM_client_proc_t retval = glExtGetProgramsQCOM; glExtGetProgramsQCOM = f; return retval;}
+	virtual glExtIsProgramBinaryQCOM_client_proc_t set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_client_proc_t f) { glExtIsProgramBinaryQCOM_client_proc_t retval = glExtIsProgramBinaryQCOM; glExtIsProgramBinaryQCOM = f; return retval;}
+	virtual glExtGetProgramBinarySourceQCOM_client_proc_t set_glExtGetProgramBinarySourceQCOM(glExtGetProgramBinarySourceQCOM_client_proc_t f) { glExtGetProgramBinarySourceQCOM_client_proc_t retval = glExtGetProgramBinarySourceQCOM; glExtGetProgramBinarySourceQCOM = f; return retval;}
+	virtual glStartTilingQCOM_client_proc_t set_glStartTilingQCOM(glStartTilingQCOM_client_proc_t f) { glStartTilingQCOM_client_proc_t retval = glStartTilingQCOM; glStartTilingQCOM = f; return retval;}
+	virtual glEndTilingQCOM_client_proc_t set_glEndTilingQCOM(glEndTilingQCOM_client_proc_t f) { glEndTilingQCOM_client_proc_t retval = glEndTilingQCOM; glEndTilingQCOM = f; return retval;}
+	virtual glVertexAttribPointerData_client_proc_t set_glVertexAttribPointerData(glVertexAttribPointerData_client_proc_t f) { glVertexAttribPointerData_client_proc_t retval = glVertexAttribPointerData; glVertexAttribPointerData = f; return retval;}
+	virtual glVertexAttribPointerOffset_client_proc_t set_glVertexAttribPointerOffset(glVertexAttribPointerOffset_client_proc_t f) { glVertexAttribPointerOffset_client_proc_t retval = glVertexAttribPointerOffset; glVertexAttribPointerOffset = f; return retval;}
+	virtual glDrawElementsOffset_client_proc_t set_glDrawElementsOffset(glDrawElementsOffset_client_proc_t f) { glDrawElementsOffset_client_proc_t retval = glDrawElementsOffset; glDrawElementsOffset = f; return retval;}
+	virtual glDrawElementsData_client_proc_t set_glDrawElementsData(glDrawElementsData_client_proc_t f) { glDrawElementsData_client_proc_t retval = glDrawElementsData; glDrawElementsData = f; return retval;}
+	virtual glGetCompressedTextureFormats_client_proc_t set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_client_proc_t f) { glGetCompressedTextureFormats_client_proc_t retval = glGetCompressedTextureFormats; glGetCompressedTextureFormats = f; return retval;}
+	virtual glShaderString_client_proc_t set_glShaderString(glShaderString_client_proc_t f) { glShaderString_client_proc_t retval = glShaderString; glShaderString = f; return retval;}
+	virtual glFinishRoundTrip_client_proc_t set_glFinishRoundTrip(glFinishRoundTrip_client_proc_t f) { glFinishRoundTrip_client_proc_t retval = glFinishRoundTrip; glFinishRoundTrip = f; return retval;}
+	 virtual ~gl2_client_context_t() {}
+
+	typedef gl2_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
+	static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
+	int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
+	virtual void setError(unsigned int  error){};
+	virtual unsigned int getError(){ return 0; };
+};
+
+#endif
diff --git a/system/GLESv2_enc/gl2_client_proc.h b/system/GLESv2_enc/gl2_client_proc.h
new file mode 100644
index 0000000..4eeda70
--- /dev/null
+++ b/system/GLESv2_enc/gl2_client_proc.h
@@ -0,0 +1,222 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __gl2_client_proc_t_h
+#define __gl2_client_proc_t_h
+
+
+
+#include "gl2_types.h"
+#ifndef gl2_APIENTRY
+#define gl2_APIENTRY
+#endif
+typedef void (gl2_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glAttachShader_client_proc_t) (void * ctx, GLuint, GLuint);
+typedef void (gl2_APIENTRY *glBindAttribLocation_client_proc_t) (void * ctx, GLuint, GLuint, const GLchar*);
+typedef void (gl2_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glBindFramebuffer_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glBindRenderbuffer_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glBlendColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf);
+typedef void (gl2_APIENTRY *glBlendEquation_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glBlendEquationSeparate_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef void (gl2_APIENTRY *glBlendFunc_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef void (gl2_APIENTRY *glBlendFuncSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum);
+typedef void (gl2_APIENTRY *glBufferData_client_proc_t) (void * ctx, GLenum, GLsizeiptr, const GLvoid*, GLenum);
+typedef void (gl2_APIENTRY *glBufferSubData_client_proc_t) (void * ctx, GLenum, GLintptr, GLsizeiptr, const GLvoid*);
+typedef GLenum (gl2_APIENTRY *glCheckFramebufferStatus_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glClear_client_proc_t) (void * ctx, GLbitfield);
+typedef void (gl2_APIENTRY *glClearColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf);
+typedef void (gl2_APIENTRY *glClearDepthf_client_proc_t) (void * ctx, GLclampf);
+typedef void (gl2_APIENTRY *glClearStencil_client_proc_t) (void * ctx, GLint);
+typedef void (gl2_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean);
+typedef void (gl2_APIENTRY *glCompileShader_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glCompressedTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
+typedef void (gl2_APIENTRY *glCompressedTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
+typedef void (gl2_APIENTRY *glCopyTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+typedef void (gl2_APIENTRY *glCopyTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+typedef GLuint (gl2_APIENTRY *glCreateProgram_client_proc_t) (void * ctx);
+typedef GLuint (gl2_APIENTRY *glCreateShader_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glCullFace_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glDeleteBuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl2_APIENTRY *glDeleteFramebuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl2_APIENTRY *glDeleteProgram_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glDeleteRenderbuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl2_APIENTRY *glDeleteShader_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glDeleteTextures_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl2_APIENTRY *glDepthFunc_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean);
+typedef void (gl2_APIENTRY *glDepthRangef_client_proc_t) (void * ctx, GLclampf, GLclampf);
+typedef void (gl2_APIENTRY *glDetachShader_client_proc_t) (void * ctx, GLuint, GLuint);
+typedef void (gl2_APIENTRY *glDisable_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glDisableVertexAttribArray_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glDrawArrays_client_proc_t) (void * ctx, GLenum, GLint, GLsizei);
+typedef void (gl2_APIENTRY *glDrawElements_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, const GLvoid*);
+typedef void (gl2_APIENTRY *glEnable_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glEnableVertexAttribArray_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glFinish_client_proc_t) (void * ctx);
+typedef void (gl2_APIENTRY *glFlush_client_proc_t) (void * ctx);
+typedef void (gl2_APIENTRY *glFramebufferRenderbuffer_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glFramebufferTexture2D_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint);
+typedef void (gl2_APIENTRY *glFrontFace_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glGenBuffers_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGenerateMipmap_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glGenFramebuffers_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGenRenderbuffers_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGenTextures_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGetActiveAttrib_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
+typedef void (gl2_APIENTRY *glGetActiveUniform_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
+typedef void (gl2_APIENTRY *glGetAttachedShaders_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLuint*);
+typedef int (gl2_APIENTRY *glGetAttribLocation_client_proc_t) (void * ctx, GLuint, const GLchar*);
+typedef void (gl2_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*);
+typedef void (gl2_APIENTRY *glGetBufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef GLenum (gl2_APIENTRY *glGetError_client_proc_t) (void * ctx);
+typedef void (gl2_APIENTRY *glGetFloatv_client_proc_t) (void * ctx, GLenum, GLfloat*);
+typedef void (gl2_APIENTRY *glGetFramebufferAttachmentParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetIntegerv_client_proc_t) (void * ctx, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetProgramiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetProgramInfoLog_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (gl2_APIENTRY *glGetRenderbufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetShaderiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetShaderInfoLog_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (gl2_APIENTRY *glGetShaderPrecisionFormat_client_proc_t) (void * ctx, GLenum, GLenum, GLint*, GLint*);
+typedef void (gl2_APIENTRY *glGetShaderSource_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef const GLubyte* (gl2_APIENTRY *glGetString_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glGetTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
+typedef void (gl2_APIENTRY *glGetTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetUniformfv_client_proc_t) (void * ctx, GLuint, GLint, GLfloat*);
+typedef void (gl2_APIENTRY *glGetUniformiv_client_proc_t) (void * ctx, GLuint, GLint, GLint*);
+typedef int (gl2_APIENTRY *glGetUniformLocation_client_proc_t) (void * ctx, GLuint, const GLchar*);
+typedef void (gl2_APIENTRY *glGetVertexAttribfv_client_proc_t) (void * ctx, GLuint, GLenum, GLfloat*);
+typedef void (gl2_APIENTRY *glGetVertexAttribiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetVertexAttribPointerv_client_proc_t) (void * ctx, GLuint, GLenum, GLvoid**);
+typedef void (gl2_APIENTRY *glHint_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef GLboolean (gl2_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl2_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum);
+typedef GLboolean (gl2_APIENTRY *glIsFramebuffer_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl2_APIENTRY *glIsProgram_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl2_APIENTRY *glIsRenderbuffer_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl2_APIENTRY *glIsShader_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl2_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glLineWidth_client_proc_t) (void * ctx, GLfloat);
+typedef void (gl2_APIENTRY *glLinkProgram_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glPixelStorei_client_proc_t) (void * ctx, GLenum, GLint);
+typedef void (gl2_APIENTRY *glPolygonOffset_client_proc_t) (void * ctx, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glReadPixels_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
+typedef void (gl2_APIENTRY *glReleaseShaderCompiler_client_proc_t) (void * ctx);
+typedef void (gl2_APIENTRY *glRenderbufferStorage_client_proc_t) (void * ctx, GLenum, GLenum, GLsizei, GLsizei);
+typedef void (gl2_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean);
+typedef void (gl2_APIENTRY *glScissor_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
+typedef void (gl2_APIENTRY *glShaderBinary_client_proc_t) (void * ctx, GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei);
+typedef void (gl2_APIENTRY *glShaderSource_client_proc_t) (void * ctx, GLuint, GLsizei, const GLchar* const*, const GLint*);
+typedef void (gl2_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint);
+typedef void (gl2_APIENTRY *glStencilFuncSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLint, GLuint);
+typedef void (gl2_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glStencilMaskSeparate_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glStencilOp_client_proc_t) (void * ctx, GLenum, GLenum, GLenum);
+typedef void (gl2_APIENTRY *glStencilOpSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum);
+typedef void (gl2_APIENTRY *glTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
+typedef void (gl2_APIENTRY *glTexParameterf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
+typedef void (gl2_APIENTRY *glTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
+typedef void (gl2_APIENTRY *glTexParameteri_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
+typedef void (gl2_APIENTRY *glTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*);
+typedef void (gl2_APIENTRY *glTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
+typedef void (gl2_APIENTRY *glUniform1f_client_proc_t) (void * ctx, GLint, GLfloat);
+typedef void (gl2_APIENTRY *glUniform1fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*);
+typedef void (gl2_APIENTRY *glUniform1i_client_proc_t) (void * ctx, GLint, GLint);
+typedef void (gl2_APIENTRY *glUniform1iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*);
+typedef void (gl2_APIENTRY *glUniform2f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glUniform2fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*);
+typedef void (gl2_APIENTRY *glUniform2i_client_proc_t) (void * ctx, GLint, GLint, GLint);
+typedef void (gl2_APIENTRY *glUniform2iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*);
+typedef void (gl2_APIENTRY *glUniform3f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glUniform3fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*);
+typedef void (gl2_APIENTRY *glUniform3i_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint);
+typedef void (gl2_APIENTRY *glUniform3iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*);
+typedef void (gl2_APIENTRY *glUniform4f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glUniform4fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*);
+typedef void (gl2_APIENTRY *glUniform4i_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint, GLint);
+typedef void (gl2_APIENTRY *glUniform4iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*);
+typedef void (gl2_APIENTRY *glUniformMatrix2fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*);
+typedef void (gl2_APIENTRY *glUniformMatrix3fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*);
+typedef void (gl2_APIENTRY *glUniformMatrix4fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*);
+typedef void (gl2_APIENTRY *glUseProgram_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glValidateProgram_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glVertexAttrib1f_client_proc_t) (void * ctx, GLuint, GLfloat);
+typedef void (gl2_APIENTRY *glVertexAttrib1fv_client_proc_t) (void * ctx, GLuint, const GLfloat*);
+typedef void (gl2_APIENTRY *glVertexAttrib2f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glVertexAttrib2fv_client_proc_t) (void * ctx, GLuint, const GLfloat*);
+typedef void (gl2_APIENTRY *glVertexAttrib3f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glVertexAttrib3fv_client_proc_t) (void * ctx, GLuint, const GLfloat*);
+typedef void (gl2_APIENTRY *glVertexAttrib4f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glVertexAttrib4fv_client_proc_t) (void * ctx, GLuint, const GLfloat*);
+typedef void (gl2_APIENTRY *glVertexAttribPointer_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
+typedef void (gl2_APIENTRY *glViewport_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
+typedef void (gl2_APIENTRY *glEGLImageTargetTexture2DOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES);
+typedef void (gl2_APIENTRY *glEGLImageTargetRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES);
+typedef void (gl2_APIENTRY *glGetProgramBinaryOES_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*);
+typedef void (gl2_APIENTRY *glProgramBinaryOES_client_proc_t) (void * ctx, GLuint, GLenum, const GLvoid*, GLint);
+typedef void* (gl2_APIENTRY *glMapBufferOES_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef GLboolean (gl2_APIENTRY *glUnmapBufferOES_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glTexImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
+typedef void (gl2_APIENTRY *glTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
+typedef void (gl2_APIENTRY *glCopyTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+typedef void (gl2_APIENTRY *glCompressedTexImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
+typedef void (gl2_APIENTRY *glCompressedTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
+typedef void (gl2_APIENTRY *glFramebufferTexture3DOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+typedef void (gl2_APIENTRY *glBindVertexArrayOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glDeleteVertexArraysOES_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl2_APIENTRY *glGenVertexArraysOES_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef GLboolean (gl2_APIENTRY *glIsVertexArrayOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glDiscardFramebufferEXT_client_proc_t) (void * ctx, GLenum, GLsizei, const GLenum*);
+typedef void (gl2_APIENTRY *glMultiDrawArraysEXT_client_proc_t) (void * ctx, GLenum, GLint*, GLsizei*, GLsizei);
+typedef void (gl2_APIENTRY *glMultiDrawElementsEXT_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
+typedef void (gl2_APIENTRY *glGetPerfMonitorGroupsAMD_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGetPerfMonitorCountersAMD_client_proc_t) (void * ctx, GLuint, GLint*, GLint*, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGetPerfMonitorGroupStringAMD_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (gl2_APIENTRY *glGetPerfMonitorCounterStringAMD_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (gl2_APIENTRY *glGetPerfMonitorCounterInfoAMD_client_proc_t) (void * ctx, GLuint, GLuint, GLenum, GLvoid*);
+typedef void (gl2_APIENTRY *glGenPerfMonitorsAMD_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glDeletePerfMonitorsAMD_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glSelectPerfMonitorCountersAMD_client_proc_t) (void * ctx, GLuint, GLboolean, GLuint, GLint, GLuint*);
+typedef void (gl2_APIENTRY *glBeginPerfMonitorAMD_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glEndPerfMonitorAMD_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glGetPerfMonitorCounterDataAMD_client_proc_t) (void * ctx, GLuint, GLenum, GLsizei, GLuint*, GLint*);
+typedef void (gl2_APIENTRY *glRenderbufferStorageMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+typedef void (gl2_APIENTRY *glFramebufferTexture2DMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+typedef void (gl2_APIENTRY *glDeleteFencesNV_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl2_APIENTRY *glGenFencesNV_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef GLboolean (gl2_APIENTRY *glIsFenceNV_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl2_APIENTRY *glTestFenceNV_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glGetFenceivNV_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glFinishFenceNV_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glSetFenceNV_client_proc_t) (void * ctx, GLuint, GLenum);
+typedef void (gl2_APIENTRY *glCoverageMaskNV_client_proc_t) (void * ctx, GLboolean);
+typedef void (gl2_APIENTRY *glCoverageOperationNV_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glGetDriverControlsQCOM_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGetDriverControlStringQCOM_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (gl2_APIENTRY *glEnableDriverControlQCOM_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glDisableDriverControlQCOM_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glExtGetTexturesQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl2_APIENTRY *glExtGetBuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl2_APIENTRY *glExtGetRenderbuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl2_APIENTRY *glExtGetFramebuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl2_APIENTRY *glExtGetTexLevelParameterivQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLint, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glExtTexObjectStateOverrideiQCOM_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
+typedef void (gl2_APIENTRY *glExtGetTexSubImageQCOM_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
+typedef void (gl2_APIENTRY *glExtGetBufferPointervQCOM_client_proc_t) (void * ctx, GLenum, GLvoidptr*);
+typedef void (gl2_APIENTRY *glExtGetShadersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl2_APIENTRY *glExtGetProgramsQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef GLboolean (gl2_APIENTRY *glExtIsProgramBinaryQCOM_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glExtGetProgramBinarySourceQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLchar*, GLint*);
+typedef void (gl2_APIENTRY *glStartTilingQCOM_client_proc_t) (void * ctx, GLuint, GLuint, GLuint, GLuint, GLbitfield);
+typedef void (gl2_APIENTRY *glEndTilingQCOM_client_proc_t) (void * ctx, GLbitfield);
+typedef void (gl2_APIENTRY *glVertexAttribPointerData_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, void*, GLuint);
+typedef void (gl2_APIENTRY *glVertexAttribPointerOffset_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint);
+typedef void (gl2_APIENTRY *glDrawElementsOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glDrawElementsData_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, void*, GLuint);
+typedef void (gl2_APIENTRY *glGetCompressedTextureFormats_client_proc_t) (void * ctx, int, GLint*);
+typedef void (gl2_APIENTRY *glShaderString_client_proc_t) (void * ctx, GLuint, const GLchar*, GLsizei);
+typedef int (gl2_APIENTRY *glFinishRoundTrip_client_proc_t) (void * ctx);
+
+
+#endif
diff --git a/system/GLESv2_enc/gl2_enc.cpp b/system/GLESv2_enc/gl2_enc.cpp
new file mode 100644
index 0000000..46684e9
--- /dev/null
+++ b/system/GLESv2_enc/gl2_enc.cpp
@@ -0,0 +1,3130 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "gl2_opcodes.h"
+
+#include "gl2_enc.h"
+
+
+#include <stdio.h>
+static void enc_unsupported()
+{
+	ALOGE("Function is unsupported\n");
+}
+
+void glActiveTexture_enc(void *self , GLenum texture)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &texture, 4); ptr += 4;
+}
+
+void glAttachShader_enc(void *self , GLuint program, GLuint shader)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+		memcpy(ptr, &shader, 4); ptr += 4;
+}
+
+void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_name =  (strlen(name) + 1);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_name + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+		memcpy(ptr, &index, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_name; ptr += 4;
+	memcpy(ptr, name, __size_name);ptr += __size_name;
+}
+
+void glBindBuffer_enc(void *self , GLenum target, GLuint buffer)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &buffer, 4); ptr += 4;
+}
+
+void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &framebuffer, 4); ptr += 4;
+}
+
+void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &renderbuffer, 4); ptr += 4;
+}
+
+void glBindTexture_enc(void *self , GLenum target, GLuint texture)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &texture, 4); ptr += 4;
+}
+
+void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &red, 4); ptr += 4;
+		memcpy(ptr, &green, 4); ptr += 4;
+		memcpy(ptr, &blue, 4); ptr += 4;
+		memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glBlendEquation_enc(void *self , GLenum mode)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &modeRGB, 4); ptr += 4;
+		memcpy(ptr, &modeAlpha, 4); ptr += 4;
+}
+
+void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &sfactor, 4); ptr += 4;
+		memcpy(ptr, &dfactor, 4); ptr += 4;
+}
+
+void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &srcRGB, 4); ptr += 4;
+		memcpy(ptr, &dstRGB, 4); ptr += 4;
+		memcpy(ptr, &srcAlpha, 4); ptr += 4;
+		memcpy(ptr, &dstAlpha, 4); ptr += 4;
+}
+
+void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data = ((data != NULL) ?  size : 0);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4;
+	ptr = stream->alloc(8 + 4 + 4);
+	int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &size, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_data,4);
+	if (data != NULL) stream->writeFully(data, __size_data);
+	ptr = stream->alloc(4);
+		memcpy(ptr, &usage, 4); ptr += 4;
+}
+
+void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  size;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 1*4;
+	ptr = stream->alloc(8 + 4 + 4 + 4);
+	int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &offset, 4); ptr += 4;
+		memcpy(ptr, &size, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_data,4);
+	stream->writeFully(data, __size_data);
+}
+
+GLenum glCheckFramebufferStatus_enc(void *self , GLenum target)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+
+	GLenum retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void glClear_enc(void *self , GLbitfield mask)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &red, 4); ptr += 4;
+		memcpy(ptr, &green, 4); ptr += 4;
+		memcpy(ptr, &blue, 4); ptr += 4;
+		memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glClearDepthf_enc(void *self , GLclampf depth)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &depth, 4); ptr += 4;
+}
+
+void glClearStencil_enc(void *self , GLint s)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &s, 4); ptr += 4;
+}
+
+void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 1 + 1 + 1 + 1;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &red, 1); ptr += 1;
+		memcpy(ptr, &green, 1); ptr += 1;
+		memcpy(ptr, &blue, 1); ptr += 1;
+		memcpy(ptr, &alpha, 1); ptr += 1;
+}
+
+void glCompileShader_enc(void *self , GLuint shader)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &shader, 4); ptr += 4;
+}
+
+void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data = ((data != NULL) ?  imageSize : 0);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
+	ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+	int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &internalformat, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &border, 4); ptr += 4;
+		memcpy(ptr, &imageSize, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_data,4);
+	if (data != NULL) stream->writeFully(data, __size_data);
+}
+
+void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  imageSize;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
+	ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+	int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &xoffset, 4); ptr += 4;
+		memcpy(ptr, &yoffset, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &imageSize, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_data,4);
+	stream->writeFully(data, __size_data);
+}
+
+void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &internalformat, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &border, 4); ptr += 4;
+}
+
+void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &xoffset, 4); ptr += 4;
+		memcpy(ptr, &yoffset, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+GLuint glCreateProgram_enc(void *self )
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+
+	GLuint retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+GLuint glCreateShader_enc(void *self , GLenum type)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &type, 4); ptr += 4;
+
+	GLuint retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void glCullFace_enc(void *self , GLenum mode)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_buffers =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_buffers + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
+	memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers;
+}
+
+void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_framebuffers =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
+	memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers;
+}
+
+void glDeleteProgram_enc(void *self , GLuint program)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+}
+
+void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_renderbuffers =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
+	memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers;
+}
+
+void glDeleteShader_enc(void *self , GLuint shader)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &shader, 4); ptr += 4;
+}
+
+void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_textures =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_textures + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_textures; ptr += 4;
+	memcpy(ptr, textures, __size_textures);ptr += __size_textures;
+}
+
+void glDepthFunc_enc(void *self , GLenum func)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &func, 4); ptr += 4;
+}
+
+void glDepthMask_enc(void *self , GLboolean flag)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 1;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &flag, 1); ptr += 1;
+}
+
+void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &zNear, 4); ptr += 4;
+		memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glDetachShader_enc(void *self , GLuint program, GLuint shader)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+		memcpy(ptr, &shader, 4); ptr += 4;
+}
+
+void glDisable_enc(void *self , GLenum cap)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &cap, 4); ptr += 4;
+}
+
+void glDisableVertexAttribArray_enc(void *self , GLuint index)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &index, 4); ptr += 4;
+}
+
+void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+		memcpy(ptr, &first, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+}
+
+void glEnable_enc(void *self , GLenum cap)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &cap, 4); ptr += 4;
+}
+
+void glEnableVertexAttribArray_enc(void *self , GLuint index)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &index, 4); ptr += 4;
+}
+
+void glFinish_enc(void *self )
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+}
+
+void glFlush_enc(void *self )
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+}
+
+void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &attachment, 4); ptr += 4;
+		memcpy(ptr, &renderbuffertarget, 4); ptr += 4;
+		memcpy(ptr, &renderbuffer, 4); ptr += 4;
+}
+
+void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &attachment, 4); ptr += 4;
+		memcpy(ptr, &textarget, 4); ptr += 4;
+		memcpy(ptr, &texture, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+}
+
+void glFrontFace_enc(void *self , GLenum mode)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_buffers =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_buffers + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
+	stream->readback(buffers, __size_buffers);
+}
+
+void glGenerateMipmap_enc(void *self , GLenum target)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+}
+
+void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_framebuffers =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
+	stream->readback(framebuffers, __size_framebuffers);
+}
+
+void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_renderbuffers =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
+	stream->readback(renderbuffers, __size_renderbuffers);
+}
+
+void glGenTextures_enc(void *self , GLsizei n, GLuint* textures)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_textures =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_textures + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_textures; ptr += 4;
+	stream->readback(textures, __size_textures);
+}
+
+void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_length = ((length != NULL) ?  (sizeof(GLsizei)) : 0);
+	const unsigned int __size_size =  (sizeof(GLint));
+	const unsigned int __size_type =  (sizeof(GLenum));
+	const unsigned int __size_name = ((name != NULL) ?  bufsize : 0);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+		memcpy(ptr, &index, 4); ptr += 4;
+		memcpy(ptr, &bufsize, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_length; ptr += 4;
+	*(unsigned int *)(ptr) = __size_size; ptr += 4;
+	*(unsigned int *)(ptr) = __size_type; ptr += 4;
+	*(unsigned int *)(ptr) = __size_name; ptr += 4;
+	if (length != NULL) stream->readback(length, __size_length);
+	stream->readback(size, __size_size);
+	stream->readback(type, __size_type);
+	if (name != NULL) stream->readback(name, __size_name);
+}
+
+void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_length = ((length != NULL) ?  (sizeof(GLsizei)) : 0);
+	const unsigned int __size_size =  (sizeof(GLint));
+	const unsigned int __size_type =  (sizeof(GLenum));
+	const unsigned int __size_name = ((name != NULL) ?  bufsize : 0);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+		memcpy(ptr, &index, 4); ptr += 4;
+		memcpy(ptr, &bufsize, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_length; ptr += 4;
+	*(unsigned int *)(ptr) = __size_size; ptr += 4;
+	*(unsigned int *)(ptr) = __size_type; ptr += 4;
+	*(unsigned int *)(ptr) = __size_name; ptr += 4;
+	if (length != NULL) stream->readback(length, __size_length);
+	stream->readback(size, __size_size);
+	stream->readback(type, __size_type);
+	if (name != NULL) stream->readback(name, __size_name);
+}
+
+void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_count = ((count != NULL) ?  (sizeof(GLsizei)) : 0);
+	const unsigned int __size_shaders =  (maxcount*sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_count + __size_shaders + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+		memcpy(ptr, &maxcount, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_count; ptr += 4;
+	*(unsigned int *)(ptr) = __size_shaders; ptr += 4;
+	if (count != NULL) stream->readback(count, __size_count);
+	stream->readback(shaders, __size_shaders);
+}
+
+int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_name =  (strlen(name) + 1);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_name + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_name; ptr += 4;
+	memcpy(ptr, name, __size_name);ptr += __size_name;
+
+	int retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLboolean));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+GLenum glGetError_enc(void *self )
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+
+	GLenum retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &attachment, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetIntegerv_enc(void *self , GLenum pname, GLint* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  sizeof(GLint);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_length =  sizeof(GLsizei);
+	const unsigned int __size_infolog =  bufsize;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_length + __size_infolog + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+		memcpy(ptr, &bufsize, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_length; ptr += 4;
+	*(unsigned int *)(ptr) = __size_infolog; ptr += 4;
+	stream->readback(length, __size_length);
+	stream->readback(infolog, __size_infolog);
+}
+
+void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  sizeof(GLint);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  sizeof(GLint);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &shader, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_length = ((length != NULL) ?  (sizeof(GLsizei)) : 0);
+	const unsigned int __size_infolog =  bufsize;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_length + __size_infolog + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &shader, 4); ptr += 4;
+		memcpy(ptr, &bufsize, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_length; ptr += 4;
+	*(unsigned int *)(ptr) = __size_infolog; ptr += 4;
+	if (length != NULL) stream->readback(length, __size_length);
+	stream->readback(infolog, __size_infolog);
+}
+
+void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_range =  (2 * sizeof(GLint));
+	const unsigned int __size_precision =  (sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_range + __size_precision + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &shadertype, 4); ptr += 4;
+		memcpy(ptr, &precisiontype, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_range; ptr += 4;
+	*(unsigned int *)(ptr) = __size_precision; ptr += 4;
+	stream->readback(range, __size_range);
+	stream->readback(precision, __size_precision);
+}
+
+void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_length = ((length != NULL) ?  (sizeof(GLsizei)) : 0);
+	const unsigned int __size_source =  bufsize;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_length + __size_source + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &shader, 4); ptr += 4;
+		memcpy(ptr, &bufsize, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_length; ptr += 4;
+	*(unsigned int *)(ptr) = __size_source; ptr += 4;
+	if (length != NULL) stream->readback(length, __size_length);
+	stream->readback(source, __size_source);
+}
+
+void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  glSizeof(uniformType(self, program, location));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+		memcpy(ptr, &location, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  glSizeof(uniformType(self, program, location));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+		memcpy(ptr, &location, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_name =  (strlen(name) + 1);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_name + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_name; ptr += 4;
+	memcpy(ptr, name, __size_name);ptr += __size_name;
+
+	int retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &index, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &index, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	stream->readback(params, __size_params);
+}
+
+void glHint_enc(void *self , GLenum target, GLenum mode)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+GLboolean glIsBuffer_enc(void *self , GLuint buffer)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &buffer, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+GLboolean glIsEnabled_enc(void *self , GLenum cap)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &cap, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &framebuffer, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+GLboolean glIsProgram_enc(void *self , GLuint program)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &renderbuffer, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+GLboolean glIsShader_enc(void *self , GLuint shader)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &shader, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+GLboolean glIsTexture_enc(void *self , GLuint texture)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &texture, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+void glLineWidth_enc(void *self , GLfloat width)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &width, 4); ptr += 4;
+}
+
+void glLinkProgram_enc(void *self , GLuint program)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+}
+
+void glPixelStorei_enc(void *self , GLenum pname, GLint param)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &factor, 4); ptr += 4;
+		memcpy(ptr, &units, 4); ptr += 4;
+}
+
+void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_pixels =  pixelDataSize(self, width, height, format, type, 1);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_pixels; ptr += 4;
+	stream->readback(pixels, __size_pixels);
+}
+
+void glReleaseShaderCompiler_enc(void *self )
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+}
+
+void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &internalformat, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 1;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &value, 4); ptr += 4;
+		memcpy(ptr, &invert, 1); ptr += 1;
+}
+
+void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &func, 4); ptr += 4;
+		memcpy(ptr, &ref, 4); ptr += 4;
+		memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &func, 4); ptr += 4;
+		memcpy(ptr, &ref, 4); ptr += 4;
+		memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glStencilMask_enc(void *self , GLuint mask)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &fail, 4); ptr += 4;
+		memcpy(ptr, &zfail, 4); ptr += 4;
+		memcpy(ptr, &zpass, 4); ptr += 4;
+}
+
+void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &face, 4); ptr += 4;
+		memcpy(ptr, &fail, 4); ptr += 4;
+		memcpy(ptr, &zfail, 4); ptr += 4;
+		memcpy(ptr, &zpass, 4); ptr += 4;
+}
+
+void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_pixels = ((pixels != NULL) ?  pixelDataSize(self, width, height, format, type, 0) : 0);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+	ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+	int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &internalformat, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &border, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_pixels,4);
+	if (pixels != NULL) stream->writeFully(pixels, __size_pixels);
+}
+
+void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+		memcpy(ptr, &param, 4); ptr += 4;
+}
+
+void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_params =  (glUtilsParamSize(pname) * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &pname, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_params; ptr += 4;
+	memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_pixels =  pixelDataSize(self, width, height, format, type, 0);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+	ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+	int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &xoffset, 4); ptr += 4;
+		memcpy(ptr, &yoffset, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_pixels,4);
+	stream->writeFully(pixels, __size_pixels);
+}
+
+void glUniform1f_enc(void *self , GLint location, GLfloat x)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+}
+
+void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_v =  (count * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_v; ptr += 4;
+	memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform1i_enc(void *self , GLint location, GLint x)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+}
+
+void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_v =  (count * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_v; ptr += 4;
+	memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+}
+
+void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_v =  (count * 2 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_v; ptr += 4;
+	memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform2i_enc(void *self , GLint location, GLint x, GLint y)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+}
+
+void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_v =  (count * 2 * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_v; ptr += 4;
+	memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_v =  (count * 3 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_v; ptr += 4;
+	memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_v =  (3 * count * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_v; ptr += 4;
+	memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+		memcpy(ptr, &w, 4); ptr += 4;
+}
+
+void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_v =  (4 * count * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_v; ptr += 4;
+	memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+		memcpy(ptr, &w, 4); ptr += 4;
+}
+
+void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_v =  (4 * count * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_v; ptr += 4;
+	memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_value =  (count * 4 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 1 + __size_value + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+		memcpy(ptr, &transpose, 1); ptr += 1;
+	*(unsigned int *)(ptr) = __size_value; ptr += 4;
+	memcpy(ptr, value, __size_value);ptr += __size_value;
+}
+
+void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_value =  (count * 9 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 1 + __size_value + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+		memcpy(ptr, &transpose, 1); ptr += 1;
+	*(unsigned int *)(ptr) = __size_value; ptr += 4;
+	memcpy(ptr, value, __size_value);ptr += __size_value;
+}
+
+void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_value =  (count * 16 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 1 + __size_value + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &location, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+		memcpy(ptr, &transpose, 1); ptr += 1;
+	*(unsigned int *)(ptr) = __size_value; ptr += 4;
+	memcpy(ptr, value, __size_value);ptr += __size_value;
+}
+
+void glUseProgram_enc(void *self , GLuint program)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+}
+
+void glValidateProgram_enc(void *self , GLuint program)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &program, 4); ptr += 4;
+}
+
+void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &indx, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+}
+
+void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_values =  (sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_values + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &indx, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_values; ptr += 4;
+	memcpy(ptr, values, __size_values);ptr += __size_values;
+}
+
+void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &indx, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+}
+
+void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_values =  (2 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_values + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &indx, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_values; ptr += 4;
+	memcpy(ptr, values, __size_values);ptr += __size_values;
