Add SDK 29 sources.

Test: N/A
Change-Id: Iedb7a31029e003928eb16f7e69ed147e72bb6235
diff --git a/android/text/AndroidBidi.java b/android/text/AndroidBidi.java
new file mode 100644
index 0000000..bb7fb44
--- /dev/null
+++ b/android/text/AndroidBidi.java
@@ -0,0 +1,223 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.text;
+
+import android.annotation.UnsupportedAppUsage;
+import android.icu.lang.UCharacter;
+import android.icu.lang.UCharacterDirection;
+import android.icu.lang.UProperty;
+import android.icu.text.Bidi;
+import android.icu.text.BidiClassifier;
+import android.text.Layout.Directions;
+
+import com.android.internal.annotations.VisibleForTesting;
+
+/**
+ * Access the ICU bidi implementation.
+ * @hide
+ */
+@VisibleForTesting(visibility = VisibleForTesting.Visibility.PACKAGE)
+public class AndroidBidi {
+
+    /**
+     * Overrides ICU {@link BidiClassifier} in order to correctly handle character directions for
+     * newest emoji that ICU is not aware of.
+     */
+    public static class EmojiBidiOverride extends BidiClassifier {
+        public EmojiBidiOverride() {
+            super(null /* No persisting object needed */);
+        }
+
+        // Tells ICU to use the standard Unicode value.
+        private static final int NO_OVERRIDE =
+                UCharacter.getIntPropertyMaxValue(UProperty.BIDI_CLASS) + 1;
+
+        @Override
+        public int classify(int c) {
+            if (Emoji.isNewEmoji(c)) {
+                // All new emoji characters in Unicode 10.0 are of the bidi class ON.
+                return UCharacterDirection.OTHER_NEUTRAL;
+            } else {
+                return NO_OVERRIDE;
+            }
+        }
+    }
+
+    private static final EmojiBidiOverride sEmojiBidiOverride = new EmojiBidiOverride();
+
+    /**
+     * Runs the bidi algorithm on input text.
+     */
+    @UnsupportedAppUsage
+    public static int bidi(int dir, char[] chs, byte[] chInfo) {
+        if (chs == null || chInfo == null) {
+            throw new NullPointerException();
+        }
+
+        final int length = chs.length;
+        if (chInfo.length < length) {
+            throw new IndexOutOfBoundsException();
+        }
+
+        final byte paraLevel;
+        switch (dir) {
+            case Layout.DIR_REQUEST_LTR: paraLevel = Bidi.LTR; break;
+            case Layout.DIR_REQUEST_RTL: paraLevel = Bidi.RTL; break;
+            case Layout.DIR_REQUEST_DEFAULT_LTR: paraLevel = Bidi.LEVEL_DEFAULT_LTR; break;
+            case Layout.DIR_REQUEST_DEFAULT_RTL: paraLevel = Bidi.LEVEL_DEFAULT_RTL; break;
+            default: paraLevel = Bidi.LTR; break;
+        }
+        final Bidi icuBidi = new Bidi(length /* maxLength */, 0 /* maxRunCount */);
+        icuBidi.setCustomClassifier(sEmojiBidiOverride);
+        icuBidi.setPara(chs, paraLevel, null /* embeddingLevels */);
+        for (int i = 0; i < length; i++) {
+            chInfo[i] = icuBidi.getLevelAt(i);
+        }
+        final byte result = icuBidi.getParaLevel();
+        return (result & 0x1) == 0 ? Layout.DIR_LEFT_TO_RIGHT : Layout.DIR_RIGHT_TO_LEFT;
+    }
+
+    /**
+     * Returns run direction information for a line within a paragraph.
