Reland^2: Use "gfxstream" namespace
This reverts commit d37d7c8c0cdf6b84d453cb41e358094880a8f3b5.
Reland adds in aosp/2516595 which was only built on the "full"
target and removes namespace around window methods to satisfy
MacOS build.
Bug: b/271464937
Test: android build
Test: cmake build
Test: ATP MacOS build
Change-Id: Ida36ac16f9c3b98aedd744d21c9b27e9063a8eea
diff --git a/stream-servers/RendererImpl.cpp b/stream-servers/RendererImpl.cpp
index 602dea9..4967967 100644
--- a/stream-servers/RendererImpl.cpp
+++ b/stream-servers/RendererImpl.cpp
@@ -28,7 +28,7 @@
#include "host-common/logging.h"
#include "snapshot/common.h"
-namespace emugl {
+namespace gfxstream {
// kUseSubwindowThread is used to determine whether the RenderWindow should use
// a separate thread to manage its subwindow GL/GLES context.
@@ -368,7 +368,7 @@
bool res = true;
res = fb->onLoad(stream, textureLoader);
- gfxstream::EmulatedEglFenceSync::onLoad(stream);
+ gl::EmulatedEglFenceSync::onLoad(stream);
return res;
}
@@ -688,4 +688,4 @@
}
}
-} // namespace emugl
+} // namespace gfxstream