| # Distributed under the OSI-approved BSD 3-Clause License. See accompanying |
| # file Copyright.txt or https://cmake.org/licensing for details. |
| |
| #[=======================================================================[.rst: |
| FetchContent |
| ------------------ |
| |
| .. only:: html |
| |
| .. contents:: |
| |
| Overview |
| ^^^^^^^^ |
| |
| This module enables populating content at configure time via any method |
| supported by the :module:`ExternalProject` module. Whereas |
| :command:`ExternalProject_Add` downloads at build time, the |
| ``FetchContent`` module makes content available immediately, allowing the |
| configure step to use the content in commands like :command:`add_subdirectory`, |
| :command:`include` or :command:`file` operations. |
| |
| Content population details would normally be defined separately from the |
| command that performs the actual population. This separation ensures that |
| all of the dependency details are defined before anything may try to use those |
| details to populate content. This is particularly important in more complex |
| project hierarchies where dependencies may be shared between multiple projects. |
| |
| The following shows a typical example of declaring content details: |
| |
| .. code-block:: cmake |
| |
| FetchContent_Declare( |
| googletest |
| GIT_REPOSITORY https://github.com/google/googletest.git |
| GIT_TAG release-1.8.0 |
| ) |
| |
| For most typical cases, populating the content can then be done with a single |
| command like so: |
| |
| .. code-block:: cmake |
| |
| FetchContent_MakeAvailable(googletest) |
| |
| The above command not only populates the content, it also adds it to the main |
| build (if possible) so that the main build can use the populated project's |
| targets, etc. In some cases, the main project may need to have more precise |
| control over the population or may be required to explicitly define the |
| population steps (e.g. if CMake versions earlier than 3.14 need to be |
| supported). The typical pattern of such custom steps looks like this: |
| |
| .. code-block:: cmake |
| |
| FetchContent_GetProperties(googletest) |
| if(NOT googletest_POPULATED) |
| FetchContent_Populate(googletest) |
| add_subdirectory(${googletest_SOURCE_DIR} ${googletest_BINARY_DIR}) |
| endif() |
| |
| Regardless of which population method is used, when using the |
| declare-populate pattern with a hierarchical project arrangement, projects at |
| higher levels in the hierarchy are able to override the population details of |
| content specified anywhere lower in the project hierarchy. The ability to |
| detect whether content has already been populated ensures that even if |
| multiple child projects want certain content to be available, the first one |
| to populate it wins. The other child project can simply make use of the |
| already available content instead of repeating the population for itself. |
| See the :ref:`Examples <fetch-content-examples>` section which demonstrates |
| this scenario. |
| |
| The ``FetchContent`` module also supports defining and populating |
| content in a single call, with no check for whether the content has been |
| populated elsewhere in the project already. This is a more low level |
| operation and would not normally be the way the module is used, but it is |
| sometimes useful as part of implementing some higher level feature or to |
| populate some content in CMake's script mode. |
| |
| |
| Commands |
| ^^^^^^^^ |
| |
| Declaring Content Details |
| """"""""""""""""""""""""" |
| |
| .. command:: FetchContent_Declare |
| |
| .. code-block:: cmake |
| |
| FetchContent_Declare(<name> <contentOptions>...) |
| |
| The ``FetchContent_Declare()`` function records the options that describe |
| how to populate the specified content, but if such details have already |
| been recorded earlier in this project (regardless of where in the project |
| hierarchy), this and all later calls for the same content ``<name>`` are |
| ignored. This "first to record, wins" approach is what allows hierarchical |
| projects to have parent projects override content details of child projects. |
| |
| The content ``<name>`` can be any string without spaces, but good practice |
| would be to use only letters, numbers and underscores. The name will be |
| treated case-insensitively and it should be obvious for the content it |
| represents, often being the name of the child project or the value given |
| to its top level :command:`project` command (if it is a CMake project). |
| For well-known public projects, the name should generally be the official |
| name of the project. Choosing an unusual name makes it unlikely that other |
| projects needing that same content will use the same name, leading to |
| the content being populated multiple times. |
| |
| The ``<contentOptions>`` can be any of the download or update/patch options |
| that the :command:`ExternalProject_Add` command understands. The configure, |
| build, install and test steps are explicitly disabled and therefore options |
| related to them will be ignored. The ``SOURCE_SUBDIR`` option is an |
| exception, see :command:`FetchContent_MakeAvailable` for details on how that |
| affects behavior. |
| |
| In most cases, ``<contentOptions>`` will just be a couple of options defining |
| the download method and method-specific details like a commit tag or archive |
| hash. For example: |
| |
| .. code-block:: cmake |
| |
| FetchContent_Declare( |
| googletest |
| GIT_REPOSITORY https://github.com/google/googletest.git |
| GIT_TAG release-1.8.0 |
| ) |
| |
| FetchContent_Declare( |
| myCompanyIcons |
| URL https://intranet.mycompany.com/assets/iconset_1.12.tar.gz |
| URL_HASH 5588a7b18261c20068beabfb4f530b87 |
| ) |
| |
| FetchContent_Declare( |
| myCompanyCertificates |
| SVN_REPOSITORY svn+ssh://svn.mycompany.com/srv/svn/trunk/certs |
| SVN_REVISION -r12345 |
| ) |
| |
| Populating The Content |
| """""""""""""""""""""" |
| |
| For most common scenarios, population means making content available to the |
| main build according to previously declared details for that dependency. |