+     *
+     * @param dir base line direction, either Layout.DIR_LEFT_TO_RIGHT or
+     *     Layout.DIR_RIGHT_TO_LEFT
+     * @param levels levels as returned from {@link #bidi}
+     * @param lstart start of the line in the levels array
+     * @param chars the character array (used to determine whitespace)
+     * @param cstart the start of the line in the chars array
+     * @param len the length of the line
+     * @return the directions
+     */
+    public static Directions directions(int dir, byte[] levels, int lstart,
+            char[] chars, int cstart, int len) {
+        if (len == 0) {
+            return Layout.DIRS_ALL_LEFT_TO_RIGHT;
+        }
+
+        int baseLevel = dir == Layout.DIR_LEFT_TO_RIGHT ? 0 : 1;
+        int curLevel = levels[lstart];
+        int minLevel = curLevel;
+        int runCount = 1;
+        for (int i = lstart + 1, e = lstart + len; i < e; ++i) {
+            int level = levels[i];
+            if (level != curLevel) {
+                curLevel = level;
+                ++runCount;
+            }
+        }
+
+        // add final run for trailing counter-directional whitespace
+        int visLen = len;
+        if ((curLevel & 1) != (baseLevel & 1)) {
+            // look for visible end
+            while (--visLen >= 0) {
+                char ch = chars[cstart + visLen];
+
+                if (ch == '\n') {
+                    --visLen;
+                    break;
+                }
+
+                if (ch != ' ' && ch != '\t') {
+                    break;
+                }
+            }
+            ++visLen;
+            if (visLen != len) {
+                ++runCount;
+            }
+        }
+
+        if (runCount == 1 && minLevel == baseLevel) {
+            // we're done, only one run on this line
+            if ((minLevel & 1) != 0) {
+                return Layout.DIRS_ALL_RIGHT_TO_LEFT;
+            }
+            return Layout.DIRS_ALL_LEFT_TO_RIGHT;
+        }
+
+        int[] ld = new int[runCount * 2];
+        int maxLevel = minLevel;
+        int levelBits = minLevel << Layout.RUN_LEVEL_SHIFT;
+        {
+            // Start of first pair is always 0, we write
+            // length then start at each new run, and the
+            // last run length after we're done.
+            int n = 1;
+            int prev = lstart;
+            curLevel = minLevel;
+            for (int i = lstart, e = lstart + visLen; i < e; ++i) {
+                int level = levels[i];
+                if (level != curLevel) {
+                    curLevel = level;
+                    if (level > maxLevel) {
+                        maxLevel = level;
+                    } else if (level < minLevel) {
+                        minLevel = level;
+                    }
+                    // XXX ignore run length limit of 2^RUN_LEVEL_SHIFT
+                    ld[n++] = (i - prev) | levelBits;
+                    ld[n++] = i - lstart;
+                    levelBits = curLevel << Layout.RUN_LEVEL_SHIFT;
+                    prev = i;
+                }
+            }
+            ld[n] = (lstart + visLen - prev) | levelBits;
+            if (visLen < len) {
+                ld[++n] = visLen;
+                ld[++n] = (len - visLen) | (baseLevel << Layout.RUN_LEVEL_SHIFT);
+            }
+        }
+
+        // See if we need to swap any runs.
+        // If the min level run direction doesn't match the base
+        // direction, we always need to swap (at this point
+        // we have more than one run).
+        // Otherwise, we don't need to swap the lowest level.
+        // Since there are no logically adjacent runs at the same
+        // level, if the max level is the same as the (new) min
+        // level, we have a series of alternating levels that
+        // is already in order, so there's no more to do.
+        //
+        boolean swap;
+        if ((minLevel & 1) == baseLevel) {
+            minLevel += 1;
+            swap = maxLevel > minLevel;
+        } else {
+            swap = runCount > 1;
+        }
+        if (swap) {
+            for (int level = maxLevel - 1; level >= minLevel; --level) {
+                for (int i = 0; i < ld.length; i += 2) {
+                    if (levels[ld[i]] >= level) {
+                        int e = i + 2;
+                        while (e < ld.length && levels[ld[e]] >= level) {
+                            e += 2;
+                        }
+                        for (int low = i, hi = e - 2; low < hi; low += 2, hi -= 2) {
+                            int x = ld[low]; ld[low] = ld[hi]; ld[hi] = x;
+                            x = ld[low+1]; ld[low+1] = ld[hi+1]; ld[hi+1] = x;
+                        }
+                        i = e + 2;
+                    }
+                }
+            }
+        }
+        return new Directions(ld);
+    }
+}
\ No newline at end of file