| # Graphics Streaming Kit (formerly: Vulkan Cereal) |
| |
| Graphics Streaming Kit is a code generator that makes it easier to serialize |
| and forward graphics API calls from one place to another: |
| |
| - From a virtual machine guest to host for virtualized graphics |
| - From one process to another for IPC graphics |
| - From one computer to another via network sockets |
| |
| # Build: Linux |
| |
| Make sure the latest CMake is installed. |
| Make sure the opengl lib is installed. Otherwise, sudo apt-get install |
| libglu1-mesa-dev freeglut3-dev mesa-common-dev |
| Make sure you are using Clang as your `CC` and clang++ as your`CXX`. Then |
| |
| mkdir build |
| cd build |
| cmake . ../ |
| make -j24 |
| |
| Unit tests: |
| |
| make test |
| |
| # Build: Windows |
| |
| Make sure the latest CMake is installed. Make sure Visual Studio 2019 is |
| installed on your system along with all the Clang C++ toolchain components. |
| Then |
| |
| mkdir build |
| cd build |
| cmake . ../ -A x64 -T ClangCL |
| |
| A solution file should be generated. Then open the solution file in Visual |
| studio and build the `gfxstream_backend` target. |
| |
| # Build: Android for host |
| |
| Be in the Android build system. Then |
| |
| m libgfxstream_backend |
| |
| It then ends up in `out/host` |
| |
| This also builds for Android on-device. |
| |
| # Output artifacts |
| |
| libgfxstream_backend.(dll|so|dylib) |
| |
| # Regenerating Vulkan code |
| |
| Check out the [gfxstream-protocols](https://android.googlesource.com/platform/external/gfxstream-protocols/) |
| repo at `../../../external/gfxstream-protocols` relative to the root directory of this repo, and |
| run the `scripts/generate-vulkan-sources.sh` script in the `gfxstream-protocols` root folder. |
| |
| If you're in an AOSP checkout, this will also modify contents of the guest Vulkan encoder in `../goldfish-opengl`. |
| |
| # Regenerating GLES/RenderControl code |
| |
| First, build `build/gfxstream-generic-apigen`. Then run |
| |
| scripts/generate-apigen-source.sh |
| |
| # Tests |
| |
| ## Linux Tests |
| |
| There are a bunch of test executables generated. They require `libEGL.so` and `libGLESv2.so` and `libvulkan.so` to be available, possibly from your GPU vendor or ANGLE, in the `$LD_LIBRARY_PATH`. |
| |
| ## Windows Tests |
| |
| There are a bunch of test executables generated. They require `libEGL.dll` and `libGLESv2.dll` and `vulkan-1.dll` to be available, possibly from your GPU vendor or ANGLE, in the `%PATH%`. |
| |
| ## Android Host Tests |
| |
| These are currently not built due to the dependency on system libEGL/libvulkan to run correctly. |
| |
| # Structure |
| |
| - `CMakeLists.txt`: specifies all host-side build targets. This includes all |
| backends along with client/server setups that live only on the host. Some |
| - Backend implementations |
| - Implementations of the host side of various transports |
| - Frontends used for host-side testing with a mock implementation of guest |
| graphics stack (mainly Android) |
| - Frontends that result in actual Linux/macOS/Windows gles/vk libraries |
| (isolation / fault tolerance use case) |
| - `Android.bp`: specifies all guest-side build targets for Android: |
| - Implementations of the guest side of various transports (above the kernel) |
| - Frontends |
| - `BUILD.gn`: specifies all guest-side build targets for Fuchsia |
| - Implementations of the guest side of various transports (above the kernel) |
| - Frontends |
| - `base/`: common libraries that are built for both the guest and host. |
| Contains utility code related to synchronization, threading, and suballocation. |
| - `protocols/`: implementations of protocols for various graphics APIs. May contain |
| code generators to make it easy to regen the protocol based on certain things. |
| - `host-common/`: implementations of host-side support code that makes it |
| easier to run the server in a variety of virtual device environments. |
| Contains concrete implementations of auxiliary virtual devices such as |
| Address Space Device and Goldfish Pipe. |
| - `stream-servers/`: implementations of various backends for various graphics |
| APIs that consume protocol. `gfxstream-virtio-gpu-renderer.cpp` contains a |
| virtio-gpu backend implementation. |