| --- |
| layout: page |
| title: C++ Serialization |
| --- |
| |
| # C++ Serialization |
| |
| The Cap'n Proto C++ runtime implementation provides an easy-to-use interface for manipulating |
| messages backed by fast pointer arithmetic. This page discusses the serialization layer of |
| the runtime; see [C++ RPC](cxxrpc.html) for information about the RPC layer. |
| |
| ## Example Usage |
| |
| For the Cap'n Proto definition: |
| |
| {% highlight capnp %} |
| struct Person { |
| id @0 :UInt32; |
| name @1 :Text; |
| email @2 :Text; |
| phones @3 :List(PhoneNumber); |
| |
| struct PhoneNumber { |
| number @0 :Text; |
| type @1 :Type; |
| |
| enum Type { |
| mobile @0; |
| home @1; |
| work @2; |
| } |
| } |
| |
| employment :union { |
| unemployed @4 :Void; |
| employer @5 :Text; |
| school @6 :Text; |
| selfEmployed @7 :Void; |
| # We assume that a person is only one of these. |
| } |
| } |
| |
| struct AddressBook { |
| people @0 :List(Person); |
| } |
| {% endhighlight %} |
| |
| You might write code like: |
| |
| {% highlight c++ %} |
| #include "addressbook.capnp.h" |
| #include <capnp/message.h> |
| #include <capnp/serialize-packed.h> |
| #include <iostream> |
| |
| void writeAddressBook(int fd) { |
| ::capnp::MallocMessageBuilder message; |
| |
| AddressBook::Builder addressBook = message.initRoot<AddressBook>(); |
| ::capnp::List<Person>::Builder people = addressBook.initPeople(2); |
| |
| Person::Builder alice = people[0]; |
| alice.setId(123); |
| alice.setName("Alice"); |
| alice.setEmail("[email protected]"); |
| // Type shown for explanation purposes; normally you'd use auto. |
| ::capnp::List<Person::PhoneNumber>::Builder alicePhones = |
| alice.initPhones(1); |
| alicePhones[0].setNumber("555-1212"); |
| alicePhones[0].setType(Person::PhoneNumber::Type::MOBILE); |
| alice.getEmployment().setSchool("MIT"); |
| |
| Person::Builder bob = people[1]; |
| bob.setId(456); |
| bob.setName("Bob"); |
| bob.setEmail("[email protected]"); |
| auto bobPhones = bob.initPhones(2); |
| bobPhones[0].setNumber("555-4567"); |
| bobPhones[0].setType(Person::PhoneNumber::Type::HOME); |
| bobPhones[1].setNumber("555-7654"); |
| bobPhones[1].setType(Person::PhoneNumber::Type::WORK); |
| bob.getEmployment().setUnemployed(); |
| |
| writePackedMessageToFd(fd, message); |
| } |
| |
| void printAddressBook(int fd) { |
| ::capnp::PackedFdMessageReader message(fd); |
| |
| AddressBook::Reader addressBook = message.getRoot<AddressBook>(); |
| |
| for (Person::Reader person : addressBook.getPeople()) { |
| std::cout << person.getName().cStr() << ": " |
| << person.getEmail().cStr() << std::endl; |
| for (Person::PhoneNumber::Reader phone: person.getPhones()) { |
| const char* typeName = "UNKNOWN"; |
| switch (phone.getType()) { |
| case Person::PhoneNumber::Type::MOBILE: typeName = "mobile"; break; |
| case Person::PhoneNumber::Type::HOME: typeName = "home"; break; |
| case Person::PhoneNumber::Type::WORK: typeName = "work"; break; |
| } |
| std::cout << " " << typeName << " phone: " |
| << phone.getNumber().cStr() << std::endl; |
| } |
| Person::Employment::Reader employment = person.getEmployment(); |
| switch (employment.which()) { |
| case Person::Employment::UNEMPLOYED: |
| std::cout << " unemployed" << std::endl; |
| break; |
| case Person::Employment::EMPLOYER: |
| std::cout << " employer: " |
| << employment.getEmployer().cStr() << std::endl; |
| break; |
| case Person::Employment::SCHOOL: |
| std::cout << " student at: " |
| << employment.getSchool().cStr() << std::endl; |
| break; |
| case Person::Employment::SELF_EMPLOYED: |
| std::cout << " self-employed" << std::endl; |
| break; |
| } |
| } |
| } |
| {% endhighlight %} |
| |
| ## C++ Feature Usage: C++11, Exceptions |
| |
| This implementation makes use of C++11 features. If you are using GCC, you will need at least |
| version 4.7 to compile Cap'n Proto. If you are using Clang, you will need at least version 3.2. |
| These compilers required the flag `-std=c++11` to enable C++11 features -- your code which |
| `#include`s Cap'n Proto headers will need to be compiled with this flag. Other compilers have not |
| been tested at this time. |
| |
| This implementation prefers to handle errors using exceptions. Exceptions are only used in |
| circumstances that should never occur in normal operation. For example, exceptions are thrown |
| on assertion failures (indicating bugs in the code), network failures, and invalid input. |
| Exceptions thrown by Cap'n Proto are never part of the interface and never need to be caught in |
| correct usage. The purpose of throwing exceptions is to allow higher-level code a chance to |
| recover from unexpected circumstances without disrupting other work happening in the same process. |
| For example, a server that handles requests from multiple clients should, on exception, return an |
| error to the client that caused the exception and close that connection, but should continue |
| handling other connections normally. |
| |
| When Cap'n Proto code might throw an exception from a destructor, it first checks |
| `std::uncaught_exception()` to ensure that this is safe. If another exception is already active, |
| the new exception is assumed to be a side-effect of the main exception, and is either silently |
| swallowed or reported on a side channel. |
| |
| In recognition of the fact that some teams prefer not to use exceptions, and that even enabling |
| exceptions in the compiler introduces overhead, Cap'n Proto allows you to disable them entirely |
| by registering your own exception callback. The callback will be called in place of throwing an |
| exception. The callback may abort the process, and is required to do so in certain circumstances |
| (when a fatal bug is detected). If the callback returns normally, Cap'n Proto will attempt |
| to continue by inventing "safe" values. This will lead to garbage output, but at least the program |