+}
+
+void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &indx, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_values =  (3 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_values + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &indx, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_values; ptr += 4;
+	memcpy(ptr, values, __size_values);ptr += __size_values;
+}
+
+void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &indx, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &z, 4); ptr += 4;
+		memcpy(ptr, &w, 4); ptr += 4;
+}
+
+void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_values =  (4 * sizeof(GLfloat));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_values + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &indx, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_values; ptr += 4;
+	memcpy(ptr, values, __size_values);ptr += __size_values;
+}
+
+void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &image, 4); ptr += 4;
+}
+
+void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &image, 4); ptr += 4;
+}
+
+GLboolean glUnmapBufferOES_enc(void *self , GLenum target)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_pixels = ((pixels != NULL) ?  pixelDataSize3D(self, width, height, depth, format, type, 0) : 0);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+	ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+	int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &internalformat, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &depth, 4); ptr += 4;
+		memcpy(ptr, &border, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_pixels,4);
+	if (pixels != NULL) stream->writeFully(pixels, __size_pixels);
+}
+
+void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_pixels =  pixelDataSize3D(self, width, height, depth, format, type, 0);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+	ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+	int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &xoffset, 4); ptr += 4;
+		memcpy(ptr, &yoffset, 4); ptr += 4;
+		memcpy(ptr, &zoffset, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &depth, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_pixels,4);
+	stream->writeFully(pixels, __size_pixels);
+}
+
+void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &xoffset, 4); ptr += 4;
+		memcpy(ptr, &yoffset, 4); ptr += 4;
+		memcpy(ptr, &zoffset, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  imageSize;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
+	ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+	int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &internalformat, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &depth, 4); ptr += 4;
+		memcpy(ptr, &border, 4); ptr += 4;
+		memcpy(ptr, &imageSize, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_data,4);
+	stream->writeFully(data, __size_data);
+}
+
+void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  imageSize;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
+	ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+	int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &xoffset, 4); ptr += 4;
+		memcpy(ptr, &yoffset, 4); ptr += 4;
+		memcpy(ptr, &zoffset, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &depth, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &imageSize, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_data,4);
+	stream->writeFully(data, __size_data);
+}
+
+void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &attachment, 4); ptr += 4;
+		memcpy(ptr, &textarget, 4); ptr += 4;
+		memcpy(ptr, &texture, 4); ptr += 4;
+		memcpy(ptr, &level, 4); ptr += 4;
+		memcpy(ptr, &zoffset, 4); ptr += 4;
+}
+
+void glBindVertexArrayOES_enc(void *self , GLuint array)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &array, 4); ptr += 4;
+}
+
+void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_arrays =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_arrays + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_arrays; ptr += 4;
+	memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays;
+}
+
+void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_arrays =  (n * sizeof(GLuint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_arrays + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &n, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_arrays; ptr += 4;
+	stream->readback(arrays, __size_arrays);
+}
+
+GLboolean glIsVertexArrayOES_enc(void *self , GLuint array)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &array, 4); ptr += 4;
+
+	GLboolean retval;
+	stream->readback(&retval, 1);
+	return retval;
+}
+
+void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_attachments =  (numAttachments * sizeof(GLenum));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + __size_attachments + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &target, 4); ptr += 4;
+		memcpy(ptr, &numAttachments, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_attachments; ptr += 4;
+	memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments;
+}
+
+void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  datalen;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 1 + 4 + __size_data + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &indx, 4); ptr += 4;
+		memcpy(ptr, &size, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &normalized, 1); ptr += 1;
+		memcpy(ptr, &stride, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	 glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
+		memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 1 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &indx, 4); ptr += 4;
+		memcpy(ptr, &size, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &normalized, 1); ptr += 1;
+		memcpy(ptr, &stride, 4); ptr += 4;
+		memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+		memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_data =  datalen;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &mode, 4); ptr += 4;
+		memcpy(ptr, &count, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_data; ptr += 4;
+	memcpy(ptr, data, __size_data);ptr += __size_data;
+		memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_formats =  (count * sizeof(GLint));
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_formats + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &count, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_formats; ptr += 4;
+	stream->readback(formats, __size_formats);
+}
+
+void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len)
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_string =  len;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_string + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &shader, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_string; ptr += 4;
+	memcpy(ptr, string, __size_string);ptr += __size_string;
+		memcpy(ptr, &len, 4); ptr += 4;
+}
+
+int glFinishRoundTrip_enc(void *self )
+{
+
+	gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 0;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+
+	int retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+gl2_encoder_context_t::gl2_encoder_context_t(IOStream *stream)
+{
+	m_stream = stream;
+
+	set_glActiveTexture(glActiveTexture_enc);
+	set_glAttachShader(glAttachShader_enc);
+	set_glBindAttribLocation(glBindAttribLocation_enc);
+	set_glBindBuffer(glBindBuffer_enc);
+	set_glBindFramebuffer(glBindFramebuffer_enc);
+	set_glBindRenderbuffer(glBindRenderbuffer_enc);
+	set_glBindTexture(glBindTexture_enc);
+	set_glBlendColor(glBlendColor_enc);
+	set_glBlendEquation(glBlendEquation_enc);
+	set_glBlendEquationSeparate(glBlendEquationSeparate_enc);
+	set_glBlendFunc(glBlendFunc_enc);
+	set_glBlendFuncSeparate(glBlendFuncSeparate_enc);
+	set_glBufferData(glBufferData_enc);
+	set_glBufferSubData(glBufferSubData_enc);
+	set_glCheckFramebufferStatus(glCheckFramebufferStatus_enc);
+	set_glClear(glClear_enc);
+	set_glClearColor(glClearColor_enc);
+	set_glClearDepthf(glClearDepthf_enc);
+	set_glClearStencil(glClearStencil_enc);
+	set_glColorMask(glColorMask_enc);
+	set_glCompileShader(glCompileShader_enc);
+	set_glCompressedTexImage2D(glCompressedTexImage2D_enc);
+	set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_enc);
+	set_glCopyTexImage2D(glCopyTexImage2D_enc);
+	set_glCopyTexSubImage2D(glCopyTexSubImage2D_enc);
+	set_glCreateProgram(glCreateProgram_enc);
+	set_glCreateShader(glCreateShader_enc);
+	set_glCullFace(glCullFace_enc);
+	set_glDeleteBuffers(glDeleteBuffers_enc);
+	set_glDeleteFramebuffers(glDeleteFramebuffers_enc);
+	set_glDeleteProgram(glDeleteProgram_enc);
+	set_glDeleteRenderbuffers(glDeleteRenderbuffers_enc);
+	set_glDeleteShader(glDeleteShader_enc);
+	set_glDeleteTextures(glDeleteTextures_enc);
+	set_glDepthFunc(glDepthFunc_enc);
+	set_glDepthMask(glDepthMask_enc);
+	set_glDepthRangef(glDepthRangef_enc);
+	set_glDetachShader(glDetachShader_enc);
+	set_glDisable(glDisable_enc);
+	set_glDisableVertexAttribArray(glDisableVertexAttribArray_enc);
+	set_glDrawArrays(glDrawArrays_enc);
+	set_glDrawElements((glDrawElements_client_proc_t)(enc_unsupported));
+	set_glEnable(glEnable_enc);
+	set_glEnableVertexAttribArray(glEnableVertexAttribArray_enc);
+	set_glFinish(glFinish_enc);
+	set_glFlush(glFlush_enc);
+	set_glFramebufferRenderbuffer(glFramebufferRenderbuffer_enc);
+	set_glFramebufferTexture2D(glFramebufferTexture2D_enc);
+	set_glFrontFace(glFrontFace_enc);
+	set_glGenBuffers(glGenBuffers_enc);
+	set_glGenerateMipmap(glGenerateMipmap_enc);
+	set_glGenFramebuffers(glGenFramebuffers_enc);
+	set_glGenRenderbuffers(glGenRenderbuffers_enc);
+	set_glGenTextures(glGenTextures_enc);
+	set_glGetActiveAttrib(glGetActiveAttrib_enc);
+	set_glGetActiveUniform(glGetActiveUniform_enc);
+	set_glGetAttachedShaders(glGetAttachedShaders_enc);
+	set_glGetAttribLocation(glGetAttribLocation_enc);
+	set_glGetBooleanv(glGetBooleanv_enc);
+	set_glGetBufferParameteriv(glGetBufferParameteriv_enc);
+	set_glGetError(glGetError_enc);
+	set_glGetFloatv(glGetFloatv_enc);
+	set_glGetFramebufferAttachmentParameteriv(glGetFramebufferAttachmentParameteriv_enc);
+	set_glGetIntegerv(glGetIntegerv_enc);
+	set_glGetProgramiv(glGetProgramiv_enc);
+	set_glGetProgramInfoLog(glGetProgramInfoLog_enc);
+	set_glGetRenderbufferParameteriv(glGetRenderbufferParameteriv_enc);
+	set_glGetShaderiv(glGetShaderiv_enc);
+	set_glGetShaderInfoLog(glGetShaderInfoLog_enc);
+	set_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_enc);
+	set_glGetShaderSource(glGetShaderSource_enc);
+	set_glGetString((glGetString_client_proc_t)(enc_unsupported));
+	set_glGetTexParameterfv(glGetTexParameterfv_enc);
+	set_glGetTexParameteriv(glGetTexParameteriv_enc);
+	set_glGetUniformfv(glGetUniformfv_enc);
+	set_glGetUniformiv(glGetUniformiv_enc);
+	set_glGetUniformLocation(glGetUniformLocation_enc);
+	set_glGetVertexAttribfv(glGetVertexAttribfv_enc);
+	set_glGetVertexAttribiv(glGetVertexAttribiv_enc);
+	set_glGetVertexAttribPointerv((glGetVertexAttribPointerv_client_proc_t)(enc_unsupported));
+	set_glHint(glHint_enc);
+	set_glIsBuffer(glIsBuffer_enc);
+	set_glIsEnabled(glIsEnabled_enc);
+	set_glIsFramebuffer(glIsFramebuffer_enc);
+	set_glIsProgram(glIsProgram_enc);
+	set_glIsRenderbuffer(glIsRenderbuffer_enc);
+	set_glIsShader(glIsShader_enc);
+	set_glIsTexture(glIsTexture_enc);
+	set_glLineWidth(glLineWidth_enc);
+	set_glLinkProgram(glLinkProgram_enc);
+	set_glPixelStorei(glPixelStorei_enc);
+	set_glPolygonOffset(glPolygonOffset_enc);
+	set_glReadPixels(glReadPixels_enc);
+	set_glReleaseShaderCompiler(glReleaseShaderCompiler_enc);
+	set_glRenderbufferStorage(glRenderbufferStorage_enc);
+	set_glSampleCoverage(glSampleCoverage_enc);
+	set_glScissor(glScissor_enc);
+	set_glShaderBinary((glShaderBinary_client_proc_t)(enc_unsupported));
+	set_glShaderSource((glShaderSource_client_proc_t)(enc_unsupported));
+	set_glStencilFunc(glStencilFunc_enc);
+	set_glStencilFuncSeparate(glStencilFuncSeparate_enc);
+	set_glStencilMask(glStencilMask_enc);
+	set_glStencilMaskSeparate(glStencilMaskSeparate_enc);
+	set_glStencilOp(glStencilOp_enc);
+	set_glStencilOpSeparate(glStencilOpSeparate_enc);
+	set_glTexImage2D(glTexImage2D_enc);
+	set_glTexParameterf(glTexParameterf_enc);
+	set_glTexParameterfv(glTexParameterfv_enc);
+	set_glTexParameteri(glTexParameteri_enc);
+	set_glTexParameteriv(glTexParameteriv_enc);
+	set_glTexSubImage2D(glTexSubImage2D_enc);
+	set_glUniform1f(glUniform1f_enc);
+	set_glUniform1fv(glUniform1fv_enc);
+	set_glUniform1i(glUniform1i_enc);
+	set_glUniform1iv(glUniform1iv_enc);
+	set_glUniform2f(glUniform2f_enc);
+	set_glUniform2fv(glUniform2fv_enc);
+	set_glUniform2i(glUniform2i_enc);
+	set_glUniform2iv(glUniform2iv_enc);
+	set_glUniform3f(glUniform3f_enc);
+	set_glUniform3fv(glUniform3fv_enc);
+	set_glUniform3i(glUniform3i_enc);
+	set_glUniform3iv(glUniform3iv_enc);
+	set_glUniform4f(glUniform4f_enc);
+	set_glUniform4fv(glUniform4fv_enc);
+	set_glUniform4i(glUniform4i_enc);
+	set_glUniform4iv(glUniform4iv_enc);
+	set_glUniformMatrix2fv(glUniformMatrix2fv_enc);
+	set_glUniformMatrix3fv(glUniformMatrix3fv_enc);
+	set_glUniformMatrix4fv(glUniformMatrix4fv_enc);
+	set_glUseProgram(glUseProgram_enc);
+	set_glValidateProgram(glValidateProgram_enc);
+	set_glVertexAttrib1f(glVertexAttrib1f_enc);
+	set_glVertexAttrib1fv(glVertexAttrib1fv_enc);
+	set_glVertexAttrib2f(glVertexAttrib2f_enc);
+	set_glVertexAttrib2fv(glVertexAttrib2fv_enc);
+	set_glVertexAttrib3f(glVertexAttrib3f_enc);
+	set_glVertexAttrib3fv(glVertexAttrib3fv_enc);
+	set_glVertexAttrib4f(glVertexAttrib4f_enc);
+	set_glVertexAttrib4fv(glVertexAttrib4fv_enc);
+	set_glVertexAttribPointer((glVertexAttribPointer_client_proc_t)(enc_unsupported));
+	set_glViewport(glViewport_enc);
+	set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_enc);
+	set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_enc);
+	set_glGetProgramBinaryOES((glGetProgramBinaryOES_client_proc_t)(enc_unsupported));
+	set_glProgramBinaryOES((glProgramBinaryOES_client_proc_t)(enc_unsupported));
+	set_glMapBufferOES((glMapBufferOES_client_proc_t)(enc_unsupported));
+	set_glUnmapBufferOES(glUnmapBufferOES_enc);
+	set_glTexImage3DOES(glTexImage3DOES_enc);
+	set_glTexSubImage3DOES(glTexSubImage3DOES_enc);
+	set_glCopyTexSubImage3DOES(glCopyTexSubImage3DOES_enc);
+	set_glCompressedTexImage3DOES(glCompressedTexImage3DOES_enc);
+	set_glCompressedTexSubImage3DOES(glCompressedTexSubImage3DOES_enc);
+	set_glFramebufferTexture3DOES(glFramebufferTexture3DOES_enc);
+	set_glBindVertexArrayOES(glBindVertexArrayOES_enc);
+	set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_enc);
+	set_glGenVertexArraysOES(glGenVertexArraysOES_enc);
+	set_glIsVertexArrayOES(glIsVertexArrayOES_enc);
+	set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_enc);
+	set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)(enc_unsupported));
+	set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)(enc_unsupported));
+	set_glGetPerfMonitorGroupsAMD((glGetPerfMonitorGroupsAMD_client_proc_t)(enc_unsupported));
+	set_glGetPerfMonitorCountersAMD((glGetPerfMonitorCountersAMD_client_proc_t)(enc_unsupported));
+	set_glGetPerfMonitorGroupStringAMD((glGetPerfMonitorGroupStringAMD_client_proc_t)(enc_unsupported));
+	set_glGetPerfMonitorCounterStringAMD((glGetPerfMonitorCounterStringAMD_client_proc_t)(enc_unsupported));
+	set_glGetPerfMonitorCounterInfoAMD((glGetPerfMonitorCounterInfoAMD_client_proc_t)(enc_unsupported));
+	set_glGenPerfMonitorsAMD((glGenPerfMonitorsAMD_client_proc_t)(enc_unsupported));
+	set_glDeletePerfMonitorsAMD((glDeletePerfMonitorsAMD_client_proc_t)(enc_unsupported));
+	set_glSelectPerfMonitorCountersAMD((glSelectPerfMonitorCountersAMD_client_proc_t)(enc_unsupported));
+	set_glBeginPerfMonitorAMD((glBeginPerfMonitorAMD_client_proc_t)(enc_unsupported));
+	set_glEndPerfMonitorAMD((glEndPerfMonitorAMD_client_proc_t)(enc_unsupported));
+	set_glGetPerfMonitorCounterDataAMD((glGetPerfMonitorCounterDataAMD_client_proc_t)(enc_unsupported));
+	set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_client_proc_t)(enc_unsupported));
+	set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_client_proc_t)(enc_unsupported));
+	set_glDeleteFencesNV((glDeleteFencesNV_client_proc_t)(enc_unsupported));
+	set_glGenFencesNV((glGenFencesNV_client_proc_t)(enc_unsupported));
+	set_glIsFenceNV((glIsFenceNV_client_proc_t)(enc_unsupported));
+	set_glTestFenceNV((glTestFenceNV_client_proc_t)(enc_unsupported));
+	set_glGetFenceivNV((glGetFenceivNV_client_proc_t)(enc_unsupported));
+	set_glFinishFenceNV((glFinishFenceNV_client_proc_t)(enc_unsupported));
+	set_glSetFenceNV((glSetFenceNV_client_proc_t)(enc_unsupported));
+	set_glCoverageMaskNV((glCoverageMaskNV_client_proc_t)(enc_unsupported));
+	set_glCoverageOperationNV((glCoverageOperationNV_client_proc_t)(enc_unsupported));
+	set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_client_proc_t)(enc_unsupported));
+	set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_client_proc_t)(enc_unsupported));
+	set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_client_proc_t)(enc_unsupported));
+	set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_client_proc_t)(enc_unsupported));
+	set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_client_proc_t)(enc_unsupported));
+	set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_client_proc_t)(enc_unsupported));
+	set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_client_proc_t)(enc_unsupported));
+	set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_client_proc_t)(enc_unsupported));
+	set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_client_proc_t)(enc_unsupported));
+	set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_client_proc_t)(enc_unsupported));
+	set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_client_proc_t)(enc_unsupported));
+	set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)(enc_unsupported));
+	set_glExtGetShadersQCOM((glExtGetShadersQCOM_client_proc_t)(enc_unsupported));
+	set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_client_proc_t)(enc_unsupported));
+	set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_client_proc_t)(enc_unsupported));
+	set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)(enc_unsupported));
+	set_glStartTilingQCOM((glStartTilingQCOM_client_proc_t)(enc_unsupported));
+	set_glEndTilingQCOM((glEndTilingQCOM_client_proc_t)(enc_unsupported));
+	set_glVertexAttribPointerData(glVertexAttribPointerData_enc);
+	set_glVertexAttribPointerOffset(glVertexAttribPointerOffset_enc);
+	set_glDrawElementsOffset(glDrawElementsOffset_enc);
+	set_glDrawElementsData(glDrawElementsData_enc);
+	set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_enc);
+	set_glShaderString(glShaderString_enc);
+	set_glFinishRoundTrip(glFinishRoundTrip_enc);
+}
+
diff --git a/system/GLESv2_enc/gl2_enc.h b/system/GLESv2_enc/gl2_enc.h
new file mode 100644
index 0000000..b1b456a
--- /dev/null
+++ b/system/GLESv2_enc/gl2_enc.h
@@ -0,0 +1,234 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+#ifndef GUARD_gl2_encoder_context_t
+#define GUARD_gl2_encoder_context_t
+
+#include "IOStream.h"
+#include "gl2_client_context.h"
+
+
+#include <string.h>
+#include "glUtils.h"
+#include "GL2EncoderUtils.h"
+
+struct gl2_encoder_context_t : public gl2_client_context_t {
+
+	IOStream *m_stream;
+
+	gl2_encoder_context_t(IOStream *stream);
+
+
+};
+
+extern "C" {
+	void glActiveTexture_enc(void *self , GLenum texture);
+	void glAttachShader_enc(void *self , GLuint program, GLuint shader);
+	void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name);
+	void glBindBuffer_enc(void *self , GLenum target, GLuint buffer);
+	void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer);
+	void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer);
+	void glBindTexture_enc(void *self , GLenum target, GLuint texture);
+	void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+	void glBlendEquation_enc(void *self , GLenum mode);
+	void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha);
+	void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor);
+	void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+	void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+	void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+	GLenum glCheckFramebufferStatus_enc(void *self , GLenum target);
+	void glClear_enc(void *self , GLbitfield mask);
+	void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+	void glClearDepthf_enc(void *self , GLclampf depth);
+	void glClearStencil_enc(void *self , GLint s);
+	void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+	void glCompileShader_enc(void *self , GLuint shader);
+	void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+	void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+	void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+	void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+	GLuint glCreateProgram_enc(void *self );
+	GLuint glCreateShader_enc(void *self , GLenum type);
+	void glCullFace_enc(void *self , GLenum mode);
+	void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers);
+	void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers);
+	void glDeleteProgram_enc(void *self , GLuint program);
+	void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers);
+	void glDeleteShader_enc(void *self , GLuint shader);
+	void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures);
+	void glDepthFunc_enc(void *self , GLenum func);
+	void glDepthMask_enc(void *self , GLboolean flag);
+	void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar);
+	void glDetachShader_enc(void *self , GLuint program, GLuint shader);
+	void glDisable_enc(void *self , GLenum cap);
+	void glDisableVertexAttribArray_enc(void *self , GLuint index);
+	void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count);
+	void glDrawElements_enc(void *self , GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+	void glEnable_enc(void *self , GLenum cap);
+	void glEnableVertexAttribArray_enc(void *self , GLuint index);
+	void glFinish_enc(void *self );
+	void glFlush_enc(void *self );
+	void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+	void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+	void glFrontFace_enc(void *self , GLenum mode);
+	void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers);
+	void glGenerateMipmap_enc(void *self , GLenum target);
+	void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers);
+	void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers);
+	void glGenTextures_enc(void *self , GLsizei n, GLuint* textures);
+	void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+	void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+	void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+	int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name);
+	void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params);
+	void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
+	GLenum glGetError_enc(void *self );
+	void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params);
+	void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params);
+	void glGetIntegerv_enc(void *self , GLenum pname, GLint* params);
+	void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params);
+	void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+	void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
+	void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params);
+	void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+	void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+	void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+	const GLubyte* glGetString_enc(void *self , GLenum name);
+	void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params);
+	void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
+	void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params);
+	void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params);
+	int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name);
+	void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params);
+	void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params);
+	void glGetVertexAttribPointerv_enc(void *self , GLuint index, GLenum pname, GLvoid** pointer);
+	void glHint_enc(void *self , GLenum target, GLenum mode);
+	GLboolean glIsBuffer_enc(void *self , GLuint buffer);
+	GLboolean glIsEnabled_enc(void *self , GLenum cap);
+	GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer);
+	GLboolean glIsProgram_enc(void *self , GLuint program);
+	GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer);
+	GLboolean glIsShader_enc(void *self , GLuint shader);
+	GLboolean glIsTexture_enc(void *self , GLuint texture);
+	void glLineWidth_enc(void *self , GLfloat width);
+	void glLinkProgram_enc(void *self , GLuint program);
+	void glPixelStorei_enc(void *self , GLenum pname, GLint param);
+	void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units);
+	void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+	void glReleaseShaderCompiler_enc(void *self );
+	void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+	void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert);
+	void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
+	void glShaderBinary_enc(void *self , GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+	void glShaderSource_enc(void *self , GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+	void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask);
+	void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask);
+	void glStencilMask_enc(void *self , GLuint mask);
+	void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask);
+	void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass);
+	void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+	void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+	void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param);
+	void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params);
+	void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param);
+	void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params);
+	void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+	void glUniform1f_enc(void *self , GLint location, GLfloat x);
+	void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v);
+	void glUniform1i_enc(void *self , GLint location, GLint x);
+	void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v);
+	void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y);
+	void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v);
+	void glUniform2i_enc(void *self , GLint location, GLint x, GLint y);
+	void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v);
+	void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
+	void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v);
+	void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z);
+	void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v);
+	void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+	void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v);
+	void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
+	void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v);
+	void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+	void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+	void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+	void glUseProgram_enc(void *self , GLuint program);
+	void glValidateProgram_enc(void *self , GLuint program);
+	void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x);
+	void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values);
+	void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y);
+	void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values);
+	void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+	void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values);
+	void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+	void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values);
+	void glVertexAttribPointer_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+	void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
+	void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image);
+	void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image);
+	void glGetProgramBinaryOES_enc(void *self , GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+	void glProgramBinaryOES_enc(void *self , GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
+	void* glMapBufferOES_enc(void *self , GLenum target, GLenum access);
+	GLboolean glUnmapBufferOES_enc(void *self , GLenum target);
+	void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+	void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+	void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+	void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+	void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+	void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+	void glBindVertexArrayOES_enc(void *self , GLuint array);
+	void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays);
+	void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays);
+	GLboolean glIsVertexArrayOES_enc(void *self , GLuint array);
+	void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments);
+	void glMultiDrawArraysEXT_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+	void glMultiDrawElementsEXT_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+	void glGetPerfMonitorGroupsAMD_enc(void *self , GLint* numGroups, GLsizei groupsSize, GLuint* groups);
+	void glGetPerfMonitorCountersAMD_enc(void *self , GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
+	void glGetPerfMonitorGroupStringAMD_enc(void *self , GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
+	void glGetPerfMonitorCounterStringAMD_enc(void *self , GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
+	void glGetPerfMonitorCounterInfoAMD_enc(void *self , GLuint group, GLuint counter, GLenum pname, GLvoid* data);
+	void glGenPerfMonitorsAMD_enc(void *self , GLsizei n, GLuint* monitors);
+	void glDeletePerfMonitorsAMD_enc(void *self , GLsizei n, GLuint* monitors);
+	void glSelectPerfMonitorCountersAMD_enc(void *self , GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList);
+	void glBeginPerfMonitorAMD_enc(void *self , GLuint monitor);
+	void glEndPerfMonitorAMD_enc(void *self , GLuint monitor);
+	void glGetPerfMonitorCounterDataAMD_enc(void *self , GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
+	void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+	void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+	void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences);
+	void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences);
+	GLboolean glIsFenceNV_enc(void *self , GLuint fence);
+	GLboolean glTestFenceNV_enc(void *self , GLuint fence);
+	void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params);
+	void glFinishFenceNV_enc(void *self , GLuint fence);
+	void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition);
+	void glCoverageMaskNV_enc(void *self , GLboolean mask);
+	void glCoverageOperationNV_enc(void *self , GLenum operation);
+	void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls);
+	void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
+	void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl);
+	void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl);
+	void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures);
+	void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
+	void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
+	void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
+	void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
+	void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param);
+	void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
+	void glExtGetBufferPointervQCOM_enc(void *self , GLenum target, GLvoidptr* params);
+	void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders);
+	void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms);
+	GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program);
+	void glExtGetProgramBinarySourceQCOM_enc(void *self , GLuint program, GLenum shadertype, GLchar* source, GLint* length);
+	void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+	void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask);
+	void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
+	void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
+	void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset);
+	void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
+	void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats);
+	void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len);
+	int glFinishRoundTrip_enc(void *self );
+};
+#endif
diff --git a/system/GLESv2_enc/gl2_entry.cpp b/system/GLESv2_enc/gl2_entry.cpp
new file mode 100644
index 0000000..abd374b
--- /dev/null
+++ b/system/GLESv2_enc/gl2_entry.cpp
@@ -0,0 +1,1483 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#include <stdio.h>
+#include <stdlib.h>
+#include "gl2_client_context.h"
+
+#ifndef GL_TRUE
+extern "C" {
+	void glActiveTexture(GLenum texture);
+	void glAttachShader(GLuint program, GLuint shader);
+	void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
+	void glBindBuffer(GLenum target, GLuint buffer);
+	void glBindFramebuffer(GLenum target, GLuint framebuffer);
+	void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+	void glBindTexture(GLenum target, GLuint texture);
+	void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+	void glBlendEquation(GLenum mode);
+	void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+	void glBlendFunc(GLenum sfactor, GLenum dfactor);
+	void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+	void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+	void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+	GLenum glCheckFramebufferStatus(GLenum target);
+	void glClear(GLbitfield mask);
+	void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+	void glClearDepthf(GLclampf depth);
+	void glClearStencil(GLint s);
+	void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+	void glCompileShader(GLuint shader);
+	void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+	void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+	void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+	void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+	GLuint glCreateProgram();
+	GLuint glCreateShader(GLenum type);
+	void glCullFace(GLenum mode);
+	void glDeleteBuffers(GLsizei n, const GLuint* buffers);
+	void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
+	void glDeleteProgram(GLuint program);
+	void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
+	void glDeleteShader(GLuint shader);
+	void glDeleteTextures(GLsizei n, const GLuint* textures);
+	void glDepthFunc(GLenum func);
+	void glDepthMask(GLboolean flag);
+	void glDepthRangef(GLclampf zNear, GLclampf zFar);
+	void glDetachShader(GLuint program, GLuint shader);
+	void glDisable(GLenum cap);
+	void glDisableVertexAttribArray(GLuint index);
+	void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+	void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+	void glEnable(GLenum cap);
+	void glEnableVertexAttribArray(GLuint index);
+	void glFinish();
+	void glFlush();
+	void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+	void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+	void glFrontFace(GLenum mode);
+	void glGenBuffers(GLsizei n, GLuint* buffers);
+	void glGenerateMipmap(GLenum target);
+	void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
+	void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
+	void glGenTextures(GLsizei n, GLuint* textures);
+	void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+	void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+	void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+	int glGetAttribLocation(GLuint program, const GLchar* name);
+	void glGetBooleanv(GLenum pname, GLboolean* params);
+	void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
+	GLenum glGetError();
+	void glGetFloatv(GLenum pname, GLfloat* params);
+	void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+	void glGetIntegerv(GLenum pname, GLint* params);
+	void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
+	void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+	void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
+	void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
+	void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+	void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+	void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+	const GLubyte* glGetString(GLenum name);
+	void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
+	void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
+	void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
+	void glGetUniformiv(GLuint program, GLint location, GLint* params);
+	int glGetUniformLocation(GLuint program, const GLchar* name);
+	void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
+	void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
+	void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
+	void glHint(GLenum target, GLenum mode);
+	GLboolean glIsBuffer(GLuint buffer);
+	GLboolean glIsEnabled(GLenum cap);
+	GLboolean glIsFramebuffer(GLuint framebuffer);
+	GLboolean glIsProgram(GLuint program);
+	GLboolean glIsRenderbuffer(GLuint renderbuffer);
+	GLboolean glIsShader(GLuint shader);
+	GLboolean glIsTexture(GLuint texture);
+	void glLineWidth(GLfloat width);
+	void glLinkProgram(GLuint program);
+	void glPixelStorei(GLenum pname, GLint param);
+	void glPolygonOffset(GLfloat factor, GLfloat units);
+	void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+	void glReleaseShaderCompiler();
+	void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+	void glSampleCoverage(GLclampf value, GLboolean invert);
+	void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+	void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+	void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+	void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+	void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+	void glStencilMask(GLuint mask);
+	void glStencilMaskSeparate(GLenum face, GLuint mask);
+	void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+	void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+	void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+	void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+	void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
+	void glTexParameteri(GLenum target, GLenum pname, GLint param);
+	void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
+	void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+	void glUniform1f(GLint location, GLfloat x);
+	void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
+	void glUniform1i(GLint location, GLint x);
+	void glUniform1iv(GLint location, GLsizei count, const GLint* v);
+	void glUniform2f(GLint location, GLfloat x, GLfloat y);
+	void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
+	void glUniform2i(GLint location, GLint x, GLint y);
+	void glUniform2iv(GLint location, GLsizei count, const GLint* v);
+	void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
+	void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
+	void glUniform3i(GLint location, GLint x, GLint y, GLint z);
+	void glUniform3iv(GLint location, GLsizei count, const GLint* v);
+	void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+	void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
+	void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
+	void glUniform4iv(GLint location, GLsizei count, const GLint* v);
+	void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+	void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+	void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+	void glUseProgram(GLuint program);
+	void glValidateProgram(GLuint program);
+	void glVertexAttrib1f(GLuint indx, GLfloat x);
+	void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
+	void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+	void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
+	void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+	void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
+	void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+	void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
+	void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+	void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+	void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+	void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+	void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+	void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
+	void* glMapBufferOES(GLenum target, GLenum access);
+	GLboolean glUnmapBufferOES(GLenum target);
+	void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+	void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+	void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+	void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+	void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+	void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+	void glBindVertexArrayOES(GLuint array);
+	void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
+	void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
+	GLboolean glIsVertexArrayOES(GLuint array);
+	void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
+	void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+	void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+	void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
+	void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
+	void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
+	void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
+	void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data);
+	void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors);
+	void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors);
+	void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList);
+	void glBeginPerfMonitorAMD(GLuint monitor);
+	void glEndPerfMonitorAMD(GLuint monitor);
+	void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
+	void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+	void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+	void glDeleteFencesNV(GLsizei n, const GLuint* fences);
+	void glGenFencesNV(GLsizei n, GLuint* fences);
+	GLboolean glIsFenceNV(GLuint fence);
+	GLboolean glTestFenceNV(GLuint fence);
+	void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
+	void glFinishFenceNV(GLuint fence);
+	void glSetFenceNV(GLuint fence, GLenum condition);
+	void glCoverageMaskNV(GLboolean mask);
+	void glCoverageOperationNV(GLenum operation);
+	void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
+	void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
+	void glEnableDriverControlQCOM(GLuint driverControl);
+	void glDisableDriverControlQCOM(GLuint driverControl);
+	void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
+	void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
+	void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
+	void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
+	void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
+	void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
+	void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
+	void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params);
+	void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
+	void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
+	GLboolean glExtIsProgramBinaryQCOM(GLuint program);
+	void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
+	void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+	void glEndTilingQCOM(GLbitfield preserveMask);
+	void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
+	void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
+	void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
+	void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
+	void glGetCompressedTextureFormats(int count, GLint* formats);
+	void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
+	int glFinishRoundTrip();
+};
+
+#endif
+#ifndef GET_CONTEXT
+static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
+void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
+#define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext()
+#endif
+
+void glActiveTexture(GLenum texture)
+{
+	GET_CONTEXT;
+	 ctx->glActiveTexture(ctx, texture);
+}
+
+void glAttachShader(GLuint program, GLuint shader)
+{
+	GET_CONTEXT;
+	 ctx->glAttachShader(ctx, program, shader);
+}
+
+void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
+{
+	GET_CONTEXT;
+	 ctx->glBindAttribLocation(ctx, program, index, name);
+}
+
+void glBindBuffer(GLenum target, GLuint buffer)
+{
+	GET_CONTEXT;
+	 ctx->glBindBuffer(ctx, target, buffer);
+}
+
+void glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+	GET_CONTEXT;
+	 ctx->glBindFramebuffer(ctx, target, framebuffer);
+}
+
+void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+	GET_CONTEXT;
+	 ctx->glBindRenderbuffer(ctx, target, renderbuffer);
+}
+
+void glBindTexture(GLenum target, GLuint texture)
+{
+	GET_CONTEXT;
+	 ctx->glBindTexture(ctx, target, texture);
+}
+
+void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+	GET_CONTEXT;
+	 ctx->glBlendColor(ctx, red, green, blue, alpha);
+}
+
+void glBlendEquation(GLenum mode)
