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# Graphics Streaming Kit (formerly: Vulkan Cereal)
Graphics Streaming Kit (colloquially known as Gfxstream) is a code generator
that makes it easier to serialize and forward graphics API calls from one place
to another:
- From a virtual machine guest to host for virtualized graphics
- From one process to another for IPC graphics
- From one computer to another via network sockets
# Build: Linux
The latest directions for the standalone Linux build are provided
[here](https://crosvm.dev/book/appendix/rutabaga_gfx.html).
# Build: Windows
Make sure the latest CMake is installed. Make sure Visual Studio 2019 is
installed on your system along with all the Clang C++ toolchain components.
Then:
```
mkdir build
cd build
cmake . ../ -A x64 -T ClangCL
```
A solution file should be generated. Then open the solution file in Visual
studio and build the `gfxstream_backend` target.
# Build: Android for host
Be in the Android build system. Then:
```
m libgfxstream_backend
```
It then ends up in `out/host`
This also builds for Android on-device.
# Output artifacts
```
libgfxstream_backend.(dll|so|dylib)
```
# Regenerating Vulkan code
To re-generate both guest and Vulkan code, please run:
scripts/generate-gfxstream-vulkan.sh
# Regenerating GLES/RenderControl code
First, build `build/gfxstream-generic-apigen`. Then run:
```
scripts/generate-apigen-source.sh
```
# Tests
## Windows Tests
There are a bunch of test executables generated. They require `libEGL.dll` and
`libGLESv2.dll` and `vulkan-1.dll` to be available, possibly from your GPU
vendor or ANGLE, in the `%PATH%`.
## Android Host Tests
There are Android mock testa available, runnable on Linux. To build these tests,
run:
```
m GfxstreamEnd2EndTests
```
# Features
## Tracing
The host renderer has optional support for Perfetto tracing which can be enabled
by defining `GFXSTREAM_BUILD_WITH_TRACING` (enabled by default on Android
builds).
The `perfetto` and `traced` tools from Perfetto should be installed. Please see
the [Perfetto Quickstart](https://perfetto.dev/docs/quickstart/linux-tracing) or
follow these short form instructions:
```
cd <your Android repo>/external/perfetto
./tools/install-build-deps
./tools/gn gen --args='is_debug=false' out/linux
./tools/ninja -C out/linux traced perfetto
```
To capture a trace on Linux, start the Perfetto daemon:
```
./out/linux/traced
```
Then, run Gfxstream with
[Cuttlefish](https://source.android.com/docs/devices/cuttlefish):
```
cvd start --gpu_mode=gfxstream_guest_angle_host_swiftshader
```
Next, start a trace capture with:
```
./out/linux/perfetto --txt -c gfxstream_trace.cfg -o gfxstream_trace.perfetto
```
with `gfxstream_trace.cfg` containing the following or similar:
```
buffers {
size_kb: 4096
}
data_sources {
config {
name: "track_event"
track_event_config {
}
}
}
```
Next, end the trace capture with Ctrl + C.
Finally, open https://ui.perfetto.dev/ in your webbrowser and use "Open trace
file" to view the trace.
# Design Notes
## Guest Vulkan
gfxstream vulkan is the most actively developed component. Some key commponents
of the current design include:
- 1:1 threading model - each guest Vulkan encoder thread gets host side
decoding thread
- Support for both virtio-gpu, goldish and testing transports.
- Support for Android, Fuchsia, and Linux guests.
- Ring Buffer to stream commands, in the style of io_uring.
- Mesa embedded to provide
[dispatch](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/vulkan/dispatch.rst)
and
[objects](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/vulkan/base-objs.rst).
- Currently, there are a set of Mesa objects and gfxstream objects. For
example, `struct gfxstream_vk_device` and the gfxstream object
`goldfish_device` both are internal representations of Vulkan opaque handle
`VkDevice`. The Mesa object is used first, since Mesa provides dispatch. The
Mesa object contains a key to the hash table to get a gfxstream internal
object (for example, `gfxstream_vk_device::internal_object`). Eventually,
gfxstream objects will be phased out and Mesa objects used exclusively.