Revert "Remove unused project."

This reverts commit eaada771a6e62ca494a625ce1b060f1a94fa9877.

Reason for revert: Breaks build_test and other builds
Bug: 155862492

Change-Id: I1a14b84d54b05596ec250b31ae56e437cf49fd81
diff --git a/sdklauncher/.gitignore b/sdklauncher/.gitignore
new file mode 100644
index 0000000..0d02bac
--- /dev/null
+++ b/sdklauncher/.gitignore
@@ -0,0 +1,4 @@
+images/sdklauncher_icon.o
+*.ncb
+*.suo
+*.user
diff --git a/sdklauncher/NOTICE b/sdklauncher/NOTICE
new file mode 100644
index 0000000..c5b1efa
--- /dev/null
+++ b/sdklauncher/NOTICE
@@ -0,0 +1,190 @@
+
+   Copyright (c) 2005-2008, The Android Open Source Project
+
+   Licensed under the Apache License, Version 2.0 (the "License");
+   you may not use this file except in compliance with the License.
+
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.
+
+
+                                 Apache License
+                           Version 2.0, January 2004
+                        http://www.apache.org/licenses/
+
+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+   1. Definitions.
+
+      "License" shall mean the terms and conditions for use, reproduction,
+      and distribution as defined by Sections 1 through 9 of this document.
+
+      "Licensor" shall mean the copyright owner or entity authorized by
+      the copyright owner that is granting the License.
+
+      "Legal Entity" shall mean the union of the acting entity and all
+      other entities that control, are controlled by, or are under common
+      control with that entity. For the purposes of this definition,
+      "control" means (i) the power, direct or indirect, to cause the
+      direction or management of such entity, whether by contract or
+      otherwise, or (ii) ownership of fifty percent (50%) or more of the
+      outstanding shares, or (iii) beneficial ownership of such entity.
+
+      "You" (or "Your") shall mean an individual or Legal Entity
+      exercising permissions granted by this License.
+
+      "Source" form shall mean the preferred form for making modifications,
+      including but not limited to software source code, documentation
+      source, and configuration files.
+
+      "Object" form shall mean any form resulting from mechanical
+      transformation or translation of a Source form, including but
+      not limited to compiled object code, generated documentation,
+      and conversions to other media types.
+
+      "Work" shall mean the work of authorship, whether in Source or
+      Object form, made available under the License, as indicated by a
+      copyright notice that is included in or attached to the work
+      (an example is provided in the Appendix below).
+
+      "Derivative Works" shall mean any work, whether in Source or Object
+      form, that is based on (or derived from) the Work and for which the
+      editorial revisions, annotations, elaborations, or other modifications
+      represent, as a whole, an original work of authorship. For the purposes
+      of this License, Derivative Works shall not include works that remain
+      separable from, or merely link (or bind by name) to the interfaces of,
+      the Work and Derivative Works thereof.
+
+      "Contribution" shall mean any work of authorship, including
+      the original version of the Work and any modifications or additions
+      to that Work or Derivative Works thereof, that is intentionally
+      submitted to Licensor for inclusion in the Work by the copyright owner
+      or by an individual or Legal Entity authorized to submit on behalf of
+      the copyright owner. For the purposes of this definition, "submitted"
+      means any form of electronic, verbal, or written communication sent
+      to the Licensor or its representatives, including but not limited to
+      communication on electronic mailing lists, source code control systems,
+      and issue tracking systems that are managed by, or on behalf of, the
+      Licensor for the purpose of discussing and improving the Work, but
+      excluding communication that is conspicuously marked or otherwise
+      designated in writing by the copyright owner as "Not a Contribution."
+
+      "Contributor" shall mean Licensor and any individual or Legal Entity
+      on behalf of whom a Contribution has been received by Licensor and
+      subsequently incorporated within the Work.
+
+   2. Grant of Copyright License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      copyright license to reproduce, prepare Derivative Works of,
+      publicly display, publicly perform, sublicense, and distribute the
+      Work and such Derivative Works in Source or Object form.
+
+   3. Grant of Patent License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      (except as stated in this section) patent license to make, have made,
+      use, offer to sell, sell, import, and otherwise transfer the Work,
+      where such license applies only to those patent claims licensable
+      by such Contributor that are necessarily infringed by their
+      Contribution(s) alone or by combination of their Contribution(s)
+      with the Work to which such Contribution(s) was submitted. If You
+      institute patent litigation against any entity (including a
+      cross-claim or counterclaim in a lawsuit) alleging that the Work
+      or a Contribution incorporated within the Work constitutes direct
+      or contributory patent infringement, then any patent licenses
+      granted to You under this License for that Work shall terminate
+      as of the date such litigation is filed.
+
+   4. Redistribution. You may reproduce and distribute copies of the
+      Work or Derivative Works thereof in any medium, with or without
+      modifications, and in Source or Object form, provided that You
+      meet the following conditions:
+
+      (a) You must give any other recipients of the Work or
+          Derivative Works a copy of this License; and
+
+      (b) You must cause any modified files to carry prominent notices
+          stating that You changed the files; and
+
+      (c) You must retain, in the Source form of any Derivative Works
