| # Graphics Streaming Kit (formerly: Vulkan Cereal) |
| |
| Graphics Streaming Kit is a code generator that makes it easier to serialize |
| and forward graphics API calls from one place to another: |
| |
| - From a virtual machine guest to host for virtualized graphics |
| - From one process to another for IPC graphics |
| - From one computer to another via network sockets |
| |
| # Build: Linux |
| |
| The latest directions for the standalone Linux build are provided |
| [here](https://crosvm.dev/book/appendix/rutabaga_gfx.html). |
| |
| # Build: Windows |
| |
| Make sure the latest CMake is installed. Make sure Visual Studio 2019 is |
| installed on your system along with all the Clang C++ toolchain components. |
| Then: |
| |
| mkdir build |
| cd build |
| cmake . ../ -A x64 -T ClangCL |
| |
| A solution file should be generated. Then open the solution file in Visual |
| studio and build the `gfxstream_backend` target. |
| |
| # Build: Android for host |
| |
| Be in the Android build system. Then: |
| |
| m libgfxstream_backend |
| |
| It then ends up in `out/host` |
| |
| This also builds for Android on-device. |
| |
| # Output artifacts |
| |
| libgfxstream_backend.(dll|so|dylib) |
| |
| # Regenerating Vulkan code |
| |
| To re-generate both guest and Vulkan code, please run: |
| |
| scripts/generate-gfxstream-vulkan.sh |
| |
| # Regenerating GLES/RenderControl code |
| |
| First, build `build/gfxstream-generic-apigen`. Then run: |
| |
| scripts/generate-apigen-source.sh |
| |
| # Tests |
| |
| ## Windows Tests |
| |
| There are a bunch of test executables generated. They require `libEGL.dll` and `libGLESv2.dll` and `vulkan-1.dll` to be available, possibly from your GPU vendor or ANGLE, in the `%PATH%`. |
| |
| ## Android Host Tests |
| |
| There are Android mock testa available, runnable on Linux. To build these tests, run: |
| |
| m GfxstreamEnd2EndTests |
| |
| # Structure |
| |
| - `CMakeLists.txt`: specifies all host-side build targets. This includes all |
| backends along with client/server setups that live only on the host. Some |
| - Backend implementations |
| - Implementations of the host side of various transports |
| - Frontends used for host-side testing with a mock implementation of guest |
| graphics stack (mainly Android) |
| - Frontends that result in actual Linux/macOS/Windows gles/vk libraries |
| (isolation / fault tolerance use case) |
| - `Android.bp`: specifies all guest-side build targets for Android: |
| - Implementations of the guest side of various transports (above the kernel) |
| - Frontends |
| - `BUILD.gn`: specifies all guest-side build targets for Fuchsia |
| - Implementations of the guest side of various transports (above the kernel) |
| - Frontends |
| - `base/`: common libraries that are built for both the guest and host. |
| Contains utility code related to synchronization, threading, and suballocation. |
| - `protocols/`: implementations of protocols for various graphics APIs. May contain |
| code generators to make it easy to regen the protocol based on certain things. |
| - `host-common/`: implementations of host-side support code that makes it |
| easier to run the server in a variety of virtual device environments. |
| Contains concrete implementations of auxiliary virtual devices such as |
| Address Space Device and Goldfish Pipe. |
| - `stream-servers/`: implementations of various backends for various graphics |
| APIs that consume protocol. `gfxstream-virtio-gpu-renderer.cpp` contains a |
| virtio-gpu backend implementation. |
| |
| # Guest Vulkan design |
| |
| gfxstream vulkan is the most actively developed component. Some key commponents of |
| the current design include: |
| |
| - 1:1 threading model - each guest Vulkan encoder thread gets host side decoding thread |
| - Support for both virtio-gpu, goldish and testing transports. |
| - Support for Android, Fuchsia, and Linux guests. |
| - Ring Buffer to stream commands, in the style of io_uring. |
| - Mesa embedded to provide [dispatch](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/vulkan/dispatch.rst) |
| and [objects](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/vulkan/base-objs.rst). |
| - Currently, there are a set of Mesa objects and gfxstream objects. For example, |
| `struct gfxstream_vk_device` and the gfxstream object `goldfish_device` both are internal |
| representations of Vulkan opaque handle `VkDevice`. The Mesa object is used first, since Mesa |
| provides dispatch. The Mesa object contains a key to the hash table to get a gfxstream |
| internal object (for example, `gfxstream_vk_device::internal_object`). Eventually, gfxstream |
| objects will be phased out and Mesa objects used exclusively. |