+{
+	GET_CONTEXT;
+	 ctx->glBlendEquation(ctx, mode);
+}
+
+void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+	GET_CONTEXT;
+	 ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha);
+}
+
+void glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+	GET_CONTEXT;
+	 ctx->glBlendFunc(ctx, sfactor, dfactor);
+}
+
+void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+	GET_CONTEXT;
+	 ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+	GET_CONTEXT;
+	 ctx->glBufferData(ctx, target, size, data, usage);
+}
+
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+	GET_CONTEXT;
+	 ctx->glBufferSubData(ctx, target, offset, size, data);
+}
+
+GLenum glCheckFramebufferStatus(GLenum target)
+{
+	GET_CONTEXT;
+	 return ctx->glCheckFramebufferStatus(ctx, target);
+}
+
+void glClear(GLbitfield mask)
+{
+	GET_CONTEXT;
+	 ctx->glClear(ctx, mask);
+}
+
+void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+	GET_CONTEXT;
+	 ctx->glClearColor(ctx, red, green, blue, alpha);
+}
+
+void glClearDepthf(GLclampf depth)
+{
+	GET_CONTEXT;
+	 ctx->glClearDepthf(ctx, depth);
+}
+
+void glClearStencil(GLint s)
+{
+	GET_CONTEXT;
+	 ctx->glClearStencil(ctx, s);
+}
+
+void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+	GET_CONTEXT;
+	 ctx->glColorMask(ctx, red, green, blue, alpha);
+}
+
+void glCompileShader(GLuint shader)
+{
+	GET_CONTEXT;
+	 ctx->glCompileShader(ctx, shader);
+}
+
+void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+	GET_CONTEXT;
+	 ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
+}
+
+void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+	GET_CONTEXT;
+	 ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+	GET_CONTEXT;
+	 ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
+}
+
+void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+	GET_CONTEXT;
+	 ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
+}
+
+GLuint glCreateProgram()
+{
+	GET_CONTEXT;
+	 return ctx->glCreateProgram(ctx);
+}
+
+GLuint glCreateShader(GLenum type)
+{
+	GET_CONTEXT;
+	 return ctx->glCreateShader(ctx, type);
+}
+
+void glCullFace(GLenum mode)
+{
+	GET_CONTEXT;
+	 ctx->glCullFace(ctx, mode);
+}
+
+void glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+	GET_CONTEXT;
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glDeleteBuffers(ctx, n, buffers);
+}
+
+void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+	GET_CONTEXT;
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glDeleteFramebuffers(ctx, n, framebuffers);
+}
+
+void glDeleteProgram(GLuint program)
+{
+	GET_CONTEXT;
+	 ctx->glDeleteProgram(ctx, program);
+}
+
+void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+	GET_CONTEXT;
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glDeleteRenderbuffers(ctx, n, renderbuffers);
+}
+
+void glDeleteShader(GLuint shader)
+{
+	GET_CONTEXT;
+	 ctx->glDeleteShader(ctx, shader);
+}
+
+void glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+	GET_CONTEXT;
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glDeleteTextures(ctx, n, textures);
+}
+
+void glDepthFunc(GLenum func)
+{
+	GET_CONTEXT;
+	 ctx->glDepthFunc(ctx, func);
+}
+
+void glDepthMask(GLboolean flag)
+{
+	GET_CONTEXT;
+	 ctx->glDepthMask(ctx, flag);
+}
+
+void glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+	GET_CONTEXT;
+	 ctx->glDepthRangef(ctx, zNear, zFar);
+}
+
+void glDetachShader(GLuint program, GLuint shader)
+{
+	GET_CONTEXT;
+	 ctx->glDetachShader(ctx, program, shader);
+}
+
+void glDisable(GLenum cap)
+{
+	GET_CONTEXT;
+	 ctx->glDisable(ctx, cap);
+}
+
+void glDisableVertexAttribArray(GLuint index)
+{
+	GET_CONTEXT;
+	 ctx->glDisableVertexAttribArray(ctx, index);
+}
+
+void glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+	GET_CONTEXT;
+	 ctx->glDrawArrays(ctx, mode, first, count);
+}
+
+void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+	GET_CONTEXT;
+	 ctx->glDrawElements(ctx, mode, count, type, indices);
+}
+
+void glEnable(GLenum cap)
+{
+	GET_CONTEXT;
+	 ctx->glEnable(ctx, cap);
+}
+
+void glEnableVertexAttribArray(GLuint index)
+{
+	GET_CONTEXT;
+	 ctx->glEnableVertexAttribArray(ctx, index);
+}
+
+void glFinish()
+{
+	GET_CONTEXT;
+	 ctx->glFinish(ctx);
+}
+
+void glFlush()
+{
+	GET_CONTEXT;
+	 ctx->glFlush(ctx);
+}
+
+void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+	GET_CONTEXT;
+	 ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+	GET_CONTEXT;
+	 ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level);
+}
+
+void glFrontFace(GLenum mode)
+{
+	GET_CONTEXT;
+	 ctx->glFrontFace(ctx, mode);
+}
+
+void glGenBuffers(GLsizei n, GLuint* buffers)
+{
+	GET_CONTEXT;
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glGenBuffers(ctx, n, buffers);
+}
+
+void glGenerateMipmap(GLenum target)
+{
+	GET_CONTEXT;
+	 ctx->glGenerateMipmap(ctx, target);
+}
+
+void glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+	GET_CONTEXT;
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glGenFramebuffers(ctx, n, framebuffers);
+}
+
+void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+	GET_CONTEXT;
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glGenRenderbuffers(ctx, n, renderbuffers);
+}
+
+void glGenTextures(GLsizei n, GLuint* textures)
+{
+	GET_CONTEXT;
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glGenTextures(ctx, n, textures);
+}
+
+void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+	GET_CONTEXT;
+	 ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name);
+}
+
+void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+	GET_CONTEXT;
+	 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name);
+}
+
+void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+	GET_CONTEXT;
+	 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);
+}
+
+int glGetAttribLocation(GLuint program, const GLchar* name)
+{
+	GET_CONTEXT;
+	 return ctx->glGetAttribLocation(ctx, program, name);
+}
+
+void glGetBooleanv(GLenum pname, GLboolean* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetBooleanv(ctx, pname, params);
+}
+
+void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetBufferParameteriv(ctx, target, pname, params);
+}
+
+GLenum glGetError()
+{
+	GET_CONTEXT;
+	 return ctx->glGetError(ctx);
+}
+
+void glGetFloatv(GLenum pname, GLfloat* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetFloatv(ctx, pname, params);
+}
+
+void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params);
+}
+
+void glGetIntegerv(GLenum pname, GLint* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetIntegerv(ctx, pname, params);
+}
+
+void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetProgramiv(ctx, program, pname, params);
+}
+
+void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+	GET_CONTEXT;
+	 ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog);
+}
+
+void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetRenderbufferParameteriv(ctx, target, pname, params);
+}
+
+void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetShaderiv(ctx, shader, pname, params);
+}
+
+void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+	GET_CONTEXT;
+	 ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog);
+}
+
+void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+	GET_CONTEXT;
+	 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision);
+}
+
+void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+	GET_CONTEXT;
+	 ctx->glGetShaderSource(ctx, shader, bufsize, length, source);
+}
+
+const GLubyte* glGetString(GLenum name)
+{
+	GET_CONTEXT;
+	 return ctx->glGetString(ctx, name);
+}
+
+void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetTexParameterfv(ctx, target, pname, params);
+}
+
+void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetTexParameteriv(ctx, target, pname, params);
+}
+
+void glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetUniformfv(ctx, program, location, params);
+}
+
+void glGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetUniformiv(ctx, program, location, params);
+}
+
+int glGetUniformLocation(GLuint program, const GLchar* name)
+{
+	GET_CONTEXT;
+	 return ctx->glGetUniformLocation(ctx, program, name);
+}
+
+void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetVertexAttribfv(ctx, index, pname, params);
+}
+
+void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetVertexAttribiv(ctx, index, pname, params);
+}
+
+void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
+{
+	GET_CONTEXT;
+	 ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer);
+}
+
+void glHint(GLenum target, GLenum mode)
+{
+	GET_CONTEXT;
+	 ctx->glHint(ctx, target, mode);
+}
+
+GLboolean glIsBuffer(GLuint buffer)
+{
+	GET_CONTEXT;
+	 return ctx->glIsBuffer(ctx, buffer);
+}
+
+GLboolean glIsEnabled(GLenum cap)
+{
+	GET_CONTEXT;
+	 return ctx->glIsEnabled(ctx, cap);
+}
+
+GLboolean glIsFramebuffer(GLuint framebuffer)
+{
+	GET_CONTEXT;
+	 return ctx->glIsFramebuffer(ctx, framebuffer);
+}
+
+GLboolean glIsProgram(GLuint program)
+{
+	GET_CONTEXT;
+	 return ctx->glIsProgram(ctx, program);
+}
+
+GLboolean glIsRenderbuffer(GLuint renderbuffer)
+{
+	GET_CONTEXT;
+	 return ctx->glIsRenderbuffer(ctx, renderbuffer);
+}
+
+GLboolean glIsShader(GLuint shader)
+{
+	GET_CONTEXT;
+	 return ctx->glIsShader(ctx, shader);
+}
+
+GLboolean glIsTexture(GLuint texture)
+{
+	GET_CONTEXT;
+	 return ctx->glIsTexture(ctx, texture);
+}
+
+void glLineWidth(GLfloat width)
+{
+	GET_CONTEXT;
+	 ctx->glLineWidth(ctx, width);
+}
+
+void glLinkProgram(GLuint program)
+{
+	GET_CONTEXT;
+	 ctx->glLinkProgram(ctx, program);
+}
+
+void glPixelStorei(GLenum pname, GLint param)
+{
+	GET_CONTEXT;
+	 ctx->glPixelStorei(ctx, pname, param);
+}
+
+void glPolygonOffset(GLfloat factor, GLfloat units)
+{
+	GET_CONTEXT;
+	 ctx->glPolygonOffset(ctx, factor, units);
+}
+
+void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+	GET_CONTEXT;
+	 ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
+}
+
+void glReleaseShaderCompiler()
+{
+	GET_CONTEXT;
+	 ctx->glReleaseShaderCompiler(ctx);
+}
+
+void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+	GET_CONTEXT;
+	 ctx->glRenderbufferStorage(ctx, target, internalformat, width, height);
+}
+
+void glSampleCoverage(GLclampf value, GLboolean invert)
+{
+	GET_CONTEXT;
+	 ctx->glSampleCoverage(ctx, value, invert);
+}
+
+void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+	GET_CONTEXT;
+	 ctx->glScissor(ctx, x, y, width, height);
+}
+
+void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+{
+	GET_CONTEXT;
+	 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length);
+}
+
+void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
+{
+	GET_CONTEXT;
+	 ctx->glShaderSource(ctx, shader, count, string, length);
+}
+
+void glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+	GET_CONTEXT;
+	 ctx->glStencilFunc(ctx, func, ref, mask);
+}
+
+void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+	GET_CONTEXT;
+	 ctx->glStencilFuncSeparate(ctx, face, func, ref, mask);
+}
+
+void glStencilMask(GLuint mask)
+{
+	GET_CONTEXT;
+	 ctx->glStencilMask(ctx, mask);
+}
+
+void glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+	GET_CONTEXT;
+	 ctx->glStencilMaskSeparate(ctx, face, mask);
+}
+
+void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+	GET_CONTEXT;
+	 ctx->glStencilOp(ctx, fail, zfail, zpass);
+}
+
+void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+	GET_CONTEXT;
+	 ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass);
+}
+
+void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+	GET_CONTEXT;
+	 ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+	GET_CONTEXT;
+	 ctx->glTexParameterf(ctx, target, pname, param);
+}
+
+void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+	GET_CONTEXT;
+	 ctx->glTexParameterfv(ctx, target, pname, params);
+}
+
+void glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+	GET_CONTEXT;
+	 ctx->glTexParameteri(ctx, target, pname, param);
+}
+
+void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+	GET_CONTEXT;
+	 ctx->glTexParameteriv(ctx, target, pname, params);
+}
+
+void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+	GET_CONTEXT;
+	 ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+void glUniform1f(GLint location, GLfloat x)
+{
+	GET_CONTEXT;
+	 ctx->glUniform1f(ctx, location, x);
+}
+
+void glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+	GET_CONTEXT;
+	 ctx->glUniform1fv(ctx, location, count, v);
+}
+
+void glUniform1i(GLint location, GLint x)
+{
+	GET_CONTEXT;
+	 ctx->glUniform1i(ctx, location, x);
+}
+
+void glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+	GET_CONTEXT;
+	 ctx->glUniform1iv(ctx, location, count, v);
+}
+
+void glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+	GET_CONTEXT;
+	 ctx->glUniform2f(ctx, location, x, y);
+}
+
+void glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+	GET_CONTEXT;
+	 ctx->glUniform2fv(ctx, location, count, v);
+}
+
+void glUniform2i(GLint location, GLint x, GLint y)
+{
+	GET_CONTEXT;
+	 ctx->glUniform2i(ctx, location, x, y);
+}
+
+void glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+	GET_CONTEXT;
+	 ctx->glUniform2iv(ctx, location, count, v);
+}
+
+void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+	GET_CONTEXT;
+	 ctx->glUniform3f(ctx, location, x, y, z);
+}
+
+void glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+	GET_CONTEXT;
+	 ctx->glUniform3fv(ctx, location, count, v);
+}
+
+void glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+	GET_CONTEXT;
+	 ctx->glUniform3i(ctx, location, x, y, z);
+}
+
+void glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+	GET_CONTEXT;
+	 ctx->glUniform3iv(ctx, location, count, v);
+}
+
+void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+	GET_CONTEXT;
+	 ctx->glUniform4f(ctx, location, x, y, z, w);
+}
+
+void glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+	GET_CONTEXT;
+	 ctx->glUniform4fv(ctx, location, count, v);
+}
+
+void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+	GET_CONTEXT;
+	 ctx->glUniform4i(ctx, location, x, y, z, w);
+}
+
+void glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+	GET_CONTEXT;
+	 ctx->glUniform4iv(ctx, location, count, v);
+}
+
+void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+	GET_CONTEXT;
+	 ctx->glUniformMatrix2fv(ctx, location, count, transpose, value);
+}
+
+void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+	GET_CONTEXT;
+	 ctx->glUniformMatrix3fv(ctx, location, count, transpose, value);
+}
+
+void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+	GET_CONTEXT;
+	 ctx->glUniformMatrix4fv(ctx, location, count, transpose, value);
+}
+
+void glUseProgram(GLuint program)
+{
+	GET_CONTEXT;
+	 ctx->glUseProgram(ctx, program);
+}
+
+void glValidateProgram(GLuint program)
+{
+	GET_CONTEXT;
+	 ctx->glValidateProgram(ctx, program);
+}
+
+void glVertexAttrib1f(GLuint indx, GLfloat x)
+{
+	GET_CONTEXT;
+	 ctx->glVertexAttrib1f(ctx, indx, x);
+}
+
+void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+	GET_CONTEXT;
+	 ctx->glVertexAttrib1fv(ctx, indx, values);
+}
+
+void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+	GET_CONTEXT;
+	 ctx->glVertexAttrib2f(ctx, indx, x, y);
+}
+
+void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+	GET_CONTEXT;
+	 ctx->glVertexAttrib2fv(ctx, indx, values);
+}
+
+void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+	GET_CONTEXT;
+	 ctx->glVertexAttrib3f(ctx, indx, x, y, z);
+}
+
+void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+	GET_CONTEXT;
+	 ctx->glVertexAttrib3fv(ctx, indx, values);
+}
+
+void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+	GET_CONTEXT;
+	 ctx->glVertexAttrib4f(ctx, indx, x, y, z, w);
+}
+
+void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+	GET_CONTEXT;
+	 ctx->glVertexAttrib4fv(ctx, indx, values);
+}
+
+void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+{
+	GET_CONTEXT;
+	 ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr);
+}
+
+void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+	GET_CONTEXT;
+	 ctx->glViewport(ctx, x, y, width, height);
+}
+
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+	GET_CONTEXT;
+	 ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
+}
+
+void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+	GET_CONTEXT;
+	 ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
+}
+
+void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+	GET_CONTEXT;
+	 ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary);
+}
+
+void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length)
+{
+	GET_CONTEXT;
+	 ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length);
+}
+
+void* glMapBufferOES(GLenum target, GLenum access)
+{
+	GET_CONTEXT;
+	 return ctx->glMapBufferOES(ctx, target, access);
+}
+
+GLboolean glUnmapBufferOES(GLenum target)
+{
+	GET_CONTEXT;
+	 return ctx->glUnmapBufferOES(ctx, target);
+}
+
+void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+	GET_CONTEXT;
+	 ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
+{
+	GET_CONTEXT;
+	 ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+	GET_CONTEXT;
+	 ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+	GET_CONTEXT;
+	 ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+	GET_CONTEXT;
+	 ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+	GET_CONTEXT;
+	 ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset);
+}
+
+void glBindVertexArrayOES(GLuint array)
+{
+	GET_CONTEXT;
+	 ctx->glBindVertexArrayOES(ctx, array);
+}
+
+void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
+{
+	GET_CONTEXT;
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glDeleteVertexArraysOES(ctx, n, arrays);
+}
+
+void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
+{
+	GET_CONTEXT;
+	 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+	 ctx->glGenVertexArraysOES(ctx, n, arrays);
+}
+
+GLboolean glIsVertexArrayOES(GLuint array)
+{
+	GET_CONTEXT;
+	 return ctx->glIsVertexArrayOES(ctx, array);
+}
+
+void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+	GET_CONTEXT;
+	 ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
+}
+
+void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
+{
+	GET_CONTEXT;
+	 ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
+}
+
+void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
+{
+	GET_CONTEXT;
+	 ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
+}
+
+void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups)
+{
+	GET_CONTEXT;
+	 ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups);
+}
+
+void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters)
+{
+	GET_CONTEXT;
+	 ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters);
+}
+
+void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString)
+{
+	GET_CONTEXT;
+	 ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString);
+}
+
+void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString)
+{
+	GET_CONTEXT;
+	 ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString);
+}
+
+void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data)
+{
+	GET_CONTEXT;
+	 ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data);
+}
+
+void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors)
+{
+	GET_CONTEXT;
+	 ctx->glGenPerfMonitorsAMD(ctx, n, monitors);
+}
+
+void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors)
+{
+	GET_CONTEXT;
+	 ctx->glDeletePerfMonitorsAMD(ctx, n, monitors);
+}
+
+void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList)
+{
+	GET_CONTEXT;
+	 ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList);
+}
+
+void glBeginPerfMonitorAMD(GLuint monitor)
+{
+	GET_CONTEXT;
+	 ctx->glBeginPerfMonitorAMD(ctx, monitor);
+}
+
+void glEndPerfMonitorAMD(GLuint monitor)
+{
+	GET_CONTEXT;
+	 ctx->glEndPerfMonitorAMD(ctx, monitor);
+}
+
+void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten)
+{
+	GET_CONTEXT;
+	 ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten);
+}
+
+void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+	GET_CONTEXT;
+	 ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
+}
+
+void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
+{
+	GET_CONTEXT;
+	 ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
+}
+
+void glDeleteFencesNV(GLsizei n, const GLuint* fences)
+{
+	GET_CONTEXT;
+	 ctx->glDeleteFencesNV(ctx, n, fences);
+}
+
+void glGenFencesNV(GLsizei n, GLuint* fences)
+{
+	GET_CONTEXT;
+	 ctx->glGenFencesNV(ctx, n, fences);
+}
+
+GLboolean glIsFenceNV(GLuint fence)
+{
+	GET_CONTEXT;
+	 return ctx->glIsFenceNV(ctx, fence);
+}
+
+GLboolean glTestFenceNV(GLuint fence)
+{
+	GET_CONTEXT;
+	 return ctx->glTestFenceNV(ctx, fence);
+}
+
+void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
+{
+	GET_CONTEXT;
+	 ctx->glGetFenceivNV(ctx, fence, pname, params);
+}
+
+void glFinishFenceNV(GLuint fence)
+{
+	GET_CONTEXT;
+	 ctx->glFinishFenceNV(ctx, fence);
+}
+
+void glSetFenceNV(GLuint fence, GLenum condition)
+{
+	GET_CONTEXT;
+	 ctx->glSetFenceNV(ctx, fence, condition);
+}
+
+void glCoverageMaskNV(GLboolean mask)
+{
+	GET_CONTEXT;
+	 ctx->glCoverageMaskNV(ctx, mask);
+}
+
+void glCoverageOperationNV(GLenum operation)
+{
+	GET_CONTEXT;
+	 ctx->glCoverageOperationNV(ctx, operation);
+}
+
+void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
+{
+	GET_CONTEXT;
+	 ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
+}
+
+void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
+{
+	GET_CONTEXT;
+	 ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
+}
+
+void glEnableDriverControlQCOM(GLuint driverControl)
+{
+	GET_CONTEXT;
+	 ctx->glEnableDriverControlQCOM(ctx, driverControl);
+}
+
+void glDisableDriverControlQCOM(GLuint driverControl)
+{
+	GET_CONTEXT;
+	 ctx->glDisableDriverControlQCOM(ctx, driverControl);
+}
+
+void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
+{
+	GET_CONTEXT;
+	 ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
+}
+
+void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
+{
+	GET_CONTEXT;
+	 ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
+}
+
+void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
+{
+	GET_CONTEXT;
+	 ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
+}
+
+void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
+{
+	GET_CONTEXT;
+	 ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
+}
+
+void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
+{
+	GET_CONTEXT;
+	 ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
+}
+
+void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
+{
+	GET_CONTEXT;
+	 ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
+}
+
+void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
+{
+	GET_CONTEXT;
+	 ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
+}
+
+void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params)
+{
+	GET_CONTEXT;
+	 ctx->glExtGetBufferPointervQCOM(ctx, target, params);
+}
+
+void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
+{
+	GET_CONTEXT;
+	 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
+}
+
+void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
+{
+	GET_CONTEXT;
+	 ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
+}
+
+GLboolean glExtIsProgramBinaryQCOM(GLuint program)
+{
+	GET_CONTEXT;
+	 return ctx->glExtIsProgramBinaryQCOM(ctx, program);
+}
+
+void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
+{
+	GET_CONTEXT;
+	 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
+}
+
+void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
+{
+	GET_CONTEXT;
+	 ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
+}
+
+void glEndTilingQCOM(GLbitfield preserveMask)
+{
+	GET_CONTEXT;
+	 ctx->glEndTilingQCOM(ctx, preserveMask);
+}
+
+void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
+{
+	GET_CONTEXT;
+	 ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen);
+}
+
+void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
+{
+	GET_CONTEXT;
+	 ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset);
+}
+
+void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
+{
+	GET_CONTEXT;
+	 ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
+}
+
+void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
+{
+	GET_CONTEXT;
+	 ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
+}
+
+void glGetCompressedTextureFormats(int count, GLint* formats)
+{
+	GET_CONTEXT;
+	 ctx->glGetCompressedTextureFormats(ctx, count, formats);
+}
+
+void glShaderString(GLuint shader, const GLchar* string, GLsizei len)
+{
+	GET_CONTEXT;
+	 ctx->glShaderString(ctx, shader, string, len);
+}
+
+int glFinishRoundTrip()
+{
+	GET_CONTEXT;
+	 return ctx->glFinishRoundTrip(ctx);
+}
+
diff --git a/system/GLESv2_enc/gl2_ftable.h b/system/GLESv2_enc/gl2_ftable.h
new file mode 100644
index 0000000..4cbda78
--- /dev/null
+++ b/system/GLESv2_enc/gl2_ftable.h
@@ -0,0 +1,216 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __gl2_client_ftable_t_h
+#define __gl2_client_ftable_t_h
+
+
+static struct _gl2_funcs_by_name {
+	const char *name;
+	void *proc;
+} gl2_funcs_by_name[] = {
+	{"glActiveTexture", (void*)glActiveTexture},
+	{"glAttachShader", (void*)glAttachShader},
+	{"glBindAttribLocation", (void*)glBindAttribLocation},
+	{"glBindBuffer", (void*)glBindBuffer},
+	{"glBindFramebuffer", (void*)glBindFramebuffer},
+	{"glBindRenderbuffer", (void*)glBindRenderbuffer},
+	{"glBindTexture", (void*)glBindTexture},
+	{"glBlendColor", (void*)glBlendColor},
+	{"glBlendEquation", (void*)glBlendEquation},
+	{"glBlendEquationSeparate", (void*)glBlendEquationSeparate},
+	{"glBlendFunc", (void*)glBlendFunc},
+	{"glBlendFuncSeparate", (void*)glBlendFuncSeparate},
+	{"glBufferData", (void*)glBufferData},
+	{"glBufferSubData", (void*)glBufferSubData},
+	{"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
+	{"glClear", (void*)glClear},
+	{"glClearColor", (void*)glClearColor},
+	{"glClearDepthf", (void*)glClearDepthf},
+	{"glClearStencil", (void*)glClearStencil},
+	{"glColorMask", (void*)glColorMask},
+	{"glCompileShader", (void*)glCompileShader},
+	{"glCompressedTexImage2D", (void*)glCompressedTexImage2D},
+	{"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D},
+	{"glCopyTexImage2D", (void*)glCopyTexImage2D},
+	{"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D},
+	{"glCreateProgram", (void*)glCreateProgram},
+	{"glCreateShader", (void*)glCreateShader},
+	{"glCullFace", (void*)glCullFace},
+	{"glDeleteBuffers", (void*)glDeleteBuffers},
+	{"glDeleteFramebuffers", (void*)glDeleteFramebuffers},
+	{"glDeleteProgram", (void*)glDeleteProgram},
+	{"glDeleteRenderbuffers", (void*)glDeleteRenderbuffers},
+	{"glDeleteShader", (void*)glDeleteShader},
+	{"glDeleteTextures", (void*)glDeleteTextures},
+	{"glDepthFunc", (void*)glDepthFunc},
+	{"glDepthMask", (void*)glDepthMask},
+	{"glDepthRangef", (void*)glDepthRangef},
+	{"glDetachShader", (void*)glDetachShader},
+	{"glDisable", (void*)glDisable},
+	{"glDisableVertexAttribArray", (void*)glDisableVertexAttribArray},
+	{"glDrawArrays", (void*)glDrawArrays},
+	{"glDrawElements", (void*)glDrawElements},
+	{"glEnable", (void*)glEnable},
+	{"glEnableVertexAttribArray", (void*)glEnableVertexAttribArray},
+	{"glFinish", (void*)glFinish},
+	{"glFlush", (void*)glFlush},
+	{"glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer},
+	{"glFramebufferTexture2D", (void*)glFramebufferTexture2D},
+	{"glFrontFace", (void*)glFrontFace},
+	{"glGenBuffers", (void*)glGenBuffers},
+	{"glGenerateMipmap", (void*)glGenerateMipmap},
+	{"glGenFramebuffers", (void*)glGenFramebuffers},
+	{"glGenRenderbuffers", (void*)glGenRenderbuffers},
+	{"glGenTextures", (void*)glGenTextures},
+	{"glGetActiveAttrib", (void*)glGetActiveAttrib},
+	{"glGetActiveUniform", (void*)glGetActiveUniform},
+	{"glGetAttachedShaders", (void*)glGetAttachedShaders},
+	{"glGetAttribLocation", (void*)glGetAttribLocation},
+	{"glGetBooleanv", (void*)glGetBooleanv},
+	{"glGetBufferParameteriv", (void*)glGetBufferParameteriv},
+	{"glGetError", (void*)glGetError},
+	{"glGetFloatv", (void*)glGetFloatv},
+	{"glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv},
+	{"glGetIntegerv", (void*)glGetIntegerv},
+	{"glGetProgramiv", (void*)glGetProgramiv},
+	{"glGetProgramInfoLog", (void*)glGetProgramInfoLog},
+	{"glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv},
+	{"glGetShaderiv", (void*)glGetShaderiv},
+	{"glGetShaderInfoLog", (void*)glGetShaderInfoLog},
+	{"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat},
+	{"glGetShaderSource", (void*)glGetShaderSource},
+	{"glGetString", (void*)glGetString},
+	{"glGetTexParameterfv", (void*)glGetTexParameterfv},
+	{"glGetTexParameteriv", (void*)glGetTexParameteriv},
+	{"glGetUniformfv", (void*)glGetUniformfv},
+	{"glGetUniformiv", (void*)glGetUniformiv},
+	{"glGetUniformLocation", (void*)glGetUniformLocation},
+	{"glGetVertexAttribfv", (void*)glGetVertexAttribfv},
+	{"glGetVertexAttribiv", (void*)glGetVertexAttribiv},
+	{"glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv},
+	{"glHint", (void*)glHint},
+	{"glIsBuffer", (void*)glIsBuffer},
+	{"glIsEnabled", (void*)glIsEnabled},
+	{"glIsFramebuffer", (void*)glIsFramebuffer},
+	{"glIsProgram", (void*)glIsProgram},
+	{"glIsRenderbuffer", (void*)glIsRenderbuffer},
+	{"glIsShader", (void*)glIsShader},
+	{"glIsTexture", (void*)glIsTexture},
+	{"glLineWidth", (void*)glLineWidth},
+	{"glLinkProgram", (void*)glLinkProgram},
+	{"glPixelStorei", (void*)glPixelStorei},
+	{"glPolygonOffset", (void*)glPolygonOffset},
+	{"glReadPixels", (void*)glReadPixels},
+	{"glReleaseShaderCompiler", (void*)glReleaseShaderCompiler},
+	{"glRenderbufferStorage", (void*)glRenderbufferStorage},
+	{"glSampleCoverage", (void*)glSampleCoverage},
+	{"glScissor", (void*)glScissor},
+	{"glShaderBinary", (void*)glShaderBinary},
+	{"glShaderSource", (void*)glShaderSource},
+	{"glStencilFunc", (void*)glStencilFunc},
+	{"glStencilFuncSeparate", (void*)glStencilFuncSeparate},
+	{"glStencilMask", (void*)glStencilMask},
+	{"glStencilMaskSeparate", (void*)glStencilMaskSeparate},
+	{"glStencilOp", (void*)glStencilOp},
+	{"glStencilOpSeparate", (void*)glStencilOpSeparate},
+	{"glTexImage2D", (void*)glTexImage2D},
+	{"glTexParameterf", (void*)glTexParameterf},
+	{"glTexParameterfv", (void*)glTexParameterfv},
+	{"glTexParameteri", (void*)glTexParameteri},
+	{"glTexParameteriv", (void*)glTexParameteriv},
+	{"glTexSubImage2D", (void*)glTexSubImage2D},
+	{"glUniform1f", (void*)glUniform1f},
+	{"glUniform1fv", (void*)glUniform1fv},
+	{"glUniform1i", (void*)glUniform1i},
+	{"glUniform1iv", (void*)glUniform1iv},
+	{"glUniform2f", (void*)glUniform2f},
+	{"glUniform2fv", (void*)glUniform2fv},
+	{"glUniform2i", (void*)glUniform2i},
+	{"glUniform2iv", (void*)glUniform2iv},
+	{"glUniform3f", (void*)glUniform3f},
+	{"glUniform3fv", (void*)glUniform3fv},
+	{"glUniform3i", (void*)glUniform3i},
+	{"glUniform3iv", (void*)glUniform3iv},
+	{"glUniform4f", (void*)glUniform4f},
+	{"glUniform4fv", (void*)glUniform4fv},
+	{"glUniform4i", (void*)glUniform4i},
+	{"glUniform4iv", (void*)glUniform4iv},
+	{"glUniformMatrix2fv", (void*)glUniformMatrix2fv},
+	{"glUniformMatrix3fv", (void*)glUniformMatrix3fv},
+	{"glUniformMatrix4fv", (void*)glUniformMatrix4fv},
+	{"glUseProgram", (void*)glUseProgram},
+	{"glValidateProgram", (void*)glValidateProgram},
+	{"glVertexAttrib1f", (void*)glVertexAttrib1f},
+	{"glVertexAttrib1fv", (void*)glVertexAttrib1fv},
+	{"glVertexAttrib2f", (void*)glVertexAttrib2f},
+	{"glVertexAttrib2fv", (void*)glVertexAttrib2fv},
+	{"glVertexAttrib3f", (void*)glVertexAttrib3f},
+	{"glVertexAttrib3fv", (void*)glVertexAttrib3fv},
+	{"glVertexAttrib4f", (void*)glVertexAttrib4f},
+	{"glVertexAttrib4fv", (void*)glVertexAttrib4fv},
+	{"glVertexAttribPointer", (void*)glVertexAttribPointer},
+	{"glViewport", (void*)glViewport},
+	{"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES},
+	{"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES},
+	{"glGetProgramBinaryOES", (void*)glGetProgramBinaryOES},
+	{"glProgramBinaryOES", (void*)glProgramBinaryOES},
+	{"glMapBufferOES", (void*)glMapBufferOES},
+	{"glUnmapBufferOES", (void*)glUnmapBufferOES},
+	{"glTexImage3DOES", (void*)glTexImage3DOES},
+	{"glTexSubImage3DOES", (void*)glTexSubImage3DOES},
+	{"glCopyTexSubImage3DOES", (void*)glCopyTexSubImage3DOES},
+	{"glCompressedTexImage3DOES", (void*)glCompressedTexImage3DOES},
+	{"glCompressedTexSubImage3DOES", (void*)glCompressedTexSubImage3DOES},
+	{"glFramebufferTexture3DOES", (void*)glFramebufferTexture3DOES},
+	{"glBindVertexArrayOES", (void*)glBindVertexArrayOES},
+	{"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES},
+	{"glGenVertexArraysOES", (void*)glGenVertexArraysOES},
+	{"glIsVertexArrayOES", (void*)glIsVertexArrayOES},
+	{"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT},
+	{"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT},
+	{"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT},
+	{"glGetPerfMonitorGroupsAMD", (void*)glGetPerfMonitorGroupsAMD},
+	{"glGetPerfMonitorCountersAMD", (void*)glGetPerfMonitorCountersAMD},
+	{"glGetPerfMonitorGroupStringAMD", (void*)glGetPerfMonitorGroupStringAMD},
+	{"glGetPerfMonitorCounterStringAMD", (void*)glGetPerfMonitorCounterStringAMD},
+	{"glGetPerfMonitorCounterInfoAMD", (void*)glGetPerfMonitorCounterInfoAMD},
+	{"glGenPerfMonitorsAMD", (void*)glGenPerfMonitorsAMD},
+	{"glDeletePerfMonitorsAMD", (void*)glDeletePerfMonitorsAMD},
+	{"glSelectPerfMonitorCountersAMD", (void*)glSelectPerfMonitorCountersAMD},
+	{"glBeginPerfMonitorAMD", (void*)glBeginPerfMonitorAMD},
+	{"glEndPerfMonitorAMD", (void*)glEndPerfMonitorAMD},
+	{"glGetPerfMonitorCounterDataAMD", (void*)glGetPerfMonitorCounterDataAMD},
+	{"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG},
+	{"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG},
+	{"glDeleteFencesNV", (void*)glDeleteFencesNV},
+	{"glGenFencesNV", (void*)glGenFencesNV},
+	{"glIsFenceNV", (void*)glIsFenceNV},
+	{"glTestFenceNV", (void*)glTestFenceNV},
+	{"glGetFenceivNV", (void*)glGetFenceivNV},
+	{"glFinishFenceNV", (void*)glFinishFenceNV},
+	{"glSetFenceNV", (void*)glSetFenceNV},
+	{"glCoverageMaskNV", (void*)glCoverageMaskNV},
+	{"glCoverageOperationNV", (void*)glCoverageOperationNV},
+	{"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM},
+	{"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM},
+	{"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM},
+	{"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM},
+	{"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM},
+	{"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM},
+	{"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM},
+	{"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM},
+	{"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM},
+	{"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM},
+	{"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM},
+	{"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM},
+	{"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
+	{"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM},
+	{"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM},
+	{"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
+	{"glStartTilingQCOM", (void*)glStartTilingQCOM},
+	{"glEndTilingQCOM", (void*)glEndTilingQCOM},
+};
+static int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name);
+
+
+#endif
diff --git a/system/GLESv2_enc/gl2_opcodes.h b/system/GLESv2_enc/gl2_opcodes.h
new file mode 100644
index 0000000..5e7857f
--- /dev/null
+++ b/system/GLESv2_enc/gl2_opcodes.h
@@ -0,0 +1,217 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __GUARD_gl2_opcodes_h_
+#define __GUARD_gl2_opcodes_h_
+
+#define OP_glActiveTexture 					2048
+#define OP_glAttachShader 					2049
+#define OP_glBindAttribLocation 					2050
+#define OP_glBindBuffer 					2051
+#define OP_glBindFramebuffer 					2052
+#define OP_glBindRenderbuffer 					2053
+#define OP_glBindTexture 					2054
+#define OP_glBlendColor 					2055
+#define OP_glBlendEquation 					2056
+#define OP_glBlendEquationSeparate 					2057
+#define OP_glBlendFunc 					2058
+#define OP_glBlendFuncSeparate 					2059
+#define OP_glBufferData 					2060
+#define OP_glBufferSubData 					2061
+#define OP_glCheckFramebufferStatus 					2062
+#define OP_glClear 					2063
+#define OP_glClearColor 					2064
+#define OP_glClearDepthf 					2065
+#define OP_glClearStencil 					2066
+#define OP_glColorMask 					2067
+#define OP_glCompileShader 					2068
+#define OP_glCompressedTexImage2D 					2069
+#define OP_glCompressedTexSubImage2D 					2070
+#define OP_glCopyTexImage2D 					2071
+#define OP_glCopyTexSubImage2D 					2072
+#define OP_glCreateProgram 					2073
+#define OP_glCreateShader 					2074
+#define OP_glCullFace 					2075
+#define OP_glDeleteBuffers 					2076
+#define OP_glDeleteFramebuffers 					2077
+#define OP_glDeleteProgram 					2078
+#define OP_glDeleteRenderbuffers 					2079
+#define OP_glDeleteShader 					2080
+#define OP_glDeleteTextures 					2081
+#define OP_glDepthFunc 					2082
+#define OP_glDepthMask 					2083
+#define OP_glDepthRangef 					2084
+#define OP_glDetachShader 					2085
+#define OP_glDisable 					2086
+#define OP_glDisableVertexAttribArray 					2087
+#define OP_glDrawArrays 					2088
+#define OP_glDrawElements 					2089
+#define OP_glEnable 					2090
+#define OP_glEnableVertexAttribArray 					2091
+#define OP_glFinish 					2092
+#define OP_glFlush 					2093
+#define OP_glFramebufferRenderbuffer 					2094
+#define OP_glFramebufferTexture2D 					2095
+#define OP_glFrontFace 					2096
+#define OP_glGenBuffers 					2097
+#define OP_glGenerateMipmap 					2098
+#define OP_glGenFramebuffers 					2099
+#define OP_glGenRenderbuffers 					2100
+#define OP_glGenTextures 					2101
+#define OP_glGetActiveAttrib 					2102
+#define OP_glGetActiveUniform 					2103
+#define OP_glGetAttachedShaders 					2104
+#define OP_glGetAttribLocation 					2105
+#define OP_glGetBooleanv 					2106
+#define OP_glGetBufferParameteriv 					2107
+#define OP_glGetError 					2108
+#define OP_glGetFloatv 					2109
+#define OP_glGetFramebufferAttachmentParameteriv 					2110
+#define OP_glGetIntegerv 					2111
+#define OP_glGetProgramiv 					2112
+#define OP_glGetProgramInfoLog 					2113
+#define OP_glGetRenderbufferParameteriv 					2114
+#define OP_glGetShaderiv 					2115
+#define OP_glGetShaderInfoLog 					2116
+#define OP_glGetShaderPrecisionFormat 					2117
+#define OP_glGetShaderSource 					2118
+#define OP_glGetString 					2119
+#define OP_glGetTexParameterfv 					2120
+#define OP_glGetTexParameteriv 					2121
+#define OP_glGetUniformfv 					2122
+#define OP_glGetUniformiv 					2123
+#define OP_glGetUniformLocation 					2124
+#define OP_glGetVertexAttribfv 					2125
+#define OP_glGetVertexAttribiv 					2126
+#define OP_glGetVertexAttribPointerv 					2127
+#define OP_glHint 					2128
+#define OP_glIsBuffer 					2129
+#define OP_glIsEnabled 					2130
+#define OP_glIsFramebuffer 					2131
+#define OP_glIsProgram 					2132
+#define OP_glIsRenderbuffer 					2133
+#define OP_glIsShader 					2134
+#define OP_glIsTexture 					2135
+#define OP_glLineWidth 					2136
+#define OP_glLinkProgram 					2137
+#define OP_glPixelStorei 					2138
+#define OP_glPolygonOffset 					2139
+#define OP_glReadPixels 					2140
+#define OP_glReleaseShaderCompiler 					2141
+#define OP_glRenderbufferStorage 					2142
+#define OP_glSampleCoverage 					2143
+#define OP_glScissor 					2144
+#define OP_glShaderBinary 					2145
+#define OP_glShaderSource 					2146
+#define OP_glStencilFunc 					2147
+#define OP_glStencilFuncSeparate 					2148
+#define OP_glStencilMask 					2149
+#define OP_glStencilMaskSeparate 					2150
+#define OP_glStencilOp 					2151
+#define OP_glStencilOpSeparate 					2152
+#define OP_glTexImage2D 					2153
+#define OP_glTexParameterf 					2154
+#define OP_glTexParameterfv 					2155
+#define OP_glTexParameteri 					2156
+#define OP_glTexParameteriv 					2157
+#define OP_glTexSubImage2D 					2158
+#define OP_glUniform1f 					2159
+#define OP_glUniform1fv 					2160
+#define OP_glUniform1i 					2161
+#define OP_glUniform1iv 					2162
+#define OP_glUniform2f 					2163
+#define OP_glUniform2fv 					2164
+#define OP_glUniform2i 					2165
+#define OP_glUniform2iv 					2166
+#define OP_glUniform3f 					2167
+#define OP_glUniform3fv 					2168
+#define OP_glUniform3i 					2169
+#define OP_glUniform3iv 					2170
+#define OP_glUniform4f 					2171
+#define OP_glUniform4fv 					2172
+#define OP_glUniform4i 					2173
+#define OP_glUniform4iv 					2174
+#define OP_glUniformMatrix2fv 					2175
+#define OP_glUniformMatrix3fv 					2176
+#define OP_glUniformMatrix4fv 					2177
+#define OP_glUseProgram 					2178
+#define OP_glValidateProgram 					2179
+#define OP_glVertexAttrib1f 					2180
+#define OP_glVertexAttrib1fv 					2181
+#define OP_glVertexAttrib2f 					2182
+#define OP_glVertexAttrib2fv 					2183
+#define OP_glVertexAttrib3f 					2184
+#define OP_glVertexAttrib3fv 					2185
+#define OP_glVertexAttrib4f 					2186
+#define OP_glVertexAttrib4fv 					2187
+#define OP_glVertexAttribPointer 					2188
+#define OP_glViewport 					2189
+#define OP_glEGLImageTargetTexture2DOES 					2190
+#define OP_glEGLImageTargetRenderbufferStorageOES 					2191
+#define OP_glGetProgramBinaryOES 					2192
+#define OP_glProgramBinaryOES 					2193
+#define OP_glMapBufferOES 					2194
+#define OP_glUnmapBufferOES 					2195
+#define OP_glTexImage3DOES 					2196
+#define OP_glTexSubImage3DOES 					2197
+#define OP_glCopyTexSubImage3DOES 					2198
+#define OP_glCompressedTexImage3DOES 					2199
+#define OP_glCompressedTexSubImage3DOES 					2200
+#define OP_glFramebufferTexture3DOES 					2201
+#define OP_glBindVertexArrayOES 					2202
+#define OP_glDeleteVertexArraysOES 					2203
+#define OP_glGenVertexArraysOES 					2204
+#define OP_glIsVertexArrayOES 					2205
+#define OP_glDiscardFramebufferEXT 					2206
+#define OP_glMultiDrawArraysEXT 					2207
+#define OP_glMultiDrawElementsEXT 					2208
+#define OP_glGetPerfMonitorGroupsAMD 					2209
+#define OP_glGetPerfMonitorCountersAMD 					2210
+#define OP_glGetPerfMonitorGroupStringAMD 					2211
+#define OP_glGetPerfMonitorCounterStringAMD 					2212
+#define OP_glGetPerfMonitorCounterInfoAMD 					2213
+#define OP_glGenPerfMonitorsAMD 					2214
+#define OP_glDeletePerfMonitorsAMD 					2215
+#define OP_glSelectPerfMonitorCountersAMD 					2216
+#define OP_glBeginPerfMonitorAMD 					2217
+#define OP_glEndPerfMonitorAMD 					2218
+#define OP_glGetPerfMonitorCounterDataAMD 					2219
+#define OP_glRenderbufferStorageMultisampleIMG 					2220
+#define OP_glFramebufferTexture2DMultisampleIMG 					2221
+#define OP_glDeleteFencesNV 					2222
+#define OP_glGenFencesNV 					2223
+#define OP_glIsFenceNV 					2224
+#define OP_glTestFenceNV 					2225
+#define OP_glGetFenceivNV 					2226
+#define OP_glFinishFenceNV 					2227
+#define OP_glSetFenceNV 					2228
+#define OP_glCoverageMaskNV 					2229
+#define OP_glCoverageOperationNV 					2230
+#define OP_glGetDriverControlsQCOM 					2231
+#define OP_glGetDriverControlStringQCOM 					2232
+#define OP_glEnableDriverControlQCOM 					2233
+#define OP_glDisableDriverControlQCOM 					2234
+#define OP_glExtGetTexturesQCOM 					2235
+#define OP_glExtGetBuffersQCOM 					2236
+#define OP_glExtGetRenderbuffersQCOM 					2237
+#define OP_glExtGetFramebuffersQCOM 					2238
+#define OP_glExtGetTexLevelParameterivQCOM 					2239
+#define OP_glExtTexObjectStateOverrideiQCOM 					2240
+#define OP_glExtGetTexSubImageQCOM 					2241
+#define OP_glExtGetBufferPointervQCOM 					2242
+#define OP_glExtGetShadersQCOM 					2243
+#define OP_glExtGetProgramsQCOM 					2244
+#define OP_glExtIsProgramBinaryQCOM 					2245
+#define OP_glExtGetProgramBinarySourceQCOM 					2246
+#define OP_glStartTilingQCOM 					2247
+#define OP_glEndTilingQCOM 					2248
+#define OP_glVertexAttribPointerData 					2249
+#define OP_glVertexAttribPointerOffset 					2250
+#define OP_glDrawElementsOffset 					2251
+#define OP_glDrawElementsData 					2252
+#define OP_glGetCompressedTextureFormats 					2253
+#define OP_glShaderString 					2254
+#define OP_glFinishRoundTrip 					2255
+#define OP_last 					2256
+
+
+#endif
diff --git a/system/GLESv2_enc/gl2_types.h b/system/GLESv2_enc/gl2_types.h
new file mode 100644
index 0000000..bfff61d
--- /dev/null
+++ b/system/GLESv2_enc/gl2_types.h
@@ -0,0 +1,21 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GL_2_TYPES_H_
+#define _GL_2_TYPES_H_
+#include "gl_base_types.h"
+
+typedef void *GLvoidptr;
+#endif
diff --git a/system/OpenglSystemCommon/Android.mk b/system/OpenglSystemCommon/Android.mk
new file mode 100644
index 0000000..6198748
--- /dev/null
+++ b/system/OpenglSystemCommon/Android.mk
@@ -0,0 +1,13 @@
+LOCAL_PATH := $(call my-dir)
+
+$(call emugl-begin-shared-library,libOpenglSystemCommon)
+$(call emugl-import,libGLESv1_enc libGLESv2_enc lib_renderControl_enc)
+
+LOCAL_SRC_FILES := \
+    HostConnection.cpp \
+    QemuPipeStream.cpp \
+    ThreadInfo.cpp
+
+$(call emugl-export,C_INCLUDES,$(LOCAL_PATH) bionic/libc/private)
+
+$(call emugl-end-module)
diff --git a/system/OpenglSystemCommon/EGLClientIface.h b/system/OpenglSystemCommon/EGLClientIface.h
new file mode 100644
index 0000000..3c8cb55
--- /dev/null
+++ b/system/OpenglSystemCommon/EGLClientIface.h
@@ -0,0 +1,41 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#ifndef _SYSTEM_COMMON_EGL_CLIENT_IFACE_H
+#define _SYSTEM_COMMON_EGL_CLIENT_IFACE_H
+
+struct EGLThreadInfo;  // defined in ThreadInfo.h
+
+typedef struct {
+    EGLThreadInfo* (*getThreadInfo)();
+    const char* (*getGLString)(int glEnum);
+} EGLClient_eglInterface;
+
+typedef struct {
+    void* (*getProcAddress)(const char *funcName);
+    void (*init)();
+    void (*finish)();
+} EGLClient_glesInterface;
+
+//
+// Any GLES/GLES2 client API library should define a function named "init_emul_gles"
+// with the following prototype,
+// It will be called by EGL after loading the GLES library for initialization
+// and exchanging interface function pointers.