| will not crash. Your exception callback should set some sort of a flag indicating that an error |
| occurred, and somewhere up the stack you should check for that flag and cancel the operation. |
| See the header `kj/exception.h` for details on how to register an exception callback. |
| |
| ## KJ Library |
| |
| Cap'n Proto is built on top of a basic utility library called KJ. The two were actually developed |
| together -- KJ is simply the stuff which is not specific to Cap'n Proto serialization, and may be |
| useful to others independently of Cap'n Proto. For now, the the two are distributed together. The |
| name "KJ" has no particular meaning; it was chosen to be short and easy-to-type. |
| |
| As of v0.3, KJ is distributed with Cap'n Proto but built as a separate library. You may need |
| to explicitly link against libraries: `-lcapnp -lkj` |
| |
| ## Generating Code |
| |
| To generate C++ code from your `.capnp` [interface definition](language.html), run: |
| |
| capnp compile -oc++ myproto.capnp |
| |
| This will create `myproto.capnp.h` and `myproto.capnp.c++` in the same directory as `myproto.capnp`. |
| |
| To use this code in your app, you must link against both `libcapnp` and `libkj`. If you use |
| `pkg-config`, Cap'n Proto provides the `capnp` module to simplify discovery of compiler and linker |
| flags. |
| |
| If you use [RPC](cxxrpc.html) (i.e., your schema defines [interfaces](language.html#interfaces)), |
| then you will additionally need to link against `libcapnp-rpc` and `libkj-async`, or use the |
| `capnp-rpc` `pkg-config` module. |
| |
| ### Setting a Namespace |
| |
| You probably want your generated types to live in a C++ namespace. You will need to import |
| `/capnp/c++.capnp` and use the `namespace` annotation it defines: |
| |
| {% highlight capnp %} |
| using Cxx = import "/capnp/c++.capnp"; |
| $Cxx.namespace("foo::bar::baz"); |
| {% endhighlight %} |
| |
| Note that `capnp/c++.capnp` is installed in `$PREFIX/include` (`/usr/local/include` by default) |
| when you install the C++ runtime. The `capnp` tool automatically searches `/usr/include` and |
| `/usr/local/include` for imports that start with a `/`, so it should "just work". If you installed |
| somewhere else, you may need to add it to the search path with the `-I` flag to `capnp compile`, |
| which works much like the compiler flag of the same name. |
| |
| ## Types |
| |
| ### Primitive Types |
| |
| Primitive types map to the obvious C++ types: |
| |
| * `Bool` -> `bool` |
| * `IntNN` -> `intNN_t` |
| * `UIntNN` -> `uintNN_t` |
| * `Float32` -> `float` |
| * `Float64` -> `double` |
| * `Void` -> `::capnp::Void` (An empty struct; its only value is `::capnp::VOID`) |
| |
| ### Structs |
| |
| For each struct `Foo` in your interface, a C++ type named `Foo` generated. This type itself is |
| really just a namespace; it contains two important inner classes: `Reader` and `Builder`. |
| |
| `Reader` represents a read-only instance of `Foo` while `Builder` represents a writable instance |
| (usually, one that you are building). Both classes behave like pointers, in that you can pass them |
| by value and they do not own the underlying data that they operate on. In other words, |
| `Foo::Builder` is like a pointer to a `Foo` while `Foo::Reader` is like a const pointer to a `Foo`. |
| |
| For every field `bar` defined in `Foo`, `Foo::Reader` has a method `getBar()`. For primitive types, |
| `get` just returns the type, but for structs, lists, and blobs, it returns a `Reader` for the |
| type. |
| |
| {% highlight c++ %} |
| // Example Reader methods: |
| |
| // myPrimitiveField @0 :Int32; |
| int32_t getMyPrimitiveField(); |
| |
| // myTextField @1 :Text; |
| ::capnp::Text::Reader getMyTextField(); |
| // (Note that Text::Reader may be implicitly cast to const char* and |
| // std::string.) |
| |
| // myStructField @2 :MyStruct; |
| MyStruct::Reader getMyStructField(); |
| |
| // myListField @3 :List(Float64); |
| ::capnp::List<double> getMyListField(); |
| {% endhighlight %} |
| |
| `Foo::Builder`, meanwhile, has several methods for each field `bar`: |
| |
| * `getBar()`: For primitives, returns the value. For composites, returns a Builder for the |
| composite. If a composite field has not been initialized (i.e. this is the first time it has |
| been accessed), it will be initialized to a copy of the field's default value before returning. |
| * `setBar(x)`: For primitives, sets the value to x. For composites, sets the value to a deep copy |
| of x, which must be a Reader for the type. |
| * `initBar(n)`: Only for lists and blobs. Sets the field to a newly-allocated list or blob |
| of size n and returns a Builder for it. The elements of the list are initialized to their empty |
| state (zero for numbers, default values for structs). |
| * `initBar()`: Only for structs. Sets the field to a newly-allocated struct and returns a |
| Builder for it. Note that the newly-allocated struct is initialized to the default value for |
| the struct's _type_ (i.e., all-zero) rather than the default value for the field `bar` (if it |
| has one). |
| * `hasBar()`: Only for pointer fields (e.g. structs, lists, blobs). Returns true if the pointer |
| has been initialized (non-null). (This method is also available on readers.) |
| * `adoptBar(x)`: Only for pointer fields. Adopts the orphaned object x, linking it into the field |
| `bar` without copying. See the section on orphans. |
| * `disownBar()`: Disowns the value pointed to by `bar`, setting the pointer to null and returning |
| its previous value as an orphan. See the section on orphans. |
| |
| {% highlight c++ %} |
| // Example Builder methods: |
| |
| // myPrimitiveField @0 :Int32; |
| int32_t getMyPrimitiveField(); |
| void setMyPrimitiveField(int32_t value); |
| |
| // myTextField @1 :Text; |
| ::capnp::Text::Builder getMyTextField(); |