| There are two main patterns for populating content, one based on calling |
| :command:`FetchContent_GetProperties` and |
| :command:`FetchContent_Populate` for more precise control and the other on |
| calling :command:`FetchContent_MakeAvailable` for a simpler, more automated |
| approach. The former generally follows this canonical pattern: |
| |
| .. _`fetch-content-canonical-pattern`: |
| |
| .. code-block:: cmake |
| |
| # Check if population has already been performed |
| FetchContent_GetProperties(<name>) |
| string(TOLOWER "<name>" lcName) |
| if(NOT ${lcName}_POPULATED) |
| # Fetch the content using previously declared details |
| FetchContent_Populate(<name>) |
| |
| # Set custom variables, policies, etc. |
| # ... |
| |
| # Bring the populated content into the build |
| add_subdirectory(${${lcName}_SOURCE_DIR} ${${lcName}_BINARY_DIR}) |
| endif() |
| |
| The above is such a common pattern that, where no custom steps are needed |
| between the calls to :command:`FetchContent_Populate` and |
| :command:`add_subdirectory`, equivalent logic can be obtained by calling |
| :command:`FetchContent_MakeAvailable` instead. Where it meets the needs of |
| the project, :command:`FetchContent_MakeAvailable` should be preferred, as it |
| is simpler and provides additional features over the pattern above. |
| |
| .. command:: FetchContent_Populate |
| |
| .. code-block:: cmake |
| |
| FetchContent_Populate( <name> ) |
| |
| In most cases, the only argument given to ``FetchContent_Populate()`` is the |
| ``<name>``. When used this way, the command assumes the content details have |
| been recorded by an earlier call to :command:`FetchContent_Declare`. The |
| details are stored in a global property, so they are unaffected by things |
| like variable or directory scope. Therefore, it doesn't matter where in the |
| project the details were previously declared, as long as they have been |
| declared before the call to ``FetchContent_Populate()``. Those saved details |
| are then used to construct a call to :command:`ExternalProject_Add` in a |
| private sub-build to perform the content population immediately. The |
| implementation of ``ExternalProject_Add()`` ensures that if the content has |
| already been populated in a previous CMake run, that content will be reused |
| rather than repopulating them again. For the common case where population |
| involves downloading content, the cost of the download is only paid once. |
| |
| An internal global property records when a particular content population |
| request has been processed. If ``FetchContent_Populate()`` is called more |
| than once for the same content name within a configure run, the second call |
| will halt with an error. Projects can and should check whether content |
| population has already been processed with the |
| :command:`FetchContent_GetProperties` command before calling |
| ``FetchContent_Populate()``. |
| |
| ``FetchContent_Populate()`` will set three variables in the scope of the |
| caller; ``<lcName>_POPULATED``, ``<lcName>_SOURCE_DIR`` and |
| ``<lcName>_BINARY_DIR``, where ``<lcName>`` is the lowercased ``<name>``. |
| ``<lcName>_POPULATED`` will always be set to ``True`` by the call. |
| ``<lcName>_SOURCE_DIR`` is the location where the |
| content can be found upon return (it will have already been populated), while |
| ``<lcName>_BINARY_DIR`` is a directory intended for use as a corresponding |
| build directory. The main use case for the two directory variables is to |
| call :command:`add_subdirectory` immediately after population, i.e.: |
| |
| .. code-block:: cmake |
| |
| FetchContent_Populate(FooBar ...) |
| add_subdirectory(${foobar_SOURCE_DIR} ${foobar_BINARY_DIR}) |
| |
| The values of the three variables can also be retrieved from anywhere in the |
| project hierarchy using the :command:`FetchContent_GetProperties` command. |
| |
| A number of cache variables influence the behavior of all content population |
| performed using details saved from a :command:`FetchContent_Declare` call: |
| |
| ``FETCHCONTENT_BASE_DIR`` |
| In most cases, the saved details do not specify any options relating to the |
| directories to use for the internal sub-build, final source and build areas. |
| It is generally best to leave these decisions up to the ``FetchContent`` |
| module to handle on the project's behalf. The ``FETCHCONTENT_BASE_DIR`` |
| cache variable controls the point under which all content population |
| directories are collected, but in most cases developers would not need to |
| change this. The default location is ``${CMAKE_BINARY_DIR}/_deps``, but if |
| developers change this value, they should aim to keep the path short and |
| just below the top level of the build tree to avoid running into path |
| length problems on Windows. |
| |
| ``FETCHCONTENT_QUIET`` |
| The logging output during population can be quite verbose, making the |
| configure stage quite noisy. This cache option (``ON`` by default) hides |
| all population output unless an error is encountered. If experiencing |
| problems with hung downloads, temporarily switching this option off may |
| help diagnose which content population is causing the issue. |
| |
| ``FETCHCONTENT_FULLY_DISCONNECTED`` |
| When this option is enabled, no attempt is made to download or update |
| any content. It is assumed that all content has already been populated in |
| a previous run or the source directories have been pointed at existing |
| contents the developer has provided manually (using options described |
| further below). When the developer knows that no changes have been made to |
| any content details, turning this option ``ON`` can significantly speed up |
| the configure stage. It is ``OFF`` by default. |
| |
| ``FETCHCONTENT_UPDATES_DISCONNECTED`` |
| This is a less severe download/update control compared to |
| ``FETCHCONTENT_FULLY_DISCONNECTED``. Instead of bypassing all download and |
| update logic, the ``FETCHCONTENT_UPDATES_DISCONNECTED`` only disables the |