+          that You distribute, all copyright, patent, trademark, and
+          attribution notices from the Source form of the Work,
+          excluding those notices that do not pertain to any part of
+          the Derivative Works; and
+
+      (d) If the Work includes a "NOTICE" text file as part of its
+          distribution, then any Derivative Works that You distribute must
+          include a readable copy of the attribution notices contained
+          within such NOTICE file, excluding those notices that do not
+          pertain to any part of the Derivative Works, in at least one
+          of the following places: within a NOTICE text file distributed
+          as part of the Derivative Works; within the Source form or
+          documentation, if provided along with the Derivative Works; or,
+          within a display generated by the Derivative Works, if and
+          wherever such third-party notices normally appear. The contents
+          of the NOTICE file are for informational purposes only and
+          do not modify the License. You may add Your own attribution
+          notices within Derivative Works that You distribute, alongside
+          or as an addendum to the NOTICE text from the Work, provided
+          that such additional attribution notices cannot be construed
+          as modifying the License.
+
+      You may add Your own copyright statement to Your modifications and
+      may provide additional or different license terms and conditions
+      for use, reproduction, or distribution of Your modifications, or
+      for any such Derivative Works as a whole, provided Your use,
+      reproduction, and distribution of the Work otherwise complies with
+      the conditions stated in this License.
+
+   5. Submission of Contributions. Unless You explicitly state otherwise,
+      any Contribution intentionally submitted for inclusion in the Work
+      by You to the Licensor shall be under the terms and conditions of
+      this License, without any additional terms or conditions.
+      Notwithstanding the above, nothing herein shall supersede or modify
+      the terms of any separate license agreement you may have executed
+      with Licensor regarding such Contributions.
+
+   6. Trademarks. This License does not grant permission to use the trade
+      names, trademarks, service marks, or product names of the Licensor,
+      except as required for reasonable and customary use in describing the
+      origin of the Work and reproducing the content of the NOTICE file.
+
+   7. Disclaimer of Warranty. Unless required by applicable law or
+      agreed to in writing, Licensor provides the Work (and each
+      Contributor provides its Contributions) on an "AS IS" BASIS,
+      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+      implied, including, without limitation, any warranties or conditions
+      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+      PARTICULAR PURPOSE. You are solely responsible for determining the
+      appropriateness of using or redistributing the Work and assume any
+      risks associated with Your exercise of permissions under this License.
+
+   8. Limitation of Liability. In no event and under no legal theory,
+      whether in tort (including negligence), contract, or otherwise,
+      unless required by applicable law (such as deliberate and grossly
+      negligent acts) or agreed to in writing, shall any Contributor be
+      liable to You for damages, including any direct, indirect, special,
+      incidental, or consequential damages of any character arising as a
+      result of this License or out of the use or inability to use the
+      Work (including but not limited to damages for loss of goodwill,
+      work stoppage, computer failure or malfunction, or any and all
+      other commercial damages or losses), even if such Contributor
+      has been advised of the possibility of such damages.
+
+   9. Accepting Warranty or Additional Liability. While redistributing
+      the Work or Derivative Works thereof, You may choose to offer,
+      and charge a fee for, acceptance of support, warranty, indemnity,
+      or other liability obligations and/or rights consistent with this
+      License. However, in accepting such obligations, You may act only
+      on Your own behalf and on Your sole responsibility, not on behalf
+      of any other Contributor, and only if You agree to indemnify,
+      defend, and hold each Contributor harmless for any liability
+      incurred by, or claims asserted against, such Contributor by reason
+      of your accepting any such warranty or additional liability.
+
+   END OF TERMS AND CONDITIONS
+
diff --git a/sdklauncher/build.gradle b/sdklauncher/build.gradle
new file mode 100644
index 0000000..6c64f6d
--- /dev/null
+++ b/sdklauncher/build.gradle
@@ -0,0 +1,36 @@
+apply plugin: 'c'
+apply plugin: 'sdk-files'
+apply plugin: 'windows-setup'
+
+executables {
+    sdkLauncher {}
+}
+
+sources {
+    sdkLauncher {
+        c {
+            source {
+                srcDir "src/source"
+                include "**/*.c"
+            }
+        }
+    }
+}
+
+sdk {
+    windows {
+        item( { getExeName("windows32SdkLauncherExecutable") } ) {
+            into 'lib'
+            name 'SDK Manager.exe'
+            builtBy 'windows32SdkLauncherExecutable'
+        }
+    }
+}
+
+def getExeName(String name) {
+    // binaries will return a set of binaries
+    def binaries = executables.sdkLauncher.binaries.matching { it.name == name }
+    // calling .exeFile on the set returns an array with the result from each item in the set...
+    return binaries.executableFile.get(0)
+}
+
diff --git a/sdklauncher/images/android_icon.ico b/sdklauncher/images/android_icon.ico
new file mode 100644
index 0000000..bd25179
--- /dev/null
+++ b/sdklauncher/images/android_icon.ico
Binary files differ
diff --git a/sdklauncher/images/android_icon.rc b/sdklauncher/images/android_icon.rc
new file mode 100644
index 0000000..25c904c
--- /dev/null
+++ b/sdklauncher/images/android_icon.rc
@@ -0,0 +1,2 @@
+1 ICON "../images/android_icon.ico"