+//
+typedef EGLClient_glesInterface *(*init_emul_gles_t)(EGLClient_eglInterface *eglIface);
+
+#endif
diff --git a/system/OpenglSystemCommon/HostConnection.cpp b/system/OpenglSystemCommon/HostConnection.cpp
new file mode 100644
index 0000000..940f5ae
--- /dev/null
+++ b/system/OpenglSystemCommon/HostConnection.cpp
@@ -0,0 +1,153 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "HostConnection.h"
+#include "TcpStream.h"
+#include "QemuPipeStream.h"
+#include "ThreadInfo.h"
+#include <cutils/log.h>
+#include "GLEncoder.h"
+#include "GL2Encoder.h"
+
+#define STREAM_BUFFER_SIZE  4*1024*1024
+#define STREAM_PORT_NUM     22468
+
+/* Set to 1 to use a QEMU pipe, or 0 for a TCP connection */
+#define  USE_QEMU_PIPE  1
+
+HostConnection::HostConnection() :
+    m_stream(NULL),
+    m_glEnc(NULL),
+    m_gl2Enc(NULL),
+    m_rcEnc(NULL)
+{
+}
+
+HostConnection::~HostConnection()
+{
+    delete m_stream;
+    delete m_glEnc;
+    delete m_gl2Enc;
+    delete m_rcEnc;
+}
+
+HostConnection *HostConnection::get()
+{
+    /* TODO: Make this configurable with a system property */
+    const int useQemuPipe = USE_QEMU_PIPE;
+
+    // Get thread info
+    EGLThreadInfo *tinfo = getEGLThreadInfo();
+    if (!tinfo) {
+        return NULL;
+    }
+
+    if (tinfo->hostConn == NULL) {
+        HostConnection *con = new HostConnection();
+        if (NULL == con) {
+            return NULL;
+        }
+
+        if (useQemuPipe) {
+            QemuPipeStream *stream = new QemuPipeStream(STREAM_BUFFER_SIZE);
+            if (!stream) {
+                ALOGE("Failed to create QemuPipeStream for host connection!!!\n");
+                delete con;
+                return NULL;
+            }
+            if (stream->connect() < 0) {
+                ALOGE("Failed to connect to host (QemuPipeStream)!!!\n");
+                delete stream;
+                delete con;
+                return NULL;
+            }
+            con->m_stream = stream;
+        }
+        else /* !useQemuPipe */
+        {
+            TcpStream *stream = new TcpStream(STREAM_BUFFER_SIZE);
+            if (!stream) {
+                ALOGE("Failed to create TcpStream for host connection!!!\n");
+                delete con;
+                return NULL;
+            }
+
+            if (stream->connect("10.0.2.2", STREAM_PORT_NUM) < 0) {
+                ALOGE("Failed to connect to host (TcpStream)!!!\n");
+                delete stream;
+                delete con;
+                return NULL;
+            }
+            con->m_stream = stream;
+        }
+
+        // send zero 'clientFlags' to the host.
+        unsigned int *pClientFlags =
+                (unsigned int *)con->m_stream->allocBuffer(sizeof(unsigned int));
+        *pClientFlags = 0;
+        con->m_stream->commitBuffer(sizeof(unsigned int));
+
+        ALOGD("HostConnection::get() New Host Connection established %p, tid %d\n", con, gettid());
+        tinfo->hostConn = con;
+    }
+
+    return tinfo->hostConn;
+}
+
+GLEncoder *HostConnection::glEncoder()
+{
+    if (!m_glEnc) {
+        m_glEnc = new GLEncoder(m_stream);
+        DBG("HostConnection::glEncoder new encoder %p, tid %d", m_glEnc, gettid());
+        m_glEnc->setContextAccessor(s_getGLContext);
+    }
+    return m_glEnc;
+}
+
+GL2Encoder *HostConnection::gl2Encoder()
+{
+    if (!m_gl2Enc) {
+        m_gl2Enc = new GL2Encoder(m_stream);
+        DBG("HostConnection::gl2Encoder new encoder %p, tid %d", m_gl2Enc, gettid());
+        m_gl2Enc->setContextAccessor(s_getGL2Context);
+    }
+    return m_gl2Enc;
+}
+
+renderControl_encoder_context_t *HostConnection::rcEncoder()
+{
+    if (!m_rcEnc) {
+        m_rcEnc = new renderControl_encoder_context_t(m_stream);
+    }
+    return m_rcEnc;
+}
+
+gl_client_context_t *HostConnection::s_getGLContext()
+{
+    EGLThreadInfo *ti = getEGLThreadInfo();
+    if (ti->hostConn) {
+        return ti->hostConn->m_glEnc;
+    }
+    return NULL;
+}
+
+gl2_client_context_t *HostConnection::s_getGL2Context()
+{
+    EGLThreadInfo *ti = getEGLThreadInfo();
+    if (ti->hostConn) {
+        return ti->hostConn->m_gl2Enc;
+    }
+    return NULL;
+}
diff --git a/system/OpenglSystemCommon/HostConnection.h b/system/OpenglSystemCommon/HostConnection.h
new file mode 100644
index 0000000..e7a5ac4
--- /dev/null
+++ b/system/OpenglSystemCommon/HostConnection.h
@@ -0,0 +1,55 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __COMMON_HOST_CONNECTION_H
+#define __COMMON_HOST_CONNECTION_H
+
+#include "IOStream.h"
+#include "renderControl_enc.h"
+
+class GLEncoder;
+class gl_client_context_t;
+class GL2Encoder;
+class gl2_client_context_t;
+
+class HostConnection
+{
+public:
+    static HostConnection *get();
+    ~HostConnection();
+
+    GLEncoder *glEncoder();
+    GL2Encoder *gl2Encoder();
+    renderControl_encoder_context_t *rcEncoder();
+
+    void flush() {
+        if (m_stream) {
+            m_stream->flush();
+        }
+    }
+
+private:
+    HostConnection();
+    static gl_client_context_t  *s_getGLContext();
+    static gl2_client_context_t *s_getGL2Context();
+
+private:
+    IOStream *m_stream;
+    GLEncoder   *m_glEnc;
+    GL2Encoder  *m_gl2Enc;
+    renderControl_encoder_context_t *m_rcEnc;
+};
+
+#endif
diff --git a/system/OpenglSystemCommon/QemuPipeStream.cpp b/system/OpenglSystemCommon/QemuPipeStream.cpp
new file mode 100644
index 0000000..50c3d8b
--- /dev/null
+++ b/system/OpenglSystemCommon/QemuPipeStream.cpp
@@ -0,0 +1,190 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "QemuPipeStream.h"
+#include <hardware/qemu_pipe.h>
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <string.h>
+
+QemuPipeStream::QemuPipeStream(size_t bufSize) :
+    IOStream(bufSize),
+    m_sock(-1),
+    m_bufsize(bufSize),
+    m_buf(NULL)
+{
+}
+
+QemuPipeStream::QemuPipeStream(int sock, size_t bufSize) :
+    IOStream(bufSize),
+    m_sock(sock),
+    m_bufsize(bufSize),
+    m_buf(NULL)
+{
+}
+
+QemuPipeStream::~QemuPipeStream()
+{
+    if (m_sock >= 0) {
+        ::close(m_sock);
+    }
+    if (m_buf != NULL) {
+        free(m_buf);
+    }
+}
+
+
+int QemuPipeStream::connect(void)
+{
+    m_sock = qemu_pipe_open("opengles");
+    if (!valid()) return -1;
+    return 0;
+}
+
+void *QemuPipeStream::allocBuffer(size_t minSize)
+{
+    size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize);
+    if (!m_buf) {
+        m_buf = (unsigned char *)malloc(allocSize);
+    }
+    else if (m_bufsize < allocSize) {
+        unsigned char *p = (unsigned char *)realloc(m_buf, allocSize);
+        if (p != NULL) {
+            m_buf = p;
+            m_bufsize = allocSize;
+        } else {
+            ERR("realloc (%d) failed\n", allocSize);
+            free(m_buf);
+            m_buf = NULL;
+            m_bufsize = 0;
+        }
+    }
+
+    return m_buf;
+};
+
+int QemuPipeStream::commitBuffer(size_t size)
+{
+    return writeFully(m_buf, size);
+}
+
+int QemuPipeStream::writeFully(const void *buf, size_t len)
+{
+    //DBG(">> QemuPipeStream::writeFully %d\n", len);
+    if (!valid()) return -1;
+
+    size_t res = len;
+    int retval = 0;
+
+    while (res > 0) {
+        ssize_t stat = ::write(m_sock, (const char *)(buf) + (len - res), res);
+        if (stat > 0) {
+            res -= stat;
+            continue;
+        }
+        if (stat == 0) { /* EOF */
+            ERR("QemuPipeStream::writeFully failed: premature EOF\n");
+            retval = -1;
+            break;
+        }
+        if (errno == EINTR) {
+            continue;
+        }
+        retval =  stat;
+        ERR("QemuPipeStream::writeFully failed: %s\n", strerror(errno));
+        break;
+    }
+    //DBG("<< QemuPipeStream::writeFully %d\n", len );
+    return retval;
+}
+
+const unsigned char *QemuPipeStream::readFully(void *buf, size_t len)
+{
+    //DBG(">> QemuPipeStream::readFully %d\n", len);
+    if (!valid()) return NULL;
+    if (!buf) {
+        if (len>0) ERR("QemuPipeStream::readFully failed, buf=NULL, len %d", len);
+        return NULL;  // do not allow NULL buf in that implementation
+    }
+    size_t res = len;
+    while (res > 0) {
+        ssize_t stat = ::read(m_sock, (char *)(buf) + len - res, len);
+        if (stat == 0) {
+            // client shutdown;
+            return NULL;
+        } else if (stat < 0) {
+            if (errno == EINTR) {
+                continue;
+            } else {
+                ERR("QemuPipeStream::readFully failed (buf %p): %s\n",
+                    buf, strerror(errno));
+                return NULL;
+            }
+        } else {
+            res -= stat;
+        }
+    }
+    //DBG("<< QemuPipeStream::readFully %d\n", len);
+    return (const unsigned char *)buf;
+}
+
+const unsigned char *QemuPipeStream::read( void *buf, size_t *inout_len)
+{
+    //DBG(">> QemuPipeStream::read %d\n", *inout_len);
+    if (!valid()) return NULL;
+    if (!buf) {
+      ERR("QemuPipeStream::read failed, buf=NULL");
+      return NULL;  // do not allow NULL buf in that implementation
+    }
+
+    int n = recv(buf, *inout_len);
+
+    if (n > 0) {
+        *inout_len = n;
+        return (const unsigned char *)buf;
+    }
+
+    //DBG("<< QemuPipeStream::read %d\n", *inout_len);
+    return NULL;
+}
+
+int QemuPipeStream::recv(void *buf, size_t len)
+{
+    if (!valid()) return int(ERR_INVALID_SOCKET);
+    char* p = (char *)buf;
+    int ret = 0;
+    while(len > 0) {
+        int res = ::read(m_sock, p, len);
+        if (res > 0) {
+            p += res;
+            ret += res;
+            len -= res;
+            continue;
+        }
+        if (res == 0) { /* EOF */
+             break;
+        }
+        if (errno == EINTR)
+            continue;
+
+        /* A real error */
+        if (ret == 0)
+            ret = -1;
+        break;
+    }
+    return ret;
+}
diff --git a/system/OpenglSystemCommon/QemuPipeStream.h b/system/OpenglSystemCommon/QemuPipeStream.h
new file mode 100644
index 0000000..57ee399
--- /dev/null
+++ b/system/OpenglSystemCommon/QemuPipeStream.h
@@ -0,0 +1,51 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __QEMU_PIPE_STREAM_H
+#define __QEMU_PIPE_STREAM_H
+
+/* This file implements an IOStream that uses a QEMU fast-pipe
+ * to communicate with the emulator's 'opengles' service. See
+ * <hardware/qemu_pipe.h> for more details.
+ */
+#include <stdlib.h>
+#include "IOStream.h"
+
+class QemuPipeStream : public IOStream {
+public:
+    typedef enum { ERR_INVALID_SOCKET = -1000 } QemuPipeStreamError;
+
+    explicit QemuPipeStream(size_t bufsize = 10000);
+    ~QemuPipeStream();
+    int connect(void);
+
+    virtual void *allocBuffer(size_t minSize);
+    virtual int commitBuffer(size_t size);
+    virtual const unsigned char *readFully( void *buf, size_t len);
+    virtual const unsigned char *read( void *buf, size_t *inout_len);
+
+    bool valid() { return m_sock >= 0; }
+    int recv(void *buf, size_t len);
+
+    virtual int writeFully(const void *buf, size_t len);
+
+private:
+    int m_sock;
+    size_t m_bufsize;
+    unsigned char *m_buf;
+    QemuPipeStream(int sock, size_t bufSize);
+};
+
+#endif
diff --git a/system/OpenglSystemCommon/ThreadInfo.cpp b/system/OpenglSystemCommon/ThreadInfo.cpp
new file mode 100644
index 0000000..75da8f2
--- /dev/null
+++ b/system/OpenglSystemCommon/ThreadInfo.cpp
@@ -0,0 +1,39 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "ThreadInfo.h"
+#include "cutils/threads.h"
+
+thread_store_t s_tls = THREAD_STORE_INITIALIZER;
+
+static void tlsDestruct(void *ptr)
+{
+    if (ptr) {
+        EGLThreadInfo *ti = (EGLThreadInfo *)ptr;
+        delete ti->hostConn;
+        delete ti;
+    }
+}
+
+EGLThreadInfo *slow_getEGLThreadInfo()
+{
+    EGLThreadInfo *ti = (EGLThreadInfo *)thread_store_get(&s_tls);
+    if (ti) return ti;
+
+    ti = new EGLThreadInfo();
+    thread_store_set(&s_tls, ti, tlsDestruct);
+
+    return ti;
+}
diff --git a/system/OpenglSystemCommon/ThreadInfo.h b/system/OpenglSystemCommon/ThreadInfo.h
new file mode 100644
index 0000000..0328733
--- /dev/null
+++ b/system/OpenglSystemCommon/ThreadInfo.h
@@ -0,0 +1,59 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _THREAD_INFO_H
+#define _THREAD_INFO_H
+
+#include "HostConnection.h"
+#include <pthread.h>
+#ifdef HAVE_ANDROID_OS
+#include <bionic_tls.h>
+#endif
+
+struct EGLContext_t;
+
+struct EGLThreadInfo
+{
+    EGLThreadInfo() : currentContext(NULL), hostConn(NULL), eglError(EGL_SUCCESS) {}
+
+    EGLContext_t *currentContext;
+    HostConnection *hostConn;
+    int           eglError;
+};
+
+
+EGLThreadInfo *slow_getEGLThreadInfo();
+
+#ifdef HAVE_ANDROID_OS
+    // We have a dedicated TLS slot in bionic
+    inline EGLThreadInfo* getEGLThreadInfo() {
+        EGLThreadInfo *tInfo =
+             (EGLThreadInfo *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]);
+        if (!tInfo) {
+            tInfo = slow_getEGLThreadInfo();
+            ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)tInfo;
+        }
+        return tInfo;
+    }
+#else
+    inline EGLThreadInfo* getEGLThreadInfo() {
+        return slow_getEGLThreadInfo();
+    }
+#endif
+
+
+
+
+#endif // of _THREAD_INFO_H
diff --git a/system/OpenglSystemCommon/gralloc_cb.h b/system/OpenglSystemCommon/gralloc_cb.h
new file mode 100644
index 0000000..a207401
--- /dev/null
+++ b/system/OpenglSystemCommon/gralloc_cb.h
@@ -0,0 +1,108 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#ifndef __GRALLOC_CB_H__
+#define __GRALLOC_CB_H__
+
+#include <hardware/hardware.h>
+#include <hardware/gralloc.h>
+#include <cutils/native_handle.h>
+
+#define BUFFER_HANDLE_MAGIC ((int)0xabfabfab)
+#define CB_HANDLE_NUM_INTS(nfds) (int)((sizeof(cb_handle_t) - (nfds)*sizeof(int)) / sizeof(int))
+
+//
+// Our buffer handle structure
+//
+struct cb_handle_t : public native_handle {
+
+    cb_handle_t(int p_fd, int p_ashmemSize, int p_usage,
+                int p_width, int p_height, int p_format,
+                int p_glFormat, int p_glType) :
+        fd(p_fd),
+        magic(BUFFER_HANDLE_MAGIC),
+        usage(p_usage),
+        width(p_width),
+        height(p_height),
+        format(p_format),
+        glFormat(p_glFormat),
+        glType(p_glType),
+        ashmemSize(p_ashmemSize),
+        ashmemBase(0),
+        ashmemBasePid(0),
+        mappedPid(0),
+        lockedLeft(0),
+        lockedTop(0),
+        lockedWidth(0),
+        lockedHeight(0),
+        hostHandle(0)
+    {
+        version = sizeof(native_handle);
+        numFds = 0;
+        numInts = CB_HANDLE_NUM_INTS(numFds);
+    }
+
+    ~cb_handle_t() {
+        magic = 0;
+    }
+
+    void setFd(int p_fd) {
+        if (p_fd >= 0) {
+            numFds = 1;
+        }
+        else {
+            numFds = 0;
+        }
+        fd = p_fd;
+        numInts = CB_HANDLE_NUM_INTS(numFds);
+    }
+
+    static bool validate(cb_handle_t * hnd) {
+        return (hnd && 
+                hnd->version == sizeof(native_handle) &&
+                hnd->magic == BUFFER_HANDLE_MAGIC &&
+                hnd->numInts == CB_HANDLE_NUM_INTS(hnd->numFds));
+    }
+
+    bool canBePosted() {
+        return (0 != (usage & GRALLOC_USAGE_HW_FB));
+    }
+
+    // file-descriptors
+    int fd;  // ashmem fd (-1 of ashmem region did not allocated, i.e. no SW access needed)
+
+    // ints
+    int magic;              // magic number in order to validate a pointer to be a cb_handle_t
+    int usage;              // usage bits the buffer was created with
+    int width;              // buffer width
+    int height;             // buffer height
+    int format;             // real internal pixel format format
+    int glFormat;           // OpenGL format enum used for host h/w color buffer
+    int glType;             // OpenGL type enum used when uploading to host
+    int ashmemSize;         // ashmem region size for the buffer (0 unless is HW_FB buffer or
+                            //                                    s/w access is needed)
+    int ashmemBase;         // CPU address of the mapped ashmem region
+    int ashmemBasePid;      // process id which mapped the ashmem region
+    int mappedPid;          // process id which succeeded gralloc_register call
+    int lockedLeft;         // region of buffer locked for s/w write
+    int lockedTop;
+    int lockedWidth;
+    int lockedHeight;
+    uint32_t hostHandle;
+};
+
+
+#endif //__GRALLOC_CB_H__
diff --git a/system/egl/Android.mk b/system/egl/Android.mk
new file mode 100644
index 0000000..a979089
--- /dev/null
+++ b/system/egl/Android.mk
@@ -0,0 +1,41 @@
+ifneq (false,$(BUILD_EMULATOR_OPENGL_DRIVER))
+
+LOCAL_PATH := $(call my-dir)
+
+$(call emugl-begin-shared-library,libEGL_emulation)
+$(call emugl-import,libOpenglSystemCommon)
+$(call emugl-set-shared-library-subpath,egl)
+
+LOCAL_CFLAGS += -DLOG_TAG=\"EGL_emulation\" -DEGL_EGLEXT_PROTOTYPES -DWITH_GLES2
+
+LOCAL_SRC_FILES := \
+    eglDisplay.cpp \
+    egl.cpp \
+    ClientAPIExts.cpp
+
+LOCAL_SHARED_LIBRARIES += libdl
+
+# Used to access the Bionic private OpenGL TLS slot
+LOCAL_C_INCLUDES += bionic/libc/private
+
+$(call emugl-end-module)
+
+#### egl.cfg ####
+
+# Ensure that this file is only copied to emulator-specific builds.
+# Other builds are device-specific and will provide their own
+# version of this file to point to the appropriate HW EGL libraries.
+#
+ifneq (,$(filter full full_x86 full_mips sdk sdk_x86 sdk_mips google_sdk google_sdk_x86 google_sdk_mips,$(TARGET_PRODUCT)))
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := egl.cfg
+LOCAL_SRC_FILES := $(LOCAL_MODULE)
+
+LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
+LOCAL_MODULE_CLASS := ETC
+
+include $(BUILD_PREBUILT)
+endif # TARGET_PRODUCT in 'full full_x86 full_mips sdk sdk_x86 sdk_mips google_sdk google_sdk_x86 google_sdk_mips')
+
+endif # BUILD_EMULATOR_OPENGL_DRIVER != false
diff --git a/system/egl/ClientAPIExts.cpp b/system/egl/ClientAPIExts.cpp
new file mode 100644
index 0000000..5e81afe
--- /dev/null
+++ b/system/egl/ClientAPIExts.cpp
@@ -0,0 +1,157 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "ClientAPIExts.h"
+#include "ThreadInfo.h"
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include "eglContext.h"
+
+namespace ClientAPIExts
+{
+
+//
+// define function pointer type for each extention function
+// typename has the form __egl_{funcname}_t
+//
+#define FUNC_TYPE(fname) __egl_ ## fname ## _t
+#define API_ENTRY(fname,params,args) \
+    typedef void (GL_APIENTRY *FUNC_TYPE(fname)) params;
+
+#define API_ENTRY_RET(rtype,fname,params,args) \
+    typedef rtype (GL_APIENTRY *FUNC_TYPE(fname)) params;
+
+#include "ClientAPIExts.in"
+#undef API_ENTRY
+#undef API_ENTRY_RET
+
+/////
+// Define static table to store the function value for each
+// client API. functions pointers will get initialized through
+// ClientAPIExts::initClientFuncs function after each client API has been
+// loaded.
+/////
+#define API_ENTRY(fname,params,args) \
+    FUNC_TYPE(fname) fname;
+
+#define API_ENTRY_RET(rtype,fname,params,args) \
+    API_ENTRY(fname,params,args)
+
+static struct _ext_table
+{
+#include "ClientAPIExts.in"
+} s_client_extensions[2];
+
+#undef API_ENTRY
+#undef API_ENTRY_RET
+
+//
+// This function initialized each entry in the s_client_extensions
+// struct at the givven index using the givven client interface
+//
+void initClientFuncs(const EGLClient_glesInterface *iface, int idx)
+{
+#define API_ENTRY(fname,params,args) \
+    s_client_extensions[idx].fname = \
+          (FUNC_TYPE(fname))iface->getProcAddress(#fname);
+
+#define API_ENTRY_RET(rtype,fname,params,args) \
+    API_ENTRY(fname,params,args)
+
+    //
+    // reset all func pointers to NULL
+    //
+    memset(&s_client_extensions[idx], 0, sizeof(struct _ext_table));
+
+    //
+    // And now query the GLES library for each proc address
+    //
+#include "ClientAPIExts.in"
+#undef API_ENTRY
+#undef API_ENTRY_RET
+}
+
+//
+// Define implementation for each extension function which checks
+// the current context version and calls to the correct client API
+// function.
+//
+#define API_ENTRY(fname,params,args) \
+    static void _egl_ ## fname params \
+    { \
+        EGLThreadInfo* thread  = getEGLThreadInfo(); \
+        if (!thread->currentContext) { \
+            return; \
+        } \
+        int idx = (int)thread->currentContext->version - 1; \
+        if (!s_client_extensions[idx].fname) { \
+            return; \
+        } \
+        (*s_client_extensions[idx].fname) args; \
+    }
+
+#define API_ENTRY_RET(rtype,fname,params,args) \
+    static rtype _egl_ ## fname params \
+    { \
+        EGLThreadInfo* thread  = getEGLThreadInfo(); \
+        if (!thread->currentContext) { \
+            return (rtype)0; \
+        } \
+        int idx = (int)thread->currentContext->version - 1; \
+        if (!s_client_extensions[idx].fname) { \
+            return (rtype)0; \
+        } \
+        return (*s_client_extensions[idx].fname) args; \
+    }
+
+#include "ClientAPIExts.in"
+#undef API_ENTRY
+#undef API_ENTRY_RET
+
+//
+// Define a table to map function names to the local _egl_ version of
+// the extension function, to be used in eglGetProcAddress.
+//
+#define API_ENTRY(fname,params,args) \
+    { #fname, (void*)_egl_ ## fname},
+#define API_ENTRY_RET(rtype,fname,params,args) \
+    API_ENTRY(fname,params,args)
+
+static const struct _client_ext_funcs {
+    const char *fname;
+    void* proc;
+} s_client_ext_funcs[] = {
+#include "ClientAPIExts.in"
+};
+static const int numExtFuncs = sizeof(s_client_ext_funcs) / 
+                               sizeof(s_client_ext_funcs[0]);
+
+#undef API_ENTRY
+#undef API_ENTRY_RET
+
+//
+// returns the __egl_ version of the givven extension function name.