| update stage. Therefore, if content has not been downloaded previously, |
| it will still be downloaded when this option is enabled. This can speed up |
| the configure stage, but not as much as |
| ``FETCHCONTENT_FULLY_DISCONNECTED``. It is ``OFF`` by default. |
| |
| In addition to the above cache variables, the following cache variables are |
| also defined for each content name (``<ucName>`` is the uppercased value of |
| ``<name>``): |
| |
| ``FETCHCONTENT_SOURCE_DIR_<ucName>`` |
| If this is set, no download or update steps are performed for the specified |
| content and the ``<lcName>_SOURCE_DIR`` variable returned to the caller is |
| pointed at this location. This gives developers a way to have a separate |
| checkout of the content that they can modify freely without interference |
| from the build. The build simply uses that existing source, but it still |
| defines ``<lcName>_BINARY_DIR`` to point inside its own build area. |
| Developers are strongly encouraged to use this mechanism rather than |
| editing the sources populated in the default location, as changes to |
| sources in the default location can be lost when content population details |
| are changed by the project. |
| |
| ``FETCHCONTENT_UPDATES_DISCONNECTED_<ucName>`` |
| This is the per-content equivalent of |
| ``FETCHCONTENT_UPDATES_DISCONNECTED``. If the global option or this option |
| is ``ON``, then updates will be disabled for the named content. |
| Disabling updates for individual content can be useful for content whose |
| details rarely change, while still leaving other frequently changing |
| content with updates enabled. |
| |
| |
| The ``FetchContent_Populate()`` command also supports a syntax allowing the |
| content details to be specified directly rather than using any saved |
| details. This is more low-level and use of this form is generally to be |
| avoided in favour of using saved content details as outlined above. |
| Nevertheless, in certain situations it can be useful to invoke the content |
| population as an isolated operation (typically as part of implementing some |
| other higher level feature or when using CMake in script mode): |
| |
| .. code-block:: cmake |
| |
| FetchContent_Populate( <name> |
| [QUIET] |
| [SUBBUILD_DIR <subBuildDir>] |
| [SOURCE_DIR <srcDir>] |
| [BINARY_DIR <binDir>] |
| ... |
| ) |
| |
| This form has a number of key differences to that where only ``<name>`` is |
| provided: |
| |
| - All required population details are assumed to have been provided directly |
| in the call to ``FetchContent_Populate()``. Any saved details for |
| ``<name>`` are ignored. |
| - No check is made for whether content for ``<name>`` has already been |
| populated. |
| - No global property is set to record that the population has occurred. |
| - No global properties record the source or binary directories used for the |
| populated content. |
| - The ``FETCHCONTENT_FULLY_DISCONNECTED`` and |
| ``FETCHCONTENT_UPDATES_DISCONNECTED`` cache variables are ignored. |
| |
| The ``<lcName>_SOURCE_DIR`` and ``<lcName>_BINARY_DIR`` variables are still |
| returned to the caller, but since these locations are not stored as global |
| properties when this form is used, they are only available to the calling |
| scope and below rather than the entire project hierarchy. No |
| ``<lcName>_POPULATED`` variable is set in the caller's scope with this form. |
| |
| The supported options for ``FetchContent_Populate()`` are the same as those |
| for :command:`FetchContent_Declare()`. Those few options shown just |
| above are either specific to ``FetchContent_Populate()`` or their behavior is |
| slightly modified from how :command:`ExternalProject_Add` treats them. |
| |
| ``QUIET`` |
| The ``QUIET`` option can be given to hide the output associated with |
| populating the specified content. If the population fails, the output will |
| be shown regardless of whether this option was given or not so that the |
| cause of the failure can be diagnosed. The global ``FETCHCONTENT_QUIET`` |
| cache variable has no effect on ``FetchContent_Populate()`` calls where the |
| content details are provided directly. |
| |
| ``SUBBUILD_DIR`` |
| The ``SUBBUILD_DIR`` argument can be provided to change the location of the |
| sub-build created to perform the population. The default value is |
| ``${CMAKE_CURRENT_BINARY_DIR}/<lcName>-subbuild`` and it would be unusual |
| to need to override this default. If a relative path is specified, it will |
| be interpreted as relative to :variable:`CMAKE_CURRENT_BINARY_DIR`. |
| This option should not be confused with the ``SOURCE_SUBDIR`` option which |
| only affects the :command:`FetchContent_MakeAvailable` command. |
| |
| ``SOURCE_DIR``, ``BINARY_DIR`` |
| The ``SOURCE_DIR`` and ``BINARY_DIR`` arguments are supported by |
| :command:`ExternalProject_Add`, but different default values are used by |
| ``FetchContent_Populate()``. ``SOURCE_DIR`` defaults to |
| ``${CMAKE_CURRENT_BINARY_DIR}/<lcName>-src`` and ``BINARY_DIR`` defaults to |
| ``${CMAKE_CURRENT_BINARY_DIR}/<lcName>-build``. If a relative path is |
| specified, it will be interpreted as relative to |
| :variable:`CMAKE_CURRENT_BINARY_DIR`. |
| |
| In addition to the above explicit options, any other unrecognized options are |
| passed through unmodified to :command:`ExternalProject_Add` to perform the |
| download, patch and update steps. The following options are explicitly |
| prohibited (they are disabled by the ``FetchContent_Populate()`` command): |
| |
| - ``CONFIGURE_COMMAND`` |
| - ``BUILD_COMMAND`` |
| - ``INSTALL_COMMAND`` |
| - ``TEST_COMMAND`` |
| |
| If using ``FetchContent_Populate()`` within CMake's script mode, be aware |
| that the implementation sets up a sub-build which therefore requires a CMake |
| generator and build tool to be available. If these cannot be found by |
| default, then the :variable:`CMAKE_GENERATOR` and/or |
| :variable:`CMAKE_MAKE_PROGRAM` variables will need to be set appropriately |
| on the command line invoking the script. |
| |
| |
| .. command:: FetchContent_GetProperties |
| |