+1 RT_MANIFEST "../sdklauncher.exe.manifest"

diff --git a/sdklauncher/sdklauncher.exe.manifest b/sdklauncher/sdklauncher.exe.manifest
new file mode 100755
index 0000000..dc286ae
--- /dev/null
+++ b/sdklauncher/sdklauncher.exe.manifest
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes"?>

+

+<!--

+  For details on the Assembly Manifest, please look here:

+  http://msdn.microsoft.com/en-us/library/aa374191(VS.85).aspx

+-->

+

+<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> 

+

+    <application>

+        <!--The ID below indicates application support for Windows Vista -->

+        <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />

+        <!--The ID below indicates application support for Windows 7 -->

+        <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />

+    </application>

+  

+    <assemblyIdentity version="1.0.0.0"

+        processorArchitecture="x86"

+        name="Android.SDK.Launcher"

+        type="win32"

+        /> 

+

+    <description>Launches the Android SDK Manager to download Android SDK packages.</description> 

+

+    <!-- Identify the application security requirements. -->

+    <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">

+        <security>

+            <requestedPrivileges>

+                <requestedExecutionLevel level="asInvoker" uiAccess="false" />

+            </requestedPrivileges>

+        </security>

+    </trustInfo>

+</assembly>

diff --git a/sdklauncher/sdklauncher.vcxproj b/sdklauncher/sdklauncher.vcxproj
new file mode 100644
index 0000000..306e243
--- /dev/null
+++ b/sdklauncher/sdklauncher.vcxproj
@@ -0,0 +1,155 @@
+<?xml version="1.0" encoding="utf-8"?>

+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

+  <ItemGroup Label="ProjectConfigurations">

+    <ProjectConfiguration Include="Debug|Win32">

+      <Configuration>Debug</Configuration>

+      <Platform>Win32</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Debug|x64">

+      <Configuration>Debug</Configuration>

+      <Platform>x64</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Release|Win32">

+      <Configuration>Release</Configuration>

+      <Platform>Win32</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Release|x64">

+      <Configuration>Release</Configuration>

+      <Platform>x64</Platform>

+    </ProjectConfiguration>

+  </ItemGroup>

+  <PropertyGroup Label="Globals">

+    <ProjectGuid>{331EADA4-DC19-429D-AAD0-5B9632B4CBC1}</ProjectGuid>

+    <RootNamespace>sdklauncher</RootNamespace>

+    <Keyword>Win32Proj</Keyword>

+  </PropertyGroup>

+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">

+    <ConfigurationType>Application</ConfigurationType>

+    <CharacterSet>MultiByte</CharacterSet>

+    <WholeProgramOptimization>true</WholeProgramOptimization>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">

+    <ConfigurationType>Application</ConfigurationType>

+    <CharacterSet>MultiByte</CharacterSet>

+    <WholeProgramOptimization>true</WholeProgramOptimization>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">

+    <ConfigurationType>Application</ConfigurationType>

+    <CharacterSet>MultiByte</CharacterSet>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">

+    <ConfigurationType>Application</ConfigurationType>

+    <CharacterSet>MultiByte</CharacterSet>

+  </PropertyGroup>

+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />

+  <ImportGroup Label="ExtensionSettings">

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <PropertyGroup Label="UserMacros" />

