Removes dependency on framework constants.

Bug: 11244110
Change-Id: I44bca3977c0740935c11b0dff7ef6397607c664a
diff --git a/src/com/android/phone/common/HapticFeedback.java b/src/com/android/phone/common/HapticFeedback.java
index e667ad6..f19b8a6 100644
--- a/src/com/android/phone/common/HapticFeedback.java
+++ b/src/com/android/phone/common/HapticFeedback.java
@@ -61,8 +61,6 @@
  */
 
 public class HapticFeedback {
-    private static final int VIBRATION_PATTERN_ID =
-            com.android.internal.R.array.config_virtualKeyVibePattern;
     /** If no pattern was found, vibrate for a small amount of time. */
     private static final long DURATION = 10;  // millisec.
     /** Play the haptic pattern only once. */
@@ -93,9 +91,7 @@
             // We don't rely on getSystemService(Context.VIBRATOR_SERVICE) to make sure this
             // vibrator object will be isolated from others.
             mVibrator = new SystemVibrator(context);
-            if (!loadHapticSystemPattern(context.getResources())) {
-                mHapticPattern = new long[] {0, DURATION, 2 * DURATION, 3 * DURATION};
-            }
+            mHapticPattern = new long[] {0, DURATION, 2 * DURATION, 3 * DURATION};
             mSystemSettings = new Settings.System();
             mContentResolver = context.getContentResolver();
         }
@@ -141,31 +137,4 @@
             mVibrator.vibrate(mHapticPattern, NO_REPEAT);
         }
     }
-
-    /**
-     * @return true If the system haptic pattern was found.
-     */
-    private boolean loadHapticSystemPattern(Resources r) {
-        int[] pattern;
-
-        mHapticPattern = null;
-        try {
-            pattern = r.getIntArray(VIBRATION_PATTERN_ID);
-        } catch (Resources.NotFoundException nfe) {
-            Log.e(TAG, "Vibrate pattern missing.", nfe);
-            return false;
-        }
-
-        if (null == pattern || pattern.length == 0) {
-            Log.e(TAG, "Haptic pattern is null or empty.");
-            return false;
-        }
-
-        // int[] to long[] conversion.
-        mHapticPattern = new long[pattern.length];
-        for (int i = 0; i < pattern.length; i++) {
-            mHapticPattern[i] = pattern[i];
-        }
-        return true;
-    }
 }