| When using saved content details, a call to :command:`FetchContent_Populate` |
| records information in global properties which can be queried at any time. |
| This information includes the source and binary directories associated with |
| the content and also whether or not the content population has been processed |
| during the current configure run. |
| |
| .. code-block:: cmake |
| |
| FetchContent_GetProperties( <name> |
| [SOURCE_DIR <srcDirVar>] |
| [BINARY_DIR <binDirVar>] |
| [POPULATED <doneVar>] |
| ) |
| |
| The ``SOURCE_DIR``, ``BINARY_DIR`` and ``POPULATED`` options can be used to |
| specify which properties should be retrieved. Each option accepts a value |
| which is the name of the variable in which to store that property. Most of |
| the time though, only ``<name>`` is given, in which case the call will then |
| set the same variables as a call to |
| :command:`FetchContent_Populate(name) <FetchContent_Populate>`. This allows |
| the following canonical pattern to be used, which ensures that the relevant |
| variables will always be defined regardless of whether or not the population |
| has been performed elsewhere in the project already: |
| |
| .. code-block:: cmake |
| |
| FetchContent_GetProperties(foobar) |
| if(NOT foobar_POPULATED) |
| FetchContent_Populate(foobar) |
| ... |
| endif() |
| |
| The above pattern allows other parts of the overall project hierarchy to |
| re-use the same content and ensure that it is only populated once. |
| |
| |
| .. command:: FetchContent_MakeAvailable |
| |
| .. code-block:: cmake |
| |
| FetchContent_MakeAvailable( <name1> [<name2>...] ) |
| |
| This command implements the common pattern typically needed for most |
| dependencies. It iterates over each of the named dependencies in turn |
| and for each one it loosely follows the |
| :ref:`canonical pattern <fetch-content-canonical-pattern>` as |
| presented at the beginning of this section. An important difference is |
| that :command:`add_subdirectory` will only be called on the |
| populated content if there is a ``CMakeLists.txt`` file in its top level |
| source directory. This allows the command to be used for dependencies |
| that make downloaded content available at a known location but which do |
| not need or support being added directly to the build. |
| |
| The ``SOURCE_SUBDIR`` option can be given in the declared details to |
| instruct ``FetchContent_MakeAvailable()`` to look for a ``CMakeLists.txt`` |
| file in a subdirectory below the top level (i.e. the same way that |
| ``SOURCE_SUBDIR`` is used by the :command:`ExternalProject_Add` command). |
| ``SOURCE_SUBDIR`` must always be a relative path. See the next section |
| for an example of this option. |
| |
| |
| .. _`fetch-content-examples`: |
| |
| Examples |
| ^^^^^^^^ |
| |
| This first fairly straightforward example ensures that some popular testing |
| frameworks are available to the main build: |
| |
| .. code-block:: cmake |
| |
| include(FetchContent) |
| FetchContent_Declare( |
| googletest |
| GIT_REPOSITORY https://github.com/google/googletest.git |
| GIT_TAG release-1.8.0 |
| ) |
| FetchContent_Declare( |
| Catch2 |
| GIT_REPOSITORY https://github.com/catchorg/Catch2.git |
| GIT_TAG v2.5.0 |
| ) |
| |
| # After the following call, the CMake targets defined by googletest and |
| # Catch2 will be defined and available to the rest of the build |
| FetchContent_MakeAvailable(googletest Catch2) |
| |
| If the sub-project's ``CMakeLists.txt`` file is not at the top level of its |
| source tree, the ``SOURCE_SUBDIR`` option can be used to tell ``FetchContent`` |
| where to find it. The following example shows how to use that option and |
| it also sets a variable which is meaningful to the subproject before pulling |
| it into the main build: |
| |
| .. code-block:: cmake |
| |
| include(FetchContent) |
| FetchContent_Declare( |
| protobuf |
| GIT_REPOSITORY https://github.com/protocolbuffers/protobuf.git |
| GIT_TAG v3.12.0 |
| SOURCE_SUBDIR cmake |
| ) |
| set(protobuf_BUILD_TESTS OFF) |
| FetchContent_MakeAvailable(protobuf) |
| |
| In more complex project hierarchies, the dependency relationships can be more |
| complicated. Consider a hierarchy where ``projA`` is the top level project and |
| it depends directly on projects ``projB`` and ``projC``. Both ``projB`` and |
| ``projC`` can be built standalone and they also both depend on another project |
| ``projD``. ``projB`` additionally depends on ``projE``. This example assumes |
| that all five projects are available on a company git server. The |
| ``CMakeLists.txt`` of each project might have sections like the following: |
| |
| *projA*: |
| |
| .. code-block:: cmake |
| |
| include(FetchContent) |
| FetchContent_Declare( |
| projB |
| GIT_REPOSITORY [email protected]:git/projB.git |
| GIT_TAG 4a89dc7e24ff212a7b5167bef7ab079d |
| ) |
| FetchContent_Declare( |
| projC |
| GIT_REPOSITORY [email protected]:git/projC.git |
| GIT_TAG 4ad4016bd1d8d5412d135cf8ceea1bb9 |
| ) |
| FetchContent_Declare( |
| projD |
| GIT_REPOSITORY [email protected]:git/projD.git |
| GIT_TAG origin/integrationBranch |
| ) |
| FetchContent_Declare( |
| projE |
| GIT_REPOSITORY [email protected]:git/projE.git |
| GIT_TAG origin/release/2.3-rc1 |
| ) |
| |
| # Order is important, see notes in the discussion further below |
| FetchContent_MakeAvailable(projD projB projC) |
| |
| *projB*: |
| |
| .. code-block:: cmake |
| |
| include(FetchContent) |
| FetchContent_Declare( |
| projD |
| GIT_REPOSITORY [email protected]:git/projD.git |
| GIT_TAG 20b415f9034bbd2a2e8216e9a5c9e632 |
| ) |
| FetchContent_Declare( |
| projE |
| GIT_REPOSITORY [email protected]:git/projE.git |
| GIT_TAG 68e20f674a48be38d60e129f600faf7d |
| ) |
| |
| FetchContent_MakeAvailable(projD projE) |
| |
| *projC*: |
| |
| .. code-block:: cmake |
| |
| include(FetchContent) |
| FetchContent_Declare( |
| projD |
| GIT_REPOSITORY [email protected]:git/projD.git |
| GIT_TAG 7d9a17ad2c962aa13e2fbb8043fb6b8a |
| ) |
| |
| # This particular version of projD requires workarounds |
| FetchContent_GetProperties(projD) |
| if(NOT projd_POPULATED) |
