Add SDK 29 sources.
Test: N/A
Change-Id: Iedb7a31029e003928eb16f7e69ed147e72bb6235
diff --git a/android/text/AndroidBidi.java b/android/text/AndroidBidi.java
new file mode 100644
index 0000000..bb7fb44
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+++ b/android/text/AndroidBidi.java
@@ -0,0 +1,223 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.text;
+
+import android.annotation.UnsupportedAppUsage;
+import android.icu.lang.UCharacter;
+import android.icu.lang.UCharacterDirection;
+import android.icu.lang.UProperty;
+import android.icu.text.Bidi;
+import android.icu.text.BidiClassifier;
+import android.text.Layout.Directions;
+
+import com.android.internal.annotations.VisibleForTesting;
+
+/**
+ * Access the ICU bidi implementation.
+ * @hide
+ */
+@VisibleForTesting(visibility = VisibleForTesting.Visibility.PACKAGE)
+public class AndroidBidi {
+
+ /**
+ * Overrides ICU {@link BidiClassifier} in order to correctly handle character directions for
+ * newest emoji that ICU is not aware of.
+ */
+ public static class EmojiBidiOverride extends BidiClassifier {
+ public EmojiBidiOverride() {
+ super(null /* No persisting object needed */);
+ }
+
+ // Tells ICU to use the standard Unicode value.
+ private static final int NO_OVERRIDE =
+ UCharacter.getIntPropertyMaxValue(UProperty.BIDI_CLASS) + 1;
+
+ @Override
+ public int classify(int c) {
+ if (Emoji.isNewEmoji(c)) {
+ // All new emoji characters in Unicode 10.0 are of the bidi class ON.
+ return UCharacterDirection.OTHER_NEUTRAL;
+ } else {
+ return NO_OVERRIDE;
+ }
+ }
+ }
+
+ private static final EmojiBidiOverride sEmojiBidiOverride = new EmojiBidiOverride();
+
+ /**
+ * Runs the bidi algorithm on input text.
+ */
+ @UnsupportedAppUsage
+ public static int bidi(int dir, char[] chs, byte[] chInfo) {
+ if (chs == null || chInfo == null) {
+ throw new NullPointerException();
+ }
+
+ final int length = chs.length;
+ if (chInfo.length < length) {
+ throw new IndexOutOfBoundsException();
+ }
+
+ final byte paraLevel;
+ switch (dir) {
+ case Layout.DIR_REQUEST_LTR: paraLevel = Bidi.LTR; break;
+ case Layout.DIR_REQUEST_RTL: paraLevel = Bidi.RTL; break;
+ case Layout.DIR_REQUEST_DEFAULT_LTR: paraLevel = Bidi.LEVEL_DEFAULT_LTR; break;
+ case Layout.DIR_REQUEST_DEFAULT_RTL: paraLevel = Bidi.LEVEL_DEFAULT_RTL; break;
+ default: paraLevel = Bidi.LTR; break;
+ }
+ final Bidi icuBidi = new Bidi(length /* maxLength */, 0 /* maxRunCount */);
+ icuBidi.setCustomClassifier(sEmojiBidiOverride);
+ icuBidi.setPara(chs, paraLevel, null /* embeddingLevels */);
+ for (int i = 0; i < length; i++) {
+ chInfo[i] = icuBidi.getLevelAt(i);
+ }
+ final byte result = icuBidi.getParaLevel();
+ return (result & 0x1) == 0 ? Layout.DIR_LEFT_TO_RIGHT : Layout.DIR_RIGHT_TO_LEFT;
+ }
+
+ /**
+ * Returns run direction information for a line within a paragraph.