+//
+void* getProcAddress(const char *fname)
+{
+    for (int i=0; i<numExtFuncs; i++) {
+        if (!strcmp(fname, s_client_ext_funcs[i].fname)) {
+            return s_client_ext_funcs[i].proc;
+        }
+    }
+    return NULL;
+}
+
+} // of namespace ClientAPIExts
diff --git a/system/egl/ClientAPIExts.h b/system/egl/ClientAPIExts.h
new file mode 100644
index 0000000..eee9172
--- /dev/null
+++ b/system/egl/ClientAPIExts.h
@@ -0,0 +1,29 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _CLIENT_APIS_EXTS_H
+#define _CLIENT_APIS_EXTS_H
+
+#include "EGLClientIface.h"
+
+namespace ClientAPIExts
+{
+
+void initClientFuncs(const EGLClient_glesInterface *iface, int idx);
+void* getProcAddress(const char *fname);
+
+} // of namespace ClientAPIExts
+
+#endif
diff --git a/system/egl/ClientAPIExts.in b/system/egl/ClientAPIExts.in
new file mode 100644
index 0000000..5850701
--- /dev/null
+++ b/system/egl/ClientAPIExts.in
@@ -0,0 +1,201 @@
+//
+// Each extension function should have one of the following
+// macro definitions:
+//    API_ENTRY(funcname, paramlist, arglist)
+//  -or- (if the function has a return value)
+//    API_ENTRY_RET(return_type,funcname, paramlist, arglist)
+//
+API_ENTRY(glEGLImageTargetTexture2DOES,
+          (GLenum target, GLeglImageOES image),
+          (target, image))
+
+API_ENTRY(glEGLImageTargetRenderbufferStorageOES,
+          (GLenum target, GLeglImageOES image),
+          (target, image))
+
+API_ENTRY(glBlendEquationSeparateOES,
+          (GLenum modeRGB, GLenum modeAlpha),
+          (modeRGB, modeAlpha))
+
+API_ENTRY(glBlendFuncSeparateOES,
+          (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha),
+          (srcRGB, dstRGB, srcAlpha, dstAlpha))
+
+API_ENTRY(glBlendEquationOES,
+          (GLenum mode),
+          (mode))
+
+API_ENTRY(glCurrentPaletteMatrixOES,
+          (GLuint matrixpaletteindex),
+          (matrixpaletteindex))
+
+API_ENTRY(glLoadPaletteFromModelViewMatrixOES,
+          (void),
+          ())
+
+API_ENTRY(glMatrixIndexPointerOES,
+          (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer),
+          (size, type, stride, pointer))
+
+API_ENTRY(glWeightPointerOES,
+          (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer),
+          (size, type, stride, pointer))
+
+API_ENTRY(glDepthRangefOES,
+          (GLclampf zNear, GLclampf zFar),
+          (zNear, zFar))
+
+API_ENTRY(glFrustumfOES,
+          (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar),
+          (left, right, bottom, top, zNear, zFar))
+
+API_ENTRY(glOrthofOES,
+          (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar),
+          (left, right, bottom, top, zNear, zFar))
+
+API_ENTRY(glClipPlanefOES,
+          (GLenum plane, const GLfloat *equation),
+          (plane, equation))
+
+API_ENTRY(glGetClipPlanefOES,
+          (GLenum pname, GLfloat * eqn),
+          (pname, eqn))
+
+API_ENTRY(glClearDepthfOES,
+          (GLclampf depth),
+          (depth))
+
+API_ENTRY(glPointSizePointerOES,
+          (GLenum type, GLsizei stride, const GLvoid *pointer),
+          (type, stride, pointer))
+
+API_ENTRY(glTexGenfOES,
+          (GLenum coord, GLenum pname, GLfloat param),
+          (coord, pname, param))
+
+API_ENTRY(glTexGenfvOES,
+          (GLenum coord, GLenum pname, const GLfloat *params),
+          (coord, pname, params))
+
+API_ENTRY(glTexGeniOES,
+          (GLenum coord, GLenum pname, GLint param),
+          (coord, pname, param))
+
+API_ENTRY(glTexGenivOES,
+          (GLenum coord, GLenum pname, const GLint *params),
+          (coord, pname, params))
+
+API_ENTRY(glTexGenxOES,
+          (GLenum coord, GLenum pname, GLfixed param),
+          (coord, pname, param))
+
+API_ENTRY(glTexGenxvOES,
+          (GLenum coord, GLenum pname, const GLfixed *params),
+          (coord, pname, params))
+
+API_ENTRY(glGetTexGenfvOES,
+          (GLenum coord, GLenum pname, GLfloat *params),
+          (coord, pname, params))
+
+API_ENTRY(glGetTexGenivOES,
+          (GLenum coord, GLenum pname, GLint *params),
+          (coord, pname, params))
+
+API_ENTRY(glGetTexGenxvOES,
+          (GLenum coord, GLenum pname, GLfixed *params),
+          (coord, pname, params))
+
+API_ENTRY_RET(GLboolean,
+              glIsRenderbufferOES,
+              (GLuint renderbuffer),
+              (renderbuffer))
+
+API_ENTRY(glBindRenderbufferOES,
+          (GLenum target, GLuint renderbuffer),
+          (target, renderbuffer))
+
+API_ENTRY(glDeleteRenderbuffersOES,
+          (GLsizei n, const GLuint* renderbuffers),
+          (n, renderbuffers))
+
+API_ENTRY(glGenRenderbuffersOES,
+          (GLsizei n, GLuint* renderbuffers),
+          (n, renderbuffers))
+
+API_ENTRY(glRenderbufferStorageOES,
+          (GLenum target, GLenum internalformat, GLsizei width, GLsizei height),
+          (target, internalformat, width, height))
+
+API_ENTRY(glGetRenderbufferParameterivOES,
+          (GLenum target, GLenum pname, GLint* params),
+          (target, pname, params))
+
+API_ENTRY_RET(GLboolean,
+              glIsFramebufferOES,
+              (GLuint framebuffer),
+              (framebuffer))
+
+API_ENTRY(glBindFramebufferOES,
+          (GLenum target, GLuint framebuffer),
+          (target, framebuffer))
+
+API_ENTRY(glDeleteFramebuffersOES,
+          (GLsizei n, const GLuint* framebuffers),
+          (n, framebuffers))
+
+API_ENTRY(glGenFramebuffersOES,
+          (GLsizei n, GLuint* framebuffers),
+          (n, framebuffers))
+
+API_ENTRY_RET(GLenum,
+              glCheckFramebufferStatusOES,
+              (GLenum target),
+              (target))
+
+API_ENTRY(glFramebufferTexture2DOES,
+          (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level),
+          (target, attachment, textarget, texture, level))
+
+API_ENTRY(glFramebufferRenderbufferOES,
+          (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer),
+          (target, attachment, renderbuffertarget, renderbuffer))
+
+API_ENTRY(glGetFramebufferAttachmentParameterivOES,
+          (GLenum target, GLenum attachment, GLenum pname, GLint* params),
+          (target, attachment, pname, params))
+
+API_ENTRY(glGenerateMipmapOES,
+          (GLenum target),
+          (target))
+
+API_ENTRY(glDrawTexsOES,
+          (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height),
+          (x, y, z, width, height))
+
+API_ENTRY(glDrawTexiOES,
+          (GLint x, GLint y, GLint z, GLint width, GLint height),
+          (x, y, z, width, height))
+
+API_ENTRY(glDrawTexfOES,
+          (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height),
+          (x, y, z, width, height))
+
+API_ENTRY(glDrawTexxOES,
+          (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height),
+          (x, y, z, width, height))
+
+API_ENTRY(glDrawTexsvOES,
+          (const GLshort *coords),
+          (coords))
+
+API_ENTRY(glDrawTexivOES,
+          (const GLint *coords),
+          (coords))
+
+API_ENTRY(glDrawTexfvOES,
+          (const GLfloat *coords),
+          (coords))
+
+API_ENTRY(glDrawTexxvOES,
+          (const GLfixed *coords),
+          (coords))
diff --git a/system/egl/egl.cfg b/system/egl/egl.cfg
new file mode 100644
index 0000000..9d3f2dc
--- /dev/null
+++ b/system/egl/egl.cfg
@@ -0,0 +1 @@
+0 0 emulation
diff --git a/system/egl/egl.cpp b/system/egl/egl.cpp
new file mode 100644
index 0000000..da89c4d
--- /dev/null
+++ b/system/egl/egl.cpp
@@ -0,0 +1,1254 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "HostConnection.h"
+#include "ThreadInfo.h"
+#include "eglDisplay.h"
+#include "egl_ftable.h"
+#include <cutils/log.h>
+#include "gralloc_cb.h"
+#include "GLClientState.h"
+#include "GLSharedGroup.h"
+#include "eglContext.h"
+#include "ClientAPIExts.h"
+
+#include "GLEncoder.h"
+#ifdef WITH_GLES2
+#include "GL2Encoder.h"
+#endif
+
+#include <system/window.h>
+
+template<typename T>
+static T setErrorFunc(GLint error, T returnValue) {
+    getEGLThreadInfo()->eglError = error;
+    return returnValue;
+}
+
+const char *  eglStrError(EGLint err)
+{
+    switch (err){
+        case EGL_SUCCESS:           return "EGL_SUCCESS";
+        case EGL_NOT_INITIALIZED:   return "EGL_NOT_INITIALIZED";
+        case EGL_BAD_ACCESS:        return "EGL_BAD_ACCESS";
+        case EGL_BAD_ALLOC:         return "EGL_BAD_ALLOC";
+        case EGL_BAD_ATTRIBUTE:     return "EGL_BAD_ATTRIBUTE";
+        case EGL_BAD_CONFIG:        return "EGL_BAD_CONFIG";
+        case EGL_BAD_CONTEXT:       return "EGL_BAD_CONTEXT";
+        case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
+        case EGL_BAD_DISPLAY:       return "EGL_BAD_DISPLAY";
+        case EGL_BAD_MATCH:         return "EGL_BAD_MATCH";
+        case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
+        case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
+        case EGL_BAD_PARAMETER:     return "EGL_BAD_PARAMETER";
+        case EGL_BAD_SURFACE:       return "EGL_BAD_SURFACE";
+        case EGL_CONTEXT_LOST:      return "EGL_CONTEXT_LOST";
+        default: return "UNKNOWN";
+    }
+}
+
+#define LOG_EGL_ERRORS 1
+
+#ifdef LOG_EGL_ERRORS
+
+#define setErrorReturn(error, retVal)     \
+    {                                                \
+        ALOGE("tid %d: %s(%d): error 0x%x (%s)", gettid(), __FUNCTION__, __LINE__, error, eglStrError(error));     \
+        return setErrorFunc(error, retVal);            \
+    }
+
+#define RETURN_ERROR(ret,err)           \
+    ALOGE("tid %d: %s(%d): error 0x%x (%s)", gettid(), __FUNCTION__, __LINE__, err, eglStrError(err));    \
+    getEGLThreadInfo()->eglError = err;    \
+    return ret;
+
+#else //!LOG_EGL_ERRORS
+
+#define setErrorReturn(error, retVal) return setErrorFunc(error, retVal);
+
+#define RETURN_ERROR(ret,err)           \
+    getEGLThreadInfo()->eglError = err; \
+    return ret;
+
+#endif //LOG_EGL_ERRORS
+
+#define VALIDATE_CONFIG(cfg,ret) \
+    if(((int)cfg<0)||((int)cfg>s_display.getNumConfigs())) { \
+        RETURN_ERROR(ret,EGL_BAD_CONFIG); \
+    }
+
+#define VALIDATE_DISPLAY(dpy,ret) \
+    if ((dpy) != (EGLDisplay)&s_display) { \
+        RETURN_ERROR(ret, EGL_BAD_DISPLAY);    \
+    }
+
+#define VALIDATE_DISPLAY_INIT(dpy,ret) \
+    VALIDATE_DISPLAY(dpy, ret)    \
+    if (!s_display.initialized()) {        \
+        RETURN_ERROR(ret, EGL_NOT_INITIALIZED);    \
+    }
+
+#define DEFINE_HOST_CONNECTION \
+    HostConnection *hostCon = HostConnection::get(); \
+    renderControl_encoder_context_t *rcEnc = (hostCon ? hostCon->rcEncoder() : NULL)
+
+#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
+    HostConnection *hostCon = HostConnection::get(); \
+    if (!hostCon) { \
+        ALOGE("egl: Failed to get host connection\n"); \
+        return ret; \
+    } \
+    renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
+    if (!rcEnc) { \
+        ALOGE("egl: Failed to get renderControl encoder context\n"); \
+        return ret; \
+    }
+
+#define VALIDATE_CONTEXT_RETURN(context,ret)        \
+    if (!context) {                                    \
+        RETURN_ERROR(ret,EGL_BAD_CONTEXT);    \
+    }
+
+#define VALIDATE_SURFACE_RETURN(surface, ret)    \
+    if (surface != EGL_NO_SURFACE) {    \
+        egl_surface_t* s( static_cast<egl_surface_t*>(surface) );    \
+        if (s->dpy != (EGLDisplay)&s_display)    \
+            setErrorReturn(EGL_BAD_DISPLAY, EGL_FALSE);    \
+    }
+
+
+EGLContext_t::EGLContext_t(EGLDisplay dpy, EGLConfig config, EGLContext_t* shareCtx) :
+    dpy(dpy),
+    config(config),
+    read(EGL_NO_SURFACE),
+    draw(EGL_NO_SURFACE),
+    shareCtx(shareCtx),
+    rcContext(0),
+    versionString(NULL),
+    vendorString(NULL),
+    rendererString(NULL),
+    extensionString(NULL)
+{
+    flags = 0;
+    version = 1;
+    clientState = new GLClientState();
+    if (shareCtx)
+        sharedGroup = shareCtx->getSharedGroup();
+    else
+        sharedGroup = GLSharedGroupPtr(new GLSharedGroup());
+};
+
+EGLContext_t::~EGLContext_t()
+{
+    delete clientState;
+    delete [] versionString;
+    delete [] vendorString;
+    delete [] rendererString;
+    delete [] extensionString;
+}
+
+// ----------------------------------------------------------------------------
+//egl_surface_t
+
+//we don't need to handle depth since it's handled when window created on the host
+
+struct egl_surface_t {
+
+    EGLDisplay          dpy;
+    EGLConfig           config;
+
+
+    egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfaceType);
+    virtual     ~egl_surface_t();
+
+    virtual     void        setSwapInterval(int interval) = 0;
+    virtual     EGLBoolean  swapBuffers() = 0;
+
+    EGLint      getSwapBehavior() const;
+    uint32_t    getRcSurface()   { return rcSurface; }
+    EGLint      getSurfaceType() { return surfaceType; }
+
+    EGLint      getWidth(){ return width; }
+    EGLint      getHeight(){ return height; }
+    void        setTextureFormat(EGLint _texFormat) { texFormat = _texFormat; }
+    EGLint      getTextureFormat() { return texFormat; }
+    void        setTextureTarget(EGLint _texTarget) { texTarget = _texTarget; }
+    EGLint      getTextureTarget() { return texTarget; }
+
+private:
+    //
+    //Surface attributes
+    //
+    EGLint      width;
+    EGLint      height;
+    EGLint      texFormat;
+    EGLint      texTarget;
+
+protected:
+    void        setWidth(EGLint w)  { width = w;  }
+    void        setHeight(EGLint h) { height = h; }
+
+    EGLint      surfaceType;
+    uint32_t    rcSurface; //handle to surface created via remote control
+};
+
+egl_surface_t::egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfaceType)
+    : dpy(dpy), config(config), surfaceType(surfaceType), rcSurface(0)
+{
+    width = 0;
+    height = 0;
+    texFormat = EGL_NO_TEXTURE;
+    texTarget = EGL_NO_TEXTURE;
+}
+
+EGLint egl_surface_t::getSwapBehavior() const {
+    return EGL_BUFFER_PRESERVED;
+}
+
+egl_surface_t::~egl_surface_t()
+{
+}
+
+// ----------------------------------------------------------------------------
+// egl_window_surface_t
+
+struct egl_window_surface_t : public egl_surface_t {
+    static egl_window_surface_t* create(
+            EGLDisplay dpy, EGLConfig config, EGLint surfType,
+            ANativeWindow* window);
+
+    virtual ~egl_window_surface_t();
+
+    virtual void       setSwapInterval(int interval);
+    virtual EGLBoolean swapBuffers();
+
+private:
+    egl_window_surface_t(
+            EGLDisplay dpy, EGLConfig config, EGLint surfType,
+            ANativeWindow* window);
+    EGLBoolean init();
+
+    ANativeWindow*              nativeWindow;
+    android_native_buffer_t*    buffer;
+};
+
+egl_window_surface_t::egl_window_surface_t (
+        EGLDisplay dpy, EGLConfig config, EGLint surfType,
+        ANativeWindow* window)
+:   egl_surface_t(dpy, config, surfType),
+    nativeWindow(window),
+    buffer(NULL)
+{
+    // keep a reference on the window
+    nativeWindow->common.incRef(&nativeWindow->common);
+    EGLint w,h;
+    nativeWindow->query(nativeWindow, NATIVE_WINDOW_WIDTH, &w);
+    setWidth(w);
+    nativeWindow->query(nativeWindow, NATIVE_WINDOW_HEIGHT, &h);
+    setHeight(h);
+}
+
+EGLBoolean egl_window_surface_t::init()
+{
+    if (nativeWindow->dequeueBuffer_DEPRECATED(nativeWindow, &buffer) != NO_ERROR) {
+        setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE);
+    }
+
+    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+    rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uint32_t)config,
+            getWidth(), getHeight());
+    if (!rcSurface) {
+        ALOGE("rcCreateWindowSurface returned 0");
+        return EGL_FALSE;
+    }
+    rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface,
+            ((cb_handle_t*)(buffer->handle))->hostHandle);
+
+    return EGL_TRUE;
+}
+
+egl_window_surface_t* egl_window_surface_t::create(
+        EGLDisplay dpy, EGLConfig config, EGLint surfType,
+        ANativeWindow* window)
+{
+    egl_window_surface_t* wnd = new egl_window_surface_t(
+            dpy, config, surfType, window);
+    if (wnd && !wnd->init()) {
+        delete wnd;
+        wnd = NULL;
+    }
+    return wnd;
+}
+
+egl_window_surface_t::~egl_window_surface_t() {
+    DEFINE_HOST_CONNECTION;
+    if (rcSurface && rcEnc) {
+        rcEnc->rcDestroyWindowSurface(rcEnc, rcSurface);
+    }
+    if (buffer) {
+        nativeWindow->cancelBuffer_DEPRECATED(nativeWindow, buffer);
+    }
+    nativeWindow->common.decRef(&nativeWindow->common);
+}
+
+void egl_window_surface_t::setSwapInterval(int interval)
+{
+    nativeWindow->setSwapInterval(nativeWindow, interval);
+}
+
+EGLBoolean egl_window_surface_t::swapBuffers()
+{
+    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+
+    rcEnc->rcFlushWindowColorBuffer(rcEnc, rcSurface);
+
+    nativeWindow->queueBuffer_DEPRECATED(nativeWindow, buffer);
+    if (nativeWindow->dequeueBuffer_DEPRECATED(nativeWindow, &buffer)) {
+        buffer = NULL;
+        setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE);
+    }
+
+    rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface,
+            ((cb_handle_t *)(buffer->handle))->hostHandle);
+
+    return EGL_TRUE;
+}
+
+// ----------------------------------------------------------------------------
+//egl_pbuffer_surface_t
+
+struct egl_pbuffer_surface_t : public egl_surface_t {
+    static egl_pbuffer_surface_t* create(EGLDisplay dpy, EGLConfig config,
+            EGLint surfType, int32_t w, int32_t h, GLenum pixelFormat);
+
+    virtual ~egl_pbuffer_surface_t();
+
+    virtual void       setSwapInterval(int interval) {}
+    virtual EGLBoolean swapBuffers() { return EGL_TRUE; }
+
+    uint32_t getRcColorBuffer() { return rcColorBuffer; }
+
+private:
+    egl_pbuffer_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfType,
+            int32_t w, int32_t h);
+    EGLBoolean init(GLenum format);
+
+    uint32_t rcColorBuffer;
+};
+
+egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy, EGLConfig config,
+        EGLint surfType, int32_t w, int32_t h)
+:   egl_surface_t(dpy, config, surfType),
+    rcColorBuffer(0)
+{
+    setWidth(w);
+    setHeight(h);
+}
+
+egl_pbuffer_surface_t::~egl_pbuffer_surface_t()
+{
+    DEFINE_HOST_CONNECTION;
+    if (rcEnc) {
+        if (rcColorBuffer) rcEnc->rcCloseColorBuffer(rcEnc, rcColorBuffer);
+        if (rcSurface)     rcEnc->rcDestroyWindowSurface(rcEnc, rcSurface);
+    }
+}
+
+EGLBoolean egl_pbuffer_surface_t::init(GLenum pixelFormat)
+{
+    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+
+    rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uint32_t)config,
+            getWidth(), getHeight());
+    if (!rcSurface) {
+        ALOGE("rcCreateWindowSurface returned 0");
+        return EGL_FALSE;
+    }
+
+    rcColorBuffer = rcEnc->rcCreateColorBuffer(rcEnc, getWidth(), getHeight(),
+            pixelFormat);
+    if (!rcColorBuffer) {
+        ALOGE("rcCreateColorBuffer returned 0");
+        return EGL_FALSE;
+    }
+
+    rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface, rcColorBuffer);
+
+    return EGL_TRUE;
+}
+
+egl_pbuffer_surface_t* egl_pbuffer_surface_t::create(EGLDisplay dpy,
+        EGLConfig config, EGLint surfType, int32_t w, int32_t h,
+        GLenum pixelFormat)
+{
+    egl_pbuffer_surface_t* pb = new egl_pbuffer_surface_t(dpy, config, surfType,
+            w, h);
+    if (pb && !pb->init(pixelFormat)) {
+        delete pb;
+        pb = NULL;
+    }
+    return pb;
+}
+
+static const char *getGLString(int glEnum)
+{
+    EGLThreadInfo *tInfo = getEGLThreadInfo();
+    if (!tInfo || !tInfo->currentContext) {
+        return NULL;
+    }
+
+    const char** strPtr = NULL;
+
+#define GL_VENDOR                         0x1F00
+#define GL_RENDERER                       0x1F01
+#define GL_VERSION                        0x1F02
+#define GL_EXTENSIONS                     0x1F03
+
+    switch(glEnum) {
+        case GL_VERSION:
+            strPtr = &tInfo->currentContext->versionString;
+            break;
+        case GL_VENDOR:
+            strPtr = &tInfo->currentContext->vendorString;
+            break;
+        case GL_RENDERER:
+            strPtr = &tInfo->currentContext->rendererString;
+            break;
+        case GL_EXTENSIONS:
+            strPtr = &tInfo->currentContext->extensionString;
+            break;
+    }
+
+    if (!strPtr) {
+        return NULL;
+    }
+
+    if (*strPtr != NULL) {
+        //
+        // string is already cached
+        //
+        return *strPtr;
+    }
+
+    //
+    // first query of that string - need to query host
+    //
+    DEFINE_AND_VALIDATE_HOST_CONNECTION(NULL);
+    char *hostStr = NULL;
+    int n = rcEnc->rcGetGLString(rcEnc, glEnum, NULL, 0);
+    if (n < 0) {
+        hostStr = new char[-n+1];
+        n = rcEnc->rcGetGLString(rcEnc, glEnum, hostStr, -n);
+        if (n <= 0) {
+            delete [] hostStr;
+            hostStr = NULL;
+        }
+    }
+
+    //
+    // keep the string in the context and return its value
+    //
+    *strPtr = hostStr;
+    return hostStr;
+}
+
+// ----------------------------------------------------------------------------
+
+// The one and only supported display object.
+static eglDisplay s_display;
+
+static EGLClient_eglInterface s_eglIface = {
+    getThreadInfo: getEGLThreadInfo,
+    getGLString: getGLString
+};
+
+#define DBG_FUNC DBG("%s\n", __FUNCTION__)
+EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id)
+{
+    //
+    // we support only EGL_DEFAULT_DISPLAY.
+    //
+    if (display_id != EGL_DEFAULT_DISPLAY) {
+        return EGL_NO_DISPLAY;
+    }
+
+    return (EGLDisplay)&s_display;
+}
+
+EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+    VALIDATE_DISPLAY(dpy,EGL_FALSE);
+
+    if (!s_display.initialize(&s_eglIface)) {
+        return EGL_FALSE;
+    }
+    if (major!=NULL)
+        *major = s_display.getVersionMajor();
+    if (minor!=NULL)
+        *minor = s_display.getVersionMinor();
+    return EGL_TRUE;
+}
+
+EGLBoolean eglTerminate(EGLDisplay dpy)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+
+    s_display.terminate();
+    return EGL_TRUE;
+}
+
+EGLint eglGetError()
+{
+    EGLint error = getEGLThreadInfo()->eglError;
+    getEGLThreadInfo()->eglError = EGL_SUCCESS;
+    return error;
+}
+
+__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
+{
+    // search in EGL function table
+    for (int i=0; i<egl_num_funcs; i++) {
+        if (!strcmp(egl_funcs_by_name[i].name, procname)) {
+            return (__eglMustCastToProperFunctionPointerType)egl_funcs_by_name[i].proc;
+        }
+    }
+
+    //
+    // Make sure display is initialized before searching in client APIs
+    //
+    if (!s_display.initialized()) {
+        if (!s_display.initialize(&s_eglIface)) {
+            return NULL;
+        }
+    }
+
+    // look in gles client api's extensions table
+    return (__eglMustCastToProperFunctionPointerType)ClientAPIExts::getProcAddress(procname);
+
+    // Fail - function not found.
+    return NULL;
+}
+
+const char* eglQueryString(EGLDisplay dpy, EGLint name)
+{
+    VALIDATE_DISPLAY_INIT(dpy, NULL);
+
+    return s_display.queryString(name);
+}
+
+EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+    VALIDATE_DISPLAY_INIT(dpy, NULL);
+
+    if(!num_config) {
+        RETURN_ERROR(EGL_FALSE,EGL_BAD_PARAMETER);
+    }
+
+    GLint numConfigs = s_display.getNumConfigs();
+    if (!configs) {
+        *num_config = numConfigs;
+        return EGL_TRUE;
+    }
+
+    int i=0;
+    for (i=0 ; i<numConfigs && i<config_size ; i++) {
+        *configs++ = (EGLConfig)i;
+    }
+    *num_config = i;
+    return EGL_TRUE;
+}
+
+EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+
+    int attribs_size = 0;
+    if (attrib_list) {
+        const EGLint * attrib_p = attrib_list;
+        while (attrib_p[0] != EGL_NONE) {
+            attribs_size += 2;
+            attrib_p += 2;
+        }
+        attribs_size++; //for the terminating EGL_NONE
+    }
+
+    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+    *num_config = rcEnc->rcChooseConfig(rcEnc, (EGLint*)attrib_list, attribs_size * sizeof(EGLint), (uint32_t*)configs, config_size);
+
+    return EGL_TRUE;
+}
+
+EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
+{
+    VALIDATE_DISPLAY_INIT(dpy, NULL);
+    VALIDATE_CONFIG(config, EGL_FALSE);
+
+    if (s_display.getConfigAttrib(config, attribute, value))
+    {
+        return EGL_TRUE;
+    }
+    else
+    {
+        RETURN_ERROR(EGL_FALSE, EGL_BAD_ATTRIBUTE);
+    }
+}
+
+EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
+{
+    VALIDATE_DISPLAY_INIT(dpy, NULL);
+    VALIDATE_CONFIG(config, EGL_FALSE);
+    if (win == 0) {
+        setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
+    }
+
+    EGLint surfaceType;
+    if (s_display.getConfigAttrib(config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)    return EGL_FALSE;
+
+    if (!(surfaceType & EGL_WINDOW_BIT)) {
+        setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
+    }
+
+    if (static_cast<ANativeWindow*>(win)->common.magic != ANDROID_NATIVE_WINDOW_MAGIC) {
+        setErrorReturn(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
+    }
+
+    egl_surface_t* surface = egl_window_surface_t::create(
+            &s_display, config, surfaceType, static_cast<ANativeWindow*>(win));
+    if (!surface) {
+        setErrorReturn(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+    }
+
+    return surface;
+}
+
+EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+    VALIDATE_DISPLAY_INIT(dpy, NULL);
+    VALIDATE_CONFIG(config, EGL_FALSE);
+
+    EGLint surfaceType;
+    if (s_display.getConfigAttrib(config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)    return EGL_FALSE;
+
+    if (!(surfaceType & EGL_PBUFFER_BIT)) {
+        setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
+    }
+
+    int32_t w = 0;
+    int32_t h = 0;
+    EGLint texFormat = EGL_NO_TEXTURE;
+    EGLint texTarget = EGL_NO_TEXTURE;
+    while (attrib_list[0]) {
+        switch (attrib_list[0]) {
+            case EGL_WIDTH:
+                w = attrib_list[1];
+                break;
+            case EGL_HEIGHT:
+                h = attrib_list[1];
+                break;
+            case EGL_TEXTURE_FORMAT:
+                texFormat = attrib_list[1];
+                break;
+            case EGL_TEXTURE_TARGET:
+                texTarget = attrib_list[1];
+                break;
+            default:
+                break;
+        };
+        attrib_list+=2;
+    }
+    if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) ||
+        ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) {
+        setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
+    }
+    // TODO: check EGL_TEXTURE_FORMAT - need to support eglBindTexImage
+
+    GLenum pixelFormat;
+    if (s_display.getConfigGLPixelFormat(config, &pixelFormat) == EGL_FALSE)
+        setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+    egl_surface_t* surface = egl_pbuffer_surface_t::create(dpy, config,
+            surfaceType, w, h, pixelFormat);
+    if (!surface) {
+        setErrorReturn(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+    }
+
+    //setup attributes
+    surface->setTextureFormat(texFormat);
+    surface->setTextureTarget(texTarget);
+
+    return surface;
+}
+
+EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
+{
+    //XXX: Pixmap not supported. The host cannot render to a pixmap resource
+    //     located on host. In order to support Pixmaps we should either punt
+    //     to s/w rendering -or- let the host render to a buffer that will be
+    //     copied back to guest at some sync point. None of those methods not
+    //     implemented and pixmaps are not used with OpenGL anyway ...
+    return EGL_NO_SURFACE;
+}
+
+EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+    VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE);
+
+    egl_surface_t* surface(static_cast<egl_surface_t*>(eglSurface));
+    delete surface;
+
+    return EGL_TRUE;
+}
+
+EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface eglSurface, EGLint attribute, EGLint *value)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+    VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE);
+
+    egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );
+    EGLBoolean ret = EGL_TRUE;
+    switch (attribute) {
+        case EGL_CONFIG_ID:
+            ret = s_display.getConfigAttrib(surface->config, EGL_CONFIG_ID, value);
+            break;
+        case EGL_WIDTH:
+            *value = surface->getWidth();
+            break;
+        case EGL_HEIGHT:
+            *value = surface->getHeight();
+            break;
+        case EGL_TEXTURE_FORMAT:
+            *value = surface->getTextureFormat();
+            break;
+        case EGL_TEXTURE_TARGET:
+            *value = surface->getTextureTarget();
+            break;
+        case EGL_SWAP_BEHAVIOR:
+            *value = surface->getSwapBehavior();
+            break;
+        case EGL_LARGEST_PBUFFER:
+            // not modified for a window or pixmap surface
+            // and we ignore it when creating a PBuffer surface (default is EGL_FALSE)
+            if (surface->getSurfaceType() & EGL_PBUFFER_BIT) *value = EGL_FALSE;
+            break;
+        //TODO: complete other attributes
+        default:
+            ALOGE("eglQuerySurface %x  EGL_BAD_ATTRIBUTE", attribute);
+            ret = setErrorFunc(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+            break;
+    }
+
+    return ret;
+}
+
+EGLBoolean eglBindAPI(EGLenum api)
+{
+    if (api != EGL_OPENGL_ES_API)
+        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+    return EGL_TRUE;
+}
+
+EGLenum eglQueryAPI()
+{
+    return EGL_OPENGL_ES_API;
+}
+
+EGLBoolean eglWaitClient()
+{
+    return eglWaitGL();
+}
+
+EGLBoolean eglReleaseThread()
+{
+    EGLThreadInfo *tInfo = getEGLThreadInfo();
+    if (tInfo && tInfo->currentContext) {
+        return eglMakeCurrent(&s_display, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
+    }
+    return EGL_TRUE;
+}
+
+EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
+{
+    //TODO
+    ALOGW("%s not implemented", __FUNCTION__);
+    return 0;
+}
+
+EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+    //TODO
+    ALOGW("%s not implemented", __FUNCTION__);
+    return 0;
+}
+
+EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface eglSurface, EGLint buffer)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+    VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE);
+    if (eglSurface == EGL_NO_SURFACE) {
+        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
+    }
+
+    if (buffer != EGL_BACK_BUFFER) {
+        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+    }
+
+    egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );
+
+    if (surface->getTextureFormat() == EGL_NO_TEXTURE) {
+        setErrorReturn(EGL_BAD_MATCH, EGL_FALSE);
+    }
+
+    if (!(surface->getSurfaceType() & EGL_PBUFFER_BIT)) {
+        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
+    }
+
+    //It's now safe to cast to pbuffer surface
+    egl_pbuffer_surface_t* pbSurface = (egl_pbuffer_surface_t*)surface;
+
+    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+    rcEnc->rcBindTexture(rcEnc, pbSurface->getRcColorBuffer());
+
+    return GL_TRUE;
+}
+
+EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+    //TODO
+    ALOGW("%s not implemented", __FUNCTION__);
+    return 0;
+}
+
+EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+
+    EGLContext_t* ctx = getEGLThreadInfo()->currentContext;
+    if (!ctx) {
+        setErrorReturn(EGL_BAD_CONTEXT, EGL_FALSE);
+    }
+    if (!ctx->draw) {
+        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
+    }
+    egl_surface_t* draw(static_cast<egl_surface_t*>(ctx->draw));
+    draw->setSwapInterval(interval);
+
+    rcEnc->rcFBSetSwapInterval(rcEnc, interval); //TODO: implement on the host
+
+    return EGL_TRUE;
+}
+
+EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_NO_CONTEXT);
+    VALIDATE_CONFIG(config, EGL_NO_CONTEXT);
+
+    EGLint version = 1; //default
+    while (attrib_list && attrib_list[0]) {
+        if (attrib_list[0] == EGL_CONTEXT_CLIENT_VERSION) version = attrib_list[1];
+        attrib_list+=2;
+    }
+
+    uint32_t rcShareCtx = 0;
+    EGLContext_t * shareCtx = NULL;
+    if (share_context) {
+        shareCtx = static_cast<EGLContext_t*>(share_context);
+        rcShareCtx = shareCtx->rcContext;
+        if (shareCtx->dpy != dpy)
+            setErrorReturn(EGL_BAD_MATCH, EGL_NO_CONTEXT);
+    }
+
+    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_NO_CONTEXT);
+    uint32_t rcContext = rcEnc->rcCreateContext(rcEnc, (uint32_t)config, rcShareCtx, version);
+    if (!rcContext) {
+        ALOGE("rcCreateContext returned 0");
+        setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
+    }
+
+    EGLContext_t * context = new EGLContext_t(dpy, config, shareCtx);
+    if (!context)
+        setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
+
+    context->version = version;
+    context->rcContext = rcContext;
+
+
+    return context;
+}
+
+EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+    VALIDATE_CONTEXT_RETURN(ctx, EGL_FALSE);
+
+    EGLContext_t * context = static_cast<EGLContext_t*>(ctx);
+
+    if (getEGLThreadInfo()->currentContext == context)
+    {
+        eglMakeCurrent(dpy, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
+    }
+
+    if (context->rcContext) {
+        DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+        rcEnc->rcDestroyContext(rcEnc, context->rcContext);
+        context->rcContext = 0;
+    }
+
+    delete context;
+    return EGL_TRUE;
+}
+
+EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+    VALIDATE_SURFACE_RETURN(draw, EGL_FALSE);
+    VALIDATE_SURFACE_RETURN(read, EGL_FALSE);
+
+    if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT))
+        setErrorReturn(EGL_BAD_MATCH, EGL_FALSE);
+    if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT))
+        setErrorReturn(EGL_BAD_MATCH, EGL_FALSE);
+
+    EGLContext_t * context = static_cast<EGLContext_t*>(ctx);
+    uint32_t ctxHandle = (context) ? context->rcContext : 0;
+    egl_surface_t * drawSurf = static_cast<egl_surface_t *>(draw);
+    uint32_t drawHandle = (drawSurf) ? drawSurf->getRcSurface() : 0;
+    egl_surface_t * readSurf = static_cast<egl_surface_t *>(read);
+    uint32_t readHandle = (readSurf) ? readSurf->getRcSurface() : 0;
+
+    //
+    // Nothing to do if no binding change has made
+    //
+    EGLThreadInfo *tInfo = getEGLThreadInfo();
+    if (tInfo->currentContext == context &&
+        (context == NULL ||
+        (context && context->draw == draw && context->read == read))) {
+        return EGL_TRUE;
+    }
+
+    if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) {
+        //context is current to another thread
+        setErrorReturn(EGL_BAD_ACCESS, EGL_FALSE);
+    }
+
+    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+    if (rcEnc->rcMakeCurrent(rcEnc, ctxHandle, drawHandle, readHandle) == EGL_FALSE) {
+        ALOGE("rcMakeCurrent returned EGL_FALSE");
+        setErrorReturn(EGL_BAD_CONTEXT, EGL_FALSE);
+    }
+
+    //Now make the local bind
+    if (context) {
+        context->draw = draw;
+        context->read = read;
+        context->flags |= EGLContext_t::IS_CURRENT;
+        //set the client state
+        if (context->version == 2) {
+            hostCon->gl2Encoder()->setClientState(context->getClientState());
+            hostCon->gl2Encoder()->setSharedGroup(context->getSharedGroup());
+        }
+        else {
+            hostCon->glEncoder()->setClientState(context->getClientState());
+            hostCon->glEncoder()->setSharedGroup(context->getSharedGroup());
+        }
+    } 
+    else {
+        //release ClientState & SharedGroup
+        if (tInfo->currentContext->version == 2) {
+            hostCon->gl2Encoder()->setClientState(NULL);
+            hostCon->gl2Encoder()->setSharedGroup(GLSharedGroupPtr(NULL));
+        }
+        else {
+            hostCon->glEncoder()->setClientState(NULL);
+            hostCon->glEncoder()->setSharedGroup(GLSharedGroupPtr(NULL));
+        }
+
+    }
+
+    if (tInfo->currentContext)
+        tInfo->currentContext->flags &= ~EGLContext_t::IS_CURRENT;
+
+    //Now make current
+    tInfo->currentContext = context;
+
+    //Check maybe we need to init the encoder, if it's first eglMakeCurrent
+    if (tInfo->currentContext) {
+        if (tInfo->currentContext->version == 2) {
+            if (!hostCon->gl2Encoder()->isInitialized()) {
+                s_display.gles2_iface()->init();
+                hostCon->gl2Encoder()->setInitialized();
+                ClientAPIExts::initClientFuncs(s_display.gles2_iface(), 1);
+            }
+        }
+        else {
+            if (!hostCon->glEncoder()->isInitialized()) {
+                s_display.gles_iface()->init();
+                hostCon->glEncoder()->setInitialized();
+                ClientAPIExts::initClientFuncs(s_display.gles_iface(), 0);
+            }
+        }
+    }
+
+    return EGL_TRUE;
+}
+
+EGLContext eglGetCurrentContext()
+{
+    return getEGLThreadInfo()->currentContext;
+}
+
+EGLSurface eglGetCurrentSurface(EGLint readdraw)
+{
+    EGLContext_t * context = getEGLThreadInfo()->currentContext;
+    if (!context)
+        return EGL_NO_SURFACE; //not an error
+
+    switch (readdraw) {
+        case EGL_READ:
+            return context->read;
+        case EGL_DRAW:
+            return context->draw;
+        default:
+            setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+    }
+}
+
+EGLDisplay eglGetCurrentDisplay()
+{
+    EGLContext_t * context = getEGLThreadInfo()->currentContext;
+    if (!context)
+        return EGL_NO_DISPLAY; //not an error
+
+    return context->dpy;
+}
+
+EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+    VALIDATE_CONTEXT_RETURN(ctx, EGL_FALSE);
+
+    EGLContext_t * context = static_cast<EGLContext_t*>(ctx);
+
+    EGLBoolean ret = EGL_TRUE;
+    switch (attribute) {
+        case EGL_CONFIG_ID:
+            ret = s_display.getConfigAttrib(context->config, EGL_CONFIG_ID, value);
+            break;
+        case EGL_CONTEXT_CLIENT_TYPE:
+            *value = EGL_OPENGL_ES_API;
+            break;
+        case EGL_CONTEXT_CLIENT_VERSION:
+            *value = context->version;
+            break;
+        case EGL_RENDER_BUFFER:
+            if (!context->draw)
+                *value = EGL_NONE;
+            else
+                *value = EGL_BACK_BUFFER; //single buffer not supported
+            break;
+        default:
+            ALOGE("eglQueryContext %x  EGL_BAD_ATTRIBUTE", attribute);
+            setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+            break;
+    }
+
+    return ret;
+}
+
+EGLBoolean eglWaitGL()
+{
+    EGLThreadInfo *tInfo = getEGLThreadInfo();
+    if (!tInfo || !tInfo->currentContext) {
+        return EGL_FALSE;
+    }
+
+    if (tInfo->currentContext->version == 2) {
+        s_display.gles2_iface()->finish();
+    }
+    else {
+        s_display.gles_iface()->finish();
+    }
+
+    return EGL_TRUE;
+}
+
+EGLBoolean eglWaitNative(EGLint engine)
+{
+    return EGL_TRUE;
+}
+
+EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface eglSurface)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+    if (eglSurface == EGL_NO_SURFACE)
+        setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
+
+    DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+
+    egl_surface_t* d = static_cast<egl_surface_t*>(eglSurface);
+    if (d->dpy != dpy)
+        setErrorReturn(EGL_BAD_DISPLAY, EGL_FALSE);
+
+    // post the surface
+    d->swapBuffers();
+
+    hostCon->flush();
+    return EGL_TRUE;
+}
+
+EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
+{
+    //TODO :later
+    return 0;
+}
+
+EGLBoolean eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list)
+{
+    //TODO later
+    return 0;
+}
+
+EGLBoolean eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface)
+{
+    //TODO later
+    return 0;
+}
+
+EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_NO_IMAGE_KHR);
+    if (ctx != EGL_NO_CONTEXT) {
+        setErrorReturn(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR);
+    }
+    if (target != EGL_NATIVE_BUFFER_ANDROID) {
+        setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+    }
+
+    android_native_buffer_t* native_buffer = (android_native_buffer_t*)buffer;
+
+    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
+        setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+
+    if (native_buffer->common.version != sizeof(android_native_buffer_t))
+        setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+
+    cb_handle_t *cb = (cb_handle_t *)(native_buffer->handle);
+
+    switch (cb->format) {
+        case HAL_PIXEL_FORMAT_RGBA_8888:
+        case HAL_PIXEL_FORMAT_RGBX_8888:
+        case HAL_PIXEL_FORMAT_RGB_888:
+        case HAL_PIXEL_FORMAT_RGB_565:
+        case HAL_PIXEL_FORMAT_BGRA_8888:
+        case HAL_PIXEL_FORMAT_RGBA_5551:
+        case HAL_PIXEL_FORMAT_RGBA_4444:
+            break;
+        default:
+            setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+    }
+
+    native_buffer->common.incRef(&native_buffer->common);
+    return (EGLImageKHR)native_buffer;
+}
+
+EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
+{
+    VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+    android_native_buffer_t* native_buffer = (android_native_buffer_t*)img;
+
+    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
+        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+
+    if (native_buffer->common.version != sizeof(android_native_buffer_t))
+        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+
+    native_buffer->common.decRef(&native_buffer->common);
+
+    return EGL_TRUE;
+}
+
+#define FENCE_SYNC_HANDLE (EGLSyncKHR)0xFE4CE
+
+EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type,
+        const EGLint *attrib_list)
+{
+    // TODO: This implementation could be faster. We should require the host EGL
+    // to support KHR_fence_sync, or at least pipe the fence command to the host
+    // and wait for it (probably involving a glFinish on the host) in
+    // eglClientWaitSyncKHR.