| FetchContent_Populate(projD) |
| |
| # Copy an additional/replacement file into the populated source |
| file(COPY someFile.c DESTINATION ${projd_SOURCE_DIR}/src) |
| |
| add_subdirectory(${projd_SOURCE_DIR} ${projd_BINARY_DIR}) |
| endif() |
| |
| A few key points should be noted in the above: |
| |
| - ``projB`` and ``projC`` define different content details for ``projD``, |
| but ``projA`` also defines a set of content details for ``projD``. |
| Because ``projA`` will define them first, the details from ``projB`` and |
| ``projC`` will not be used. The override details defined by ``projA`` |
| are not required to match either of those from ``projB`` or ``projC``, but |
| it is up to the higher level project to ensure that the details it does |
| define still make sense for the child projects. |
| - In the ``projA`` call to :command:`FetchContent_MakeAvailable`, ``projD`` |
| is listed ahead of ``projB`` and ``projC`` to ensure that ``projA`` is in |
| control of how ``projD`` is populated. |
| - While ``projA`` defines content details for ``projE``, it does not need |
| to explicitly call ``FetchContent_MakeAvailable(projE)`` or |
| ``FetchContent_Populate(projD)`` itself. Instead, it leaves that to the |
| child ``projB``. For higher level projects, it is often enough to just |
| define the override content details and leave the actual population to the |
| child projects. This saves repeating the same thing at each level of the |
| project hierarchy unnecessarily. |
| |
| |
| Projects don't always need to add the populated content to the build. |
| Sometimes the project just wants to make the downloaded content available at |
| a predictable location. The next example ensures that a set of standard |
| company toolchain files (and potentially even the toolchain binaries |
| themselves) is available early enough to be used for that same build. |
| |
| .. code-block:: cmake |
| |
| cmake_minimum_required(VERSION 3.14) |
| |
| include(FetchContent) |
| FetchContent_Declare( |
| mycom_toolchains |
| URL https://intranet.mycompany.com//toolchains_1.3.2.tar.gz |
| ) |
| FetchContent_MakeAvailable(mycom_toolchains) |
| |
| project(CrossCompileExample) |
| |
| The project could be configured to use one of the downloaded toolchains like |
| so: |
| |
| .. code-block:: shell |
| |
| cmake -DCMAKE_TOOLCHAIN_FILE=_deps/mycom_toolchains-src/toolchain_arm.cmake /path/to/src |
| |
| When CMake processes the ``CMakeLists.txt`` file, it will download and unpack |
| the tarball into ``_deps/mycompany_toolchains-src`` relative to the build |
| directory. The :variable:`CMAKE_TOOLCHAIN_FILE` variable is not used until |
| the :command:`project` command is reached, at which point CMake looks for the |
| named toolchain file relative to the build directory. Because the tarball has |
| already been downloaded and unpacked by then, the toolchain file will be in |
| place, even the very first time that ``cmake`` is run in the build directory. |
| |
| Lastly, the following example demonstrates how one might download and unpack a |
| firmware tarball using CMake's :manual:`script mode <cmake(1)>`. The call to |
| :command:`FetchContent_Populate` specifies all the content details and the |
| unpacked firmware will be placed in a ``firmware`` directory below the |
| current working directory. |
| |
| *getFirmware.cmake*: |
| |
| .. code-block:: cmake |
| |
| # NOTE: Intended to be run in script mode with cmake -P |
| include(FetchContent) |
| FetchContent_Populate( |
| firmware |
| URL https://mycompany.com/assets/firmware-1.23-arm.tar.gz |
| URL_HASH MD5=68247684da89b608d466253762b0ff11 |
| SOURCE_DIR firmware |
| ) |
| |
| #]=======================================================================] |
| |
| #======================================================================= |
| # Recording and retrieving content details for later population |
| #======================================================================= |
| |
| # Internal use, projects must not call this directly. It is |
| # intended for use by FetchContent_Declare() only. |
| # |
| # Sets a content-specific global property (not meant for use |
| # outside of functions defined here in this file) which can later |
| # be retrieved using __FetchContent_getSavedDetails() with just the |
| # same content name. If there is already a value stored in the |
| # property, it is left unchanged and this call has no effect. |
| # This allows parent projects to define the content details, |
| # overriding anything a child project may try to set (properties |
| # are not cached between runs, so the first thing to set it in a |
| # build will be in control). |
| function(__FetchContent_declareDetails contentName) |
| |
| string(TOLOWER ${contentName} contentNameLower) |
| set(propertyName "_FetchContent_${contentNameLower}_savedDetails") |
| get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED) |
| if(NOT alreadyDefined) |
| define_property(GLOBAL PROPERTY ${propertyName} |
| BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()" |
| FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}" |
| ) |
| set(__cmdArgs) |
| foreach(__item IN LISTS ARGN) |
| string(APPEND __cmdArgs " [==[${__item}]==]") |
| endforeach() |
| cmake_language(EVAL CODE |
| "set_property(GLOBAL PROPERTY ${propertyName} ${__cmdArgs})") |
| endif() |
| |
| endfunction() |
| |
| |
| # Internal use, projects must not call this directly. It is |
| # intended for use by the FetchContent_Declare() function. |
| # |
| # Retrieves details saved for the specified content in an |
| # earlier call to __FetchContent_declareDetails(). |
| function(__FetchContent_getSavedDetails contentName outVar) |
| |
| string(TOLOWER ${contentName} contentNameLower) |
| set(propertyName "_FetchContent_${contentNameLower}_savedDetails") |
| get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED) |
| if(NOT alreadyDefined) |
| message(FATAL_ERROR "No content details recorded for ${contentName}") |
| endif() |
| get_property(propertyValue GLOBAL PROPERTY ${propertyName}) |
