| #[cfg(feature = "Devices_Lights_Effects")] |
| pub mod Effects; |
| pub type Lamp = *mut ::core::ffi::c_void; |
| pub type LampArray = *mut ::core::ffi::c_void; |
| #[doc = "*Required features: `\"Devices_Lights\"`*"] |
| #[repr(transparent)] |
| pub struct LampArrayKind(pub i32); |
| impl LampArrayKind { |
| pub const Undefined: Self = Self(0i32); |
| pub const Keyboard: Self = Self(1i32); |
| pub const Mouse: Self = Self(2i32); |
| pub const GameController: Self = Self(3i32); |
| pub const Peripheral: Self = Self(4i32); |
| pub const Scene: Self = Self(5i32); |
| pub const Notification: Self = Self(6i32); |
| pub const Chassis: Self = Self(7i32); |
| pub const Wearable: Self = Self(8i32); |
| pub const Furniture: Self = Self(9i32); |
| pub const Art: Self = Self(10i32); |
| } |
| impl ::core::marker::Copy for LampArrayKind {} |
| impl ::core::clone::Clone for LampArrayKind { |
| fn clone(&self) -> Self { |
| *self |
| } |
| } |
| pub type LampAvailabilityChangedEventArgs = *mut ::core::ffi::c_void; |
| pub type LampInfo = *mut ::core::ffi::c_void; |
| #[doc = "*Required features: `\"Devices_Lights\"`*"] |
| #[repr(transparent)] |
| pub struct LampPurposes(pub u32); |
| impl LampPurposes { |
| pub const Undefined: Self = Self(0u32); |
| pub const Control: Self = Self(1u32); |
| pub const Accent: Self = Self(2u32); |
| pub const Branding: Self = Self(4u32); |
| pub const Status: Self = Self(8u32); |
| pub const Illumination: Self = Self(16u32); |
| pub const Presentation: Self = Self(32u32); |
| } |
| impl ::core::marker::Copy for LampPurposes {} |
| impl ::core::clone::Clone for LampPurposes { |
| fn clone(&self) -> Self { |
| *self |
| } |
| } |