| void setMyTextField(::capnp::Text::Reader value); |
| ::capnp::Text::Builder initMyTextField(size_t size); |
| // (Note that Text::Reader is implicitly constructable from const char* |
| // and std::string, and Text::Builder can be implicitly cast to |
| // these types.) |
| |
| // myStructField @2 :MyStruct; |
| MyStruct::Builder getMyStructField(); |
| void setMyStructField(MyStruct::Reader value); |
| MyStruct::Builder initMyStructField(); |
| |
| // myListField @3 :List(Float64); |
| ::capnp::List<double>::Builder getMyListField(); |
| void setMyListField(::capnp::List<double>::Reader value); |
| ::capnp::List<double>::Builder initMyListField(size_t size); |
| {% endhighlight %} |
| |
| ### Groups |
| |
| Groups look a lot like a combination of a nested type and a field of that type, except that you |
| cannot set, adopt, or disown a group -- you can only get and init it. |
| |
| ### Unions |
| |
| A named union (as opposed to an unnamed one) works just like a group, except with some additions: |
| |
| * For each field `foo`, the union reader and builder have a method `isFoo()` which returns true |
| if `foo` is the currently-set field in the union. |
| * The union reader and builder also have a method `which()` that returns an enum value indicating |
| which field is currently set. |
| * Calling the set, init, or adopt accessors for a field makes it the currently-set field. |
| * Calling the get or disown accessors on a field that isn't currently set will throw an |
| exception in debug mode or return garbage when `NDEBUG` is defined. |
| |
| Unnamed unions differ from named unions only in that the accessor methods from the union's members |
| are added directly to the containing type's reader and builder, rather than generating a nested |
| type. |
| |
| See the [example](#example-usage) at the top of the page for an example of unions. |
| |
| ### Lists |
| |
| Lists are represented by the type `capnp::List<T>`, where `T` is any of the primitive types, |
| any Cap'n Proto user-defined type, `capnp::Text`, `capnp::Data`, or `capnp::List<U>` |
| (to form a list of lists). |
| |
| The type `List<T>` itself is not instantiatable, but has two inner classes: `Reader` and `Builder`. |
| As with structs, these types behave like pointers to read-only and read-write data, respectively. |
| |
| Both `Reader` and `Builder` implement `size()`, `operator[]`, `begin()`, and `end()`, as good C++ |
| containers should. Note, though, that `operator[]` is read-only -- you cannot use it to assign |
| the element, because that would require returning a reference, which is impossible because the |
| underlying data may not be in your CPU's native format (e.g., wrong byte order). Instead, to |
| assign an element of a list, you must use `builder.set(index, value)`. |
| |
| For `List<Foo>` where `Foo` is a non-primitive type, the type returned by `operator[]` and |
| `iterator::operator*()` is `Foo::Reader` (for `List<Foo>::Reader`) or `Foo::Builder` |
| (for `List<Foo>::Builder`). The builder's `set` method takes a `Foo::Reader` as its second |
| parameter. |
| |
| For lists of lists or lists of blobs, the builder also has a method `init(index, size)` which sets |
| the element at the given index to a newly-allocated value with the given size and returns a builder |
| for it. Struct lists do not have an `init` method because all elements are initialized to empty |
| values when the list is created. |
| |
| ### Enums |
| |
| Cap'n Proto enums become C++11 "enum classes". That means they behave like any other enum, but |
| the enum's values are scoped within the type. E.g. for an enum `Foo` with value `bar`, you must |
| refer to the value as `Foo::BAR`. |
| |
| To match prevaling C++ style, an enum's value names are converted to UPPERCASE_WITH_UNDERSCORES |
| (whereas in the schema language you'd write them in camelCase). |
| |
| Keep in mind when writing `switch` blocks that an enum read off the wire may have a numeric |
| value that is not listed in its definition. This may be the case if the sender is using a newer |
| version of the protocol, or if the message is corrupt or malicious. In C++11, enums are allowed |
| to have any value that is within the range of their base type, which for Cap'n Proto enums is |
| `uint16_t`. |
| |
| ### Blobs (Text and Data) |
| |
| Blobs are manipulated using the classes `capnp::Text` and `capnp::Data`. These classes are, |
| again, just containers for inner classes `Reader` and `Builder`. These classes are iterable and |
| implement `size()` and `operator[]` methods. `Builder::operator[]` even returns a reference |
| (unlike with `List<T>`). `Text::Reader` additionally has a method `cStr()` which returns a |
| NUL-terminated `const char*`. |
| |
| As a special convenience, if you are using GCC 4.8+ or Clang, `Text::Reader` (and its underlying |
| type, `kj::StringPtr`) can be implicitly converted to and from `std::string` format. This is |
| accomplished without actually `#include`ing `<string>`, since some clients do not want to rely |
| on this rather-bulky header. In fact, any class which defines a `.c_str()` method will be |
| implicitly convertible in this way. Unfortunately, this trick doesn't work on GCC 4.7. |
| |
| ### Interfaces |
| |
| [Interfaces (RPC) have their own page.](cxxrpc.html) |
| |
| ### Generics |
| |
| [Generic types](language.html#generic-types) become templates in C++. The outer type (the one whose |
| name matches the schema declaration's name) is templatized; the inner `Reader` and `Builder` types |
| are not, because they inherit the parameters from the outer type. Similarly, template parameters |
| should refer to outer types, not `Reader` or `Builder` types. |
| |
| For example, given: |
| |
| {% highlight capnp %} |
| struct Map(Key, Value) { |
| entries @0 :List(Entry); |
| struct Entry { |
| key @0 :Key; |
| value @1 :Value; |
| } |
| } |
| |