| set(${outVar} "${propertyValue}" PARENT_SCOPE) |
| |
| endfunction() |
| |
| |
| # Saves population details of the content, sets defaults for the |
| # SOURCE_DIR and BUILD_DIR. |
| function(FetchContent_Declare contentName) |
| |
| set(options "") |
| set(oneValueArgs SVN_REPOSITORY) |
| set(multiValueArgs "") |
| |
| cmake_parse_arguments(PARSE_ARGV 1 ARG |
| "${options}" "${oneValueArgs}" "${multiValueArgs}") |
| |
| unset(srcDirSuffix) |
| unset(svnRepoArgs) |
| if(ARG_SVN_REPOSITORY) |
| # Add a hash of the svn repository URL to the source dir. This works |
| # around the problem where if the URL changes, the download would |
| # fail because it tries to checkout/update rather than switch the |
| # old URL to the new one. We limit the hash to the first 7 characters |
| # so that the source path doesn't get overly long (which can be a |
| # problem on windows due to path length limits). |
| string(SHA1 urlSHA ${ARG_SVN_REPOSITORY}) |
| string(SUBSTRING ${urlSHA} 0 7 urlSHA) |
| set(srcDirSuffix "-${urlSHA}") |
| set(svnRepoArgs SVN_REPOSITORY ${ARG_SVN_REPOSITORY}) |
| endif() |
| |
| string(TOLOWER ${contentName} contentNameLower) |
| |
| set(__argsQuoted) |
| foreach(__item IN LISTS ARG_UNPARSED_ARGUMENTS) |
| string(APPEND __argsQuoted " [==[${__item}]==]") |
| endforeach() |
| cmake_language(EVAL CODE " |
| __FetchContent_declareDetails( |
| ${contentNameLower} |
| SOURCE_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src${srcDirSuffix}\" |
| BINARY_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build\" |
| \${svnRepoArgs} |
| # List these last so they can override things we set above |
| ${__argsQuoted} |
| )" |
| ) |
| |
| endfunction() |
| |
| |
| #======================================================================= |
| # Set/get whether the specified content has been populated yet. |
| # The setter also records the source and binary dirs used. |
| #======================================================================= |
| |
| # Internal use, projects must not call this directly. It is |
| # intended for use by the FetchContent_Populate() function to |
| # record when FetchContent_Populate() is called for a particular |
| # content name. |
| function(__FetchContent_setPopulated contentName sourceDir binaryDir) |
| |
| string(TOLOWER ${contentName} contentNameLower) |
| set(prefix "_FetchContent_${contentNameLower}") |
| |
| set(propertyName "${prefix}_sourceDir") |
| define_property(GLOBAL PROPERTY ${propertyName} |
| BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()" |
| FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}" |
| ) |
| set_property(GLOBAL PROPERTY ${propertyName} ${sourceDir}) |
| |
| set(propertyName "${prefix}_binaryDir") |
| define_property(GLOBAL PROPERTY ${propertyName} |
| BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()" |
| FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}" |
| ) |
| set_property(GLOBAL PROPERTY ${propertyName} ${binaryDir}) |
| |
| set(propertyName "${prefix}_populated") |
| define_property(GLOBAL PROPERTY ${propertyName} |
| BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()" |
| FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}" |
| ) |
| set_property(GLOBAL PROPERTY ${propertyName} True) |
| |
| endfunction() |
| |
| |
| # Set variables in the calling scope for any of the retrievable |
| # properties. If no specific properties are requested, variables |
| # will be set for all retrievable properties. |
| # |
| # This function is intended to also be used by projects as the canonical |
| # way to detect whether they should call FetchContent_Populate() |
| # and pull the populated source into the build with add_subdirectory(), |
| # if they are using the populated content in that way. |
| function(FetchContent_GetProperties contentName) |
| |
| string(TOLOWER ${contentName} contentNameLower) |
| |
| set(options "") |
| set(oneValueArgs SOURCE_DIR BINARY_DIR POPULATED) |
| set(multiValueArgs "") |
| |
| cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) |
| |
| if(NOT ARG_SOURCE_DIR AND |
| NOT ARG_BINARY_DIR AND |
| NOT ARG_POPULATED) |
| # No specific properties requested, provide them all |
| set(ARG_SOURCE_DIR ${contentNameLower}_SOURCE_DIR) |
| set(ARG_BINARY_DIR ${contentNameLower}_BINARY_DIR) |
| set(ARG_POPULATED ${contentNameLower}_POPULATED) |
| endif() |
| |
| set(prefix "_FetchContent_${contentNameLower}") |
| |
| if(ARG_SOURCE_DIR) |
| set(propertyName "${prefix}_sourceDir") |
| get_property(value GLOBAL PROPERTY ${propertyName}) |
| if(value) |
| set(${ARG_SOURCE_DIR} ${value} PARENT_SCOPE) |
| endif() |
| endif() |
| |
| if(ARG_BINARY_DIR) |
| set(propertyName "${prefix}_binaryDir") |
| get_property(value GLOBAL PROPERTY ${propertyName}) |
| if(value) |
| set(${ARG_BINARY_DIR} ${value} PARENT_SCOPE) |
| endif() |
| endif() |
| |
| if(ARG_POPULATED) |
| set(propertyName "${prefix}_populated") |
| get_property(value GLOBAL PROPERTY ${propertyName} DEFINED) |
| set(${ARG_POPULATED} ${value} PARENT_SCOPE) |
| endif() |
| |
| endfunction() |
| |
| |
| #======================================================================= |
| # Performing the population |
| #======================================================================= |
| |
| # The value of contentName will always have been lowercased by the caller. |
| # All other arguments are assumed to be options that are understood by |
| # ExternalProject_Add(), except for QUIET and SUBBUILD_DIR. |
| function(__FetchContent_directPopulate contentName) |
| |
| set(options |
| QUIET |
| ) |
| set(oneValueArgs |
| SUBBUILD_DIR |
| SOURCE_DIR |
| BINARY_DIR |
| # We need special processing if DOWNLOAD_NO_EXTRACT is true |
| DOWNLOAD_NO_EXTRACT |
| # Prevent the following from being passed through |
| CONFIGURE_COMMAND |
| BUILD_COMMAND |
| INSTALL_COMMAND |
| TEST_COMMAND |
| # We force both of these to be ON since we are always executing serially |
| # and we want all steps to have access to the terminal in case they |
| # need input from the command line (e.g. ask for a private key password) |
| # or they want to provide timely progress. We silently absorb and |
