Reland^2: Use "gfxstream" namespace
This reverts commit d37d7c8c0cdf6b84d453cb41e358094880a8f3b5.
Reland adds in aosp/2516595 which was only built on the "full"
target and removes namespace around window methods to satisfy
MacOS build.
Bug: b/271464937
Test: android build
Test: cmake build
Test: ATP MacOS build
Change-Id: Ida36ac16f9c3b98aedd744d21c9b27e9063a8eea
diff --git a/stream-servers/gl/EmulatedEglWindowSurface.cpp b/stream-servers/gl/EmulatedEglWindowSurface.cpp
index b9c1baa..64d2c8e 100644
--- a/stream-servers/gl/EmulatedEglWindowSurface.cpp
+++ b/stream-servers/gl/EmulatedEglWindowSurface.cpp
@@ -32,6 +32,7 @@
using emugl::FatalError;
namespace gfxstream {
+namespace gl {
EmulatedEglWindowSurface::EmulatedEglWindowSurface(EGLDisplay display,
EGLConfig config,
@@ -257,4 +258,5 @@
return surface;
}
+} // namespace gl
} // namespace gfxstream