Import Android SDK Platform PI [4335822]

/google/data/ro/projects/android/fetch_artifact \
    --bid 4335822 \
    --target sdk_phone_armv7-win_sdk \
    sdk-repo-linux-sources-4335822.zip

AndroidVersion.ApiLevel has been modified to appear as 28

Change-Id: Ic8f04be005a71c2b9abeaac754d8da8d6f9a2c32
diff --git a/android/graphics/SurfaceTexture.java b/android/graphics/SurfaceTexture.java
new file mode 100644
index 0000000..97edf22
--- /dev/null
+++ b/android/graphics/SurfaceTexture.java
@@ -0,0 +1,408 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+import android.annotation.Nullable;
+import android.os.Handler;
+import android.os.Looper;
+import android.os.Message;
+import android.view.Surface;
+
+import java.lang.ref.WeakReference;
+
+/**
+ * Captures frames from an image stream as an OpenGL ES texture.
+ *
+ * <p>The image stream may come from either camera preview or video decode. A
+ * {@link android.view.Surface} created from a SurfaceTexture can be used as an output
+ * destination for the {@link android.hardware.camera2}, {@link android.media.MediaCodec},
+ * {@link android.media.MediaPlayer}, and {@link android.renderscript.Allocation} APIs.
+ * When {@link #updateTexImage} is called, the contents of the texture object specified
+ * when the SurfaceTexture was created are updated to contain the most recent image from the image
+ * stream.  This may cause some frames of the stream to be skipped.
+ *
+ * <p>A SurfaceTexture may also be used in place of a SurfaceHolder when specifying the output
+ * destination of the older {@link android.hardware.Camera} API. Doing so will cause all the
+ * frames from the image stream to be sent to the SurfaceTexture object rather than to the device's
+ * display.
+ *
+ * <p>When sampling from the texture one should first transform the texture coordinates using the
+ * matrix queried via {@link #getTransformMatrix(float[])}.  The transform matrix may change each
+ * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
+ * is updated.
+ * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s,
+ * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in
+ * the streamed texture.  This transform compensates for any properties of the image stream source
+ * that cause it to appear different from a traditional OpenGL ES texture.  For example, sampling
+ * from the bottom left corner of the image can be accomplished by transforming the column vector
+ * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can
+ * be done by transforming (1, 1, 0, 1).
+ *
+ * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
+ * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt">
+ * GL_OES_EGL_image_external</a> OpenGL ES extension.  This limits how the texture may be used.
+ * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than
+ * the GL_TEXTURE_2D target.  Additionally, any OpenGL ES 2.0 shader that samples from the texture
+ * must declare its use of this extension using, for example, an "#extension
+ * GL_OES_EGL_image_external : require" directive.  Such shaders must also access the texture using
+ * the samplerExternalOES GLSL sampler type.
+ *
+ * <p>SurfaceTexture objects may be created on any thread.  {@link #updateTexImage} may only be
+ * called on the thread with the OpenGL ES context that contains the texture object.  The
+ * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link
+ * #updateTexImage} should not be called directly from the callback.
+ */
+public class SurfaceTexture {
+    private final Looper mCreatorLooper;
+    private Handler mOnFrameAvailableHandler;
+
+    /**
+     * These fields are used by native code, do not access or modify.
+     */
+    private long mSurfaceTexture;
+    private long mProducer;
+    private long mFrameAvailableListener;
+
+    private boolean mIsSingleBuffered;
+
+    /**
+     * Callback interface for being notified that a new stream frame is available.
+     */
+    public interface OnFrameAvailableListener {
+        void onFrameAvailable(SurfaceTexture surfaceTexture);
+    }
+
+    /**
+     * Exception thrown when a SurfaceTexture couldn't be created or resized.
+     *
+     * @deprecated No longer thrown. {@link android.view.Surface.OutOfResourcesException}
+     * is used instead.
+     */
+    @SuppressWarnings("serial")
+    @Deprecated
+    public static class OutOfResourcesException extends Exception {
+        public OutOfResourcesException() {
+        }
+        public OutOfResourcesException(String name) {
+            super(name);
+        }
+    }
+
+    /**
+     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
+     *
+     * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
+     *
+     * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
+     */
+    public SurfaceTexture(int texName) {
+        this(texName, false);
+    }
+
+    /**
+     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
+     *
+     * In single buffered mode the application is responsible for serializing access to the image
+     * content buffer. Each time the image content is to be updated, the
+     * {@link #releaseTexImage()} method must be called before the image content producer takes
+     * ownership of the buffer. For example, when producing image content with the NDK
+     * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()}
+     * must be called before each ANativeWindow_lock, or that call will fail. When producing
+     * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first
+     * OpenGL ES function call each frame.
+     *
+     * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
+     * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode.