| # discard these if they are set by the caller. |
| USES_TERMINAL_DOWNLOAD |
| USES_TERMINAL_UPDATE |
| ) |
| set(multiValueArgs "") |
| |
| cmake_parse_arguments(PARSE_ARGV 1 ARG |
| "${options}" "${oneValueArgs}" "${multiValueArgs}") |
| |
| if(NOT ARG_SUBBUILD_DIR) |
| message(FATAL_ERROR "Internal error: SUBBUILD_DIR not set") |
| elseif(NOT IS_ABSOLUTE "${ARG_SUBBUILD_DIR}") |
| set(ARG_SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SUBBUILD_DIR}") |
| endif() |
| |
| if(NOT ARG_SOURCE_DIR) |
| message(FATAL_ERROR "Internal error: SOURCE_DIR not set") |
| elseif(NOT IS_ABSOLUTE "${ARG_SOURCE_DIR}") |
| set(ARG_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SOURCE_DIR}") |
| endif() |
| |
| if(NOT ARG_BINARY_DIR) |
| message(FATAL_ERROR "Internal error: BINARY_DIR not set") |
| elseif(NOT IS_ABSOLUTE "${ARG_BINARY_DIR}") |
| set(ARG_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_BINARY_DIR}") |
| endif() |
| |
| # Ensure the caller can know where to find the source and build directories |
| # with some convenient variables. Doing this here ensures the caller sees |
| # the correct result in the case where the default values are overridden by |
| # the content details set by the project. |
| set(${contentName}_SOURCE_DIR "${ARG_SOURCE_DIR}" PARENT_SCOPE) |
| set(${contentName}_BINARY_DIR "${ARG_BINARY_DIR}" PARENT_SCOPE) |
| |
| # The unparsed arguments may contain spaces, so build up ARG_EXTRA |
| # in such a way that it correctly substitutes into the generated |
| # CMakeLists.txt file with each argument quoted. |
| unset(ARG_EXTRA) |
| foreach(arg IN LISTS ARG_UNPARSED_ARGUMENTS) |
| set(ARG_EXTRA "${ARG_EXTRA} \"${arg}\"") |
| endforeach() |
| |
| if(ARG_DOWNLOAD_NO_EXTRACT) |
| set(ARG_EXTRA "${ARG_EXTRA} DOWNLOAD_NO_EXTRACT YES") |
| set(__FETCHCONTENT_COPY_FILE |
| " |
| ExternalProject_Get_Property(${contentName}-populate DOWNLOADED_FILE) |
| get_filename_component(dlFileName \"\${DOWNLOADED_FILE}\" NAME) |
| |
| ExternalProject_Add_Step(${contentName}-populate copyfile |
| COMMAND \"${CMAKE_COMMAND}\" -E copy_if_different |
| \"<DOWNLOADED_FILE>\" \"${ARG_SOURCE_DIR}\" |
| DEPENDEES patch |
| DEPENDERS configure |
| BYPRODUCTS \"${ARG_SOURCE_DIR}/\${dlFileName}\" |
| COMMENT \"Copying file to SOURCE_DIR\" |
| ) |
| ") |
| else() |
| unset(__FETCHCONTENT_COPY_FILE) |
| endif() |
| |
| # Hide output if requested, but save it to a variable in case there's an |
| # error so we can show the output upon failure. When not quiet, don't |
| # capture the output to a variable because the user may want to see the |
| # output as it happens (e.g. progress during long downloads). Combine both |
| # stdout and stderr in the one capture variable so the output stays in order. |
| if (ARG_QUIET) |
| set(outputOptions |
| OUTPUT_VARIABLE capturedOutput |
| ERROR_VARIABLE capturedOutput |
| ) |
| else() |
| set(capturedOutput) |
| set(outputOptions) |
| message(STATUS "Populating ${contentName}") |
| endif() |
| |
| if(CMAKE_GENERATOR) |
| set(subCMakeOpts "-G${CMAKE_GENERATOR}") |
| if(CMAKE_GENERATOR_PLATFORM) |
| list(APPEND subCMakeOpts "-A${CMAKE_GENERATOR_PLATFORM}") |
| endif() |
| if(CMAKE_GENERATOR_TOOLSET) |
| list(APPEND subCMakeOpts "-T${CMAKE_GENERATOR_TOOLSET}") |
| endif() |
| |
| if(CMAKE_MAKE_PROGRAM) |
| list(APPEND subCMakeOpts "-DCMAKE_MAKE_PROGRAM:FILEPATH=${CMAKE_MAKE_PROGRAM}") |
| endif() |
| |
| else() |
| # Likely we've been invoked via CMake's script mode where no |
| # generator is set (and hence CMAKE_MAKE_PROGRAM could not be |
| # trusted even if provided). We will have to rely on being |
| # able to find the default generator and build tool. |
| unset(subCMakeOpts) |
| endif() |
| |
| if(DEFINED CMAKE_EP_GIT_REMOTE_UPDATE_STRATEGY) |
| list(APPEND subCMakeOpts |
| "-DCMAKE_EP_GIT_REMOTE_UPDATE_STRATEGY=${CMAKE_EP_GIT_REMOTE_UPDATE_STRATEGY}") |
| endif() |
| |
| # Create and build a separate CMake project to carry out the population. |
| # If we've already previously done these steps, they will not cause |
| # anything to be updated, so extra rebuilds of the project won't occur. |
| # Make sure to pass through CMAKE_MAKE_PROGRAM in case the main project |
| # has this set to something not findable on the PATH. |
| configure_file("${CMAKE_CURRENT_FUNCTION_LIST_DIR}/FetchContent/CMakeLists.cmake.in" |
| "${ARG_SUBBUILD_DIR}/CMakeLists.txt") |
| execute_process( |
| COMMAND ${CMAKE_COMMAND} ${subCMakeOpts} . |
| RESULT_VARIABLE result |
| ${outputOptions} |
| WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}" |
| ) |
| if(result) |
| if(capturedOutput) |
| message("${capturedOutput}") |
| endif() |
| message(FATAL_ERROR "CMake step for ${contentName} failed: ${result}") |
| endif() |
| execute_process( |
| COMMAND ${CMAKE_COMMAND} --build . |
| RESULT_VARIABLE result |
| ${outputOptions} |
| WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}" |
| ) |
| if(result) |
| if(capturedOutput) |
| message("${capturedOutput}") |
| endif() |
| message(FATAL_ERROR "Build step for ${contentName} failed: ${result}") |
| endif() |
| |
| endfunction() |
| |
| |
| option(FETCHCONTENT_FULLY_DISCONNECTED "Disables all attempts to download or update content and assumes source dirs already exist") |
| option(FETCHCONTENT_UPDATES_DISCONNECTED "Enables UPDATE_DISCONNECTED behavior for all content population") |
| option(FETCHCONTENT_QUIET "Enables QUIET option for all content population" ON) |
| set(FETCHCONTENT_BASE_DIR "${CMAKE_BINARY_DIR}/_deps" CACHE PATH "Directory under which to collect all populated content") |
| |
| # Populate the specified content using details stored from |
| # an earlier call to FetchContent_Declare(). |
| function(FetchContent_Populate contentName) |
| |
| if(NOT contentName) |
| message(FATAL_ERROR "Empty contentName not allowed for FetchContent_Populate()") |
| endif() |
| |
| string(TOLOWER ${contentName} contentNameLower) |
| |
| if(ARGN) |
| # This is the direct population form with details fully specified |
| # as part of the call, so we already have everything we need |
| __FetchContent_directPopulate( |