| struct People { |
| byName @0 :Map(Text, Person); |
| # Maps names to Person instances. |
| } |
| {% endhighlight %} |
| |
| You might write code like: |
| |
| {% highlight c++ %} |
| void processPeople(People::Reader people) { |
| Map<Text, Person>::Reader reader = people.getByName(); |
| capnp::List<Map<Text, Person>::Entry>::Reader entries = |
| reader.getEntries() |
| for (auto entry: entries) { |
| processPerson(entry); |
| } |
| } |
| {% endhighlight %} |
| |
| Note that all template parameters will be specified with a default value of `AnyPointer`. |
| Therefore, the type `Map<>` is equivalent to `Map<capnp::AnyPointer, capnp::AnyPointer>`. |
| |
| ### Constants |
| |
| Constants are exposed with their names converted to UPPERCASE_WITH_UNDERSCORES naming style |
| (whereas in the schema language you’d write them in camelCase). Primitive constants are just |
| `constexpr` values. Pointer-type constants (e.g. structs, lists, and blobs) are represented |
| using a proxy object that can be converted to the relevant `Reader` type, either implicitly or |
| using the unary `*` or `->` operators. |
| |
| ## Messages and I/O |
| |
| To create a new message, you must start by creating a `capnp::MessageBuilder` |
| (`capnp/message.h`). This is an abstract type which you can implement yourself, but most users |
| will want to use `capnp::MallocMessageBuilder`. Once your message is constructed, write it to |
| a file descriptor with `capnp::writeMessageToFd(fd, builder)` (`capnp/serialize.h`) or |
| `capnp::writePackedMessageToFd(fd, builder)` (`capnp/serialize-packed.h`). |
| |
| To read a message, you must create a `capnp::MessageReader`, which is another abstract type. |
| Implementations are specific to the data source. You can use `capnp::StreamFdMessageReader` |
| (`capnp/serialize.h`) or `capnp::PackedFdMessageReader` (`capnp/serialize-packed.h`) |
| to read from file descriptors; both take the file descriptor as a constructor argument. |
| |
| Note that if your stream contains additional data after the message, `PackedFdMessageReader` may |
| accidentally read some of that data, since it does buffered I/O. To make this work correctly, you |
| will need to set up a multi-use buffered stream. Buffered I/O may also be a good idea with |
| `StreamFdMessageReader` and also when writing, for performance reasons. See `capnp/io.h` for |
| details. |
| |
| There is an [example](#example-usage) of all this at the beginning of this page. |
| |
| ### Using mmap |
| |
| Cap'n Proto can be used together with `mmap()` (or Win32's `MapViewOfFile()`) for extremely fast |
| reads, especially when you only need to use a subset of the data in the file. Currently, |
| Cap'n Proto is not well-suited for _writing_ via `mmap()`, only reading, but this is only because |
| we have not yet invented a mutable segment framing format -- the underlying design should |
| eventually work for both. |
| |
| To take advantage of `mmap()` at read time, write your file in regular serialized (but NOT packed) |
| format -- that is, use `writeMessageToFd()`, _not_ `writePackedMessageToFd()`. Now, `mmap()` in |
| the entire file, and then pass the mapped memory to the constructor of |
| `capnp::FlatArrayMessageReader` (defined in `capnp/serialize.h`). That's it. You can use the |
| reader just like a normal `StreamFdMessageReader`. The operating system will automatically page |
| in data from disk as you read it. |
| |
| `mmap()` works best when reading from flash media, or when the file is already hot in cache. |
| It works less well with slow rotating disks. Here, disk seeks make random access relatively |
| expensive. Also, if I/O throughput is your bottleneck, then the fact that mmaped data cannot |
| be packed or compressed may hurt you. However, it all depends on what fraction of the file you're |
| actually reading -- if you only pull one field out of one deeply-nested struct in a huge tree, it |
| may still be a win. The only way to know for sure is to do benchmarks! (But be careful to make |
| sure your benchmark is actually interacting with disk and not cache.) |
| |
| ## Dynamic Reflection |
| |
| Sometimes you want to write generic code that operates on arbitrary types, iterating over the |
| fields or looking them up by name. For example, you might want to write code that encodes |
| arbitrary Cap'n Proto types in JSON format. This requires something like "reflection", but C++ |
| does not offer reflection. Also, you might even want to operate on types that aren't compiled |
| into the binary at all, but only discovered at runtime. |
| |
| The C++ API supports inspecting schemas at runtime via the interface defined in |
| `capnp/schema.h`, and dynamically reading and writing instances of arbitrary types via |
| `capnp/dynamic.h`. Here's the example from the beginning of this file rewritten in terms |
| of the dynamic API: |
| |
| {% highlight c++ %} |
| #include "addressbook.capnp.h" |
| #include <capnp/message.h> |
| #include <capnp/serialize-packed.h> |
| #include <iostream> |
| #include <capnp/schema.h> |
| #include <capnp/dynamic.h> |
| |
| using ::capnp::DynamicValue; |
| using ::capnp::DynamicStruct; |
| using ::capnp::DynamicEnum; |
| using ::capnp::DynamicList; |
| using ::capnp::List; |
| using ::capnp::Schema; |
| using ::capnp::StructSchema; |
| using ::capnp::EnumSchema; |
| |
| using ::capnp::Void; |
| using ::capnp::Text; |
| using ::capnp::MallocMessageBuilder; |
| using ::capnp::PackedFdMessageReader; |
| |
| void dynamicWriteAddressBook(int fd, StructSchema schema) { |
| // Write a message using the dynamic API to set each |
| // field by text name. This isn't something you'd |
| // normally want to do; it's just for illustration. |
| |
| MallocMessageBuilder message; |
| |
| // Types shown for explanation purposes; normally you'd |
| // use auto. |
| DynamicStruct::Builder addressBook = |