+     *
+     * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
+     */
+    public SurfaceTexture(int texName, boolean singleBufferMode) {
+        mCreatorLooper = Looper.myLooper();
+        mIsSingleBuffered = singleBufferMode;
+        nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this));
+    }
+
+    /**
+     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
+     *
+     * In single buffered mode the application is responsible for serializing access to the image
+     * content buffer. Each time the image content is to be updated, the
+     * {@link #releaseTexImage()} method must be called before the image content producer takes
+     * ownership of the buffer. For example, when producing image content with the NDK
+     * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()}
+     * must be called before each ANativeWindow_lock, or that call will fail. When producing
+     * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first
+     * OpenGL ES function call each frame.
+     *
+     * Unlike {@link #SurfaceTexture(int, boolean)}, which takes an OpenGL texture object name,
+     * this constructor creates the SurfaceTexture in detached mode. A texture name must be passed
+     * in using {@link #attachToGLContext} before calling {@link #releaseTexImage()} and producing
+     * image content using OpenGL ES.
+     *
+     * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode.
+     *
+     * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
+     */
+    public SurfaceTexture(boolean singleBufferMode) {
+        mCreatorLooper = Looper.myLooper();
+        mIsSingleBuffered = singleBufferMode;
+        nativeInit(true, 0, singleBufferMode, new WeakReference<SurfaceTexture>(this));
+    }
+
+    /**
+     * Register a callback to be invoked when a new image frame becomes available to the
+     * SurfaceTexture.
+     * <p>
+     * The callback may be called on an arbitrary thread, so it is not
+     * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
+     * thread invoking the callback.
+     * </p>
+     *
+     * @param listener The listener to use, or null to remove the listener.
+     */
+    public void setOnFrameAvailableListener(@Nullable OnFrameAvailableListener listener) {
+        setOnFrameAvailableListener(listener, null);
+    }
+
+    /**
+     * Register a callback to be invoked when a new image frame becomes available to the
+     * SurfaceTexture.
+     * <p>
+     * If a handler is specified, the callback will be invoked on that handler's thread.
+     * If no handler is specified, then the callback may be called on an arbitrary thread,
+     * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES
+     * context to the thread invoking the callback.
+     * </p>
+     *
+     * @param listener The listener to use, or null to remove the listener.
+     * @param handler The handler on which the listener should be invoked, or null
+     * to use an arbitrary thread.
+     */
+    public void setOnFrameAvailableListener(@Nullable final OnFrameAvailableListener listener,
+            @Nullable Handler handler) {
+        if (listener != null) {
+            // Although we claim the thread is arbitrary, earlier implementation would
+            // prefer to send the callback on the creating looper or the main looper
+            // so we preserve this behavior here.
+            Looper looper = handler != null ? handler.getLooper() :
+                    mCreatorLooper != null ? mCreatorLooper : Looper.getMainLooper();
+            mOnFrameAvailableHandler = new Handler(looper, null, true /*async*/) {
+                @Override
+                public void handleMessage(Message msg) {
+                    listener.onFrameAvailable(SurfaceTexture.this);
+                }
+            };
+        } else {
+            mOnFrameAvailableHandler = null;
+        }
+    }
+
+    /**
+     * Set the default size of the image buffers.  The image producer may override the buffer size,
+     * in which case the producer-set buffer size will be used, not the default size set by this
+     * method.  Both video and camera based image producers do override the size.  This method may
+     * be used to set the image size when producing images with {@link android.graphics.Canvas} (via
+     * {@link android.view.Surface#lockCanvas}), or OpenGL ES (via an EGLSurface).
+     *
+     * The new default buffer size will take effect the next time the image producer requests a
+     * buffer to fill.  For {@link android.graphics.Canvas} this will be the next time {@link
+     * android.view.Surface#lockCanvas} is called.  For OpenGL ES, the EGLSurface should be
+     * destroyed (via eglDestroySurface), made not-current (via eglMakeCurrent), and then recreated
+     * (via eglCreateWindowSurface) to ensure that the new default size has taken effect.
+     *
+     * The width and height parameters must be no greater than the minimum of
+     * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see
+     * {@link javax.microedition.khronos.opengles.GL10#glGetIntegerv glGetIntegerv}).
+     * An error due to invalid dimensions might not be reported until
+     * updateTexImage() is called.
+     */
+    public void setDefaultBufferSize(int width, int height) {
+        nativeSetDefaultBufferSize(width, height);
+    }
+
+    /**
+     * Update the texture image to the most recent frame from the image stream.  This may only be
+     * called while the OpenGL ES context that owns the texture is current on the calling thread.
+     * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
+     */
+    public void updateTexImage() {
+        nativeUpdateTexImage();
+    }
+
+    /**
+     * Releases the the texture content. This is needed in single buffered mode to allow the image
+     * content producer to take ownership of the image buffer.
+     * For more information see {@link #SurfaceTexture(int, boolean)}.
+     */
+    public void releaseTexImage() {
+        nativeReleaseTexImage();
+    }
+
+    /**
+     * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object.
