| //! A "print-each-packet" server with Tokio |
| //! |
| //! This server will create a TCP listener, accept connections in a loop, and |
| //! put down in the stdout everything that's read off of each TCP connection. |
| //! |
| //! Because the Tokio runtime uses a thread pool, each TCP connection is |
| //! processed concurrently with all other TCP connections across multiple |
| //! threads. |
| //! |
| //! To see this server in action, you can run this in one terminal: |
| //! |
| //! cargo run --example print\_each\_packet |
| //! |
| //! and in another terminal you can run: |
| //! |
| //! cargo run --example connect 127.0.0.1:8080 |
| //! |
| //! Each line you type in to the `connect` terminal should be written to terminal! |
| //! |
| //! Minimal js example: |
| //! |
| //! ```js |
| //! var net = require("net"); |
| //! |
| //! var listenPort = 8080; |
| //! |
| //! var server = net.createServer(function (socket) { |
| //! socket.on("data", function (bytes) { |
| //! console.log("bytes", bytes); |
| //! }); |
| //! |
| //! socket.on("end", function() { |
| //! console.log("Socket received FIN packet and closed connection"); |
| //! }); |
| //! socket.on("error", function (error) { |
| //! console.log("Socket closed with error", error); |
| //! }); |
| //! |
| //! socket.on("close", function (with_error) { |
| //! if (with_error) { |
| //! console.log("Socket closed with result: Err(SomeError)"); |
| //! } else { |
| //! console.log("Socket closed with result: Ok(())"); |
| //! } |
| //! }); |
| //! |
| //! }); |
| //! |
| //! server.listen(listenPort); |
| //! |
| //! console.log("Listening on:", listenPort); |
| //! ``` |
| //! |
| |
| #![deny(warnings)] |
| |
| extern crate tokio; |
| extern crate tokio_codec; |
| |
| use tokio::codec::Decoder; |
| use tokio::net::TcpListener; |
| use tokio::prelude::*; |
| use tokio_codec::BytesCodec; |
| |
| use std::env; |
| use std::net::SocketAddr; |
| |
| fn main() -> Result<(), Box<std::error::Error>> { |
| // Allow passing an address to listen on as the first argument of this |
| // program, but otherwise we'll just set up our TCP listener on |
| // 127.0.0.1:8080 for connections. |
| let addr = env::args().nth(1).unwrap_or("127.0.0.1:8080".to_string()); |
| let addr = addr.parse::<SocketAddr>()?; |
| |
| // Next up we create a TCP listener which will listen for incoming |
| // connections. This TCP listener is bound to the address we determined |
| // above and must be associated with an event loop, so we pass in a handle |
| // to our event loop. After the socket's created we inform that we're ready |
| // to go and start accepting connections. |
| let socket = TcpListener::bind(&addr)?; |
| println!("Listening on: {}", addr); |
| |
| // Here we convert the `TcpListener` to a stream of incoming connections |
| // with the `incoming` method. We then define how to process each element in |
| // the stream with the `for_each` method. |
| // |
| // This combinator, defined on the `Stream` trait, will allow us to define a |
| // computation to happen for all items on the stream (in this case TCP |
| // connections made to the server). The return value of the `for_each` |
| // method is itself a future representing processing the entire stream of |
| // connections, and ends up being our server. |
| let done = socket |
| .incoming() |
| .map_err(|e| println!("failed to accept socket; error = {:?}", e)) |
| .for_each(move |socket| { |
| // Once we're inside this closure this represents an accepted client |
| // from our server. The `socket` is the client connection (similar to |
| // how the standard library operates). |
| // |
| // We're parsing each socket with the `BytesCodec` included in `tokio_io`, |
| // and then we `split` each codec into the reader/writer halves. |
| // |
| // See https://docs.rs/tokio-codec/0.1/src/tokio_codec/bytes_codec.rs.html |
| let framed = BytesCodec::new().framed(socket); |
| let (_writer, reader) = framed.split(); |
| |
| let processor = reader |
| .for_each(|bytes| { |
| println!("bytes: {:?}", bytes); |
| Ok(()) |
| }) |
| // After our copy operation is complete we just print out some helpful |
| // information. |
| .and_then(|()| { |
| println!("Socket received FIN packet and closed connection"); |
| Ok(()) |
| }) |
| .or_else(|err| { |
| println!("Socket closed with error: {:?}", err); |
| // We have to return the error to catch it in the next ``.then` call |
| Err(err) |
| }) |
| .then(|result| { |
| println!("Socket closed with result: {:?}", result); |
| Ok(()) |
| }); |
| |
| // And this is where much of the magic of this server happens. We |
| // crucially want all clients to make progress concurrently, rather than |
| // blocking one on completion of another. To achieve this we use the |
| // `tokio::spawn` function to execute the work in the background. |
| // |
| // This function will transfer ownership of the future (`msg` in this |
| // case) to the Tokio runtime thread pool that. The thread pool will |
| // drive the future to completion. |
| // |
| // Essentially here we're executing a new task to run concurrently, |
| // which will allow all of our clients to be processed concurrently. |
| tokio::spawn(processor) |
| }); |
| |
| // And finally now that we've define what our server is, we run it! |
| // |
| // This starts the Tokio runtime, spawns the server task, and blocks the |
| // current thread until all tasks complete execution. Since the `done` task |
| // never completes (it just keeps accepting sockets), `tokio::run` blocks |
| // forever (until ctrl-c is pressed). |
| tokio::run(done); |
| Ok(()) |
| } |