Reland^2: Use "gfxstream" namespace
This reverts commit d37d7c8c0cdf6b84d453cb41e358094880a8f3b5.
Reland adds in aosp/2516595 which was only built on the "full"
target and removes namespace around window methods to satisfy
MacOS build.
Bug: b/271464937
Test: android build
Test: cmake build
Test: ATP MacOS build
Change-Id: Ida36ac16f9c3b98aedd744d21c9b27e9063a8eea
diff --git a/stream-servers/tests/GLSnapshotPixels_unittest.cpp b/stream-servers/tests/GLSnapshotPixels_unittest.cpp
index d75599b..98fc452 100644
--- a/stream-servers/tests/GLSnapshotPixels_unittest.cpp
+++ b/stream-servers/tests/GLSnapshotPixels_unittest.cpp
@@ -16,7 +16,9 @@
#include <gtest/gtest.h>
-namespace emugl {
+namespace gfxstream {
+namespace gl {
+namespace {
class SnapshotGlUnpackAlignmentTest
: public SnapshotSetValueTest<GLuint>,
@@ -58,4 +60,6 @@
SnapshotGlPackAlignmentTest,
::testing::Values(1, 2, 4, 8));
-} // namespace emugl
+} // namespace
+} // namespace gl
+} // namespace gfxstream