| message.initRoot<DynamicStruct>(schema); |
| |
| DynamicList::Builder people = |
| addressBook.init("people", 2).as<DynamicList>(); |
| |
| DynamicStruct::Builder alice = |
| people[0].as<DynamicStruct>(); |
| alice.set("id", 123); |
| alice.set("name", "Alice"); |
| alice.set("email", "[email protected]"); |
| auto alicePhones = alice.init("phones", 1).as<DynamicList>(); |
| auto phone0 = alicePhones[0].as<DynamicStruct>(); |
| phone0.set("number", "555-1212"); |
| phone0.set("type", "mobile"); |
| alice.get("employment").as<DynamicStruct>() |
| .set("school", "MIT"); |
| |
| auto bob = people[1].as<DynamicStruct>(); |
| bob.set("id", 456); |
| bob.set("name", "Bob"); |
| bob.set("email", "[email protected]"); |
| |
| // Some magic: We can convert a dynamic sub-value back to |
| // the native type with as<T>()! |
| List<Person::PhoneNumber>::Builder bobPhones = |
| bob.init("phones", 2).as<List<Person::PhoneNumber>>(); |
| bobPhones[0].setNumber("555-4567"); |
| bobPhones[0].setType(Person::PhoneNumber::Type::HOME); |
| bobPhones[1].setNumber("555-7654"); |
| bobPhones[1].setType(Person::PhoneNumber::Type::WORK); |
| bob.get("employment").as<DynamicStruct>() |
| .set("unemployed", ::capnp::VOID); |
| |
| writePackedMessageToFd(fd, message); |
| } |
| |
| void dynamicPrintValue(DynamicValue::Reader value) { |
| // Print an arbitrary message via the dynamic API by |
| // iterating over the schema. Look at the handling |
| // of STRUCT in particular. |
| |
| switch (value.getType()) { |
| case DynamicValue::VOID: |
| std::cout << ""; |
| break; |
| case DynamicValue::BOOL: |
| std::cout << (value.as<bool>() ? "true" : "false"); |
| break; |
| case DynamicValue::INT: |
| std::cout << value.as<int64_t>(); |
| break; |
| case DynamicValue::UINT: |
| std::cout << value.as<uint64_t>(); |
| break; |
| case DynamicValue::FLOAT: |
| std::cout << value.as<double>(); |
| break; |
| case DynamicValue::TEXT: |
| std::cout << '\"' << value.as<Text>().cStr() << '\"'; |
| break; |
| case DynamicValue::LIST: { |
| std::cout << "["; |
| bool first = true; |
| for (auto element: value.as<DynamicList>()) { |
| if (first) { |
| first = false; |
| } else { |
| std::cout << ", "; |
| } |
| dynamicPrintValue(element); |
| } |
| std::cout << "]"; |
| break; |
| } |
| case DynamicValue::ENUM: { |
| auto enumValue = value.as<DynamicEnum>(); |
| KJ_IF_MAYBE(enumerant, enumValue.getEnumerant()) { |
| std::cout << |
| enumerant->getProto().getName().cStr(); |
| } else { |
| // Unknown enum value; output raw number. |
| std::cout << enumValue.getRaw(); |
| } |
| break; |
| } |
| case DynamicValue::STRUCT: { |
| std::cout << "("; |
| auto structValue = value.as<DynamicStruct>(); |
| bool first = true; |
| for (auto field: structValue.getSchema().getFields()) { |
| if (!structValue.has(field)) continue; |
| if (first) { |
| first = false; |
| } else { |
| std::cout << ", "; |
| } |
| std::cout << field.getProto().getName().cStr() |
| << " = "; |
| dynamicPrintValue(structValue.get(field)); |
| } |
| std::cout << ")"; |
| break; |
| } |
| default: |
| // There are other types, we aren't handling them. |
| std::cout << "?"; |
| break; |
| } |
| } |
| |
| void dynamicPrintMessage(int fd, StructSchema schema) { |
| PackedFdMessageReader message(fd); |
| dynamicPrintValue(message.getRoot<DynamicStruct>(schema)); |
| std::cout << std::endl; |
| } |
| {% endhighlight %} |
| |
| Notes about the dynamic API: |
| |
| * You can implicitly cast any compiled Cap'n Proto struct reader/builder type directly to |
| `DynamicStruct::Reader`/`DynamicStruct::Builder`. Similarly with `List<T>` and `DynamicList`, |
| and even enum types and `DynamicEnum`. Finally, all valid Cap'n Proto field types may be |
| implicitly converted to `DynamicValue`. |
| |
| * You can load schemas dynamically at runtime using `SchemaLoader` (`capnp/schema-loader.h`) and |
| use the Dynamic API to manipulate objects of these types. `MessageBuilder` and `MessageReader` |
| have methods for accessing the message root using a dynamic schema. |
| |
| * While `SchemaLoader` loads binary schemas, you can also parse directly from text using |
| `SchemaParser` (`capnp/schema-parser.h`). However, this requires linking against `libcapnpc` |
| (in addition to `libcapnp` and `libkj`) -- this code is bulky and not terribly efficient. If |
| you can arrange to use only binary schemas at runtime, you'll be better off. |
| |
| * Unlike with Protobufs, there is no "global registry" of compiled-in types. To get the schema |
| for a compiled-in type, use `capnp::Schema::from<MyType>()`. |
| |
| * Unlike with Protobufs, the overhead of supporting reflection is small. Generated `.capnp.c++` |
| files contain only some embedded const data structures describing the schema, no code at all, |
| and the runtime library support code is relatively small. Moreover, if you do not use the |
| dynamic API or the schema API, you do not even need to link their implementations into your |
| executable. |
| |
| * The dynamic API performs type checks at runtime. In case of error, it will throw an exception. |
| If you compile with `-fno-exceptions`, it will crash instead. Correct usage of the API should |
| never throw, but bugs happen. Enabling and catching exceptions will make your code more robust. |
| |
| * Loading user-provided schemas has security implications: it greatly increases the attack |
| surface of the Cap'n Proto library. In particular, it is easy for an attacker to trigger |
| exceptions. To protect yourself, you are strongly advised to enable exceptions and catch them. |
| |
| ## Orphans |
| |
| An "orphan" is a Cap'n Proto object that is disconnected from the message structure. That is, |
| it is not the root of a message, and there is no other Cap'n Proto object holding a pointer to it. |
| Thus, it has no parents. Orphans are an advanced feature that can help avoid copies and make it |