+ *
+ * @param dir base line direction, either Layout.DIR_LEFT_TO_RIGHT or
+ * Layout.DIR_RIGHT_TO_LEFT
+ * @param levels levels as returned from {@link #bidi}
+ * @param lstart start of the line in the levels array
+ * @param chars the character array (used to determine whitespace)
+ * @param cstart the start of the line in the chars array
+ * @param len the length of the line
+ * @return the directions
+ */
+ public static Directions directions(int dir, byte[] levels, int lstart,
+ char[] chars, int cstart, int len) {
+ if (len == 0) {
+ return Layout.DIRS_ALL_LEFT_TO_RIGHT;
+ }
+
+ int baseLevel = dir == Layout.DIR_LEFT_TO_RIGHT ? 0 : 1;
+ int curLevel = levels[lstart];
+ int minLevel = curLevel;
+ int runCount = 1;
+ for (int i = lstart + 1, e = lstart + len; i < e; ++i) {
+ int level = levels[i];
+ if (level != curLevel) {
+ curLevel = level;
+ ++runCount;
+ }
+ }
+
+ // add final run for trailing counter-directional whitespace
+ int visLen = len;
+ if ((curLevel & 1) != (baseLevel & 1)) {
+ // look for visible end
+ while (--visLen >= 0) {
+ char ch = chars[cstart + visLen];
+
+ if (ch == '\n') {
+ --visLen;
+ break;
+ }
+
+ if (ch != ' ' && ch != '\t') {
+ break;
+ }
+ }
+ ++visLen;
+ if (visLen != len) {
+ ++runCount;
+ }
+ }
+
+ if (runCount == 1 && minLevel == baseLevel) {
+ // we're done, only one run on this line
+ if ((minLevel & 1) != 0) {
+ return Layout.DIRS_ALL_RIGHT_TO_LEFT;
+ }
+ return Layout.DIRS_ALL_LEFT_TO_RIGHT;
+ }
+
+ int[] ld = new int[runCount * 2];
+ int maxLevel = minLevel;
+ int levelBits = minLevel << Layout.RUN_LEVEL_SHIFT;
+ {
+ // Start of first pair is always 0, we write
+ // length then start at each new run, and the
+ // last run length after we're done.
+ int n = 1;
+ int prev = lstart;
+ curLevel = minLevel;
+ for (int i = lstart, e = lstart + visLen; i < e; ++i) {
+ int level = levels[i];
+ if (level != curLevel) {
+ curLevel = level;
+ if (level > maxLevel) {
+ maxLevel = level;
+ } else if (level < minLevel) {
+ minLevel = level;
+ }
+ // XXX ignore run length limit of 2^RUN_LEVEL_SHIFT
+ ld[n++] = (i - prev) | levelBits;
+ ld[n++] = i - lstart;
+ levelBits = curLevel << Layout.RUN_LEVEL_SHIFT;
+ prev = i;
+ }
+ }
+ ld[n] = (lstart + visLen - prev) | levelBits;
+ if (visLen < len) {
+ ld[++n] = visLen;
+ ld[++n] = (len - visLen) | (baseLevel << Layout.RUN_LEVEL_SHIFT);
+ }
+ }
+
+ // See if we need to swap any runs.
+ // If the min level run direction doesn't match the base
+ // direction, we always need to swap (at this point
+ // we have more than one run).
+ // Otherwise, we don't need to swap the lowest level.
+ // Since there are no logically adjacent runs at the same
+ // level, if the max level is the same as the (new) min
+ // level, we have a series of alternating levels that
+ // is already in order, so there's no more to do.
+ //
+ boolean swap;
+ if ((minLevel & 1) == baseLevel) {
+ minLevel += 1;
+ swap = maxLevel > minLevel;
+ } else {
+ swap = runCount > 1;
+ }
+ if (swap) {
+ for (int level = maxLevel - 1; level >= minLevel; --level) {
+ for (int i = 0; i < ld.length; i += 2) {
+ if (levels[ld[i]] >= level) {
+ int e = i + 2;
+ while (e < ld.length && levels[ld[e]] >= level) {
+ e += 2;
+ }
+ for (int low = i, hi = e - 2; low < hi; low += 2, hi -= 2) {
+ int x = ld[low]; ld[low] = ld[hi]; ld[hi] = x;
+ x = ld[low+1]; ld[low+1] = ld[hi+1]; ld[hi+1] = x;
+ }
+ i = e + 2;
+ }
+ }
+ }
+ }
+ return new Directions(ld);
+ }
+}
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