| --- | |
| layout: page | |
| title: RPC Protocol | |
| --- | |
| # RPC Protocol | |
| ## Introduction | |
| ### Time Travel! _(Promise Pipelining)_ | |
| <img src='images/time-travel.png' style='max-width:639px'> | |
| Cap'n Proto RPC employs TIME TRAVEL! The results of an RPC call are returned to the client | |
| instantly, before the server even receives the initial request! | |
| There is, of course, a catch: The results can only be used as part of a new request sent to the | |
| same server. If you want to use the results for anything else, you must wait. | |
| This is useful, however: Say that, as in the picture, you want to call `foo()`, then call `bar()` | |
| on its result, i.e. `bar(foo())`. Or -- as is very common in object-oriented programming -- you | |
| want to call a method on the result of another call, i.e. `foo().bar()`. With any traditional RPC | |
| system, this will require two network round trips. With Cap'n Proto, it takes only one. In fact, | |
| you can chain any number of such calls together -- with diamond dependencies and everything -- and | |
| Cap'n Proto will collapse them all into one round trip. | |
| By now you can probably imagine how it works: if you execute `bar(foo())`, the client sends two | |
| messages to the server, one saying "Please execute foo()", and a second saying "Please execute | |
| bar() on the result of the first call". These messages can be sent together -- there's no need | |
| to wait for the first call to actually return. | |
| To make programming to this model easy, in your code, each call returns a "promise". Promises | |
| work much like JavaScript promises or promises/futures in other languages: the promise is returned | |
| immediately, but you must later call `wait()` on it, or call `then()` to register an asynchronous | |
| callback. | |
| However, Cap'n Proto promises support an additional feature: | |
| [pipelining](http://www.erights.org/elib/distrib/pipeline.html). The promise | |
| actually has methods corresponding to whatever methods the final result would have, except that | |
| these methods may only be used for the purpose of calling back to the server. Moreover, a | |
| pipelined promise can be used in the parameters to another call without waiting. | |
| **_But isn't that just syntax sugar?_** | |
| OK, fair enough. In a traditional RPC system, we might solve our problem by introducing a new | |
| method `foobar()` which combines `foo()` and `bar()`. Now we've eliminated the round trip, without | |
| inventing a whole new RPC protocol. | |
| The problem is, this kind of arbitrary combining of orthogonal features quickly turns elegant | |
| object-oriented protocols into ad-hoc messes. | |
| For example, consider the following interface: | |
| {% highlight capnp %} | |
| # A happy, object-oriented interface! | |
| interface Node {} | |
| interface Directory extends(Node) { | |
| list @0 () -> (list: List(Entry)); | |
| struct Entry { | |
| name @0 :Text; | |
| file @1 :Node; | |
| } | |
| create @1 (name :Text) -> (node :Node); | |
| open @2 (name :Text) -> (node :Node); | |
| delete @3 (name :Text); | |
| link @4 (name :Text, node :Node); | |
| } | |
| interface File extends(Node) { | |
| size @0 () -> (size: UInt64); | |
| read @1 (startAt :UInt64, amount :UInt64) -> (data: Data); | |
| write @2 (startAt :UInt64, data :Data); | |
| truncate @3 (size :UInt64); | |
| } | |
| {% endhighlight %} | |
| This is a very clean interface for interacting with a file system. But say you are using this | |
| interface over a satellite link with 1000ms latency. Now you have a problem: simply reading the | |
| file `foo` in directory `bar` takes four round trips! | |
| {% highlight python %} | |
| # pseudocode | |
| bar = root.open("bar"); # 1 | |
| foo = bar.open("foo"); # 2 | |
| size = foo.size(); # 3 | |
| data = foo.read(0, size); # 4 | |
| # The above is four calls but takes only one network | |
| # round trip with Cap'n Proto! | |
| {% endhighlight %} | |
| In such a high-latency scenario, making your interface elegant is simply not worth 4x the latency. | |
| So now you're going to change it. You'll probably do something like: | |
| * Introduce a notion of path strings, so that you can specify "foo/bar" rather than make two | |
| separate calls. | |
| * Merge the `File` and `Directory` interfaces into a single `Filesystem` interface, where every | |
| call takes a path as an argument. | |
| {% highlight capnp %} | |
| # A sad, singleton-ish interface. | |
| interface Filesystem { | |
| list @0 (path :Text) -> (list :List(Text)); | |
| create @1 (path :Text, data :Data); | |
| delete @2 (path :Text); | |
