This is an analogue to Vec<bool>
that stores its data using a compaction scheme to ensure that each bool
takes exactly one bit of memory. It is similar to the C++ type std::vector<bool>
, but uses bitvec
’s type parameter system to provide more detailed control over the in-memory representation.
This is always a heap allocation. If you know your sizes at compile-time, you may prefer to use BitArray
instead, which is able to store its data as an immediate value rather than through an indirection.
BitVec
exactly replicates the API of the standard-library Vec
type, including inherent methods, trait implementations, and relationships with the BitSlice
slice analogue.
Items that are either direct ports, or renamed variants, of standard-library APIs will have a ## Original
section that links to their standard-library documentation. Items that map to standard-library APIs but have a different API signature will also have an ## API Differences
section that describes what the difference is, why it exists, and how to transform your code to fit it. For example:
As with all bitvec
data structures, this takes two type parameters <T, O>
that govern the bit-vector’s storage representation in the underlying memory, and does not take a type parameter to govern what data type it stores (always bool
)
BitVec
is able to act as a compacted usize => bool
dictionary, and is useful for holding large collections of truthiness. For instance, you might replace a Vec<Option<T>>
with a (BitVec, Vec<MaybeUninit<T>>
) to cut down on the resident size of the discriminant.
Through the BitField
trait, BitVec
is also able to act as a transport buffer for data that can be marshalled as integers. Serializing data to a narrower compacted form, or deserializing data from that form, can be easily accomplished by viewing subsets of a bit-vector and storing integers into, or loading integers out of, that subset. As an example, transporting four ten-bit integers can be done in five bytes instead of eight like so:
use bitvec::prelude::*; let mut bv = bitvec![u8, Msb0; 0; 40]; bv[0 .. 10].store::<u16>(0x3A8); bv[10 .. 20].store::<u16>(0x2F9); bv[20 .. 30].store::<u16>(0x154); bv[30 .. 40].store::<u16>(0x06D);
If you wish to use bit-field memory representations as struct
fields rather than a transport buffer, consider BitArray
instead: that type keeps its data as an immediate, and is more likely to act like a C struct with bitfields.
BitVec
has exactly the same API as Vec<bool>
, and even extends it with some of Vec<T>
’s behaviors. As a brief tour:
use bitvec::prelude::*; let mut bv: BitVec = BitVec::new(); bv.push(false); bv.push(true); assert_eq!(bv.len(), 2); assert_eq!(bv[0], false); assert_eq!(bv.pop(), Some(true)); assert_eq!(bv.len(), 1);
The only Vec<bool>
API that BitVec
does not implement is IndexMut
, because that is not yet possible. Instead, .get_mut()
can produce a proxy reference, or .set()
can take an index and a value to write.
use bitvec::prelude::*; let mut bv: BitVec = BitVec::new(); bv.push(false); *bv.get_mut(0).unwrap() = true; assert!(bv[0]); bv.set(0, false); assert!(!bv[0]);
Like Vec
, BitVec
also has a macro constructor: bitvec!
takes a sequence of bit expressions and encodes them at compile-time into a suitable buffer. At run-time, this buffer is copied into the heap as a BitVec
with no extra cost beyond the allocation.
use bitvec::prelude::*; let bv = bitvec![0; 10]; let bv = bitvec![0, 1, 0, 0, 1]; let bv = bitvec![u16, Msb0; 1; 20];
BitSlice
BitVec
lends its buffer as a BitSlice
, so you can freely give permission to view or modify the contained data without affecting the allocation:
use bitvec::prelude::*; fn read_bitslice(bits: &BitSlice) { // … } let bv = bitvec![0; 30]; read_bitslice(&bv); let bs: &BitSlice = &bv;
The default type parameters are <usize, Lsb0>
. This is the most performant pair when operating on memory, but likely does not match your needs if you are using BitVec
to represent a transport buffer. See the user guide for more details on how the type parameters govern memory representation.
Applications, or single-purpose libraries, built atop bitvec
will likely want to create a type
alias with specific type parameters for their usage. bitvec
is fully generic over the ordering/storage types, but this generality is rarely useful for client crates to propagate. <usize, Lsb0>
is fastest; <u8, Msb0>
matches what most debugger views of memory will print, and the rest are documented in the guide.
Unlike the other data structures in this crate, BitVec
is uniquely able to hold uninitialized memory and produce pointers into it. As described in the BitAccess
documentation, this crate is categorically unable to operate on uninitialized memory in any way. In particular, you may not allocate a buffer using ::with_capacity()
, then use .as_mut_bitptr()
to create a pointer used to write into the uninitialized buffer.
You must always initialize the buffer contents of a BitVec
before attempting to view its contents. You can accomplish this through safe APIs such as .push()
, .extend()
, or .reserve()
. These are all guaranteed to safely initialize the memory elements underlying the BitVec
buffer without incurring undefined behavior in their operation.