+  <PropertyGroup>

+    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)..\..\out\host\windows-x86\$(Configuration)\$(ProjectName)\</OutDir>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)..\..\out\host\windows-x64\$(Configuration)\$(ProjectName)\</OutDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)..\..\out\host\windows-x86\$(Configuration)\$(ProjectName)\</IntDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)..\..\out\host\windows-x64\$(Configuration)\$(ProjectName)\</IntDir>

+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>

+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)..\..\out\host\windows-x86\$(Configuration)\$(ProjectName)\</OutDir>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)..\..\out\host\windows-x64\$(Configuration)\$(ProjectName)\</OutDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)..\..\out\host\windows-x86\$(Configuration)\$(ProjectName)\</IntDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)..\..\out\host\windows-x64\$(Configuration)\$(ProjectName)\</IntDir>

+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>

+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>

+  </PropertyGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

+    <ClCompile>

+      <Optimization>Disabled</Optimization>

+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <MinimalRebuild>true</MinimalRebuild>

+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>

+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>

+      <PrecompiledHeader>

+      </PrecompiledHeader>

+      <WarningLevel>Level3</WarningLevel>

+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>

+    </ClCompile>

+    <Link>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <SubSystem>Console</SubSystem>

+      <TargetMachine>MachineX86</TargetMachine>

+    </Link>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">

+    <ClCompile>

+      <Optimization>Disabled</Optimization>

+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>

+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>

+      <PrecompiledHeader>

+      </PrecompiledHeader>

+      <WarningLevel>Level3</WarningLevel>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+    </ClCompile>

+    <Link>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <SubSystem>Console</SubSystem>

+    </Link>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">

+    <ClCompile>

+      <Optimization>MaxSpeed</Optimization>

+      <IntrinsicFunctions>true</IntrinsicFunctions>

+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>

+      <FunctionLevelLinking>true</FunctionLevelLinking>

+      <PrecompiledHeader>

+      </PrecompiledHeader>

+      <WarningLevel>Level3</WarningLevel>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+    </ClCompile>

+    <Link>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <SubSystem>Console</SubSystem>

+      <OptimizeReferences>true</OptimizeReferences>

+      <EnableCOMDATFolding>true</EnableCOMDATFolding>

+      <TargetMachine>MachineX86</TargetMachine>

+    </Link>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">

+    <ClCompile>

+      <Optimization>MaxSpeed</Optimization>

+      <IntrinsicFunctions>true</IntrinsicFunctions>

+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>

+      <FunctionLevelLinking>true</FunctionLevelLinking>

+      <PrecompiledHeader>

+      </PrecompiledHeader>

+      <WarningLevel>Level3</WarningLevel>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+    </ClCompile>

+    <Link>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <SubSystem>Console</SubSystem>

+      <OptimizeReferences>true</OptimizeReferences>

+      <EnableCOMDATFolding>true</EnableCOMDATFolding>

+    </Link>

+  </ItemDefinitionGroup>

+  <ItemGroup>

+    <ClCompile Include="src\source\sdklauncher.c" />

+  </ItemGroup>

+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

+  <ImportGroup Label="ExtensionTargets">

+  </ImportGroup>

+</Project>
\ No newline at end of file
diff --git a/sdklauncher/sdklauncher.vcxproj.filters b/sdklauncher/sdklauncher.vcxproj.filters
new file mode 100644
index 0000000..9b92bf2
--- /dev/null
+++ b/sdklauncher/sdklauncher.vcxproj.filters
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="utf-8"?>