| easier to use Cap'n Proto objects as part of your application's internal state. Typical |
| applications probably won't use orphans. |
| |
| The class `capnp::Orphan<T>` (defined in `<capnp/orphan.h>`) represents a pointer to an orphaned |
| object of type `T`. `T` can be any struct type, `List<T>`, `Text`, or `Data`. E.g. |
| `capnp::Orphan<Person>` would be an orphaned `Person` structure. `Orphan<T>` is a move-only class, |
| similar to `std::unique_ptr<T>`. This prevents two different objects from adopting the same |
| orphan, which would result in an invalid message. |
| |
| An orphan can be "adopted" by another object to link it into the message structure. Conversely, |
| an object can "disown" one of its pointers, causing the pointed-to object to become an orphan. |
| Every pointer-typed field `foo` provides builder methods `adoptFoo()` and `disownFoo()` for these |
| purposes. Again, these methods use C++11 move semantics. To use them, you will need to be |
| familiar with `std::move()` (or the equivalent but shorter-named `kj::mv()`). |
| |
| Even though an orphan is unlinked from the message tree, it still resides inside memory allocated |
| for a particular message (i.e. a particular `MessageBuilder`). An orphan can only be adopted by |
| objects that live in the same message. To move objects between messages, you must perform a copy. |
| If the message is serialized while an `Orphan<T>` living within it still exists, the orphan's |
| content will be part of the serialized message, but the only way the receiver could find it is by |
| investigating the raw message; the Cap'n Proto API provides no way to detect or read it. |
| |
| To construct an orphan from scratch (without having some other object disown it), you need an |
| `Orphanage`, which is essentially an orphan factory associated with some message. You can get one |
| by calling the `MessageBuilder`'s `getOrphanage()` method, or by calling the static method |
| `Orphanage::getForMessageContaining(builder)` and passing it any struct or list builder. |
| |
| Note that when an `Orphan<T>` goes out-of-scope without being adopted, the underlying memory that |
| it occupied is overwritten with zeros. If you use packed serialization, these zeros will take very |
| little bandwidth on the wire, but will still waste memory on the sending and receiving ends. |
| Generally, you should avoid allocating message objects that won't be used, or if you cannot avoid |
| it, arrange to copy the entire message over to a new `MessageBuilder` before serializing, since |
| only the reachable objects will be copied. |
| |
| ## Reference |
| |
| The runtime library contains lots of useful features not described on this page. For now, the |
| best reference is the header files. See: |
| |
| capnp/list.h |
| capnp/blob.h |
| capnp/message.h |
| capnp/serialize.h |
| capnp/serialize-packed.h |
| capnp/schema.h |
| capnp/schema-loader.h |
| capnp/dynamic.h |
| |
| ## Tips and Best Practices |
| |
| Here are some tips for using the C++ Cap'n Proto runtime most effectively: |
| |
| * Accessor methods for primitive (non-pointer) fields are fast and inline. They should be just |
| as fast as accessing a struct field through a pointer. |
| |
| * Accessor methods for pointer fields, on the other hand, are not inline, as they need to validate |
| the pointer. If you intend to access the same pointer multiple times, it is a good idea to |
| save the value to a local variable to avoid repeating this work. This is generally not a |
| problem given C++11's `auto`. |
| |
| Example: |
| |
| // BAD |
| frob(foo.getBar().getBaz(), |
| foo.getBar().getQux(), |
| foo.getBar().getCorge()); |
| |
| // GOOD |
| auto bar = foo.getBar(); |
| frob(bar.getBaz(), bar.getQux(), bar.getCorge()); |
| |
| It is especially important to use this style when reading messages, for another reason: as |
| described under the "security tips" section, below, every time you `get` a pointer, Cap'n Proto |
| increments a counter by the size of the target object. If that counter hits a pre-defined limit, |
| an exception is thrown (or a default value is returned, if exceptions are disabled), to prevent |
| a malicious client from sending your server into an infinite loop with a specially-crafted |
| message. If you repeatedly `get` the same object, you are repeatedly counting the same bytes, |
| and so you may hit the limit prematurely. (Since Cap'n Proto readers are backed directly by |
| the underlying message buffer and do not have anywhere else to store per-object information, it |
| is impossible to remember whether you've seen a particular object already.) |
| |
| * Internally, all pointer fields start out "null", even if they have default values. When you have |
| a pointer field `foo` and you call `getFoo()` on the containing struct's `Reader`, if the field |
| is "null", you will receive a reader for that field's default value. This reader is backed by |
| read-only memory; nothing is allocated. However, when you call `get` on a _builder_, and the |
| field is null, then the implementation must make a _copy_ of the default value to return to you. |
| Thus, you've caused the field to become non-null, just by "reading" it. On the other hand, if |
| you call `init` on that field, you are explicitly replacing whatever value is already there |
| (null or not) with a newly-allocated instance, and that newly-allocated instance is _not_ a |
| copy of the field's default value, but just a completely-uninitialized instance of the |
| appropriate type. |
| |
| * It is possible to receive a struct value constructed from a newer version of the protocol than |
| the one your binary was built with, and that struct might have extra fields that you don't know |
| about. The Cap'n Proto implementation tries to avoid discarding this extra data. If you copy |
| the struct from one message to another (e.g. by calling a set() method on a parent object), the |