| link @3 (path :Text, target :Text); | |
| fileSize @4 (path :Text) -> (size: UInt64); | |
| read @5 (path :Text, startAt :UInt64, amount :UInt64) | |
| -> (data :Data); | |
| readAll @6 (path :Text) -> (data: Data); | |
| write @7 (path :Text, startAt :UInt64, data :Data); | |
| truncate @8 (path :Text, size :UInt64); | |
| } | |
| {% endhighlight %} | |
| We've now solved our latency problem... but at what cost? | |
| * We now have to implement path string manipulation, which is always a headache. | |
| * If someone wants to perform multiple operations on a file or directory, we now either have to | |
| re-allocate resources for every call or we have to implement some sort of cache, which tends to | |
| be complicated and error-prone. | |
| * We can no longer give someone a specific `File` or a `Directory` -- we have to give them a | |
| `Filesystem` and a path. | |
| * But what if they are buggy and have hard-coded some path other than the one we specified? | |
| * Or what if we don't trust them, and we really want them to access only one particular `File` or | |
| `Directory` and not have permission to anything else. Now we have to implement authentication | |
| and authorization systems! Arrgghh! | |
| Essentially, in our quest to avoid latency, we've resorted to using a singleton-ish design, and | |
| [singletons are evil](http://www.object-oriented-security.org/lets-argue/singletons). | |
| **Promise Pipelining solves all of this!** | |
| With pipelining, our 4-step example can be automatically reduced to a single round trip with no | |
| need to change our interface at all. We keep our simple, elegant, singleton-free interface, we | |
| don't have to implement path strings, caching, authentication, or authorization, and yet everything | |
| performs as well as we can possibly hope for. | |
| #### Example code | |
| [The calculator example](https://github.com/capnproto/capnproto/blob/master/c++/samples/calculator-client.c++) | |
| uses promise pipelining. Take a look at the client side in particular. | |
| ### Distributed Objects | |
| As you've noticed by now, Cap'n Proto RPC is a distributed object protocol. Interface references -- | |
| or, as we more commonly call them, capabilities -- are a first-class type. You can pass a | |
| capability as a parameter to a method or embed it in a struct or list. This is a huge difference | |
| from many modern RPC-over-HTTP protocols that only let you address global URLs, or other RPC | |
| systems like Protocol Buffers and Thrift that only let you address singleton objects exported at | |
| startup. The ability to dynamically introduce new objects and pass around references to them | |
| allows you to use the same design patterns over the network that you use locally in object-oriented | |
| programming languages. Many kinds of interactions become vastly easier to express given the | |
| richer vocabulary. | |
| **_Didn't CORBA prove this doesn't work?_** | |
| No! | |
| CORBA failed for many reasons, with the usual problems of design-by-committee being a big one. | |
| However, the biggest reason for CORBA's failure is that it tried to make remote calls look the | |
| same as local calls. Cap'n Proto does NOT do this -- remote calls have a different kind of API | |
| involving promises, and accounts for the presence of a network introducing latency and | |
| unreliability. | |
| As shown above, promise pipelining is absolutely critical to making object-oriented interfaces work | |
| in the presence of latency. If remote calls look the same as local calls, there is no opportunity | |
| to introduce promise pipelining, and latency is inevitable. Any distributed object protocol which | |
| does not support promise pipelining cannot -- and should not -- succeed. Thus the failure of CORBA | |
| (and DCOM, etc.) was inevitable, but Cap'n Proto is different. | |
| ### Handling disconnects | |
| Networks are unreliable. Occasionally, connections will be lost. When this happens, all | |
| capabilities (object references) served by the connection will become disconnected. Any further | |
| calls addressed to these capabilities will throw "disconnected" exceptions. When this happens, the | |
| client will need to create a new connection and try again. All Cap'n Proto applications with | |
| long-running connections (and probably short-running ones too) should be prepared to catch | |
| "disconnected" exceptions and respond appropriately. | |
| On the server side, when all references to an object have been "dropped" (either because the | |
| clients explicitly dropped them or because they became disconnected), the object will be closed | |