+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

+  <ItemGroup>

+    <Filter Include="Source Files">

+      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>

+      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>

+    </Filter>

+    <Filter Include="Header Files">

+      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>

+      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>

+    </Filter>

+    <Filter Include="Resource Files">

+      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>

+      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>

+    </Filter>

+  </ItemGroup>

+  <ItemGroup>

+    <ClCompile Include="src\source\sdklauncher.c">

+      <Filter>Source Files</Filter>

+    </ClCompile>

+  </ItemGroup>

+</Project>
\ No newline at end of file
diff --git a/sdklauncher/src/source/sdklauncher.c b/sdklauncher/src/source/sdklauncher.c
new file mode 100644
index 0000000..6b2c45c
--- /dev/null
+++ b/sdklauncher/src/source/sdklauncher.c
@@ -0,0 +1,154 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * The "SDK Manager" is for Windows only.
+ * This simple .exe will sit at the root of the Windows SDK
+ * and currently simply executes tools\android.bat.
+ *
+ * TODO: replace by a jar-exe wrapper.
+ */
+
+#ifdef _WIN32
+
+#include <stdio.h>
+#include <stdarg.h>
+#include <string.h>
+#include <windows.h>
+
+
+int _enable_dprintf = 0;
+
+void dprintf(char *msg, ...) {
+    va_list ap;
+    va_start(ap, msg);
+
+    if (_enable_dprintf) {
+        vfprintf(stderr, msg, ap);
+    }
+
+    va_end(ap);
+}
+
+void display_error(LPSTR description) {
+    DWORD err = GetLastError();
+    LPSTR s, s2;
+
+    fprintf(stderr, "%s, error %ld\n", description, err);
+
+    if (FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | /* dwFlags */
+                      FORMAT_MESSAGE_FROM_SYSTEM,
+                      NULL,                             /* lpSource */
+                      err,                              /* dwMessageId */
+                      0,                                /* dwLanguageId */
+                      (LPSTR)&s,                        /* lpBuffer */
+                      0,                                /* nSize */
+                      NULL) != 0) {                     /* va_list args */
+        fprintf(stderr, "%s", s);
+
+        s2 = (LPSTR) malloc(strlen(description) + strlen(s) + 5);
+        sprintf(s2, "%s\r\n%s", description, s);
+        MessageBox(NULL, s2, "Android SDK Manager - Error", MB_OK);
+        free(s2);
+        LocalFree(s);
+    }
+}
+
+
+int sdk_launcher() {
+    int                   result = 0;
+    STARTUPINFO           startup;
+    PROCESS_INFORMATION   pinfo;
+    CHAR                  program_dir[MAX_PATH];
+    int                   ret, pos;
+
+    ZeroMemory(&pinfo, sizeof(pinfo));
+
+    ZeroMemory(&startup, sizeof(startup));
+    startup.cb = sizeof(startup);
+    startup.dwFlags     = STARTF_USESHOWWINDOW;
+    startup.wShowWindow = SW_HIDE|SW_MINIMIZE;
+
+    /* get path of current program, to switch dirs here when executing the command. */
+    ret = GetModuleFileName(NULL, program_dir, sizeof(program_dir));
+    if (ret == 0) {
+        display_error("Failed to get program's filename:");
+        result = 1;
+    } else {
+        /* Remove the last segment to keep only the directory. */
+        pos = ret - 1;
+        while (pos > 0 && program_dir[pos] != '\\') {
+            --pos;
+        }
+        program_dir[pos] = 0;
+    }
+
+    if (!result) {
+        dprintf("Program dir: %s\n", program_dir);
+
+        // SDK Manager.exe is installed by the Windows Installer just below
+        // the tools directory and needs to access tools\android.bat
+        ret = CreateProcess(
+                NULL,                                       /* program path */
+                "tools\\android.bat sdk",                   /* command-line */
+                NULL,                  /* process handle is not inheritable */
+                NULL,                   /* thread handle is not inheritable */
+                TRUE,                          /* yes, inherit some handles */
+                CREATE_NO_WINDOW,                /* we don't want a console */
+                NULL,                     /* use parent's environment block */
+                program_dir,             /* use parent's starting directory */
+                &startup,                 /* startup info, i.e. std handles */
+                &pinfo);
+
+        if (!ret) {
+            dprintf("CreateProcess returned %d\n", ret);
+
+            // In the ADT bundle, SDK Manager.exe is located in the sdk folder
+            // and needs to access sdk\tools\android.bat
+            ret = CreateProcess(
+                    NULL,                                   /* program path */
+                    "sdk\\tools\\android.bat sdk",          /* command-line */
+                    NULL,              /* process handle is not inheritable */
+                    NULL,               /* thread handle is not inheritable */
+                    TRUE,                      /* yes, inherit some handles */
+                    CREATE_NO_WINDOW,            /* we don't want a console */
+                    NULL,                 /* use parent's environment block */
+                    program_dir,         /* use parent's starting directory */
+                    &startup,             /* startup info, i.e. std handles */
+                    &pinfo);
+        }
+
+        dprintf("CreateProcess returned %d\n", ret);
+
+        if (!ret) {
+            display_error("Failed to execute tools\\android.bat:");
+            result = 1;
+        }
+    }
+
+    dprintf("Cleanup.\n");
+
+    return result;
+}
+
+int main(int argc, char **argv) {
+    _enable_dprintf = argc > 1 && strcmp(argv[1], "-v") == 0;
+    dprintf("Verbose debug mode.\n");
+
+    return sdk_launcher();
+}
+
+#endif /* _WIN32 */