Update to glfw/glfw@aa7f827e721d8fc4c856f10152ec945169e69665.
go get github.com/go-gl/glfw3 and be done (GLFW sources are included so you don't have to build GLFW on your own)!package main import ( "runtime" glfw "github.com/go-gl/glfw3" ) func init() { runtime.LockOSThread() } func main() { err := glfw.Init() if err != nil { panic(err) } defer glfw.Terminate() window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil) if err != nil { panic(err) } window.MakeContextCurrent() for !window.ShouldClose() { // Do OpenGL stuff window.SwapBuffers() glfw.PollEvents() } }
The revision of GLFW C library used is listed in GLFW_C_REVISION.txt file.
Floating and AutoIconify window hints.go get installation (GLFW source code included in-repo and compiled in so you don‘t have to build GLFW on your own first and you don’t have to distribute shared libraries).