Import Android SDK Platform PI [4335822]
/google/data/ro/projects/android/fetch_artifact \
--bid 4335822 \
--target sdk_phone_armv7-win_sdk \
sdk-repo-linux-sources-4335822.zip
AndroidVersion.ApiLevel has been modified to appear as 28
Change-Id: Ic8f04be005a71c2b9abeaac754d8da8d6f9a2c32
diff --git a/android/graphics/SurfaceTexture.java b/android/graphics/SurfaceTexture.java
new file mode 100644
index 0000000..97edf22
--- /dev/null
+++ b/android/graphics/SurfaceTexture.java
@@ -0,0 +1,408 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+import android.annotation.Nullable;
+import android.os.Handler;
+import android.os.Looper;
+import android.os.Message;
+import android.view.Surface;
+
+import java.lang.ref.WeakReference;
+
+/**
+ * Captures frames from an image stream as an OpenGL ES texture.
+ *
+ * <p>The image stream may come from either camera preview or video decode. A
+ * {@link android.view.Surface} created from a SurfaceTexture can be used as an output
+ * destination for the {@link android.hardware.camera2}, {@link android.media.MediaCodec},
+ * {@link android.media.MediaPlayer}, and {@link android.renderscript.Allocation} APIs.
+ * When {@link #updateTexImage} is called, the contents of the texture object specified
+ * when the SurfaceTexture was created are updated to contain the most recent image from the image
+ * stream. This may cause some frames of the stream to be skipped.
+ *
+ * <p>A SurfaceTexture may also be used in place of a SurfaceHolder when specifying the output
+ * destination of the older {@link android.hardware.Camera} API. Doing so will cause all the
+ * frames from the image stream to be sent to the SurfaceTexture object rather than to the device's
+ * display.
+ *
+ * <p>When sampling from the texture one should first transform the texture coordinates using the
+ * matrix queried via {@link #getTransformMatrix(float[])}. The transform matrix may change each
+ * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
+ * is updated.
+ * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s,
+ * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in
+ * the streamed texture. This transform compensates for any properties of the image stream source
+ * that cause it to appear different from a traditional OpenGL ES texture. For example, sampling
+ * from the bottom left corner of the image can be accomplished by transforming the column vector
+ * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can
+ * be done by transforming (1, 1, 0, 1).
+ *
+ * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
+ * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt">
+ * GL_OES_EGL_image_external</a> OpenGL ES extension. This limits how the texture may be used.
+ * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than
+ * the GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 shader that samples from the texture
+ * must declare its use of this extension using, for example, an "#extension
+ * GL_OES_EGL_image_external : require" directive. Such shaders must also access the texture using
+ * the samplerExternalOES GLSL sampler type.
+ *
+ * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be
+ * called on the thread with the OpenGL ES context that contains the texture object. The
+ * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link
+ * #updateTexImage} should not be called directly from the callback.
+ */
+public class SurfaceTexture {
+ private final Looper mCreatorLooper;
+ private Handler mOnFrameAvailableHandler;
+
+ /**
+ * These fields are used by native code, do not access or modify.
+ */
+ private long mSurfaceTexture;
+ private long mProducer;
+ private long mFrameAvailableListener;
+
+ private boolean mIsSingleBuffered;
+
+ /**
+ * Callback interface for being notified that a new stream frame is available.
+ */
+ public interface OnFrameAvailableListener {
+ void onFrameAvailable(SurfaceTexture surfaceTexture);
+ }
+
+ /**
+ * Exception thrown when a SurfaceTexture couldn't be created or resized.
+ *
+ * @deprecated No longer thrown. {@link android.view.Surface.OutOfResourcesException}
+ * is used instead.
+ */
+ @SuppressWarnings("serial")
+ @Deprecated
+ public static class OutOfResourcesException extends Exception {
+ public OutOfResourcesException() {
+ }
+ public OutOfResourcesException(String name) {
+ super(name);
+ }
+ }
+
+ /**
+ * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
+ *
+ * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
+ *
+ * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
+ */
+ public SurfaceTexture(int texName) {
+ this(texName, false);
+ }
+
+ /**
+ * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
+ *
+ * In single buffered mode the application is responsible for serializing access to the image
+ * content buffer. Each time the image content is to be updated, the
+ * {@link #releaseTexImage()} method must be called before the image content producer takes
+ * ownership of the buffer. For example, when producing image content with the NDK
+ * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()}
+ * must be called before each ANativeWindow_lock, or that call will fail. When producing
+ * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first
+ * OpenGL ES function call each frame.
+ *
+ * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
+ * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode.
