commit | c947a35004b50add6d3f7387e9906a47bda91eaa | [log] [tgz] |
---|---|---|
author | Greg Schlomoff <[email protected]> | Thu Oct 07 10:53:28 2021 -0700 |
committer | Greg Schlomoff <[email protected]> | Thu Oct 07 14:47:01 2021 -0700 |
tree | c413b2db4f74bac83ff3d6b18c2d5223f700ca49 | |
parent | e29327081d9d1a2618c2f7beff06cf80ea91b3b9 [diff] |
gfxstream: make sure we consistently use uint32_t instead of int32_t to read the packet size. A negative packet size doesn't make sense, and the code currently doesn't try to handle that scenario (ie: all 4 stream decoders do `ptr += packetLen` and as such would move backwards if the length was negative. Further, on the encoder side, uint32_t is used (e.g.: http://cs/android/device/generic/goldfish-opengl/system/vulkan_enc/VkEncoder.cpp;l=122;rcl=b0df973dd65f81645707f65a12e8a196a5310ef2) Test: compiles, runs Change-Id: Iaa0ac3fe57a3c20b419ceebe80d3b8ccec4083d7
Graphics Streaming Kit is a code generator that makes it easier to serialize and forward graphics API calls from one place to another:
Make sure the latest CMake is installed. Make sure the opengl lib is installed. Otherwise, sudo apt-get install libglu1-mesa-dev freeglut3-dev mesa-common-dev Make sure you are using Clang as your CC
and clang++ as yourCXX
. Then
mkdir build cd build cmake . ../ make -j24
Unit tests:
make test
Make sure the latest CMake is installed. Make sure Visual Studio 2019 is installed on your system along with all the Clang C++ toolchain components. Then
mkdir build cd build cmake . ../ -A x64 -T ClangCL
A solution file should be generated. Then open the solution file in Visual studio and build the gfxstream_backend
target.
Be in the Android build system. Then
m libgfxstream_backend
It then ends up in out/host
This also builds for Android on-device.
libgfxstream_backend.(dll|so|dylib)
scripts/generate-vulkan-sources.sh
If you're in an AOSP checkout, this will also modify contents of the guest Vulkan encoder in ../goldfish-opengl
.
First, build build/gfxstream-generic-apigen
. Then run
scripts/generate-apigen-source.sh
There are a bunch of test executables generated. They require libEGL.so
and libGLESv2.so
and libvulkan.so
to be available, possibly from your GPU vendor or ANGLE, in the $LD_LIBRARY_PATH
.
There are a bunch of test executables generated. They require libEGL.dll
and libGLESv2.dll
and vulkan-1.dll
to be available, possibly from your GPU vendor or ANGLE, in the %PATH%
.
These are currently not built due to the dependency on system libEGL/libvulkan to run correctly.
CMakeLists.txt
: specifies all host-side build targets. This includes all backends along with client/server setups that live only on the host. SomeAndroid.bp
: specifies all guest-side build targets for Android:BUILD.gn
: specifies all guest-side build targets for Fuchsiabase/
: common libraries that are built for both the guest and host. Contains utility code related to synchronization, threading, and suballocation.protocols/
: implementations of protocols for various graphics APIs. May contain code generators to make it easy to regen the protocol based on certain things.host-common/
: implementations of host-side support code that makes it easier to run the server in a variety of virtual device environments. Contains concrete implementations of auxiliary virtual devices such as Address Space Device and Goldfish Pipe.stream-servers/
: implementations of various backends for various graphics APIs that consume protocol. gfxstream-virtio-gpu-renderer.cpp
contains a virtio-gpu backend implementation.