Split payload application code into a subdirectory.
This patch splits from the main libupdate_engine code the part that
is strictly used to download and apply a payload into a new static
library, moving the code to subdirectories. The new library is divided
in two subdirectories: common/ and payload_consumer/, and should not
depend on other update_engine files outside those two subdirectories.
The main difference between those two is that the common/ tools are more
generic and not tied to the payload consumer process, but otherwise they
are both compiled together.
There are still dependencies from the new libpayload_consumer library
into the main directory files and DBus generated files. Those will be
addressed in follow up CLs.
Bug: 25197634
Test: FEATURES=test emerge-link update_engine; `mm` on Brillo.
Change-Id: Id8d0204ea573627e6e26ca9ea17b9592ca95bc23
diff --git a/common/action_processor.cc b/common/action_processor.cc
new file mode 100644
index 0000000..c5270a4
--- /dev/null
+++ b/common/action_processor.cc
@@ -0,0 +1,103 @@
+//
+// Copyright (C) 2009 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+#include "update_engine/common/action_processor.h"
+
+#include <string>
+
+#include <base/logging.h>
+
+#include "update_engine/common/action.h"
+
+using std::string;
+
+namespace chromeos_update_engine {
+
+ActionProcessor::ActionProcessor()
+ : current_action_(nullptr), delegate_(nullptr) {}
+
+ActionProcessor::~ActionProcessor() {
+ if (IsRunning()) {
+ StopProcessing();
+ }
+ for (std::deque<AbstractAction*>::iterator it = actions_.begin();
+ it != actions_.end(); ++it) {
+ (*it)->SetProcessor(nullptr);
+ }
+}
+
+void ActionProcessor::EnqueueAction(AbstractAction* action) {
+ actions_.push_back(action);
+ action->SetProcessor(this);
+}
+
+void ActionProcessor::StartProcessing() {
+ CHECK(!IsRunning());
+ if (!actions_.empty()) {
+ current_action_ = actions_.front();
+ LOG(INFO) << "ActionProcessor::StartProcessing: "
+ << current_action_->Type();
+ actions_.pop_front();
+ current_action_->PerformAction();
+ }
+}
+
+void ActionProcessor::StopProcessing() {
+ CHECK(IsRunning());
+ CHECK(current_action_);
+ current_action_->TerminateProcessing();
+ CHECK(current_action_);
+ current_action_->SetProcessor(nullptr);
+ LOG(INFO) << "ActionProcessor::StopProcessing: aborted "
+ << current_action_->Type();
+ current_action_ = nullptr;
+ if (delegate_)
+ delegate_->ProcessingStopped(this);
+}
+
+void ActionProcessor::ActionComplete(AbstractAction* actionptr,
+ ErrorCode code) {
+ CHECK_EQ(actionptr, current_action_);
+ if (delegate_)
+ delegate_->ActionCompleted(this, actionptr, code);
+ string old_type = current_action_->Type();
+ current_action_->ActionCompleted(code);
+ current_action_->SetProcessor(nullptr);
+ current_action_ = nullptr;
+ if (actions_.empty()) {
+ LOG(INFO) << "ActionProcessor::ActionComplete: finished last action of"
+ " type " << old_type;
+ } else if (code != ErrorCode::kSuccess) {
+ LOG(INFO) << "ActionProcessor::ActionComplete: " << old_type
+ << " action failed. Aborting processing.";
+ actions_.clear();
+ }
+ if (actions_.empty()) {
+ LOG(INFO) << "ActionProcessor::ActionComplete: finished last action of"
+ " type " << old_type;
+ if (delegate_) {
+ delegate_->ProcessingDone(this, code);
+ }
+ return;
+ }
+ current_action_ = actions_.front();
+ actions_.pop_front();
+ LOG(INFO) << "ActionProcessor::ActionComplete: finished " << old_type
+ << ", starting " << current_action_->Type();
+ current_action_->PerformAction();
+}
+
+} // namespace chromeos_update_engine