| extra fields will be preserved. This makes it possible to build proxies that receive messages |
| and forward them on without having to rebuild the proxy every time a new field is added. You |
| must be careful, however: in some cases, it's not possible to retain the extra fields, because |
| they need to be copied into a space that is allocated before the expected content is known. |
| In particular, lists of structs are represented as a flat array, not as an array of pointers. |
| Therefore, all memory for all structs in the list must be allocated upfront. Hence, copying |
| a struct value from another message into an element of a list will truncate the value. Because |
| of this, the setter method for struct lists is called `setWithCaveats()` rather than just `set()`. |
| |
| * Messages are built in "arena" or "region" style: each object is allocated sequentially in |
| memory, until there is no more room in the segment, in which case a new segment is allocated, |
| and objects continue to be allocated sequentially in that segment. This design is what makes |
| Cap'n Proto possible at all, and it is very fast compared to other allocation strategies. |
| However, it has the disadvantage that if you allocate an object and then discard it, that memory |
| is lost. In fact, the empty space will still become part of the serialized message, even though |
| it is unreachable. The implementation will try to zero it out, so at least it should pack well, |
| but it's still better to avoid this situation. Some ways that this can happen include: |
| * If you `init` a field that is already initialized, the previous value is discarded. |
| * If you create an orphan that is never adopted into the message tree. |
| * If you use `adoptWithCaveats` to adopt an orphaned struct into a struct list, then a shallow |
| copy is necessary, since the struct list requires that its elements are sequential in memory. |
| The previous copy of the struct is discarded (although child objects are transferred properly). |
| * If you copy a struct value from another message using a `set` method, the copy will have the |
| same size as the original. However, the original could have been built with an older version |
| of the protocol which lacked some fields compared to the version your program was built with. |
| If you subsequently `get` that struct, the implementation will be forced to allocate a new |
| (shallow) copy which is large enough to hold all known fields, and the old copy will be |
| discarded. Child objects will be transferred over without being copied -- though they might |
| suffer from the same problem if you `get` them later on. |
| Sometimes, avoiding these problems is too inconvenient. Fortunately, it's also possible to |
| clean up the mess after-the-fact: if you copy the whole message tree into a fresh |
| `MessageBuilder`, only the reachable objects will be copied, leaving out all of the unreachable |
| dead space. |
| |
| In the future, Cap'n Proto may be improved such that it can re-use dead space in a message. |
| However, this will only improve things, not fix them entirely: fragmentation could still leave |
| dead space. |
| |
| ### Build Tips |
| |
| * If you are worried about the binary footprint of the Cap'n Proto library, consider statically |
| linking with the `--gc-sections` linker flag. This will allow the linker to drop pieces of the |
| library that you do not actually use. For example, many users do not use the dynamic schema and |
| reflection APIs, which contribute a large fraction of the Cap'n Proto library's overall |
| footprint. Keep in mind that if you ever stringify a Cap'n Proto type, the stringification code |
| depends on the dynamic API; consider only using stringification in debug builds. |
| |
| If you are dynamically linking against the system's shared copy of `libcapnp`, don't worry about |
| its binary size. Remember that only the code which you actually use will be paged into RAM, and |
| those pages are shared with other applications on the system. |
| |
| Also remember to strip your binary. In particular, `libcapnpc` (the schema parser) has |
| excessively large symbol names caused by its use of template-based parser combinators. Stripping |
| the binary greatly reduces its size. |
| |
| * The Cap'n Proto library has lots of debug-only asserts that are removed if you `#define NDEBUG`, |
| including in headers. If you care at all about performance, you should compile your production |
| binaries with the `-DNDEBUG` compiler flag. In fact, if Cap'n Proto detects that you have |
| optimization enabled but have not defined `NDEBUG`, it will define it for you (with a warning), |
| unless you define `DEBUG` or `KJ_DEBUG` to explicitly request debugging. |
| |
| ### Security Tips |
| |
| Cap'n Proto has not yet undergone security review. It most likely has some vulnerabilities. You |
| should not attempt to decode Cap'n Proto messages from sources you don't trust at this time. |
| |
| However, assuming the Cap'n Proto implementation hardens up eventually, then the following security |
| tips will apply. |
| |
| * It is highly recommended that you enable exceptions. When compiled with `-fno-exceptions`, |
| Cap'n Proto categorizes exceptions into "fatal" and "recoverable" varieties. Fatal exceptions |
| cause the server to crash, while recoverable exceptions are handled by logging an error and |
| returning a "safe" garbage value. Fatal is preferred in cases where it's unclear what kind of |
| garbage value would constitute "safe". The more of the library you use, the higher the chance |
| that you will leave yourself open to the possibility that an attacker could trigger a fatal |
| exception somewhere. If you enable exceptions, then you can catch the exception instead of |
| crashing, and return an error just to the attacker rather than to everyone using your server. |