+
+    VALIDATE_DISPLAY(dpy, EGL_NO_SYNC_KHR);
+
+    if (type != EGL_SYNC_FENCE_KHR ||
+            (attrib_list != NULL && attrib_list[0] != EGL_NONE)) {
+        setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_NO_SYNC_KHR);
+    }
+
+    EGLThreadInfo *tInfo = getEGLThreadInfo();
+    if (!tInfo || !tInfo->currentContext) {
+        setErrorReturn(EGL_BAD_MATCH, EGL_NO_SYNC_KHR);
+    }
+
+    if (tInfo->currentContext->version == 2) {
+        s_display.gles2_iface()->finish();
+    } else {
+        s_display.gles_iface()->finish();
+    }
+
+    return FENCE_SYNC_HANDLE;
+}
+
+EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync)
+{
+    if (sync != FENCE_SYNC_HANDLE) {
+        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+    }
+
+    return EGL_TRUE;
+}
+
+EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags,
+        EGLTimeKHR timeout)
+{
+    if (sync != FENCE_SYNC_HANDLE) {
+        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+    }
+
+    return EGL_CONDITION_SATISFIED_KHR;
+}
+
+EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync,
+        EGLint attribute, EGLint *value)
+{
+    if (sync != FENCE_SYNC_HANDLE) {
+        setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+    }
+
+    switch (attribute) {
+    case EGL_SYNC_TYPE_KHR:
+        *value = EGL_SYNC_FENCE_KHR;
+        return EGL_TRUE;
+    case EGL_SYNC_STATUS_KHR:
+        *value = EGL_SIGNALED_KHR;
+        return EGL_TRUE;
+    case EGL_SYNC_CONDITION_KHR:
+        *value = EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR;
+        return EGL_TRUE;
+    default:
+        setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+    }
+}
diff --git a/system/egl/eglContext.h b/system/egl/eglContext.h
new file mode 100644
index 0000000..2ca6d0c
--- /dev/null
+++ b/system/egl/eglContext.h
@@ -0,0 +1,51 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _EGL_CONTEXT_H
+#define _EGL_CONTEXT_H
+
+#include "GLClientState.h"
+#include "GLSharedGroup.h"
+
+struct EGLContext_t {
+
+    enum {
+        IS_CURRENT      =   0x00010000,
+        NEVER_CURRENT   =   0x00020000
+    };
+
+    EGLContext_t(EGLDisplay dpy, EGLConfig config, EGLContext_t* shareCtx);
+    ~EGLContext_t();
+    uint32_t            flags;
+    EGLDisplay          dpy;
+    EGLConfig           config;
+    EGLSurface          read;
+    EGLSurface          draw;
+    EGLContext_t    *   shareCtx;
+    EGLint                version;
+    uint32_t             rcContext;
+    const char*         versionString;
+    const char*         vendorString;
+    const char*         rendererString;
+    const char*         extensionString;
+
+    GLClientState * getClientState(){ return clientState; }
+    GLSharedGroupPtr getSharedGroup(){ return sharedGroup; }
+private:
+    GLClientState    *    clientState;
+    GLSharedGroupPtr      sharedGroup;
+};
+
+#endif
diff --git a/system/egl/eglDisplay.cpp b/system/egl/eglDisplay.cpp
new file mode 100644
index 0000000..bcb0d4b
--- /dev/null
+++ b/system/egl/eglDisplay.cpp
@@ -0,0 +1,497 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "eglDisplay.h"
+#include "HostConnection.h"
+#include <dlfcn.h>
+
+static const int systemEGLVersionMajor = 1;
+static const int systemEGLVersionMinor = 4;
+static const char systemEGLVendor[] = "Google Android emulator";
+
+// list of extensions supported by this EGL implementation
+//  NOTE that each extension name should be suffixed with space
+static const char systemStaticEGLExtensions[] =
+            "EGL_ANDROID_image_native_buffer "
+            "EGL_KHR_fence_sync ";
+
+// list of extensions supported by this EGL implementation only if supported
+// on the host implementation.
+//  NOTE that each extension name should be suffixed with space
+static const char systemDynamicEGLExtensions[] =
+            "EGL_KHR_image_base "
+            "EGL_KHR_gl_texture_2d_image ";
+
+
+static void *s_gles_lib = NULL;
+static void *s_gles2_lib = NULL;
+
+// The following function will be called when we (libEGL)
+// gets unloaded
+// At this point we want to unload the gles libraries we
+// might have loaded during initialization
+static void __attribute__ ((destructor)) do_on_unload(void)
+{
+    if (s_gles_lib) {
+        dlclose(s_gles_lib);
+    }
+
+    if (s_gles2_lib) {
+        dlclose(s_gles2_lib);
+    }
+}
+
+eglDisplay::eglDisplay() :
+    m_initialized(false),
+    m_major(0),
+    m_minor(0),
+    m_hostRendererVersion(0),
+    m_numConfigs(0),
+    m_numConfigAttribs(0),
+    m_attribs(DefaultKeyedVector<EGLint, EGLint>(ATTRIBUTE_NONE)),
+    m_configs(NULL),
+    m_gles_iface(NULL),
+    m_gles2_iface(NULL),
+    m_versionString(NULL),
+    m_vendorString(NULL),
+    m_extensionString(NULL)
+{
+    pthread_mutex_init(&m_lock, NULL);
+}
+
+eglDisplay::~eglDisplay()
+{
+    pthread_mutex_destroy(&m_lock);
+}
+
+bool eglDisplay::initialize(EGLClient_eglInterface *eglIface)
+{
+    pthread_mutex_lock(&m_lock);
+    if (!m_initialized) {
+
+        //
+        // load GLES client API
+        //
+        m_gles_iface = loadGLESClientAPI("/system/lib/egl/libGLESv1_CM_emulation.so",
+                                         eglIface,
+                                         &s_gles_lib);
+        if (!m_gles_iface) {
+            pthread_mutex_unlock(&m_lock);
+            ALOGE("Failed to load gles1 iface");
+            return false;
+        }
+
+#ifdef WITH_GLES2
+        m_gles2_iface = loadGLESClientAPI("/system/lib/egl/libGLESv2_emulation.so",
+                                          eglIface,
+                                          &s_gles2_lib);
+        // Note that if loading gles2 failed, we can still run with no
+        // GLES2 support, having GLES2 is not mandatory.
+#endif
+
+        //
+        // establish connection with the host
+        //
+        HostConnection *hcon = HostConnection::get();
+        if (!hcon) {
+            pthread_mutex_unlock(&m_lock);
+            ALOGE("Failed to establish connection with the host\n");
+            return false;
+        }
+
+        //
+        // get renderControl encoder instance
+        //
+        renderControl_encoder_context_t *rcEnc = hcon->rcEncoder();
+        if (!rcEnc) {
+            pthread_mutex_unlock(&m_lock);
+            ALOGE("Failed to get renderControl encoder instance");
+            return false;
+        }
+
+        //
+        // Query host reneder and EGL version
+        //
+        m_hostRendererVersion = rcEnc->rcGetRendererVersion(rcEnc);
+        EGLint status = rcEnc->rcGetEGLVersion(rcEnc, &m_major, &m_minor);
+        if (status != EGL_TRUE) {
+            // host EGL initialization failed !!
+            pthread_mutex_unlock(&m_lock);
+            return false;
+        }
+
+        //
+        // Take minimum version beween what we support and what the host support
+        //
+        if (m_major > systemEGLVersionMajor) {
+            m_major = systemEGLVersionMajor;
+            m_minor = systemEGLVersionMinor;
+        }
+        else if (m_major == systemEGLVersionMajor &&
+                 m_minor > systemEGLVersionMinor) {
+            m_minor = systemEGLVersionMinor;
+        }
+
+        //
+        // Query the host for the set of configs
+        //
+        m_numConfigs = rcEnc->rcGetNumConfigs(rcEnc, (uint32_t*)&m_numConfigAttribs);
+        if (m_numConfigs <= 0 || m_numConfigAttribs <= 0) {
+            // just sanity check - should never happen
+            pthread_mutex_unlock(&m_lock);
+            return false;
+        }
+
+        uint32_t nInts = m_numConfigAttribs * (m_numConfigs + 1);
+        EGLint tmp_buf[nInts];
+        m_configs = new EGLint[nInts-m_numConfigAttribs];
+        if (!m_configs) {
+            pthread_mutex_unlock(&m_lock);
+            return false;
+        }
+
+        //EGLint n = rcEnc->rcGetConfigs(rcEnc, nInts*sizeof(EGLint), m_configs);
+        EGLint n = rcEnc->rcGetConfigs(rcEnc, nInts*sizeof(EGLint), (GLuint*)tmp_buf);
+        if (n != m_numConfigs) {
+            pthread_mutex_unlock(&m_lock);
+            return false;
+        }
+
+        //Fill the attributes vector.
+        //The first m_numConfigAttribs values of tmp_buf are the actual attributes enums.
+        for (int i=0; i<m_numConfigAttribs; i++) {
+            m_attribs.add(tmp_buf[i], i);
+        }
+
+        //Copy the actual configs data to m_configs
+        memcpy(m_configs, tmp_buf + m_numConfigAttribs, m_numConfigs*m_numConfigAttribs*sizeof(EGLint));
+
+        m_initialized = true;
+    }
+    pthread_mutex_unlock(&m_lock);
+
+    processConfigs();
+
+    return true;
+}
+
+void eglDisplay::processConfigs()
+{
+    for (int i=0; i<m_numConfigs; i++) {
+        EGLConfig config = (EGLConfig)i;
+        //Setup the EGL_NATIVE_VISUAL_ID attribute
+        PixelFormat format;
+        if (getConfigNativePixelFormat(config, &format)) {
+            setConfigAttrib(config, EGL_NATIVE_VISUAL_ID, format);
+        }
+    }
+}
+
+void eglDisplay::terminate()
+{
+    pthread_mutex_lock(&m_lock);
+    if (m_initialized) {
+        m_initialized = false;
+        delete [] m_configs;
+        m_configs = NULL;
+
+        if (m_versionString) {
+            free(m_versionString);
+            m_versionString = NULL;
+        }
+        if (m_vendorString) {
+            free(m_vendorString);
+            m_vendorString = NULL;
+        }
+        if (m_extensionString) {
+            free(m_extensionString);
+            m_extensionString = NULL;
+        }
+    }
+    pthread_mutex_unlock(&m_lock);
+}
+
+EGLClient_glesInterface *eglDisplay::loadGLESClientAPI(const char *libName,
+                                                       EGLClient_eglInterface *eglIface,
+                                                       void **libHandle)
+{
+    void *lib = dlopen(libName, RTLD_NOW);
+    if (!lib) {
+        ALOGE("Failed to dlopen %s", libName);
+        return NULL;
+    }
+
+    init_emul_gles_t init_gles_func = (init_emul_gles_t)dlsym(lib,"init_emul_gles");
+    if (!init_gles_func) {
+        ALOGE("Failed to find init_emul_gles");
+        dlclose((void*)lib);
+        return NULL;
+    }
+
+    *libHandle = lib;
+    return (*init_gles_func)(eglIface);
+}
+
+static char *queryHostEGLString(EGLint name)
+{
+    HostConnection *hcon = HostConnection::get();
+    if (hcon) {
+        renderControl_encoder_context_t *rcEnc = hcon->rcEncoder();
+        if (rcEnc) {
+            int n = rcEnc->rcQueryEGLString(rcEnc, name, NULL, 0);
+            if (n < 0) {
+                // allocate space for the string with additional
+                // space charachter to be suffixed at the end.
+                char *str = (char *)malloc(-n+2);
+                n = rcEnc->rcQueryEGLString(rcEnc, name, str, -n);
+                if (n > 0) {
+                    // add extra space at end of string which will be
+                    // needed later when filtering the extension list.
+                    strcat(str, " ");
+                    return str;
+                }
+
+                free(str);
+            }
+        }
+    }
+
+    return NULL;
+}
+
+static bool findExtInList(const char* token, int tokenlen, const char* list)
+{
+    const char* p = list;
+    while (*p != '\0') {
+        const char* q = strchr(p, ' ');
+        if (q == NULL) {
+            /* should not happen, list must be space-terminated */
+            break;
+        }
+        if (tokenlen == (q - p) && !memcmp(token, p, tokenlen)) {
+            return true;  /* found it */
+        }
+        p = q+1;
+    }
+    return false;  /* not found */
+}
+
+static char *buildExtensionString()
+{
+    //Query host extension string
+    char *hostExt = queryHostEGLString(EGL_EXTENSIONS);
+    if (!hostExt || (hostExt[1] == '\0')) {
+        // no extensions on host - only static extension list supported
+        return strdup(systemStaticEGLExtensions);
+    }
+
+    //
+    // Filter host extension list to include only extensions
+    // we can support (in the systemDynamicEGLExtensions list)
+    //
+    char *ext = (char *)hostExt;
+    char *c = ext;
+    char *insert = ext;
+    while(*c != '\0') {
+        if (*c == ' ') {
+            int len = c - ext;
+            if (findExtInList(ext, len, systemDynamicEGLExtensions)) {
+                if (ext != insert) {
+                    memcpy(insert, ext, len+1); // including space
+                }
+                insert += (len + 1);
+            }
+            ext = c + 1;
+        }
+        c++;
+    }
+    *insert = '\0';
+
+    int n = strlen(hostExt);
+    if (n > 0) {
+        char *str;
+        asprintf(&str,"%s%s", systemStaticEGLExtensions, hostExt);
+        free((char*)hostExt);
+        return str;
+    }
+    else {
+        free((char*)hostExt);
+        return strdup(systemStaticEGLExtensions);
+    }
+}
+
+const char *eglDisplay::queryString(EGLint name)
+{
+    if (name == EGL_CLIENT_APIS) {
+        return "OpenGL_ES";
+    }
+    else if (name == EGL_VERSION) {
+        pthread_mutex_lock(&m_lock);
+        if (m_versionString) {
+            pthread_mutex_unlock(&m_lock);
+            return m_versionString;
+        }
+
+        // build version string
+        asprintf(&m_versionString, "%d.%d", m_major, m_minor);
+        pthread_mutex_unlock(&m_lock);
+
+        return m_versionString;
+    }
+    else if (name == EGL_VENDOR) {
+        pthread_mutex_lock(&m_lock);
+        if (m_vendorString) {
+            pthread_mutex_unlock(&m_lock);
+            return m_vendorString;
+        }
+
+        // build vendor string
+        const char *hostVendor = queryHostEGLString(EGL_VENDOR);
+
+        if (hostVendor) {
+            asprintf(&m_vendorString, "%s Host: %s",
+                                     systemEGLVendor, hostVendor);
+            free((char*)hostVendor);
+        }
+        else {
+            m_vendorString = (char *)systemEGLVendor;
+        }
+        pthread_mutex_unlock(&m_lock);
+
+        return m_vendorString;
+    }
+    else if (name == EGL_EXTENSIONS) {
+        pthread_mutex_lock(&m_lock);
+        if (m_extensionString) {
+            pthread_mutex_unlock(&m_lock);
+            return m_extensionString;
+        }
+
+        // build extension string
+        m_extensionString = buildExtensionString();
+        pthread_mutex_unlock(&m_lock);
+
+        return m_extensionString;
+    }
+    else {
+        ALOGE("[%s] Unknown name %d\n", __FUNCTION__, name);
+        return NULL;
+    }
+}
+
+/* To get the value of attribute <a> of config <c> use the following formula:
+ * value = *(m_configs + (int)c*m_numConfigAttribs + a);
+ */
+EGLBoolean eglDisplay::getAttribValue(EGLConfig config, EGLint attribIdx, EGLint * value)
+{
+    if (attribIdx == ATTRIBUTE_NONE)
+    {
+        ALOGE("[%s] Bad attribute idx\n", __FUNCTION__);
+        return EGL_FALSE;
+    }
+    *value = *(m_configs + (int)config*m_numConfigAttribs + attribIdx);
+    return EGL_TRUE;
+}
+
+EGLBoolean eglDisplay::getConfigAttrib(EGLConfig config, EGLint attrib, EGLint * value)
+{
+    //Though it seems that valueFor() is thread-safe, we don't take chanses
+    pthread_mutex_lock(&m_lock);
+    EGLBoolean ret = getAttribValue(config, m_attribs.valueFor(attrib), value);
+    pthread_mutex_unlock(&m_lock);
+    return ret;
+}
+
+void eglDisplay::dumpConfig(EGLConfig config)
+{
+    EGLint value = 0;
+    DBG("^^^^^^^^^^ dumpConfig %d ^^^^^^^^^^^^^^^^^^", (int)config);
+    for (int i=0; i<m_numConfigAttribs; i++) {
+        getAttribValue(config, i, &value);
+        DBG("{%d}[%d] %d\n", (int)config, i, value);
+    }
+}
+
+/* To set the value of attribute <a> of config <c> use the following formula:
+ * *(m_configs + (int)c*m_numConfigAttribs + a) = value;
+ */
+EGLBoolean eglDisplay::setAttribValue(EGLConfig config, EGLint attribIdx, EGLint value)
+{
+    if (attribIdx == ATTRIBUTE_NONE)
+    {
+        ALOGE("[%s] Bad attribute idx\n", __FUNCTION__);
+        return EGL_FALSE;
+    }
+    *(m_configs + (int)config*m_numConfigAttribs + attribIdx) = value;
+    return EGL_TRUE;
+}
+
+EGLBoolean eglDisplay::setConfigAttrib(EGLConfig config, EGLint attrib, EGLint value)
+{
+    //Though it seems that valueFor() is thread-safe, we don't take chanses
+    pthread_mutex_lock(&m_lock);
+    EGLBoolean ret = setAttribValue(config, m_attribs.valueFor(attrib), value);
+    pthread_mutex_unlock(&m_lock);
+    return ret;
+}
+
+
+EGLBoolean eglDisplay::getConfigNativePixelFormat(EGLConfig config, PixelFormat * format)
+{
+    EGLint redSize, blueSize, greenSize, alphaSize;
+
+    if ( !(getAttribValue(config, m_attribs.valueFor(EGL_RED_SIZE), &redSize) &&
+        getAttribValue(config, m_attribs.valueFor(EGL_BLUE_SIZE), &blueSize) &&
+        getAttribValue(config, m_attribs.valueFor(EGL_GREEN_SIZE), &greenSize) &&
+        getAttribValue(config, m_attribs.valueFor(EGL_ALPHA_SIZE), &alphaSize)) )
+    {
+        ALOGE("Couldn't find value for one of the pixel format attributes");
+        return EGL_FALSE;
+    }
+
+    //calculate the GL internal format
+    if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==8)) *format = PIXEL_FORMAT_RGBA_8888; //XXX: BGR?
+    else if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==0)) *format = PIXEL_FORMAT_RGBX_8888; //XXX or PIXEL_FORMAT_RGB_888
+    else if ((redSize==5)&&(greenSize==6)&&(blueSize==5)&&(alphaSize==0)) *format = PIXEL_FORMAT_RGB_565;
+    else if ((redSize==5)&&(greenSize==5)&&(blueSize==5)&&(alphaSize==1)) *format = PIXEL_FORMAT_RGBA_5551;
+    else if ((redSize==4)&&(greenSize==4)&&(blueSize==4)&&(alphaSize==4)) *format = PIXEL_FORMAT_RGBA_4444;
+    else {
+        return EGL_FALSE;
+    }
+    return EGL_TRUE;
+}
+EGLBoolean eglDisplay::getConfigGLPixelFormat(EGLConfig config, GLenum * format)
+{
+    EGLint redSize, blueSize, greenSize, alphaSize;
+
+    if ( !(getAttribValue(config, m_attribs.valueFor(EGL_RED_SIZE), &redSize) &&
+        getAttribValue(config, m_attribs.valueFor(EGL_BLUE_SIZE), &blueSize) &&
+        getAttribValue(config, m_attribs.valueFor(EGL_GREEN_SIZE), &greenSize) &&
+        getAttribValue(config, m_attribs.valueFor(EGL_ALPHA_SIZE), &alphaSize)) )
+    {
+        ALOGE("Couldn't find value for one of the pixel format attributes");
+        return EGL_FALSE;
+    }
+
+    //calculate the GL internal format
+    if ((redSize==8)&&(blueSize==8)&&(blueSize==8)&&(alphaSize==8)) *format = GL_RGBA;
+    else if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==0)) *format = GL_RGB;
+    else if ((redSize==5)&&(greenSize==6)&&(blueSize==5)&&(alphaSize==0)) *format = GL_RGB565_OES;
+    else if ((redSize==5)&&(greenSize==5)&&(blueSize==5)&&(alphaSize==1)) *format = GL_RGB5_A1_OES;
+    else if ((redSize==4)&&(greenSize==4)&&(blueSize==4)&&(alphaSize==4)) *format = GL_RGBA4_OES;
+    else return EGL_FALSE;
+
+    return EGL_TRUE;
+}
diff --git a/system/egl/eglDisplay.h b/system/egl/eglDisplay.h
new file mode 100644
index 0000000..9d979d9
--- /dev/null
+++ b/system/egl/eglDisplay.h
@@ -0,0 +1,89 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _SYSTEM_EGL_DISPLAY_H
+#define _SYSTEM_EGL_DISPLAY_H
+
+#include <pthread.h>
+#include "glUtils.h"
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include "EGLClientIface.h"
+#include <utils/KeyedVector.h>
+
+#include <ui/PixelFormat.h>
+
+#define ATTRIBUTE_NONE -1
+//FIXME: are we in this namespace?
+using namespace android;
+
+class eglDisplay
+{
+public:
+    eglDisplay();
+    ~eglDisplay();
+
+    bool initialize(EGLClient_eglInterface *eglIface);
+    void terminate();
+
+    int getVersionMajor() const { return m_major; }
+    int getVersionMinor() const { return m_minor; }
+    bool initialized() const { return m_initialized; }
+
+    const char *queryString(EGLint name);
+
+    const EGLClient_glesInterface *gles_iface() const { return m_gles_iface; }
+    const EGLClient_glesInterface *gles2_iface() const { return m_gles2_iface; }
+
+    int     getNumConfigs(){ return m_numConfigs; }
+    EGLBoolean  getConfigAttrib(EGLConfig config, EGLint attrib, EGLint * value);
+    EGLBoolean  setConfigAttrib(EGLConfig config, EGLint attrib, EGLint value);
+    EGLBoolean getConfigGLPixelFormat(EGLConfig config, GLenum * format);
+    EGLBoolean getConfigNativePixelFormat(EGLConfig config, PixelFormat * format);
+
+    void     dumpConfig(EGLConfig config);
+private:
+    EGLClient_glesInterface *loadGLESClientAPI(const char *libName,
+                                               EGLClient_eglInterface *eglIface,
+                                               void **libHandle);
+    EGLBoolean getAttribValue(EGLConfig config, EGLint attribIdxi, EGLint * value);
+    EGLBoolean setAttribValue(EGLConfig config, EGLint attribIdxi, EGLint value);
+    void     processConfigs();
+
+private:
+    pthread_mutex_t m_lock;
+    bool m_initialized;
+    int  m_major;
+    int  m_minor;
+    int  m_hostRendererVersion;
+    int  m_numConfigs;
+    int  m_numConfigAttribs;
+
+    /* This is the mapping between an attribute name to it's index in any given config */
+    DefaultKeyedVector<EGLint, EGLint>    m_attribs;
+    /* This is an array of all config's attributes values stored in the following sequencial fasion (read: v[c,a] = the value of attribute <a> of config <c>)
+     * v[0,0],..,v[0,m_numConfigAttribs-1],
+     *...
+     * v[m_numConfigs-1,0],..,v[m_numConfigs-1,m_numConfigAttribs-1]
+     */
+    EGLint *m_configs;
+    EGLClient_glesInterface *m_gles_iface;
+    EGLClient_glesInterface *m_gles2_iface;
+    char *m_versionString;
+    char *m_vendorString;
+    char *m_extensionString;
+};
+
+#endif
diff --git a/system/egl/egl_ftable.h b/system/egl/egl_ftable.h
new file mode 100644
index 0000000..16d130c
--- /dev/null
+++ b/system/egl/egl_ftable.h
@@ -0,0 +1,64 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+static const struct _egl_funcs_by_name {
+    const char *name;
+    void *proc;
+} egl_funcs_by_name[] = {
+    {"eglGetError", (void *)eglGetError},
+    {"eglGetDisplay", (void *)eglGetDisplay},
+    {"eglInitialize", (void *)eglInitialize},
+    {"eglTerminate", (void *)eglTerminate},
+    {"eglQueryString", (void *)eglQueryString},
+    {"eglGetConfigs", (void *)eglGetConfigs},
+    {"eglChooseConfig", (void *)eglChooseConfig},
+    {"eglGetConfigAttrib", (void *)eglGetConfigAttrib},
+    {"eglCreateWindowSurface", (void *)eglCreateWindowSurface},
+    {"eglCreatePbufferSurface", (void *)eglCreatePbufferSurface},
+    {"eglCreatePixmapSurface", (void *)eglCreatePixmapSurface},
+    {"eglDestroySurface", (void *)eglDestroySurface},
+    {"eglQuerySurface", (void *)eglQuerySurface},
+    {"eglBindAPI", (void *)eglBindAPI},
+    {"eglQueryAPI", (void *)eglQueryAPI},
+    {"eglWaitClient", (void *)eglWaitClient},
+    {"eglReleaseThread", (void *)eglReleaseThread},
+    {"eglCreatePbufferFromClientBuffer", (void *)eglCreatePbufferFromClientBuffer},
+    {"eglSurfaceAttrib", (void *)eglSurfaceAttrib},
+    {"eglBindTexImage", (void *)eglBindTexImage},
+    {"eglReleaseTexImage", (void *)eglReleaseTexImage},
+    {"eglSwapInterval", (void *)eglSwapInterval},
+    {"eglCreateContext", (void *)eglCreateContext},
+    {"eglDestroyContext", (void *)eglDestroyContext},
+    {"eglMakeCurrent", (void *)eglMakeCurrent},
+    {"eglGetCurrentContext", (void *)eglGetCurrentContext},
+    {"eglGetCurrentSurface", (void *)eglGetCurrentSurface},
+    {"eglGetCurrentDisplay", (void *)eglGetCurrentDisplay},
+    {"eglQueryContext", (void *)eglQueryContext},
+    {"eglWaitGL", (void *)eglWaitGL},
+    {"eglWaitNative", (void *)eglWaitNative},
+    {"eglSwapBuffers", (void *)eglSwapBuffers},
+    {"eglCopyBuffers", (void *)eglCopyBuffers},
+    {"eglGetProcAddress", (void *)eglGetProcAddress},
+    {"eglLockSurfaceKHR", (void *)eglLockSurfaceKHR},
+    {"eglUnlockSurfaceKHR", (void *)eglUnlockSurfaceKHR},
+    {"eglCreateImageKHR", (void *)eglCreateImageKHR},
+    {"eglDestroyImageKHR", (void *)eglDestroyImageKHR},
+    {"eglCreateSyncKHR", (void *)eglCreateSyncKHR},
+    {"eglDestroySyncKHR", (void *)eglDestroySyncKHR},
+    {"eglClientWaitSyncKHR", (void *)eglClientWaitSyncKHR},
+    {"eglGetSyncAttribKHR", (void *)eglGetSyncAttribKHR}
+};
+
+static const int egl_num_funcs = sizeof(egl_funcs_by_name) / sizeof(struct _egl_funcs_by_name);
diff --git a/system/gralloc/Android.mk b/system/gralloc/Android.mk
new file mode 100644
index 0000000..8705602
--- /dev/null
+++ b/system/gralloc/Android.mk
@@ -0,0 +1,19 @@
+ifneq (false,$(BUILD_EMULATOR_OPENGL_DRIVER))
+
+LOCAL_PATH := $(call my-dir)
+
+$(call emugl-begin-shared-library,gralloc.goldfish)
+$(call emugl-import,libGLESv1_enc lib_renderControl_enc libOpenglSystemCommon)
+$(call emugl-set-shared-library-subpath,hw)
+
+LOCAL_CFLAGS += -DLOG_TAG=\"gralloc_goldfish\"
+
+LOCAL_SRC_FILES := gralloc.cpp
+
+# Need to access the special OPENGL TLS Slot
+LOCAL_C_INCLUDES += bionic/libc/private
+LOCAL_SHARED_LIBRARIES += libdl
+
+$(call emugl-end-module)
+
+endif # BUILD_EMULATOR_OPENGL_DRIVER != false
diff --git a/system/gralloc/gralloc.cpp b/system/gralloc/gralloc.cpp
new file mode 100644
index 0000000..ac20d49
--- /dev/null
+++ b/system/gralloc/gralloc.cpp
@@ -0,0 +1,929 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include <string.h>
+#include <pthread.h>
+#ifdef HAVE_ANDROID_OS      // just want PAGE_SIZE define
+# include <asm/page.h>
+#else
+# include <sys/user.h>
+#endif
+#include <cutils/ashmem.h>
+#include <unistd.h>
+#include <errno.h>
+#include <dlfcn.h>
+#include <sys/mman.h>
+#include "gralloc_cb.h"
+#include "HostConnection.h"
+#include "glUtils.h"
+#include <cutils/log.h>
+#include <cutils/properties.h>
+
+/* Set to 1 or 2 to enable debug traces */
+#define DEBUG  0
+
+#if DEBUG >= 1
+#  define D(...)   ALOGD(__VA_ARGS__)
+#else
+#  define D(...)   ((void)0)
+#endif
+
+#if DEBUG >= 2
+#  define DD(...)  ALOGD(__VA_ARGS__)
+#else
+#  define DD(...)  ((void)0)
+#endif
+
+#define DBG_FUNC DBG("%s\n", __FUNCTION__)
+//
+// our private gralloc module structure
+//
+struct private_module_t {
+    gralloc_module_t base;
+};
+
+/* If not NULL, this is a pointer to the fallback module.
+ * This really is gralloc.default, which we'll use if we detect
+ * that the emulator we're running in does not support GPU emulation.
+ */
+static gralloc_module_t*  sFallback;
+static pthread_once_t     sFallbackOnce = PTHREAD_ONCE_INIT;
+
+static void fallback_init(void);  // forward
+
+
+typedef struct _alloc_list_node {
+    buffer_handle_t handle;
+    _alloc_list_node *next;
+    _alloc_list_node *prev;
+} AllocListNode;
+
+//
+// Our gralloc device structure (alloc interface)
+//
+struct gralloc_device_t {
+    alloc_device_t  device;
+
+    AllocListNode *allocListHead;    // double linked list of allocated buffers
+    pthread_mutex_t lock;
+};
+
+//
+// Our framebuffer device structure
+//
+struct fb_device_t {
+    framebuffer_device_t  device;
+};
+
+static int map_buffer(cb_handle_t *cb, void **vaddr)
+{
+    if (cb->fd < 0 || cb->ashmemSize <= 0) {
+        return -EINVAL;
+    }
+
+    void *addr = mmap(0, cb->ashmemSize, PROT_READ | PROT_WRITE,
+                      MAP_SHARED, cb->fd, 0);
+    if (addr == MAP_FAILED) {
+        return -errno;
+    }
+
+    cb->ashmemBase = intptr_t(addr);
+    cb->ashmemBasePid = getpid();
+
+    *vaddr = addr;
+    return 0;
+}
+
+#define DEFINE_HOST_CONNECTION \
+    HostConnection *hostCon = HostConnection::get(); \
+    renderControl_encoder_context_t *rcEnc = (hostCon ? hostCon->rcEncoder() : NULL)
+
+#define DEFINE_AND_VALIDATE_HOST_CONNECTION \
+    HostConnection *hostCon = HostConnection::get(); \
+    if (!hostCon) { \
+        ALOGE("gralloc: Failed to get host connection\n"); \
+        return -EIO; \
+    } \
+    renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
+    if (!rcEnc) { \
+        ALOGE("gralloc: Failed to get renderControl encoder context\n"); \
+        return -EIO; \
+    }
+
+
+//
+// gralloc device functions (alloc interface)
+//
+static int gralloc_alloc(alloc_device_t* dev,
+                         int w, int h, int format, int usage,
+                         buffer_handle_t* pHandle, int* pStride)
+{
+    D("gralloc_alloc w=%d h=%d usage=0x%x\n", w, h, usage);
+
+    gralloc_device_t *grdev = (gralloc_device_t *)dev;
+    if (!grdev || !pHandle || !pStride) {
+        ALOGE("gralloc_alloc: Bad inputs (grdev: %p, pHandle: %p, pStride: %p",
+                grdev, pHandle, pStride);
+        return -EINVAL;
+    }
+
+    //
+    // Validate usage: buffer cannot be written both by s/w and h/w access.
+    //
+    bool sw_write = (0 != (usage & GRALLOC_USAGE_SW_WRITE_MASK));
+    bool hw_write = (usage & GRALLOC_USAGE_HW_RENDER);
+    if (hw_write && sw_write) {
+        ALOGE("gralloc_alloc: Mismatched usage flags: %d x %d, usage %x",
+                w, h, usage);
+        return -EINVAL;
+    }
+    bool sw_read = (0 != (usage & GRALLOC_USAGE_SW_READ_MASK));
+    bool hw_cam_write = usage & GRALLOC_USAGE_HW_CAMERA_WRITE;
+    bool hw_cam_read = usage & GRALLOC_USAGE_HW_CAMERA_READ;
+    bool hw_vid_enc_read = usage & GRALLOC_USAGE_HW_VIDEO_ENCODER;
+
+    // Pick the right concrete pixel format given the endpoints as encoded in
+    // the usage bits.  Every end-point pair needs explicit listing here.