| ${contentNameLower} |
| SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-subbuild" |
| SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-src" |
| BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-build" |
| ${ARGN} # Could override any of the above ..._DIR variables |
| ) |
| |
| # Pass source and binary dir variables back to the caller |
| set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE) |
| set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE) |
| |
| # Don't set global properties, or record that we did this population, since |
| # this was a direct call outside of the normal declared details form. |
| # We only want to save values in the global properties for content that |
| # honours the hierarchical details mechanism so that projects are not |
| # robbed of the ability to override details set in nested projects. |
| return() |
| endif() |
| |
| # No details provided, so assume they were saved from an earlier call |
| # to FetchContent_Declare(). Do a check that we haven't already |
| # populated this content before in case the caller forgot to check. |
| FetchContent_GetProperties(${contentName}) |
| if(${contentNameLower}_POPULATED) |
| message(FATAL_ERROR "Content ${contentName} already populated in ${${contentNameLower}_SOURCE_DIR}") |
| endif() |
| |
| string(TOUPPER ${contentName} contentNameUpper) |
| set(FETCHCONTENT_SOURCE_DIR_${contentNameUpper} |
| "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}" |
| CACHE PATH "When not empty, overrides where to find pre-populated content for ${contentName}") |
| |
| if(FETCHCONTENT_SOURCE_DIR_${contentNameUpper}) |
| # The source directory has been explicitly provided in the cache, |
| # so no population is required |
| set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}") |
| set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build") |
| |
| elseif(FETCHCONTENT_FULLY_DISCONNECTED) |
| # Bypass population and assume source is already there from a previous run |
| set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src") |
| set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build") |
| |
| else() |
| # Support both a global "disconnect all updates" and a per-content |
| # update test (either one being set disables updates for this content). |
| option(FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper} |
| "Enables UPDATE_DISCONNECTED behavior just for population of ${contentName}") |
| if(FETCHCONTENT_UPDATES_DISCONNECTED OR |
| FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper}) |
| set(disconnectUpdates True) |
| else() |
| set(disconnectUpdates False) |
| endif() |
| |
| if(FETCHCONTENT_QUIET) |
| set(quietFlag QUIET) |
| else() |
| unset(quietFlag) |
| endif() |
| |
| __FetchContent_getSavedDetails(${contentName} contentDetails) |
| if("${contentDetails}" STREQUAL "") |
| message(FATAL_ERROR "No details have been set for content: ${contentName}") |
| endif() |
| |
| set(__detailsQuoted) |
| foreach(__item IN LISTS contentDetails) |
| string(APPEND __detailsQuoted " [==[${__item}]==]") |
| endforeach() |
| cmake_language(EVAL CODE " |
| __FetchContent_directPopulate( |
| ${contentNameLower} |
| ${quietFlag} |
| UPDATE_DISCONNECTED ${disconnectUpdates} |
| SUBBUILD_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-subbuild\" |
| SOURCE_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src\" |
| BINARY_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build\" |
| # Put the saved details last so they can override any of the |
| # the options we set above (this can include SOURCE_DIR or |
| # BUILD_DIR) |
| ${__detailsQuoted} |
| )" |
| ) |
| endif() |
| |
| __FetchContent_setPopulated( |
| ${contentName} |
| ${${contentNameLower}_SOURCE_DIR} |
| ${${contentNameLower}_BINARY_DIR} |
| ) |
| |
| # Pass variables back to the caller. The variables passed back here |
| # must match what FetchContent_GetProperties() sets when it is called |
| # with just the content name. |
| set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE) |
| set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE) |
| set(${contentNameLower}_POPULATED True PARENT_SCOPE) |
| |
| endfunction() |
| |
| # Arguments are assumed to be the names of dependencies that have been |
| # declared previously and should be populated. It is not an error if |
| # any of them have already been populated (they will just be skipped in |
| # that case). The command is implemented as a macro so that the variables |
| # defined by the FetchContent_GetProperties() and FetchContent_Populate() |
| # calls will be available to the caller. |
| macro(FetchContent_MakeAvailable) |
| |
| foreach(contentName IN ITEMS ${ARGV}) |
| string(TOLOWER ${contentName} contentNameLower) |
| FetchContent_GetProperties(${contentName}) |
| if(NOT ${contentNameLower}_POPULATED) |
| FetchContent_Populate(${contentName}) |
| |
| # Only try to call add_subdirectory() if the populated content |
| # can be treated that way. Protecting the call with the check |
| # allows this function to be used for projects that just want |
| # to ensure the content exists, such as to provide content at |
| # a known location. We check the saved details for an optional |
| # SOURCE_SUBDIR which can be used in the same way as its meaning |
| # for ExternalProject. It won't matter if it was passed through |
| # to the ExternalProject sub-build, since it would have been |
| # ignored there. |
| set(__fc_srcdir "${${contentNameLower}_SOURCE_DIR}") |
| __FetchContent_getSavedDetails(${contentName} contentDetails) |
| if("${contentDetails}" STREQUAL "") |
| message(FATAL_ERROR "No details have been set for content: ${contentName}") |
| endif() |
| cmake_parse_arguments(__fc_arg "" "SOURCE_SUBDIR" "" ${contentDetails}) |
| if(NOT "${__fc_arg_SOURCE_SUBDIR}" STREQUAL "") |
| string(APPEND __fc_srcdir "/${__fc_arg_SOURCE_SUBDIR}") |
| endif() |
| |
| if(EXISTS ${__fc_srcdir}/CMakeLists.txt) |
| add_subdirectory(${__fc_srcdir} ${${contentNameLower}_BINARY_DIR}) |
| endif() |
| |
| unset(__fc_srcdir) |
| endif() |
| endforeach() |
| |
| endmacro() |