| |
| Basic parsing of Cap'n Proto messages shouldn't ever trigger fatal exceptions (assuming the |
| implementation is not buggy). However, the dynamic API -- especially if you are loading schemas |
| controlled by the attacker -- is much more exception-happy. If you cannot use exceptions, then |
| you are advised to avoid the dynamic API when dealing with untrusted data. |
| |
| * If you need to process schemas from untrusted sources, take them in binary format, not text. |
| The text parser is a much larger attack surface and not designed to be secure. For instance, |
| as of this writing, it is trivial to deadlock the parser by simply writing a constant whose value |
| depends on itself. |
| |
| * Cap'n Proto automatically applies two artificial limits on messages for security reasons: |
| a limit on nesting dept, and a limit on total bytes traversed. |
| |
| * The nesting depth limit is designed to prevent stack overflow when handling a deeply-nested |
| recursive type, and defaults to 64. If your types aren't recursive, it is highly unlikely |
| that you would ever hit this limit, and even if they are recursive, it's still unlikely. |
| |
| * The traversal limit is designed to defend against maliciously-crafted messages which use |
| pointer cycles or overlapping objects to make a message appear much larger than it looks off |
| the wire. While cycles and overlapping objects are illegal, they are hard to detect reliably. |
| Instead, Cap'n Proto places a limit on how many bytes worth of objects you can _dereference_ |
| before it throws an exception. This limit is assessed every time you follow a pointer. By |
| default, the limit is 64MiB (this may change in the future). `StreamFdMessageReader` will |
| actually reject upfront any message which is larger than the traversal limit, even before you |
| start reading it. |
| |
| If you need to write your code in such a way that you might frequently re-read the same |
| pointers, instead of increasing the traversal limit to the point where it is no longer useful, |
| consider simply copying the message into a new `MallocMessageBuilder` before starting. Then, |
| the traversal limit will be enforced only during the copy. There is no traversal limit on |
| objects once they live in a `MessageBuilder`, even if you use `.asReader()` to convert a |
| particular object's builder to the corresponding reader type. |
| |
| Both limits may be increased using `capnp::ReaderOptions`, defined in `capnp/message.h`. |
| |
| * Remember that enums on the wire may have a numeric value that does not match any value defined |
| in the schema. Your `switch()` statements must always have a safe default case. |
| |
| ## Lessons Learned from Protocol Buffers |
| |
| The author of Cap'n Proto's C++ implementation also wrote (in the past) version 2 of Google's |
| Protocol Buffers. As a result, Cap'n Proto's implementation benefits from a number of lessons |
| learned the hard way: |
| |
| * Protobuf generated code is enormous due to the parsing and serializing code generated for every |
| class. This actually poses a significant problem in practice -- there exist server binaries |
| containing literally hundreds of megabytes of compiled protobuf code. Cap'n Proto generated code, |
| on the other hand, is almost entirely inlined accessors. The only things that go into `.capnp.o` |
| files are default values for pointer fields (if needed, which is rare) and the encoded schema |
| (just the raw bytes of a Cap'n-Proto-encoded schema structure). The latter could even be removed |
| if you don't use dynamic reflection. |
| |
| * The C++ Protobuf implementation used lots of dynamic initialization code (that runs before |
| `main()`) to do things like register types in global tables. This proved problematic for |
| programs which linked in lots of protocols but needed to start up quickly. Cap'n Proto does not |
| use any dynamic initializers anywhere, period. |
| |
| * The C++ Protobuf implementation makes heavy use of STL in its interface and implementation. |
| The proliferation of template instantiations gives the Protobuf runtime library a large footprint, |
| and using STL in the interface can lead to weird ABI problems and slow compiles. Cap'n Proto |
| does not use any STL containers in its interface and makes sparing use in its implementation. |
| As a result, the Cap'n Proto runtime library is smaller, and code that uses it compiles quickly. |
| |
| * The in-memory representation of messages in Protobuf-C++ involves many heap objects. Each |
| message (struct) is an object, each non-primitive repeated field allocates an array of pointers |
| to more objects, and each string may actually add two heap objects. Cap'n Proto by its nature |
| uses arena allocation, so the entire message is allocated in a few contiguous segments. This |
| means Cap'n Proto spends very little time allocating memory, stores messages more compactly, and |
| avoids memory fragmentation. |
| |
| * Related to the last point, Protobuf-C++ relies heavily on object reuse for performance. |
| Building or parsing into a newly-allocated Protobuf object is significantly slower than using |
| an existing one. However, the memory usage of a Protobuf object will tend to grow the more times |
| it is reused, particularly if it is used to parse messages of many different "shapes", so the |
| objects need to be deleted and re-allocated from time to time. All this makes tuning Protobufs |
| fairly tedious. In contrast, enabling memory reuse with Cap'n Proto is as simple as providing |
| a byte buffer to use as scratch space when you build or read in a message. Provide enough scratch |
| space to hold the entire message and Cap'n Proto won't allocate any memory. Or don't -- since |
| Cap'n Proto doesn't do much allocation in the first place, the benefits of scratch space are |
| small. |