+ *
+ * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
+ */
+ public SurfaceTexture(int texName, boolean singleBufferMode) {
+ mCreatorLooper = Looper.myLooper();
+ mIsSingleBuffered = singleBufferMode;
+ nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this));
+ }
+
+ /**
+ * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
+ *
+ * In single buffered mode the application is responsible for serializing access to the image
+ * content buffer. Each time the image content is to be updated, the
+ * {@link #releaseTexImage()} method must be called before the image content producer takes
+ * ownership of the buffer. For example, when producing image content with the NDK
+ * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()}
+ * must be called before each ANativeWindow_lock, or that call will fail. When producing
+ * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first
+ * OpenGL ES function call each frame.
+ *
+ * Unlike {@link #SurfaceTexture(int, boolean)}, which takes an OpenGL texture object name,
+ * this constructor creates the SurfaceTexture in detached mode. A texture name must be passed
+ * in using {@link #attachToGLContext} before calling {@link #releaseTexImage()} and producing
+ * image content using OpenGL ES.
+ *
+ * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode.
+ *
+ * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
+ */
+ public SurfaceTexture(boolean singleBufferMode) {
+ mCreatorLooper = Looper.myLooper();
+ mIsSingleBuffered = singleBufferMode;
+ nativeInit(true, 0, singleBufferMode, new WeakReference<SurfaceTexture>(this));
+ }
+
+ /**
+ * Register a callback to be invoked when a new image frame becomes available to the
+ * SurfaceTexture.
+ * <p>
+ * The callback may be called on an arbitrary thread, so it is not
+ * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
+ * thread invoking the callback.
+ * </p>
+ *
+ * @param listener The listener to use, or null to remove the listener.
+ */
+ public void setOnFrameAvailableListener(@Nullable OnFrameAvailableListener listener) {
+ setOnFrameAvailableListener(listener, null);
+ }
+
+ /**
+ * Register a callback to be invoked when a new image frame becomes available to the
+ * SurfaceTexture.
+ * <p>
+ * If a handler is specified, the callback will be invoked on that handler's thread.
+ * If no handler is specified, then the callback may be called on an arbitrary thread,
+ * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES
+ * context to the thread invoking the callback.
+ * </p>
+ *
+ * @param listener The listener to use, or null to remove the listener.
+ * @param handler The handler on which the listener should be invoked, or null
+ * to use an arbitrary thread.
+ */
+ public void setOnFrameAvailableListener(@Nullable final OnFrameAvailableListener listener,
+ @Nullable Handler handler) {
+ if (listener != null) {
+ // Although we claim the thread is arbitrary, earlier implementation would
+ // prefer to send the callback on the creating looper or the main looper
+ // so we preserve this behavior here.
+ Looper looper = handler != null ? handler.getLooper() :
+ mCreatorLooper != null ? mCreatorLooper : Looper.getMainLooper();
+ mOnFrameAvailableHandler = new Handler(looper, null, true /*async*/) {
+ @Override
+ public void handleMessage(Message msg) {
+ listener.onFrameAvailable(SurfaceTexture.this);
+ }
+ };
+ } else {
+ mOnFrameAvailableHandler = null;
+ }
+ }
+
+ /**
+ * Set the default size of the image buffers. The image producer may override the buffer size,
+ * in which case the producer-set buffer size will be used, not the default size set by this
+ * method. Both video and camera based image producers do override the size. This method may
+ * be used to set the image size when producing images with {@link android.graphics.Canvas} (via
+ * {@link android.view.Surface#lockCanvas}), or OpenGL ES (via an EGLSurface).
+ *
+ * The new default buffer size will take effect the next time the image producer requests a
+ * buffer to fill. For {@link android.graphics.Canvas} this will be the next time {@link
+ * android.view.Surface#lockCanvas} is called. For OpenGL ES, the EGLSurface should be
+ * destroyed (via eglDestroySurface), made not-current (via eglMakeCurrent), and then recreated
+ * (via eglCreateWindowSurface) to ensure that the new default size has taken effect.
+ *
+ * The width and height parameters must be no greater than the minimum of
+ * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see
+ * {@link javax.microedition.khronos.opengles.GL10#glGetIntegerv glGetIntegerv}).
+ * An error due to invalid dimensions might not be reported until
+ * updateTexImage() is called.
+ */
+ public void setDefaultBufferSize(int width, int height) {
+ nativeSetDefaultBufferSize(width, height);
+ }
+
+ /**
+ * Update the texture image to the most recent frame from the image stream. This may only be
+ * called while the OpenGL ES context that owns the texture is current on the calling thread.
+ * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
+ */
+ public void updateTexImage() {
+ nativeUpdateTexImage();
+ }
+
+ /**
+ * Releases the the texture content. This is needed in single buffered mode to allow the image
+ * content producer to take ownership of the image buffer.
+ * For more information see {@link #SurfaceTexture(int, boolean)}.
+ */
+ public void releaseTexImage() {
+ nativeReleaseTexImage();
+ }
+
+ /**
+ * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object.
+ * This call must be made with the OpenGL ES context current on the calling thread. The OpenGL
+ * ES texture object will be deleted as a result of this call. After calling this method all
+ * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until
+ * a successful call to {@link #attachToGLContext} is made.
