Import Android SDK Platform PI [4335822]
/google/data/ro/projects/android/fetch_artifact \
--bid 4335822 \
--target sdk_phone_armv7-win_sdk \
sdk-repo-linux-sources-4335822.zip
AndroidVersion.ApiLevel has been modified to appear as 28
Change-Id: Ic8f04be005a71c2b9abeaac754d8da8d6f9a2c32
diff --git a/android/graphics/Picture.java b/android/graphics/Picture.java
new file mode 100644
index 0000000..08eeaff
--- /dev/null
+++ b/android/graphics/Picture.java
@@ -0,0 +1,206 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+import java.io.InputStream;
+import java.io.OutputStream;
+
+/**
+ * A Picture records drawing calls (via the canvas returned by beginRecording)
+ * and can then play them back into Canvas (via {@link Picture#draw(Canvas)} or
+ * {@link Canvas#drawPicture(Picture)}).For most content (e.g. text, lines, rectangles),
+ * drawing a sequence from a picture can be faster than the equivalent API
+ * calls, since the picture performs its playback without incurring any
+ * method-call overhead.
+ *
+ * <p class="note"><strong>Note:</strong> Prior to API level 23 a picture cannot
+ * be replayed on a hardware accelerated canvas.</p>
+ */
+public class Picture {
+ private Canvas mRecordingCanvas;
+ private long mNativePicture;
+
+ private static final int WORKING_STREAM_STORAGE = 16 * 1024;
+
+ /**
+ * Creates an empty picture that is ready to record.
+ */
+ public Picture() {
+ this(nativeConstructor(0));
+ }
+
+ /**
+ * Create a picture by making a copy of what has already been recorded in
+ * src. The contents of src are unchanged, and if src changes later, those
+ * changes will not be reflected in this picture.
+ */
+ public Picture(Picture src) {
+ this(nativeConstructor(src != null ? src.mNativePicture : 0));
+ }
+
+ private Picture(long nativePicture) {
+ if (nativePicture == 0) {
+ throw new RuntimeException();
+ }
+ mNativePicture = nativePicture;
+ }
+
+ @Override
+ protected void finalize() throws Throwable {
+ try {
+ nativeDestructor(mNativePicture);
+ mNativePicture = 0;
+ } finally {
+ super.finalize();
+ }
+ }
+
+ /**
+ * To record a picture, call beginRecording() and then draw into the Canvas
+ * that is returned. Nothing we appear on screen, but all of the draw
+ * commands (e.g. {@link Canvas#drawRect(Rect, Paint)}) will be recorded.
+ * To stop recording, call endRecording(). After endRecording() the Canvas
+ * that was returned must no longer be used, and nothing should be drawn
+ * into it.
+ */
+ public Canvas beginRecording(int width, int height) {
+ long ni = nativeBeginRecording(mNativePicture, width, height);
+ mRecordingCanvas = new RecordingCanvas(this, ni);
+ return mRecordingCanvas;
+ }
+
+ /**
+ * Call endRecording when the picture is built. After this call, the picture
+ * may be drawn, but the canvas that was returned by beginRecording must not
+ * be used anymore. This is automatically called if {@link Picture#draw}
+ * or {@link Canvas#drawPicture(Picture)} is called.
+ */
+ public void endRecording() {
+ if (mRecordingCanvas != null) {
+ mRecordingCanvas = null;
+ nativeEndRecording(mNativePicture);
+ }
+ }
+
+ /**
+ * Get the width of the picture as passed to beginRecording. This
+ * does not reflect (per se) the content of the picture.
+ */
+ public int getWidth() {
+ return nativeGetWidth(mNativePicture);
+ }
+
+ /**
+ * Get the height of the picture as passed to beginRecording. This
+ * does not reflect (per se) the content of the picture.
+ */
+ public int getHeight() {
+ return nativeGetHeight(mNativePicture);
+ }
+
+ /**
+ * Draw this picture on the canvas.
+ * <p>
+ * Prior to {@link android.os.Build.VERSION_CODES#LOLLIPOP}, this call could
+ * have the side effect of changing the matrix and clip of the canvas
+ * if this picture had imbalanced saves/restores.
+ *
+ * <p>
+ * <strong>Note:</strong> This forces the picture to internally call
+ * {@link Picture#endRecording()} in order to prepare for playback.
+ *
+ * @param canvas The picture is drawn to this canvas
+ */
+ public void draw(Canvas canvas) {
+ if (mRecordingCanvas != null) {
+ endRecording();
+ }
+ nativeDraw(canvas.getNativeCanvasWrapper(), mNativePicture);
+ }
+
+ /**
+ * Create a new picture (already recorded) from the data in the stream. This
+ * data was generated by a previous call to writeToStream(). Pictures that
+ * have been persisted across device restarts are not guaranteed to decode
+ * properly and are highly discouraged.
+ *
+ * @see #writeToStream(java.io.OutputStream)
+ * @deprecated The recommended alternative is to not use writeToStream and
+ * instead draw the picture into a Bitmap from which you can persist it as
+ * raw or compressed pixels.
+ */
+ @Deprecated
+ public static Picture createFromStream(InputStream stream) {
+ return new Picture(nativeCreateFromStream(stream, new byte[WORKING_STREAM_STORAGE]));
+ }
+
+ /**
+ * Write the picture contents to a stream. The data can be used to recreate
+ * the picture in this or another process by calling createFromStream(...)
+ * The resulting stream is NOT to be persisted across device restarts as
+ * there is no guarantee that the Picture can be successfully reconstructed.
+ *
+ * @see #createFromStream(java.io.InputStream)
+ * @deprecated The recommended alternative is to draw the picture into a
+ * Bitmap from which you can persist it as raw or compressed pixels.
+ */
+ @Deprecated
+ public void writeToStream(OutputStream stream) {
+ // do explicit check before calling the native method
+ if (stream == null) {
+ throw new NullPointerException();
+ }
+ if (!nativeWriteToStream(mNativePicture, stream,
+ new byte[WORKING_STREAM_STORAGE])) {
+ throw new RuntimeException();
+ }
+ }
+
+ // return empty picture if src is 0, or a copy of the native src
+ private static native long nativeConstructor(long nativeSrcOr0);
+ private static native long nativeCreateFromStream(InputStream stream, byte[] storage);
+ private static native int nativeGetWidth(long nativePicture);
+ private static native int nativeGetHeight(long nativePicture);
+ private static native long nativeBeginRecording(long nativeCanvas, int w, int h);
+ private static native void nativeEndRecording(long nativeCanvas);
+ private static native void nativeDraw(long nativeCanvas, long nativePicture);
+ private static native boolean nativeWriteToStream(long nativePicture,
+ OutputStream stream, byte[] storage);
+ private static native void nativeDestructor(long nativePicture);
+
+ private static class RecordingCanvas extends Canvas {
+ private final Picture mPicture;
+
+ public RecordingCanvas(Picture pict, long nativeCanvas) {
+ super(nativeCanvas);
+ mPicture = pict;
+ }
+
+ @Override
+ public void setBitmap(Bitmap bitmap) {
+ throw new RuntimeException("Cannot call setBitmap on a picture canvas");
+ }
+
+ @Override
+ public void drawPicture(Picture picture) {
+ if (mPicture == picture) {
+ throw new RuntimeException("Cannot draw a picture into its recording canvas");
+ }
+ super.drawPicture(picture);
+ }
+ }
+}