blob: 443d2eb756a38bdc7d78a2317bfed28df8952f88 [file] [log] [blame]
#[cfg(feature = "Devices_Lights_Effects")]
pub mod Effects;
pub type Lamp = *mut ::core::ffi::c_void;
pub type LampArray = *mut ::core::ffi::c_void;
#[doc = "*Required features: `\"Devices_Lights\"`*"]
#[repr(transparent)]
pub struct LampArrayKind(pub i32);
impl LampArrayKind {
pub const Undefined: Self = Self(0i32);
pub const Keyboard: Self = Self(1i32);
pub const Mouse: Self = Self(2i32);
pub const GameController: Self = Self(3i32);
pub const Peripheral: Self = Self(4i32);
pub const Scene: Self = Self(5i32);
pub const Notification: Self = Self(6i32);
pub const Chassis: Self = Self(7i32);
pub const Wearable: Self = Self(8i32);
pub const Furniture: Self = Self(9i32);
pub const Art: Self = Self(10i32);
}
impl ::core::marker::Copy for LampArrayKind {}
impl ::core::clone::Clone for LampArrayKind {
fn clone(&self) -> Self {
*self
}
}
pub type LampAvailabilityChangedEventArgs = *mut ::core::ffi::c_void;
pub type LampInfo = *mut ::core::ffi::c_void;
#[doc = "*Required features: `\"Devices_Lights\"`*"]
#[repr(transparent)]
pub struct LampPurposes(pub u32);
impl LampPurposes {
pub const Undefined: Self = Self(0u32);
pub const Control: Self = Self(1u32);
pub const Accent: Self = Self(2u32);
pub const Branding: Self = Self(4u32);
pub const Status: Self = Self(8u32);
pub const Illumination: Self = Self(16u32);
pub const Presentation: Self = Self(32u32);
}
impl ::core::marker::Copy for LampPurposes {}
impl ::core::clone::Clone for LampPurposes {
fn clone(&self) -> Self {
*self
}
}