+ *
+ * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
+ * contexts. Note, however, that the image contents are only accessible from one OpenGL ES
+ * context at a time.
+ */
+ public void detachFromGLContext() {
+ int err = nativeDetachFromGLContext();
+ if (err != 0) {
+ throw new RuntimeException("Error during detachFromGLContext (see logcat for details)");
+ }
+ }
+
+ /**
+ * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. A
+ * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame
+ * that was current at the time of the last call to {@link #detachFromGLContext}. This new
+ * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target.
+ *
+ * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
+ * contexts. Note, however, that the image contents are only accessible from one OpenGL ES
+ * context at a time.
+ *
+ * @param texName The name of the OpenGL ES texture that will be created. This texture name
+ * must be unusued in the OpenGL ES context that is current on the calling thread.
+ */
+ public void attachToGLContext(int texName) {
+ int err = nativeAttachToGLContext(texName);
+ if (err != 0) {
+ throw new RuntimeException("Error during attachToGLContext (see logcat for details)");
+ }
+ }
+
+ /**
+ * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
+ * the most recent call to updateTexImage.
+ *
+ * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
+ * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
+ * that location from the texture. Sampling the texture outside of the range of this transform
+ * is undefined.
+ *
+ * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
+ * the glLoadMatrixf or glUniformMatrix4fv functions.
+ *
+ * @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly
+ * 16 elements.
+ */
+ public void getTransformMatrix(float[] mtx) {
+ // Note we intentionally don't check mtx for null, so this will result in a
+ // NullPointerException. But it's safe because it happens before the call to native.
+ if (mtx.length != 16) {
+ throw new IllegalArgumentException();
+ }
+ nativeGetTransformMatrix(mtx);
+ }
+
+ /**
+ * Retrieve the timestamp associated with the texture image set by the most recent call to
+ * updateTexImage.
+ *
+ * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp
+ * should be unaffected by time-of-day adjustments, and for a camera should be strictly
+ * monotonic but for a MediaPlayer may be reset when the position is set. The
+ * specific meaning and zero point of the timestamp depends on the source providing images to
+ * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot
+ * generally be compared across SurfaceTexture instances, or across multiple program
+ * invocations. It is mostly useful for determining time offsets between subsequent frames.
+ */
+
+ public long getTimestamp() {
+ return nativeGetTimestamp();
+ }
+
+ /**
+ * release() frees all the buffers and puts the SurfaceTexture into the
+ * 'abandoned' state. Once put in this state the SurfaceTexture can never
+ * leave it. When in the 'abandoned' state, all methods of the
+ * IGraphicBufferProducer interface will fail with the NO_INIT error.
+ *
+ * Note that while calling this method causes all the buffers to be freed
+ * from the perspective of the the SurfaceTexture, if there are additional
+ * references on the buffers (e.g. if a buffer is referenced by a client or
+ * by OpenGL ES as a texture) then those buffer will remain allocated.
+ *
+ * Always call this method when you are done with SurfaceTexture. Failing
+ * to do so may delay resource deallocation for a significant amount of
+ * time.
+ *
+ * @see #isReleased()
+ */
+ public void release() {
+ nativeRelease();
+ }
+
+ /**
+ * Returns true if the SurfaceTexture was released.
+ *
+ * @see #release()
+ */
+ public boolean isReleased() {
+ return nativeIsReleased();
+ }
+
+ @Override
+ protected void finalize() throws Throwable {
+ try {
+ nativeFinalize();
+ } finally {
+ super.finalize();
+ }
+ }
+
+ /**
+ * This method is invoked from native code only.
+ */
+ @SuppressWarnings({"UnusedDeclaration"})
+ private static void postEventFromNative(WeakReference<SurfaceTexture> weakSelf) {
+ SurfaceTexture st = weakSelf.get();
+ if (st != null) {
+ Handler handler = st.mOnFrameAvailableHandler;
+ if (handler != null) {
+ handler.sendEmptyMessage(0);
+ }
+ }
+ }
+
+ /**
+ * Returns true if the SurfaceTexture is single-buffered
+ * @hide
+ */
+ public boolean isSingleBuffered() {
+ return mIsSingleBuffered;
+ }
+
+ private native void nativeInit(boolean isDetached, int texName,
+ boolean singleBufferMode, WeakReference<SurfaceTexture> weakSelf)
+ throws Surface.OutOfResourcesException;
+ private native void nativeFinalize();
+ private native void nativeGetTransformMatrix(float[] mtx);
+ private native long nativeGetTimestamp();
+ private native void nativeSetDefaultBufferSize(int width, int height);
+ private native void nativeUpdateTexImage();
+ private native void nativeReleaseTexImage();
+ private native int nativeDetachFromGLContext();
+ private native int nativeAttachToGLContext(int texName);
+ private native void nativeRelease();
+ private native boolean nativeIsReleased();
+}