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+// Copyright (c) 2009 The Chromium OS Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UPDATE_ENGINE_ACTION_H__
+#define UPDATE_ENGINE_ACTION_H__
+
+#include <stdio.h>
+#include <tr1/memory>
+#include <iostream>
+
+#include "base/basictypes.h"
+#include <glog/logging.h>
+
+#include "update_engine/action_processor.h"
+
+// The structure of these classes (Action, ActionPipe, ActionProcessor, etc.)
+// is based on the KSAction* classes from the Google Update Engine code at
+// http://code.google.com/p/update-engine/ . The author of this file sends
+// a big thanks to that team for their high quality design, implementation,
+// and documentation.
+//
+// Readers may want to consult this wiki page from the Update Engine site:
+// http://code.google.com/p/update-engine/wiki/ActionProcessor
+// Although it's referring to the Objective-C KSAction* classes, much
+// applies here as well.
+//
+// How it works:
+//
+// First off, there is only one thread and all I/O should be asynchronous.
+// A glib main loop blocks whenever there is no work to be done. This happens
+// where there is no CPU work to be done and no I/O ready to transfer in or
+// out. Two kinds of events can wake up the main loop: timer alarm or file
+// descriptors. If either of these happens, glib finds out the owner of what
+// fired and calls the appropriate code to handle it. As such, all the code
+// in the Action* classes and the code that is calls is non-blocking.
+//
+// An ActionProcessor contains a queue of Actions to perform. When
+// ActionProcessor::StartProcessing() is called, it executes the first action.
+// Each action tells the processor when it has completed, which causes the
+// Processor to execute the next action. ActionProcessor may have a delegate
+// (an object of type ActionProcessorDelegate). If it does, the delegate
+// is called to be notified of events as they happen.
+//
+// ActionPipe classes
+//
+// See action_pipe.h
+//
+// ActionTraits
+//
+// We need to use an extra class ActionTraits. ActionTraits is a simple
+// templated class that contains only two typedefs: OutputObjectType and
+// InputObjectType. Each action class also has two typedefs of the same name
+// that are of the same type. So, to get the input/output types of, e.g., the
+// DownloadAction class, we look at the type of
+// DownloadAction::InputObjectType.
+//
+// Each concrete Action class derives from Action<T>. This means that during
+// template instatiation of Action<T>, T is declared but not defined, which
+// means that T::InputObjectType (and OutputObjectType) is not defined.
+// However, the traits class is constructed in such a way that it will be
+// template instatiated first, so Action<T> *can* find the types it needs by
+// consulting ActionTraits<T>::InputObjectType (and OutputObjectType).
+// This is why the ActionTraits classes are needed.
+
+using std::tr1::shared_ptr;
+
+namespace chromeos_update_engine {
+
+// It is handy to have a non-templated base class of all Actions.
+class AbstractAction {
+ public:
+ AbstractAction() : processor_(NULL) {}
+
+ // Begin performing the action. Since this code is asynchronous, when this
+ // method returns, it means only that the action has started, not necessarily
+ // completed. However, it's acceptable for this method to perform the
+ // action synchronously; Action authors should understand the implications
+ // of synchronously performing, though, because this is a single-threaded
+ // app, the entire process will be blocked while the action performs.
+ //
+ // When the action is complete, it must call
+ // ActionProcessor::ActionComplete(this); to notify the processor that it's
+ // done.
+ virtual void PerformAction() = 0;
+
+ // Called by the ActionProcessor to tell this Action which processor
+ // it belongs to.
+ void SetProcessor(ActionProcessor* processor) {
+ if (processor)
+ CHECK(!processor_);
+ else
+ CHECK(processor_);
+ processor_ = processor;
+ }
+
+ // Returns true iff the action is the current action of its ActionProcessor.
+ bool IsRunning() const {
+ if (!processor_)
+ return false;
+ return processor_->current_action() == this;
+ }
+
+ // Called on asynchronous actions if canceled. Actions may implement if
+ // there's any cleanup to do. There is no need to call
+ // ActionProcessor::ActionComplete() because the processor knows this
+ // action is terminating.
+ // Only the ActionProcessor should call this.
+ virtual void TerminateProcessing() {};
+
+ // These methods are useful for debugging. TODO(adlr): consider using
+ // std::type_info for this?
+ // Type() returns a string of the Action type. I.e., for DownloadAction,
+ // Type() would return "DownloadAction".
+ virtual string Type() const = 0;
+
+ protected:
+ // A weak pointer to the processor that owns this Action.
+ ActionProcessor* processor_;
+};
+
+// Forward declare a couple classes we use.
+template<typename T>
+class ActionPipe;
+template<typename T>
+class ActionTraits;
+
+template<typename SubClass>
+class Action : public AbstractAction {
+ public:
+ virtual ~Action() {
+ LOG(INFO) << "Action died";
+ }
+
+ // Attaches an input pipe to this Action. This is optional; an Action
+ // doesn't need to have an input pipe. The input pipe must be of the type
+ // of object that this class expects.
+ // This is generally called by ActionPipe::Bond()
+ void set_in_pipe(
+ // this type is a fancy way of saying: a shared_ptr to an
+ // ActionPipe<InputObjectType>.
+ const shared_ptr<ActionPipe<
+ typename ActionTraits<SubClass>::InputObjectType> >&
+ in_pipe) {
+ in_pipe_ = in_pipe;
+ }
+
+ // Attaches an output pipe to this Action. This is optional; an Action
+ // doesn't need to have an output pipe. The output pipe must be of the type
+ // of object that this class expects.
+ // This is generally called by ActionPipe::Bond()
+ void set_out_pipe(
+ // this type is a fancy way of saying: a shared_ptr to an
+ // ActionPipe<OutputObjectType>.
+ const shared_ptr<ActionPipe<
+ typename ActionTraits<SubClass>::OutputObjectType> >&
+ out_pipe) {
+ out_pipe_ = out_pipe;
+ }
+ protected:
+ // Returns true iff there is an associated input pipe. If there's an input
+ // pipe, there's an input object, but it may have been constructed with the
+ // default ctor if the previous action didn't call SetOutputObject().
+ bool HasInputObject() const { return in_pipe_.get(); }
+
+ // returns a const reference to the object in the input pipe.
+ const typename ActionTraits<SubClass>::InputObjectType& GetInputObject()
+ const {
+ CHECK(HasInputObject());
+ return in_pipe_->contents();
+ }
+
+ // Returns true iff there's an output pipe.
+ bool HasOutputPipe() const {
+ return out_pipe_.get();
+ }
+
+ // Copies the object passed into the output pipe. It will be accessible to
+ // the next Action via that action's input pipe (which is the same as this
+ // Action's output pipe).
+ void SetOutputObject(
+ const typename ActionTraits<SubClass>::OutputObjectType& out_obj) {
+ CHECK(HasOutputPipe());
+ out_pipe_->set_contents(out_obj);
+ }
+
+ // We use a shared_ptr to the pipe. shared_ptr objects destroy what they
+ // point to when the last such shared_ptr object dies. We consider the
+ // Actions on either end of a pipe to "own" the pipe. When the last Action
+ // of the two dies, the ActionPipe will die, too.
+ shared_ptr<ActionPipe<typename ActionTraits<SubClass>::InputObjectType> >
+ in_pipe_;
+ shared_ptr<ActionPipe<typename ActionTraits<SubClass>::OutputObjectType> >
+ out_pipe_;
+};
+
+}; // namespace chromeos_update_engine
+
+#endif // UPDATE_ENGINE_ACTION_H__