+    if (format == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) {
+        // Camera as producer
+        if (usage & GRALLOC_USAGE_HW_CAMERA_WRITE) {
+            if (usage & GRALLOC_USAGE_HW_TEXTURE) {
+                // Camera-to-display is RGBA
+                format = HAL_PIXEL_FORMAT_RGBA_8888;
+            } else if (usage & GRALLOC_USAGE_HW_VIDEO_ENCODER) {
+                // Camera-to-encoder is NV21
+                format = HAL_PIXEL_FORMAT_YCrCb_420_SP;
+            } else if ((usage & GRALLOC_USAGE_HW_CAMERA_MASK) ==
+                    GRALLOC_USAGE_HW_CAMERA_ZSL) {
+                // Camera-to-ZSL-queue is RGB_888
+                format = HAL_PIXEL_FORMAT_RGB_888;
+            }
+        }
+
+        if (format == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) {
+            ALOGE("gralloc_alloc: Requested auto format selection, "
+                    "but no known format for this usage: %d x %d, usage %x",
+                    w, h, usage);
+            return -EINVAL;
+        }
+    }
+
+    bool yuv_format = false;
+
+    int ashmem_size = 0;
+    int stride = w;
+
+    GLenum glFormat = 0;
+    GLenum glType = 0;
+
+    int bpp = 0;
+    int align = 1;
+    switch (format) {
+        case HAL_PIXEL_FORMAT_RGBA_8888:
+        case HAL_PIXEL_FORMAT_RGBX_8888:
+        case HAL_PIXEL_FORMAT_BGRA_8888:
+            bpp = 4;
+            glFormat = GL_RGBA;
+            glType = GL_UNSIGNED_BYTE;
+            break;
+        case HAL_PIXEL_FORMAT_RGB_888:
+            bpp = 3;
+            glFormat = GL_RGB;
+            glType = GL_UNSIGNED_BYTE;
+            break;
+        case HAL_PIXEL_FORMAT_RGB_565:
+            bpp = 2;
+            glFormat = GL_RGB;
+            glType = GL_UNSIGNED_SHORT_5_6_5;
+            break;
+        case HAL_PIXEL_FORMAT_RGBA_5551:
+            bpp = 2;
+            glFormat = GL_RGB5_A1_OES;
+            glType = GL_UNSIGNED_SHORT_5_5_5_1;
+            break;
+        case HAL_PIXEL_FORMAT_RGBA_4444:
+            bpp = 2;
+            glFormat = GL_RGBA4_OES;
+            glType = GL_UNSIGNED_SHORT_4_4_4_4;
+            break;
+        case HAL_PIXEL_FORMAT_RAW_SENSOR:
+            bpp = 2;
+            align = 16*bpp;
+            if (! ((sw_read || hw_cam_read) && (sw_write || hw_cam_write) ) ) {
+                // Raw sensor data only goes between camera and CPU
+                return -EINVAL;
+            }
+            // Not expecting to actually create any GL surfaces for this
+            glFormat = GL_LUMINANCE;
+            glType = GL_UNSIGNED_SHORT;
+            break;
+        case HAL_PIXEL_FORMAT_BLOB:
+            bpp = 1;
+            if (! (sw_read && hw_cam_write) ) {
+                // Blob data cannot be used by HW other than camera emulator
+                return -EINVAL;
+            }
+            // Not expecting to actually create any GL surfaces for this
+            glFormat = GL_LUMINANCE;
+            glType = GL_UNSIGNED_BYTE;
+            break;
+        case HAL_PIXEL_FORMAT_YCrCb_420_SP:
+            align = 1;
+            bpp = 1; // per-channel bpp
+            yuv_format = true;
+            // Not expecting to actually create any GL surfaces for this
+            break;
+        case HAL_PIXEL_FORMAT_YV12:
+            align = 16;
+            bpp = 1; // per-channel bpp
+            yuv_format = true;
+            // Not expecting to actually create any GL surfaces for this
+            break;
+        default:
+            ALOGE("gralloc_alloc: Unknown format %d", format);
+            return -EINVAL;
+    }
+
+    if (usage & GRALLOC_USAGE_HW_FB) {
+        // keep space for postCounter
+        ashmem_size += sizeof(uint32_t);
+    }
+
+    if (sw_read || sw_write || hw_cam_write || hw_vid_enc_read) {
+        // keep space for image on guest memory if SW access is needed
+        // or if the camera is doing writing
+        if (yuv_format) {
+            size_t yStride = (w*bpp + (align - 1)) & ~(align-1);
+            size_t uvStride = (yStride / 2 + (align - 1)) & ~(align-1);
+            size_t uvHeight = h / 2;
+            ashmem_size += yStride * h + 2 * (uvHeight * uvStride);
+            stride = yStride / bpp;
+        } else {
+            size_t bpr = (w*bpp + (align-1)) & ~(align-1);
+            ashmem_size += (bpr * h);
+            stride = bpr / bpp;
+        }
+    }
+
+    D("gralloc_alloc format=%d, ashmem_size=%d, stride=%d, tid %d\n", format,
+            ashmem_size, stride, gettid());
+
+    //
+    // Allocate space in ashmem if needed
+    //
+    int fd = -1;
+    if (ashmem_size > 0) {
+        // round to page size;
+        ashmem_size = (ashmem_size + (PAGE_SIZE-1)) & ~(PAGE_SIZE-1);
+
+        fd = ashmem_create_region("gralloc-buffer", ashmem_size);
+        if (fd < 0) {
+            ALOGE("gralloc_alloc failed to create ashmem region: %s\n",
+                    strerror(errno));
+            return -errno;
+        }
+    }
+
+    cb_handle_t *cb = new cb_handle_t(fd, ashmem_size, usage,
+                                      w, h, format, glFormat, glType);
+
+    if (ashmem_size > 0) {
+        //
+        // map ashmem region if exist
+        //
+        void *vaddr;
+        int err = map_buffer(cb, &vaddr);
+        if (err) {
+            close(fd);
+            delete cb;
+            return err;
+        }
+
+        cb->setFd(fd);
+    }
+
+    //
+    // Allocate ColorBuffer handle on the host (only if h/w access is allowed)
+    // Only do this for some h/w usages, not all.
+    //
+    if (usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER |
+                    GRALLOC_USAGE_HW_2D | GRALLOC_USAGE_HW_COMPOSER |
+                    GRALLOC_USAGE_HW_FB) ) {
+        DEFINE_HOST_CONNECTION;
+        if (hostCon && rcEnc) {
+            cb->hostHandle = rcEnc->rcCreateColorBuffer(rcEnc, w, h, glFormat);
+            D("Created host ColorBuffer 0x%x\n", cb->hostHandle);
+        }
+
+        if (!cb->hostHandle) {
+           // Could not create colorbuffer on host !!!
+           close(fd);
+           delete cb;
+           return -EIO;
+        }
+    }
+
+    //
+    // alloc succeeded - insert the allocated handle to the allocated list
+    //
+    AllocListNode *node = new AllocListNode();
+    pthread_mutex_lock(&grdev->lock);
+    node->handle = cb;
+    node->next =  grdev->allocListHead;
+    node->prev =  NULL;
+    if (grdev->allocListHead) {
+        grdev->allocListHead->prev = node;
+    }
+    grdev->allocListHead = node;
+    pthread_mutex_unlock(&grdev->lock);
+
+    *pHandle = cb;
+    *pStride = stride;
+    return 0;
+}
+
+static int gralloc_free(alloc_device_t* dev,
+                        buffer_handle_t handle)
+{
+    const cb_handle_t *cb = (const cb_handle_t *)handle;
+    if (!cb_handle_t::validate((cb_handle_t*)cb)) {
+        ERR("gralloc_free: invalid handle");
+        return -EINVAL;
+    }
+
+    if (cb->hostHandle != 0) {
+        DEFINE_AND_VALIDATE_HOST_CONNECTION;
+        D("Closing host ColorBuffer 0x%x\n", cb->hostHandle);
+        rcEnc->rcCloseColorBuffer(rcEnc, cb->hostHandle);
+    }
+
+    //
+    // detach and unmap ashmem area if present
+    //
+    if (cb->fd > 0) {
+        if (cb->ashmemSize > 0 && cb->ashmemBase) {
+            munmap((void *)cb->ashmemBase, cb->ashmemSize);
+        }
+        close(cb->fd);
+    }
+
+    // remove it from the allocated list
+    gralloc_device_t *grdev = (gralloc_device_t *)dev;
+    pthread_mutex_lock(&grdev->lock);
+    AllocListNode *n = grdev->allocListHead;
+    while( n && n->handle != cb ) {
+        n = n->next;
+    }
+    if (n) {
+       // buffer found on list - remove it from list
+       if (n->next) {
+           n->next->prev = n->prev;
+       }
+       if (n->prev) {
+           n->prev->next = n->next;
+       }
+       else {
+           grdev->allocListHead = n->next;
+       }
+
+       delete n;
+    }
+    pthread_mutex_unlock(&grdev->lock);
+
+    delete cb;
+
+    return 0;
+}
+
+static int gralloc_device_close(struct hw_device_t *dev)
+{
+    gralloc_device_t* d = reinterpret_cast<gralloc_device_t*>(dev);
+    if (d) {
+
+        // free still allocated buffers
+        while( d->allocListHead != NULL ) {
+            gralloc_free(&d->device, d->allocListHead->handle);
+        }
+
+        // free device
+        free(d);
+    }
+    return 0;
+}
+
+static int fb_compositionComplete(struct framebuffer_device_t* dev)
+{
+    return 0;
+}
+
+//
+// Framebuffer device functions
+//
+static int fb_post(struct framebuffer_device_t* dev, buffer_handle_t buffer)
+{
+    fb_device_t *fbdev = (fb_device_t *)dev;
+    cb_handle_t *cb = (cb_handle_t *)buffer;
+
+    if (!fbdev || !cb_handle_t::validate(cb) || !cb->canBePosted()) {
+        return -EINVAL;
+    }
+
+    // Make sure we have host connection
+    DEFINE_AND_VALIDATE_HOST_CONNECTION;
+
+    // increment the post count of the buffer
+    uint32_t *postCountPtr = (uint32_t *)cb->ashmemBase;
+    if (!postCountPtr) {
+        // This should not happen
+        return -EINVAL;
+    }
+    (*postCountPtr)++;
+
+    // send post request to host
+    rcEnc->rcFBPost(rcEnc, cb->hostHandle);
+    hostCon->flush();
+
+    return 0;
+}
+
+static int fb_setUpdateRect(struct framebuffer_device_t* dev,
+        int l, int t, int w, int h)
+{
+    fb_device_t *fbdev = (fb_device_t *)dev;
+
+    if (!fbdev) {
+        return -EINVAL;
+    }
+
+    // Make sure we have host connection
+    DEFINE_AND_VALIDATE_HOST_CONNECTION;
+
+    // send request to host
+    // TODO: XXX - should be implemented
+    //rcEnc->rc_XXX
+
+    return 0;
+}
+
+static int fb_setSwapInterval(struct framebuffer_device_t* dev,
+            int interval)
+{
+    fb_device_t *fbdev = (fb_device_t *)dev;
+
+    if (!fbdev) {
+        return -EINVAL;
+    }
+
+    // Make sure we have host connection
+    DEFINE_AND_VALIDATE_HOST_CONNECTION;
+
+    // send request to host
+    rcEnc->rcFBSetSwapInterval(rcEnc, interval);
+    hostCon->flush();
+
+    return 0;
+}
+
+static int fb_close(struct hw_device_t *dev)
+{
+    fb_device_t *fbdev = (fb_device_t *)dev;
+
+    delete fbdev;
+
+    return 0;
+}
+
+
+//
+// gralloc module functions - refcount + locking interface
+//
+static int gralloc_register_buffer(gralloc_module_t const* module,
+                                   buffer_handle_t handle)
+{
+    pthread_once(&sFallbackOnce, fallback_init);
+    if (sFallback != NULL) {
+        return sFallback->registerBuffer(sFallback, handle);
+    }
+
+    D("gralloc_register_buffer(%p) called", handle);
+
+    private_module_t *gr = (private_module_t *)module;
+    cb_handle_t *cb = (cb_handle_t *)handle;
+    if (!gr || !cb_handle_t::validate(cb)) {
+        ERR("gralloc_register_buffer(%p): invalid buffer", cb);
+        return -EINVAL;
+    }
+
+    if (cb->hostHandle != 0) {
+        DEFINE_AND_VALIDATE_HOST_CONNECTION;
+        D("Opening host ColorBuffer 0x%x\n", cb->hostHandle);
+        rcEnc->rcOpenColorBuffer(rcEnc, cb->hostHandle);
+    }
+
+    //
+    // if the color buffer has ashmem region and it is not mapped in this
+    // process map it now.
+    //
+    if (cb->ashmemSize > 0 && cb->mappedPid != getpid()) {
+        void *vaddr;
+        int err = map_buffer(cb, &vaddr);
+        if (err) {
+            ERR("gralloc_register_buffer(%p): map failed: %s", cb, strerror(-err));
+            return -err;
+        }
+        cb->mappedPid = getpid();
+    }
+
+    return 0;
+}
+
+static int gralloc_unregister_buffer(gralloc_module_t const* module,
+                                     buffer_handle_t handle)
+{
+    if (sFallback != NULL) {
+        return sFallback->unregisterBuffer(sFallback, handle);
+    }
+
+    private_module_t *gr = (private_module_t *)module;
+    cb_handle_t *cb = (cb_handle_t *)handle;
+    if (!gr || !cb_handle_t::validate(cb)) {
+        ERR("gralloc_unregister_buffer(%p): invalid buffer", cb);
+        return -EINVAL;
+    }
+
+    if (cb->hostHandle != 0) {
+        DEFINE_AND_VALIDATE_HOST_CONNECTION;
+        D("Closing host ColorBuffer 0x%x\n", cb->hostHandle);
+        rcEnc->rcCloseColorBuffer(rcEnc, cb->hostHandle);
+    }
+
+    //
+    // unmap ashmem region if it was previously mapped in this process
+    // (through register_buffer)
+    //
+    if (cb->ashmemSize > 0 && cb->mappedPid == getpid()) {
+        void *vaddr;
+        int err = munmap((void *)cb->ashmemBase, cb->ashmemSize);
+        if (err) {
+            ERR("gralloc_unregister_buffer(%p): unmap failed", cb);
+            return -EINVAL;
+        }
+        cb->ashmemBase = NULL;
+        cb->mappedPid = 0;
+    }
+
+    D("gralloc_unregister_buffer(%p) done\n", cb);
+
+    return 0;
+}
+
+static int gralloc_lock(gralloc_module_t const* module,
+                        buffer_handle_t handle, int usage,
+                        int l, int t, int w, int h,
+                        void** vaddr)
+{
+    if (sFallback != NULL) {
+        return sFallback->lock(sFallback, handle, usage, l, t, w, h, vaddr);
+    }
+
+    private_module_t *gr = (private_module_t *)module;
+    cb_handle_t *cb = (cb_handle_t *)handle;
+    if (!gr || !cb_handle_t::validate(cb)) {
+        ALOGE("gralloc_lock bad handle\n");
+        return -EINVAL;
+    }
+
+    // Validate usage,
+    //   1. cannot be locked for hw access
+    //   2. lock for either sw read or write.
+    //   3. locked sw access must match usage during alloc time.
+    bool sw_read = (0 != (usage & GRALLOC_USAGE_SW_READ_MASK));
+    bool sw_write = (0 != (usage & GRALLOC_USAGE_SW_WRITE_MASK));
+    bool hw_read = (usage & GRALLOC_USAGE_HW_TEXTURE);
+    bool hw_write = (usage & GRALLOC_USAGE_HW_RENDER);
+    bool hw_vid_enc_read = (usage & GRALLOC_USAGE_HW_VIDEO_ENCODER);
+    bool hw_cam_write = (usage & GRALLOC_USAGE_HW_CAMERA_WRITE);
+    bool hw_cam_read = (usage & GRALLOC_USAGE_HW_CAMERA_READ);
+    bool sw_read_allowed = (0 != (cb->usage & GRALLOC_USAGE_SW_READ_MASK));
+    bool sw_write_allowed = (0 != (cb->usage & GRALLOC_USAGE_SW_WRITE_MASK));
+
+    if ( (hw_read || hw_write) ||
+         (!sw_read && !sw_write &&
+                 !hw_cam_write && !hw_cam_read &&
+                 !hw_vid_enc_read) ||
+         (sw_read && !sw_read_allowed) ||
+         (sw_write && !sw_write_allowed) ) {
+        ALOGE("gralloc_lock usage mismatch usage=0x%x cb->usage=0x%x\n", usage,
+                cb->usage);
+        return -EINVAL;
+    }
+
+    EGLint postCount = 0;
+    void *cpu_addr = NULL;
+
+    //
+    // make sure ashmem area is mapped if needed
+    //
+    if (cb->canBePosted() || sw_read || sw_write ||
+            hw_cam_write || hw_cam_read ||
+            hw_vid_enc_read) {
+        if (cb->ashmemBasePid != getpid() || !cb->ashmemBase) {
+            return -EACCES;
+        }
+
+        if (cb->canBePosted()) {
+            postCount = *((int *)cb->ashmemBase);
+            cpu_addr = (void *)(cb->ashmemBase + sizeof(int));
+        }
+        else {
+            cpu_addr = (void *)(cb->ashmemBase);
+        }
+    }
+
+    if (cb->hostHandle) {
+        // Make sure we have host connection
+        DEFINE_AND_VALIDATE_HOST_CONNECTION;
+
+        //
+        // flush color buffer write cache on host and get its sync status.
+        //
+        int hostSyncStatus = rcEnc->rcColorBufferCacheFlush(rcEnc, cb->hostHandle,
+                                                            postCount,
+                                                            sw_read);
+        if (hostSyncStatus < 0) {
+            // host failed the color buffer sync - probably since it was already
+            // locked for write access. fail the lock.
+            ALOGE("gralloc_lock cacheFlush failed postCount=%d sw_read=%d\n",
+                 postCount, sw_read);
+            return -EBUSY;
+        }
+
+    }
+
+    //
+    // is virtual address required ?
+    //
+    if (sw_read || sw_write || hw_cam_write || hw_cam_read || hw_vid_enc_read) {
+        *vaddr = cpu_addr;
+    }
+
+    if (sw_write || hw_cam_write) {
+        //
+        // Keep locked region if locked for s/w write access.
+        //
+        cb->lockedLeft = l;
+        cb->lockedTop = t;
+        cb->lockedWidth = w;
+        cb->lockedHeight = h;
+    }
+
+    DD("gralloc_lock success. vaddr: %p, *vaddr: %p, usage: %x, cpu_addr: %p",
+            vaddr, vaddr ? *vaddr : 0, usage, cpu_addr);
+
+    return 0;
+}
+
+static int gralloc_unlock(gralloc_module_t const* module,
+                          buffer_handle_t handle)
+{
+    if (sFallback != NULL) {
+        return sFallback->unlock(sFallback, handle);
+    }
+
+    private_module_t *gr = (private_module_t *)module;
+    cb_handle_t *cb = (cb_handle_t *)handle;
+    if (!gr || !cb_handle_t::validate(cb)) {
+        return -EINVAL;
+    }
+
+    //
+    // if buffer was locked for s/w write, we need to update the host with
+    // the updated data
+    //
+    if (cb->lockedWidth > 0 && cb->lockedHeight > 0 && cb->hostHandle) {
+
+        // Make sure we have host connection
+        DEFINE_AND_VALIDATE_HOST_CONNECTION;
+
+        void *cpu_addr;
+        if (cb->canBePosted()) {
+            cpu_addr = (void *)(cb->ashmemBase + sizeof(int));
+        }
+        else {
+            cpu_addr = (void *)(cb->ashmemBase);
+        }
+
+        if (cb->lockedWidth < cb->width || cb->lockedHeight < cb->height) {
+            int bpp = glUtilsPixelBitSize(cb->glFormat, cb->glType) >> 3;
+            char *tmpBuf = new char[cb->lockedWidth * cb->lockedHeight * bpp];
+
+            int dst_line_len = cb->lockedWidth * bpp;
+            int src_line_len = cb->width * bpp;
+            char *src = (char *)cpu_addr + cb->lockedTop*src_line_len + cb->lockedLeft*bpp;
+            char *dst = tmpBuf;
+            for (int y=0; y<cb->lockedHeight; y++) {
+                memcpy(dst, src, dst_line_len);
+                src += src_line_len;
+                dst += dst_line_len;
+            }
+
+            rcEnc->rcUpdateColorBuffer(rcEnc, cb->hostHandle,
+                                       cb->lockedLeft, cb->lockedTop,
+                                       cb->lockedWidth, cb->lockedHeight,
+                                       cb->glFormat, cb->glType,
+                                       tmpBuf);
+
+            delete [] tmpBuf;
+        }
+        else {
+            rcEnc->rcUpdateColorBuffer(rcEnc, cb->hostHandle, 0, 0,
+                                       cb->width, cb->height,
+                                       cb->glFormat, cb->glType,
+                                       cpu_addr);
+        }
+    }
+
+    cb->lockedWidth = cb->lockedHeight = 0;
+    return 0;
+}
+
+
+static int gralloc_device_open(const hw_module_t* module,
+                               const char* name,
+                               hw_device_t** device)
+{
+    int status = -EINVAL;
+
+    D("gralloc_device_open %s\n", name);
+
+    pthread_once( &sFallbackOnce, fallback_init );
+    if (sFallback != NULL) {
+        return sFallback->common.methods->open(&sFallback->common, name, device);
+    }
+
+    if (!strcmp(name, GRALLOC_HARDWARE_GPU0)) {
+
+        // Create host connection and keep it in the TLS.
+        // return error if connection with host can not be established
+        HostConnection *hostCon = HostConnection::get();
+        if (!hostCon) {
+            ALOGE("gralloc: failed to get host connection while opening %s\n", name);
+            return -EIO;
+        }
+
+        //
+        // Allocate memory for the gralloc device (alloc interface)
+        //
+        gralloc_device_t *dev;
+        dev = (gralloc_device_t*)malloc(sizeof(gralloc_device_t));
+        if (NULL == dev) {
+            return -ENOMEM;
+        }
+
+        // Initialize our device structure
+        //
+        dev->device.common.tag = HARDWARE_DEVICE_TAG;
+        dev->device.common.version = 0;
+        dev->device.common.module = const_cast<hw_module_t*>(module);
+        dev->device.common.close = gralloc_device_close;
+
+        dev->device.alloc   = gralloc_alloc;
+        dev->device.free    = gralloc_free;
+        dev->allocListHead  = NULL;
+        pthread_mutex_init(&dev->lock, NULL);
+
+        *device = &dev->device.common;
+        status = 0;
+    }
+    else if (!strcmp(name, GRALLOC_HARDWARE_FB0)) {
+
+        // return error if connection with host can not be established
+        DEFINE_AND_VALIDATE_HOST_CONNECTION;
+
+        //
+        // Query the host for Framebuffer attributes
+        //
+        D("gralloc: query Frabuffer attribs\n");
+        EGLint width = rcEnc->rcGetFBParam(rcEnc, FB_WIDTH);
+        D("gralloc: width=%d\n", width);
+        EGLint height = rcEnc->rcGetFBParam(rcEnc, FB_HEIGHT);
+        D("gralloc: height=%d\n", height);
+        EGLint xdpi = rcEnc->rcGetFBParam(rcEnc, FB_XDPI);
+        D("gralloc: xdpi=%d\n", xdpi);
+        EGLint ydpi = rcEnc->rcGetFBParam(rcEnc, FB_YDPI);
+        D("gralloc: ydpi=%d\n", ydpi);
+        EGLint fps = rcEnc->rcGetFBParam(rcEnc, FB_FPS);
+        D("gralloc: fps=%d\n", fps);
+        EGLint min_si = rcEnc->rcGetFBParam(rcEnc, FB_MIN_SWAP_INTERVAL);
+        D("gralloc: min_swap=%d\n", min_si);
+        EGLint max_si = rcEnc->rcGetFBParam(rcEnc, FB_MAX_SWAP_INTERVAL);
+        D("gralloc: max_swap=%d\n", max_si);
+
+        //
+        // Allocate memory for the framebuffer device
+        //
+        fb_device_t *dev;
+        dev = (fb_device_t*)malloc(sizeof(fb_device_t));
+        if (NULL == dev) {
+            return -ENOMEM;
+        }
+        memset(dev, 0, sizeof(fb_device_t));
+
+        // Initialize our device structure
+        //
+        dev->device.common.tag = HARDWARE_DEVICE_TAG;
+        dev->device.common.version = 0;
+        dev->device.common.module = const_cast<hw_module_t*>(module);
+        dev->device.common.close = fb_close;
+        dev->device.setSwapInterval = fb_setSwapInterval;
+        dev->device.post            = fb_post;
+        dev->device.setUpdateRect   = 0; //fb_setUpdateRect;
+        dev->device.compositionComplete = fb_compositionComplete; //XXX: this is a dummy
+
+        const_cast<uint32_t&>(dev->device.flags) = 0;
+        const_cast<uint32_t&>(dev->device.width) = width;
+        const_cast<uint32_t&>(dev->device.height) = height;
+        const_cast<int&>(dev->device.stride) = width;
+        const_cast<int&>(dev->device.format) = HAL_PIXEL_FORMAT_RGBA_8888;
+        const_cast<float&>(dev->device.xdpi) = xdpi;
+        const_cast<float&>(dev->device.ydpi) = ydpi;
+        const_cast<float&>(dev->device.fps) = fps;
+        const_cast<int&>(dev->device.minSwapInterval) = min_si;
+        const_cast<int&>(dev->device.maxSwapInterval) = max_si;
+        *device = &dev->device.common;
+
+        status = 0;
+    }
+
+    return status;
+}
+
+//
+// define the HMI symbol - our module interface
+//
+static struct hw_module_methods_t gralloc_module_methods = {
+        open: gralloc_device_open
+};
+
+struct private_module_t HAL_MODULE_INFO_SYM = {
+    base: {
+        common: {
+            tag: HARDWARE_MODULE_TAG,
+            version_major: 1,
+            version_minor: 0,
+            id: GRALLOC_HARDWARE_MODULE_ID,
+            name: "Graphics Memory Allocator Module",
+            author: "The Android Open Source Project",
+            methods: &gralloc_module_methods,
+            dso: NULL,
+            reserved: {0, }
+        },
+        registerBuffer: gralloc_register_buffer,
+        unregisterBuffer: gralloc_unregister_buffer,
+        lock: gralloc_lock,
+        unlock: gralloc_unlock,
+        perform: NULL,
+        reserved_proc : {NULL, }
+    }
+};
+
+/* This function is called once to detect whether the emulator supports
+ * GPU emulation (this is done by looking at the qemu.gles kernel
+ * parameter, which must be > 0 if this is the case).
+ *
+ * If not, then load gralloc.default instead as a fallback.
+ */
+static void
+fallback_init(void)
+{
+    char  prop[PROPERTY_VALUE_MAX];
+    void* module;
+
+    property_get("ro.kernel.qemu.gles", prop, "0");
+    if (atoi(prop) > 0) {
+        return;
+    }
+    ALOGD("Emulator without GPU emulation detected.");
+    module = dlopen("/system/lib/hw/gralloc.default.so", RTLD_LAZY|RTLD_LOCAL);
+    if (module != NULL) {
+        sFallback = reinterpret_cast<gralloc_module_t*>(dlsym(module, HAL_MODULE_INFO_SYM_AS_STR));
+        if (sFallback == NULL) {
+            dlclose(module);
+        }
+    }
+    if (sFallback == NULL) {
+        ALOGE("Could not find software fallback module!?");
+    }
+}
diff --git a/system/renderControl_enc/Android.mk b/system/renderControl_enc/Android.mk
new file mode 100644
index 0000000..5792440
--- /dev/null
+++ b/system/renderControl_enc/Android.mk
@@ -0,0 +1,12 @@
+LOCAL_PATH := $(call my-dir)
+
+$(call emugl-begin-shared-library,lib_renderControl_enc)
+
+LOCAL_SRC_FILES := \
+    renderControl_client_context.cpp \
+    renderControl_enc.cpp \
+    renderControl_entry.cpp
+
+$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
+$(call emugl-import,libOpenglCodecCommon)
+$(call emugl-end-module)
diff --git a/system/renderControl_enc/README b/system/renderControl_enc/README
new file mode 100644
index 0000000..2ee1a57
--- /dev/null
+++ b/system/renderControl_enc/README
@@ -0,0 +1,136 @@
+The renderControl.in file in this directory defines an API which is decoded
+on the android guest into a stream and get decoded and executed on the host.
+It is used in order to query the host renderer as well as send the host renderer
+control commands.
+
+The following describes each of the entries defined by this renderControl API.
+
+
+GLint rcGetRendererVersion();
+       This function queries the host renderer version number.
+
+EGLint rcGetEGLVersion(EGLint* major, EGLint* minor);
+       This function queries the host renderer for the EGL version
+       it supports. returns EGL_FALSE on failure.
+
+EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize);
+       This function queries the host for EGL string (.i.e EGL_EXTENSIONS).
+       if buffer is NULL or the bufferSize is not big enough the return value
+       is the negative number of bytes required to store the string value
+       otherwise the string value is copied to buffer and its size is
+       returned.
+
+EGLint rcGetNumConfigs(uint32_t* numAttribs);
+       queries the host for the number of supported EGL configs.
+       The function returns the number of supported configs and returns in
+       numAttribs the number of attributes available for each config.
+
+EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer);
+       This function queries the host for the all set of supported configs
+       with their attribute values.
+       bufSize is the size of buffer, the size should be at least equal to
+       (numConfigs + 1) * numAttribs * sizeof(GLuint)
+       where numConfigs and numAttribs are the values returned in 
+       rcGetNumConfigs. if bufSize is not big enough then the negative number
+       of required bytes is returned otherwise the function returns the number
+       of configs and buffer is filled as follows: The first 'numAttribs'
+       integer values are filled with the EGL enumerant describing a config
+       attribute, next for each config there are 'numAttribs' integer values
+       holding the attribute values for that config, the values are specified
+       in the same order as the attribute vector.
+
+EGLint rcChooseConfig(EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size)
+       This function triggers an eglChooseConfig on the host, to get a list of 
+       configs matching the given attribs values.
+ 	attribs - a list of attribute names followed by the desired values, terminated by EGL_NONE
+	attribs_size - the size of the list
+	configs - the returned matching configuration names (same names as familiar to the client in rcGetConfigs)
+	configs_size - the size of the configs buffers
+	returns - the actual number of matching configurations (<= configs_size) 
+
+EGLint rcGetFBParam(EGLint param);
+       queries the host for framebuffer parameter, see renderControl_types.h
+       for possible values of 'param'.
+
+uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion);
+       This function creates a rendering context on the host and returns its
+       handle. config is the config index for the context, share is either zero
+       or a handle to a sharing context. glVersion is either 1 or 2 for GLES1
+       or GLES2 context respectively.
+
+
+void rcDestroyContext(uint32_t context);
+       This function destroys a rendering context on the host.
+       context is a handle returned in rcCreateContext.
+
+uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height);
+       This function creates a 'window' surface on the host which can be then
+       bind for rendering through rcMakeCurrent.
+       The function returns a handle to the created window surface.
+
+void rcDestroyWindowSurface(uint32_t windowSurface);
+       This function destoys a window surface.
+
+uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat);
+       This function creates a colorBuffer object on the host which can be then
+       be specified as a render target for a window surface through 
+       rcSetWindowColorBuffer or to be displayed on the framebuffer window
+       through rcFBPost.
+       The function returns a handle to the colorBuffer object, with an initial
+       reference count of 1.
+
+void rcOpenColorBuffer(uint32_t colorbuffer);
+       Adds an additional reference to the colorbuffer, typically from a
+       different Android process than the one which created it.
+
+void rcCloseColorBuffer(uint32_t colorbuffer);
+       Removes a reference to the colorbuffer. When the reference count drops
+       to zero the colorbuffer is automatically destroyed.
+
+void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
+       This flushes the current window color buffer
+
+void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
+       This set the target color buffer for a windowSurface, when set the
+       previous target colorBuffer gets updated before switching to the new
+       colorBuffer.
+
+EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf);
+       Binds a windowSurface(s) and current rendering context for the 
+       calling thread.
+
+void rcFBPost(uint32_t colorBuffer);
+       This function causes the content of the colorBuffer object to be
+       displayed on the host framebuffer window. The function returns
+       immediatly, the buffer will be displayed at the next swap interval.
+
+void rcFBSetSwapInterval(EGLint interval);
+       Sets the swap interval for the host framebuffer window.
+
+void rcBindTexture(uint32_t colorBuffer);
+       This function instruct the host to bind the content of the specified
+       colorBuffer to the current binded texture object of the calling thread.
+       This function should be used to implement eglBindTexImage.
+
+EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
+       This function returns only after all rendering requests for the specified
+       colorBuffer rendering target has been processed and after all 'postCount'
+       posts for the buffer requested previously through rcFBPost has been
+       processed.
+       if 'forRead' is not-zero, the function returns positive value in case
+       there was rendering done to the buffer since the last CacheFlush request
+       with non-zero 'forRead' value, otherwise the function returns zero or
+       negative value on failure.
+
+void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, 
+                       GLint width, GLint height, GLenum format, 
+                       GLenum type, void* pixels);
+       This function queries the host for the pixel content of a colorBuffer's
+       subregion. It act the same as OpenGL glReadPixels however pixels
+       are always packed with alignment of 1.
+
+void rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, 
+                         GLint width, GLint height, GLenum format, 
+                         GLenum type, void* pixels);
+       Updates the content of a subregion of a colorBuffer object.
+       pixels are always unpacked with alignment of 1.
