Import Android SDK Platform PI [4335822]

/google/data/ro/projects/android/fetch_artifact \
    --bid 4335822 \
    --target sdk_phone_armv7-win_sdk \
    sdk-repo-linux-sources-4335822.zip

AndroidVersion.ApiLevel has been modified to appear as 28

Change-Id: Ic8f04be005a71c2b9abeaac754d8da8d6f9a2c32
diff --git a/android/graphics/Picture.java b/android/graphics/Picture.java
new file mode 100644
index 0000000..08eeaff
--- /dev/null
+++ b/android/graphics/Picture.java
@@ -0,0 +1,206 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+import java.io.InputStream;
+import java.io.OutputStream;
+
+/**
+ * A Picture records drawing calls (via the canvas returned by beginRecording)
+ * and can then play them back into Canvas (via {@link Picture#draw(Canvas)} or
+ * {@link Canvas#drawPicture(Picture)}).For most content (e.g. text, lines, rectangles),
+ * drawing a sequence from a picture can be faster than the equivalent API
+ * calls, since the picture performs its playback without incurring any
+ * method-call overhead.
+ *
+ * <p class="note"><strong>Note:</strong> Prior to API level 23 a picture cannot
+ * be replayed on a hardware accelerated canvas.</p>
+ */
+public class Picture {
+    private Canvas mRecordingCanvas;
+    private long mNativePicture;
+
+    private static final int WORKING_STREAM_STORAGE = 16 * 1024;
+
+    /**
+     * Creates an empty picture that is ready to record.
+     */
+    public Picture() {
+        this(nativeConstructor(0));
+    }
+
+    /**
+     * Create a picture by making a copy of what has already been recorded in
+     * src. The contents of src are unchanged, and if src changes later, those
+     * changes will not be reflected in this picture.
+     */
+    public Picture(Picture src) {
+        this(nativeConstructor(src != null ? src.mNativePicture : 0));
+    }
+
+    private Picture(long nativePicture) {
+        if (nativePicture == 0) {
+            throw new RuntimeException();
+        }
+        mNativePicture = nativePicture;
+    }
+
+    @Override
+    protected void finalize() throws Throwable {
+        try {
+            nativeDestructor(mNativePicture);
+            mNativePicture = 0;
+        } finally {
+            super.finalize();
+        }
+    }
+
+    /**
+     * To record a picture, call beginRecording() and then draw into the Canvas
+     * that is returned. Nothing we appear on screen, but all of the draw
+     * commands (e.g. {@link Canvas#drawRect(Rect, Paint)}) will be recorded.
+     * To stop recording, call endRecording(). After endRecording() the Canvas
+     * that was returned must no longer be used, and nothing should be drawn
+     * into it.
+     */
+    public Canvas beginRecording(int width, int height) {
+        long ni = nativeBeginRecording(mNativePicture, width, height);
+        mRecordingCanvas = new RecordingCanvas(this, ni);
+        return mRecordingCanvas;
+    }
+
+    /**
+     * Call endRecording when the picture is built. After this call, the picture
+     * may be drawn, but the canvas that was returned by beginRecording must not
+     * be used anymore. This is automatically called if {@link Picture#draw}
+     * or {@link Canvas#drawPicture(Picture)} is called.
+     */
+    public void endRecording() {
+        if (mRecordingCanvas != null) {
+            mRecordingCanvas = null;
+            nativeEndRecording(mNativePicture);
+        }
+    }
+
+    /**
+     * Get the width of the picture as passed to beginRecording. This
+     * does not reflect (per se) the content of the picture.
+     */
+    public int getWidth() {
+      return nativeGetWidth(mNativePicture);
+    }
+
+    /**
+     * Get the height of the picture as passed to beginRecording. This
+     * does not reflect (per se) the content of the picture.
+     */
+    public int getHeight() {
+      return nativeGetHeight(mNativePicture);
+    }
+
+    /**
+     * Draw this picture on the canvas.
+     * <p>
+     * Prior to {@link android.os.Build.VERSION_CODES#LOLLIPOP}, this call could
+     * have the side effect of changing the matrix and clip of the canvas
+     * if this picture had imbalanced saves/restores.
+     *
+     * <p>
+     * <strong>Note:</strong> This forces the picture to internally call
+     * {@link Picture#endRecording()} in order to prepare for playback.
+     *
+     * @param canvas  The picture is drawn to this canvas
+     */
+    public void draw(Canvas canvas) {
+        if (mRecordingCanvas != null) {
+            endRecording();
+        }
+        nativeDraw(canvas.getNativeCanvasWrapper(), mNativePicture);
+    }
+
+    /**
+     * Create a new picture (already recorded) from the data in the stream. This
+     * data was generated by a previous call to writeToStream(). Pictures that
+     * have been persisted across device restarts are not guaranteed to decode
+     * properly and are highly discouraged.
+     *
+     * @see #writeToStream(java.io.OutputStream)
+     * @deprecated The recommended alternative is to not use writeToStream and
+     * instead draw the picture into a Bitmap from which you can persist it as
+     * raw or compressed pixels.
+     */
+    @Deprecated
+    public static Picture createFromStream(InputStream stream) {
+        return new Picture(nativeCreateFromStream(stream, new byte[WORKING_STREAM_STORAGE]));
+    }
+
+    /**
+     * Write the picture contents to a stream. The data can be used to recreate
+     * the picture in this or another process by calling createFromStream(...)
+     * The resulting stream is NOT to be persisted across device restarts as
+     * there is no guarantee that the Picture can be successfully reconstructed.
+     *
+     * @see #createFromStream(java.io.InputStream)
+     * @deprecated The recommended alternative is to draw the picture into a
+     * Bitmap from which you can persist it as raw or compressed pixels.
+     */
+    @Deprecated
+    public void writeToStream(OutputStream stream) {
+        // do explicit check before calling the native method
+        if (stream == null) {
+            throw new NullPointerException();
+        }
+        if (!nativeWriteToStream(mNativePicture, stream,
+                             new byte[WORKING_STREAM_STORAGE])) {
+            throw new RuntimeException();
+        }
+    }
+
+    // return empty picture if src is 0, or a copy of the native src
+    private static native long nativeConstructor(long nativeSrcOr0);
+    private static native long nativeCreateFromStream(InputStream stream, byte[] storage);
+    private static native int nativeGetWidth(long nativePicture);
+    private static native int nativeGetHeight(long nativePicture);
+    private static native long nativeBeginRecording(long nativeCanvas, int w, int h);
+    private static native void nativeEndRecording(long nativeCanvas);
+    private static native void nativeDraw(long nativeCanvas, long nativePicture);
+    private static native boolean nativeWriteToStream(long nativePicture,
+                                           OutputStream stream, byte[] storage);
+    private static native void nativeDestructor(long nativePicture);
+
+    private static class RecordingCanvas extends Canvas {
+        private final Picture mPicture;
+
+        public RecordingCanvas(Picture pict, long nativeCanvas) {
+            super(nativeCanvas);
+            mPicture = pict;
+        }
+
+        @Override
+        public void setBitmap(Bitmap bitmap) {
+            throw new RuntimeException("Cannot call setBitmap on a picture canvas");
+        }
+
+        @Override
+        public void drawPicture(Picture picture) {
+            if (mPicture == picture) {
+                throw new RuntimeException("Cannot draw a picture into its recording canvas");
+            }
+            super.drawPicture(picture);
+        }
+    }
+}