+     * This call must be made with the OpenGL ES context current on the calling thread.  The OpenGL
+     * ES texture object will be deleted as a result of this call.  After calling this method all
+     * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until
+     * a successful call to {@link #attachToGLContext} is made.
+     *
+     * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
+     * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
+     * context at a time.
+     */
+    public void detachFromGLContext() {
+        int err = nativeDetachFromGLContext();
+        if (err != 0) {
+            throw new RuntimeException("Error during detachFromGLContext (see logcat for details)");
+        }
+    }
+
+    /**
+     * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread.  A
+     * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame
+     * that was current at the time of the last call to {@link #detachFromGLContext}.  This new
+     * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target.
+     *
+     * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
+     * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
+     * context at a time.
+     *
+     * @param texName The name of the OpenGL ES texture that will be created.  This texture name
+     * must be unusued in the OpenGL ES context that is current on the calling thread.
+     */
+    public void attachToGLContext(int texName) {
+        int err = nativeAttachToGLContext(texName);
+        if (err != 0) {
+            throw new RuntimeException("Error during attachToGLContext (see logcat for details)");
+        }
+    }
+
+    /**
+     * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
+     * the most recent call to updateTexImage.
+     *
+     * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
+     * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
+     * that location from the texture.  Sampling the texture outside of the range of this transform
+     * is undefined.
+     *
+     * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
+     * the glLoadMatrixf or glUniformMatrix4fv functions.
+     *
+     * @param mtx the array into which the 4x4 matrix will be stored.  The array must have exactly
+     *     16 elements.
+     */
+    public void getTransformMatrix(float[] mtx) {
+        // Note we intentionally don't check mtx for null, so this will result in a
+        // NullPointerException. But it's safe because it happens before the call to native.
+        if (mtx.length != 16) {
+            throw new IllegalArgumentException();
+        }
+        nativeGetTransformMatrix(mtx);
+    }
+
+    /**
+     * Retrieve the timestamp associated with the texture image set by the most recent call to
+     * updateTexImage.
+     *
+     * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp
+     * should be unaffected by time-of-day adjustments, and for a camera should be strictly
+     * monotonic but for a MediaPlayer may be reset when the position is set.  The
+     * specific meaning and zero point of the timestamp depends on the source providing images to
+     * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot
+     * generally be compared across SurfaceTexture instances, or across multiple program
+     * invocations. It is mostly useful for determining time offsets between subsequent frames.
+     */
+
+    public long getTimestamp() {
+        return nativeGetTimestamp();
+    }
+
+    /**
+     * release() frees all the buffers and puts the SurfaceTexture into the
+     * 'abandoned' state. Once put in this state the SurfaceTexture can never
+     * leave it. When in the 'abandoned' state, all methods of the
+     * IGraphicBufferProducer interface will fail with the NO_INIT error.
+     *
+     * Note that while calling this method causes all the buffers to be freed
+     * from the perspective of the the SurfaceTexture, if there are additional
+     * references on the buffers (e.g. if a buffer is referenced by a client or
+     * by OpenGL ES as a texture) then those buffer will remain allocated.
+     *
+     * Always call this method when you are done with SurfaceTexture. Failing
+     * to do so may delay resource deallocation for a significant amount of
+     * time.
+     *
+     * @see #isReleased()
+     */
+    public void release() {
+        nativeRelease();
+    }
+
+    /**
+     * Returns true if the SurfaceTexture was released.
+     *
+     * @see #release()
+     */
+    public boolean isReleased() {
+        return nativeIsReleased();
+    }
+
+    @Override
+    protected void finalize() throws Throwable {
+        try {
+            nativeFinalize();
+        } finally {
+            super.finalize();
+        }
+    }
+
+    /**
+     * This method is invoked from native code only.
+     */
+    @SuppressWarnings({"UnusedDeclaration"})
+    private static void postEventFromNative(WeakReference<SurfaceTexture> weakSelf) {
+        SurfaceTexture st = weakSelf.get();
+        if (st != null) {
+            Handler handler = st.mOnFrameAvailableHandler;
+            if (handler != null) {
+                handler.sendEmptyMessage(0);
+            }
+        }
+    }
+
+    /**
+     * Returns true if the SurfaceTexture is single-buffered
+     * @hide
+     */
+    public boolean isSingleBuffered() {
+        return mIsSingleBuffered;
+    }
+
+    private native void nativeInit(boolean isDetached, int texName,
+            boolean singleBufferMode, WeakReference<SurfaceTexture> weakSelf)
+            throws Surface.OutOfResourcesException;
+    private native void nativeFinalize();
+    private native void nativeGetTransformMatrix(float[] mtx);
+    private native long nativeGetTimestamp();
+    private native void nativeSetDefaultBufferSize(int width, int height);
+    private native void nativeUpdateTexImage();
+    private native void nativeReleaseTexImage();
+    private native int nativeDetachFromGLContext();
+    private native int nativeAttachToGLContext(int texName);
+    private native void nativeRelease();
+    private native boolean nativeIsReleased();
+}