libwsbm: enable wsbm compiling for Baytrail platform BZ: 96355 On baytrail platform, vp8 decoding is done by VXD. While VXD decoding is using ttm as buffer manager, there is no dependency on IMG gfx for wsbm compiling. Signed-off-by: Fei Jiang <[email protected]> Change-Id: Ic3671dc6369a64a4558e39bae333a78c3c60b5ad Reviewed-on: http://android.intel.com:8080/98806 Reviewed-by: Ding, Haitao <[email protected]> Tested-by: Ding, Haitao <[email protected]> Reviewed-by: buildbot <[email protected]> Tested-by: buildbot <[email protected]>
diff --git a/src/Android.mk b/src/Android.mk index f13d385..3232efe 100644 --- a/src/Android.mk +++ b/src/Android.mk
@@ -1,7 +1,5 @@ LOCAL_PATH:= $(call my-dir) -ifeq ($(ENABLE_IMG_GRAPHICS),true) - include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ wsbm_driver.c \ @@ -39,5 +37,3 @@ wsbm_priv.h \ wsbm_util.h include $(BUILD_COPY_HEADERS) - -endif