diff --git a/system/renderControl_enc/renderControl.attrib b/system/renderControl_enc/renderControl.attrib
new file mode 100644
index 0000000..8b9972f
--- /dev/null
+++ b/system/renderControl_enc/renderControl.attrib
@@ -0,0 +1,41 @@
+GLOBAL
+	base_opcode 10000
+	encoder_headers <stdint.h> <EGL/egl.h> "glUtils.h"
+
+rcGetEGLVersion
+    dir major out
+    len major sizeof(EGLint)
+    dir minor out
+    len minor sizeof(EGLint)
+
+rcQueryEGLString
+    dir buffer out
+    len buffer bufferSize
+
+rcGetGLString
+    dir buffer out
+    len buffer bufferSize
+
+rcGetNumConfigs
+    dir numAttribs out
+    len numAttribs sizeof(uint32_t)
+
+rcGetConfigs
+    dir buffer out
+    len buffer bufSize
+
+rcChooseConfig
+    dir attribs in
+    len attribs attribs_size
+    dir configs out
+    var_flag configs nullAllowed
+    len configs configs_size*sizeof(uint32_t)
+
+rcReadColorBuffer
+    dir pixels out
+    len pixels (((glUtilsPixelBitSize(format, type) * width) >> 3) * height)
+
+rcUpdateColorBuffer
+    dir pixels in
+    len pixels (((glUtilsPixelBitSize(format, type) * width) >> 3) * height)
+    var_flag pixels isLarge
diff --git a/system/renderControl_enc/renderControl.in b/system/renderControl_enc/renderControl.in
new file mode 100644
index 0000000..8281fd9
--- /dev/null
+++ b/system/renderControl_enc/renderControl.in
@@ -0,0 +1,25 @@
+GL_ENRTY(GLint, rcGetRendererVersion)
+GL_ENTRY(EGLint, rcGetEGLVersion, EGLint *major, EGLint *minor)
+GL_ENTRY(EGLint, rcQueryEGLString, EGLenum name, void *buffer, EGLint bufferSize)
+GL_ENTRY(EGLint, rcGetGLString, EGLenum name, void *buffer, EGLint bufferSize)
+GL_ENTRY(EGLint, rcGetNumConfigs, uint32_t *numAttribs)
+GL_ENTRY(EGLint, rcGetConfigs, uint32_t bufSize, GLuint *buffer)
+GL_ENTRY(EGLint, rcChooseConfig, EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size)
+GL_ENTRY(EGLint, rcGetFBParam, EGLint param)
+GL_ENTRY(uint32_t, rcCreateContext, uint32_t config, uint32_t share, uint32_t glVersion)
+GL_ENTRY(void, rcDestroyContext, uint32_t context)
+GL_ENTRY(uint32_t, rcCreateWindowSurface, uint32_t config, uint32_t width, uint32_t height)
+GL_ENTRY(void, rcDestroyWindowSurface, uint32_t windowSurface)
+GL_ENTRY(uint32_t, rcCreateColorBuffer, uint32_t width, uint32_t height, GLenum internalFormat)
+GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer)
+GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer)
+GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer)
+GL_ENTRY(int, rcFlushWindowColorBuffer, uint32_t windowSurface)
+GL_ENTRY(EGLint, rcMakeCurrent, uint32_t context, uint32_t drawSurf, uint32_t readSurf)
+GL_ENTRY(void, rcFBPost, uint32_t colorBuffer)
+GL_ENTRY(void, rcFBSetSwapInterval, EGLint interval)
+GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
+GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer)
+GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead)
+GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
+GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
diff --git a/system/renderControl_enc/renderControl.types b/system/renderControl_enc/renderControl.types
new file mode 100644
index 0000000..a7d96ab
--- /dev/null
+++ b/system/renderControl_enc/renderControl.types
@@ -0,0 +1,11 @@
+uint32_t 32 0x%08x false
+EGLint 32 0x%08x false
+GLint 32 0x%08x false
+GLuint 32 0x%08x false
+GLenum 32 0x%08x false
+EGLenum 32 0x%08x false
+uint32_t* 32 0x%08x true
+EGLint* 32 0x%08x true
+GLint* 32 0x%08x true
+GLuint* 32 0x%08x true
+void* 32 0x%08x true
diff --git a/system/renderControl_enc/renderControl_client_context.cpp b/system/renderControl_enc/renderControl_client_context.cpp
new file mode 100644
index 0000000..9488248
--- /dev/null
+++ b/system/renderControl_enc/renderControl_client_context.cpp
@@ -0,0 +1,42 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "renderControl_client_context.h"
+
+
+#include <stdio.h>
+
+int renderControl_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
+{
+	void *ptr;
+
+	ptr = getProc("rcGetRendererVersion", userData); set_rcGetRendererVersion((rcGetRendererVersion_client_proc_t)ptr);
+	ptr = getProc("rcGetEGLVersion", userData); set_rcGetEGLVersion((rcGetEGLVersion_client_proc_t)ptr);
+	ptr = getProc("rcQueryEGLString", userData); set_rcQueryEGLString((rcQueryEGLString_client_proc_t)ptr);
+	ptr = getProc("rcGetGLString", userData); set_rcGetGLString((rcGetGLString_client_proc_t)ptr);
+	ptr = getProc("rcGetNumConfigs", userData); set_rcGetNumConfigs((rcGetNumConfigs_client_proc_t)ptr);
+	ptr = getProc("rcGetConfigs", userData); set_rcGetConfigs((rcGetConfigs_client_proc_t)ptr);
+	ptr = getProc("rcChooseConfig", userData); set_rcChooseConfig((rcChooseConfig_client_proc_t)ptr);
+	ptr = getProc("rcGetFBParam", userData); set_rcGetFBParam((rcGetFBParam_client_proc_t)ptr);
+	ptr = getProc("rcCreateContext", userData); set_rcCreateContext((rcCreateContext_client_proc_t)ptr);
+	ptr = getProc("rcDestroyContext", userData); set_rcDestroyContext((rcDestroyContext_client_proc_t)ptr);
+	ptr = getProc("rcCreateWindowSurface", userData); set_rcCreateWindowSurface((rcCreateWindowSurface_client_proc_t)ptr);
+	ptr = getProc("rcDestroyWindowSurface", userData); set_rcDestroyWindowSurface((rcDestroyWindowSurface_client_proc_t)ptr);
+	ptr = getProc("rcCreateColorBuffer", userData); set_rcCreateColorBuffer((rcCreateColorBuffer_client_proc_t)ptr);
+	ptr = getProc("rcOpenColorBuffer", userData); set_rcOpenColorBuffer((rcOpenColorBuffer_client_proc_t)ptr);
+	ptr = getProc("rcCloseColorBuffer", userData); set_rcCloseColorBuffer((rcCloseColorBuffer_client_proc_t)ptr);
+	ptr = getProc("rcSetWindowColorBuffer", userData); set_rcSetWindowColorBuffer((rcSetWindowColorBuffer_client_proc_t)ptr);
+	ptr = getProc("rcFlushWindowColorBuffer", userData); set_rcFlushWindowColorBuffer((rcFlushWindowColorBuffer_client_proc_t)ptr);
+	ptr = getProc("rcMakeCurrent", userData); set_rcMakeCurrent((rcMakeCurrent_client_proc_t)ptr);
+	ptr = getProc("rcFBPost", userData); set_rcFBPost((rcFBPost_client_proc_t)ptr);
+	ptr = getProc("rcFBSetSwapInterval", userData); set_rcFBSetSwapInterval((rcFBSetSwapInterval_client_proc_t)ptr);
+	ptr = getProc("rcBindTexture", userData); set_rcBindTexture((rcBindTexture_client_proc_t)ptr);
+	ptr = getProc("rcBindRenderbuffer", userData); set_rcBindRenderbuffer((rcBindRenderbuffer_client_proc_t)ptr);
+	ptr = getProc("rcColorBufferCacheFlush", userData); set_rcColorBufferCacheFlush((rcColorBufferCacheFlush_client_proc_t)ptr);
+	ptr = getProc("rcReadColorBuffer", userData); set_rcReadColorBuffer((rcReadColorBuffer_client_proc_t)ptr);
+	ptr = getProc("rcUpdateColorBuffer", userData); set_rcUpdateColorBuffer((rcUpdateColorBuffer_client_proc_t)ptr);
+	return 0;
+}
+
diff --git a/system/renderControl_enc/renderControl_client_context.h b/system/renderControl_enc/renderControl_client_context.h
new file mode 100644
index 0000000..ed2b1fb
--- /dev/null
+++ b/system/renderControl_enc/renderControl_client_context.h
@@ -0,0 +1,71 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __renderControl_client_context_t_h
+#define __renderControl_client_context_t_h
+
+#include "renderControl_client_proc.h"
+
+
+struct renderControl_client_context_t {
+
+	rcGetRendererVersion_client_proc_t rcGetRendererVersion;
+	rcGetEGLVersion_client_proc_t rcGetEGLVersion;
+	rcQueryEGLString_client_proc_t rcQueryEGLString;
+	rcGetGLString_client_proc_t rcGetGLString;
+	rcGetNumConfigs_client_proc_t rcGetNumConfigs;
+	rcGetConfigs_client_proc_t rcGetConfigs;
+	rcChooseConfig_client_proc_t rcChooseConfig;
+	rcGetFBParam_client_proc_t rcGetFBParam;
+	rcCreateContext_client_proc_t rcCreateContext;
+	rcDestroyContext_client_proc_t rcDestroyContext;
+	rcCreateWindowSurface_client_proc_t rcCreateWindowSurface;
+	rcDestroyWindowSurface_client_proc_t rcDestroyWindowSurface;
+	rcCreateColorBuffer_client_proc_t rcCreateColorBuffer;
+	rcOpenColorBuffer_client_proc_t rcOpenColorBuffer;
+	rcCloseColorBuffer_client_proc_t rcCloseColorBuffer;
+	rcSetWindowColorBuffer_client_proc_t rcSetWindowColorBuffer;
+	rcFlushWindowColorBuffer_client_proc_t rcFlushWindowColorBuffer;
+	rcMakeCurrent_client_proc_t rcMakeCurrent;
+	rcFBPost_client_proc_t rcFBPost;
+	rcFBSetSwapInterval_client_proc_t rcFBSetSwapInterval;
+	rcBindTexture_client_proc_t rcBindTexture;
+	rcBindRenderbuffer_client_proc_t rcBindRenderbuffer;
+	rcColorBufferCacheFlush_client_proc_t rcColorBufferCacheFlush;
+	rcReadColorBuffer_client_proc_t rcReadColorBuffer;
+	rcUpdateColorBuffer_client_proc_t rcUpdateColorBuffer;
+	//Accessors 
+	virtual rcGetRendererVersion_client_proc_t set_rcGetRendererVersion(rcGetRendererVersion_client_proc_t f) { rcGetRendererVersion_client_proc_t retval = rcGetRendererVersion; rcGetRendererVersion = f; return retval;}
+	virtual rcGetEGLVersion_client_proc_t set_rcGetEGLVersion(rcGetEGLVersion_client_proc_t f) { rcGetEGLVersion_client_proc_t retval = rcGetEGLVersion; rcGetEGLVersion = f; return retval;}
+	virtual rcQueryEGLString_client_proc_t set_rcQueryEGLString(rcQueryEGLString_client_proc_t f) { rcQueryEGLString_client_proc_t retval = rcQueryEGLString; rcQueryEGLString = f; return retval;}
+	virtual rcGetGLString_client_proc_t set_rcGetGLString(rcGetGLString_client_proc_t f) { rcGetGLString_client_proc_t retval = rcGetGLString; rcGetGLString = f; return retval;}
+	virtual rcGetNumConfigs_client_proc_t set_rcGetNumConfigs(rcGetNumConfigs_client_proc_t f) { rcGetNumConfigs_client_proc_t retval = rcGetNumConfigs; rcGetNumConfigs = f; return retval;}
+	virtual rcGetConfigs_client_proc_t set_rcGetConfigs(rcGetConfigs_client_proc_t f) { rcGetConfigs_client_proc_t retval = rcGetConfigs; rcGetConfigs = f; return retval;}
+	virtual rcChooseConfig_client_proc_t set_rcChooseConfig(rcChooseConfig_client_proc_t f) { rcChooseConfig_client_proc_t retval = rcChooseConfig; rcChooseConfig = f; return retval;}
+	virtual rcGetFBParam_client_proc_t set_rcGetFBParam(rcGetFBParam_client_proc_t f) { rcGetFBParam_client_proc_t retval = rcGetFBParam; rcGetFBParam = f; return retval;}
+	virtual rcCreateContext_client_proc_t set_rcCreateContext(rcCreateContext_client_proc_t f) { rcCreateContext_client_proc_t retval = rcCreateContext; rcCreateContext = f; return retval;}
+	virtual rcDestroyContext_client_proc_t set_rcDestroyContext(rcDestroyContext_client_proc_t f) { rcDestroyContext_client_proc_t retval = rcDestroyContext; rcDestroyContext = f; return retval;}
+	virtual rcCreateWindowSurface_client_proc_t set_rcCreateWindowSurface(rcCreateWindowSurface_client_proc_t f) { rcCreateWindowSurface_client_proc_t retval = rcCreateWindowSurface; rcCreateWindowSurface = f; return retval;}
+	virtual rcDestroyWindowSurface_client_proc_t set_rcDestroyWindowSurface(rcDestroyWindowSurface_client_proc_t f) { rcDestroyWindowSurface_client_proc_t retval = rcDestroyWindowSurface; rcDestroyWindowSurface = f; return retval;}
+	virtual rcCreateColorBuffer_client_proc_t set_rcCreateColorBuffer(rcCreateColorBuffer_client_proc_t f) { rcCreateColorBuffer_client_proc_t retval = rcCreateColorBuffer; rcCreateColorBuffer = f; return retval;}
+	virtual rcOpenColorBuffer_client_proc_t set_rcOpenColorBuffer(rcOpenColorBuffer_client_proc_t f) { rcOpenColorBuffer_client_proc_t retval = rcOpenColorBuffer; rcOpenColorBuffer = f; return retval;}
+	virtual rcCloseColorBuffer_client_proc_t set_rcCloseColorBuffer(rcCloseColorBuffer_client_proc_t f) { rcCloseColorBuffer_client_proc_t retval = rcCloseColorBuffer; rcCloseColorBuffer = f; return retval;}
+	virtual rcSetWindowColorBuffer_client_proc_t set_rcSetWindowColorBuffer(rcSetWindowColorBuffer_client_proc_t f) { rcSetWindowColorBuffer_client_proc_t retval = rcSetWindowColorBuffer; rcSetWindowColorBuffer = f; return retval;}
+	virtual rcFlushWindowColorBuffer_client_proc_t set_rcFlushWindowColorBuffer(rcFlushWindowColorBuffer_client_proc_t f) { rcFlushWindowColorBuffer_client_proc_t retval = rcFlushWindowColorBuffer; rcFlushWindowColorBuffer = f; return retval;}
+	virtual rcMakeCurrent_client_proc_t set_rcMakeCurrent(rcMakeCurrent_client_proc_t f) { rcMakeCurrent_client_proc_t retval = rcMakeCurrent; rcMakeCurrent = f; return retval;}
+	virtual rcFBPost_client_proc_t set_rcFBPost(rcFBPost_client_proc_t f) { rcFBPost_client_proc_t retval = rcFBPost; rcFBPost = f; return retval;}
+	virtual rcFBSetSwapInterval_client_proc_t set_rcFBSetSwapInterval(rcFBSetSwapInterval_client_proc_t f) { rcFBSetSwapInterval_client_proc_t retval = rcFBSetSwapInterval; rcFBSetSwapInterval = f; return retval;}
+	virtual rcBindTexture_client_proc_t set_rcBindTexture(rcBindTexture_client_proc_t f) { rcBindTexture_client_proc_t retval = rcBindTexture; rcBindTexture = f; return retval;}
+	virtual rcBindRenderbuffer_client_proc_t set_rcBindRenderbuffer(rcBindRenderbuffer_client_proc_t f) { rcBindRenderbuffer_client_proc_t retval = rcBindRenderbuffer; rcBindRenderbuffer = f; return retval;}
+	virtual rcColorBufferCacheFlush_client_proc_t set_rcColorBufferCacheFlush(rcColorBufferCacheFlush_client_proc_t f) { rcColorBufferCacheFlush_client_proc_t retval = rcColorBufferCacheFlush; rcColorBufferCacheFlush = f; return retval;}
+	virtual rcReadColorBuffer_client_proc_t set_rcReadColorBuffer(rcReadColorBuffer_client_proc_t f) { rcReadColorBuffer_client_proc_t retval = rcReadColorBuffer; rcReadColorBuffer = f; return retval;}
+	virtual rcUpdateColorBuffer_client_proc_t set_rcUpdateColorBuffer(rcUpdateColorBuffer_client_proc_t f) { rcUpdateColorBuffer_client_proc_t retval = rcUpdateColorBuffer; rcUpdateColorBuffer = f; return retval;}
+	 virtual ~renderControl_client_context_t() {}
+
+	typedef renderControl_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
+	static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
+	int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
+	virtual void setError(unsigned int  error){};
+	virtual unsigned int getError(){ return 0; };
+};
+
+#endif
diff --git a/system/renderControl_enc/renderControl_client_proc.h b/system/renderControl_enc/renderControl_client_proc.h
new file mode 100644
index 0000000..3e00290
--- /dev/null
+++ b/system/renderControl_enc/renderControl_client_proc.h
@@ -0,0 +1,39 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __renderControl_client_proc_t_h
+#define __renderControl_client_proc_t_h
+
+
+
+#include "renderControl_types.h"
+#ifndef renderControl_APIENTRY
+#define renderControl_APIENTRY 
+#endif
+typedef GLint (renderControl_APIENTRY *rcGetRendererVersion_client_proc_t) (void * ctx);
+typedef EGLint (renderControl_APIENTRY *rcGetEGLVersion_client_proc_t) (void * ctx, EGLint*, EGLint*);
+typedef EGLint (renderControl_APIENTRY *rcQueryEGLString_client_proc_t) (void * ctx, EGLenum, void*, EGLint);
+typedef EGLint (renderControl_APIENTRY *rcGetGLString_client_proc_t) (void * ctx, EGLenum, void*, EGLint);
+typedef EGLint (renderControl_APIENTRY *rcGetNumConfigs_client_proc_t) (void * ctx, uint32_t*);
+typedef EGLint (renderControl_APIENTRY *rcGetConfigs_client_proc_t) (void * ctx, uint32_t, GLuint*);
+typedef EGLint (renderControl_APIENTRY *rcChooseConfig_client_proc_t) (void * ctx, EGLint*, uint32_t, uint32_t*, uint32_t);
+typedef EGLint (renderControl_APIENTRY *rcGetFBParam_client_proc_t) (void * ctx, EGLint);
+typedef uint32_t (renderControl_APIENTRY *rcCreateContext_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t);
+typedef void (renderControl_APIENTRY *rcDestroyContext_client_proc_t) (void * ctx, uint32_t);
+typedef uint32_t (renderControl_APIENTRY *rcCreateWindowSurface_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t);
+typedef void (renderControl_APIENTRY *rcDestroyWindowSurface_client_proc_t) (void * ctx, uint32_t);
+typedef uint32_t (renderControl_APIENTRY *rcCreateColorBuffer_client_proc_t) (void * ctx, uint32_t, uint32_t, GLenum);
+typedef void (renderControl_APIENTRY *rcOpenColorBuffer_client_proc_t) (void * ctx, uint32_t);
+typedef void (renderControl_APIENTRY *rcCloseColorBuffer_client_proc_t) (void * ctx, uint32_t);
+typedef void (renderControl_APIENTRY *rcSetWindowColorBuffer_client_proc_t) (void * ctx, uint32_t, uint32_t);
+typedef int (renderControl_APIENTRY *rcFlushWindowColorBuffer_client_proc_t) (void * ctx, uint32_t);
+typedef EGLint (renderControl_APIENTRY *rcMakeCurrent_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t);
+typedef void (renderControl_APIENTRY *rcFBPost_client_proc_t) (void * ctx, uint32_t);
+typedef void (renderControl_APIENTRY *rcFBSetSwapInterval_client_proc_t) (void * ctx, EGLint);
+typedef void (renderControl_APIENTRY *rcBindTexture_client_proc_t) (void * ctx, uint32_t);
+typedef void (renderControl_APIENTRY *rcBindRenderbuffer_client_proc_t) (void * ctx, uint32_t);
+typedef EGLint (renderControl_APIENTRY *rcColorBufferCacheFlush_client_proc_t) (void * ctx, uint32_t, EGLint, int);
+typedef void (renderControl_APIENTRY *rcReadColorBuffer_client_proc_t) (void * ctx, uint32_t, GLint, GLint, GLint, GLint, GLenum, GLenum, void*);
+typedef int (renderControl_APIENTRY *rcUpdateColorBuffer_client_proc_t) (void * ctx, uint32_t, GLint, GLint, GLint, GLint, GLenum, GLenum, void*);
+
+
+#endif
diff --git a/system/renderControl_enc/renderControl_enc.cpp b/system/renderControl_enc/renderControl_enc.cpp
new file mode 100644
index 0000000..94e256a
--- /dev/null
+++ b/system/renderControl_enc/renderControl_enc.cpp
@@ -0,0 +1,536 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "renderControl_opcodes.h"
+
+#include "renderControl_enc.h"
+
+
+#include <stdio.h>
+static void enc_unsupported()
+{
+	ALOGE("Function is unsupported\n");
+}
+
+GLint rcGetRendererVersion_enc(void *self )
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcGetRendererVersion;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+
+	GLint retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+EGLint rcGetEGLVersion_enc(void *self , EGLint* major, EGLint* minor)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_major =  sizeof(EGLint);
+	const unsigned int __size_minor =  sizeof(EGLint);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_major + __size_minor + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcGetEGLVersion;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_major; ptr += 4;
+	*(unsigned int *)(ptr) = __size_minor; ptr += 4;
+	stream->readback(major, __size_major);
+	stream->readback(minor, __size_minor);
+
+	EGLint retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+EGLint rcQueryEGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_buffer =  bufferSize;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_buffer + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcQueryEGLString;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &name, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_buffer; ptr += 4;
+		memcpy(ptr, &bufferSize, 4); ptr += 4;
+	stream->readback(buffer, __size_buffer);
+
+	EGLint retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+EGLint rcGetGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_buffer =  bufferSize;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_buffer + 4 + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcGetGLString;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &name, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_buffer; ptr += 4;
+		memcpy(ptr, &bufferSize, 4); ptr += 4;
+	stream->readback(buffer, __size_buffer);
+
+	EGLint retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+EGLint rcGetNumConfigs_enc(void *self , uint32_t* numAttribs)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_numAttribs =  sizeof(uint32_t);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_numAttribs + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcGetNumConfigs;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_numAttribs; ptr += 4;
+	stream->readback(numAttribs, __size_numAttribs);
+
+	EGLint retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+EGLint rcGetConfigs_enc(void *self , uint32_t bufSize, GLuint* buffer)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_buffer =  bufSize;
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + __size_buffer + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcGetConfigs;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &bufSize, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_buffer; ptr += 4;
+	stream->readback(buffer, __size_buffer);
+
+	EGLint retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+EGLint rcChooseConfig_enc(void *self , EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_attribs =  attribs_size;
+	const unsigned int __size_configs = ((configs != NULL) ?  configs_size*sizeof(uint32_t) : 0);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + __size_attribs + 4 + __size_configs + 4 + 2*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcChooseConfig;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+	*(unsigned int *)(ptr) = __size_attribs; ptr += 4;
+	memcpy(ptr, attribs, __size_attribs);ptr += __size_attribs;
+		memcpy(ptr, &attribs_size, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_configs; ptr += 4;
+		memcpy(ptr, &configs_size, 4); ptr += 4;
+	if (configs != NULL) stream->readback(configs, __size_configs);
+
+	EGLint retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+EGLint rcGetFBParam_enc(void *self , EGLint param)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcGetFBParam;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &param, 4); ptr += 4;
+
+	EGLint retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+uint32_t rcCreateContext_enc(void *self , uint32_t config, uint32_t share, uint32_t glVersion)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcCreateContext;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &config, 4); ptr += 4;
+		memcpy(ptr, &share, 4); ptr += 4;
+		memcpy(ptr, &glVersion, 4); ptr += 4;
+
+	uint32_t retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void rcDestroyContext_enc(void *self , uint32_t context)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcDestroyContext;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &context, 4); ptr += 4;
+}
+
+uint32_t rcCreateWindowSurface_enc(void *self , uint32_t config, uint32_t width, uint32_t height)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcCreateWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &config, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+
+	uint32_t retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void rcDestroyWindowSurface_enc(void *self , uint32_t windowSurface)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcDestroyWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &windowSurface, 4); ptr += 4;
+}
+
+uint32_t rcCreateColorBuffer_enc(void *self , uint32_t width, uint32_t height, GLenum internalFormat)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcCreateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &internalFormat, 4); ptr += 4;
+
+	uint32_t retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcOpenColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &colorbuffer, 4); ptr += 4;
+}
+
+void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcCloseColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &colorbuffer, 4); ptr += 4;
+}
+
+void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcSetWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &windowSurface, 4); ptr += 4;
+		memcpy(ptr, &colorBuffer, 4); ptr += 4;
+}
+
+int rcFlushWindowColorBuffer_enc(void *self , uint32_t windowSurface)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcFlushWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &windowSurface, 4); ptr += 4;
+
+	int retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+EGLint rcMakeCurrent_enc(void *self , uint32_t context, uint32_t drawSurf, uint32_t readSurf)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcMakeCurrent;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &context, 4); ptr += 4;
+		memcpy(ptr, &drawSurf, 4); ptr += 4;
+		memcpy(ptr, &readSurf, 4); ptr += 4;
+
+	EGLint retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void rcFBPost_enc(void *self , uint32_t colorBuffer)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcFBPost;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &colorBuffer, 4); ptr += 4;
+}
+
+void rcFBSetSwapInterval_enc(void *self , EGLint interval)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcFBSetSwapInterval;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &interval, 4); ptr += 4;
+}
+
+void rcBindTexture_enc(void *self , uint32_t colorBuffer)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcBindTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &colorBuffer, 4); ptr += 4;
+}
+
+void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &colorBuffer, 4); ptr += 4;
+}
+
+EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcColorBufferCacheFlush;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &colorbuffer, 4); ptr += 4;
+		memcpy(ptr, &postCount, 4); ptr += 4;
+		memcpy(ptr, &forRead, 4); ptr += 4;
+
+	EGLint retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_pixels =  (((glUtilsPixelBitSize(format, type) * width) >> 3) * height);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+	ptr = stream->alloc(packetSize);
+	int tmp = OP_rcReadColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &colorbuffer, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	*(unsigned int *)(ptr) = __size_pixels; ptr += 4;
+	stream->readback(pixels, __size_pixels);
+}
+
+int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
+{
+
+	renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+	IOStream *stream = ctx->m_stream;
+
+	const unsigned int __size_pixels =  (((glUtilsPixelBitSize(format, type) * width) >> 3) * height);
+	 unsigned char *ptr;
+	 const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+	ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+	int tmp = OP_rcUpdateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+	memcpy(ptr, &packetSize, 4);  ptr += 4;
+
+		memcpy(ptr, &colorbuffer, 4); ptr += 4;
+		memcpy(ptr, &x, 4); ptr += 4;
+		memcpy(ptr, &y, 4); ptr += 4;
+		memcpy(ptr, &width, 4); ptr += 4;
+		memcpy(ptr, &height, 4); ptr += 4;
+		memcpy(ptr, &format, 4); ptr += 4;
+		memcpy(ptr, &type, 4); ptr += 4;
+	stream->flush();
+	stream->writeFully(&__size_pixels,4);
+	stream->writeFully(pixels, __size_pixels);
+
+	int retval;
+	stream->readback(&retval, 4);
+	return retval;
+}
+
+renderControl_encoder_context_t::renderControl_encoder_context_t(IOStream *stream)
+{
+	m_stream = stream;
+
+	set_rcGetRendererVersion(rcGetRendererVersion_enc);
+	set_rcGetEGLVersion(rcGetEGLVersion_enc);
+	set_rcQueryEGLString(rcQueryEGLString_enc);
+	set_rcGetGLString(rcGetGLString_enc);
+	set_rcGetNumConfigs(rcGetNumConfigs_enc);
+	set_rcGetConfigs(rcGetConfigs_enc);
+	set_rcChooseConfig(rcChooseConfig_enc);
+	set_rcGetFBParam(rcGetFBParam_enc);
+	set_rcCreateContext(rcCreateContext_enc);
+	set_rcDestroyContext(rcDestroyContext_enc);
+	set_rcCreateWindowSurface(rcCreateWindowSurface_enc);
+	set_rcDestroyWindowSurface(rcDestroyWindowSurface_enc);
+	set_rcCreateColorBuffer(rcCreateColorBuffer_enc);
+	set_rcOpenColorBuffer(rcOpenColorBuffer_enc);
+	set_rcCloseColorBuffer(rcCloseColorBuffer_enc);
+	set_rcSetWindowColorBuffer(rcSetWindowColorBuffer_enc);
+	set_rcFlushWindowColorBuffer(rcFlushWindowColorBuffer_enc);
+	set_rcMakeCurrent(rcMakeCurrent_enc);
+	set_rcFBPost(rcFBPost_enc);
+	set_rcFBSetSwapInterval(rcFBSetSwapInterval_enc);
+	set_rcBindTexture(rcBindTexture_enc);
+	set_rcBindRenderbuffer(rcBindRenderbuffer_enc);
+	set_rcColorBufferCacheFlush(rcColorBufferCacheFlush_enc);
+	set_rcReadColorBuffer(rcReadColorBuffer_enc);
+	set_rcUpdateColorBuffer(rcUpdateColorBuffer_enc);
+}
+
diff --git a/system/renderControl_enc/renderControl_enc.h b/system/renderControl_enc/renderControl_enc.h
new file mode 100644
index 0000000..712eeb9
--- /dev/null
+++ b/system/renderControl_enc/renderControl_enc.h
@@ -0,0 +1,51 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+#ifndef GUARD_renderControl_encoder_context_t
+#define GUARD_renderControl_encoder_context_t
+
+#include "IOStream.h"
+#include "renderControl_client_context.h"
+
+
+#include <stdint.h>
+#include <EGL/egl.h>
+#include "glUtils.h"
+
+struct renderControl_encoder_context_t : public renderControl_client_context_t {
+
+	IOStream *m_stream;
+
+	renderControl_encoder_context_t(IOStream *stream);
+
+
+};
+
+extern "C" {
+	GLint rcGetRendererVersion_enc(void *self );
+	EGLint rcGetEGLVersion_enc(void *self , EGLint* major, EGLint* minor);
+	EGLint rcQueryEGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize);
+	EGLint rcGetGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize);
+	EGLint rcGetNumConfigs_enc(void *self , uint32_t* numAttribs);
+	EGLint rcGetConfigs_enc(void *self , uint32_t bufSize, GLuint* buffer);
+	EGLint rcChooseConfig_enc(void *self , EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size);
+	EGLint rcGetFBParam_enc(void *self , EGLint param);
+	uint32_t rcCreateContext_enc(void *self , uint32_t config, uint32_t share, uint32_t glVersion);
+	void rcDestroyContext_enc(void *self , uint32_t context);
+	uint32_t rcCreateWindowSurface_enc(void *self , uint32_t config, uint32_t width, uint32_t height);
+	void rcDestroyWindowSurface_enc(void *self , uint32_t windowSurface);
+	uint32_t rcCreateColorBuffer_enc(void *self , uint32_t width, uint32_t height, GLenum internalFormat);
+	void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer);
+	void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer);
+	void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer);
+	int rcFlushWindowColorBuffer_enc(void *self , uint32_t windowSurface);
+	EGLint rcMakeCurrent_enc(void *self , uint32_t context, uint32_t drawSurf, uint32_t readSurf);
+	void rcFBPost_enc(void *self , uint32_t colorBuffer);
+	void rcFBSetSwapInterval_enc(void *self , EGLint interval);
+	void rcBindTexture_enc(void *self , uint32_t colorBuffer);
+	void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer);
+	EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead);
+	void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
+	int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
+};
+#endif
\ No newline at end of file
diff --git a/system/renderControl_enc/renderControl_entry.cpp b/system/renderControl_enc/renderControl_entry.cpp
new file mode 100644
index 0000000..9a0bba9
--- /dev/null
+++ b/system/renderControl_enc/renderControl_entry.cpp
@@ -0,0 +1,192 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#include <stdio.h>
+#include <stdlib.h>
+#include "renderControl_client_context.h"
+
+#ifndef GL_TRUE
+extern "C" {
+	GLint rcGetRendererVersion();
+	EGLint rcGetEGLVersion(EGLint* major, EGLint* minor);
+	EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize);
+	EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize);
+	EGLint rcGetNumConfigs(uint32_t* numAttribs);
+	EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer);
+	EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size);
+	EGLint rcGetFBParam(EGLint param);
+	uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion);
+	void rcDestroyContext(uint32_t context);
+	uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height);
+	void rcDestroyWindowSurface(uint32_t windowSurface);
+	uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat);
+	void rcOpenColorBuffer(uint32_t colorbuffer);
+	void rcCloseColorBuffer(uint32_t colorbuffer);
+	void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
+	int rcFlushWindowColorBuffer(uint32_t windowSurface);
+	EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf);
+	void rcFBPost(uint32_t colorBuffer);
+	void rcFBSetSwapInterval(EGLint interval);
+	void rcBindTexture(uint32_t colorBuffer);
+	void rcBindRenderbuffer(uint32_t colorBuffer);
+	EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
+	void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
+	int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
+};
+
+#endif
+#ifndef GET_CONTEXT
+static renderControl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
+void renderControl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
+#define GET_CONTEXT renderControl_client_context_t * ctx = getCurrentContext() 
+#endif
+
+GLint rcGetRendererVersion()
+{
+	GET_CONTEXT; 
+	 return ctx->rcGetRendererVersion(ctx);
+}
+
+EGLint rcGetEGLVersion(EGLint* major, EGLint* minor)
+{
+	GET_CONTEXT; 
+	 return ctx->rcGetEGLVersion(ctx, major, minor);
+}
+
+EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize)
+{
+	GET_CONTEXT; 
+	 return ctx->rcQueryEGLString(ctx, name, buffer, bufferSize);
+}
+
+EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize)
+{
+	GET_CONTEXT; 
+	 return ctx->rcGetGLString(ctx, name, buffer, bufferSize);
+}
+
+EGLint rcGetNumConfigs(uint32_t* numAttribs)
+{
+	GET_CONTEXT; 
+	 return ctx->rcGetNumConfigs(ctx, numAttribs);
+}
+
+EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer)
+{
+	GET_CONTEXT; 
+	 return ctx->rcGetConfigs(ctx, bufSize, buffer);
+}
+
+EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size)
+{
+	GET_CONTEXT; 
+	 return ctx->rcChooseConfig(ctx, attribs, attribs_size, configs, configs_size);
+}
+
+EGLint rcGetFBParam(EGLint param)
+{
+	GET_CONTEXT; 
+	 return ctx->rcGetFBParam(ctx, param);
+}
+
+uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion)
+{
+	GET_CONTEXT; 
+	 return ctx->rcCreateContext(ctx, config, share, glVersion);
+}
+
+void rcDestroyContext(uint32_t context)
+{
+	GET_CONTEXT; 
+	 ctx->rcDestroyContext(ctx, context);
+}
+
+uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height)
+{
+	GET_CONTEXT; 
+	 return ctx->rcCreateWindowSurface(ctx, config, width, height);
+}
+
+void rcDestroyWindowSurface(uint32_t windowSurface)
+{
+	GET_CONTEXT; 
+	 ctx->rcDestroyWindowSurface(ctx, windowSurface);
+}
+
+uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat)
+{
+	GET_CONTEXT; 
+	 return ctx->rcCreateColorBuffer(ctx, width, height, internalFormat);
+}
+
+void rcOpenColorBuffer(uint32_t colorbuffer)
+{
+	GET_CONTEXT; 
+	 ctx->rcOpenColorBuffer(ctx, colorbuffer);
+}
+
+void rcCloseColorBuffer(uint32_t colorbuffer)
+{
+	GET_CONTEXT; 
+	 ctx->rcCloseColorBuffer(ctx, colorbuffer);
+}
+
+void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer)
+{
+	GET_CONTEXT; 
+	 ctx->rcSetWindowColorBuffer(ctx, windowSurface, colorBuffer);
+}
+
+int rcFlushWindowColorBuffer(uint32_t windowSurface)
+{
+	GET_CONTEXT; 
+	 return ctx->rcFlushWindowColorBuffer(ctx, windowSurface);
+}
+
+EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf)
+{
+	GET_CONTEXT; 
+	 return ctx->rcMakeCurrent(ctx, context, drawSurf, readSurf);
+}
+
+void rcFBPost(uint32_t colorBuffer)
+{
+	GET_CONTEXT; 
+	 ctx->rcFBPost(ctx, colorBuffer);
+}
+
+void rcFBSetSwapInterval(EGLint interval)
+{
+	GET_CONTEXT; 
+	 ctx->rcFBSetSwapInterval(ctx, interval);
+}
+
+void rcBindTexture(uint32_t colorBuffer)
+{
+	GET_CONTEXT; 
+	 ctx->rcBindTexture(ctx, colorBuffer);
+}
+
+void rcBindRenderbuffer(uint32_t colorBuffer)
+{
+	GET_CONTEXT; 
+	 ctx->rcBindRenderbuffer(ctx, colorBuffer);
+}
+
+EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead)
+{
+	GET_CONTEXT; 
+	 return ctx->rcColorBufferCacheFlush(ctx, colorbuffer, postCount, forRead);
+}
+
+void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
+{
+	GET_CONTEXT; 
+	 ctx->rcReadColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels);
+}
+
+int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
+{
+	GET_CONTEXT; 
+	 return ctx->rcUpdateColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels);
+}
+
diff --git a/system/renderControl_enc/renderControl_ftable.h b/system/renderControl_enc/renderControl_ftable.h
new file mode 100644
index 0000000..1e9e2f9
--- /dev/null
+++ b/system/renderControl_enc/renderControl_ftable.h
@@ -0,0 +1,40 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __renderControl_client_ftable_t_h
+#define __renderControl_client_ftable_t_h
+
+
+static struct _renderControl_funcs_by_name {
+	const char *name;
+	void *proc;
+} renderControl_funcs_by_name[] = {
+	{"rcGetRendererVersion", (void*)rcGetRendererVersion},
+	{"rcGetEGLVersion", (void*)rcGetEGLVersion},
+	{"rcQueryEGLString", (void*)rcQueryEGLString},
+	{"rcGetGLString", (void*)rcGetGLString},
+	{"rcGetNumConfigs", (void*)rcGetNumConfigs},
+	{"rcGetConfigs", (void*)rcGetConfigs},
+	{"rcChooseConfig", (void*)rcChooseConfig},
+	{"rcGetFBParam", (void*)rcGetFBParam},
+	{"rcCreateContext", (void*)rcCreateContext},
+	{"rcDestroyContext", (void*)rcDestroyContext},
+	{"rcCreateWindowSurface", (void*)rcCreateWindowSurface},
+	{"rcDestroyWindowSurface", (void*)rcDestroyWindowSurface},
+	{"rcCreateColorBuffer", (void*)rcCreateColorBuffer},
+	{"rcOpenColorBuffer", (void*)rcOpenColorBuffer},
+	{"rcCloseColorBuffer", (void*)rcCloseColorBuffer},
+	{"rcSetWindowColorBuffer", (void*)rcSetWindowColorBuffer},
+	{"rcFlushWindowColorBuffer", (void*)rcFlushWindowColorBuffer},
+	{"rcMakeCurrent", (void*)rcMakeCurrent},
+	{"rcFBPost", (void*)rcFBPost},
+	{"rcFBSetSwapInterval", (void*)rcFBSetSwapInterval},
+	{"rcBindTexture", (void*)rcBindTexture},
+	{"rcBindRenderbuffer", (void*)rcBindRenderbuffer},
+	{"rcColorBufferCacheFlush", (void*)rcColorBufferCacheFlush},
+	{"rcReadColorBuffer", (void*)rcReadColorBuffer},
+	{"rcUpdateColorBuffer", (void*)rcUpdateColorBuffer},
+};
+static int renderControl_num_funcs = sizeof(renderControl_funcs_by_name) / sizeof(struct _renderControl_funcs_by_name);
+
+
+#endif
diff --git a/system/renderControl_enc/renderControl_opcodes.h b/system/renderControl_enc/renderControl_opcodes.h
new file mode 100644
index 0000000..b44f5d0
--- /dev/null
+++ b/system/renderControl_enc/renderControl_opcodes.h
@@ -0,0 +1,34 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __GUARD_renderControl_opcodes_h_
+#define __GUARD_renderControl_opcodes_h_
+
+#define OP_rcGetRendererVersion 					10000
+#define OP_rcGetEGLVersion 					10001
+#define OP_rcQueryEGLString 					10002
+#define OP_rcGetGLString 					10003
+#define OP_rcGetNumConfigs 					10004
+#define OP_rcGetConfigs 					10005
+#define OP_rcChooseConfig 					10006
+#define OP_rcGetFBParam 					10007
+#define OP_rcCreateContext 					10008
+#define OP_rcDestroyContext 					10009
+#define OP_rcCreateWindowSurface 					10010
+#define OP_rcDestroyWindowSurface 					10011
+#define OP_rcCreateColorBuffer 					10012
+#define OP_rcOpenColorBuffer 					10013
+#define OP_rcCloseColorBuffer 					10014
+#define OP_rcSetWindowColorBuffer 					10015
+#define OP_rcFlushWindowColorBuffer 					10016
+#define OP_rcMakeCurrent 					10017
+#define OP_rcFBPost 					10018
+#define OP_rcFBSetSwapInterval 					10019
+#define OP_rcBindTexture 					10020
+#define OP_rcBindRenderbuffer 					10021
+#define OP_rcColorBufferCacheFlush 					10022
+#define OP_rcReadColorBuffer 					10023
+#define OP_rcUpdateColorBuffer 					10024
+#define OP_last 					10025
+
+
+#endif
diff --git a/system/renderControl_enc/renderControl_types.h b/system/renderControl_enc/renderControl_types.h
new file mode 100644
index 0000000..da215bb
--- /dev/null
+++ b/system/renderControl_enc/renderControl_types.h
@@ -0,0 +1,28 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include <stdint.h>
+#include <EGL/egl.h>
+#include "glUtils.h"
+
+// values for 'param' argument of rcGetFBParam
+#define FB_WIDTH    1
+#define FB_HEIGHT   2
+#define FB_XDPI     3
+#define FB_YDPI     4
+#define FB_FPS      5
+#define FB_MIN_SWAP_INTERVAL 6
+#define FB_MAX_SWAP_INTERVAL 7