| (in C++, the destructor is called; in GC'd languages, a `close()` method is called). This allows | |
| servers to easily allocate per-client resources without having to clean up on a timeout or risk | |
| leaking memory. | |
| ### Security | |
| Cap'n Proto interface references are | |
| [capabilities](http://en.wikipedia.org/wiki/Capability-based_security). That is, they both | |
| designate an object to call and confer permission to call it. When a new object is created, only | |
| the creator is initially able to call it. When the object is passed over a network connection, | |
| the receiver gains permission to make calls -- but no one else does. In fact, it is impossible | |
| for others to access the capability without consent of either the host or the receiver because | |
| the host only assigns it an ID specific to the connection over which it was sent. | |
| Capability-based design patterns -- which largely boil down to object-oriented design patterns -- | |
| work great with Cap'n Proto. Such patterns tend to be much more adaptable than traditional | |
| ACL-based security, making it easy to keep security tight and avoid confused-deputy attacks while | |
| minimizing pain for legitimate users. That said, you can of course implement ACLs or any other | |
| pattern on top of capabilities. | |
| For an extended discussion of what capabilities are and why they are often easier and more powerful | |
| than ACLs, see Mark Miller's | |
| ["An Ode to the Granovetter Diagram"](http://www.erights.org/elib/capability/ode/index.html) and | |
| [Capability Myths Demolished](http://zesty.ca/capmyths/usenix.pdf). | |
| ## Protocol Features | |
| Cap'n Proto's RPC protocol has the following notable features. Since the protocol is complicated, | |
| the feature set has been divided into numbered "levels", so that implementations may declare which | |
| features they have covered by advertising a level number. | |
| * **Level 1:** Object references and promise pipelining, as described above. | |
| * **Level 2:** Persistent capabilities. You may request to "save" a capability, receiving a | |
| persistent token which can be used to "restore" it in the future (on a new connection). Not | |
| all capabilities can be saved; the host app must implement support for it. Building this into | |
| the protocol makes it possible for a Cap'n-Proto-based data store to transparently save | |
| structures containing capabilities without knowledge of the particular capability types or the | |
| application built on them, as well as potentially enabling more powerful analysis and | |
| visualization of stored data. | |
| * **Level 3:** Three-way interactions. A network of Cap'n Proto vats (nodes) can pass object | |
| references to each other and automatically form direct connections as needed. For instance, if | |
| Alice (on machine A) sends Bob (on machine B) a reference to Carol (on machine C), then machine B | |
| will form a new connection to machine C so that Bob can call Carol directly without proxying | |
| through machine A. | |
| * **Level 4:** Reference equality / joining. If you receive a set of capabilities from different | |
| parties which should all point to the same underlying objects, you can verify securely that they | |
| in fact do. This is subtle, but enables many security patterns that rely on one party being able | |
| to verify that two or more other parties agree on something (imagine a digital escrow agent). | |
| See [E's page on equality](http://erights.org/elib/equality/index.html). | |
| ## Encryption | |
| At this time, Cap'n Proto does not specify an encryption scheme, but as it is a simple byte | |
| stream protocol, it can easily be layered on top of SSL/TLS or other such protocols. | |
| ## Specification | |
| The Cap'n Proto RPC protocol is defined in terms of Cap'n Proto serialization schemas. The | |
| documentation is inline. See | |
| [rpc.capnp](https://github.com/capnproto/capnproto/blob/master/c++/src/capnp/rpc.capnp). | |
| Cap'n Proto's RPC protocol is based heavily on | |
| [CapTP](http://www.erights.org/elib/distrib/captp/index.html), the distributed capability protocol | |
| used by the [E programming language](http://www.erights.org/index.html). Lots of useful material | |
| for understanding capabilities can be found at those links. | |
| The protocol is complex, but the functionality it supports is conceptually simple. Just as TCP | |
| is a complex protocol that implements the simple concept of a byte stream, Cap'n Proto RPC is a | |
| complex protocol that implements the simple concept of objects with callable methods. |