Start building libOpenglRender and add more host support files
Bug: 171711491
Change-Id: Ie1a6ca9cc5310e5ee2a72ae558450bcb4f2b9263
diff --git a/stream-servers/RenderThreadInfo.h b/stream-servers/RenderThreadInfo.h
new file mode 100644
index 0000000..2a877d3
--- /dev/null
+++ b/stream-servers/RenderThreadInfo.h
@@ -0,0 +1,80 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _LIB_OPENGL_RENDER_THREAD_INFO_H
+#define _LIB_OPENGL_RENDER_THREAD_INFO_H
+
+#include "android/base/files/Stream.h"
+#include "RenderContext.h"
+#include "WindowSurface.h"
+#include "GLESv1Decoder.h"
+#include "GLESv2Decoder.h"
+#include "renderControl_dec.h"
+#include "VkDecoder.h"
+#include "StalePtrRegistry.h"
+#include "SyncThread.h"
+
+#include <functional>
+#include <unordered_set>
+
+typedef uint32_t HandleType;
+typedef std::unordered_set<HandleType> ThreadContextSet;
+typedef std::unordered_set<HandleType> WindowSurfaceSet;
+
+// A class used to model the state of each RenderThread related
+struct RenderThreadInfo {
+ // Create new instance. Only call this once per thread.
+ // Future callls to get() will return this instance until
+ // it is destroyed.
+ RenderThreadInfo();
+
+ // Destructor.
+ ~RenderThreadInfo();
+
+ // Return the current thread's instance, if any, or NULL.
+ static RenderThreadInfo* get();
+
+ // Loop over all active render thread infos
+ static void forAllRenderThreadInfos(std::function<void(RenderThreadInfo*)>);
+
+ // Current EGL context, draw surface and read surface.
+ RenderContextPtr currContext;
+ WindowSurfacePtr currDrawSurf;
+ WindowSurfacePtr currReadSurf;
+
+ // Decoder states.
+ GLESv1Decoder m_glDec;
+ GLESv2Decoder m_gl2Dec;
+ renderControl_decoder_context_t m_rcDec;
+ VkDecoder m_vkDec;
+
+ // All the contexts that are created by this render thread.
+ // New emulator manages contexts in guest process level,
+ // m_contextSet should be deprecated. It is only kept for
+ // backward compatibility reason.
+ ThreadContextSet m_contextSet;
+ // all the window surfaces that are created by this render thread
+ WindowSurfaceSet m_windowSet;
+
+ // The unique id of owner guest process of this render thread
+ uint64_t m_puid = 0;
+
+ // Functions to save / load a snapshot
+ // They must be called after Framebuffer snapshot
+ void onSave(android::base::Stream* stream);
+ bool onLoad(android::base::Stream* stream);
+};
+
+#endif